early-access version 3976

This commit is contained in:
pineappleEA 2023-11-16 17:41:07 +01:00
parent 5304174e08
commit 51de3f7388
87 changed files with 6633 additions and 3698 deletions

View file

@ -285,7 +285,6 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin)
find_package(Boost 1.79.0 REQUIRED context) find_package(Boost 1.79.0 REQUIRED context)
find_package(enet 1.3 MODULE) find_package(enet 1.3 MODULE)
find_package(fmt 9 REQUIRED) find_package(fmt 9 REQUIRED)
find_package(inih 52 MODULE COMPONENTS INIReader)
find_package(LLVM 17.0.2 MODULE COMPONENTS Demangle) find_package(LLVM 17.0.2 MODULE COMPONENTS Demangle)
find_package(lz4 REQUIRED) find_package(lz4 REQUIRED)
find_package(nlohmann_json 3.8 REQUIRED) find_package(nlohmann_json 3.8 REQUIRED)

View file

@ -1,7 +1,7 @@
yuzu emulator early access yuzu emulator early access
============= =============
This is the source code for early-access 3975. This is the source code for early-access 3976.
## Legal Notice ## Legal Notice

View file

@ -34,11 +34,6 @@ endif()
# Glad # Glad
add_subdirectory(glad) add_subdirectory(glad)
# inih
if (NOT TARGET inih::INIReader)
add_subdirectory(inih)
endif()
# mbedtls # mbedtls
add_subdirectory(mbedtls) add_subdirectory(mbedtls)
target_include_directories(mbedtls PUBLIC ./mbedtls/include) target_include_directories(mbedtls PUBLIC ./mbedtls/include)
@ -295,3 +290,6 @@ if (YUZU_CRASH_DUMPS AND NOT TARGET libbreakpad_client)
target_link_libraries(dump_syms PRIVATE libbreakpad_client ZLIB::ZLIB) target_link_libraries(dump_syms PRIVATE libbreakpad_client ZLIB::ZLIB)
endif() endif()
endif() endif()
# SimpleIni
add_subdirectory(simpleini)

View file

@ -187,6 +187,7 @@ add_subdirectory(audio_core)
add_subdirectory(video_core) add_subdirectory(video_core)
add_subdirectory(network) add_subdirectory(network)
add_subdirectory(input_common) add_subdirectory(input_common)
add_subdirectory(frontend_common)
add_subdirectory(shader_recompiler) add_subdirectory(shader_recompiler)
if (YUZU_ROOM) if (YUZU_ROOM)

View file

@ -219,7 +219,6 @@ dependencies {
implementation("io.coil-kt:coil:2.2.2") implementation("io.coil-kt:coil:2.2.2")
implementation("androidx.core:core-splashscreen:1.0.1") implementation("androidx.core:core-splashscreen:1.0.1")
implementation("androidx.window:window:1.2.0-beta03") implementation("androidx.window:window:1.2.0-beta03")
implementation("org.ini4j:ini4j:0.5.4")
implementation("androidx.constraintlayout:constraintlayout:2.1.4") implementation("androidx.constraintlayout:constraintlayout:2.1.4")
implementation("androidx.swiperefreshlayout:swiperefreshlayout:1.1.0") implementation("androidx.swiperefreshlayout:swiperefreshlayout:1.1.0")
implementation("androidx.navigation:navigation-fragment-ktx:2.7.4") implementation("androidx.navigation:navigation-fragment-ktx:2.7.4")

View file

@ -230,8 +230,6 @@ object NativeLibrary {
*/ */
external fun onTouchReleased(finger_id: Int) external fun onTouchReleased(finger_id: Int)
external fun reloadSettings()
external fun initGameIni(gameID: String?) external fun initGameIni(gameID: String?)
external fun setAppDirectory(directory: String) external fun setAppDirectory(directory: String)

View file

@ -373,8 +373,10 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
val pictureInPictureParamsBuilder = PictureInPictureParams.Builder() val pictureInPictureParamsBuilder = PictureInPictureParams.Builder()
.getPictureInPictureActionsBuilder().getPictureInPictureAspectBuilder() .getPictureInPictureActionsBuilder().getPictureInPictureAspectBuilder()
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) { if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
val isEmulationActive = emulationViewModel.emulationStarted.value &&
!emulationViewModel.isEmulationStopping.value
pictureInPictureParamsBuilder.setAutoEnterEnabled( pictureInPictureParamsBuilder.setAutoEnterEnabled(
BooleanSetting.PICTURE_IN_PICTURE.boolean BooleanSetting.PICTURE_IN_PICTURE.boolean && isEmulationActive
) )
} }
setPictureInPictureParams(pictureInPictureParamsBuilder.build()) setPictureInPictureParams(pictureInPictureParamsBuilder.build())

