early-access version 4031

This commit is contained in:
pineappleEA 2023-12-22 03:37:42 +01:00
parent 98941608ba
commit 40960d220b
15 changed files with 224 additions and 134 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access yuzu emulator early access
============= =============
This is the source code for early-access 4030. This is the source code for early-access 4031.
## Legal Notice ## Legal Notice

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@ -196,42 +196,34 @@ Id Texture(EmitContext& ctx, IR::TextureInstInfo info, [[maybe_unused]] const IR
} }
Id TextureImage(EmitContext& ctx, IR::TextureInstInfo info, const IR::Value& index) { Id TextureImage(EmitContext& ctx, IR::TextureInstInfo info, const IR::Value& index) {
if (!index.IsImmediate() || index.U32() != 0) {
throw NotImplementedException("Indirect image indexing");
}
if (info.type == TextureType::Buffer) { if (info.type == TextureType::Buffer) {
const TextureBufferDefinition& def{ctx.texture_buffers.at(info.descriptor_index)}; const TextureBufferDefinition& def{ctx.texture_buffers.at(info.descriptor_index)};
if (def.count > 1) { if (def.count > 1) {
const Id buffer_pointer{ctx.OpAccessChain(def.pointer_type, def.id, ctx.Def(index))}; throw NotImplementedException("Indirect texture sample");
return ctx.OpLoad(ctx.image_buffer_type, buffer_pointer);
} else {
return ctx.OpLoad(ctx.image_buffer_type, def.id);
} }
return ctx.OpLoad(ctx.image_buffer_type, def.id);
} else { } else {
const TextureDefinition& def{ctx.textures.at(info.descriptor_index)}; const TextureDefinition& def{ctx.textures.at(info.descriptor_index)};
if (def.count > 1) { if (def.count > 1) {
const Id texture_pointer{ctx.OpAccessChain(def.pointer_type, def.id, ctx.Def(index))}; throw NotImplementedException("Indirect texture sample");
return ctx.OpImage(def.image_type, ctx.OpLoad(def.sampled_type, texture_pointer));
} else {
return ctx.OpImage(def.image_type, ctx.OpLoad(def.sampled_type, def.id));
} }
return ctx.OpImage(def.image_type, ctx.OpLoad(def.sampled_type, def.id));
} }
} }
Id Image(EmitContext& ctx, const IR::Value& index, IR::TextureInstInfo info) { std::pair<Id, bool> Image(EmitContext& ctx, const IR::Value& index, IR::TextureInstInfo info) {
if (!index.IsImmediate() || index.U32() != 0) {
throw NotImplementedException("Indirect image indexing");
}
if (info.type == TextureType::Buffer) { if (info.type == TextureType::Buffer) {
const ImageBufferDefinition def{ctx.image_buffers.at(info.descriptor_index)}; const ImageBufferDefinition def{ctx.image_buffers.at(info.descriptor_index)};
if (def.count > 1) { return {ctx.OpLoad(def.image_type, def.id), def.is_integer};
const Id image_pointer{ctx.OpAccessChain(def.pointer_type, def.id, ctx.Def(index))};
return ctx.OpLoad(def.image_type, image_pointer);
} else {
return ctx.OpLoad(def.image_type, def.id);
}
} else { } else {
const ImageDefinition def{ctx.images.at(info.descriptor_index)}; const ImageDefinition def{ctx.images.at(info.descriptor_index)};
if (def.count > 1) { return {ctx.OpLoad(def.image_type, def.id), def.is_integer};
const Id image_pointer{ctx.OpAccessChain(def.pointer_type, def.id, ctx.Def(index))};
return ctx.OpLoad(def.image_type, image_pointer);
} else {
return ctx.OpLoad(def.image_type, def.id);
}
} }
} }
@ -574,13 +566,23 @@ Id EmitImageRead(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id co
LOG_WARNING(Shader_SPIRV, "Typeless image read not supported by host"); LOG_WARNING(Shader_SPIRV, "Typeless image read not supported by host");
return ctx.ConstantNull(ctx.U32[4]); return ctx.ConstantNull(ctx.U32[4]);
} }
return Emit(&EmitContext::OpImageSparseRead, &EmitContext::OpImageRead, ctx, inst, ctx.U32[4], const auto [image, is_integer] = Image(ctx, index, info);
Image(ctx, index, info), coords, std::nullopt, std::span<const Id>{}); const Id result_type{is_integer ? ctx.U32[4] : ctx.F32[4]};
Id color{Emit(&EmitContext::OpImageSparseRead, &EmitContext::OpImageRead, ctx, inst,
result_type, image, coords, std::nullopt, std::span<const Id>{})};
if (!is_integer) {
color = ctx.OpBitcast(ctx.U32[4], color);
}
return color;
} }
void EmitImageWrite(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id color) { void EmitImageWrite(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id color) {
const auto info{inst->Flags<IR::TextureInstInfo>()}; const auto info{inst->Flags<IR::TextureInstInfo>()};
ctx.OpImageWrite(Image(ctx, index, info), coords, color); const auto [image, is_integer] = Image(ctx, index, info);
if (!is_integer) {
color = ctx.OpBitcast(ctx.F32[4], color);
}
ctx.OpImageWrite(image, coords, color);
} }
Id EmitIsTextureScaled(EmitContext& ctx, const IR::Value& index) { Id EmitIsTextureScaled(EmitContext& ctx, const IR::Value& index) {

