early-access version 2139
This commit is contained in:
parent
7a26c1dff6
commit
2545e9f3e9
26 changed files with 358 additions and 359 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 2134.
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This is the source code for early-access 2139.
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## Legal Notice
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@ -180,20 +180,20 @@ std::wstring UTF8ToUTF16W(const std::string& input) {
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#endif
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std::string StringFromFixedZeroTerminatedBuffer(const char* buffer, std::size_t max_len) {
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std::string StringFromFixedZeroTerminatedBuffer(std::string_view buffer, std::size_t max_len) {
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std::size_t len = 0;
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while (len < max_len && buffer[len] != '\0')
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while (len < buffer.length() && len < max_len && buffer[len] != '\0') {
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++len;
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return std::string(buffer, len);
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}
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return std::string(buffer.begin(), buffer.begin() + len);
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}
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std::u16string UTF16StringFromFixedZeroTerminatedBuffer(std::u16string_view buffer,
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std::size_t max_len) {
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std::size_t len = 0;
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while (len < max_len && buffer[len] != '\0')
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while (len < buffer.length() && len < max_len && buffer[len] != '\0') {
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++len;
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}
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return std::u16string(buffer.begin(), buffer.begin() + len);
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}
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@ -63,7 +63,7 @@ template <typename InIt>
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* Creates a std::string from a fixed-size NUL-terminated char buffer. If the buffer isn't
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* NUL-terminated then the string ends at max_len characters.
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*/
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[[nodiscard]] std::string StringFromFixedZeroTerminatedBuffer(const char* buffer,
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[[nodiscard]] std::string StringFromFixedZeroTerminatedBuffer(std::string_view buffer,
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std::size_t max_len);
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/**
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@ -139,9 +139,9 @@ struct System::Impl {
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: kernel{system}, fs_controller{system}, memory{system},
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cpu_manager{system}, reporter{system}, applet_manager{system}, time_manager{system} {}
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ResultStatus Run() {
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SystemResultStatus Run() {
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std::unique_lock<std::mutex> lk(suspend_guard);
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status = ResultStatus::Success;
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status = SystemResultStatus::Success;
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kernel.Suspend(false);
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core_timing.SyncPause(false);
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@ -151,9 +151,9 @@ struct System::Impl {
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return status;
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}
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ResultStatus Pause() {
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SystemResultStatus Pause() {
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std::unique_lock<std::mutex> lk(suspend_guard);
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status = ResultStatus::Success;
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status = SystemResultStatus::Success;
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core_timing.SyncPause(true);
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kernel.Suspend(true);
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@ -163,23 +163,23 @@ struct System::Impl {
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return status;
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}
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void stallForGPU(bool pause) {
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if (pause) {
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suspend_guard.lock();
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kernel.Suspend(pause);
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core_timing.SyncPause(pause);
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cpu_manager.Pause(pause);
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} else {
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if (!is_paused) {
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core_timing.SyncPause(pause);
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kernel.Suspend(pause);
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cpu_manager.Pause(pause);
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std::unique_lock<std::mutex> StallCPU() {
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std::unique_lock<std::mutex> lk(suspend_guard);
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kernel.Suspend(true);
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core_timing.SyncPause(true);
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cpu_manager.Pause(true);
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return lk;
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}
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suspend_guard.unlock();
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void UnstallCPU() {
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if (!is_paused) {
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core_timing.SyncPause(false);
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kernel.Suspend(false);
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cpu_manager.Pause(false);
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}
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}
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ResultStatus Init(System& system, Frontend::EmuWindow& emu_window) {
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SystemResultStatus Init(System& system, Frontend::EmuWindow& emu_window) {
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LOG_DEBUG(Core, "initialized OK");
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device_memory = std::make_unique<Core::DeviceMemory>();
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@ -217,7 +217,7 @@ struct System::Impl {
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gpu_core = VideoCore::CreateGPU(emu_window, system);
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if (!gpu_core) {
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return ResultStatus::ErrorVideoCore;
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return SystemResultStatus::ErrorVideoCore;
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}
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service_manager = std::make_shared<Service::SM::ServiceManager>(kernel);
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LOG_DEBUG(Core, "Initialized OK");
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return ResultStatus::Success;
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return SystemResultStatus::Success;
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}
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ResultStatus Load(System& system, Frontend::EmuWindow& emu_window, const std::string& filepath,
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u64 program_id, std::size_t program_index) {
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SystemResultStatus Load(System& system, Frontend::EmuWindow& emu_window,
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const std::string& filepath, u64 program_id,
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std::size_t program_index) {
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app_loader = Loader::GetLoader(system, GetGameFileFromPath(virtual_filesystem, filepath),
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program_id, program_index);
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if (!app_loader) {
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LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
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return ResultStatus::ErrorGetLoader;
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return SystemResultStatus::ErrorGetLoader;