View file

@ -7,7 +7,7 @@ import android.text.TextUtils
import android.widget.Toast import android.widget.Toast
import org.yuzu.yuzu_emu.R import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.features.settings.utils.SettingsFile import org.yuzu.yuzu_emu.utils.NativeConfig
object Settings { object Settings {
private val context get() = YuzuApplication.appContext private val context get() = YuzuApplication.appContext
@ -19,7 +19,7 @@ object Settings {
context.getString(R.string.ini_saved), context.getString(R.string.ini_saved),
Toast.LENGTH_SHORT Toast.LENGTH_SHORT
).show() ).show()
SettingsFile.saveFile(SettingsFile.FILE_NAME_CONFIG) NativeConfig.saveSettings()
} else { } else {
// TODO: Save custom game settings // TODO: Save custom game settings
Toast.makeText( Toast.makeText(

View file

@ -21,7 +21,6 @@ import androidx.navigation.navArgs
import com.google.android.material.color.MaterialColors import com.google.android.material.color.MaterialColors
import kotlinx.coroutines.flow.collectLatest import kotlinx.coroutines.flow.collectLatest
import kotlinx.coroutines.launch import kotlinx.coroutines.launch
import org.yuzu.yuzu_emu.NativeLibrary
import java.io.IOException import java.io.IOException
import org.yuzu.yuzu_emu.R import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.ActivitySettingsBinding import org.yuzu.yuzu_emu.databinding.ActivitySettingsBinding
@ -165,11 +164,12 @@ class SettingsActivity : AppCompatActivity() {
settingsViewModel.shouldSave = false settingsViewModel.shouldSave = false
// Delete settings file because the user may have changed values that do not exist in the UI // Delete settings file because the user may have changed values that do not exist in the UI
NativeConfig.unloadConfig()
val settingsFile = SettingsFile.getSettingsFile(SettingsFile.FILE_NAME_CONFIG) val settingsFile = SettingsFile.getSettingsFile(SettingsFile.FILE_NAME_CONFIG)
if (!settingsFile.delete()) { if (!settingsFile.delete()) {
throw IOException("Failed to delete $settingsFile") throw IOException("Failed to delete $settingsFile")
} }
NativeLibrary.reloadSettings() NativeConfig.initializeConfig()
Toast.makeText( Toast.makeText(
applicationContext, applicationContext,

View file

@ -3,15 +3,8 @@
package org.yuzu.yuzu_emu.features.settings.utils package org.yuzu.yuzu_emu.features.settings.utils
import android.widget.Toast
import java.io.* import java.io.*
import org.ini4j.Wini
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.features.settings.model.*
import org.yuzu.yuzu_emu.utils.DirectoryInitialization import org.yuzu.yuzu_emu.utils.DirectoryInitialization
import org.yuzu.yuzu_emu.utils.Log
import org.yuzu.yuzu_emu.utils.NativeConfig
/** /**
* Contains static methods for interacting with .ini files in which settings are stored. * Contains static methods for interacting with .ini files in which settings are stored.
@ -19,41 +12,6 @@ import org.yuzu.yuzu_emu.utils.NativeConfig
object SettingsFile { object SettingsFile {
const val FILE_NAME_CONFIG = "config" const val FILE_NAME_CONFIG = "config"
/**
* Saves a Settings HashMap to a given .ini file on disk. If unsuccessful, outputs an error
* telling why it failed.
*
* @param fileName The target filename without a path or extension.
*/
fun saveFile(fileName: String) {
val ini = getSettingsFile(fileName)
try {
val wini = Wini(ini)
for (specificCategory in Settings.Category.values()) {
val categoryHeader = NativeConfig.getConfigHeader(specificCategory.ordinal)
for (setting in Settings.settingsList) {
if (setting.key!!.isEmpty()) continue
val settingCategoryHeader =
NativeConfig.getConfigHeader(setting.category.ordinal)
val iniSetting: String? = wini.get(categoryHeader, setting.key)
if (iniSetting != null || settingCategoryHeader == categoryHeader) {
wini.put(settingCategoryHeader, setting.key, setting.valueAsString)
}
}
}
wini.store()
} catch (e: IOException) {
Log.error("[SettingsFile] File not found: " + fileName + ".ini: " + e.message)
val context = YuzuApplication.appContext
Toast.makeText(
context,
context.getString(R.string.error_saving, fileName, e.message),
Toast.LENGTH_SHORT
).show()
}
}
fun getSettingsFile(fileName: String): File = fun getSettingsFile(fileName: String): File =
File(DirectoryInitialization.userDirectory + "/config/" + fileName + ".ini") File(DirectoryInitialization.userDirectory + "/config/" + fileName + ".ini")
} }