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@ -7,22 +7,14 @@
namespace Shader::Backend::SPIRV { namespace Shader::Backend::SPIRV {
namespace { namespace {
Id ImagePointer(EmitContext& ctx, const IR::Value& index, IR::TextureInstInfo info) { Id Image(EmitContext& ctx, IR::TextureInstInfo info) {
if (info.type == TextureType::Buffer) { if (info.type == TextureType::Buffer) {
const ImageBufferDefinition def{ctx.image_buffers.at(info.descriptor_index)}; const ImageBufferDefinition def{ctx.image_buffers.at(info.descriptor_index)};
if (def.count > 1) {
return ctx.OpAccessChain(def.pointer_type, def.id, ctx.Def(index));
} else {
return def.id; return def.id;
}
} else { } else {
const ImageDefinition def{ctx.images.at(info.descriptor_index)}; const ImageDefinition def{ctx.images.at(info.descriptor_index)};
if (def.count > 1) {
return ctx.OpAccessChain(def.pointer_type, def.id, ctx.Def(index));
} else {
return def.id; return def.id;
} }
}
} }
std::pair<Id, Id> AtomicArgs(EmitContext& ctx) { std::pair<Id, Id> AtomicArgs(EmitContext& ctx) {
@ -33,12 +25,15 @@ std::pair<Id, Id> AtomicArgs(EmitContext& ctx) {
Id ImageAtomicU32(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id value, Id ImageAtomicU32(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id value,
Id (Sirit::Module::*atomic_func)(Id, Id, Id, Id, Id)) { Id (Sirit::Module::*atomic_func)(Id, Id, Id, Id, Id)) {
if (!index.IsImmediate() || index.U32() != 0) {
// TODO: handle layers
throw NotImplementedException("Image indexing");
}
const auto info{inst->Flags<IR::TextureInstInfo>()}; const auto info{inst->Flags<IR::TextureInstInfo>()};
const Id image_pointer{ImagePointer(ctx, index, info)}; const Id image{Image(ctx, info)};
const Id texel_pointer{ const Id pointer{ctx.OpImageTexelPointer(ctx.image_u32, image, coords, ctx.Const(0U))};
ctx.OpImageTexelPointer(ctx.image_u32, image_pointer, coords, ctx.Const(0U))};
const auto [scope, semantics]{AtomicArgs(ctx)}; const auto [scope, semantics]{AtomicArgs(ctx)};
return (ctx.*atomic_func)(ctx.U32[1], texel_pointer, scope, semantics, value); return (ctx.*atomic_func)(ctx.U32[1], pointer, scope, semantics, value);
} }
} // Anonymous namespace } // Anonymous namespace

