early-access version 4130

This commit is contained in:
pineappleEA 2024-02-11 00:24:12 +01:00
parent cc9eed1bd2
commit 491be807d7
13 changed files with 258 additions and 42 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access yuzu emulator early access
============= =============
This is the source code for early-access 4129. This is the source code for early-access 4130.
## Legal Notice ## Legal Notice

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@ -13,6 +13,7 @@
#include "core/hle/service/nvdrv/nvdrv.h" #include "core/hle/service/nvdrv/nvdrv.h"
#include "core/memory.h" #include "core/memory.h"
#include "video_core/control/channel_state.h" #include "video_core/control/channel_state.h"
#include "video_core/control/scheduler.h"
#include "video_core/engines/puller.h" #include "video_core/engines/puller.h"
#include "video_core/gpu.h" #include "video_core/gpu.h"
#include "video_core/host1x/host1x.h" #include "video_core/host1x/host1x.h"
@ -33,6 +34,7 @@ nvhost_gpu::nvhost_gpu(Core::System& system_, EventInterface& events_interface_,
syncpoint_manager{core_.GetSyncpointManager()}, nvmap{core.GetNvMapFile()}, syncpoint_manager{core_.GetSyncpointManager()}, nvmap{core.GetNvMapFile()},
channel_state{system.GPU().AllocateChannel()} { channel_state{system.GPU().AllocateChannel()} {
channel_syncpoint = syncpoint_manager.AllocateSyncpoint(false); channel_syncpoint = syncpoint_manager.AllocateSyncpoint(false);
channel_state->syncpoint_id = channel_syncpoint;
sm_exception_breakpoint_int_report_event = sm_exception_breakpoint_int_report_event =
events_interface.CreateEvent("GpuChannelSMExceptionBreakpointInt"); events_interface.CreateEvent("GpuChannelSMExceptionBreakpointInt");
sm_exception_breakpoint_pause_report_event = sm_exception_breakpoint_pause_report_event =
@ -157,6 +159,9 @@ NvResult nvhost_gpu::SetErrorNotifier(IoctlSetErrorNotifier& params) {
NvResult nvhost_gpu::SetChannelPriority(IoctlChannelSetPriority& params) { NvResult nvhost_gpu::SetChannelPriority(IoctlChannelSetPriority& params) {
channel_priority = params.priority; channel_priority = params.priority;
if (channel_state->initialized) {
system.GPU().Scheduler().ChangePriority(channel_state->bind_id, channel_priority);
}
LOG_DEBUG(Service_NVDRV, "(STUBBED) called, priority={:X}", channel_priority); LOG_DEBUG(Service_NVDRV, "(STUBBED) called, priority={:X}", channel_priority);
return NvResult::Success; return NvResult::Success;
} }
@ -314,6 +319,7 @@ NvResult nvhost_gpu::GetWaitbase(IoctlGetWaitbase& params) {
NvResult nvhost_gpu::ChannelSetTimeout(IoctlChannelSetTimeout& params) { NvResult nvhost_gpu::ChannelSetTimeout(IoctlChannelSetTimeout& params) {
LOG_INFO(Service_NVDRV, "called, timeout=0x{:X}", params.timeout); LOG_INFO(Service_NVDRV, "called, timeout=0x{:X}", params.timeout);
channel_state->timeout = params.timeout;
return NvResult::Success; return NvResult::Success;
} }
@ -321,6 +327,7 @@ NvResult nvhost_gpu::ChannelSetTimeslice(IoctlSetTimeslice& params) {
LOG_INFO(Service_NVDRV, "called, timeslice=0x{:X}", params.timeslice); LOG_INFO(Service_NVDRV, "called, timeslice=0x{:X}", params.timeslice);
channel_timeslice = params.timeslice; channel_timeslice = params.timeslice;
channel_state->timeslice = params.timeslice;
return NvResult::Success; return NvResult::Success;
} }

