early-access version 2038
This commit is contained in:
parent
ba07701166
commit
461dd1f22a
9 changed files with 166 additions and 31 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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yuzu emulator early access
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=============
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=============
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This is the source code for early-access 2037.
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This is the source code for early-access 2038.
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## Legal Notice
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## Legal Notice
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@ -263,6 +263,8 @@ add_library(core STATIC
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hle/service/acc/acc_u0.h
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hle/service/acc/acc_u0.h
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hle/service/acc/acc_u1.cpp
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hle/service/acc/acc_u1.cpp
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hle/service/acc/acc_u1.h
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hle/service/acc/acc_u1.h
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hle/service/acc/async_context.cpp
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hle/service/acc/async_context.h
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hle/service/acc/errors.h
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hle/service/acc/errors.h
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hle/service/acc/profile_manager.cpp
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hle/service/acc/profile_manager.cpp
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hle/service/acc/profile_manager.h
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hle/service/acc/profile_manager.h
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@ -23,6 +23,7 @@
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#include "core/hle/service/acc/acc_su.h"
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#include "core/hle/service/acc/acc_su.h"
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#include "core/hle/service/acc/acc_u0.h"
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#include "core/hle/service/acc/acc_u0.h"
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#include "core/hle/service/acc/acc_u1.h"
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#include "core/hle/service/acc/acc_u1.h"
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#include "core/hle/service/acc/async_context.h"
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#include "core/hle/service/acc/errors.h"
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#include "core/hle/service/acc/errors.h"
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#include "core/hle/service/acc/profile_manager.h"
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#include "core/hle/service/acc/profile_manager.h"
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#include "core/hle/service/glue/arp.h"
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#include "core/hle/service/glue/arp.h"
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@ -454,22 +455,6 @@ public:
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: IProfileCommon{system_, "IProfileEditor", true, user_id_, profile_manager_} {}
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: IProfileCommon{system_, "IProfileEditor", true, user_id_, profile_manager_} {}
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};
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};
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class IAsyncContext final : public ServiceFramework<IAsyncContext> {
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public:
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explicit IAsyncContext(Core::System& system_) : ServiceFramework{system_, "IAsyncContext"} {
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// clang-format off
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static const FunctionInfo functions[] = {
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{0, nullptr, "GetSystemEvent"},
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{1, nullptr, "Cancel"},
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{2, nullptr, "HasDone"},
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{3, nullptr, "GetResult"},
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};
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// clang-format on
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RegisterHandlers(functions);
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}
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};
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class ISessionObject final : public ServiceFramework<ISessionObject> {
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class ISessionObject final : public ServiceFramework<ISessionObject> {
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public:
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public:
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explicit ISessionObject(Core::System& system_, Common::UUID)
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explicit ISessionObject(Core::System& system_, Common::UUID)
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}
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}
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};
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};
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class EnsureTokenIdCacheAsyncInterface final : public IAsyncContext {
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public:
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explicit EnsureTokenIdCacheAsyncInterface(Core::System& system_) : IAsyncContext(system_) {
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MarkComplete();
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}
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~EnsureTokenIdCacheAsyncInterface() = default;
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void LoadIdTokenCache(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service_ACC, "(STUBBED) called");
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ResultSuccess);
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}
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protected:
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bool IsComplete() override {
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return true;
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}
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void Cancel() override {}
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ResultCode GetResult() override {
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return ResultSuccess;
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}
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};
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class IManagerForApplication final : public ServiceFramework<IManagerForApplication> {
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class IManagerForApplication final : public ServiceFramework<IManagerForApplication> {
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public:
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public:
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explicit IManagerForApplication(Core::System& system_, Common::UUID user_id_)
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explicit IManagerForApplication(Core::System& system_, Common::UUID user_id_)
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: ServiceFramework{system_, "IManagerForApplication"}, user_id{user_id_} {
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: ServiceFramework{system_, "IManagerForApplication"}, user_id{user_id_}, system(system_) {
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// clang-format off
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// clang-format off
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static const FunctionInfo functions[] = {
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static const FunctionInfo functions[] = {
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{0, &IManagerForApplication::CheckAvailability, "CheckAvailability"},
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{0, &IManagerForApplication::CheckAvailability, "CheckAvailability"},
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{1, &IManagerForApplication::GetAccountId, "GetAccountId"},
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{1, &IManagerForApplication::GetAccountId, "GetAccountId"},
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{2, nullptr, "EnsureIdTokenCacheAsync"},
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{2, &IManagerForApplication::EnsureIdTokenCacheAsync, "EnsureIdTokenCacheAsync"},
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{3, nullptr, "LoadIdTokenCache"},
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{3, &IManagerForApplication::LoadIdTokenCache, "LoadIdTokenCache"},
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{130, &IManagerForApplication::GetNintendoAccountUserResourceCacheForApplication, "GetNintendoAccountUserResourceCacheForApplication"},
