early-access version 2258
This commit is contained in:
parent
eeba1aa6f2
commit
3c5094eec0
24 changed files with 387 additions and 136 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 2256.
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This is the source code for early-access 2258.
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## Legal Notice
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@ -78,9 +78,9 @@ struct ConsoleUpdateCallback {
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class EmulatedConsole {
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public:
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/**
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* Contains all input data related to the console like motion and touch input
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* Contains all input data within the emulated switch console tablet such as touch and motion
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*/
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EmulatedConsole();
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explicit EmulatedConsole();
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~EmulatedConsole();
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YUZU_NON_COPYABLE(EmulatedConsole);
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@ -89,14 +89,16 @@ public:
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/// Removes all callbacks created from input devices
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void UnloadInput();
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/// Sets the emulated console into configuring mode. Locking all HID service events from being
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/// moddified
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/**
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* Sets the emulated console into configuring mode
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* This prevents the modification of the HID state of the emulated console by input commands
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*/
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void EnableConfiguration();
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/// Returns the emulated console to the normal behaivour
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/// Returns the emulated console into normal mode, allowing the modification of the HID state
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void DisableConfiguration();
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/// Returns true if the emulated console is on configuring mode
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/// Returns true if the emulated console is in configuring mode
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bool IsConfiguring() const;
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/// Reload all input devices
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@ -116,7 +118,7 @@ public:
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/**
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* Updates the current mapped motion device
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* @param ParamPackage with controller data to be mapped
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* @param param ParamPackage with controller data to be mapped
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*/
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void SetMotionParam(Common::ParamPackage param);
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@ -134,14 +136,14 @@ public:
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/**
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* Adds a callback to the list of events
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* @param ConsoleUpdateCallback that will be triggered
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* @param update_callback A ConsoleUpdateCallback that will be triggered
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* @return an unique key corresponding to the callback index in the list
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*/
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int SetCallback(ConsoleUpdateCallback update_callback);
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/**
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* Removes a callback from the list stopping any future events to this object
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* @param Key corresponding to the callback index in the list
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* @param key Key corresponding to the callback index in the list
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*/
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void DeleteCallback(int key);
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@ -151,20 +153,20 @@ private:
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/**
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* Updates the motion status of the console
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* @param A CallbackStatus containing gyro and accelerometer data
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* @param callback A CallbackStatus containing gyro and accelerometer data
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*/
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void SetMotion(Common::Input::CallbackStatus callback);
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/**
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* Updates the touch status of the console
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* @param callback: A CallbackStatus containing the touch position
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* @param index: Finger ID to be updated
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* @param callback A CallbackStatus containing the touch position
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* @param index Finger ID to be updated
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*/
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void SetTouch(Common::Input::CallbackStatus callback, std::size_t index);
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/**
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* Triggers a callback that something has changed on the console status
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* @param Input type of the event to trigger
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* @param type Input type of the event to trigger
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*/
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void TriggerOnChange(ConsoleTriggerType type);
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@ -132,8 +132,8 @@ struct ControllerUpdateCallback {
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class EmulatedController {
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public:
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/**
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* Contains all input data related to this controller. Like buttons, joysticks, motion.
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* @param Npad id type for this specific controller
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* Contains all input data (buttons, joysticks, vibration, and motion) within this controller.
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* @param npad_id_type npad id type for this specific controller
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*/
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explicit EmulatedController(NpadIdType npad_id_type_);
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~EmulatedController();
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@ -155,7 +155,7 @@ public:
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/**
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* Gets the NpadStyleIndex for this controller
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* @param If true tmp_npad_type will be returned
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* @param get_temporary_value If true tmp_npad_type will be returned
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* @return NpadStyleIndex set on the controller
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*/
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NpadStyleIndex GetNpadStyleIndex(bool get_temporary_value = false) const;
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@ -168,7 +168,7 @@ public:
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/**
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* Is the emulated connected
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* @param If true tmp_is_connected will be returned
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* @param get_temporary_value If true tmp_is_connected will be returned
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* @return true if the controller has the connected status
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*/
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bool IsConnected(bool get_temporary_value = false) const;
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@ -179,14 +179,16 @@ public:
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/// Removes all callbacks created from input devices
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void UnloadInput();
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/// Sets the emulated console into configuring mode. Locking all HID service events from being
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/// moddified
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/**
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* Sets the emulated controller into configuring mode
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* This prevents the modification of the HID state of the emulated controller by input commands
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*/
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void EnableConfiguration();
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/// Returns the emulated console to the normal behaivour
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/// Returns the emulated controller into normal mode, allowing the modification of the HID state
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void DisableConfiguration();
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/// Returns true if the emulated device is on configuring mode
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/// Returns true if the emulated controller is in configuring mode
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bool IsConfiguring() const;
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/// Reload all input devices
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@ -215,19 +217,19 @@ public:
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/**
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* Updates the current mapped button device
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* @param ParamPackage with controller data to be mapped
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* @param param ParamPackage with controller data to be mapped
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*/
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void SetButtonParam(std::size_t index, Common::ParamPackage param);
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/**
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* Updates the current mapped stick device
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* @param ParamPackage with controller data to be mapped
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* @param param ParamPackage with controller data to be mapped
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*/
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void SetStickParam(std::size_t index, Common::ParamPackage param);
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/**
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* Updates the current mapped motion device
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* @param ParamPackage with controller data to be mapped
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* @param param ParamPackage with controller data to be mapped
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*/
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void SetMotionParam(std::size_t index, Common::ParamPackage param);
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/// Returns the latest battery status from the controller
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BatteryLevelState GetBattery() const;
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/*
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/**
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* Sends a specific vibration to the output device
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* @return returns true if vibration had no errors
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*/
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bool SetVibration(std::size_t device_index, VibrationValue vibration);
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/*
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/**
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* Sends a small vibration to the output device
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* @return returns true if SetVibration was successfull
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*/
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@ -290,14 +292,14 @@ public:
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/**
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* Adds a callback to the list of events
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* @param ConsoleUpdateCallback that will be triggered
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* @param update_callback A ConsoleUpdateCallback that will be triggered
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* @return an unique key corresponding to the callback index in the list
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*/
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int SetCallback(ControllerUpdateCallback update_callback);
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/**
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* Removes a callback from the list stopping any future events to this object
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* @param Key corresponding to the callback index in the list
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* @param key Key corresponding to the callback index in the list
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*/
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void DeleteCallback(int key);
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/**
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* Updates the button status of the controller
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* @param callback: A CallbackStatus containing the button status
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* @param index: Button ID of the to be updated
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* @param callback A CallbackStatus containing the button status
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* @param index Button ID of the to be updated
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*/