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@ -45,6 +45,12 @@ struct ChannelState {
void BindRasterizer(VideoCore::RasterizerInterface* rasterizer); void BindRasterizer(VideoCore::RasterizerInterface* rasterizer);
s32 bind_id = -1; s32 bind_id = -1;
/// Scheduling info
u32 syncpoint_id = 0xFFFF;
u32 priority = 0;
u32 timeslice = 0;
u32 timeout = 0;
/// 3D engine /// 3D engine
std::unique_ptr<Engines::Maxwell3D> maxwell_3d; std::unique_ptr<Engines::Maxwell3D> maxwell_3d;
/// 2D engine /// 2D engine

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@ -1,32 +1,204 @@
// SPDX-FileCopyrightText: 2021 yuzu Emulator Project // SPDX-FileCopyrightText: 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
#include <atomic>
#include <deque>
#include <map>
#include <memory> #include <memory>
#include <mutex>
#include <unordered_map>
#include "common/assert.h" #include "common/assert.h"
#include "video_core/control/channel_state.h" #include "common/fiber.h"
#include "video_core/control/scheduler.h" #include "video_core/control/scheduler.h"
#include "video_core/dma_pusher.h"
#include "video_core/gpu.h" #include "video_core/gpu.h"
namespace Tegra::Control { namespace Tegra::Control {
Scheduler::Scheduler(GPU& gpu_) : gpu{gpu_} {}
struct GPFifoContext {
bool is_active;
bool is_running;
std::shared_ptr<Common::Fiber> context;
std::deque<CommandList> pending_work;
std::mutex guard;
s32 bind_id;
std::shared_ptr<ChannelState> info;
size_t yield_count;
size_t scheduled_count;
};
struct Scheduler::SchedulerImpl {
// Fifos
std::map<u32, std::list<size_t>, std::greater<u32>> schedule_priority_queue;
std::unordered_map<s32, size_t> channel_gpfifo_ids;
std::deque<GPFifoContext> gpfifos;
std::deque<size_t> free_fifos;
// Scheduling
std::mutex scheduling_guard;
std::shared_ptr<Common::Fiber> master_control;
bool must_reschedule{};
GPFifoContext* current_fifo{};
};
Scheduler::Scheduler(GPU& gpu_) : gpu{gpu_} {
impl = std::make_unique<SchedulerImpl>();
}
Scheduler::~Scheduler() = default; Scheduler::~Scheduler() = default;
void Scheduler::Init() {
impl->master_control = Common::Fiber::ThreadToFiber();
}
void Scheduler::Resume() {
bool pending_work;
do {
pending_work = false;
{
std::unique_lock lk(impl->scheduling_guard);
impl->current_fifo = nullptr;
auto it = impl->schedule_priority_queue.begin();
while (it != impl->schedule_priority_queue.end()) {
pending_work = ScheduleLevel(it->second);
if (pending_work) {
break;
}
it = std::next(it);
}
if (pending_work) {
impl->must_reschedule = false;
}
}
if (impl->current_fifo) {
impl->current_fifo->scheduled_count++;
Common::Fiber::YieldTo(impl->master_control, *impl->current_fifo->context);
}
} while (pending_work);
}
bool Scheduler::ScheduleLevel(std::list<size_t>& queue) {
bool found_anything = false;
size_t min_schedule_count = std::numeric_limits<size_t>::max();
for (auto id : queue) {
auto& fifo = impl->gpfifos[id];
std::scoped_lock lk2(fifo.guard);
if (!fifo.pending_work.empty() || fifo.is_running) {
if (fifo.scheduled_count > min_schedule_count) {
continue;
}
if (fifo.scheduled_count < fifo.yield_count) {
fifo.scheduled_count++;
continue;
}
min_schedule_count = fifo.scheduled_count;
impl->current_fifo = &fifo;
found_anything = true;
}
}
return found_anything;
}
void Scheduler::ChangePriority(s32 channel_id, u32 new_priority) {
std::unique_lock lk(impl->scheduling_guard);
auto fifo_it = impl->channel_gpfifo_ids.find(channel_id);
if (fifo_it == impl->channel_gpfifo_ids.end()) {
return;
}
const size_t fifo_id = fifo_it->second;