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@ -74,28 +74,19 @@ spv::ImageFormat GetImageFormat(ImageFormat format) {
throw InvalidArgument("Invalid image format {}", format); throw InvalidArgument("Invalid image format {}", format);
} }
Id GetImageSampledType(EmitContext& ctx, const ImageDescriptor& desc) { Id ImageType(EmitContext& ctx, const ImageDescriptor& desc, Id sampled_type) {
if (desc.is_float) {
return ctx.F32[1];
} else {
return ctx.U32[1];
}
}
Id ImageType(EmitContext& ctx, const ImageDescriptor& desc) {
const spv::ImageFormat format{GetImageFormat(desc.format)}; const spv::ImageFormat format{GetImageFormat(desc.format)};
const Id type{GetImageSampledType(ctx, desc)};
switch (desc.type) { switch (desc.type) {
case TextureType::Color1D: case TextureType::Color1D:
return ctx.TypeImage(type, spv::Dim::Dim1D, false, false, false, 2, format); return ctx.TypeImage(sampled_type, spv::Dim::Dim1D, false, false, false, 2, format);
case TextureType::ColorArray1D: case TextureType::ColorArray1D:
return ctx.TypeImage(type, spv::Dim::Dim1D, false, true, false, 2, format); return ctx.TypeImage(sampled_type, spv::Dim::Dim1D, false, true, false, 2, format);
case TextureType::Color2D: case TextureType::Color2D:
return ctx.TypeImage(type, spv::Dim::Dim2D, false, false, false, 2, format); return ctx.TypeImage(sampled_type, spv::Dim::Dim2D, false, false, false, 2, format);
case TextureType::ColorArray2D: case TextureType::ColorArray2D:
return ctx.TypeImage(type, spv::Dim::Dim2D, false, true, false, 2, format); return ctx.TypeImage(sampled_type, spv::Dim::Dim2D, false, true, false, 2, format);
case TextureType::Color3D: case TextureType::Color3D:
return ctx.TypeImage(type, spv::Dim::Dim3D, false, false, false, 2, format); return ctx.TypeImage(sampled_type, spv::Dim::Dim3D, false, false, false, 2, format);
case TextureType::Buffer: case TextureType::Buffer:
throw NotImplementedException("Image buffer"); throw NotImplementedException("Image buffer");
default: default:
@ -1253,20 +1244,18 @@ void EmitContext::DefineTextureBuffers(const Info& info, u32& binding) {
const spv::ImageFormat format{spv::ImageFormat::Unknown}; const spv::ImageFormat format{spv::ImageFormat::Unknown};
image_buffer_type = TypeImage(F32[1], spv::Dim::Buffer, 0U, false, false, 1, format); image_buffer_type = TypeImage(F32[1], spv::Dim::Buffer, 0U, false, false, 1, format);
const Id pointer_type{TypePointer(spv::StorageClass::UniformConstant, image_buffer_type)}; const Id type{TypePointer(spv::StorageClass::UniformConstant, image_buffer_type)};
texture_buffers.reserve(info.texture_buffer_descriptors.size()); texture_buffers.reserve(info.texture_buffer_descriptors.size());
for (const TextureBufferDescriptor& desc : info.texture_buffer_descriptors) { for (const TextureBufferDescriptor& desc : info.texture_buffer_descriptors) {
if (desc.count != 1) { if (desc.count != 1) {
LOG_WARNING(Shader_SPIRV, "Array of texture buffers"); throw NotImplementedException("Array of texture buffers");
} }
const Id desc_type{DescType(*this, image_buffer_type, pointer_type, desc.count)}; const Id id{AddGlobalVariable(type, spv::StorageClass::UniformConstant)};
const Id id{AddGlobalVariable(desc_type, spv::StorageClass::UniformConstant)};
Decorate(id, spv::Decoration::Binding, binding); Decorate(id, spv::Decoration::Binding, binding);
Decorate(id, spv::Decoration::DescriptorSet, 0U); Decorate(id, spv::Decoration::DescriptorSet, 0U);
Name(id, NameOf(stage, desc, "texbuf")); Name(id, NameOf(stage, desc, "texbuf"));
texture_buffers.push_back({ texture_buffers.push_back({
.id = id, .id = id,
.pointer_type = pointer_type,
.count = desc.count, .count = desc.count,
}); });
if (profile.supported_spirv >= 0x00010400) { if (profile.supported_spirv >= 0x00010400) {
@ -1280,10 +1269,12 @@ void EmitContext::DefineImageBuffers(const Info& info, u32& binding) {
image_buffers.reserve(info.image_buffer_descriptors.size()); image_buffers.reserve(info.image_buffer_descriptors.size());
for (const ImageBufferDescriptor& desc : info.image_buffer_descriptors) { for (const ImageBufferDescriptor& desc : info.image_buffer_descriptors) {
if (desc.count != 1) { if (desc.count != 1) {
LOG_WARNING(Shader_SPIRV, "Array of image buffers"); throw NotImplementedException("Array of image buffers");
} }
const spv::ImageFormat format{GetImageFormat(desc.format)}; const spv::ImageFormat format{GetImageFormat(desc.format)};
const Id image_type{TypeImage(U32[1], spv::Dim::Buffer, false, false, false, 2, format)}; const Id sampled_type{desc.is_integer ? U32[1] : F32[1]};
const Id image_type{
TypeImage(sampled_type, spv::Dim::Buffer, false, false, false, 2, format)};
const Id pointer_type{TypePointer(spv::StorageClass::UniformConstant, image_type)}; const Id pointer_type{TypePointer(spv::StorageClass::UniformConstant, image_type)};
const Id id{AddGlobalVariable(pointer_type, spv::StorageClass::UniformConstant)}; const Id id{AddGlobalVariable(pointer_type, spv::StorageClass::UniformConstant)};
Decorate(id, spv::Decoration::Binding, binding); Decorate(id, spv::Decoration::Binding, binding);
@ -1292,8 +1283,8 @@ void EmitContext::DefineImageBuffers(const Info& info, u32& binding) {
image_buffers.push_back({ image_buffers.push_back({
.id = id, .id = id,
.image_type = image_type, .image_type = image_type,
.pointer_type = pointer_type,
.count = desc.count, .count = desc.count,
.is_integer = desc.is_integer,
}); });
if (profile.supported_spirv >= 0x00010400) { if (profile.supported_spirv >= 0x00010400) {
interfaces.push_back(id); interfaces.push_back(id);
@ -1336,20 +1327,20 @@ void EmitContext::DefineImages(const Info& info, u32& binding, u32& scaling_inde
images.reserve(info.image_descriptors.size()); images.reserve(info.image_descriptors.size());
for (const ImageDescriptor& desc : info.image_descriptors) { for (const ImageDescriptor& desc : info.image_descriptors) {
if (desc.count != 1) { if (desc.count != 1) {
LOG_WARNING(Shader_SPIRV, "Array of images"); throw NotImplementedException("Array of images");
} }
const Id image_type{ImageType(*this, desc)}; const Id sampled_type{desc.is_integer ? U32[1] : F32[1]};
const Id image_type{ImageType(*this, desc, sampled_type)};
const Id pointer_type{TypePointer(spv::StorageClass::UniformConstant, image_type)}; const Id pointer_type{TypePointer(spv::StorageClass::UniformConstant, image_type)};
const Id desc_type{DescType(*this, image_type, pointer_type, desc.count)}; const Id id{AddGlobalVariable(pointer_type, spv::StorageClass::UniformConstant)};
const Id id{AddGlobalVariable(desc_type, spv::StorageClass::UniformConstant)};
Decorate(id, spv::Decoration::Binding, binding); Decorate(id, spv::Decoration::Binding, binding);
Decorate(id, spv::Decoration::DescriptorSet, 0U); Decorate(id, spv::Decoration::DescriptorSet, 0U);
Name(id, NameOf(stage, desc, "img")); Name(id, NameOf(stage, desc, "img"));
images.push_back({ images.push_back({
.id = id, .id = id,
.image_type = image_type, .image_type = image_type,
.pointer_type = pointer_type,
.count = desc.count, .count = desc.count,
.is_integer = desc.is_integer,
}); });
if (profile.supported_spirv >= 0x00010400) { if (profile.supported_spirv >= 0x00010400) {
interfaces.push_back(id); interfaces.push_back(id);