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void SetButton(Common::Input::CallbackStatus callback, std::size_t index, Common::UUID uuid);
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/**
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* Updates the analog stick status of the controller
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* @param callback: A CallbackStatus containing the analog stick status
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* @param index: stick ID of the to be updated
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* @param callback A CallbackStatus containing the analog stick status
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* @param index stick ID of the to be updated
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*/
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void SetStick(Common::Input::CallbackStatus callback, std::size_t index, Common::UUID uuid);
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/**
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* Updates the trigger status of the controller
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* @param callback: A CallbackStatus containing the trigger status
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* @param index: trigger ID of the to be updated
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* @param callback A CallbackStatus containing the trigger status
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* @param index trigger ID of the to be updated
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*/
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void SetTrigger(Common::Input::CallbackStatus callback, std::size_t index, Common::UUID uuid);
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/**
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* Updates the motion status of the controller
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* @param callback: A CallbackStatus containing gyro and accelerometer data
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* @param index: motion ID of the to be updated
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* @param callback A CallbackStatus containing gyro and accelerometer data
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* @param index motion ID of the to be updated
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*/
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void SetMotion(Common::Input::CallbackStatus callback, std::size_t index);
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/**
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* Updates the battery status of the controller
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* @param callback: A CallbackStatus containing the battery status
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* @param index: Button ID of the to be updated
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* @param callback A CallbackStatus containing the battery status
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* @param index Button ID of the to be updated
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*/
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void SetBattery(Common::Input::CallbackStatus callback, std::size_t index);
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/**
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* Triggers a callback that something has changed on the controller status
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* @param type: Input type of the event to trigger
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* @param is_service_update: indicates if this event should be sended to only services
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* @param type Input type of the event to trigger
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* @param is_service_update indicates if this event should only be sent to HID services
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*/
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void TriggerOnChange(ControllerTriggerType type, bool is_service_update);
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f32 motion_sensitivity{0.01f};
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bool force_update_motion{false};
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// Temporary values to avoid doing changes while the controller is on configuration mode
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// Temporary values to avoid doing changes while the controller is in configuring mode
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NpadStyleIndex tmp_npad_type{NpadStyleIndex::None};
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bool tmp_is_connected{false};
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@ -75,9 +75,9 @@ class EmulatedDevices {
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public:
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/**
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* Contains all input data related to external devices that aren't necesarily a controller
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* like keyboard and mouse
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* This includes devices such as the keyboard or mouse
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*/
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EmulatedDevices();
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explicit EmulatedDevices();
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~EmulatedDevices();
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YUZU_NON_COPYABLE(EmulatedDevices);
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/// Removes all callbacks created from input devices
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void UnloadInput();
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/// Sets the emulated console into configuring mode. Locking all HID service events from being
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/// moddified
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/**
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* Sets the emulated devices into configuring mode
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* This prevents the modification of the HID state of the emulated devices by input commands
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*/
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void EnableConfiguration();
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/// Returns the emulated console to the normal behaivour
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/// Returns the emulated devices into normal mode, allowing the modification of the HID state
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void DisableConfiguration();
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/// Returns true if the emulated device is on configuring mode
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/// Returns true if the emulated device is in configuring mode
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bool IsConfiguring() const;
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/// Reload all input devices
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/**
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* Adds a callback to the list of events
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* @param InterfaceUpdateCallback that will be triggered
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* @param update_callback InterfaceUpdateCallback that will be triggered
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* @return an unique key corresponding to the callback index in the list
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*/
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int SetCallback(InterfaceUpdateCallback update_callback);
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/**
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* Removes a callback from the list stopping any future events to this object
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* @param Key corresponding to the callback index in the list
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* @param key Key corresponding to the callback index in the list
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*/
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void DeleteCallback(int key);
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/**
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* Updates the touch status of the keyboard device
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* @param callback: A CallbackStatus containing the key status
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* @param index: key ID to be updated
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* @param callback A CallbackStatus containing the key status
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* @param index key ID to be updated
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*/
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void SetKeyboardButton(Common::Input::CallbackStatus callback, std::size_t index);
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/**
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* Updates the keyboard status of the keyboard device
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* @param callback: A CallbackStatus containing the modifier key status
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* @param index: modifier key ID to be updated
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* @param callback A CallbackStatus containing the modifier key status
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* @param index modifier key ID to be updated
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*/
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void SetKeyboardModifier(Common::Input::CallbackStatus callback, std::size_t index);
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/**
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* Updates the mouse button status of the mouse device
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* @param callback: A CallbackStatus containing the button status
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* @param index: Button ID to be updated
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* @param callback A CallbackStatus containing the button status
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* @param index Button ID to be updated
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*/
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void SetMouseButton(Common::Input::CallbackStatus callback, std::size_t index);
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/**
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* Updates the mouse wheel status of the mouse device
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* @param callback: A CallbackStatus containing the wheel status
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* @param index: wheel ID to be updated
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* @param callback A CallbackStatus containing the wheel status
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* @param index wheel ID to be updated
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*/
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void SetMouseAnalog(Common::Input::CallbackStatus callback, std::size_t index);
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/**
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* Updates the mouse position status of the mouse device
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* @param callback: A CallbackStatus containing the position status
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* @param index: stick ID to be updated
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* @param callback A CallbackStatus containing the position status
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* @param index stick ID to be updated
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*/
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void SetMouseStick(Common::Input::CallbackStatus callback);
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/**
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* Triggers a callback that something has changed on the device status
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* @param Input type of the event to trigger
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* @param type Input type of the event to trigger
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*/
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void TriggerOnChange(DeviceTriggerType type);
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@ -135,6 +135,32 @@ NpadIdType HIDCore::GetFirstNpadId() const {
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return NpadIdType::Player1;
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}
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void HIDCore::EnableAllControllerConfiguration() {
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player_1->EnableConfiguration();
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player_2->EnableConfiguration();
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player_3->EnableConfiguration();
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player_4->EnableConfiguration();
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player_5->EnableConfiguration();
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player_6->EnableConfiguration();
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player_7->EnableConfiguration();
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player_8->EnableConfiguration();
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other->EnableConfiguration();
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handheld->EnableConfiguration();
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}
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void HIDCore::DisableAllControllerConfiguration() {
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player_1->DisableConfiguration();
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player_2->DisableConfiguration();
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player_3->DisableConfiguration();
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player_4->DisableConfiguration();
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player_5->DisableConfiguration();
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player_6->DisableConfiguration();
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player_7->DisableConfiguration();
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player_8->DisableConfiguration();
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other->DisableConfiguration();
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handheld->DisableConfiguration();
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}
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void HIDCore::ReloadInputDevices() {
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player_1->ReloadFromSettings();
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player_2->ReloadFromSettings();
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/// Returns the first connected npad id
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NpadIdType GetFirstNpadId() const;
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/// Sets all emulated controllers into configuring mode.