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}
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ResultStatus init_result{Init(system, emu_window)};
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if (init_result != ResultStatus::Success) {
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SystemResultStatus init_result{Init(system, emu_window)};
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if (init_result != SystemResultStatus::Success) {
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LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
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static_cast<int>(init_result));
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Shutdown();
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LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", load_result);
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Shutdown();
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return static_cast<ResultStatus>(static_cast<u32>(ResultStatus::ErrorLoader) +
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static_cast<u32>(load_result));
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return static_cast<SystemResultStatus>(
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static_cast<u32>(SystemResultStatus::ErrorLoader) + static_cast<u32>(load_result));
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}
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AddGlueRegistrationForProcess(*app_loader, *main_process);
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kernel.MakeCurrentProcess(main_process.get());
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@ -302,7 +303,7 @@ struct System::Impl {
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GetAndResetPerfStats();
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perf_stats->BeginSystemFrame();
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status = ResultStatus::Success;
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status = SystemResultStatus::Success;
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return status;
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}
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@ -375,7 +376,7 @@ struct System::Impl {
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arp_manager.Register(launch.title_id, launch, std::move(nacp_data));
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}
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void SetStatus(ResultStatus new_status, const char* details = nullptr) {
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void SetStatus(SystemResultStatus new_status, const char* details = nullptr) {
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status = new_status;
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if (details) {
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status_details = details;
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/// Network instance
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Network::NetworkInstance network_instance;
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ResultStatus status = ResultStatus::Success;
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SystemResultStatus status = SystemResultStatus::Success;
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std::string status_details = "";
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std::unique_ptr<Core::PerfStats> perf_stats;
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};
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System::System() : impl{std::make_unique<Impl>(*this)} {}
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System::~System() = default;
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System& System::GetInstance() {
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if (!s_instance) {
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throw std::runtime_error("Using System instance before its initialization");
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}
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return *s_instance;
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}
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void System::InitializeGlobalInstance() {
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if (s_instance) {
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throw std::runtime_error("Reinitializing Global System instance.");
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}
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s_instance = std::unique_ptr<System>(new System);
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}
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CpuManager& System::GetCpuManager() {
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return impl->cpu_manager;
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}
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return impl->cpu_manager;
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}
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System::ResultStatus System::Run() {
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SystemResultStatus System::Run() {
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return impl->Run();
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}
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System::ResultStatus System::Pause() {
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SystemResultStatus System::Pause() {
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return impl->Pause();
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}
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System::ResultStatus System::SingleStep() {
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return ResultStatus::Success;
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SystemResultStatus System::SingleStep() {
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return SystemResultStatus::Success;
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}
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void System::InvalidateCpuInstructionCaches() {
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impl->Shutdown();
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}
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void System::stallForGPU(bool pause) {
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impl->stallForGPU(pause);
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std::unique_lock<std::mutex> System::StallCPU() {
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return impl->StallCPU();
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}
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System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath,
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void System::UnstallCPU() {
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impl->UnstallCPU();
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}
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SystemResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath,
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u64 program_id, std::size_t program_index) {
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return impl->Load(*this, emu_window, filepath, program_id, program_index);
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}
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return impl->GetGameName(out);
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}
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void System::SetStatus(ResultStatus new_status, const char* details) {
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void System::SetStatus(SystemResultStatus new_status, const char* details) {
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impl->SetStatus(new_status, details);
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}
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@ -7,6 +7,7 @@
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#include <cstddef>
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#include <functional>
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#include <memory>
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#include <mutex>
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#include <string>
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#include <vector>
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FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
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const std::string& path);
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class System {
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public:
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using CurrentBuildProcessID = std::array<u8, 0x20>;
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System(const System&) = delete;
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System& operator=(const System&) = delete;
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System(System&&) = delete;
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System& operator=(System&&) = delete;
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~System();
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/**
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* Gets the instance of the System singleton class.