auto& fifo = impl->gpfifos[fifo_id];
const auto old_priority = fifo.info->priority;
fifo.info->priority = new_priority;
impl->schedule_priority_queue.try_emplace(new_priority);
impl->schedule_priority_queue[new_priority].push_back(fifo_id);
impl->schedule_priority_queue[old_priority].remove_if(
[fifo_id](size_t id) { return id == fifo_id; });
}
void Scheduler::Yield() {
ASSERT(impl->current_fifo != nullptr);
impl->current_fifo->yield_count = impl->current_fifo->scheduled_count + 1;
Common::Fiber::YieldTo(impl->current_fifo->context, *impl->master_control);
gpu.BindChannel(impl->current_fifo->bind_id);
}
void Scheduler::CheckStatus() {
{
std::unique_lock lk(impl->scheduling_guard);
if (!impl->must_reschedule) {
return;
}
}
Common::Fiber::YieldTo(impl->current_fifo->context, *impl->master_control);
gpu.BindChannel(impl->current_fifo->bind_id);
}
void Scheduler::Push(s32 channel, CommandList&& entries) { void Scheduler::Push(s32 channel, CommandList&& entries) {
std::unique_lock lk(scheduling_guard); std::unique_lock lk(impl->scheduling_guard);
auto it = channels.find(channel); auto it = impl->channel_gpfifo_ids.find(channel);
ASSERT(it != channels.end()); ASSERT(it != impl->channel_gpfifo_ids.end());
auto channel_state = it->second; auto gpfifo_id = it->second;
gpu.BindChannel(channel_state->bind_id); auto& fifo = impl->gpfifos[gpfifo_id];
channel_state->dma_pusher->Push(std::move(entries)); {
channel_state->dma_pusher->DispatchCalls(); std::scoped_lock lk2(fifo.guard);
fifo.pending_work.emplace_back(std::move(entries));
}
if (impl->current_fifo != nullptr && impl->current_fifo->info->priority < fifo.info->priority) {
impl->must_reschedule = true;
}
}
void Scheduler::ChannelLoop(size_t gpfifo_id, s32 channel_id) {
gpu.BindChannel(channel_id);
auto& fifo = impl->gpfifos[gpfifo_id];
while (true) {
auto* channel_state = fifo.info.get();
fifo.guard.lock();
while (!fifo.pending_work.empty()) {
fifo.is_running = true;
{
CommandList&& entries = std::move(fifo.pending_work.front());
channel_state->dma_pusher->Push(std::move(entries));
fifo.pending_work.pop_front();
}
fifo.guard.unlock();
channel_state->dma_pusher->DispatchCalls();
CheckStatus();
fifo.guard.lock();
}
fifo.is_running = false;
fifo.guard.unlock();
Common::Fiber::YieldTo(fifo.context, *impl->master_control);
gpu.BindChannel(channel_id);
}
} }
void Scheduler::DeclareChannel(std::shared_ptr<ChannelState> new_channel) { void Scheduler::DeclareChannel(std::shared_ptr<ChannelState> new_channel) {
s32 channel = new_channel->bind_id; s32 channel = new_channel->bind_id;
std::unique_lock lk(scheduling_guard); std::unique_lock lk(impl->scheduling_guard);
channels.emplace(channel, new_channel);
size_t new_fifo_id;
if (!impl->free_fifos.empty()) {
new_fifo_id = impl->free_fifos.front();
impl->free_fifos.pop_front();
} else {
new_fifo_id = impl->gpfifos.size();
impl->gpfifos.emplace_back();
}
auto& new_fifo = impl->gpfifos[new_fifo_id];
impl->channel_gpfifo_ids[channel] = new_fifo_id;
new_fifo.is_active = true;
new_fifo.bind_id = channel;
new_fifo.pending_work.clear();
new_fifo.info = new_channel;
new_fifo.scheduled_count = 0;
new_fifo.yield_count = 0;
new_fifo.is_running = false;
impl->schedule_priority_queue.try_emplace(new_channel->priority);
impl->schedule_priority_queue[new_channel->priority].push_back(new_fifo_id);
std::function<void()> callback = std::bind(&Scheduler::ChannelLoop, this, new_fifo_id, channel);
new_fifo.context = std::make_shared<Common::Fiber>(std::move(callback));
} }
} // namespace Tegra::Control } // namespace Tegra::Control