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@ -40,22 +40,21 @@ struct TextureDefinition {
struct TextureBufferDefinition { struct TextureBufferDefinition {
Id id; Id id;
Id pointer_type;
u32 count; u32 count;
}; };
struct ImageBufferDefinition { struct ImageBufferDefinition {
Id id; Id id;
Id image_type; Id image_type;
Id pointer_type;
u32 count; u32 count;
bool is_integer;
}; };
struct ImageDefinition { struct ImageDefinition {
Id id; Id id;
Id image_type; Id image_type;
Id pointer_type;
u32 count; u32 count;
bool is_integer;
}; };
struct UniformDefinitions { struct UniformDefinitions {

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@ -24,6 +24,8 @@ public:
[[nodiscard]] virtual TexturePixelFormat ReadTexturePixelFormat(u32 raw_handle) = 0; [[nodiscard]] virtual TexturePixelFormat ReadTexturePixelFormat(u32 raw_handle) = 0;
[[nodiscard]] virtual bool IsTexturePixelFormatInteger(u32 raw_handle) = 0;
[[nodiscard]] virtual u32 ReadViewportTransformState() = 0; [[nodiscard]] virtual u32 ReadViewportTransformState() = 0;
[[nodiscard]] virtual u32 TextureBoundBuffer() const = 0; [[nodiscard]] virtual u32 TextureBoundBuffer() const = 0;

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@ -512,7 +512,7 @@ OPCODE(ImageQueryDimensions, U32x4, Opaq
OPCODE(ImageQueryLod, F32x4, Opaque, Opaque, ) OPCODE(ImageQueryLod, F32x4, Opaque, Opaque, )
OPCODE(ImageGradient, F32x4, Opaque, Opaque, Opaque, Opaque, Opaque, ) OPCODE(ImageGradient, F32x4, Opaque, Opaque, Opaque, Opaque, Opaque, )
OPCODE(ImageRead, U32x4, Opaque, Opaque, ) OPCODE(ImageRead, U32x4, Opaque, Opaque, )
OPCODE(ImageWrite, Void, Opaque, Opaque, Opaque, ) OPCODE(ImageWrite, Void, Opaque, Opaque, U32x4, )
OPCODE(IsTextureScaled, U1, U32, ) OPCODE(IsTextureScaled, U1, U32, )
OPCODE(IsImageScaled, U1, U32, ) OPCODE(IsImageScaled, U1, U32, )

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@ -21,8 +21,6 @@ struct HostTranslateInfo {
///< passthrough shaders ///< passthrough shaders
bool support_conditional_barrier{}; ///< True when the device supports barriers in conditional bool support_conditional_barrier{}; ///< True when the device supports barriers in conditional
///< control flow ///< control flow
bool support_ufloat_write_as_uint{}; ///< True when the device supports writing float images
///< as bitcasts to uint
}; };
} // namespace Shader } // namespace Shader

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@ -815,6 +815,15 @@ bool FindGradient3DDerivatives(std::array<IR::Value, 3>& results, IR::Value coor
return true; return true;
} }
void ConvertDerivatives(std::array<IR::Value, 3>& results, IR::IREmitter& ir) {
for (size_t i = 0; i < 3; i++) {
if (results[i].Type() == IR::Type::U32) {
results[i] = results[i].IsImmediate() ? ir.Imm32(Common::BitCast<f32>(results[i].U32()))
: ir.BitCast<IR::F32>(IR::U32(results[i]));
}
}
}
void FoldImageSampleImplicitLod(IR::Block& block, IR::Inst& inst) { void FoldImageSampleImplicitLod(IR::Block& block, IR::Inst& inst) {
IR::TextureInstInfo info = inst.Flags<IR::TextureInstInfo>(); IR::TextureInstInfo info = inst.Flags<IR::TextureInstInfo>();
auto orig_opcode = inst.GetOpcode(); auto orig_opcode = inst.GetOpcode();
@ -831,12 +840,14 @@ void FoldImageSampleImplicitLod(IR::Block& block, IR::Inst& inst) {
if (!offset.IsImmediate()) { if (!offset.IsImmediate()) {
return; return;
} }
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
IR::Inst* const inst2 = coords.InstRecursive(); IR::Inst* const inst2 = coords.InstRecursive();
std::array<std::array<IR::Value, 3>, 3> results_matrix; std::array<std::array<IR::Value, 3>, 3> results_matrix;
for (size_t i = 0; i < 3; i++) { for (size_t i = 0; i < 3; i++) {
if (!FindGradient3DDerivatives(results_matrix[i], inst2->Arg(i).Resolve())) { if (!FindGradient3DDerivatives(results_matrix[i], inst2->Arg(i).Resolve())) {
return; return;
} }
ConvertDerivatives(results_matrix[i], ir);
} }
IR::F32 lod_clamp{}; IR::F32 lod_clamp{};
if (info.has_lod_clamp != 0) { if (info.has_lod_clamp != 0) {
@ -846,7 +857,6 @@ void FoldImageSampleImplicitLod(IR::Block& block, IR::Inst& inst) {
lod_clamp = IR::F32{bias_lc}; lod_clamp = IR::F32{bias_lc};
} }
} }
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
IR::Value new_coords = IR::Value new_coords =
ir.CompositeConstruct(results_matrix[0][0], results_matrix[1][0], results_matrix[2][0]); ir.CompositeConstruct(results_matrix[0][0], results_matrix[1][0], results_matrix[2][0]);
IR::Value derivatives_1 = ir.CompositeConstruct(results_matrix[0][1], results_matrix[0][2], IR::Value derivatives_1 = ir.CompositeConstruct(results_matrix[0][1], results_matrix[0][2],