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void EnableAllControllerConfiguration();
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/// Sets all emulated controllers into normal mode.
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void DisableAllControllerConfiguration();
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/// Reloads all input devices from settings
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void ReloadInputDevices();
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@ -63,6 +63,8 @@ enum class NpadButton : u64 {
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LagonCUp = 1ULL << 32,
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LagonCRight = 1ULL << 33,
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LagonCDown = 1ULL << 34,
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All = 0xFFFFFFFFFFFFFFFFULL,
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};
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DECLARE_ENUM_FLAG_OPERATORS(NpadButton);
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@ -21,7 +21,7 @@ namespace Core::HID {
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/**
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* Converts raw input data into a valid battery status.
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*
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* @param Supported callbacks: Analog, Battery, Trigger.
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* @param callback Supported callbacks: Analog, Battery, Trigger.
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* @return A valid BatteryStatus object.
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*/
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Common::Input::BatteryStatus TransformToBattery(const Common::Input::CallbackStatus& callback);
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@ -29,7 +29,7 @@ Common::Input::BatteryStatus TransformToBattery(const Common::Input::CallbackSta
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/**
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* Converts raw input data into a valid button status. Applies invert properties to the output.
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*
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* @param Supported callbacks: Analog, Button, Trigger.
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* @param callback Supported callbacks: Analog, Button, Trigger.
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* @return A valid TouchStatus object.
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*/
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Common::Input::ButtonStatus TransformToButton(const Common::Input::CallbackStatus& callback);
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@ -37,7 +37,7 @@ Common::Input::ButtonStatus TransformToButton(const Common::Input::CallbackStatu
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/**
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* Converts raw input data into a valid motion status.
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*
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* @param Supported callbacks: Motion.
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* @param callback Supported callbacks: Motion.
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* @return A valid TouchStatus object.
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*/
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Common::Input::MotionStatus TransformToMotion(const Common::Input::CallbackStatus& callback);
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@ -46,7 +46,7 @@ Common::Input::MotionStatus TransformToMotion(const Common::Input::CallbackStatu
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* Converts raw input data into a valid stick status. Applies offset, deadzone, range and invert
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* properties to the output.
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*
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* @param Supported callbacks: Stick.
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* @param callback Supported callbacks: Stick.
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* @return A valid StickStatus object.
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*/
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Common::Input::StickStatus TransformToStick(const Common::Input::CallbackStatus& callback);
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@ -54,7 +54,7 @@ Common::Input::StickStatus TransformToStick(const Common::Input::CallbackStatus&
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/**
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* Converts raw input data into a valid touch status.
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*
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* @param Supported callbacks: Touch.
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* @param callback Supported callbacks: Touch.
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* @return A valid TouchStatus object.
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*/
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Common::Input::TouchStatus TransformToTouch(const Common::Input::CallbackStatus& callback);
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@ -63,7 +63,7 @@ Common::Input::TouchStatus TransformToTouch(const Common::Input::CallbackStatus&
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* Converts raw input data into a valid trigger status. Applies offset, deadzone, range and
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* invert properties to the output. Button status uses the threshold property if necessary.
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*
|
||||
* @param Supported callbacks: Analog, Button, Trigger.
|
||||
* @param callback Supported callbacks: Analog, Button, Trigger.
|
||||
* @return A valid TriggerStatus object.
|
||||
*/
|
||||
Common::Input::TriggerStatus TransformToTrigger(const Common::Input::CallbackStatus& callback);
|
||||
|
@ -72,22 +72,23 @@ Common::Input::TriggerStatus TransformToTrigger(const Common::Input::CallbackSta
|
|||
* Converts raw input data into a valid analog status. Applies offset, deadzone, range and
|
||||
* invert properties to the output.
|
||||
*
|
||||
* @param Supported callbacks: Analog.
|
||||
* @param callback Supported callbacks: Analog.
|
||||
* @return A valid AnalogStatus object.
|
||||
*/
|
||||
Common::Input::AnalogStatus TransformToAnalog(const Common::Input::CallbackStatus& callback);
|
||||
|
||||
/**
|
||||
* Converts raw analog data into a valid analog value
|
||||
* @param An analog object containing raw data and properties, bool that determines if the value
|
||||
* needs to be clamped between -1.0f and 1.0f.
