early-access version 2162
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parent
4350036d17
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29f91e4986
3 changed files with 16 additions and 5 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 2161.
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This is the source code for early-access 2162.
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## Legal Notice
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@ -181,6 +181,21 @@ Device::Device() {
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LOG_ERROR(Render_OpenGL, "Assembly shaders enabled but not supported");
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shader_backend = Settings::ShaderBackend::GLSL;
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}
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if (shader_backend == Settings::ShaderBackend::GLSL && is_nvidia &&
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!Settings::values.renderer_debug) {
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const std::string_view driver_version = version.substr(13);
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const int version_major =
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std::atoi(driver_version.substr(0, driver_version.find(".")).data());
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if (version_major >= 495 && version_major <= 496) {
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LOG_WARNING(Render_OpenGL, "NVIDIA drivers 495 through 496 causes significant problems "
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"with yuzu. Forcing GLASM as a mitigation.");
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shader_backend = Settings::ShaderBackend::GLASM;
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use_assembly_shaders = true;
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}
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}
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// Blocks AMD and Intel OpenGL drivers on Windows from using asynchronous shader compilation.
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use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue() &&
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!(is_amd || (is_intel && !is_linux));
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@ -372,10 +372,6 @@ GMainWindow::~GMainWindow() {
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if (render_window->parent() == nullptr) {
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delete render_window;
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}
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#if defined(HAVE_SDL2) && !defined(_WIN32)
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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#endif
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}
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void GMainWindow::RegisterMetaTypes() {
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