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* @returns Reference to the instance of the System singleton class.
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*/
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[[deprecated("Use of the global system instance is deprecated")]] static System& GetInstance();
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static void InitializeGlobalInstance();
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/// Enumeration representing the return values of the System Initialize and Load process.
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enum class ResultStatus : u32 {
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/// Enumeration representing the return values of the System Initialize and Load process.
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enum class SystemResultStatus : u32 {
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Success, ///< Succeeded
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ErrorNotInitialized, ///< Error trying to use core prior to initialization
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ErrorGetLoader, ///< Error finding the correct application loader
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ErrorVideoCore, ///< Error in the video core
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ErrorUnknown, ///< Any other error
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ErrorLoader, ///< The base for loader errors (too many to repeat)
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};
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};
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class System {
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public:
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using CurrentBuildProcessID = std::array<u8, 0x20>;
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explicit System();
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~System();
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System(const System&) = delete;
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System& operator=(const System&) = delete;
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System(System&&) = delete;
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System& operator=(System&&) = delete;
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/**
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* Run the OS and Application
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* This function will start emulation and run the relevant devices
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*/
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[[nodiscard]] ResultStatus Run();
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[[nodiscard]] SystemResultStatus Run();
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/**
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* Pause the OS and Application
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* This function will pause emulation and stop the relevant devices
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*/
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[[nodiscard]] ResultStatus Pause();
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[[nodiscard]] SystemResultStatus Pause();
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/**
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* Step the CPU one instruction
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* @return Result status, indicating whether or not the operation succeeded.
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*/
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[[nodiscard]] ResultStatus SingleStep();
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[[nodiscard]] SystemResultStatus SingleStep();
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/**
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* Invalidate the CPU instruction caches
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/// Shutdown the emulated system.
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void Shutdown();
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void stallForGPU(bool pause);
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std::unique_lock<std::mutex> StallCPU();
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void UnstallCPU();
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/**
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* Load an executable application.
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* input.
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* @param filepath String path to the executable application to load on the host file system.
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* @param program_index Specifies the index within the container of the program to launch.
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* @returns ResultStatus code, indicating if the operation succeeded.
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* @returns SystemResultStatus code, indicating if the operation succeeded.