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@ -372,8 +372,8 @@ TexturePixelFormat ReadTexturePixelFormat(Environment& env, const ConstBufferAdd
return env.ReadTexturePixelFormat(GetTextureHandle(env, cbuf)); return env.ReadTexturePixelFormat(GetTextureHandle(env, cbuf));
} }
bool TexturePixelFormatIsFloat(Environment& env, const ConstBufferAddr& cbuf) { bool IsTexturePixelFormatInteger(Environment& env, const ConstBufferAddr& cbuf) {
return ReadTexturePixelFormat(env, cbuf) == TexturePixelFormat::B10G11R11_FLOAT; return env.IsTexturePixelFormatInteger(GetTextureHandle(env, cbuf));
} }
class Descriptors { class Descriptors {
@ -407,6 +407,7 @@ public:
})}; })};
image_buffer_descriptors[index].is_written |= desc.is_written; image_buffer_descriptors[index].is_written |= desc.is_written;
image_buffer_descriptors[index].is_read |= desc.is_read; image_buffer_descriptors[index].is_read |= desc.is_read;
image_buffer_descriptors[index].is_integer |= desc.is_integer;
return index; return index;
} }
@ -432,11 +433,11 @@ public:
return desc.type == existing.type && desc.format == existing.format && return desc.type == existing.type && desc.format == existing.format &&
desc.cbuf_index == existing.cbuf_index && desc.cbuf_index == existing.cbuf_index &&
desc.cbuf_offset == existing.cbuf_offset && desc.count == existing.count && desc.cbuf_offset == existing.cbuf_offset && desc.count == existing.count &&
desc.size_shift == existing.size_shift && desc.is_float == existing.is_float; desc.size_shift == existing.size_shift;
})}; })};
// TODO: handle is_float?
image_descriptors[index].is_written |= desc.is_written; image_descriptors[index].is_written |= desc.is_written;
image_descriptors[index].is_read |= desc.is_read; image_descriptors[index].is_read |= desc.is_read;
image_descriptors[index].is_integer |= desc.is_integer;
return index; return index;
} }
@ -474,6 +475,20 @@ void PatchImageSampleImplicitLod(IR::Block& block, IR::Inst& inst) {
ir.FPRecip(ir.ConvertUToF(32, 32, ir.CompositeExtract(texture_size, 1)))))); ir.FPRecip(ir.ConvertUToF(32, 32, ir.CompositeExtract(texture_size, 1))))));
} }
bool IsPixelFormatSNorm(TexturePixelFormat pixel_format) {
switch (pixel_format) {
case TexturePixelFormat::A8B8G8R8_SNORM:
case TexturePixelFormat::R8G8_SNORM:
case TexturePixelFormat::R8_SNORM:
case TexturePixelFormat::R16G16B16A16_SNORM:
case TexturePixelFormat::R16G16_SNORM:
case TexturePixelFormat::R16_SNORM:
return true;
default:
return false;
}
}
void PatchTexelFetch(IR::Block& block, IR::Inst& inst, TexturePixelFormat pixel_format) { void PatchTexelFetch(IR::Block& block, IR::Inst& inst, TexturePixelFormat pixel_format) {
const auto it{IR::Block::InstructionList::s_iterator_to(inst)}; const auto it{IR::Block::InstructionList::s_iterator_to(inst)};
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
@ -505,19 +520,6 @@ void PatchTexelFetch(IR::Block& block, IR::Inst& inst, TexturePixelFormat pixel_
ir.FPMul(ir.ConvertSToF(32, 32, ir.BitCast<IR::U32>(w)), max_value)); ir.FPMul(ir.ConvertSToF(32, 32, ir.BitCast<IR::U32>(w)), max_value));
inst.ReplaceUsesWith(converted); inst.ReplaceUsesWith(converted);
} }
void PatchSmallFloatImageWrite(IR::Block& block, IR::Inst& inst) {
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
const IR::Value old_value{inst.Arg(2)};
const IR::F32 x(ir.BitCast<IR::F32>(IR::U32(ir.CompositeExtract(old_value, 0))));
const IR::F32 y(ir.BitCast<IR::F32>(IR::U32(ir.CompositeExtract(old_value, 1))));
const IR::F32 z(ir.BitCast<IR::F32>(IR::U32(ir.CompositeExtract(old_value, 2))));
const IR::F32 w(ir.BitCast<IR::F32>(IR::U32(ir.CompositeExtract(old_value, 3))));
const IR::Value converted = ir.CompositeConstruct(x, y, z, w);
inst.SetArg(2, converted);
}
} // Anonymous namespace } // Anonymous namespace
void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo& host_info) { void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo& host_info) {
@ -549,9 +551,6 @@ void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo
inst->ReplaceOpcode(IndexedInstruction(*inst)); inst->ReplaceOpcode(IndexedInstruction(*inst));
const auto& cbuf{texture_inst.cbuf}; const auto& cbuf{texture_inst.cbuf};
const bool is_float_write{!host_info.support_ufloat_write_as_uint &&
inst->GetOpcode() == IR::Opcode::ImageWrite &&
TexturePixelFormatIsFloat(env, cbuf)};
auto flags{inst->Flags<IR::TextureInstInfo>()}; auto flags{inst->Flags<IR::TextureInstInfo>()};
bool is_multisample{false}; bool is_multisample{false};
switch (inst->GetOpcode()) { switch (inst->GetOpcode()) {
@ -608,11 +607,13 @@ void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo
} }
const bool is_written{inst->GetOpcode() != IR::Opcode::ImageRead}; const bool is_written{inst->GetOpcode() != IR::Opcode::ImageRead};
const bool is_read{inst->GetOpcode() != IR::Opcode::ImageWrite}; const bool is_read{inst->GetOpcode() != IR::Opcode::ImageWrite};
const bool is_integer{IsTexturePixelFormatInteger(env, cbuf)};
if (flags.type == TextureType::Buffer) { if (flags.type == TextureType::Buffer) {
index = descriptors.Add(ImageBufferDescriptor{ index = descriptors.Add(ImageBufferDescriptor{
.format = flags.image_format, .format = flags.image_format,
.is_written = is_written, .is_written = is_written,
.is_read = is_read, .is_read = is_read,
.is_integer = is_integer,
.cbuf_index = cbuf.index, .cbuf_index = cbuf.index,
.cbuf_offset = cbuf.offset, .cbuf_offset = cbuf.offset,
.count = cbuf.count, .count = cbuf.count,
@ -624,7 +625,7 @@ void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo
.format = flags.image_format, .format = flags.image_format,
.is_written = is_written, .is_written = is_written,
.is_read = is_read, .is_read = is_read,
.is_float = is_float_write, .is_integer = is_integer,
.cbuf_index = cbuf.index, .cbuf_index = cbuf.index,
.cbuf_offset = cbuf.offset, .cbuf_offset = cbuf.offset,
.count = cbuf.count, .count = cbuf.count,
@ -680,14 +681,10 @@ void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo
if (!host_info.support_snorm_render_buffer && inst->GetOpcode() == IR::Opcode::ImageFetch && if (!host_info.support_snorm_render_buffer && inst->GetOpcode() == IR::Opcode::ImageFetch &&
flags.type == TextureType::Buffer) { flags.type == TextureType::Buffer) {
const auto pixel_format = ReadTexturePixelFormat(env, cbuf); const auto pixel_format = ReadTexturePixelFormat(env, cbuf);
if (pixel_format != TexturePixelFormat::OTHER) { if (IsPixelFormatSNorm(pixel_format)) {
PatchTexelFetch(*texture_inst.block, *texture_inst.inst, pixel_format); PatchTexelFetch(*texture_inst.block, *texture_inst.inst, pixel_format);
} }
} }
if (is_float_write) {
PatchSmallFloatImageWrite(*texture_inst.block, *inst);
}
} }
} }

