early-access version 1955
This commit is contained in:
parent
57da374c03
commit
489aa4bae1
8 changed files with 114 additions and 38 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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yuzu emulator early access
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=============
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=============
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This is the source code for early-access 1954.
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This is the source code for early-access 1955.
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## Legal Notice
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## Legal Notice
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@ -18,9 +18,9 @@
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namespace Tegra::Texture {
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namespace Tegra::Texture {
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namespace {
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namespace {
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template <bool TO_LINEAR>
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template <bool TO_LINEAR, u32 BYTES_PER_PIXEL>
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void Swizzle(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel, u32 width,
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void SwizzleImpl(std::span<u8> output, std::span<const u8> input, u32 width, u32 height, u32 depth,
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u32 height, u32 depth, u32 block_height, u32 block_depth, u32 stride_alignment) {
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u32 block_height, u32 block_depth, u32 stride_alignment) {
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// The origin of the transformation can be configured here, leave it as zero as the current API
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// The origin of the transformation can be configured here, leave it as zero as the current API
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// doesn't expose it.
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// doesn't expose it.
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static constexpr u32 origin_x = 0;
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static constexpr u32 origin_x = 0;
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@ -28,9 +28,9 @@ void Swizzle(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixe
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static constexpr u32 origin_z = 0;
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static constexpr u32 origin_z = 0;
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// We can configure here a custom pitch
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// We can configure here a custom pitch
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// As it's not exposed 'width * bpp' will be the expected pitch.
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// As it's not exposed 'width * BYTES_PER_PIXEL' will be the expected pitch.
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const u32 pitch = width * bytes_per_pixel;
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const u32 pitch = width * BYTES_PER_PIXEL;
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const u32 stride = Common::AlignUpLog2(width, stride_alignment) * bytes_per_pixel;
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const u32 stride = Common::AlignUpLog2(width, stride_alignment) * BYTES_PER_PIXEL;
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const u32 gobs_in_x = Common::DivCeilLog2(stride, GOB_SIZE_X_SHIFT);
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const u32 gobs_in_x = Common::DivCeilLog2(stride, GOB_SIZE_X_SHIFT);
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const u32 block_size = gobs_in_x << (GOB_SIZE_SHIFT + block_height + block_depth);
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const u32 block_size = gobs_in_x << (GOB_SIZE_SHIFT + block_height + block_depth);
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@ -54,14 +54,14 @@ void Swizzle(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixe
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((block_y & block_height_mask) << GOB_SIZE_SHIFT);
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((block_y & block_height_mask) << GOB_SIZE_SHIFT);
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for (u32 column = 0; column < width; ++column) {
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for (u32 column = 0; column < width; ++column) {
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const u32 x = (column + origin_x) * bytes_per_pixel;
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const u32 x = (column + origin_x) * BYTES_PER_PIXEL;
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const u32 offset_x = (x >> GOB_SIZE_X_SHIFT) << x_shift;
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const u32 offset_x = (x >> GOB_SIZE_X_SHIFT) << x_shift;
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const u32 base_swizzled_offset = offset_z + offset_y + offset_x;
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const u32 base_swizzled_offset = offset_z + offset_y + offset_x;
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const u32 swizzled_offset = base_swizzled_offset + table[x % GOB_SIZE_X];
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const u32 swizzled_offset = base_swizzled_offset + table[x % GOB_SIZE_X];
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const u32 unswizzled_offset =
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const u32 unswizzled_offset =
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slice * pitch * height + line * pitch + column * bytes_per_pixel;
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slice * pitch * height + line * pitch + column * BYTES_PER_PIXEL;
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if (const auto offset = (TO_LINEAR ? unswizzled_offset : swizzled_offset);
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if (const auto offset = (TO_LINEAR ? unswizzled_offset : swizzled_offset);
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offset >= input.size()) {
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offset >= input.size()) {
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@ -73,11 +73,45 @@ void Swizzle(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixe
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u8* const dst = &output[TO_LINEAR ? swizzled_offset : unswizzled_offset];