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*/
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[[nodiscard]] ResultStatus Load(Frontend::EmuWindow& emu_window, const std::string& filepath,
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u64 program_id = 0, std::size_t program_index = 0);
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[[nodiscard]] SystemResultStatus Load(Frontend::EmuWindow& emu_window,
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const std::string& filepath, u64 program_id = 0,
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std::size_t program_index = 0);
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/**
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* Indicates if the emulated system is powered on (all subsystems initialized and able to run an
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/// Gets the name of the current game
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[[nodiscard]] Loader::ResultStatus GetGameName(std::string& out) const;
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void SetStatus(ResultStatus new_status, const char* details);
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void SetStatus(SystemResultStatus new_status, const char* details);
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[[nodiscard]] const std::string& GetStatusDetails() const;
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@ -405,12 +402,8 @@ public:
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void ApplySettings();
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private:
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System();
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struct Impl;
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std::unique_ptr<Impl> impl;
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inline static std::unique_ptr<System> s_instance{};
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};
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} // namespace Core
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@ -150,9 +150,11 @@ NvResult nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector
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params.value |= event_id;
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event.event->GetWritableEvent().Clear();
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if (events_interface.failed[event_id]) {
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system.stallForGPU(true);
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{
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auto lk = system.StallCPU();
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gpu.WaitFence(params.syncpt_id, target_value);
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system.stallForGPU(false);
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system.UnstallCPU();
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}
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std::memcpy(output.data(), ¶ms, sizeof(params));
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events_interface.failed[event_id] = false;
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return NvResult::Success;
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@ -8,7 +8,8 @@
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#include "ui_aboutdialog.h"
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#include "yuzu/about_dialog.h"
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AboutDialog::AboutDialog(QWidget* parent) : QDialog(parent), ui(new Ui::AboutDialog) {
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AboutDialog::AboutDialog(QWidget* parent)
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: QDialog(parent), ui{std::make_unique<Ui::AboutDialog>()} {
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const auto branch_name = std::string(Common::g_scm_branch);
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const auto description = std::string(Common::g_scm_desc);
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const auto build_id = std::string(Common::g_build_id);
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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#ifdef YUZU_USE_QT_WEB_ENGINE
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#include <QApplication>
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#include <QKeyEvent>
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#include <QWebEngineProfile>
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@ -86,15 +86,15 @@ void EmuThread::run() {