View file

@ -632,6 +632,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
} }
// Clear existing user data // Clear existing user data
NativeConfig.unloadConfig()
File(DirectoryInitialization.userDirectory!!).deleteRecursively() File(DirectoryInitialization.userDirectory!!).deleteRecursively()
// Copy archive to internal storage // Copy archive to internal storage
@ -650,6 +651,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
// Reinitialize relevant data // Reinitialize relevant data
NativeLibrary.initializeSystem(true) NativeLibrary.initializeSystem(true)
NativeConfig.initializeConfig()
gamesViewModel.reloadGames(false) gamesViewModel.reloadGames(false)
return@newInstance getString(R.string.user_data_import_success) return@newInstance getString(R.string.user_data_import_success)

View file

@ -16,6 +16,7 @@ object DirectoryInitialization {
if (!areDirectoriesReady) { if (!areDirectoriesReady) {
initializeInternalStorage() initializeInternalStorage()
NativeLibrary.initializeSystem(false) NativeLibrary.initializeSystem(false)
NativeConfig.initializeConfig()
areDirectoriesReady = true areDirectoriesReady = true
} }
} }

View file

@ -4,6 +4,30 @@
package org.yuzu.yuzu_emu.utils package org.yuzu.yuzu_emu.utils
object NativeConfig { object NativeConfig {
/**
* Creates a Config object and opens the emulation config.
*/
@Synchronized
external fun initializeConfig()
/**
* Destroys the stored config object. This automatically saves the existing config.
*/
@Synchronized
external fun unloadConfig()
/**
* Reads values saved to the config file and saves them.
*/
@Synchronized
external fun reloadSettings()
/**
* Saves settings values in memory to disk.
*/
@Synchronized
external fun saveSettings()
external fun getBoolean(key: String, getDefault: Boolean): Boolean external fun getBoolean(key: String, getDefault: Boolean): Boolean
external fun setBoolean(key: String, value: Boolean) external fun setBoolean(key: String, value: Boolean)

View file

@ -6,9 +6,6 @@ add_library(yuzu-android SHARED
android_common/android_common.h android_common/android_common.h
applets/software_keyboard.cpp applets/software_keyboard.cpp
applets/software_keyboard.h applets/software_keyboard.h
config.cpp
config.h
default_ini.h
emu_window/emu_window.cpp emu_window/emu_window.cpp
emu_window/emu_window.h emu_window/emu_window.h
id_cache.cpp id_cache.cpp
@ -16,15 +13,17 @@ add_library(yuzu-android SHARED
native.cpp native.cpp
native.h native.h
native_config.cpp native_config.cpp
uisettings.cpp android_settings.cpp
game_metadata.cpp game_metadata.cpp
native_log.cpp native_log.cpp
android_config.cpp
android_config.h
) )
set_property(TARGET yuzu-android PROPERTY IMPORTED_LOCATION ${FFmpeg_LIBRARY_DIR}) set_property(TARGET yuzu-android PROPERTY IMPORTED_LOCATION ${FFmpeg_LIBRARY_DIR})
target_link_libraries(yuzu-android PRIVATE audio_core common core input_common) target_link_libraries(yuzu-android PRIVATE audio_core common core input_common frontend_common)
target_link_libraries(yuzu-android PRIVATE android camera2ndk EGL glad inih jnigraphics log) target_link_libraries(yuzu-android PRIVATE android camera2ndk EGL glad jnigraphics log)
if (ARCHITECTURE_arm64) if (ARCHITECTURE_arm64)
target_link_libraries(yuzu-android PRIVATE adrenotools) target_link_libraries(yuzu-android PRIVATE adrenotools)
endif() endif()

