early-access version 4166

This commit is contained in:
pineappleEA 2024-02-24 21:13:44 +01:00
parent 3f40adbff5
commit 0cc974af92
8 changed files with 54 additions and 22 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access yuzu emulator early access
============= =============
This is the source code for early-access 4165. This is the source code for early-access 4166.
## Legal Notice ## Legal Notice

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@ -52,6 +52,10 @@ SystemSettings DefaultSystemSettings() {
settings.battery_percentage_flag = true; settings.battery_percentage_flag = true;
settings.chinese_traditional_input_method = ChineseTraditionalInputMethod::Unknown0; settings.chinese_traditional_input_method = ChineseTraditionalInputMethod::Unknown0;
settings.vibration_master_volume = 1.0f; settings.vibration_master_volume = 1.0f;
settings.touch_screen_mode = TouchScreenMode::Standard;
settings.nfc_enable_flag = true;
settings.bluetooth_enable_flag = true;
settings.wireless_lan_enable_flag = true;
const auto language_code = const auto language_code =
available_language_codes[static_cast<s32>(::Settings::values.language_index.GetValue())]; available_language_codes[static_cast<s32>(::Settings::values.language_index.GetValue())];

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@ -26,7 +26,7 @@
namespace Service::Set { namespace Service::Set {
namespace { namespace {
constexpr u32 SETTINGS_VERSION{3u}; constexpr u32 SETTINGS_VERSION{4u};
constexpr auto SETTINGS_MAGIC = Common::MakeMagic('y', 'u', 'z', 'u', '_', 's', 'e', 't'); constexpr auto SETTINGS_MAGIC = Common::MakeMagic('y', 'u', 'z', 'u', '_', 's', 'e', 't');
struct SettingsHeader { struct SettingsHeader {
u64 magic; u64 magic;
@ -307,6 +307,9 @@ ISystemSettingsServer::ISystemSettingsServer(Core::System& system_)
SetupSettings(); SetupSettings();
m_system_settings.region_code =
static_cast<SystemRegionCode>(Settings::values.region_index.GetValue());
// TODO: Remove this when starter applet is fully functional // TODO: Remove this when starter applet is fully functional
EulaVersion eula_version{ EulaVersion eula_version{
.version = 0x10000, .version = 0x10000,

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@ -3,6 +3,7 @@
#include <set> #include <set>
#include <common/settings_input.h> #include <common/settings_input.h>
#include <common/thread.h>
#include <jni.h> #include <jni.h>
#include "common/android/android_common.h" #include "common/android/android_common.h"
#include "common/android/id_cache.h" #include "common/android/id_cache.h"
@ -10,7 +11,18 @@
namespace InputCommon { namespace InputCommon {
Android::Android(std::string input_engine_) : InputEngine(std::move(input_engine_)) {} Android::Android(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
vibration_thread = std::jthread([this](std::stop_token token) {
Common::SetCurrentThreadName("Android_Vibration");
auto env = Common::Android::GetEnvForThread();
using namespace std::chrono_literals;
while (!token.stop_requested()) {
SendVibrations(env, token);
}
});
}
Android::~Android() = default;
void Android::RegisterController(jobject j_input_device) { void Android::RegisterController(jobject j_input_device) {
auto env = Common::Android::GetEnvForThread(); auto env = Common::Android::GetEnvForThread();
@ -57,17 +69,11 @@ void Android::SetMotionState(std::string guid, size_t port, u64 delta_timestamp,
Common::Input::DriverResult Android::SetVibration( Common::Input::DriverResult Android::SetVibration(
[[maybe_unused]] const PadIdentifier& identifier, [[maybe_unused]] const PadIdentifier& identifier,
[[maybe_unused]] const Common::Input::VibrationStatus& vibration) { [[maybe_unused]] const Common::Input::VibrationStatus& vibration) {
auto device = input_devices.find(identifier); vibration_queue.Push(VibrationRequest{
if (device != input_devices.end()) { .identifier = identifier,
Common::Android::RunJNIOnFiber<void>([&](JNIEnv* env) { .vibration = vibration,
float average_intensity =
static_cast<float>((vibration.high_amplitude + vibration.low_amplitude) / 2.0);
env->CallVoidMethod(device->second, Common::Android::GetYuzuDeviceVibrate(),
average_intensity);
}); });
return Common::Input::DriverResult::Success; return Common::Input::DriverResult::Success;
}
return Common::Input::DriverResult::NotSupported;
} }
bool Android::IsVibrationEnabled([[maybe_unused]] const PadIdentifier& identifier) { bool Android::IsVibrationEnabled([[maybe_unused]] const PadIdentifier& identifier) {
@ -347,4 +353,15 @@ PadIdentifier Android::GetIdentifier(const std::string& guid, size_t port) const
}; };
} }
void Android::SendVibrations(JNIEnv* env, std::stop_token token) {
VibrationRequest request = vibration_queue.PopWait(token);
auto device = input_devices.find(request.identifier);
if (device != input_devices.end()) {
float average_intensity = static_cast<float>(
(request.vibration.high_amplitude + request.vibration.low_amplitude) / 2.0);
env->CallVoidMethod(device->second, Common::Android::GetYuzuDeviceVibrate(),
average_intensity);
}
}
} // namespace InputCommon } // namespace InputCommon