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{130, &IManagerForApplication::GetNintendoAccountUserResourceCacheForApplication, "GetNintendoAccountUserResourceCacheForApplication"},
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{150, nullptr, "CreateAuthorizationRequest"},
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{150, nullptr, "CreateAuthorizationRequest"},
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{160, &IManagerForApplication::StoreOpenContext, "StoreOpenContext"},
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{160, &IManagerForApplication::StoreOpenContext, "StoreOpenContext"},
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// clang-format on
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// clang-format on
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RegisterHandlers(functions);
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RegisterHandlers(functions);
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ensure_token_id = std::make_shared<EnsureTokenIdCacheAsyncInterface>(system);
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}
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}
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private:
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private:
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rb.PushRaw<u64>(user_id.GetNintendoID());
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rb.PushRaw<u64>(user_id.GetNintendoID());
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}
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}
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void EnsureIdTokenCacheAsync(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service_ACC, "(STUBBED) called");
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IPC::ResponseBuilder rb{ctx, 2, 0, 1};
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rb.Push(ResultSuccess);
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rb.PushIpcInterface(ensure_token_id);
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}
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void LoadIdTokenCache(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service_ACC, "(STUBBED) called");
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ensure_token_id->LoadIdTokenCache(ctx);
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}
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void GetNintendoAccountUserResourceCacheForApplication(Kernel::HLERequestContext& ctx) {
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void GetNintendoAccountUserResourceCacheForApplication(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service_ACC, "(STUBBED) called");
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LOG_WARNING(Service_ACC, "(STUBBED) called");
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rb.Push(ResultSuccess);
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rb.Push(ResultSuccess);
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}
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}
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std::shared_ptr<EnsureTokenIdCacheAsyncInterface> ensure_token_id{};
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Common::UUID user_id{Common::INVALID_UUID};
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Common::UUID user_id{Common::INVALID_UUID};
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Core::System& system;
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};
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};
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// 6.0.0+
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// 6.0.0+
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68
src/core/hle/service/acc/async_context.cpp
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68
src/core/hle/service/acc/async_context.cpp
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// Copyright 2021 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/core.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/service/acc/async_context.h"
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namespace Service::Account {
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IAsyncContext::IAsyncContext(Core::System& system_)
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: ServiceFramework{system_, "IAsyncContext"}, compeletion_event{system_.Kernel()} {
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Kernel::KAutoObject::Create(std::addressof(compeletion_event));
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compeletion_event.Initialize("IAsyncContext:CompletionEvent");
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// clang-format off
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static const FunctionInfo functions[] = {
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{0, &IAsyncContext::GetSystemEvent, "GetSystemEvent"},
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{1, &IAsyncContext::Cancel, "Cancel"},
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{2, &IAsyncContext::HasDone, "HasDone"},
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{3, &IAsyncContext::GetResult, "GetResult"},
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};
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// clang-format on
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RegisterHandlers(functions);
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}
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void IAsyncContext::GetSystemEvent(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_ACC, "called");
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IPC::ResponseBuilder rb{ctx, 2, 1};
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rb.Push(ResultSuccess);
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rb.PushCopyObjects(compeletion_event.GetReadableEvent());
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}
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void IAsyncContext::Cancel(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_ACC, "called");
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Cancel();
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MarkComplete();
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ResultSuccess);
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}
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void IAsyncContext::HasDone(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_ACC, "called");
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is_complete = IsComplete();
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(ResultSuccess);
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rb.Push(is_complete);
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}
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void IAsyncContext::GetResult(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_ACC, "called");
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(GetResult());
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}
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void IAsyncContext::MarkComplete() {
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is_complete = true;
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compeletion_event.GetWritableEvent().Signal();
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}
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} // namespace Service::Account
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36
src/core/hle/service/acc/async_context.h
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36
src/core/hle/service/acc/async_context.h
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// Copyright 2021 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "core/hle/kernel/k_event.h"
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#include "core/hle/service/service.h"
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namespace Core {
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class System;
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}
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namespace Service::Account {
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class IAsyncContext : public ServiceFramework<IAsyncContext> {
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public:
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explicit IAsyncContext(Core::System& system_);
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void GetSystemEvent(Kernel::HLERequestContext& ctx);
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void Cancel(Kernel::HLERequestContext& ctx);
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void HasDone(Kernel::HLERequestContext& ctx);
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void GetResult(Kernel::HLERequestContext& ctx);
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protected:
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virtual bool IsComplete() = 0;
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virtual void Cancel() = 0;
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virtual ResultCode GetResult() = 0;
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void MarkComplete();
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bool is_complete{false};
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Kernel::KEvent compeletion_event;
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};
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} // namespace Service::Account
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// These values are used by Nouveau and some games.
