early-access version 2478

This commit is contained in:
pineappleEA 2022-02-04 07:14:21 +01:00
parent acd76bdc3e
commit 2b28da9e5f
12 changed files with 157 additions and 49 deletions

View file

@ -1,7 +1,7 @@
yuzu emulator early access yuzu emulator early access
============= =============
This is the source code for early-access 2476. This is the source code for early-access 2478.
## Legal Notice ## Legal Notice

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@ -28,7 +28,7 @@ Common::Input::BatteryStatus TransformToBattery(const Common::Input::CallbackSta
if (value > 0.8f) { if (value > 0.8f) {
battery = Common::Input::BatteryLevel::Full; battery = Common::Input::BatteryLevel::Full;
} }
if (value >= 1.0f) { if (value >= 0.95f) {
battery = Common::Input::BatteryLevel::Charging; battery = Common::Input::BatteryLevel::Charging;
} }
break; break;

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@ -181,11 +181,10 @@ public:
case SDL_JOYSTICK_POWER_EMPTY: case SDL_JOYSTICK_POWER_EMPTY:
return BatteryLevel::Empty; return BatteryLevel::Empty;
case SDL_JOYSTICK_POWER_LOW: case SDL_JOYSTICK_POWER_LOW:
return BatteryLevel::Critical;
case SDL_JOYSTICK_POWER_MEDIUM:
return BatteryLevel::Low; return BatteryLevel::Low;
case SDL_JOYSTICK_POWER_FULL: case SDL_JOYSTICK_POWER_MEDIUM:
return BatteryLevel::Medium; return BatteryLevel::Medium;
case SDL_JOYSTICK_POWER_FULL:
case SDL_JOYSTICK_POWER_MAX: case SDL_JOYSTICK_POWER_MAX:
return BatteryLevel::Full; return BatteryLevel::Full;
case SDL_JOYSTICK_POWER_UNKNOWN: case SDL_JOYSTICK_POWER_UNKNOWN:

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@ -4,7 +4,6 @@
#include <algorithm> #include <algorithm>
#include "common/settings.h" #include "common/settings.h"
#include "core/frontend/framebuffer_layout.h"
#include "input_common/helpers/touch_from_buttons.h" #include "input_common/helpers/touch_from_buttons.h"
namespace InputCommon { namespace InputCommon {

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@ -257,7 +257,7 @@ void QtControllerSelectorDialog::LoadConfiguration() {
} }
void QtControllerSelectorDialog::CallConfigureVibrationDialog() { void QtControllerSelectorDialog::CallConfigureVibrationDialog() {
ConfigureVibration dialog(this); ConfigureVibration dialog(this, system.HIDCore());
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint | dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
Qt::WindowSystemMenuHint); Qt::WindowSystemMenuHint);

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@ -169,7 +169,7 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem,
}); });
connect(ui->vibrationButton, &QPushButton::clicked, connect(ui->vibrationButton, &QPushButton::clicked,
[this] { CallConfigureDialog<ConfigureVibration>(*this); }); [this, &hid_core] { CallConfigureDialog<ConfigureVibration>(*this, hid_core); });
connect(ui->motionButton, &QPushButton::clicked, [this, input_subsystem] { connect(ui->motionButton, &QPushButton::clicked, [this, input_subsystem] {
CallConfigureDialog<ConfigureMotionTouch>(*this, input_subsystem); CallConfigureDialog<ConfigureMotionTouch>(*this, input_subsystem);