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@ -3,10 +3,11 @@
#pragma once #pragma once
#include <list>
#include <memory> #include <memory>
#include <mutex>
#include <unordered_map>
#include "common/common_types.h"
#include "video_core/control/channel_state.h"
#include "video_core/dma_pusher.h" #include "video_core/dma_pusher.h"
namespace Tegra { namespace Tegra {
@ -22,13 +23,26 @@ public:
explicit Scheduler(GPU& gpu_); explicit Scheduler(GPU& gpu_);
~Scheduler(); ~Scheduler();
void Init();
void Resume();
void Yield();
void Push(s32 channel, CommandList&& entries); void Push(s32 channel, CommandList&& entries);
void DeclareChannel(std::shared_ptr<ChannelState> new_channel); void DeclareChannel(std::shared_ptr<ChannelState> new_channel);
void ChangePriority(s32 channel_id, u32 new_priority);
private: private:
std::unordered_map<s32, std::shared_ptr<ChannelState>> channels; void ChannelLoop(size_t gpfifo_id, s32 channel_id);
std::mutex scheduling_guard; bool ScheduleLevel(std::list<size_t>& queue);
void CheckStatus();
struct SchedulerImpl;
std::unique_ptr<SchedulerImpl> impl;
GPU& gpu; GPU& gpu;
}; };

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@ -6,6 +6,7 @@
#include "common/settings.h" #include "common/settings.h"
#include "core/core.h" #include "core/core.h"
#include "video_core/control/channel_state.h" #include "video_core/control/channel_state.h"
#include "video_core/control/scheduler.h"
#include "video_core/dma_pusher.h" #include "video_core/dma_pusher.h"
#include "video_core/engines/fermi_2d.h" #include "video_core/engines/fermi_2d.h"
#include "video_core/engines/kepler_compute.h" #include "video_core/engines/kepler_compute.h"
@ -14,6 +15,8 @@
#include "video_core/engines/maxwell_dma.h" #include "video_core/engines/maxwell_dma.h"
#include "video_core/engines/puller.h" #include "video_core/engines/puller.h"
#include "video_core/gpu.h" #include "video_core/gpu.h"
#include "video_core/host1x/host1x.h"
#include "video_core/host1x/syncpoint_manager.h"
#include "video_core/memory_manager.h" #include "video_core/memory_manager.h"
#include "video_core/rasterizer_interface.h" #include "video_core/rasterizer_interface.h"
@ -60,11 +63,14 @@ void Puller::ProcessBindMethod(const MethodCall& method_call) {
} }
void Puller::ProcessFenceActionMethod() { void Puller::ProcessFenceActionMethod() {
auto& syncpoint_manager = gpu.Host1x().GetSyncpointManager();
switch (regs.fence_action.op) { switch (regs.fence_action.op) {
case Puller::FenceOperation::Acquire: case Puller::FenceOperation::Acquire:
// UNIMPLEMENTED_MSG("Channel Scheduling pending."); while (regs.fence_value >
// WaitFence(regs.fence_action.syncpoint_id, regs.fence_value); syncpoint_manager.GetGuestSyncpointValue(regs.fence_action.syncpoint_id)) {
rasterizer->ReleaseFences(); rasterizer->ReleaseFences();
gpu.Scheduler().Yield();
}
break; break;
case Puller::FenceOperation::Increment: case Puller::FenceOperation::Increment:
rasterizer->SignalSyncPoint(regs.fence_action.syncpoint_id); rasterizer->SignalSyncPoint(regs.fence_action.syncpoint_id);

