early-access version 3672

This commit is contained in:
pineappleEA 2023-06-13 23:39:30 +02:00
parent a1cf03f41a
commit 1a98dc298e
12 changed files with 57 additions and 2 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access
=============
This is the source code for early-access 3671.
This is the source code for early-access 3672.
## Legal Notice

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@ -24,6 +24,7 @@ SPDX-License-Identifier: GPL-3.0-or-later
android:hasFragileUserData="true"
android:supportsRtl="true"
android:isGame="true"
android:localeConfig="@xml/locales_config"
android:banner="@drawable/tv_banner"
android:extractNativeLibs="true"
android:fullBackupContent="@xml/data_extraction_rules"

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@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<locale-config xmlns:android="http://schemas.android.com/apk/res/android">
<locale android:name="en" /> <!-- English (default) -->
<locale android:name="de" /> <!-- German -->
<locale android:name="es" /> <!-- Spanish -->
<locale android:name="fr" /> <!-- French -->
<locale android:name="it" /> <!-- Italian -->
<locale android:name="ja" /> <!-- Japanese -->
<locale android:name="nb" /> <!-- Norwegian Bokmal -->
<locale android:name="pl" /> <!-- Polish -->
<locale android:name="pt-rBR" /> <!-- Portuguese (Brazil) -->
<locale android:name="pt-RPT" /> <!-- Portuguese (Portugal) -->
<locale android:name="ru" /> <!-- Russian -->
<locale android:name="uk" /> <!-- Ukranian -->
<locale android:name="zh-rCN" /> <!-- Chinese (China) -->
<locale android:name="zh-rTW" /> <!-- Chinese (Taiwan) -->
</locale-config>

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@ -245,6 +245,7 @@ void RestoreGlobalState(bool is_powered_on) {
values.bg_blue.SetGlobal(true);
values.enable_compute_pipelines.SetGlobal(true);
values.use_video_framerate.SetGlobal(true);
values.use_aggressive_anisotropic_filtering.SetGlobal(true);
// System
values.language_index.SetGlobal(true);

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@ -483,6 +483,8 @@ struct Values {
AstcRecompression::Uncompressed, AstcRecompression::Uncompressed, AstcRecompression::Bc3,
"astc_recompression"};
SwitchableSetting<bool> use_video_framerate{false, "use_video_framerate"};
SwitchableSetting<bool> use_aggressive_anisotropic_filtering{
false, "use_aggressive_anisotropic_filtering"};
SwitchableSetting<u8> bg_red{0, "bg_red"};
SwitchableSetting<u8> bg_green{0, "bg_green"};

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@ -62,7 +62,9 @@ std::array<float, 4> TSCEntry::BorderColor() const noexcept {
}
float TSCEntry::MaxAnisotropy() const noexcept {
if (max_anisotropy == 0 && mipmap_filter != TextureMipmapFilter::Linear) {
if (max_anisotropy == 0 && (depth_compare_enabled.Value() ||
(mipmap_filter != TextureMipmapFilter::Linear &&
!Settings::values.use_aggressive_anisotropic_filtering))) {
return 1.0f;
}
const auto anisotropic_settings = Settings::values.max_anisotropy.GetValue();

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@ -761,6 +761,7 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.use_vulkan_driver_pipeline_cache);
ReadGlobalSetting(Settings::values.enable_compute_pipelines);
ReadGlobalSetting(Settings::values.use_video_framerate);
ReadGlobalSetting(Settings::values.use_aggressive_anisotropic_filtering);
ReadGlobalSetting(Settings::values.bg_red);
ReadGlobalSetting(Settings::values.bg_green);
ReadGlobalSetting(Settings::values.bg_blue);
@ -1417,6 +1418,7 @@ void Config::SaveRendererValues() {
WriteGlobalSetting(Settings::values.use_vulkan_driver_pipeline_cache);
WriteGlobalSetting(Settings::values.enable_compute_pipelines);
WriteGlobalSetting(Settings::values.use_video_framerate);
WriteGlobalSetting(Settings::values.use_aggressive_anisotropic_filtering);
WriteGlobalSetting(Settings::values.bg_red);
WriteGlobalSetting(Settings::values.bg_green);
WriteGlobalSetting(Settings::values.bg_blue);

