early-access version 3240
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6 changed files with 4 additions and 12 deletions
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yuzu emulator early access
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yuzu emulator early access
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=============
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=============
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This is the source code for early-access 3239.
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This is the source code for early-access 3240.
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## Legal Notice
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## Legal Notice
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BIN
dist/yuzu.ico
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BIN
dist/yuzu.ico
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Before Width: | Height: | Size: 25 KiB After Width: | Height: | Size: 23 KiB |
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dist/yuzu.svg
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dist/yuzu.svg
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 612.15 680.17"><defs><style>.cls-1{fill:#c6c6c6;}.cls-2{fill:#ffdc00;}</style></defs><title>newAsset 7</title><g id="Layer_2" data-name="Layer 2"><g id="Layer_1-2" data-name="Layer 1"><g id="g823"><g id="right"><g id="g827"><g id="g833"><path id="path835" class="cls-1" d="M340.08,136V680.17c150.26,0,272.07-121.81,272.07-272.07S490.34,136,340.08,136m53.14,59.6a219.06,219.06,0,0,1,0,424.94V195.63"/></g></g></g><g id="left"><g id="g839"><g id="g845"><path id="path847" class="cls-2" d="M272.07,0C121.81,0,0,121.81,0,272.07S121.81,544.13,272.07,544.13ZM218.93,59.6V484.54A219,219,0,0,1,117.26,117.26,217.44,217.44,0,0,1,218.93,59.6"/></g></g></g></g></g></g></svg>
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<svg id="svg815" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" viewBox="0 0 614.4 682.67"><defs><style>.cls-1{fill:none;}.cls-2{clip-path:url(#clip-path);}.cls-3{fill:#ff3c28;}.cls-4{fill:#0ab9e6;}</style><clipPath id="clip-path"><rect class="cls-1" x="-43" y="-46.67" width="699.6" height="777.33"/></clipPath></defs><title>Artboard 1</title><g id="g823"><g id="right"><g class="cls-2"><g id="g827"><g id="g833"><path id="path835" class="cls-3" d="M340.81,138V682.08c150.26,0,272.06-121.81,272.06-272.06S491.07,138,340.81,138M394,197.55a219.06,219.06,0,0,1,0,424.94V197.55"/></g></g></g></g><g id="left"><g class="cls-2"><g id="g839"><g id="g845"><path id="path847" class="cls-4" d="M272.79,1.92C122.53,1.92.73,123.73.73,274s121.8,272.07,272.06,272.07ZM219.65,61.51v425A219,219,0,0,1,118,119.18,217.51,217.51,0,0,1,219.65,61.51"/></g></g></g></g></g></svg>
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Before Width: | Height: | Size: 717 B After Width: | Height: | Size: 889 B |
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@ -78,6 +78,7 @@ void EmuThread::run() {
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gpu.Start();
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gpu.Start();
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m_system.GetCpuManager().OnGpuReady();
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m_system.GetCpuManager().OnGpuReady();
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m_system.RegisterExitCallback([this] { m_stop_source.request_stop(); });
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if (m_system.DebuggerEnabled()) {
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if (m_system.DebuggerEnabled()) {
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m_system.InitializeDebugger();
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m_system.InitializeDebugger();
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@ -38,7 +38,7 @@ void DiscordImpl::Update() {
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system.GetAppLoader().ReadTitle(title);
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system.GetAppLoader().ReadTitle(title);
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}
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}
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DiscordRichPresence presence{};
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DiscordRichPresence presence{};
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presence.largeImageKey = "yuzu_logo_ea";
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presence.largeImageKey = "yuzu_logo";
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presence.largeImageText = "yuzu is an emulator for the Nintendo Switch";
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presence.largeImageText = "yuzu is an emulator for the Nintendo Switch";
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if (system.IsPoweredOn()) {
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if (system.IsPoweredOn()) {
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presence.state = title.c_str();
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presence.state = title.c_str();
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@ -1710,11 +1710,6 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
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system->RegisterExecuteProgramCallback(
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system->RegisterExecuteProgramCallback(
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[this](std::size_t program_index_) { render_window->ExecuteProgram(program_index_); });
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[this](std::size_t program_index_) { render_window->ExecuteProgram(program_index_); });
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system->RegisterExitCallback([this] {
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emu_thread->ForceStop();
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render_window->Exit();
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});
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connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
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connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
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connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity);
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connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity);
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// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
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// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
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@ -4182,10 +4177,6 @@ bool GMainWindow::ConfirmForceLockedExit() {
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}
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}
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void GMainWindow::RequestGameExit() {
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void GMainWindow::RequestGameExit() {
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if (!system->IsPoweredOn()) {
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return;
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}
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auto& sm{system->ServiceManager()};
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auto& sm{system->ServiceManager()};
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auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
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auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
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auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
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auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
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