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@ -387,6 +387,14 @@ std::shared_ptr<Control::ChannelState> GPU::AllocateChannel() {
return impl->AllocateChannel(); return impl->AllocateChannel();
} }
Tegra::Control::Scheduler& GPU::Scheduler() {
return *impl->scheduler;
}
const Tegra::Control::Scheduler& GPU::Scheduler() const {
return *impl->scheduler;
}
void GPU::InitChannel(Control::ChannelState& to_init) { void GPU::InitChannel(Control::ChannelState& to_init) {
impl->InitChannel(to_init); impl->InitChannel(to_init);
} }

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@ -124,7 +124,8 @@ class KeplerCompute;
namespace Control { namespace Control {
struct ChannelState; struct ChannelState;
} class Scheduler;
} // namespace Control
namespace Host1x { namespace Host1x {
class Host1x; class Host1x;
@ -204,6 +205,12 @@ public:
/// Returns a const reference to the shader notifier. /// Returns a const reference to the shader notifier.
[[nodiscard]] const VideoCore::ShaderNotify& ShaderNotify() const; [[nodiscard]] const VideoCore::ShaderNotify& ShaderNotify() const;
/// Returns GPU Channel Scheduler.
[[nodiscard]] Tegra::Control::Scheduler& Scheduler();
/// Returns GPU Channel Scheduler.
[[nodiscard]] const Tegra::Control::Scheduler& Scheduler() const;
[[nodiscard]] u64 GetTicks() const; [[nodiscard]] u64 GetTicks() const;
[[nodiscard]] bool IsAsync() const; [[nodiscard]] bool IsAsync() const;

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@ -34,13 +34,15 @@ static void RunThread(std::stop_token stop_token, Core::System& system,
CommandDataContainer next; CommandDataContainer next;
scheduler.Init();
while (!stop_token.stop_requested()) { while (!stop_token.stop_requested()) {
state.queue.PopWait(next, stop_token); state.queue.PopWait(next, stop_token);
if (stop_token.stop_requested()) { if (stop_token.stop_requested()) {
break; break;
} }
if (auto* submit_list = std::get_if<SubmitListCommand>(&next.data)) { if (std::holds_alternative<SubmitListCommand>(next.data)) {
scheduler.Push(submit_list->channel, std::move(submit_list->entries)); scheduler.Resume();
} else if (std::holds_alternative<GPUTickCommand>(next.data)) { } else if (std::holds_alternative<GPUTickCommand>(next.data)) {
system.GPU().TickWork(); system.GPU().TickWork();
} else if (const auto* flush = std::get_if<FlushRegionCommand>(&next.data)) { } else if (const auto* flush = std::get_if<FlushRegionCommand>(&next.data)) {
@ -67,14 +69,16 @@ ThreadManager::~ThreadManager() = default;
void ThreadManager::StartThread(VideoCore::RendererBase& renderer, void ThreadManager::StartThread(VideoCore::RendererBase& renderer,
Core::Frontend::GraphicsContext& context, Core::Frontend::GraphicsContext& context,
Tegra::Control::Scheduler& scheduler) { Tegra::Control::Scheduler& scheduler_) {
rasterizer = renderer.ReadRasterizer(); rasterizer = renderer.ReadRasterizer();
scheduler = &scheduler_;
thread = std::jthread(RunThread, std::ref(system), std::ref(renderer), std::ref(context), thread = std::jthread(RunThread, std::ref(system), std::ref(renderer), std::ref(context),
std::ref(scheduler), std::ref(state)); std::ref(scheduler_), std::ref(state));
} }
void ThreadManager::SubmitList(s32 channel, Tegra::CommandList&& entries) { void ThreadManager::SubmitList(s32 channel, Tegra::CommandList&& entries) {
PushCommand(SubmitListCommand(channel, std::move(entries))); scheduler->Push(channel, std::move(entries));
PushCommand(SubmitListCommand());
} }
void ThreadManager::FlushRegion(DAddr addr, u64 size) { void ThreadManager::FlushRegion(DAddr addr, u64 size) {