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@ -70,7 +70,6 @@ void PlayerControlPreview::UpdateColors() {
colors.slider_arrow = QColor(14, 15, 18); colors.slider_arrow = QColor(14, 15, 18);
colors.font2 = QColor(255, 255, 255); colors.font2 = QColor(255, 255, 255);
colors.indicator = QColor(170, 238, 255); colors.indicator = QColor(170, 238, 255);
colors.indicator2 = QColor(100, 255, 100);
colors.deadzone = QColor(204, 136, 136); colors.deadzone = QColor(204, 136, 136);
colors.slider_button = colors.button; colors.slider_button = colors.button;
} }
@ -88,7 +87,6 @@ void PlayerControlPreview::UpdateColors() {
colors.slider_arrow = QColor(65, 68, 73); colors.slider_arrow = QColor(65, 68, 73);
colors.font2 = QColor(0, 0, 0); colors.font2 = QColor(0, 0, 0);
colors.indicator = QColor(0, 0, 200); colors.indicator = QColor(0, 0, 200);
colors.indicator2 = QColor(0, 150, 0);
colors.deadzone = QColor(170, 0, 0); colors.deadzone = QColor(170, 0, 0);
colors.slider_button = QColor(153, 149, 149); colors.slider_button = QColor(153, 149, 149);
} }
@ -101,6 +99,8 @@ void PlayerControlPreview::UpdateColors() {
colors.font = QColor(255, 255, 255); colors.font = QColor(255, 255, 255);
colors.led_on = QColor(255, 255, 0); colors.led_on = QColor(255, 255, 0);
colors.led_off = QColor(170, 238, 255); colors.led_off = QColor(170, 238, 255);
colors.indicator2 = QColor(59, 165, 93);
colors.charging = QColor(250, 168, 26);
colors.left = colors.primary; colors.left = colors.primary;
colors.right = colors.primary; colors.right = colors.primary;
@ -357,7 +357,7 @@ void PlayerControlPreview::DrawLeftController(QPainter& p, const QPointF center)
DrawCircle(p, center + QPoint(26, 71), 5); DrawCircle(p, center + QPoint(26, 71), 5);
// Draw battery // Draw battery
DrawBattery(p, center + QPoint(-170, -140), DrawBattery(p, center + QPoint(-160, -140),
battery_values[Core::HID::EmulatedDeviceIndex::LeftIndex]); battery_values[Core::HID::EmulatedDeviceIndex::LeftIndex]);
} }
@ -484,7 +484,7 @@ void PlayerControlPreview::DrawRightController(QPainter& p, const QPointF center
DrawSymbol(p, center + QPoint(-26, 66), Symbol::House, 5); DrawSymbol(p, center + QPoint(-26, 66), Symbol::House, 5);
// Draw battery // Draw battery
DrawBattery(p, center + QPoint(110, -140), DrawBattery(p, center + QPoint(120, -140),
battery_values[Core::HID::EmulatedDeviceIndex::RightIndex]); battery_values[Core::HID::EmulatedDeviceIndex::RightIndex]);
} }
@ -621,9 +621,9 @@ void PlayerControlPreview::DrawDualController(QPainter& p, const QPointF center)
DrawSymbol(p, center + QPoint(50, 60), Symbol::House, 4.2f); DrawSymbol(p, center + QPoint(50, 60), Symbol::House, 4.2f);
// Draw battery // Draw battery
DrawBattery(p, center + QPoint(-100, -160), DrawBattery(p, center + QPoint(-200, -10),
battery_values[Core::HID::EmulatedDeviceIndex::LeftIndex]); battery_values[Core::HID::EmulatedDeviceIndex::LeftIndex]);
DrawBattery(p, center + QPoint(40, -160), DrawBattery(p, center + QPoint(160, -10),
battery_values[Core::HID::EmulatedDeviceIndex::RightIndex]); battery_values[Core::HID::EmulatedDeviceIndex::RightIndex]);
} }
@ -694,12 +694,12 @@ void PlayerControlPreview::DrawHandheldController(QPainter& p, const QPointF cen
// ZL and ZR buttons // ZL and ZR buttons
p.setPen(colors.outline); p.setPen(colors.outline);
DrawTriggerButton(p, center + QPoint(-210, -130), Direction::Left, button_values[ZL]); DrawTriggerButton(p, center + QPoint(-210, -120), Direction::Left, button_values[ZL]);
DrawTriggerButton(p, center + QPoint(210, -130), Direction::Right, button_values[ZR]); DrawTriggerButton(p, center + QPoint(210, -120), Direction::Right, button_values[ZR]);
p.setPen(colors.transparent); p.setPen(colors.transparent);
p.setBrush(colors.font); p.setBrush(colors.font);
