early-access version 1635

This commit is contained in:
pineappleEA 2021-04-26 10:37:40 +02:00
parent e0d921efd6
commit 42500628e7
6 changed files with 21 additions and 23 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access
=============
This is the source code for early-access 1632.
This is the source code for early-access 1635.
## Legal Notice

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@ -66,7 +66,8 @@ NvResult nvhost_nvdec::Ioctl3(DeviceFD fd, Ioctl command, const std::vector<u8>&
void nvhost_nvdec::OnOpen(DeviceFD fd) {}
void nvhost_nvdec::OnClose(DeviceFD fd) {
system.GPU().ClearCommandBuffer();
LOG_INFO(Service_NVDRV, "NVDEC video stream ended");
system.GPU().ClearCdmaInstance();
system.GPU().MemoryManager().InvalidateQueuedCaches();
}

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@ -30,13 +30,8 @@ NvResult nvhost_vic::Ioctl1(DeviceFD fd, Ioctl command, const std::vector<u8>& i
return GetWaitbase(input, output);
case 0x9:
return MapBuffer(input, output);
case 0xa: {
if (command.length == 0x1c) {
Tegra::ChCommandHeaderList cmdlist{{0xDEADB33F}};
system.GPU().PushCommandBuffer(cmdlist);
}
case 0xa:
return UnmapBuffer(input, output);
}
default:
break;
}
@ -70,6 +65,9 @@ NvResult nvhost_vic::Ioctl3(DeviceFD fd, Ioctl command, const std::vector<u8>& i
}
void nvhost_vic::OnOpen(DeviceFD fd) {}
void nvhost_vic::OnClose(DeviceFD fd) {}
void nvhost_vic::OnClose(DeviceFD fd) {
system.GPU().ClearCdmaInstance();
}
} // namespace Service::Nvidia::Devices

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@ -492,10 +492,8 @@ void GPU::PushCommandBuffer(Tegra::ChCommandHeaderList& entries) {
cdma_pusher->ProcessEntries(std::move(entries));
}
void GPU::ClearCommandBuffer() {
// This condition fires when a video stream ends, clear all intermediary data
void GPU::ClearCdmaInstance() {
cdma_pusher.reset();
LOG_INFO(Service_NVDRV, "NVDEC video stream ended");
}
void GPU::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {

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@ -324,8 +324,8 @@ public:
/// Push GPU command buffer entries to be processed
void PushCommandBuffer(Tegra::ChCommandHeaderList& entries);
/// Frees the CDMAPusher to free up resources
void ClearCommandBuffer();
/// Frees the CDMAPusher instance to free up resources
void ClearCdmaInstance();
/// Swap buffers (render frame)
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer);

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@ -29,9 +29,10 @@ Config::~Config() {
}
const std::array<int, Settings::NativeButton::NumButtons> Config::default_buttons = {
Qt::Key_A, Qt::Key_S, Qt::Key_Z, Qt::Key_X, Qt::Key_3, Qt::Key_4, Qt::Key_Q,
Qt::Key_W, Qt::Key_1, Qt::Key_2, Qt::Key_N, Qt::Key_M, Qt::Key_F, Qt::Key_T,
Qt::Key_H, Qt::Key_G, Qt::Key_D, Qt::Key_C, Qt::Key_B, Qt::Key_V,
Qt::Key_C, Qt::Key_X, Qt::Key_V, Qt::Key_Z, Qt::Key_F,
Qt::Key_G, Qt::Key_Q, Qt::Key_E, Qt::Key_R, Qt::Key_T,
Qt::Key_M, Qt::Key_N, Qt::Key_Left, Qt::Key_Up, Qt::Key_Right,
Qt::Key_Down, Qt::Key_Q, Qt::Key_E, 0, 0,
};
const std::array<int, Settings::NativeMotion::NumMotions> Config::default_motions = {
@ -41,10 +42,10 @@ const std::array<int, Settings::NativeMotion::NumMotions> Config::default_motion
const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> Config::default_analogs{{
{
Qt::Key_Up,
Qt::Key_Down,
Qt::Key_Left,
Qt::Key_Right,
Qt::Key_W,
Qt::Key_S,
Qt::Key_A,
Qt::Key_D,
},
{
Qt::Key_I,
@ -55,8 +56,8 @@ const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> Config:
}};
const std::array<int, 2> Config::default_stick_mod = {
Qt::Key_E,
Qt::Key_R,
Qt::Key_Shift,
0,
};
const std::array<int, Settings::NativeMouseButton::NumMouseButtons> Config::default_mouse_buttons =