View file

@ -35,15 +35,109 @@ enum class TextureType : u32 {
}; };
constexpr u32 NUM_TEXTURE_TYPES = 9; constexpr u32 NUM_TEXTURE_TYPES = 9;
enum class TexturePixelFormat : u32 { enum class TexturePixelFormat {
A8B8G8R8_UNORM,
A8B8G8R8_SNORM, A8B8G8R8_SNORM,
A8B8G8R8_SINT,
A8B8G8R8_UINT,
R5G6B5_UNORM,
B5G6R5_UNORM,
A1R5G5B5_UNORM,
A2B10G10R10_UNORM,
A2B10G10R10_UINT,
A2R10G10B10_UNORM,
A1B5G5R5_UNORM,
A5B5G5R1_UNORM,
R8_UNORM,
R8_SNORM, R8_SNORM,
R8G8_SNORM, R8_SINT,
R8_UINT,
R16G16B16A16_FLOAT,
R16G16B16A16_UNORM,
R16G16B16A16_SNORM, R16G16B16A16_SNORM,
R16G16_SNORM, R16G16B16A16_SINT,
R16_SNORM, R16G16B16A16_UINT,
B10G11R11_FLOAT, B10G11R11_FLOAT,
OTHER R32G32B32A32_UINT,
BC1_RGBA_UNORM,
BC2_UNORM,
BC3_UNORM,
BC4_UNORM,
BC4_SNORM,
BC5_UNORM,
BC5_SNORM,
BC7_UNORM,
BC6H_UFLOAT,
BC6H_SFLOAT,
ASTC_2D_4X4_UNORM,
B8G8R8A8_UNORM,
R32G32B32A32_FLOAT,
R32G32B32A32_SINT,
R32G32_FLOAT,
R32G32_SINT,
R32_FLOAT,
R16_FLOAT,
R16_UNORM,
R16_SNORM,
R16_UINT,
R16_SINT,
R16G16_UNORM,
R16G16_FLOAT,
R16G16_UINT,
R16G16_SINT,
R16G16_SNORM,
R32G32B32_FLOAT,
A8B8G8R8_SRGB,
R8G8_UNORM,
R8G8_SNORM,
R8G8_SINT,
R8G8_UINT,
R32G32_UINT,
R16G16B16X16_FLOAT,
R32_UINT,
R32_SINT,
ASTC_2D_8X8_UNORM,
ASTC_2D_8X5_UNORM,
ASTC_2D_5X4_UNORM,
B8G8R8A8_SRGB,
BC1_RGBA_SRGB,
BC2_SRGB,
BC3_SRGB,
BC7_SRGB,
A4B4G4R4_UNORM,
G4R4_UNORM,
ASTC_2D_4X4_SRGB,
ASTC_2D_8X8_SRGB,
ASTC_2D_8X5_SRGB,
ASTC_2D_5X4_SRGB,
ASTC_2D_5X5_UNORM,
ASTC_2D_5X5_SRGB,
ASTC_2D_10X8_UNORM,
ASTC_2D_10X8_SRGB,
ASTC_2D_6X6_UNORM,
ASTC_2D_6X6_SRGB,
ASTC_2D_10X6_UNORM,
ASTC_2D_10X6_SRGB,
ASTC_2D_10X5_UNORM,
ASTC_2D_10X5_SRGB,
ASTC_2D_10X10_UNORM,
ASTC_2D_10X10_SRGB,
ASTC_2D_12X10_UNORM,
ASTC_2D_12X10_SRGB,
ASTC_2D_12X12_UNORM,
ASTC_2D_12X12_SRGB,
ASTC_2D_8X6_UNORM,
ASTC_2D_8X6_SRGB,
ASTC_2D_6X5_UNORM,
ASTC_2D_6X5_SRGB,
E5B9G9R9_FLOAT,
D32_FLOAT,
D16_UNORM,
X8_D24_UNORM,
S8_UINT,
D24_UNORM_S8_UINT,
S8_UINT_D24_UNORM,
D32_FLOAT_S8_UINT,
}; };
enum class ImageFormat : u32 { enum class ImageFormat : u32 {
@ -98,6 +192,7 @@ struct ImageBufferDescriptor {
ImageFormat format; ImageFormat format;
bool is_written; bool is_written;
bool is_read; bool is_read;
bool is_integer;
u32 cbuf_index; u32 cbuf_index;
u32 cbuf_offset; u32 cbuf_offset;
u32 count; u32 count;
@ -130,7 +225,7 @@ struct ImageDescriptor {
ImageFormat format; ImageFormat format;
bool is_written; bool is_written;
bool is_read; bool is_read;
bool is_float; bool is_integer;
u32 cbuf_index; u32 cbuf_index;
u32 cbuf_offset; u32 cbuf_offset;
u32 count; u32 count;