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@ -31,6 +31,7 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
ui->use_asynchronous_shaders->setEnabled(runtime_lock);
ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
ui->enable_compute_pipelines_checkbox->setEnabled(runtime_lock);
ui->use_aggressive_anisotropic_filtering->setEnabled(runtime_lock);
ui->async_present->setChecked(Settings::values.async_presentation.GetValue());
ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue());
@ -43,6 +44,8 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
ui->enable_compute_pipelines_checkbox->setChecked(
Settings::values.enable_compute_pipelines.GetValue());
ui->use_video_framerate_checkbox->setChecked(Settings::values.use_video_framerate.GetValue());
ui->use_aggressive_anisotropic_filtering->setChecked(
Settings::values.use_aggressive_anisotropic_filtering.GetValue());
if (Settings::IsConfiguringGlobal()) {
ui->gpu_accuracy->setCurrentIndex(
@ -94,6 +97,9 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
enable_compute_pipelines);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_video_framerate,
ui->use_video_framerate_checkbox, use_video_framerate);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_aggressive_anisotropic_filtering,
ui->use_aggressive_anisotropic_filtering,
use_aggressive_anisotropic_filtering);
}
void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) {
@ -130,6 +136,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
Settings::values.enable_compute_pipelines.UsingGlobal());
ui->use_video_framerate_checkbox->setEnabled(
Settings::values.use_video_framerate.UsingGlobal());
ui->use_aggressive_anisotropic_filtering->setEnabled(
Settings::values.use_aggressive_anisotropic_filtering.UsingGlobal());
return;
}
@ -157,6 +165,9 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
ConfigurationShared::SetColoredTristate(ui->use_video_framerate_checkbox,
Settings::values.use_video_framerate,
use_video_framerate);
ConfigurationShared::SetColoredTristate(ui->use_aggressive_anisotropic_filtering,
Settings::values.use_aggressive_anisotropic_filtering,
use_aggressive_anisotropic_filtering);
ConfigurationShared::SetColoredComboBox(
ui->gpu_accuracy, ui->label_gpu_accuracy,
static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));

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@ -48,6 +48,7 @@ private:
ConfigurationShared::CheckState use_vulkan_driver_pipeline_cache;
ConfigurationShared::CheckState enable_compute_pipelines;
ConfigurationShared::CheckState use_video_framerate;
ConfigurationShared::CheckState use_aggressive_anisotropic_filtering;
const Core::System& system;
};

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@ -260,6 +260,19 @@ Compute pipelines are always enabled on all other drivers.</string>
</layout>
</widget>
</item>
<item>
<widget class="QCheckBox" name="use_aggressive_anisotropic_filtering">
<property name="toolTip">
<string>Enable this option for a more aggressive approach to applying Anisotropic Filtering to textures.
By toggling this, Anisotropic Filtering is added to textures with both nearest and linear mipmapping modes.
This may result in improved visual quality for a wider range of textures, but can also introduce artifacts in
some titles.</string>
</property>
<property name="text">
<string>Apply Anisotropic Filtering for all mipmap modes</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>

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@ -321,6 +321,7 @@ void Config::ReadValues() {
ReadSetting("Renderer", Settings::values.astc_recompression);
ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache);
ReadSetting("Renderer", Settings::values.use_aggressive_anisotropic_filtering);
ReadSetting("Renderer", Settings::values.bg_red);
ReadSetting("Renderer", Settings::values.bg_green);

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@ -325,6 +325,10 @@ aspect_ratio =
# 0: Default, 1: 2x, 2: 4x, 3: 8x, 4: 16x
max_anisotropy =
# Apply Anisotropic Filtering to all mipmap modes.
# 0 (default): Off, 1: On
use_aggressive_anisotropic_filtering =
# Whether to enable VSync or not.
# OpenGL: Values other than 0 enable VSync
# Vulkan: FIFO is selected if the requested mode is not supported by the driver.