early-access version 1594
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ff034411ac
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3 changed files with 16 additions and 12 deletions
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yuzu emulator early access
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yuzu emulator early access
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=============
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=============
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This is the source code for early-access 1593.
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This is the source code for early-access 1594.
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## Legal Notice
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## Legal Notice
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@ -268,16 +268,19 @@ template <u32 GOB_EXTENT>
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return num_tiles << shift;
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return num_tiles << shift;
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}
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}
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[[nodiscard]] constexpr std::array<u32, MAX_MIP_LEVELS> CalculateLevelSizes(const LevelInfo& info,
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[[nodiscard]] constexpr LevelArray CalculateLevelSizes(const LevelInfo& info, u32 num_levels) {
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u32 num_levels) {
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ASSERT(num_levels <= MAX_MIP_LEVELS);
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ASSERT(num_levels <= MAX_MIP_LEVELS);
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std::array<u32, MAX_MIP_LEVELS> sizes{};
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LevelArray sizes{};
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for (u32 level = 0; level < num_levels; ++level) {
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for (u32 level = 0; level < num_levels; ++level) {
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sizes[level] = CalculateLevelSize(info, level);
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sizes[level] = CalculateLevelSize(info, level);
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}
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}
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return sizes;
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return sizes;
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}
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}
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[[nodiscard]] u32 CalculateLevelBytes(const LevelArray& sizes, u32 num_levels) {
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return std::reduce(sizes.begin(), sizes.begin() + num_levels, 0U);
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}
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[[nodiscard]] constexpr LevelInfo MakeLevelInfo(PixelFormat format, Extent3D size, Extent3D block,
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[[nodiscard]] constexpr LevelInfo MakeLevelInfo(PixelFormat format, Extent3D size, Extent3D block,
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u32 num_samples, u32 tile_width_spacing) {
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u32 num_samples, u32 tile_width_spacing) {
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const auto [samples_x, samples_y] = Samples(num_samples);
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const auto [samples_x, samples_y] = Samples(num_samples);
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@ -566,10 +569,10 @@ void SwizzleBlockLinearImage(Tegra::MemoryManager& gpu_memory, GPUVAddr gpu_addr
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const u32 num_levels = info.resources.levels;
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const u32 num_levels = info.resources.levels;
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const std::array sizes = CalculateLevelSizes(level_info, num_levels);
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const std::array sizes = CalculateLevelSizes(level_info, num_levels);
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size_t guest_offset = std::reduce(sizes.begin(), sizes.begin() + level, 0);
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size_t guest_offset = CalculateLevelBytes(sizes, level);
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const size_t layer_stride =
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const size_t layer_stride =
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AlignLayerSize(std::reduce(sizes.begin(), sizes.begin() + num_levels, 0), size,
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AlignLayerSize(CalculateLevelBytes(sizes, num_levels), size, level_info.block,
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level_info.block, tile_size.height, info.tile_width_spacing);
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tile_size.height, info.tile_width_spacing);
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const size_t subresource_size = sizes[level];
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const size_t subresource_size = sizes[level];
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const auto dst_data = std::make_unique<u8[]>(subresource_size);
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const auto dst_data = std::make_unique<u8[]>(subresource_size);
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@ -643,10 +646,10 @@ u32 CalculateLayerSize(const ImageInfo& info) noexcept {
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info.tile_width_spacing, info.resources.levels);
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info.tile_width_spacing, info.resources.levels);
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}
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}
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std::array<u32, MAX_MIP_LEVELS> CalculateMipLevelOffsets(const ImageInfo& info) noexcept {
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LevelArray CalculateMipLevelOffsets(const ImageInfo& info) noexcept {
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ASSERT(info.resources.levels <= static_cast<s32>(MAX_MIP_LEVELS));
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ASSERT(info.resources.levels <= static_cast<s32>(MAX_MIP_LEVELS));
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const LevelInfo level_info = MakeLevelInfo(info);
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const LevelInfo level_info = MakeLevelInfo(info);
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std::array<u32, MAX_MIP_LEVELS> offsets{};
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LevelArray offsets{};
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u32 offset = 0;
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u32 offset = 0;
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for (s32 level = 0; level < info.resources.levels; ++level) {
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for (s32 level = 0; level < info.resources.levels; ++level) {
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offsets[level] = offset;
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offsets[level] = offset;
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@ -812,7 +815,7 @@ std::vector<BufferImageCopy> UnswizzleImage(Tegra::MemoryManager& gpu_memory, GP
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const Extent2D tile_size = DefaultBlockSize(info.format);
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const Extent2D tile_size = DefaultBlockSize(info.format);
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const std::array level_sizes = CalculateLevelSizes(level_info, num_levels);
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const std::array level_sizes = CalculateLevelSizes(level_info, num_levels);
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const Extent2D gob = GobSize(bpp_log2, info.block.height, info.tile_width_spacing);
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const Extent2D gob = GobSize(bpp_log2, info.block.height, info.tile_width_spacing);
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const u32 layer_size = std::reduce(level_sizes.begin(), level_sizes.begin() + num_levels, 0);
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const u32 layer_size = CalculateLevelBytes(level_sizes, num_levels);
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const u32 layer_stride = AlignLayerSize(layer_size, size, level_info.block, tile_size.height,
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const u32 layer_stride = AlignLayerSize(layer_size, size, level_info.block, tile_size.height,
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info.tile_width_spacing);
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info.tile_width_spacing);
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size_t guest_offset = 0;
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size_t guest_offset = 0;
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@ -20,6 +20,8 @@ namespace VideoCommon {
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using Tegra::Texture::TICEntry;
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using Tegra::Texture::TICEntry;
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using LevelArray = std::array<u32, MAX_MIP_LEVELS>;
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struct OverlapResult {
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struct OverlapResult {
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GPUVAddr gpu_addr;
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GPUVAddr gpu_addr;
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VAddr cpu_addr;
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VAddr cpu_addr;
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@ -36,8 +38,7 @@ struct OverlapResult {
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[[nodiscard]] u32 CalculateLayerSize(const ImageInfo& info) noexcept;
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[[nodiscard]] u32 CalculateLayerSize(const ImageInfo& info) noexcept;
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[[nodiscard]] std::array<u32, MAX_MIP_LEVELS> CalculateMipLevelOffsets(
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[[nodiscard]] LevelArray CalculateMipLevelOffsets(const ImageInfo& info) noexcept;
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const ImageInfo& info) noexcept;
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[[nodiscard]] std::vector<u32> CalculateSliceOffsets(const ImageInfo& info);
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[[nodiscard]] std::vector<u32> CalculateSliceOffsets(const ImageInfo& info);
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