early-access version 4156
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7 changed files with 37 additions and 17 deletions
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yuzu emulator early access
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=============
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This is the source code for early-access 4155.
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This is the source code for early-access 4156.
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## Legal Notice
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@ -436,14 +436,14 @@ Result IApplicationManagerInterface::GetApplicationViewWithPromotionInfo(
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Result IApplicationManagerInterface::GetApplicationRightsOnClient(
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OutArray<ApplicationRightsOnClient, BufferAttr_HipcMapAlias> out_rights, Out<u32> out_count,
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Common::UUID account_id, u32 flags, u64 application_id) {
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u32 flags, u64 application_id, Uid account_id) {
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LOG_WARNING(Service_NS, "(STUBBED) called, flags={}, application_id={:016X}, account_id={}",
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flags, application_id, account_id.FormattedString());
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flags, application_id, account_id.uuid.FormattedString());
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if (!out_rights.empty()) {
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ApplicationRightsOnClient rights{};
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rights.application_id = application_id;
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rights.uid = account_id;
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rights.uid = account_id.uuid;
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rights.flags = 0;
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rights.flags2 = 0;
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@ -37,7 +37,7 @@ public:
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InArray<u64, BufferAttr_HipcMapAlias> application_ids);
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Result GetApplicationRightsOnClient(
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OutArray<ApplicationRightsOnClient, BufferAttr_HipcMapAlias> out_rights, Out<u32> out_count,
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Common::UUID account_id, u32 flags, u64 application_id);
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u32 flags, u64 application_id, Uid account_id);
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Result CheckSdCardMountStatus();
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Result GetSdCardMountStatusChangedEvent(OutCopyHandle<Kernel::KReadableEvent> out_event);
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Result GetFreeSpaceSize(Out<s64> out_free_space_size, FileSys::StorageId storage_id);
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@ -108,4 +108,9 @@ struct ContentPath {
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};
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static_assert(sizeof(ContentPath) == 0x10, "ContentPath has incorrect size.");
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struct Uid {
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alignas(8) Common::UUID uuid;
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};
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static_assert(sizeof(Uid) == 0x10, "Uid has incorrect size.");
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} // namespace Service::NS
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@ -41,8 +41,7 @@ IQueryService::IQueryService(Core::System& system_) : ServiceFramework{system_,
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IQueryService::~IQueryService() = default;
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Result IQueryService::QueryPlayStatisticsByApplicationIdAndUserAccountId(
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Out<PlayStatistics> out_play_statistics, bool unknown, Common::UUID account_id,
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u64 application_id) {
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Out<PlayStatistics> out_play_statistics, bool unknown, u64 application_id, Uid account_id) {
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// TODO(German77): Read statistics of the game
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*out_play_statistics = {
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.application_id = application_id,
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@ -50,7 +49,7 @@ Result IQueryService::QueryPlayStatisticsByApplicationIdAndUserAccountId(
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};
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LOG_WARNING(Service_NS, "(STUBBED) called. unknown={}. application_id={:016X}, account_id={}",
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unknown, application_id, account_id.FormattedString());
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unknown, application_id, account_id.uuid.FormattedString());
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R_SUCCEED();
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}
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@ -5,6 +5,7 @@
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#include "common/uuid.h"
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#include "core/hle/service/cmif_types.h"
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#include "core/hle/service/ns/ns_types.h"
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#include "core/hle/service/service.h"
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namespace Service::NS {
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private:
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Result QueryPlayStatisticsByApplicationIdAndUserAccountId(
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Out<PlayStatistics> out_play_statistics, bool unknown, Common::UUID account_id,
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u64 application_id);
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Out<PlayStatistics> out_play_statistics, bool unknown, u64 application_id, Uid account_id);
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};
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} // namespace Service::NS
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@ -72,12 +72,19 @@ TextureCache<P>::TextureCache(Runtime& runtime_, Tegra::MaxwellDeviceMemoryManag
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template <class P>
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void TextureCache<P>::RunGarbageCollector() {
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bool high_priority_mode = total_used_memory >= expected_memory;
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bool aggressive_mode = total_used_memory >= critical_memory;
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const u64 ticks_to_destroy = aggressive_mode ? 10ULL : high_priority_mode ? 25ULL : 50ULL;
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size_t num_iterations = aggressive_mode ? 40 : (high_priority_mode ? 20 : 10);
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const auto clean_up = [this, &num_iterations, &high_priority_mode,
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&aggressive_mode](ImageId image_id) {
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bool high_priority_mode = false;
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bool aggressive_mode = false;
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u64 ticks_to_destroy = 0;
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size_t num_iterations = 0;
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const auto Configure = [&](bool allow_aggressive) {
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high_priority_mode = total_used_memory >= expected_memory;
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aggressive_mode = allow_aggressive && total_used_memory >= critical_memory;
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ticks_to_destroy = aggressive_mode ? 10ULL : high_priority_mode ? 25ULL : 50ULL;
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num_iterations = aggressive_mode ? 40 : (high_priority_mode ? 20 : 10);
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};
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const auto Cleanup = [this, &num_iterations, &high_priority_mode,
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&aggressive_mode](ImageId image_id) {
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if (num_iterations == 0) {
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return true;
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}
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@ -123,7 +130,16 @@ void TextureCache<P>::RunGarbageCollector() {
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}
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return false;
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};
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lru_cache.ForEachItemBelow(frame_tick - ticks_to_destroy, clean_up);
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// Try to remove anything old enough and not high priority.
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Configure(false);
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lru_cache.ForEachItemBelow(frame_tick - ticks_to_destroy, Cleanup);
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// If pressure is still too high, prune aggressively.
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if (total_used_memory >= critical_memory) {
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Configure(true);
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lru_cache.ForEachItemBelow(frame_tick - ticks_to_destroy, Cleanup);
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}
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}
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template <class P>
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