View file

@ -0,0 +1,70 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "android_config.h"
#include "android_settings.h"
#include "common/settings_setting.h"
AndroidConfig::AndroidConfig(const std::string& config_name, ConfigType config_type)
: Config(config_type) {
Initialize(config_name);
if (config_type != ConfigType::InputProfile) {
ReadAndroidValues();
SaveAndroidValues();
}
}
AndroidConfig::~AndroidConfig() {
if (global) {
AndroidConfig::SaveAllValues();
}
}
void AndroidConfig::ReloadAllValues() {
Reload();
ReadAndroidValues();
SaveAndroidValues();
}
void AndroidConfig::SaveAllValues() {
Save();
SaveAndroidValues();
}
void AndroidConfig::ReadAndroidValues() {
if (global) {
ReadAndroidUIValues();
}
}
void AndroidConfig::ReadAndroidUIValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Android));
ReadCategory(Settings::Category::Android);
EndGroup();
}
void AndroidConfig::SaveAndroidValues() {
if (global) {
SaveAndroidUIValues();
}
WriteToIni();
}
void AndroidConfig::SaveAndroidUIValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Android));
WriteCategory(Settings::Category::Android);
EndGroup();
}
std::vector<Settings::BasicSetting*>& AndroidConfig::FindRelevantList(Settings::Category category) {
auto& map = Settings::values.linkage.by_category;
if (map.contains(category)) {
return Settings::values.linkage.by_category[category];
}
return AndroidSettings::values.linkage.by_category[category];
}

View file

@ -0,0 +1,41 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "frontend_common/config.h"
class AndroidConfig final : public Config {
public:
explicit AndroidConfig(const std::string& config_name = "config",
ConfigType config_type = ConfigType::GlobalConfig);
~AndroidConfig() override;
void ReloadAllValues() override;
void SaveAllValues() override;
protected:
void ReadAndroidValues();
void ReadAndroidUIValues();
void ReadHidbusValues() override {}
void ReadDebugControlValues() override {}
void ReadPathValues() override {}
void ReadShortcutValues() override {}
void ReadUIValues() override {}
void ReadUIGamelistValues() override {}
void ReadUILayoutValues() override {}
void ReadMultiplayerValues() override {}
void SaveAndroidValues();
void SaveAndroidUIValues();
void SaveHidbusValues() override {}
void SaveDebugControlValues() override {}
void SavePathValues() override {}
void SaveShortcutValues() override {}
void SaveUIValues() override {}
void SaveUIGamelistValues() override {}
void SaveUILayoutValues() override {}
void SaveMultiplayerValues() override {}
std::vector<Settings::BasicSetting*>& FindRelevantList(Settings::Category category) override;
};

View file

@ -0,0 +1,10 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "android_settings.h"
namespace AndroidSettings {
Values values;
} // namespace AndroidSettings

View file

@ -0,0 +1,29 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <common/settings_common.h>
#include "common/common_types.h"
#include "common/settings_setting.h"
namespace AndroidSettings {
struct Values {
Settings::Linkage linkage;
// Android
Settings::Setting<bool> picture_in_picture{linkage, false, "picture_in_picture",
Settings::Category::Android};
Settings::Setting<s32> screen_layout{linkage,
5,
"screen_layout",
Settings::Category::Android,
Settings::Specialization::Default,
true,
true};
};
extern Values values;
} // namespace AndroidSettings