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// These values are used by Nouveau and some games.
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AddGL = 0x8006,
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AddGL = 0x8006,
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SubtractGL = 0x8007,
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MinGL = 0x8007,
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ReverseSubtractGL = 0x8008,
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MaxGL = 0x8008,
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MinGL = 0x800a,
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SubtractGL = 0x800a,
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MaxGL = 0x800b
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ReverseSubtractGL = 0x800b
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};
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};
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enum class Factor : u32 {
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enum class Factor : u32 {
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<item>
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<item>
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<widget class="QCheckBox" name="use_disk_shader_cache">
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<widget class="QCheckBox" name="use_disk_shader_cache">
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<property name="text">
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<property name="text">
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<string>Use disk shader cache</string>
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<string>Use disk pipeline cache</string>
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<string>Enables asynchronous shader compilation, which may reduce shader stutter. This feature is experimental.</string>
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<string>Enables asynchronous shader compilation, which may reduce shader stutter. This feature is experimental.</string>
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</property>
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</property>
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<property name="text">
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<property name="text">
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<string>Use asynchronous shader building (hack)</string>
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<string>Use asynchronous shader building (Hack)</string>
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<string>Enables Fast GPU Time. This option will force most games to run at their highest native resolution.</string>
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<string>Enables Fast GPU Time. This option will force most games to run at their highest native resolution.</string>
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</property>
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</property>
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<property name="text">
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<property name="text">
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<string>Use Fast GPU Time (hack)</string>
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<string>Use Fast GPU Time (Hack)</string>
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
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QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
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QAction* open_mod_location = context_menu.addAction(tr("Open Mod Data Location"));
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QAction* open_mod_location = context_menu.addAction(tr("Open Mod Data Location"));
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QAction* open_transferable_shader_cache =
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QAction* open_transferable_shader_cache =
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context_menu.addAction(tr("Open Transferable Shader Cache"));
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context_menu.addAction(tr("Open Transferable Pipeline Cache"));
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context_menu.addSeparator();
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context_menu.addSeparator();
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QMenu* remove_menu = context_menu.addMenu(tr("Remove"));
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QMenu* remove_menu = context_menu.addMenu(tr("Remove"));
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QAction* remove_update = remove_menu->addAction(tr("Remove Installed Update"));
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QAction* remove_update = remove_menu->addAction(tr("Remove Installed Update"));
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QAction* remove_dlc = remove_menu->addAction(tr("Remove All Installed DLC"));
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QAction* remove_dlc = remove_menu->addAction(tr("Remove All Installed DLC"));
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QAction* remove_custom_config = remove_menu->addAction(tr("Remove Custom Configuration"));
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QAction* remove_custom_config = remove_menu->addAction(tr("Remove Custom Configuration"));
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QAction* remove_gl_shader_cache = remove_menu->addAction(tr("Remove OpenGL Shader Cache"));
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QAction* remove_gl_shader_cache = remove_menu->addAction(tr("Remove OpenGL Pipeline Cache"));
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QAction* remove_vk_shader_cache = remove_menu->addAction(tr("Remove Vulkan Shader Cache"));
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QAction* remove_vk_shader_cache = remove_menu->addAction(tr("Remove Vulkan Pipeline Cache"));
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remove_menu->addSeparator();
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remove_menu->addSeparator();
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QAction* remove_shader_cache = remove_menu->addAction(tr("Remove All Shader Caches"));
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QAction* remove_shader_cache = remove_menu->addAction(tr("Remove All Pipeline Caches"));
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QAction* remove_all_content = remove_menu->addAction(tr("Remove All Installed Contents"));
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QAction* remove_all_content = remove_menu->addAction(tr("Remove All Installed Contents"));
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QMenu* dump_romfs_menu = context_menu.addMenu(tr("Dump RomFS"));
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QMenu* dump_romfs_menu = context_menu.addMenu(tr("Dump RomFS"));
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QAction* dump_romfs = dump_romfs_menu->addAction(tr("Dump RomFS"));
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QAction* dump_romfs = dump_romfs_menu->addAction(tr("Dump RomFS"));
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