|
||||
* @param analog An analog object containing raw data and properties
|
||||
* @param clamp_value determines if the value needs to be clamped between -1.0f and 1.0f.
|
||||
*/
|
||||
void SanitizeAnalog(Common::Input::AnalogStatus& analog, bool clamp_value);
|
||||
|
||||
/**
|
||||
* Converts raw stick data into a valid stick value
|
||||
* @param Two analog objects containing raw data and properties, bool that determines if the value
|
||||
* needs to be clamped into the unit circle.
|
||||
* @param analog_x raw analog data and properties for the x-axis
|
||||
* @param analog_y raw analog data and properties for the y-axis
|
||||
* @param clamp_value bool that determines if the value needs to be clamped into the unit circle.
|
||||
*/
|
||||
void SanitizeStick(Common::Input::AnalogStatus& analog_x, Common::Input::AnalogStatus& analog_y,
|
||||
bool clamp_value);
|
||||
|
|
|
@ -20,7 +20,7 @@ InputInterpreter::InputInterpreter(Core::System& system)
|
|||
InputInterpreter::~InputInterpreter() = default;
|
||||
|
||||
void InputInterpreter::PollInput() {
|
||||
const u64 button_state = npad.GetAndResetPressState();
|
||||
const auto button_state = npad.GetAndResetPressState();
|
||||
|
||||
previous_index = current_index;
|
||||
current_index = (current_index + 1) % button_states.size();
|
||||
|
@ -32,30 +32,30 @@ void InputInterpreter::ResetButtonStates() {
|
|||
previous_index = 0;
|
||||
current_index = 0;
|
||||
|
||||
button_states[0] = 0xFFFFFFFFFFFFFFFF;
|
||||
button_states[0] = Core::HID::NpadButton::All;
|
||||
|
||||
for (std::size_t i = 1; i < button_states.size(); ++i) {
|
||||
button_states[i] = 0;
|
||||
button_states[i] = Core::HID::NpadButton::None;
|
||||
}
|
||||
}
|
||||
|
||||
bool InputInterpreter::IsButtonPressed(Core::HID::NpadButton button) const {
|
||||
return (button_states[current_index] & static_cast<u64>(button)) != 0;
|
||||
return True(button_states[current_index] & button);
|
||||
}
|
||||
|
||||
bool InputInterpreter::IsButtonPressedOnce(Core::HID::NpadButton button) const {
|
||||
const bool current_press = (button_states[current_index] & static_cast<u64>(button)) != 0;
|
||||
const bool previous_press = (button_states[previous_index] & static_cast<u64>(button)) != 0;
|
||||
const bool current_press = True(button_states[current_index] & button);
|
||||
const bool previous_press = True(button_states[previous_index] & button);
|
||||
|
||||
return current_press && !previous_press;
|
||||
}
|
||||
|
||||
bool InputInterpreter::IsButtonHeld(Core::HID::NpadButton button) const {
|
||||
u64 held_buttons{button_states[0]};
|
||||
Core::HID::NpadButton held_buttons{button_states[0]};
|
||||
|
||||
for (std::size_t i = 1; i < button_states.size(); ++i) {
|
||||
held_buttons &= button_states[i];
|
||||
}
|
||||
|
||||
return (held_buttons & static_cast<u64>(button)) != 0;
|
||||
return True(held_buttons & button);
|
||||
}
|
||||
|
|
|
@ -105,7 +105,7 @@ private:
|
|||
Service::HID::Controller_NPad& npad;
|
||||
|
||||
/// Stores 9 consecutive button states polled from HID.
|
||||
std::array<u64, 9> button_states{};
|
||||
std::array<Core::HID::NpadButton, 9> button_states{};
|
||||
|
||||
std::size_t previous_index{};
|
||||
std::size_t current_index{};
|
||||
|
|
|
@ -510,7 +510,7 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
|
|||
libnx_state.r_stick = pad_state.r_stick;
|
||||
npad.system_ext_lifo.WriteNextEntry(pad_state);
|
||||
|
||||
press_state |= static_cast<u32>(pad_state.npad_buttons.raw);
|
||||
press_state |= static_cast<u64>(pad_state.npad_buttons.raw);
|
||||
|
||||
std::memcpy(data + NPAD_OFFSET + (i * sizeof(NpadInternalState)),
|
||||
&controller.shared_memory_entry, sizeof(NpadInternalState));
|
||||
|
@ -635,7 +635,7 @@ void Controller_NPad::OnMotionUpdate(const Core::Timing::CoreTiming& core_timing
|
|||
// This buffer only is updated on handheld on HW
|
||||
npad.sixaxis_handheld_lifo.WriteNextEntry(sixaxis_handheld_state);
|
||||
} else {
|
||||
// Hanheld doesn't update this buffer on HW
|
||||
// Handheld doesn't update this buffer on HW
|
||||
npad.sixaxis_fullkey_lifo.WriteNextEntry(sixaxis_fullkey_state);
|
||||
}
|
||||
|
||||
|
@ -1149,8 +1149,8 @@ void Controller_NPad::ClearAllControllers() {
|
|||
}
|
||||
}
|
||||
|
||||
u32 Controller_NPad::GetAndResetPressState() {
|
||||
return press_state.exchange(0);
|
||||
Core::HID::NpadButton Controller_NPad::GetAndResetPressState() {
|
||||
return static_cast<Core::HID::NpadButton>(press_state.exchange(0));
|
||||
}
|
||||
|
||||
bool Controller_NPad::IsControllerSupported(Core::HID::NpadStyleIndex controller) const {
|
||||
|
|
|
@ -179,7 +179,7 @@ public:
|
|||
|
||||
// Logical OR for all buttons presses on all controllers
|
||||
// Specifically for cheat engine and other features.
