early-access version 2773
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parent
9164561603
commit
065059f75c
5 changed files with 62 additions and 5 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 2770.
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This is the source code for early-access 2773.
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## Legal Notice
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@ -244,6 +244,7 @@ elseif(WIN32)
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target_link_libraries(yuzu PRIVATE Qt5::WinMain)
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endif()
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if(MSVC)
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target_link_libraries(yuzu PRIVATE version.lib)
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set_target_properties(yuzu PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS")
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elseif(MINGW)
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set_target_properties(yuzu PROPERTIES LINK_FLAGS_RELEASE "-Wl,--subsystem,windows")
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@ -870,7 +870,7 @@ GameListPlaceholder::GameListPlaceholder(GMainWindow* parent) : QWidget{parent}
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layout->setAlignment(Qt::AlignCenter);
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image->setPixmap(QIcon::fromTheme(QStringLiteral("plus_folder")).pixmap(200));
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text->setText(tr("Double-click to add a new folder to the game list"));
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RetranslateUI();
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QFont font = text->font();
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font.setPointSize(20);
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text->setFont(font);
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@ -891,3 +891,15 @@ void GameListPlaceholder::onUpdateThemedIcons() {
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void GameListPlaceholder::mouseDoubleClickEvent(QMouseEvent* event) {
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emit GameListPlaceholder::AddDirectory();
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}
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void GameListPlaceholder::changeEvent(QEvent* event) {
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if (event->type() == QEvent::LanguageChange) {
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RetranslateUI();
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}
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QWidget::changeEvent(event);
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}
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void GameListPlaceholder::RetranslateUI() {
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text->setText(tr("Double-click to add a new folder to the game list"));
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}
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@ -166,6 +166,9 @@ protected:
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void mouseDoubleClickEvent(QMouseEvent* event) override;
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private:
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void changeEvent(QEvent* event) override;
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void RetranslateUI();
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QVBoxLayout* layout = nullptr;
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QLabel* image = nullptr;
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QLabel* text = nullptr;
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@ -52,7 +52,6 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
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#define QT_NO_OPENGL
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#include <QClipboard>
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#include <QDesktopServices>
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#include <QDesktopWidget>
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#include <QFile>
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#include <QFileDialog>
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#include <QInputDialog>
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@ -60,6 +59,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
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#include <QProgressBar>
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#include <QProgressDialog>
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#include <QPushButton>
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#include <QScreen>
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#include <QShortcut>
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#include <QStatusBar>
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#include <QString>
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@ -199,6 +199,34 @@ static void RemoveCachedContents() {
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Common::FS::RemoveDirRecursively(offline_system_data);
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}
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static void LogRuntimes() {
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#ifdef _MSC_VER
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// It is possible that the name of the dll will change.
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// vcruntime140.dll is for 2015 and onwards
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constexpr char runtime_dll_name[] = "vcruntime140.dll";
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UINT sz = GetFileVersionInfoSizeA(runtime_dll_name, nullptr);
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bool runtime_version_inspection_worked = false;
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if (sz > 0) {
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std::vector<u8> buf(sz);
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if (GetFileVersionInfoA(runtime_dll_name, 0, sz, buf.data())) {
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VS_FIXEDFILEINFO* pvi;
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sz = sizeof(VS_FIXEDFILEINFO);
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if (VerQueryValueA(buf.data(), "\\", reinterpret_cast<LPVOID*>(&pvi), &sz)) {
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if (pvi->dwSignature == VS_FFI_SIGNATURE) {
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runtime_version_inspection_worked = true;
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LOG_INFO(Frontend, "MSVC Compiler: {} Runtime: {}.{}.{}.{}", _MSC_VER,
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pvi->dwProductVersionMS >> 16, pvi->dwProductVersionMS & 0xFFFF,
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pvi->dwProductVersionLS >> 16, pvi->dwProductVersionLS & 0xFFFF);
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}
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}
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}
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}
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if (!runtime_version_inspection_worked) {
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LOG_INFO(Frontend, "Unable to inspect {}", runtime_dll_name);
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}
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#endif
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}
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static QString PrettyProductName() {
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#ifdef _WIN32
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// After Windows 10 Version 2004, Microsoft decided to switch to a different notation: 20H2
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@ -269,6 +297,7 @@ GMainWindow::GMainWindow()
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const auto yuzu_build_version = override_build.empty() ? yuzu_build : override_build;
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LOG_INFO(Frontend, "yuzu Version: {}", yuzu_build_version);
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LogRuntimes();
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#ifdef ARCHITECTURE_x86_64
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const auto& caps = Common::GetCPUCaps();
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std::string cpu_string = caps.cpu_string;
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@ -1044,7 +1073,7 @@ void GMainWindow::InitializeHotkeys() {
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void GMainWindow::SetDefaultUIGeometry() {
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// geometry: 53% of the window contents are in the upper screen half, 47% in the lower half
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const QRect screenRect = QApplication::desktop()->screenGeometry(this);
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const QRect screenRect = QGuiApplication::primaryScreen()->geometry();
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const int w = screenRect.width() * 2 / 3;
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const int h = screenRect.height() * 2 / 3;
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@ -2627,6 +2656,18 @@ void GMainWindow::ToggleFullscreen() {
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}
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}
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// We're going to return the screen that the given window has the most pixels on
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static QScreen* GuessCurrentScreen(QWidget* window) {
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const QList<QScreen*> screens = QGuiApplication::screens();
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return *std::max_element(
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screens.cbegin(), screens.cend(), [window](const QScreen* left, const QScreen* right) {
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const QSize left_size = left->geometry().intersected(window->geometry()).size();
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const QSize right_size = right->geometry().intersected(window->geometry()).size();
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return (left_size.height() * left_size.width()) <
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(right_size.height() * right_size.width());
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});
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}
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void GMainWindow::ShowFullscreen() {
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const auto show_fullscreen = [](QWidget* window) {
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if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) {
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}
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window->hide();
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window->setWindowFlags(window->windowFlags() | Qt::FramelessWindowHint);
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const auto screen_geometry = QApplication::desktop()->screenGeometry(window);
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const auto screen_geometry = GuessCurrentScreen(window)->geometry();
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window->setGeometry(screen_geometry.x(), screen_geometry.y(), screen_geometry.width(),
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screen_geometry.height() + 1);
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window->raise();
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