early-access version 3946

This commit is contained in:
pineappleEA 2023-10-25 02:49:47 +02:00
parent 0c99ec30a6
commit 1b803d3836
3 changed files with 13 additions and 17 deletions

View file

@ -1,7 +1,7 @@
yuzu emulator early access yuzu emulator early access
============= =============
This is the source code for early-access 3945. This is the source code for early-access 3946.
## Legal Notice ## Legal Notice

View file

@ -522,7 +522,7 @@ Instance Instance::Create(u32 version, Span<const char*> layers, Span<const char
.applicationVersion = VK_MAKE_VERSION(0, 1, 0), .applicationVersion = VK_MAKE_VERSION(0, 1, 0),
.pEngineName = "yuzu Emulator", .pEngineName = "yuzu Emulator",
.engineVersion = VK_MAKE_VERSION(0, 1, 0), .engineVersion = VK_MAKE_VERSION(0, 1, 0),
.apiVersion = version, .apiVersion = VK_API_VERSION_1_3,
}; };
const VkInstanceCreateInfo ci{ const VkInstanceCreateInfo ci{
.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,

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@ -3440,35 +3440,31 @@ void GMainWindow::OnStopGame() {
play_time_manager->Stop(); play_time_manager->Stop();
// Update game list to show new play time // Update game list to show new play time
game_list->PopulateAsync(UISettings::values.game_dirs); game_list->PopulateAsync(UISettings::values.game_dirs);
if (OnShutdownBegin()) {
OnShutdownBeginDialog();
} else {
OnEmulationStopped(); OnEmulationStopped();
} }
}
} }
bool GMainWindow::ConfirmShutdownGame() { bool GMainWindow::ConfirmShutdownGame() {
bool showDialog = false;
if (UISettings::values.confirm_before_stopping.GetValue() == ConfirmStop::Ask_Always) { if (UISettings::values.confirm_before_stopping.GetValue() == ConfirmStop::Ask_Always) {
if (system->GetExitLocked()) { if (system->GetExitLocked()) {
if (!ConfirmForceLockedExit()) { showDialog = ConfirmForceLockedExit();
return false;
}
} else { } else {
if (!ConfirmChangeGame()) { showDialog = ConfirmChangeGame();
return false;
}
} }
} else { } else {
if (UISettings::values.confirm_before_stopping.GetValue() == if (UISettings::values.confirm_before_stopping.GetValue() ==
ConfirmStop::Ask_Based_On_Game && ConfirmStop::Ask_Based_On_Game &&
system->GetExitLocked()) { system->GetExitLocked()) {
if (!ConfirmForceLockedExit()) { showDialog = ConfirmForceLockedExit();
return false;
} }
} }
if (showDialog && OnShutdownBegin()) {
OnShutdownBeginDialog();
} }
return true;
return showDialog;
} }
void GMainWindow::OnLoadComplete() { void GMainWindow::OnLoadComplete() {