early-access version 3491

This commit is contained in:
pineappleEA 2023-03-31 04:13:39 +02:00
parent 33ebc9fa03
commit 47f786ad97
5 changed files with 124 additions and 114 deletions

View file

@ -1,7 +1,7 @@
yuzu emulator early access
=============
This is the source code for early-access 3490.
This is the source code for early-access 3491.
## Legal Notice

View file

@ -342,8 +342,8 @@ void BufferCacheRuntime::CopyBuffer(VkBuffer dst_buffer, VkBuffer src_buffer,
static constexpr VkMemoryBarrier READ_BARRIER{
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
.srcAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
};
static constexpr VkMemoryBarrier WRITE_BARRIER{
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
@ -372,8 +372,8 @@ void BufferCacheRuntime::PreCopyBarrier() {
static constexpr VkMemoryBarrier READ_BARRIER{
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
.srcAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
};
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([](vk::CommandBuffer cmdbuf) {
@ -403,8 +403,8 @@ void BufferCacheRuntime::ClearBuffer(VkBuffer dest_buffer, u32 offset, size_t si
static constexpr VkMemoryBarrier READ_BARRIER{
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
.srcAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
};
static constexpr VkMemoryBarrier WRITE_BARRIER{
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,

View file

@ -326,12 +326,13 @@ void ASTCDecoderPass::Assemble(Image& image, const StagingBufferRef& map,
const VkImageAspectFlags aspect_mask = image.AspectMask();
const VkImage vk_image = image.Handle();
const bool is_initialized = image.ExchangeInitialization();
scheduler.Record([vk_pipeline, vk_image, aspect_mask,
is_initialized](vk::CommandBuffer cmdbuf) {
scheduler.Record(
[vk_pipeline, vk_image, aspect_mask, is_initialized](vk::CommandBuffer cmdbuf) {
const VkImageMemoryBarrier image_barrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = static_cast<VkAccessFlags>(is_initialized ? VK_ACCESS_SHADER_WRITE_BIT
.srcAccessMask = static_cast<VkAccessFlags>(
is_initialized ? VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT
: VK_ACCESS_NONE),
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT,
.oldLayout = is_initialized ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_UNDEFINED,

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@ -296,11 +296,7 @@ void Scheduler::EndRenderPass() {
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT |
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,