View file

@ -51,7 +51,7 @@ using VideoCommon::LoadPipelines;
using VideoCommon::SerializePipeline; using VideoCommon::SerializePipeline;
using Context = ShaderContext::Context; using Context = ShaderContext::Context;
constexpr u32 CACHE_VERSION = 9; constexpr u32 CACHE_VERSION = 10;
template <typename Container> template <typename Container>
auto MakeSpan(Container& container) { auto MakeSpan(Container& container) {
@ -245,7 +245,6 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
.min_ssbo_alignment = static_cast<u32>(device.GetShaderStorageBufferAlignment()), .min_ssbo_alignment = static_cast<u32>(device.GetShaderStorageBufferAlignment()),
.support_geometry_shader_passthrough = device.HasGeometryShaderPassthrough(), .support_geometry_shader_passthrough = device.HasGeometryShaderPassthrough(),
.support_conditional_barrier = device.SupportsConditionalBarriers(), .support_conditional_barrier = device.SupportsConditionalBarriers(),
.support_ufloat_write_as_uint = true,
} { } {
if (use_asynchronous_shaders) { if (use_asynchronous_shaders) {
workers = CreateWorkers(); workers = CreateWorkers();

View file

@ -54,7 +54,7 @@ using VideoCommon::FileEnvironment;
using VideoCommon::GenericEnvironment; using VideoCommon::GenericEnvironment;
using VideoCommon::GraphicsEnvironment; using VideoCommon::GraphicsEnvironment;
constexpr u32 CACHE_VERSION = 10; constexpr u32 CACHE_VERSION = 11;
constexpr std::array<char, 8> VULKAN_CACHE_MAGIC_NUMBER{'y', 'u', 'z', 'u', 'v', 'k', 'c', 'h'}; constexpr std::array<char, 8> VULKAN_CACHE_MAGIC_NUMBER{'y', 'u', 'z', 'u', 'v', 'k', 'c', 'h'};
template <typename Container> template <typename Container>
@ -388,9 +388,6 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
.min_ssbo_alignment = static_cast<u32>(device.GetStorageBufferAlignment()), .min_ssbo_alignment = static_cast<u32>(device.GetStorageBufferAlignment()),
.support_geometry_shader_passthrough = device.IsNvGeometryShaderPassthroughSupported(), .support_geometry_shader_passthrough = device.IsNvGeometryShaderPassthroughSupported(),
.support_conditional_barrier = device.SupportsConditionalBarriers(), .support_conditional_barrier = device.SupportsConditionalBarriers(),
.support_ufloat_write_as_uint = driver_id != VK_DRIVER_ID_QUALCOMM_PROPRIETARY &&
driver_id != VK_DRIVER_ID_MESA_TURNIP &&
driver_id != VK_DRIVER_ID_ARM_PROPRIETARY,
}; };
if (device.GetMaxVertexInputAttributes() < Maxwell::NumVertexAttributes) { if (device.GetMaxVertexInputAttributes() < Maxwell::NumVertexAttributes) {