DrawSymbol(p, center + QPoint(-210, -130), Symbol::ZL, 1.5f); DrawSymbol(p, center + QPoint(-210, -120), Symbol::ZL, 1.5f);
DrawSymbol(p, center + QPoint(210, -130), Symbol::ZR, 1.5f); DrawSymbol(p, center + QPoint(210, -120), Symbol::ZR, 1.5f);
// Minus and Plus button // Minus and Plus button
p.setPen(colors.outline); p.setPen(colors.outline);
@ -725,9 +725,9 @@ void PlayerControlPreview::DrawHandheldController(QPainter& p, const QPointF cen
DrawSymbol(p, center + QPoint(161, 37), Symbol::House, 2.75f); DrawSymbol(p, center + QPoint(161, 37), Symbol::House, 2.75f);
// Draw battery // Draw battery
DrawBattery(p, center + QPoint(-200, 110), DrawBattery(p, center + QPoint(-188, 95),
battery_values[Core::HID::EmulatedDeviceIndex::LeftIndex]); battery_values[Core::HID::EmulatedDeviceIndex::LeftIndex]);
DrawBattery(p, center + QPoint(130, 110), DrawBattery(p, center + QPoint(150, 95),
battery_values[Core::HID::EmulatedDeviceIndex::RightIndex]); battery_values[Core::HID::EmulatedDeviceIndex::RightIndex]);
} }
@ -781,12 +781,12 @@ void PlayerControlPreview::DrawProController(QPainter& p, const QPointF center)
// ZL and ZR buttons // ZL and ZR buttons
p.setPen(colors.outline); p.setPen(colors.outline);
DrawTriggerButton(p, center + QPoint(-210, -130), Direction::Left, button_values[ZL]); DrawTriggerButton(p, center + QPoint(-210, -120), Direction::Left, button_values[ZL]);
DrawTriggerButton(p, center + QPoint(210, -130), Direction::Right, button_values[ZR]); DrawTriggerButton(p, center + QPoint(210, -120), Direction::Right, button_values[ZR]);
p.setPen(colors.transparent); p.setPen(colors.transparent);
p.setBrush(colors.font); p.setBrush(colors.font);
DrawSymbol(p, center + QPoint(-210, -130), Symbol::ZL, 1.5f); DrawSymbol(p, center + QPoint(-210, -120), Symbol::ZL, 1.5f);
DrawSymbol(p, center + QPoint(210, -130), Symbol::ZR, 1.5f); DrawSymbol(p, center + QPoint(210, -120), Symbol::ZR, 1.5f);
// Minus and Plus buttons // Minus and Plus buttons
p.setPen(colors.outline); p.setPen(colors.outline);
@ -818,7 +818,7 @@ void PlayerControlPreview::DrawProController(QPainter& p, const QPointF center)
DrawSymbol(p, center + QPoint(29, -56), Symbol::House, 3.9f); DrawSymbol(p, center + QPoint(29, -56), Symbol::House, 3.9f);
// Draw battery // Draw battery
DrawBattery(p, center + QPoint(-30, -160), DrawBattery(p, center + QPoint(-20, -160),
battery_values[Core::HID::EmulatedDeviceIndex::LeftIndex]); battery_values[Core::HID::EmulatedDeviceIndex::LeftIndex]);
} }
@ -875,7 +875,7 @@ void PlayerControlPreview::DrawGCController(QPainter& p, const QPointF center) {
DrawCircleButton(p, center + QPoint(0, -44), button_values[Plus], 8); DrawCircleButton(p, center + QPoint(0, -44), button_values[Plus], 8);
// Draw battery // Draw battery
DrawBattery(p, center + QPoint(-30, -165), DrawBattery(p, center + QPoint(-20, 110),
battery_values[Core::HID::EmulatedDeviceIndex::LeftIndex]); battery_values[Core::HID::EmulatedDeviceIndex::LeftIndex]);
} }
@ -1030,6 +1030,10 @@ constexpr std::array<float, 30 * 2> symbol_c = {
-2.37f, 5.64f, -0.65f, 6.44f, 1.25f, 6.47f, 3.06f, 5.89f, 4.63f, 4.92f, 4.63f, 6.83f, -2.37f, 5.64f, -0.65f, 6.44f, 1.25f, 6.47f, 3.06f, 5.89f, 4.63f, 4.92f, 4.63f, 6.83f,
}; };
constexpr std::array<float, 6 * 2> symbol_charging = {
6.5f, -1.0f, 1.0f, -1.0f, 1.0f, -3.0f, -6.5f, 1.0f, -1.0f, 1.0f, -1.0f, 3.0f,
};
constexpr std::array<float, 12 * 2> house = { constexpr std::array<float, 12 * 2> house = {
-1.3f, 0.0f, -0.93f, 0.0f, -0.93f, 1.15f, 0.93f, 1.15f, 0.93f, 0.0f, 1.3f, 0.0f, -1.3f, 0.0f, -0.93f, 0.0f, -0.93f, 1.15f, 0.93f, 1.15f, 0.93f, 0.0f, 1.3f, 0.0f,
0.0f, -1.2f, -1.3f, 0.0f, -0.43f, 0.0f, -0.43f, .73f, 0.43f, .73f, 0.43f, 0.0f, 0.0f, -1.2f, -1.3f, 0.0f, -0.43f, 0.0f, -0.43f, .73f, 0.43f, .73f, 0.43f, 0.0f,