View file

@ -469,16 +469,24 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) {
void CopyBufferToImage(vk::CommandBuffer cmdbuf, VkBuffer src_buffer, VkImage image,
VkImageAspectFlags aspect_mask, bool is_initialized,
std::span<const VkBufferImageCopy> copies) {
static constexpr VkAccessFlags WRITE_ACCESS_FLAGS =
VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
static constexpr VkAccessFlags READ_ACCESS_FLAGS = VK_ACCESS_SHADER_READ_BIT |
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT;
static constexpr std::array buffer_barriers{
VkMemoryBarrier{
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
},
VkMemoryBarrier{
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
},
};
const VkImageMemoryBarrier read_barrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = WRITE_ACCESS_FLAGS,
.srcAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.oldLayout = is_initialized ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_UNDEFINED,
.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
@ -497,7 +505,7 @@ void CopyBufferToImage(vk::CommandBuffer cmdbuf, VkBuffer src_buffer, VkImage im
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = WRITE_ACCESS_FLAGS | READ_ACCESS_FLAGS,
.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
@ -512,11 +520,11 @@ void CopyBufferToImage(vk::CommandBuffer cmdbuf, VkBuffer src_buffer, VkImage im
},
};
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
read_barrier);
buffer_barriers[0], {}, read_barrier);
cmdbuf.CopyBufferToImage(src_buffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, copies);
// TODO: Move this to another API
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0,
write_barrier);
buffer_barriers[1], {}, write_barrier);
}
[[nodiscard]] VkImageBlit MakeImageBlit(const Region2D& dst_region, const Region2D& src_region,
@ -678,7 +686,7 @@ void BlitScale(Scheduler& scheduler, VkImage src_image, VkImage dst_image, const
.y = static_cast<s32>(is_2d && up_scaling ? resolution.ScaleUp(extent.height)
: extent.height),
};
boost::container::small_vector<VkImageBlit, 4> regions;
boost::container::small_vector<VkImageBlit, 9> regions{};
regions.reserve(resources.levels);
for (s32 level = 0; level < resources.levels; level++) {
regions.push_back({
@ -743,9 +751,7 @@ void BlitScale(Scheduler& scheduler, VkImage src_image, VkImage dst_image, const
VkImageMemoryBarrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
VK_ACCESS_TRANSFER_WRITE_BIT,
.srcAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED, // Discard contents
.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
@ -759,8 +765,8 @@ void BlitScale(Scheduler& scheduler, VkImage src_image, VkImage dst_image, const
VkImageMemoryBarrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = 0,
.dstAccessMask = VK_ACCESS_MEMORY_WRITE_BIT | VK_ACCESS_MEMORY_READ_BIT,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
@ -772,7 +778,7 @@ void BlitScale(Scheduler& scheduler, VkImage src_image, VkImage dst_image, const
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_MEMORY_WRITE_BIT | VK_ACCESS_MEMORY_READ_BIT,
.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
@ -898,17 +904,21 @@ void TextureCacheRuntime::ReinterpretImage(Image& dst, Image& src,
for (const VkBufferImageCopy& copy : vk_out_copies) {
dst_range.AddLayers(copy.imageSubresource);
}
static constexpr VkMemoryBarrier READ_BARRIER{
static constexpr std::array<VkMemoryBarrier, 1> READ_BARRIER{
VkMemoryBarrier{
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
.srcAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
},
};
static constexpr VkMemoryBarrier WRITE_BARRIER{
static constexpr std::array<VkMemoryBarrier, 1> WRITE_BARRIER{
VkMemoryBarrier{
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
},
};
const std::array pre_barriers{
VkImageMemoryBarrier{
@ -930,8 +940,8 @@ void TextureCacheRuntime::ReinterpretImage(Image& dst, Image& src,
VkImageMemoryBarrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = 0,
.dstAccessMask = 0,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
@ -944,9 +954,7 @@ void TextureCacheRuntime::ReinterpretImage(Image& dst, Image& src,
VkImageMemoryBarrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
VK_ACCESS_TRANSFER_WRITE_BIT,
.srcAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
@ -961,12 +969,7 @@ void TextureCacheRuntime::ReinterpretImage(Image& dst, Image& src,
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT |
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
@ -976,15 +979,15 @@ void TextureCacheRuntime::ReinterpretImage(Image& dst, Image& src,
},
};
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
0, {}, {}, pre_barriers);
0, READ_BARRIER, {}, pre_barriers);
cmdbuf.CopyImageToBuffer(src_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, copy_buffer,
vk_in_copies);
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
0, WRITE_BARRIER, nullptr, middle_in_barrier);
0, {}, {}, middle_in_barrier);
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
0, READ_BARRIER, {}, middle_out_barrier);
0, WRITE_BARRIER, {}, middle_out_barrier);
cmdbuf.CopyBufferToImage(copy_buffer, dst_image, VK_IMAGE_LAYOUT_GENERAL, vk_out_copies);
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
0, {}, {}, post_barriers);
@ -1031,7 +1034,7 @@ void TextureCacheRuntime::BlitImage(Framebuffer* dst_framebuffer, ImageView& dst
VkImageMemoryBarrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT |
.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
@ -1051,9 +1054,7 @@ void TextureCacheRuntime::BlitImage(Framebuffer* dst_framebuffer, ImageView& dst
VkImageMemoryBarrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
VK_ACCESS_TRANSFER_WRITE_BIT,
.srcAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
@ -1069,14 +1070,30 @@ void TextureCacheRuntime::BlitImage(Framebuffer* dst_framebuffer, ImageView& dst
},
},
};
VkImageMemoryBarrier write_barrier{
const std::array write_barriers{
VkImageMemoryBarrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = src_image,
.subresourceRange{
.aspectMask = aspect_mask,
.baseMipLevel = 0,
.levelCount = VK_REMAINING_MIP_LEVELS,
.baseArrayLayer = 0,
.layerCount = VK_REMAINING_ARRAY_LAYERS,
},
},
VkImageMemoryBarrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
@ -1089,9 +1106,10 @@ void TextureCacheRuntime::BlitImage(Framebuffer* dst_framebuffer, ImageView& dst
.baseArrayLayer = 0,
.layerCount = VK_REMAINING_ARRAY_LAYERS,
},
},
};
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
0, nullptr, nullptr, read_barriers);
0, {}, {}, read_barriers);
if (is_resolve) {
cmdbuf.ResolveImage(src_image, VK_IMAGE_LAYOUT_GENERAL, dst_image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
@ -1104,7 +1122,7 @@ void TextureCacheRuntime::BlitImage(Framebuffer* dst_framebuffer, ImageView& dst
MakeImageBlit(dst_region, src_region, dst_layers, src_layers), vk_filter);
}
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
0, write_barrier);
0, {}, {}, write_barriers);
});
}
@ -1203,8 +1221,8 @@ void TextureCacheRuntime::CopyImage(Image& dst, Image& src,
VkImageMemoryBarrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = 0,
.dstAccessMask = 0,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
@ -1216,12 +1234,7 @@ void TextureCacheRuntime::CopyImage(Image& dst, Image& src,
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT |
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
@ -1372,7 +1385,7 @@ void Image::DownloadMemory(VkBuffer buffer, VkDeviceSize offset,
const VkImageMemoryBarrier image_write_barrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = 0,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
@ -1390,7 +1403,7 @@ void Image::DownloadMemory(VkBuffer buffer, VkDeviceSize offset,
const VkMemoryBarrier memory_write_barrier{
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
};
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,