View file

@ -52,8 +52,8 @@
#include "core/hle/service/am/applets/applets.h" #include "core/hle/service/am/applets/applets.h"
#include "core/hle/service/filesystem/filesystem.h" #include "core/hle/service/filesystem/filesystem.h"
#include "core/loader/loader.h" #include "core/loader/loader.h"
#include "frontend_common/config.h"
#include "jni/android_common/android_common.h" #include "jni/android_common/android_common.h"
#include "jni/config.h"
#include "jni/id_cache.h" #include "jni/id_cache.h"
#include "jni/native.h" #include "jni/native.h"
#include "video_core/renderer_base.h" #include "video_core/renderer_base.h"
@ -664,8 +664,6 @@ void Java_org_yuzu_yuzu_1emu_NativeLibrary_onTouchReleased(JNIEnv* env, jclass c
void Java_org_yuzu_yuzu_1emu_NativeLibrary_initializeSystem(JNIEnv* env, jclass clazz, void Java_org_yuzu_yuzu_1emu_NativeLibrary_initializeSystem(JNIEnv* env, jclass clazz,
jboolean reload) { jboolean reload) {
// Create the default config.ini.
Config{};
// Initialize the emulated system. // Initialize the emulated system.
if (!reload) { if (!reload) {
EmulationSession::GetInstance().System().Initialize(); EmulationSession::GetInstance().System().Initialize();
@ -680,17 +678,6 @@ jint Java_org_yuzu_yuzu_1emu_NativeLibrary_defaultCPUCore(JNIEnv* env, jclass cl
void Java_org_yuzu_yuzu_1emu_NativeLibrary_run__Ljava_lang_String_2Ljava_lang_String_2Z( void Java_org_yuzu_yuzu_1emu_NativeLibrary_run__Ljava_lang_String_2Ljava_lang_String_2Z(
JNIEnv* env, jclass clazz, jstring j_file, jstring j_savestate, jboolean j_delete_savestate) {} JNIEnv* env, jclass clazz, jstring j_file, jstring j_savestate, jboolean j_delete_savestate) {}
void Java_org_yuzu_yuzu_1emu_NativeLibrary_reloadSettings(JNIEnv* env, jclass clazz) {
Config{};
}
void Java_org_yuzu_yuzu_1emu_NativeLibrary_initGameIni(JNIEnv* env, jclass clazz,
jstring j_game_id) {
std::string_view game_id = env->GetStringUTFChars(j_game_id, 0);
env->ReleaseStringUTFChars(j_game_id, game_id.data());
}
jdoubleArray Java_org_yuzu_yuzu_1emu_NativeLibrary_getPerfStats(JNIEnv* env, jclass clazz) { jdoubleArray Java_org_yuzu_yuzu_1emu_NativeLibrary_getPerfStats(JNIEnv* env, jclass clazz) {
jdoubleArray j_stats = env->NewDoubleArray(4); jdoubleArray j_stats = env->NewDoubleArray(4);

View file

@ -5,11 +5,14 @@
#include <jni.h> #include <jni.h>
#include "android_config.h"
#include "android_settings.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/settings.h" #include "common/settings.h"
#include "frontend_common/config.h"
#include "jni/android_common/android_common.h" #include "jni/android_common/android_common.h"
#include "jni/config.h"
#include "uisettings.h" std::unique_ptr<AndroidConfig> config;
template <typename T> template <typename T>
Settings::Setting<T>* getSetting(JNIEnv* env, jstring jkey) { Settings::Setting<T>* getSetting(JNIEnv* env, jstring jkey) {
@ -28,6 +31,22 @@ Settings::Setting<T>* getSetting(JNIEnv* env, jstring jkey) {
extern "C" { extern "C" {
void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_initializeConfig(JNIEnv* env, jobject obj) {
config = std::make_unique<AndroidConfig>();
}
void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_unloadConfig(JNIEnv* env, jobject obj) {
config.reset();
}
void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_reloadSettings(JNIEnv* env, jobject obj) {
config->AndroidConfig::ReloadAllValues();
}
void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_saveSettings(JNIEnv* env, jobject obj) {
config->AndroidConfig::SaveAllValues();
}
jboolean Java_org_yuzu_yuzu_1emu_utils_NativeConfig_getBoolean(JNIEnv* env, jobject obj, jboolean Java_org_yuzu_yuzu_1emu_utils_NativeConfig_getBoolean(JNIEnv* env, jobject obj,
jstring jkey, jboolean getDefault) { jstring jkey, jboolean getDefault) {
auto setting = getSetting<bool>(env, jkey); auto setting = getSetting<bool>(env, jkey);