|
||||
u32 GetAndResetPressState();
|
||||
Core::HID::NpadButton GetAndResetPressState();
|
||||
|
||||
static bool IsNpadIdValid(Core::HID::NpadIdType npad_id);
|
||||
static bool IsDeviceHandleValid(const Core::HID::SixAxisSensorHandle& device_handle);
|
||||
|
@ -503,7 +503,7 @@ private:
|
|||
NpadControllerData& GetControllerFromNpadIdType(Core::HID::NpadIdType npad_id);
|
||||
const NpadControllerData& GetControllerFromNpadIdType(Core::HID::NpadIdType npad_id) const;
|
||||
|
||||
std::atomic<u32> press_state{};
|
||||
std::atomic<u64> press_state{};
|
||||
|
||||
std::array<NpadControllerData, 10> controller_data{};
|
||||
KernelHelpers::ServiceContext& service_context;
|
||||
|
|
|
@ -19,7 +19,6 @@
|
|||
namespace Core::Memory {
|
||||
namespace {
|
||||
constexpr auto CHEAT_ENGINE_NS = std::chrono::nanoseconds{1000000000 / 12};
|
||||
constexpr u32 KEYPAD_BITMASK = 0x3FFFFFF;
|
||||
|
||||
std::string_view ExtractName(std::string_view data, std::size_t start_index, char match) {
|
||||
auto end_index = start_index;
|
||||
|
@ -61,7 +60,7 @@ u64 StandardVmCallbacks::HidKeysDown() {
|
|||
applet_resource
|
||||
->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad)
|
||||
.GetAndResetPressState();
|
||||
return press_state & KEYPAD_BITMASK;
|
||||
return static_cast<u64>(press_state & HID::NpadButton::All);
|
||||
}
|
||||
|
||||
void StandardVmCallbacks::DebugLog(u8 id, u64 value) {
|
||||
|
|
|
@ -388,8 +388,6 @@ void SDLDriver::CloseJoysticks() {
|
|||
}
|
||||
|
||||
SDLDriver::SDLDriver(const std::string& input_engine_) : InputEngine(input_engine_) {
|
||||
Common::SetCurrentThreadName("yuzu:input:SDL");
|
||||
|
||||
if (!Settings::values.enable_raw_input) {
|
||||
// Disable raw input. When enabled this setting causes SDL to die when a web applet opens
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, "0");
|
||||
|
@ -422,6 +420,7 @@ SDLDriver::SDLDriver(const std::string& input_engine_) : InputEngine(input_engin
|
|||
initialized = true;
|
||||
if (start_thread) {
|
||||
poll_thread = std::thread([this] {
|
||||
Common::SetCurrentThreadName("yuzu:input:SDL");
|
||||
using namespace std::chrono_literals;
|
||||
while (initialized) {
|
||||
SDL_PumpEvents();
|
||||
|
|
|
@ -126,8 +126,6 @@ add_executable(yuzu
|
|||
configuration/configure_web.ui
|
||||
configuration/input_profiles.cpp
|
||||
configuration/input_profiles.h
|
||||
controller_navigation.cpp
|
||||
controller_navigation.h
|
||||
debugger/console.cpp
|
||||
debugger/console.h
|
||||
debugger/controller.cpp
|
||||
|
@ -154,6 +152,8 @@ add_executable(yuzu
|
|||
main.ui
|
||||
uisettings.cpp
|
||||
uisettings.h
|
||||
util/controller_navigation.cpp
|
||||
util/controller_navigation.h
|
||||
util/limitable_input_dialog.cpp
|
||||
util/limitable_input_dialog.h
|
||||
util/overlay_dialog.cpp
|
||||
|
|
|
@ -139,7 +139,6 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
|
|||
DisableUnsupportedPlayers();
|
||||
|
||||
for (std::size_t player_index = 0; player_index < NUM_PLAYERS; ++player_index) {
|
||||
system.HIDCore().GetEmulatedControllerByIndex(player_index)->EnableConfiguration();
|
||||
SetEmulatedControllers(player_index);
|
||||
}
|
||||
|
||||
|
@ -201,23 +200,10 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
|
|||
connect(ui->buttonBox, &QDialogButtonBox::accepted, this,
|
||||
&QtControllerSelectorDialog::ApplyConfiguration);
|
||||
|
||||
controller_navigation = new ControllerNavigation(system.HIDCore(), this);
|
||||
connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent,
|
||||
[this](Qt::Key key) {
|
||||
if (!this->isActiveWindow()) {
|
||||
return;
|
||||
}
|
||||
QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);
|
||||
QCoreApplication::postEvent(this, event);
|
||||
});
|
||||
|
||||
// Enhancement: Check if the parameters have already been met before disconnecting controllers.
|
||||
// If all the parameters are met AND only allows a single player,
|
||||
// stop the constructor here as we do not need to continue.
|
||||
if (CheckIfParametersMet() && parameters.enable_single_mode) {
|
||||
for (std::size_t player_index = 0; player_index < NUM_PLAYERS; ++player_index) {
|
||||
system.HIDCore().GetEmulatedControllerByIndex(player_index)->DisableConfiguration();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -232,8 +218,8 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
|
|||
}
|
||||
|
||||
QtControllerSelectorDialog::~QtControllerSelectorDialog() {
|
||||
controller_navigation->UnloadController();
|
||||
};
|
||||
system.HIDCore().DisableAllControllerConfiguration();
|
||||
}
|
||||
|
||||
int QtControllerSelectorDialog::exec() {
|
||||
if (parameters_met && parameters.enable_single_mode) {
|
||||
|
@ -249,12 +235,11 @@ void QtControllerSelectorDialog::ApplyConfiguration() {
|
|||
|
||||
Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
|
||||
Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
|
||||
for (std::size_t player_index = 0; player_index < NUM_PLAYERS; ++player_index) {
|
||||
system.HIDCore().GetEmulatedControllerByIndex(player_index)->DisableConfiguration();
|
||||
}
|
||||
}
|
||||
|
||||
void QtControllerSelectorDialog::LoadConfiguration() {
|
||||
system.HIDCore().EnableAllControllerConfiguration();
|
||||
|
||||
const auto* handheld = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
|
||||
for (std::size_t index = 0; index < NUM_PLAYERS; ++index) {
|
||||
const auto* controller = system.HIDCore().GetEmulatedControllerByIndex(index);
|
||||
|
|
|
@ -7,9 +7,7 @@
|
|||
#include <array>
|
||||
#include <memory>
|
||||
#include <QDialog>
|
||||
#include "core/core.h"
|
||||
#include "core/frontend/applets/controller.h"
|
||||
#include "yuzu/controller_navigation.h"
|
||||
|
||||
class GMainWindow;
|
||||
class QCheckBox;
|
||||
|
@ -33,8 +31,9 @@ class System;
|
|||
}
|
||||
|
||||
namespace Core::HID {
|
||||
class HIDCore;
|
||||
enum class NpadStyleIndex : u8;
|
||||
}
|
||||
} // namespace Core::HID
|
||||
|
||||
class QtControllerSelectorDialog final : public QDialog {
|
||||
Q_OBJECT
|
||||
|
@ -149,9 +148,6 @@ private:
|
|||
|
||||
// Checkboxes representing the "Connected Controllers".