@ -2674,36 +2678,43 @@ void PlayerControlPreview::DrawBattery(QPainter& p, QPointF center,
if (battery == Common::Input::BatteryLevel::None) { if (battery == Common::Input::BatteryLevel::None) {
return; return;
} }
p.setPen(colors.outline); // Draw outline
p.setPen(QPen(colors.button, 5));
p.setBrush(colors.transparent); p.setBrush(colors.transparent);
p.drawRect(center.x(), center.y(), 56, 20); p.drawRoundedRect(center.x(), center.y(), 34, 16, 2, 2);
p.drawRect(center.x() + 56, center.y() + 6, 3, 8);
p.setBrush(colors.deadzone); p.setPen(QPen(colors.button, 3));
p.drawRect(center.x() + 35, center.y() + 4.5f, 4, 7);
// Draw Battery shape
p.setPen(QPen(colors.indicator2, 3));
p.setBrush(colors.transparent);
p.drawRoundedRect(center.x(), center.y(), 34, 16, 2, 2);
p.setPen(QPen(colors.indicator2, 1));
p.setBrush(colors.indicator2);
p.drawRect(center.x() + 35, center.y() + 4.5f, 4, 7);
switch (battery) { switch (battery) {
case Common::Input::BatteryLevel::Charging: case Common::Input::BatteryLevel::Charging:
p.setBrush(colors.indicator2); p.drawRect(center.x(), center.y(), 34, 16);
p.drawText(center + QPoint(2, 14), tr("Charging")); p.setPen(colors.slider);
p.setBrush(colors.charging);
DrawSymbol(p, center + QPointF(17.0f, 8.0f), Symbol::Charging, 2.1f);
break; break;
case Common::Input::BatteryLevel::Full: case Common::Input::BatteryLevel::Full:
p.drawRect(center.x() + 42, center.y(), 14, 20); p.drawRect(center.x(), center.y(), 34, 16);
p.drawRect(center.x() + 28, center.y(), 14, 20);
p.drawRect(center.x() + 14, center.y(), 14, 20);
p.drawRect(center.x(), center.y(), 14, 20);
break; break;
case Common::Input::BatteryLevel::Medium: case Common::Input::BatteryLevel::Medium:
p.drawRect(center.x() + 28, center.y(), 14, 20); p.drawRect(center.x(), center.y(), 25, 16);
p.drawRect(center.x() + 14, center.y(), 14, 20);
p.drawRect(center.x(), center.y(), 14, 20);
break; break;
case Common::Input::BatteryLevel::Low: case Common::Input::BatteryLevel::Low:
p.drawRect(center.x() + 14, center.y(), 14, 20); p.drawRect(center.x(), center.y(), 17, 16);
p.drawRect(center.x(), center.y(), 14, 20);
break; break;
case Common::Input::BatteryLevel::Critical: case Common::Input::BatteryLevel::Critical:
p.drawRect(center.x(), center.y(), 14, 20); p.drawRect(center.x(), center.y(), 6, 16);
break; break;
case Common::Input::BatteryLevel::Empty: case Common::Input::BatteryLevel::Empty:
p.drawRect(center.x(), center.y(), 5, 20); p.drawRect(center.x(), center.y(), 3, 16);
break; break;
default: default:
break; break;
@ -2724,6 +2735,7 @@ void PlayerControlPreview::DrawSymbol(QPainter& p, const QPointF center, Symbol
std::array<QPointF, symbol_sl.size() / 2> sl_icon; std::array<QPointF, symbol_sl.size() / 2> sl_icon;
std::array<QPointF, symbol_zr.size() / 2> zr_icon; std::array<QPointF, symbol_zr.size() / 2> zr_icon;
std::array<QPointF, symbol_sr.size() / 2> sr_icon; std::array<QPointF, symbol_sr.size() / 2> sr_icon;
std::array<QPointF, symbol_charging.size() / 2> charging_icon;
switch (symbol) { switch (symbol) {
case Symbol::House: case Symbol::House:
for (std::size_t point = 0; point < house.size() / 2; ++point) { for (std::size_t point = 0; point < house.size() / 2; ++point) {
@ -2809,6 +2821,13 @@ void PlayerControlPreview::DrawSymbol(QPainter& p, const QPointF center, Symbol
} }
p.drawPolygon(sr_icon.data(), static_cast<int>(sr_icon.size())); p.drawPolygon(sr_icon.data(), static_cast<int>(sr_icon.size()));
break; break;
case Symbol::Charging:
for (std::size_t point = 0; point < symbol_charging.size() / 2; ++point) {
charging_icon[point] = center + QPointF(symbol_charging[point * 2] * icon_size,
symbol_charging[point * 2 + 1] * icon_size);
}
p.drawPolygon(charging_icon.data(), static_cast<int>(charging_icon.size()));
break;
} }
} }