View file

@ -62,25 +62,9 @@ static Shader::TextureType ConvertTextureType(const Tegra::Texture::TICEntry& en
} }
static Shader::TexturePixelFormat ConvertTexturePixelFormat(const Tegra::Texture::TICEntry& entry) { static Shader::TexturePixelFormat ConvertTexturePixelFormat(const Tegra::Texture::TICEntry& entry) {
switch (PixelFormatFromTextureInfo(entry.format, entry.r_type, entry.g_type, entry.b_type, return static_cast<Shader::TexturePixelFormat>(
entry.a_type, entry.srgb_conversion)) { PixelFormatFromTextureInfo(entry.format, entry.r_type, entry.g_type, entry.b_type,
case VideoCore::Surface::PixelFormat::A8B8G8R8_SNORM: entry.a_type, entry.srgb_conversion));
return Shader::TexturePixelFormat::A8B8G8R8_SNORM;
case VideoCore::Surface::PixelFormat::R8_SNORM:
return Shader::TexturePixelFormat::R8_SNORM;
case VideoCore::Surface::PixelFormat::R8G8_SNORM:
return Shader::TexturePixelFormat::R8G8_SNORM;
case VideoCore::Surface::PixelFormat::R16G16B16A16_SNORM:
return Shader::TexturePixelFormat::R16G16B16A16_SNORM;
case VideoCore::Surface::PixelFormat::R16G16_SNORM:
return Shader::TexturePixelFormat::R16G16_SNORM;
case VideoCore::Surface::PixelFormat::R16_SNORM:
return Shader::TexturePixelFormat::R16_SNORM;
case VideoCore::Surface::PixelFormat::B10G11R11_FLOAT:
return Shader::TexturePixelFormat::B10G11R11_FLOAT;
default:
return Shader::TexturePixelFormat::OTHER;
}
} }
static std::string_view StageToPrefix(Shader::Stage stage) { static std::string_view StageToPrefix(Shader::Stage stage) {
@ -400,6 +384,11 @@ Shader::TexturePixelFormat GraphicsEnvironment::ReadTexturePixelFormat(u32 handl
return result; return result;
} }
bool GraphicsEnvironment::IsTexturePixelFormatInteger(u32 handle) {
return VideoCore::Surface::IsPixelFormatInteger(
static_cast<VideoCore::Surface::PixelFormat>(ReadTexturePixelFormat(handle)));
}
u32 GraphicsEnvironment::ReadViewportTransformState() { u32 GraphicsEnvironment::ReadViewportTransformState() {
const auto& regs{maxwell3d->regs}; const auto& regs{maxwell3d->regs};
viewport_transform_state = regs.viewport_scale_offset_enabled; viewport_transform_state = regs.viewport_scale_offset_enabled;
@ -450,6 +439,11 @@ Shader::TexturePixelFormat ComputeEnvironment::ReadTexturePixelFormat(u32 handle
return result; return result;
} }
bool ComputeEnvironment::IsTexturePixelFormatInteger(u32 handle) {
return VideoCore::Surface::IsPixelFormatInteger(
static_cast<VideoCore::Surface::PixelFormat>(ReadTexturePixelFormat(handle)));
}
u32 ComputeEnvironment::ReadViewportTransformState() { u32 ComputeEnvironment::ReadViewportTransformState() {
return viewport_transform_state; return viewport_transform_state;
} }
@ -553,6 +547,11 @@ Shader::TexturePixelFormat FileEnvironment::ReadTexturePixelFormat(u32 handle) {
return it->second; return it->second;
} }
bool FileEnvironment::IsTexturePixelFormatInteger(u32 handle) {
return VideoCore::Surface::IsPixelFormatInteger(
static_cast<VideoCore::Surface::PixelFormat>(ReadTexturePixelFormat(handle)));
}
u32 FileEnvironment::ReadViewportTransformState() { u32 FileEnvironment::ReadViewportTransformState() {
return viewport_transform_state; return viewport_transform_state;
} }

View file

@ -115,6 +115,8 @@ public:
Shader::TexturePixelFormat ReadTexturePixelFormat(u32 handle) override; Shader::TexturePixelFormat ReadTexturePixelFormat(u32 handle) override;
bool IsTexturePixelFormatInteger(u32 handle) override;
u32 ReadViewportTransformState() override; u32 ReadViewportTransformState() override;
std::optional<Shader::ReplaceConstant> GetReplaceConstBuffer(u32 bank, u32 offset) override; std::optional<Shader::ReplaceConstant> GetReplaceConstBuffer(u32 bank, u32 offset) override;
@ -139,6 +141,8 @@ public:
Shader::TexturePixelFormat ReadTexturePixelFormat(u32 handle) override; Shader::TexturePixelFormat ReadTexturePixelFormat(u32 handle) override;
bool IsTexturePixelFormatInteger(u32 handle) override;
u32 ReadViewportTransformState() override; u32 ReadViewportTransformState() override;
std::optional<Shader::ReplaceConstant> GetReplaceConstBuffer( std::optional<Shader::ReplaceConstant> GetReplaceConstBuffer(
@ -171,6 +175,8 @@ public:
[[nodiscard]] Shader::TexturePixelFormat ReadTexturePixelFormat(u32 handle) override; [[nodiscard]] Shader::TexturePixelFormat ReadTexturePixelFormat(u32 handle) override;
[[nodiscard]] bool IsTexturePixelFormatInteger(u32 handle) override;
[[nodiscard]] u32 ReadViewportTransformState() override; [[nodiscard]] u32 ReadViewportTransformState() override;
[[nodiscard]] u32 LocalMemorySize() const override; [[nodiscard]] u32 LocalMemorySize() const override;