From 3e0a265d01ca864fda7fecc7d1d8a983f63693c5 Mon Sep 17 00:00:00 2001 From: pineappleEA Date: Sat, 5 Jun 2021 06:18:39 +0200 Subject: [PATCH] early-access version 1752 --- README.md | 2 +- src/video_core/textures/decoders.cpp | 6 +-- src/yuzu_cmd/config.cpp | 37 +++++++++++++++++++ src/yuzu_cmd/default_ini.h | 14 ++++++- .../emu_window/emu_window_sdl2_gl.cpp | 15 +++----- src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h | 3 -- 6 files changed, 60 insertions(+), 17 deletions(-) diff --git a/README.md b/README.md index 53142f8e8..760dc31a3 100755 --- a/README.md +++ b/README.md @@ -1,7 +1,7 @@ yuzu emulator early access ============= -This is the source code for early-access 1751. +This is the source code for early-access 1752. ## Legal Notice diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp index fcf813a28..f1f523ad1 100755 --- a/src/video_core/textures/decoders.cpp +++ b/src/video_core/textures/decoders.cpp @@ -64,11 +64,11 @@ void Swizzle(std::span output, std::span input, u32 bytes_per_pixe slice * pitch * height + line * pitch + column * bytes_per_pixel; if (const auto offset = (TO_LINEAR ? unswizzled_offset : swizzled_offset); - offset > input.size()) { + offset >= input.size()) { // TODO(Rodrigo): This is an out of bounds access that should never happen. To - // avoid crashing the emulator, continue. + // avoid crashing the emulator, break. ASSERT_MSG(false, "offset {} exceeds input size {}!", offset, input.size()); - continue; + break; } u8* const dst = &output[TO_LINEAR ? swizzled_offset : unswizzled_offset]; diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index a2ab69cdd..63f368fe5 100755 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -317,6 +317,43 @@ void Config::ReadValues() { sdl2_config->GetInteger("ControlsGeneral", "touch_diameter_x", 15); Settings::values.touchscreen.diameter_y = sdl2_config->GetInteger("ControlsGeneral", "touch_diameter_y", 15); + + int num_touch_from_button_maps = + sdl2_config->GetInteger("ControlsGeneral", "touch_from_button_map", 0); + if (num_touch_from_button_maps > 0) { + for (int i = 0; i < num_touch_from_button_maps; ++i) { + Settings::TouchFromButtonMap map; + map.name = sdl2_config->Get("ControlsGeneral", + std::string("touch_from_button_maps_") + std::to_string(i) + + std::string("_name"), + "default"); + const int num_touch_maps = sdl2_config->GetInteger( + "ControlsGeneral", + std::string("touch_from_button_maps_") + std::to_string(i) + std::string("_count"), + 0); + map.buttons.reserve(num_touch_maps); + + for (int j = 0; j < num_touch_maps; ++j) { + std::string touch_mapping = + sdl2_config->Get("ControlsGeneral", + std::string("touch_from_button_maps_") + std::to_string(i) + + std::string("_bind_") + std::to_string(j), + ""); + map.buttons.emplace_back(std::move(touch_mapping)); + } + + Settings::values.touch_from_button_maps.emplace_back(std::move(map)); + } + } else { + Settings::values.touch_from_button_maps.emplace_back( + Settings::TouchFromButtonMap{"default", {}}); + num_touch_from_button_maps = 1; + } + Settings::values.use_touch_from_button = + sdl2_config->GetBoolean("ControlsGeneral", "use_touch_from_button", false); + Settings::values.touch_from_button_map_index = + std::clamp(Settings::values.touch_from_button_map_index, 0, num_touch_from_button_maps - 1); + Settings::values.udp_input_servers = sdl2_config->Get("Controls", "udp_input_address", InputCommon::CemuhookUDP::DEFAULT_SRV); diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index 4ce8e08e4..8ce2967ac 100755 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h @@ -7,7 +7,7 @@ namespace DefaultINI { const char* sdl2_config_file = R"( -[Controls] +[ControlsGeneral] # The input devices and parameters for each Switch native input # It should be in the format of "engine:[engine_name],[param1]:[value1],[param2]:[value2]..." # Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values @@ -86,6 +86,18 @@ motion_device= # - "min_x", "min_y", "max_x", "max_y": defines the udp device's touch screen coordinate system touch_device= +# Whether to enable or disable touch input from button +# 0 (default): Disabled, 1: Enabled +use_touch_from_button= + +# for mapping buttons to touch inputs. +#touch_from_button_map=1 +#touch_from_button_maps_0_name=default +#touch_from_button_maps_0_count=2 +#touch_from_button_maps_0_bind_0=foo +#touch_from_button_maps_0_bind_1=bar +# etc. + # Most desktop operating systems do not expose a way to poll the motion state of the controllers # so as a way around it, cemuhook created a udp client/server protocol to broadcast the data directly # from a controller device to the client program. Citra has a client that can connect and read diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp index 3c49a300b..a3c513e3a 100755 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp @@ -32,17 +32,17 @@ class SDLGLContext : public Core::Frontend::GraphicsContext { public: - explicit SDLGLContext() { - // create a hidden window to make the shared context against - window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 0, 0, - SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL); + explicit SDLGLContext(SDL_Window* window) : window(window) { context = SDL_GL_CreateContext(window); } ~SDLGLContext() { DoneCurrent(); SDL_GL_DeleteContext(context); - SDL_DestroyWindow(window); + } + + void SwapBuffers() override { + SDL_GL_SwapWindow(window); } void MakeCurrent() override { @@ -114,9 +114,6 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsyste exit(1); } - dummy_window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 0, 0, - SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL); - SetWindowIcon(); if (fullscreen) { @@ -159,5 +156,5 @@ EmuWindow_SDL2_GL::~EmuWindow_SDL2_GL() { } std::unique_ptr EmuWindow_SDL2_GL::CreateSharedContext() const { - return std::make_unique(); + return std::make_unique(render_window); } diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h index dba5c293c..9e694d985 100755 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h @@ -20,9 +20,6 @@ public: std::unique_ptr CreateSharedContext() const override; private: - /// Fake hidden window for the core context - SDL_Window* dummy_window{}; - /// Whether the GPU and driver supports the OpenGL extension required bool SupportsRequiredGLExtensions();