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}
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running_guard = true;
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Core::System::ResultStatus result = system.Run();
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if (result != Core::System::ResultStatus::Success) {
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Core::SystemResultStatus result = system.Run();
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if (result != Core::SystemResultStatus::Success) {
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running_guard = false;
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this->SetRunning(false);
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emit ErrorThrown(result, system.GetStatusDetails());
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}
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running_wait.Wait();
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result = system.Pause();
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if (result != Core::System::ResultStatus::Success) {
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if (result != Core::SystemResultStatus::Success) {
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running_guard = false;
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this->SetRunning(false);
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emit ErrorThrown(result, system.GetStatusDetails());
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@ -16,7 +16,6 @@
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#include <QWindow>
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#include "common/thread.h"
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#include "core/core.h"
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#include "core/frontend/emu_window.h"
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class GRenderWindow;
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@ -24,6 +23,11 @@ class GMainWindow;
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class QKeyEvent;
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class QStringList;
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namespace Core {
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enum class SystemResultStatus : u32;
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class System;
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} // namespace Core
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namespace InputCommon {
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class InputSubsystem;
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}
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|
@ -123,7 +127,7 @@ signals:
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*/
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void DebugModeLeft();
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void ErrorThrown(Core::System::ResultStatus, std::string);
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void ErrorThrown(Core::SystemResultStatus, std::string);
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void LoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total);
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};
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@ -14,7 +14,7 @@
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#include "yuzu/configuration/configure_cpu.h"
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||||
|
||||
ConfigureCpu::ConfigureCpu(const Core::System& system_, QWidget* parent)
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||||
: QWidget(parent), ui(new Ui::ConfigureCpu), system{system_} {
|
||||
: QWidget(parent), ui{std::make_unique<Ui::ConfigureCpu>()}, system{system_} {
|
||||
ui->setupUi(this);
|
||||
|
||||
SetupPerGameUI();
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
#include "yuzu/configuration/configure_cpu_debug.h"
|
||||
|
||||
ConfigureCpuDebug::ConfigureCpuDebug(const Core::System& system_, QWidget* parent)
|
||||
: QWidget(parent), ui(new Ui::ConfigureCpuDebug), system{system_} {
|
||||
: QWidget(parent), ui{std::make_unique<Ui::ConfigureCpuDebug>()}, system{system_} {
|
||||
ui->setupUi(this);
|
||||
|
||||
SetConfiguration();
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
#include "yuzu/uisettings.h"
|
||||
|
||||
ConfigureDebug::ConfigureDebug(const Core::System& system_, QWidget* parent)
|
||||
: QWidget(parent), ui(new Ui::ConfigureDebug), system{system_} {
|
||||
: QWidget(parent), ui{std::make_unique<Ui::ConfigureDebug>()}, system{system_} {
|
||||
ui->setupUi(this);
|
||||
SetConfiguration();
|
||||
|