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@ -72,6 +72,7 @@ private:
ZL, ZL,
ZR, ZR,
SR, SR,
Charging,
}; };
struct ColorMapping { struct ColorMapping {
@ -94,6 +95,7 @@ private:
QColor slider_button{}; QColor slider_button{};
QColor slider_arrow{}; QColor slider_arrow{};
QColor deadzone{}; QColor deadzone{};
QColor charging{};
}; };
void UpdateColors(); void UpdateColors();

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@ -9,11 +9,14 @@
#include "common/param_package.h" #include "common/param_package.h"
#include "common/settings.h" #include "common/settings.h"
#include "core/hid/emulated_controller.h"
#include "core/hid/hid_core.h"
#include "core/hid/hid_types.h"
#include "ui_configure_vibration.h" #include "ui_configure_vibration.h"
#include "yuzu/configuration/configure_vibration.h" #include "yuzu/configuration/configure_vibration.h"
ConfigureVibration::ConfigureVibration(QWidget* parent) ConfigureVibration::ConfigureVibration(QWidget* parent, Core::HID::HIDCore& hid_core_)
: QDialog(parent), ui(std::make_unique<Ui::ConfigureVibration>()) { : QDialog(parent), ui(std::make_unique<Ui::ConfigureVibration>()), hid_core{hid_core_} {
ui->setupUi(this); ui->setupUi(this);
vibration_groupboxes = { vibration_groupboxes = {
@ -31,6 +34,13 @@ ConfigureVibration::ConfigureVibration(QWidget* parent)
const auto& players = Settings::values.players.GetValue(); const auto& players = Settings::values.players.GetValue();
for (std::size_t i = 0; i < NUM_PLAYERS; ++i) { for (std::size_t i = 0; i < NUM_PLAYERS; ++i) {
auto controller = hid_core.GetEmulatedControllerByIndex(i);
Core::HID::ControllerUpdateCallback engine_callback{
.on_change = [this,
i](Core::HID::ControllerTriggerType type) { VibrateController(type, i); },
.is_npad_service = false,
};
controller_callback_key[i] = controller->SetCallback(engine_callback);
vibration_groupboxes[i]->setChecked(players[i].vibration_enabled); vibration_groupboxes[i]->setChecked(players[i].vibration_enabled);
vibration_spinboxes[i]->setValue(players[i].vibration_strength); vibration_spinboxes[i]->setValue(players[i].vibration_strength);
} }
@ -45,7 +55,14 @@ ConfigureVibration::ConfigureVibration(QWidget* parent)
RetranslateUI(); RetranslateUI();
} }
ConfigureVibration::~ConfigureVibration() = default; ConfigureVibration::~ConfigureVibration() {
StopVibrations();
for (std::size_t i = 0; i < NUM_PLAYERS; ++i) {
auto controller = hid_core.GetEmulatedControllerByIndex(i);
controller->DeleteCallback(controller_callback_key[i]);
}
};
void ConfigureVibration::ApplyConfiguration() { void ConfigureVibration::ApplyConfiguration() {
auto& players = Settings::values.players.GetValue(); auto& players = Settings::values.players.GetValue();
@ -70,3 +87,54 @@ void ConfigureVibration::changeEvent(QEvent* event) {
void ConfigureVibration::RetranslateUI() { void ConfigureVibration::RetranslateUI() {
ui->retranslateUi(this); ui->retranslateUi(this);
} }
void ConfigureVibration::VibrateController(Core::HID::ControllerTriggerType type,
std::size_t player_index) {
if (type != Core::HID::ControllerTriggerType::Button) {
return;
}
auto& player = Settings::values.players.GetValue()[player_index];
auto controller = hid_core.GetEmulatedControllerByIndex(player_index);
const int vibration_strenght = vibration_spinboxes[player_index]->value();
const auto& buttons = controller->GetButtonsValues();
bool button_is_pressed = false;
for (std::size_t i = 0; i < buttons.size(); ++i) {
if (buttons[i].value) {
button_is_pressed = true;
break;
}
}
if (!button_is_pressed) {
StopVibrations();
return;
}
const int old_vibration_enabled = player.vibration_enabled;
const bool old_vibration_strenght = player.vibration_strength;
player.vibration_enabled = true;
player.vibration_strength = vibration_strenght;
const Core::HID::VibrationValue vibration{
.low_amplitude = 1.0f,
.low_frequency = 160.0f,
.high_amplitude = 1.0f,
.high_frequency = 320.0f,
};
controller->SetVibration(0, vibration);
controller->SetVibration(1, vibration);
// Restore previous values
player.vibration_enabled = old_vibration_enabled;
player.vibration_strength = old_vibration_strenght;
}
void ConfigureVibration::StopVibrations() {
for (std::size_t i = 0; i < NUM_PLAYERS; ++i) {
auto controller = hid_core.GetEmulatedControllerByIndex(i);
controller->SetVibration(0, Core::HID::DEFAULT_VIBRATION_VALUE);
controller->SetVibration(1, Core::HID::DEFAULT_VIBRATION_VALUE);
}
}