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u8* const dst = &output[TO_LINEAR ? swizzled_offset : unswizzled_offset];
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const u8* const src = &input[TO_LINEAR ? unswizzled_offset : swizzled_offset];
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const u8* const src = &input[TO_LINEAR ? unswizzled_offset : swizzled_offset];
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std::memcpy(dst, src, bytes_per_pixel);
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std::memcpy(dst, src, BYTES_PER_PIXEL);
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}
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}
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}
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}
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}
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}
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}
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}
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template <bool TO_LINEAR>
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void Swizzle(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel, u32 width,
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u32 height, u32 depth, u32 block_height, u32 block_depth, u32 stride_alignment) {
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switch (bytes_per_pixel) {
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case 1:
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return SwizzleImpl<TO_LINEAR, 1>(output, input, width, height, depth, block_height,
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block_depth, stride_alignment);
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case 2:
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return SwizzleImpl<TO_LINEAR, 2>(output, input, width, height, depth, block_height,
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block_depth, stride_alignment);
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case 3:
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return SwizzleImpl<TO_LINEAR, 3>(output, input, width, height, depth, block_height,
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block_depth, stride_alignment);
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case 4:
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return SwizzleImpl<TO_LINEAR, 4>(output, input, width, height, depth, block_height,
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block_depth, stride_alignment);
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case 6:
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return SwizzleImpl<TO_LINEAR, 6>(output, input, width, height, depth, block_height,
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block_depth, stride_alignment);
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case 8:
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return SwizzleImpl<TO_LINEAR, 8>(output, input, width, height, depth, block_height,
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block_depth, stride_alignment);
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case 12:
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return SwizzleImpl<TO_LINEAR, 12>(output, input, width, height, depth, block_height,
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block_depth, stride_alignment);
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case 16:
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return SwizzleImpl<TO_LINEAR, 16>(output, input, width, height, depth, block_height,
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block_depth, stride_alignment);
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default:
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UNREACHABLE_MSG("Invalid bytes_per_pixel={}", bytes_per_pixel);
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}
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}
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} // Anonymous namespace
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} // Anonymous namespace
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void UnswizzleTexture(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel,
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void UnswizzleTexture(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel,
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@ -961,7 +961,8 @@ void Config::ReadUIGamelistValues() {
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qt_config->beginGroup(QStringLiteral("UIGameList"));
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qt_config->beginGroup(QStringLiteral("UIGameList"));
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ReadBasicSetting(UISettings::values.show_add_ons);
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ReadBasicSetting(UISettings::values.show_add_ons);
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ReadBasicSetting(UISettings::values.icon_size);
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ReadBasicSetting(UISettings::values.game_icon_size);
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ReadBasicSetting(UISettings::values.folder_icon_size);
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ReadBasicSetting(UISettings::values.row_1_text_id);
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ReadBasicSetting(UISettings::values.row_1_text_id);
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ReadBasicSetting(UISettings::values.row_2_text_id);
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ReadBasicSetting(UISettings::values.row_2_text_id);
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ReadBasicSetting(UISettings::values.cache_game_list);
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ReadBasicSetting(UISettings::values.cache_game_list);
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qt_config->beginGroup(QStringLiteral("UIGameList"));
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qt_config->beginGroup(QStringLiteral("UIGameList"));
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WriteBasicSetting(UISettings::values.show_add_ons);
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WriteBasicSetting(UISettings::values.show_add_ons);
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WriteBasicSetting(UISettings::values.icon_size);
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WriteBasicSetting(UISettings::values.game_icon_size);
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WriteBasicSetting(UISettings::values.folder_icon_size);
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WriteBasicSetting(UISettings::values.row_1_text_id);
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WriteBasicSetting(UISettings::values.row_1_text_id);
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WriteBasicSetting(UISettings::values.row_2_text_id);
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WriteBasicSetting(UISettings::values.row_2_text_id);
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WriteBasicSetting(UISettings::values.cache_game_list);
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WriteBasicSetting(UISettings::values.cache_game_list);
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@ -16,7 +16,7 @@
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#include "yuzu/uisettings.h"
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#include "yuzu/uisettings.h"
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namespace {
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namespace {
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constexpr std::array default_icon_sizes{
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constexpr std::array default_game_icon_sizes{
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std::make_pair(0, QT_TRANSLATE_NOOP("ConfigureUI", "None")),
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std::make_pair(0, QT_TRANSLATE_NOOP("ConfigureUI", "None")),
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std::make_pair(32, QT_TRANSLATE_NOOP("ConfigureUI", "Small (32x32)")),
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std::make_pair(32, QT_TRANSLATE_NOOP("ConfigureUI", "Small (32x32)")),
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std::make_pair(64, QT_TRANSLATE_NOOP("ConfigureUI", "Standard (64x64)")),
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std::make_pair(64, QT_TRANSLATE_NOOP("ConfigureUI", "Standard (64x64)")),
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std::make_pair(256, QT_TRANSLATE_NOOP("ConfigureUI", "Full Size (256x256)")),
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std::make_pair(256, QT_TRANSLATE_NOOP("ConfigureUI", "Full Size (256x256)")),
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};
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};
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constexpr std::array default_folder_icon_sizes{
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std::make_pair(0, QT_TRANSLATE_NOOP("ConfigureUI", "None")),
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std::make_pair(24, QT_TRANSLATE_NOOP("ConfigureUI", "Small (24x24)")),
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std::make_pair(48, QT_TRANSLATE_NOOP("ConfigureUI", "Standard (48x48)")),
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std::make_pair(72, QT_TRANSLATE_NOOP("ConfigureUI", "Large (72x72)")),
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};
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// clang-format off
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// clang-format off
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constexpr std::array row_text_names{
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constexpr std::array row_text_names{
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QT_TRANSLATE_NOOP("ConfigureUI", "Filename"),
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QT_TRANSLATE_NOOP("ConfigureUI", "Filename"),
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};
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};
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// clang-format on
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// clang-format on
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QString GetTranslatedIconSize(size_t index) {
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QString GetTranslatedGameIconSize(size_t index) {
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return QCoreApplication::translate("ConfigureUI", default_icon_sizes[index].second);
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return QCoreApplication::translate("ConfigureUI", default_game_icon_sizes[index].second);
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}
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QString GetTranslatedFolderIconSize(size_t index) {
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return QCoreApplication::translate("ConfigureUI", default_folder_icon_sizes[index].second);
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}
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}
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QString GetTranslatedRowTextName(size_t index) {
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QString GetTranslatedRowTextName(size_t index) {
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// Force game list reload if any of the relevant settings are changed.
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// Force game list reload if any of the relevant settings are changed.
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connect(ui->show_add_ons, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate);
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connect(ui->show_add_ons, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate);
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connect(ui->icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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connect(ui->game_icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&ConfigureUi::RequestGameListUpdate);
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&ConfigureUi::RequestGameListUpdate);
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connect(ui->folder_icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged),
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this, &ConfigureUi::RequestGameListUpdate);
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connect(ui->row_1_text_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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connect(ui->row_1_text_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&ConfigureUi::RequestGameListUpdate);
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&ConfigureUi::RequestGameListUpdate);
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connect(ui->row_2_text_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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connect(ui->row_2_text_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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UISettings::values.theme =
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UISettings::values.theme =
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ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString();
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ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString();
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UISettings::values.show_add_ons = ui->show_add_ons->isChecked();
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UISettings::values.show_add_ons = ui->show_add_ons->isChecked();
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UISettings::values.icon_size = ui->icon_size_combobox->currentData().toUInt();
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UISettings::values.game_icon_size = ui->game_icon_size_combobox->currentData().toUInt();
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UISettings::values.folder_icon_size = ui->folder_icon_size_combobox->currentData().toUInt();
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UISettings::values.row_1_text_id = ui->row_1_text_combobox->currentData().toUInt();
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UISettings::values.row_1_text_id = ui->row_1_text_combobox->currentData().toUInt();
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UISettings::values.row_2_text_id = ui->row_2_text_combobox->currentData().toUInt();
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UISettings::values.row_2_text_id = ui->row_2_text_combobox->currentData().toUInt();
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ui->language_combobox->setCurrentIndex(
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ui->language_combobox->setCurrentIndex(
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ui->language_combobox->findData(UISettings::values.language));
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ui->language_combobox->findData(UISettings::values.language));
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ui->show_add_ons->setChecked(UISettings::values.show_add_ons.GetValue());
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ui->show_add_ons->setChecked(UISettings::values.show_add_ons.GetValue());
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ui->icon_size_combobox->setCurrentIndex(
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ui->game_icon_size_combobox->setCurrentIndex(
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ui->icon_size_combobox->findData(UISettings::values.icon_size.GetValue()));
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ui->game_icon_size_combobox->findData(UISettings::values.game_icon_size.GetValue()));
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ui->folder_icon_size_combobox->setCurrentIndex(
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ui->folder_icon_size_combobox->findData(UISettings::values.folder_icon_size.GetValue()));
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ui->enable_screenshot_save_as->setChecked(
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ui->enable_screenshot_save_as->setChecked(
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UISettings::values.enable_screenshot_save_as.GetValue());
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UISettings::values.enable_screenshot_save_as.GetValue());
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void ConfigureUi::RetranslateUI() {
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void ConfigureUi::RetranslateUI() {
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ui->retranslateUi(this);
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ui->retranslateUi(this);
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for (int i = 0; i < ui->icon_size_combobox->count(); i++) {
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for (int i = 0; i < ui->game_icon_size_combobox->count(); i++) {
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ui->icon_size_combobox->setItemText(i, GetTranslatedIconSize(static_cast<size_t>(i)));
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ui->game_icon_size_combobox->setItemText(i,
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GetTranslatedGameIconSize(static_cast<size_t>(i)));
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}
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for (int i = 0; i < ui->folder_icon_size_combobox->count(); i++) {
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ui->folder_icon_size_combobox->setItemText(
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i, GetTranslatedFolderIconSize(static_cast<size_t>(i)));
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}
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}
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for (int i = 0; i < ui->row_1_text_combobox->count(); i++) {
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for (int i = 0; i < ui->row_1_text_combobox->count(); i++) {
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}
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}
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void ConfigureUi::InitializeIconSizeComboBox() {
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void ConfigureUi::InitializeIconSizeComboBox() {
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for (size_t i = 0; i < default_icon_sizes.size(); i++) {
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for (size_t i = 0; i < default_game_icon_sizes.size(); i++) {
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const auto size = default_icon_sizes[i].first;
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const auto size = default_game_icon_sizes[i].first;
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ui->icon_size_combobox->addItem(GetTranslatedIconSize(i), size);
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ui->game_icon_size_combobox->addItem(GetTranslatedGameIconSize(i), size);
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}
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for (size_t i = 0; i < default_folder_icon_sizes.size(); i++) {
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const auto size = default_folder_icon_sizes[i].first;
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ui->folder_icon_size_combobox->addItem(GetTranslatedFolderIconSize(i), size);
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}
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}
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}
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}
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@ -81,16 +81,30 @@
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<item>
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<layout class="QHBoxLayout" name="icon_size_qhbox_layout_2">