View file

@ -139,7 +139,7 @@
<com.google.android.material.textview.MaterialTextView <com.google.android.material.textview.MaterialTextView
android:id="@+id/show_fps_text" android:id="@+id/show_fps_text"
style="@style/TextAppearance.Material3.BodyMedium" style="@style/TextAppearance.Material3.BodySmall"
android:layout_width="wrap_content" android:layout_width="wrap_content"
android:layout_height="wrap_content" android:layout_height="wrap_content"
android:layout_gravity="left" android:layout_gravity="left"
@ -147,7 +147,8 @@
android:focusable="false" android:focusable="false"
android:paddingHorizontal="20dp" android:paddingHorizontal="20dp"
android:textColor="@android:color/white" android:textColor="@android:color/white"
android:textSize="12sp" android:shadowColor="@android:color/black"
android:shadowRadius="3"
tools:ignore="RtlHardcoded" /> tools:ignore="RtlHardcoded" />
</FrameLayout> </FrameLayout>

View file

@ -206,9 +206,9 @@ const char* TranslateCategory(Category category) {
case Category::UiAudio: case Category::UiAudio:
return "UiAudio"; return "UiAudio";
case Category::UiLayout: case Category::UiLayout:
return "UiLayout"; return "UILayout";
case Category::UiGameList: case Category::UiGameList:
return "UiGameList"; return "UIGameList";
case Category::Screenshots: case Category::Screenshots:
return "Screenshots"; return "Screenshots";
case Category::Shortcuts: case Category::Shortcuts:

View file

@ -232,7 +232,11 @@ struct Values {
SwitchableSetting<bool> use_asynchronous_gpu_emulation{ SwitchableSetting<bool> use_asynchronous_gpu_emulation{
linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer}; linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
SwitchableSetting<AstcDecodeMode, true> accelerate_astc{linkage, SwitchableSetting<AstcDecodeMode, true> accelerate_astc{linkage,
#ifdef ANDROID
AstcDecodeMode::Cpu,
#else
AstcDecodeMode::Gpu, AstcDecodeMode::Gpu,
#endif
AstcDecodeMode::Cpu, AstcDecodeMode::Cpu,
AstcDecodeMode::CpuAsynchronous, AstcDecodeMode::CpuAsynchronous,
"accelerate_astc", "accelerate_astc",
@ -304,7 +308,11 @@ struct Values {
linkage, 0, "bg_blue", Category::Renderer, Specialization::Default, true, true}; linkage, 0, "bg_blue", Category::Renderer, Specialization::Default, true, true};
SwitchableSetting<GpuAccuracy, true> gpu_accuracy{linkage, SwitchableSetting<GpuAccuracy, true> gpu_accuracy{linkage,
#ifdef ANDROID
GpuAccuracy::Normal,
#else
GpuAccuracy::High, GpuAccuracy::High,
#endif
GpuAccuracy::Normal, GpuAccuracy::Normal,
GpuAccuracy::Extreme, GpuAccuracy::Extreme,
"gpu_accuracy", "gpu_accuracy",
@ -313,20 +321,38 @@ struct Values {
true, true,
true}; true};
GpuAccuracy current_gpu_accuracy{GpuAccuracy::High}; GpuAccuracy current_gpu_accuracy{GpuAccuracy::High};
SwitchableSetting<AnisotropyMode, true> max_anisotropy{ SwitchableSetting<AnisotropyMode, true> max_anisotropy{linkage,
linkage, AnisotropyMode::Automatic, AnisotropyMode::Automatic, AnisotropyMode::X16, #ifdef ANDROID
"max_anisotropy", Category::RendererAdvanced}; AnisotropyMode::Default,
#else
AnisotropyMode::Automatic,
#endif
AnisotropyMode::Automatic,
AnisotropyMode::X16,
"max_anisotropy",
Category::RendererAdvanced};
SwitchableSetting<AstcRecompression, true> astc_recompression{linkage, SwitchableSetting<AstcRecompression, true> astc_recompression{linkage,
AstcRecompression::Uncompressed, AstcRecompression::Uncompressed,
AstcRecompression::Uncompressed, AstcRecompression::Uncompressed,
AstcRecompression::Bc3, AstcRecompression::Bc3,
"astc_recompression", "astc_recompression",
Category::RendererAdvanced}; Category::RendererAdvanced};
SwitchableSetting<bool> async_presentation{linkage, false, "async_presentation", SwitchableSetting<bool> async_presentation{linkage,
Category::RendererAdvanced}; #ifdef ANDROID
true,
#else
false,
#endif
"async_presentation", Category::RendererAdvanced};
SwitchableSetting<bool> renderer_force_max_clock{linkage, false, "force_max_clock", SwitchableSetting<bool> renderer_force_max_clock{linkage, false, "force_max_clock",
Category::RendererAdvanced}; Category::RendererAdvanced};
SwitchableSetting<bool> use_reactive_flushing{linkage, true, "use_reactive_flushing", SwitchableSetting<bool> use_reactive_flushing{linkage,
#ifdef ANDROID
false,
#else
true,
#endif
"use_reactive_flushing",
Category::RendererAdvanced}; Category::RendererAdvanced};
SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders", SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
Category::RendererAdvanced}; Category::RendererAdvanced};
@ -392,7 +418,11 @@ struct Values {
Setting<s32> current_user{linkage, 0, "current_user", Category::System}; Setting<s32> current_user{linkage, 0, "current_user", Category::System};
SwitchableSetting<ConsoleMode> use_docked_mode{linkage, SwitchableSetting<ConsoleMode> use_docked_mode{linkage,
#ifdef ANDROID
ConsoleMode::Handheld,
#else
ConsoleMode::Docked, ConsoleMode::Docked,
#endif
"use_docked_mode", "use_docked_mode",
Category::System, Category::System,
Specialization::Radio, Specialization::Radio,