||||
|
|
|
@ -9,8 +9,8 @@
|
|||
#include "yuzu/configuration/configure_debug_tab.h"
|
||||
|
||||
ConfigureDebugTab::ConfigureDebugTab(const Core::System& system_, QWidget* parent)
|
||||
: QWidget(parent),
|
||||
ui(new Ui::ConfigureDebugTab), debug_tab{std::make_unique<ConfigureDebug>(system_, this)},
|
||||
: QWidget(parent), ui{std::make_unique<Ui::ConfigureDebugTab>()},
|
||||
debug_tab{std::make_unique<ConfigureDebug>(system_, this)},
|
||||
cpu_debug_tab{std::make_unique<ConfigureCpuDebug>(system_, this)} {
|
||||
ui->setupUi(this);
|
||||
|
||||
|
|
|
@ -36,7 +36,7 @@
|
|||
ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry,
|
||||
InputCommon::InputSubsystem* input_subsystem,
|
||||
Core::System& system_)
|
||||
: QDialog(parent), ui(new Ui::ConfigureDialog),
|
||||
: QDialog(parent), ui{std::make_unique<Ui::ConfigureDialog>()},
|
||||
registry(registry), system{system_}, audio_tab{std::make_unique<ConfigureAudio>(system_,
|
||||
this)},
|
||||
cpu_tab{std::make_unique<ConfigureCpu>(system_, this)},
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
#include "yuzu/uisettings.h"
|
||||
|
||||
ConfigureGeneral::ConfigureGeneral(const Core::System& system_, QWidget* parent)
|
||||
: QWidget(parent), ui(new Ui::ConfigureGeneral), system{system_} {
|
||||
: QWidget(parent), ui{std::make_unique<Ui::ConfigureGeneral>()}, system{system_} {
|
||||
ui->setupUi(this);
|
||||
|
||||
SetupPerGameUI();
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
#include "yuzu/configuration/configure_graphics.h"
|
||||
|
||||
ConfigureGraphics::ConfigureGraphics(const Core::System& system_, QWidget* parent)
|
||||
: QWidget(parent), ui(new Ui::ConfigureGraphics), system{system_} {
|
||||
: QWidget(parent), ui{std::make_unique<Ui::ConfigureGraphics>()}, system{system_} {
|
||||
vulkan_device = Settings::values.vulkan_device.GetValue();
|
||||
RetrieveVulkanDevices();
|
||||
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
#include "yuzu/configuration/configure_graphics_advanced.h"
|
||||
|
||||
ConfigureGraphicsAdvanced::ConfigureGraphicsAdvanced(const Core::System& system_, QWidget* parent)
|
||||
: QWidget(parent), ui(new Ui::ConfigureGraphicsAdvanced), system{system_} {
|
||||
: QWidget(parent), ui{std::make_unique<Ui::ConfigureGraphicsAdvanced>()}, system{system_} {
|
||||
|
||||
ui->setupUi(this);
|
||||
|
||||
|
|
|
@ -27,7 +27,7 @@
|
|||
#include "yuzu/util/util.h"
|
||||
|
||||
ConfigurePerGameAddons::ConfigurePerGameAddons(Core::System& system_, QWidget* parent)
|
||||
: QWidget(parent), ui(new Ui::ConfigurePerGameAddons), system{system_} {
|
||||
: QWidget(parent), ui{std::make_unique<Ui::ConfigurePerGameAddons>()}, system{system_} {
|
||||
ui->setupUi(this);
|
||||
|
||||
layout = new QVBoxLayout;
|
||||
|
|
|
@ -77,7 +77,7 @@ QString GetProfileUsernameFromUser(QWidget* parent, const QString& description_t
|
|||
} // Anonymous namespace
|
||||
|
||||
ConfigureProfileManager::ConfigureProfileManager(const Core::System& system_, QWidget* parent)
|
||||
: QWidget(parent), ui(new Ui::ConfigureProfileManager),
|
||||
: QWidget(parent), ui{std::make_unique<Ui::ConfigureProfileManager>()},
|
||||
profile_manager(std::make_unique<Service::Account::ProfileManager>()), system{system_} {
|
||||
ui->setupUi(this);
|
||||
|
||||
|
|
|
@ -18,7 +18,7 @@
|
|||
#include "yuzu/configuration/configure_system.h"
|
||||
|
||||
ConfigureSystem::ConfigureSystem(Core::System& system_, QWidget* parent)
|
||||
: QWidget(parent), ui(new Ui::ConfigureSystem), system{system_} {
|
||||
: QWidget(parent), ui{std::make_unique<Ui::ConfigureSystem>()}, system{system_} {
|
||||
ui->setupUi(this);
|
||||
connect(ui->button_regenerate_console_id, &QPushButton::clicked, this,
|
||||
&ConfigureSystem::RefreshConsoleID);
|
||||
|
|
|
@ -55,7 +55,7 @@ QString GetTranslatedRowTextName(size_t index) {
|
|||
} // Anonymous namespace
|
||||
|
||||
ConfigureUi::ConfigureUi(Core::System& system_, QWidget* parent)
|
||||
: QWidget(parent), ui(new Ui::ConfigureUi), system{system_} {
|
||||
: QWidget(parent), ui{std::make_unique<Ui::ConfigureUi>()}, system{system_} {
|
||||
ui->setupUi(this);
|
||||
|
||||
InitializeLanguageComboBox();
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -13,9 +13,7 @@
|
|||
#include <QTranslator>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "core/core.h"
|
||||
#include "core/hle/service/acc/profile_manager.h"
|
||||
#include "ui_main.h"
|
||||
#include "yuzu/compatibility_list.h"
|
||||
#include "yuzu/hotkeys.h"
|
||||
|
||||
|
@ -45,6 +43,11 @@ enum class StartGameType {
|
|||
Global, // Only uses global configuration
|
||||
};
|
||||
|
||||
namespace Core {
|
||||