|
||||
std::array<QCheckBox*, NUM_PLAYERS> connected_controller_checkboxes;
|
||||
|
||||
// QObject for navigating the UI with a controller
|
||||
ControllerNavigation* controller_navigation = nullptr;
|
||||
};
|
||||
|
||||
class QtControllerSelector final : public QObject, public Core::Frontend::ControllerApplet {
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
#include "core/hle/lock.h"
|
||||
#include "yuzu/applets/qt_profile_select.h"
|
||||
#include "yuzu/main.h"
|
||||
#include "yuzu/util/controller_navigation.h"
|
||||
|
||||
namespace {
|
||||
QString FormatUserEntryText(const QString& username, Common::UUID uuid) {
|
||||
|
|
|
@ -10,8 +10,8 @@
|
|||
#include <QTreeView>
|
||||
#include "core/frontend/applets/profile_select.h"
|
||||
#include "core/hle/service/acc/profile_manager.h"
|
||||
#include "yuzu/controller_navigation.h"
|
||||
|
||||
class ControllerNavigation;
|
||||
class GMainWindow;
|
||||
class QDialogButtonBox;
|
||||
class QGraphicsScene;
|
||||
|
@ -21,6 +21,10 @@ class QStandardItem;
|
|||
class QStandardItemModel;
|
||||
class QVBoxLayout;
|
||||
|
||||
namespace Core::HID {
|
||||
class HIDCore;
|
||||
} // namespace Core::HID
|
||||
|
||||
class QtProfileSelectionDialog final : public QDialog {
|
||||
Q_OBJECT
|
||||
|
||||
|
|
|
@ -246,15 +246,15 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
|
|||
if (player_index == 0) {
|
||||
auto* emulated_controller_p1 =
|
||||
hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
|
||||
auto* emulated_controller_hanheld =
|
||||
auto* emulated_controller_handheld =
|
||||
hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
|
||||
emulated_controller_p1->SaveCurrentConfig();
|
||||
emulated_controller_p1->EnableConfiguration();
|
||||
emulated_controller_hanheld->SaveCurrentConfig();
|
||||
emulated_controller_hanheld->EnableConfiguration();
|
||||
if (emulated_controller_hanheld->IsConnected(true)) {
|
||||
emulated_controller_handheld->SaveCurrentConfig();
|
||||
emulated_controller_handheld->EnableConfiguration();
|
||||
if (emulated_controller_handheld->IsConnected(true)) {
|
||||
emulated_controller_p1->Disconnect();
|
||||
emulated_controller = emulated_controller_hanheld;
|
||||
emulated_controller = emulated_controller_handheld;
|
||||
} else {
|
||||
emulated_controller = emulated_controller_p1;
|
||||
}
|
||||
|
@ -590,19 +590,19 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
|
|||
if (player_index == 0) {
|
||||
auto* emulated_controller_p1 =
|
||||
hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
|
||||
auto* emulated_controller_hanheld =
|
||||
auto* emulated_controller_handheld =
|
||||
hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
|
||||
bool is_connected = emulated_controller->IsConnected(true);
|
||||
|
||||
emulated_controller_p1->SetNpadStyleIndex(type);
|
||||
emulated_controller_hanheld->SetNpadStyleIndex(type);
|
||||
emulated_controller_handheld->SetNpadStyleIndex(type);
|
||||
if (is_connected) {
|
||||
if (type == Core::HID::NpadStyleIndex::Handheld) {
|
||||
emulated_controller_p1->Disconnect();
|
||||
emulated_controller_hanheld->Connect();
|
||||
emulated_controller = emulated_controller_hanheld;
|
||||
emulated_controller_handheld->Connect();
|
||||
emulated_controller = emulated_controller_handheld;
|
||||
} else {
|
||||
emulated_controller_hanheld->Disconnect();
|
||||
emulated_controller_handheld->Disconnect();
|
||||
emulated_controller_p1->Connect();
|
||||
emulated_controller = emulated_controller_p1;
|
||||
}
|
||||
|
@ -650,10 +650,10 @@ ConfigureInputPlayer::~ConfigureInputPlayer() {
|
|||
if (player_index == 0) {
|
||||
auto* emulated_controller_p1 =
|
||||
hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
|
||||
auto* emulated_controller_hanheld =
|
||||
auto* emulated_controller_handheld =
|
||||
hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
|
||||
emulated_controller_p1->DisableConfiguration();
|
||||
emulated_controller_hanheld->DisableConfiguration();
|
||||
emulated_controller_handheld->DisableConfiguration();
|
||||
} else {
|
||||
emulated_controller->DisableConfiguration();
|
||||
}
|
||||
|
@ -663,14 +663,14 @@ void ConfigureInputPlayer::ApplyConfiguration() {
|
|||
if (player_index == 0) {
|
||||
auto* emulated_controller_p1 =
|
||||
hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
|
||||
auto* emulated_controller_hanheld =
|
||||
auto* emulated_controller_handheld =
|
||||
hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
|
||||
emulated_controller_p1->DisableConfiguration();
|
||||
emulated_controller_p1->SaveCurrentConfig();
|
||||
emulated_controller_p1->EnableConfiguration();
|
||||
emulated_controller_hanheld->DisableConfiguration();