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@ -4,6 +4,7 @@
#pragma once #pragma once
#include <set> #include <set>
#include <common/threadsafe_queue.h>
#include <jni.h> #include <jni.h>
#include "input_common/input_engine.h" #include "input_common/input_engine.h"
@ -16,6 +17,8 @@ class Android final : public InputEngine {
public: public:
explicit Android(std::string input_engine_); explicit Android(std::string input_engine_);
~Android() override;
/** /**
* Registers controller number to accept new inputs. * Registers controller number to accept new inputs.
* @param j_input_device YuzuInputDevice object from the Android frontend to register. * @param j_input_device YuzuInputDevice object from the Android frontend to register.
@ -89,6 +92,9 @@ private:
/// Returns the correct identifier corresponding to the player index /// Returns the correct identifier corresponding to the player index
PadIdentifier GetIdentifier(const std::string& guid, size_t port) const; PadIdentifier GetIdentifier(const std::string& guid, size_t port) const;
/// Takes all vibrations from the queue and sends the command to the controller
void SendVibrations(JNIEnv* env, std::stop_token token);
static constexpr s32 AXIS_X = 0; static constexpr s32 AXIS_X = 0;
static constexpr s32 AXIS_Y = 1; static constexpr s32 AXIS_Y = 1;
static constexpr s32 AXIS_Z = 11; static constexpr s32 AXIS_Z = 11;
@ -133,6 +139,10 @@ private:
redmagic_vid, backbone_labs_vid, xbox_vid}; redmagic_vid, backbone_labs_vid, xbox_vid};
const std::vector<std::string> flipped_xy_vids{sony_vid, razer_vid, redmagic_vid, const std::vector<std::string> flipped_xy_vids{sony_vid, razer_vid, redmagic_vid,
backbone_labs_vid, xbox_vid}; backbone_labs_vid, xbox_vid};
/// Queue of vibration request to controllers
Common::SPSCQueue<VibrationRequest> vibration_queue;
std::jthread vibration_thread;
}; };
} // namespace InputCommon } // namespace InputCommon

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@ -69,11 +69,6 @@ public:
bool IsVibrationEnabled(const PadIdentifier& identifier) override; bool IsVibrationEnabled(const PadIdentifier& identifier) override;
private: private:
struct VibrationRequest {
PadIdentifier identifier;
Common::Input::VibrationStatus vibration;
};
void InitJoystick(int joystick_index); void InitJoystick(int joystick_index);
void CloseJoystick(SDL_Joystick* sdl_joystick); void CloseJoystick(SDL_Joystick* sdl_joystick);

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@ -46,6 +46,11 @@ enum class EngineInputType {
Nfc, Nfc,
}; };
struct VibrationRequest {
PadIdentifier identifier;
Common::Input::VibrationStatus vibration;
};
namespace std { namespace std {
// Hash used to create lists from PadIdentifier data // Hash used to create lists from PadIdentifier data
template <> template <>

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@ -125,11 +125,9 @@ VkRect2D GetScissorState(const Maxwell& regs, size_t index, u32 up_scale = 1, u3
return value < 0 ? std::min<s32>(converted_value - acumm, -1) return value < 0 ? std::min<s32>(converted_value - acumm, -1)
: std::max<s32>(converted_value + acumm, 1); : std::max<s32>(converted_value + acumm, 1);
}; };
const bool lower_left = regs.window_origin.mode != Maxwell::WindowOrigin::Mode::UpperLeft;
const s32 y_adj = lower_left ? scale_up(regs.surface_clip.height - (src.max_y - src.min_y)) : 0;
if (src.enable) { if (src.enable) {
scissor.offset.x = scale_up(static_cast<s32>(src.min_x)); scissor.offset.x = scale_up(static_cast<s32>(src.min_x));
scissor.offset.y = scale_up(static_cast<s32>(src.min_y)) + y_adj; scissor.offset.y = scale_up(static_cast<s32>(src.min_y));
scissor.extent.width = scale_up(src.max_x - src.min_x); scissor.extent.width = scale_up(src.max_x - src.min_x);
scissor.extent.height = scale_up(src.max_y - src.min_y); scissor.extent.height = scale_up(src.max_y - src.min_y);
} else { } else {