View file

@ -521,11 +521,19 @@ add_library(core STATIC
hle/service/grc/grc.h hle/service/grc/grc.h
hle/service/hid/hid.cpp hle/service/hid/hid.cpp
hle/service/hid/hid.h hle/service/hid/hid.h
hle/service/hid/hid_debug_server.cpp
hle/service/hid/hid_debug_server.h
hle/service/hid/hid_server.cpp
hle/service/hid/hid_server.h
hle/service/hid/hid_system_server.cpp
hle/service/hid/hid_system_server.h
hle/service/hid/hidbus.cpp hle/service/hid/hidbus.cpp
hle/service/hid/hidbus.h hle/service/hid/hidbus.h
hle/service/hid/irs.cpp hle/service/hid/irs.cpp
hle/service/hid/irs.h hle/service/hid/irs.h
hle/service/hid/irs_ring_lifo.h hle/service/hid/irs_ring_lifo.h
hle/service/hid/resource_manager.cpp
hle/service/hid/resource_manager.h
hle/service/hid/ring_lifo.h hle/service/hid/ring_lifo.h
hle/service/hid/xcd.cpp hle/service/hid/xcd.cpp
hle/service/hid/xcd.h hle/service/hid/xcd.h

View file

@ -38,14 +38,6 @@ using TouchParams = std::array<Common::ParamPackage, MaxTouchDevices>;
using ConsoleMotionValues = ConsoleMotionInfo; using ConsoleMotionValues = ConsoleMotionInfo;
using TouchValues = std::array<Common::Input::TouchStatus, MaxTouchDevices>; using TouchValues = std::array<Common::Input::TouchStatus, MaxTouchDevices>;
struct TouchFinger {
u64 last_touch{};
Common::Point<float> position{};
u32 id{};
TouchAttribute attribute{};
bool pressed{};
};
// Contains all motion related data that is used on the services // Contains all motion related data that is used on the services
struct ConsoleMotion { struct ConsoleMotion {
Common::Vec3f accel{}; Common::Vec3f accel{};

View file

@ -356,6 +356,14 @@ struct TouchState {
}; };
static_assert(sizeof(TouchState) == 0x28, "Touchstate is an invalid size"); static_assert(sizeof(TouchState) == 0x28, "Touchstate is an invalid size");
struct TouchFinger {
u64 last_touch{};
Common::Point<float> position{};
u32 id{};
TouchAttribute attribute{};
bool pressed{};
};
// This is nn::hid::TouchScreenConfigurationForNx // This is nn::hid::TouchScreenConfigurationForNx
struct TouchScreenConfigurationForNx { struct TouchScreenConfigurationForNx {
TouchScreenModeForNx mode{TouchScreenModeForNx::UseSystemSetting}; TouchScreenModeForNx mode{TouchScreenModeForNx::UseSystemSetting};