|
||||
emulated_controller_hanheld->SaveCurrentConfig();
|
||||
emulated_controller_hanheld->EnableConfiguration();
|
||||
emulated_controller_handheld->DisableConfiguration();
|
||||
emulated_controller_handheld->SaveCurrentConfig();
|
||||
emulated_controller_handheld->EnableConfiguration();
|
||||
return;
|
||||
}
|
||||
emulated_controller->DisableConfiguration();
|
||||
|
|
|
@ -26,6 +26,7 @@
|
|||
#include "yuzu/game_list_worker.h"
|
||||
#include "yuzu/main.h"
|
||||
#include "yuzu/uisettings.h"
|
||||
#include "yuzu/util/controller_navigation.h"
|
||||
|
||||
GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist, QObject* parent)
|
||||
: QObject(parent), gamelist{gamelist} {}
|
||||
|
|
|
@ -23,8 +23,8 @@
|
|||
#include "common/common_types.h"
|
||||
#include "uisettings.h"
|
||||
#include "yuzu/compatibility_list.h"
|
||||
#include "yuzu/controller_navigation.h"
|
||||
|
||||
class ControllerNavigation;
|
||||
class GameListWorker;
|
||||
class GameListSearchField;
|
||||
class GameListDir;
|
||||
|
|
177
src/yuzu/util/controller_navigation.cpp
Executable file
177
src/yuzu/util/controller_navigation.cpp
Executable file
|
@ -0,0 +1,177 @@
|
|||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included
|
||||
|
||||
#include "common/settings_input.h"
|
||||
#include "core/hid/emulated_controller.h"
|
||||
#include "core/hid/hid_core.h"
|
||||
#include "yuzu/util/controller_navigation.h"
|
||||
|
||||
ControllerNavigation::ControllerNavigation(Core::HID::HIDCore& hid_core, QWidget* parent) {
|
||||
player1_controller = hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
|
||||
handheld_controller = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
|
||||
Core::HID::ControllerUpdateCallback engine_callback{
|
||||
.on_change = [this](Core::HID::ControllerTriggerType type) { ControllerUpdateEvent(type); },
|
||||
.is_npad_service = false,
|
||||
};
|
||||
player1_callback_key = player1_controller->SetCallback(engine_callback);
|
||||
handheld_callback_key = handheld_controller->SetCallback(engine_callback);
|
||||
is_controller_set = true;
|
||||
}
|
||||
|
||||
ControllerNavigation::~ControllerNavigation() {
|
||||
UnloadController();
|
||||
}
|
||||
|
||||
void ControllerNavigation::UnloadController() {
|
||||
if (is_controller_set) {
|
||||
player1_controller->DeleteCallback(player1_callback_key);
|
||||
handheld_controller->DeleteCallback(handheld_callback_key);
|
||||
is_controller_set = false;
|
||||
}
|
||||
}
|
||||
|
||||
void ControllerNavigation::TriggerButton(Settings::NativeButton::Values native_button,
|
||||
Qt::Key key) {
|
||||
if (button_values[native_button].value && !button_values[native_button].locked) {
|
||||
emit TriggerKeyboardEvent(key);
|
||||
}
|
||||
}
|
||||
|
||||
void ControllerNavigation::ControllerUpdateEvent(Core::HID::ControllerTriggerType type) {
|
||||
std::lock_guard lock{mutex};
|
||||
if (type == Core::HID::ControllerTriggerType::Button) {
|
||||
ControllerUpdateButton();
|
||||
return;
|
||||
}
|
||||
|
||||
if (type == Core::HID::ControllerTriggerType::Stick) {
|
||||
ControllerUpdateStick();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void ControllerNavigation::ControllerUpdateButton() {
|
||||
const auto controller_type = player1_controller->GetNpadStyleIndex();
|
||||
const auto& player1_buttons = player1_controller->GetButtonsValues();
|
||||
const auto& handheld_buttons = handheld_controller->GetButtonsValues();
|
||||
|
||||
for (std::size_t i = 0; i < player1_buttons.size(); ++i) {
|
||||
const bool button = player1_buttons[i].value || handheld_buttons[i].value;
|
||||
// Trigger only once
|
||||
button_values[i].locked = button == button_values[i].value;
|
||||
button_values[i].value = button;
|
||||
}
|
||||
|
||||
switch (controller_type) {
|
||||
case Core::HID::NpadStyleIndex::ProController:
|
||||
case Core::HID::NpadStyleIndex::JoyconDual:
|
||||
case Core::HID::NpadStyleIndex::Handheld:
|
||||
case Core::HID::NpadStyleIndex::GameCube:
|
||||
TriggerButton(Settings::NativeButton::A, Qt::Key_Enter);
|
||||
TriggerButton(Settings::NativeButton::B, Qt::Key_Escape);
|
||||
TriggerButton(Settings::NativeButton::DDown, Qt::Key_Down);
|
||||
TriggerButton(Settings::NativeButton::DLeft, Qt::Key_Left);
|
||||
TriggerButton(Settings::NativeButton::DRight, Qt::Key_Right);
|
||||
TriggerButton(Settings::NativeButton::DUp, Qt::Key_Up);
|
||||
break;
|
||||
case Core::HID::NpadStyleIndex::JoyconLeft:
|
||||
TriggerButton(Settings::NativeButton::DDown, Qt::Key_Enter);
|
||||
TriggerButton(Settings::NativeButton::DLeft, Qt::Key_Escape);
|
||||
break;
|
||||
case Core::HID::NpadStyleIndex::JoyconRight:
|
||||
TriggerButton(Settings::NativeButton::X, Qt::Key_Enter);