enum class SystemResultStatus : u32;
|
||||
class System;
|
||||
} // namespace Core
|
||||
|
||||
namespace Core::Frontend {
|
||||
struct ControllerParameters;
|
||||
struct InlineAppearParameters;
|
||||
|
@ -73,6 +76,10 @@ enum class SwkbdReplyType : u32;
|
|||
enum class WebExitReason : u32;
|
||||
} // namespace Service::AM::Applets
|
||||
|
||||
namespace Ui {
|
||||
class MainWindow;
|
||||
}
|
||||
|
||||
enum class EmulatedDirectoryTarget {
|
||||
NAND,
|
||||
SDMC,
|
||||
|
@ -107,7 +114,7 @@ class GMainWindow : public QMainWindow {
|
|||
public:
|
||||
void filterBarSetChecked(bool state);
|
||||
void UpdateUITheme();
|
||||
GMainWindow(Core::System& system_);
|
||||
explicit GMainWindow();
|
||||
~GMainWindow() override;
|
||||
|
||||
bool DropAction(QDropEvent* event);
|
||||
|
@ -277,7 +284,7 @@ private slots:
|
|||
void ResetWindowSize900();
|
||||
void ResetWindowSize1080();
|
||||
void OnCaptureScreenshot();
|
||||
void OnCoreError(Core::System::ResultStatus, std::string);
|
||||
void OnCoreError(Core::SystemResultStatus, std::string);
|
||||
void OnReinitializeKeys(ReinitializeKeyBehavior behavior);
|
||||
void OnLanguageChanged(const QString& locale);
|
||||
void OnMouseActivity();
|
||||
|
@ -306,13 +313,12 @@ private:
|
|||
void OpenPerGameConfiguration(u64 title_id, const std::string& file_name);
|
||||
QString GetTasStateDescription() const;
|
||||
|
||||
Ui::MainWindow ui;
|
||||
std::unique_ptr<Ui::MainWindow> ui;
|
||||
|
||||
std::unique_ptr<Core::System> system;
|
||||
std::unique_ptr<DiscordRPC::DiscordInterface> discord_rpc;
|
||||
std::shared_ptr<InputCommon::InputSubsystem> input_subsystem;
|
||||
|
||||
Core::System& system;
|
||||
|
||||
GRenderWindow* render_window;
|
||||
GameList* game_list;
|
||||
LoadingScreen* loading_screen;
|
||||
|
|
|
@ -60,7 +60,7 @@ struct Values {
|
|||
Settings::BasicSetting<bool> confirm_before_closing{true, "confirmClose"};
|
||||
Settings::BasicSetting<bool> first_start{true, "firstStart"};
|
||||
Settings::BasicSetting<bool> pause_when_in_background{false, "pauseWhenInBackground"};
|
||||
Settings::BasicSetting<bool> hide_mouse{false, "hideInactiveMouse"};
|
||||
Settings::BasicSetting<bool> hide_mouse{true, "hideInactiveMouse"};
|
||||
|
||||
Settings::BasicSetting<bool> select_user_on_boot{false, "select_user_on_boot"};
|
||||
|
||||
|
|
|
@ -146,9 +146,8 @@ int main(int argc, char** argv) {
|
|||
return -1;
|
||||
}
|
||||
|
||||
Core::System::InitializeGlobalInstance();
|
||||
auto& system{Core::System::GetInstance()};
|
||||
InputCommon::InputSubsystem input_subsystem;
|
||||
Core::System system{};
|
||||
InputCommon::InputSubsystem input_subsystem{};
|
||||
|
||||
// Apply the command line arguments
|
||||
system.ApplySettings();
|
||||
|
@ -167,27 +166,27 @@ int main(int argc, char** argv) {
|
|||
system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>());
|
||||
system.GetFileSystemController().CreateFactories(*system.GetFilesystem());
|
||||
|
||||
const Core::System::ResultStatus load_result{system.Load(*emu_window, filepath)};
|
||||
const Core::SystemResultStatus load_result{system.Load(*emu_window, filepath)};
|
||||
|
||||
switch (load_result) {
|
||||
case Core::System::ResultStatus::ErrorGetLoader:
|
||||
case Core::SystemResultStatus::ErrorGetLoader:
|
||||
LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filepath);
|
||||
return -1;
|
||||
case Core::System::ResultStatus::ErrorLoader:
|
||||
case Core::SystemResultStatus::ErrorLoader:
|
||||
LOG_CRITICAL(Frontend, "Failed to load ROM!");
|
||||
return -1;
|
||||
case Core::System::ResultStatus::ErrorNotInitialized:
|
||||
case Core::SystemResultStatus::ErrorNotInitialized:
|
||||
LOG_CRITICAL(Frontend, "CPUCore not initialized");
|
||||
return -1;
|
||||
case Core::System::ResultStatus::ErrorVideoCore:
|
||||
case Core::SystemResultStatus::ErrorVideoCore:
|
||||
LOG_CRITICAL(Frontend, "Failed to initialize VideoCore!");
|
||||
return -1;
|
||||
case Core::System::ResultStatus::Success:
|
||||
case Core::SystemResultStatus::Success:
|
||||
break; // Expected case
|
||||
default:
|
||||
if (static_cast<u32>(load_result) >
|
||||
static_cast<u32>(Core::System::ResultStatus::ErrorLoader)) {
|
||||
const u16 loader_id = static_cast<u16>(Core::System::ResultStatus::ErrorLoader);
|
||||
static_cast<u32>(Core::SystemResultStatus::ErrorLoader)) {
|
||||
const u16 loader_id = static_cast<u16>(Core::SystemResultStatus::ErrorLoader);
|
||||
const u16 error_id = static_cast<u16>(load_result) - loader_id;
|
||||
LOG_CRITICAL(Frontend,
|
||||
"While attempting to load the ROM requested, an error occurred. Please "
|
||||
|
|
Loading…
Reference in a new issue