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<layout class="QHBoxLayout" name="game_icon_size_qhbox_layout_2">
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<item>
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<item>
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<widget class="QLabel" name="icon_size_label">
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<widget class="QLabel" name="game_icon_size_label">
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<property name="text">
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<property name="text">
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<string>Icon Size:</string>
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<string>Game Icon Size:</string>
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<item>
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<widget class="QComboBox" name="icon_size_combobox"/>
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<widget class="QComboBox" name="game_icon_size_combobox"/>
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</item>
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</layout>
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</item>
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<item>
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<layout class="QHBoxLayout" name="folder_icon_size_qhbox_layout_2">
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<item>
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<widget class="QLabel" name="folder_icon_size_label">
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<property name="text">
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<string>Folder Icon Size:</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="folder_icon_size_combobox"/>
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</item>
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</item>
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</layout>
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</layout>
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</item>
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</item>
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@ -244,8 +244,8 @@ void GameList::OnUpdateThemedIcons() {
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for (int i = 0; i < item_model->invisibleRootItem()->rowCount(); i++) {
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for (int i = 0; i < item_model->invisibleRootItem()->rowCount(); i++) {
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||||||
QStandardItem* child = item_model->invisibleRootItem()->child(i);
|
QStandardItem* child = item_model->invisibleRootItem()->child(i);
|
||||||
|
|
||||||
const int icon_size =
|
const int icon_size = UISettings::values.folder_icon_size.GetValue();
|
||||||
std::min(static_cast<int>(UISettings::values.icon_size.GetValue()), 64);
|
|
||||||
switch (child->data(GameListItem::TypeRole).value<GameListItemType>()) {
|
switch (child->data(GameListItem::TypeRole).value<GameListItemType>()) {
|
||||||
case GameListItemType::SdmcDir:
|
case GameListItemType::SdmcDir:
|
||||||
child->setData(
|
child->setData(
|
||||||
|
|
|
@ -80,7 +80,7 @@ public:
|
||||||
setData(qulonglong(program_id), ProgramIdRole);
|
setData(qulonglong(program_id), ProgramIdRole);
|
||||||
setData(game_type, FileTypeRole);
|
setData(game_type, FileTypeRole);
|
||||||
|
|
||||||
const u32 size = UISettings::values.icon_size.GetValue();
|
const u32 size = UISettings::values.game_icon_size.GetValue();
|
||||||
|
|
||||||
QPixmap picture;
|
QPixmap picture;
|
||||||
if (!picture.loadFromData(picture_data.data(), static_cast<u32>(picture_data.size()))) {
|
if (!picture.loadFromData(picture_data.data(), static_cast<u32>(picture_data.size()))) {
|
||||||
|
@ -233,8 +233,7 @@ public:
|
||||||
UISettings::GameDir* game_dir = &directory;
|
UISettings::GameDir* game_dir = &directory;
|
||||||
setData(QVariant(UISettings::values.game_dirs.indexOf(directory)), GameDirRole);
|
setData(QVariant(UISettings::values.game_dirs.indexOf(directory)), GameDirRole);
|
||||||
|
|
||||||
const int icon_size =
|
const int icon_size = UISettings::values.folder_icon_size.GetValue();
|
||||||
std::min(static_cast<int>(UISettings::values.icon_size.GetValue()), 64);
|
|
||||||
switch (dir_type) {
|
switch (dir_type) {
|
||||||
case GameListItemType::SdmcDir:
|
case GameListItemType::SdmcDir:
|
||||||
setData(
|
setData(
|
||||||
|
@ -295,8 +294,8 @@ public:
|
||||||
explicit GameListAddDir() {
|
explicit GameListAddDir() {
|
||||||
setData(type(), TypeRole);
|
setData(type(), TypeRole);
|
||||||
|
|
||||||
const int icon_size =
|
const int icon_size = UISettings::values.folder_icon_size.GetValue();
|
||||||
std::min(static_cast<int>(UISettings::values.icon_size.GetValue()), 64);
|
|
||||||
setData(QIcon::fromTheme(QStringLiteral("plus"))
|
setData(QIcon::fromTheme(QStringLiteral("plus"))
|
||||||
.pixmap(icon_size)
|
.pixmap(icon_size)
|
||||||
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
|
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
|
||||||
|
@ -318,8 +317,8 @@ public:
|
||||||
explicit GameListFavorites() {
|
explicit GameListFavorites() {
|
||||||
setData(type(), TypeRole);
|
setData(type(), TypeRole);
|
||||||
|
|
||||||
const int icon_size =
|
const int icon_size = UISettings::values.folder_icon_size.GetValue();
|
||||||
std::min(static_cast<int>(UISettings::values.icon_size.GetValue()), 64);
|
|
||||||
setData(QIcon::fromTheme(QStringLiteral("star"))
|
setData(QIcon::fromTheme(QStringLiteral("star"))
|
||||||
.pixmap(icon_size)
|
.pixmap(icon_size)
|
||||||
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
|
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
|
||||||
|
|
|
@ -91,7 +91,8 @@ struct Values {
|
||||||
|
|
||||||
// Game List
|
// Game List
|
||||||
Settings::BasicSetting<bool> show_add_ons{true, "show_add_ons"};
|
Settings::BasicSetting<bool> show_add_ons{true, "show_add_ons"};
|
||||||
Settings::BasicSetting<uint32_t> icon_size{64, "icon_size"};
|
Settings::BasicSetting<uint32_t> game_icon_size{64, "game_icon_size"};
|
||||||
|
Settings::BasicSetting<uint32_t> folder_icon_size{48, "folder_icon_size"};
|
||||||
Settings::BasicSetting<uint8_t> row_1_text_id{3, "row_1_text_id"};
|
Settings::BasicSetting<uint8_t> row_1_text_id{3, "row_1_text_id"};
|
||||||
Settings::BasicSetting<uint8_t> row_2_text_id{2, "row_2_text_id"};
|
Settings::BasicSetting<uint8_t> row_2_text_id{2, "row_2_text_id"};
|
||||||
std::atomic_bool is_game_list_reload_pending{false};
|
std::atomic_bool is_game_list_reload_pending{false};
|
||||||
|
|
Loading…
Reference in a new issue