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@ -36,13 +36,7 @@ class RendererBase;
namespace VideoCommon::GPUThread { namespace VideoCommon::GPUThread {
/// Command to signal to the GPU thread that a command list is ready for processing /// Command to signal to the GPU thread that a command list is ready for processing
struct SubmitListCommand final { struct SubmitListCommand final {};
explicit SubmitListCommand(s32 channel_, Tegra::CommandList&& entries_)
: channel{channel_}, entries{std::move(entries_)} {}
s32 channel;
Tegra::CommandList entries;
};
/// Command to signal to the GPU thread to flush a region /// Command to signal to the GPU thread to flush a region
struct FlushRegionCommand final { struct FlushRegionCommand final {
@ -124,6 +118,7 @@ public:
private: private:
/// Pushes a command to be executed by the GPU thread /// Pushes a command to be executed by the GPU thread
u64 PushCommand(CommandData&& command_data, bool block = false); u64 PushCommand(CommandData&& command_data, bool block = false);
Tegra::Control::Scheduler* scheduler;
Core::System& system; Core::System& system;
const bool is_async; const bool is_async;

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@ -42,7 +42,6 @@ ImageInfo::ImageInfo(const TICEntry& config) noexcept {
}; };
} }
rescaleable = false; rescaleable = false;
is_sparse = config.is_sparse != 0;
tile_width_spacing = config.tile_width_spacing; tile_width_spacing = config.tile_width_spacing;
if (config.texture_type != TextureType::Texture2D && if (config.texture_type != TextureType::Texture2D &&
config.texture_type != TextureType::Texture2DNoMipmap) { config.texture_type != TextureType::Texture2DNoMipmap) {

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@ -41,7 +41,6 @@ struct ImageInfo {
bool downscaleable = false; bool downscaleable = false;
bool forced_flushed = false; bool forced_flushed = false;
bool dma_downloaded = false; bool dma_downloaded = false;
bool is_sparse = false;
}; };
} // namespace VideoCommon } // namespace VideoCommon

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@ -600,17 +600,17 @@ void TextureCache<P>::UnmapGPUMemory(size_t as_id, GPUVAddr gpu_addr, size_t siz
[&](ImageId id, Image&) { deleted_images.push_back(id); }); [&](ImageId id, Image&) { deleted_images.push_back(id); });
for (const ImageId id : deleted_images) { for (const ImageId id : deleted_images) {
Image& image = slot_images[id]; Image& image = slot_images[id];
if (False(image.flags & ImageFlagBits::CpuModified)) { if (True(image.flags & ImageFlagBits::CpuModified)) {
image.flags |= ImageFlagBits::CpuModified; continue;
if (True(image.flags & ImageFlagBits::Tracked)) {
UntrackImage(image, id);
}
} }
image.flags |= ImageFlagBits::CpuModified;
if (True(image.flags & ImageFlagBits::Remapped)) { if (True(image.flags & ImageFlagBits::Remapped)) {
continue; continue;
} }
image.flags |= ImageFlagBits::Remapped; image.flags |= ImageFlagBits::Remapped;
if (True(image.flags & ImageFlagBits::Tracked)) {
UntrackImage(image, id);
}
} }
} }
@ -1469,8 +1469,7 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, DA
const ImageId new_image_id = slot_images.insert(runtime, new_info, gpu_addr, cpu_addr); const ImageId new_image_id = slot_images.insert(runtime, new_info, gpu_addr, cpu_addr);
Image& new_image = slot_images[new_image_id]; Image& new_image = slot_images[new_image_id];
if (!gpu_memory->IsContinuousRange(new_image.gpu_addr, new_image.guest_size_bytes) && if (!gpu_memory->IsContinuousRange(new_image.gpu_addr, new_image.guest_size_bytes)) {
new_info.is_sparse) {
new_image.flags |= ImageFlagBits::Sparse; new_image.flags |= ImageFlagBits::Sparse;
} }