|
||||
TriggerButton(Settings::NativeButton::A, Qt::Key_Escape);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void ControllerNavigation::ControllerUpdateStick() {
|
||||
const auto controller_type = player1_controller->GetNpadStyleIndex();
|
||||
const auto& player1_sticks = player1_controller->GetSticksValues();
|
||||
const auto& handheld_sticks = player1_controller->GetSticksValues();
|
||||
bool update = false;
|
||||
|
||||
for (std::size_t i = 0; i < player1_sticks.size(); ++i) {
|
||||
const Common::Input::StickStatus stick{
|
||||
.left = player1_sticks[i].left || handheld_sticks[i].left,
|
||||
.right = player1_sticks[i].right || handheld_sticks[i].right,
|
||||
.up = player1_sticks[i].up || handheld_sticks[i].up,
|
||||
.down = player1_sticks[i].down || handheld_sticks[i].down,
|
||||
};
|
||||
// Trigger only once
|
||||
if (stick.down != stick_values[i].down || stick.left != stick_values[i].left ||
|
||||
stick.right != stick_values[i].right || stick.up != stick_values[i].up) {
|
||||
update = true;
|
||||
}
|
||||
stick_values[i] = stick;
|
||||
}
|
||||
|
||||
if (!update) {
|
||||
return;
|
||||
}
|
||||
|
||||
switch (controller_type) {
|
||||
case Core::HID::NpadStyleIndex::ProController:
|
||||
case Core::HID::NpadStyleIndex::JoyconDual:
|
||||
case Core::HID::NpadStyleIndex::Handheld:
|
||||
case Core::HID::NpadStyleIndex::GameCube:
|
||||
if (stick_values[Settings::NativeAnalog::LStick].down) {
|
||||
emit TriggerKeyboardEvent(Qt::Key_Down);
|
||||
return;
|
||||
}
|
||||
if (stick_values[Settings::NativeAnalog::LStick].left) {
|
||||
emit TriggerKeyboardEvent(Qt::Key_Left);
|
||||
return;
|
||||
}
|
||||
if (stick_values[Settings::NativeAnalog::LStick].right) {
|
||||
emit TriggerKeyboardEvent(Qt::Key_Right);
|
||||
return;
|
||||
}
|
||||
if (stick_values[Settings::NativeAnalog::LStick].up) {
|
||||
emit TriggerKeyboardEvent(Qt::Key_Up);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case Core::HID::NpadStyleIndex::JoyconLeft:
|
||||
if (stick_values[Settings::NativeAnalog::LStick].left) {
|
||||
emit TriggerKeyboardEvent(Qt::Key_Down);
|
||||
return;
|
||||
}
|
||||
if (stick_values[Settings::NativeAnalog::LStick].up) {
|
||||
emit TriggerKeyboardEvent(Qt::Key_Left);
|
||||
return;
|
||||
}
|
||||
if (stick_values[Settings::NativeAnalog::LStick].down) {
|
||||
emit TriggerKeyboardEvent(Qt::Key_Right);
|
||||
return;
|
||||
}
|
||||
if (stick_values[Settings::NativeAnalog::LStick].right) {
|
||||
emit TriggerKeyboardEvent(Qt::Key_Up);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case Core::HID::NpadStyleIndex::JoyconRight:
|
||||
if (stick_values[Settings::NativeAnalog::RStick].right) {
|
||||
emit TriggerKeyboardEvent(Qt::Key_Down);
|
||||
return;
|
||||
}
|
||||
if (stick_values[Settings::NativeAnalog::RStick].down) {
|
||||
emit TriggerKeyboardEvent(Qt::Key_Left);
|
||||
return;
|
||||
}
|
||||
if (stick_values[Settings::NativeAnalog::RStick].up) {
|
||||
emit TriggerKeyboardEvent(Qt::Key_Right);
|
||||
return;
|
||||
}
|
||||
if (stick_values[Settings::NativeAnalog::RStick].left) {
|
||||
emit TriggerKeyboardEvent(Qt::Key_Up);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
48
src/yuzu/util/controller_navigation.h
Executable file
48
src/yuzu/util/controller_navigation.h
Executable file
|
@ -0,0 +1,48 @@
|
|||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <QKeyEvent>
|
||||
#include <QObject>
|
||||
|
||||
#include "common/input.h"
|
||||
#include "common/settings.h"
|
||||
#include "core/hid/emulated_controller.h"
|
||||
|
||||
namespace Core::HID {
|
||||
class HIDCore;
|
||||
} // namespace Core::HID
|
||||
|
||||
class ControllerNavigation : public QObject {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ControllerNavigation(Core::HID::HIDCore& hid_core, QWidget* parent = nullptr);
|
||||
~ControllerNavigation();
|
||||
|
||||
/// Disables events from the emulated controller
|
||||
void UnloadController();
|
||||
|
||||
signals:
|
||||
void TriggerKeyboardEvent(Qt::Key key);
|
||||
|
||||
private:
|
||||
void TriggerButton(Settings::NativeButton::Values native_button, Qt::Key key);
|
||||
void ControllerUpdateEvent(Core::HID::ControllerTriggerType type);
|
||||
|
||||
void ControllerUpdateButton();
|
||||
|
||||
void ControllerUpdateStick();
|
||||
|
||||
Core::HID::ButtonValues button_values{};
|
||||
Core::HID::SticksValues stick_values{};
|
||||
|
||||
int player1_callback_key{};
|
||||
int handheld_callback_key{};
|
||||
bool is_controller_set{};
|
||||
mutable std::mutex mutex;
|
||||
Core::HID::EmulatedController* player1_controller;
|
||||
Core::HID::EmulatedController* handheld_controller;
|
||||
};
|
Loading…
Reference in a new issue