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@ -15,11 +15,16 @@ namespace Ui {
class ConfigureVibration; class ConfigureVibration;
} }
namespace Core::HID {
enum class ControllerTriggerType;
class HIDCore;
} // namespace Core::HID
class ConfigureVibration : public QDialog { class ConfigureVibration : public QDialog {
Q_OBJECT Q_OBJECT
public: public:
explicit ConfigureVibration(QWidget* parent); explicit ConfigureVibration(QWidget* parent, Core::HID::HIDCore& hid_core_);
~ConfigureVibration() override; ~ConfigureVibration() override;
void ApplyConfiguration(); void ApplyConfiguration();
@ -27,14 +32,21 @@ public:
private: private:
void changeEvent(QEvent* event) override; void changeEvent(QEvent* event) override;
void RetranslateUI(); void RetranslateUI();
void VibrateController(Core::HID::ControllerTriggerType type, std::size_t player_index);
void StopVibrations();
std::unique_ptr<Ui::ConfigureVibration> ui; std::unique_ptr<Ui::ConfigureVibration> ui;
static constexpr std::size_t NUM_PLAYERS = 8; static constexpr std::size_t NUM_PLAYERS = 8;
// Groupboxes encapsulating the vibration strength spinbox. /// Groupboxes encapsulating the vibration strength spinbox.
std::array<QGroupBox*, NUM_PLAYERS> vibration_groupboxes; std::array<QGroupBox*, NUM_PLAYERS> vibration_groupboxes;
// Spinboxes representing the vibration strength percentage. /// Spinboxes representing the vibration strength percentage.
std::array<QSpinBox*, NUM_PLAYERS> vibration_spinboxes; std::array<QSpinBox*, NUM_PLAYERS> vibration_spinboxes;
/// Callback index to stop the controllers events
std::array<int, NUM_PLAYERS> controller_callback_key;
Core::HID::HIDCore& hid_core;
}; };

View file

@ -17,6 +17,13 @@
<string notr="true"/> <string notr="true"/>
</property> </property>
<layout class="QVBoxLayout"> <layout class="QVBoxLayout">
<item row="0" column="0" colspan="4">
<widget class="QLabel" name="label_1">
<property name="text">
<string>Press any controller button to vibrate the controller.</string>
</property>
</widget>
</item>
<item> <item>
<widget class="QGroupBox" name="vibrationStrengthGroup"> <widget class="QGroupBox" name="vibrationStrengthGroup">
<property name="title"> <property name="title">

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@ -1052,8 +1052,10 @@ void GMainWindow::SetDefaultUIGeometry() {
} }
void GMainWindow::RestoreUIState() { void GMainWindow::RestoreUIState() {
setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint);
restoreGeometry(UISettings::values.geometry); restoreGeometry(UISettings::values.geometry);
restoreState(UISettings::values.state); restoreState(UISettings::values.state);
render_window->setWindowFlags(render_window->windowFlags() & ~Qt::FramelessWindowHint);
render_window->restoreGeometry(UISettings::values.renderwindow_geometry); render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
#if MICROPROFILE_ENABLED #if MICROPROFILE_ENABLED
microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry); microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry);