early-access version 3282
This commit is contained in:
parent
c22147eb61
commit
3e01ed6f27
3 changed files with 12 additions and 9 deletions
|
@ -1,7 +1,7 @@
|
||||||
yuzu emulator early access
|
yuzu emulator early access
|
||||||
=============
|
=============
|
||||||
|
|
||||||
This is the source code for early-access 3281.
|
This is the source code for early-access 3282.
|
||||||
|
|
||||||
## Legal Notice
|
## Legal Notice
|
||||||
|
|
||||||
|
|
|
@ -148,7 +148,7 @@ void FixedPipelineState::Refresh(Tegra::Engines::Maxwell3D& maxwell3d, DynamicFe
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
if (!extended_dynamic_state_2_extra) {
|
if (!extended_dynamic_state_2_extra) {
|
||||||
dynamic_state.Refresh2(regs, topology, extended_dynamic_state_2);
|
dynamic_state.Refresh2(regs, topology_, extended_dynamic_state_2);
|
||||||
}
|
}
|
||||||
if (!extended_dynamic_state_3_blend) {
|
if (!extended_dynamic_state_3_blend) {
|
||||||
if (maxwell3d.dirty.flags[Dirty::Blending]) {
|
if (maxwell3d.dirty.flags[Dirty::Blending]) {
|
||||||
|
|
|
@ -645,12 +645,15 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
|
||||||
.pNext = nullptr,
|
.pNext = nullptr,
|
||||||
.flags = 0,
|
.flags = 0,
|
||||||
.topology = input_assembly_topology,
|
.topology = input_assembly_topology,
|
||||||
.primitiveRestartEnable = dynamic.primitive_restart_enable != 0 &&
|
.primitiveRestartEnable =
|
||||||
((input_assembly_topology != VK_PRIMITIVE_TOPOLOGY_PATCH_LIST &&
|
dynamic.primitive_restart_enable != 0 &&
|
||||||
device.IsTopologyListPrimitiveRestartSupported()) ||
|
((input_assembly_topology != VK_PRIMITIVE_TOPOLOGY_PATCH_LIST &&
|
||||||
SupportsPrimitiveRestart(input_assembly_topology) ||
|
device.IsTopologyListPrimitiveRestartSupported()) ||
|
||||||
(input_assembly_topology == VK_PRIMITIVE_TOPOLOGY_PATCH_LIST &&
|
SupportsPrimitiveRestart(input_assembly_topology) ||
|
||||||
device.IsPatchListPrimitiveRestartSupported())),
|
(input_assembly_topology == VK_PRIMITIVE_TOPOLOGY_PATCH_LIST &&
|
||||||
|
device.IsPatchListPrimitiveRestartSupported()))
|
||||||
|
? VK_TRUE
|
||||||
|
: VK_FALSE,
|
||||||
};
|
};
|
||||||
const VkPipelineTessellationStateCreateInfo tessellation_ci{
|
const VkPipelineTessellationStateCreateInfo tessellation_ci{
|
||||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO,
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO,
|
||||||
|
@ -700,7 +703,7 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
|
||||||
.cullMode = static_cast<VkCullModeFlags>(
|
.cullMode = static_cast<VkCullModeFlags>(
|
||||||
dynamic.cull_enable ? MaxwellToVK::CullFace(dynamic.CullFace()) : VK_CULL_MODE_NONE),
|
dynamic.cull_enable ? MaxwellToVK::CullFace(dynamic.CullFace()) : VK_CULL_MODE_NONE),
|
||||||
.frontFace = MaxwellToVK::FrontFace(dynamic.FrontFace()),
|
.frontFace = MaxwellToVK::FrontFace(dynamic.FrontFace()),
|
||||||
.depthBiasEnable = (dynamic.depth_bias_enable == 0 ? VK_TRUE : VK_FALSE),
|
.depthBiasEnable = (dynamic.depth_bias_enable != 0 ? VK_TRUE : VK_FALSE),
|
||||||
.depthBiasConstantFactor = 0.0f,
|
.depthBiasConstantFactor = 0.0f,
|
||||||
.depthBiasClamp = 0.0f,
|
.depthBiasClamp = 0.0f,
|
||||||
.depthBiasSlopeFactor = 0.0f,
|
.depthBiasSlopeFactor = 0.0f,
|
||||||
|
|
Loading…
Reference in a new issue