View file

@ -5,13 +5,14 @@
#include "core/hid/hid_types.h" #include "core/hid/hid_types.h"
#include "core/hid/input_interpreter.h" #include "core/hid/input_interpreter.h"
#include "core/hle/service/hid/controllers/npad.h" #include "core/hle/service/hid/controllers/npad.h"
#include "core/hle/service/hid/hid.h" #include "core/hle/service/hid/hid_server.h"
#include "core/hle/service/hid/resource_manager.h"
#include "core/hle/service/sm/sm.h" #include "core/hle/service/sm/sm.h"
InputInterpreter::InputInterpreter(Core::System& system) InputInterpreter::InputInterpreter(Core::System& system)
: npad{system.ServiceManager() : npad{system.ServiceManager()
.GetService<Service::HID::Hid>("hid") .GetService<Service::HID::IHidServer>("hid")
->GetAppletResource() ->GetResourceManager()
->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad)} { ->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad)} {
ResetButtonStates(); ResetButtonStates();
} }

File diff suppressed because it is too large Load diff

View file

@ -3,220 +3,12 @@
#pragma once #pragma once
#include <chrono> namespace Core {
class System;
#include "core/hle/service/hid/controllers/controller_base.h"
#include "core/hle/service/kernel_helpers.h"
#include "core/hle/service/service.h"
namespace Core::Timing {
struct EventType;
}
namespace Service::SM {
class ServiceManager;
} }
namespace Service::HID { namespace Service::HID {
enum class HidController : std::size_t {
DebugPad,
Touchscreen,
Mouse,
Keyboard,
XPad,
HomeButton,
SleepButton,
CaptureButton,
InputDetector,
UniquePad,
NPad,
Gesture,
ConsoleSixAxisSensor,
DebugMouse,
Palma,
MaxControllers,
};
class IAppletResource final : public ServiceFramework<IAppletResource> {
public:
explicit IAppletResource(Core::System& system_,
KernelHelpers::ServiceContext& service_context_);
~IAppletResource() override;
void ActivateController(HidController controller);
void DeactivateController(HidController controller);
template <typename T>
T& GetController(HidController controller) {
return static_cast<T&>(*controllers[static_cast<size_t>(controller)]);
}
template <typename T>
const T& GetController(HidController controller) const {
return static_cast<T&>(*controllers[static_cast<size_t>(controller)]);
}
private:
template <typename T>
void MakeController(HidController controller, u8* shared_memory) {
if constexpr (std::is_constructible_v<T, Core::System&, u8*>) {
controllers[static_cast<std::size_t>(controller)] =
std::make_unique<T>(system, shared_memory);
} else {
controllers[static_cast<std::size_t>(controller)] =
std::make_unique<T>(system.HIDCore(), shared_memory);
}
}
template <typename T>
void MakeControllerWithServiceContext(HidController controller, u8* shared_memory) {
controllers[static_cast<std::size_t>(controller)] =
std::make_unique<T>(system.HIDCore(), shared_memory, service_context);
}
void GetSharedMemoryHandle(HLERequestContext& ctx);
void UpdateControllers(std::uintptr_t user_data, std::chrono::nanoseconds ns_late);
void UpdateNpad(std::uintptr_t user_data, std::chrono::nanoseconds ns_late);
void UpdateMouseKeyboard(std::uintptr_t user_data, std::chrono::nanoseconds ns_late);
void UpdateMotion(std::uintptr_t user_data, std::chrono::nanoseconds ns_late);
KernelHelpers::ServiceContext& service_context;
std::shared_ptr<Core::Timing::EventType> npad_update_event;
std::shared_ptr<Core::Timing::EventType> default_update_event;
std::shared_ptr<Core::Timing::EventType> mouse_keyboard_update_event;
std::shared_ptr<Core::Timing::EventType> motion_update_event;
std::array<std::unique_ptr<ControllerBase>, static_cast<size_t>(HidController::MaxControllers)>
controllers{};
};
class Hid final : public ServiceFramework<Hid> {
public:
explicit Hid(Core::System& system_, std::shared_ptr<IAppletResource> applet_resource_);
~Hid() override;
std::shared_ptr<IAppletResource> GetAppletResource();
private:
void CreateAppletResource(HLERequestContext& ctx);
void ActivateDebugPad(HLERequestContext& ctx);
void ActivateTouchScreen(HLERequestContext& ctx);
void ActivateMouse(HLERequestContext& ctx);
void ActivateKeyboard(HLERequestContext& ctx);
void SendKeyboardLockKeyEvent(HLERequestContext& ctx);
void ActivateXpad(HLERequestContext& ctx);
void GetXpadIDs(HLERequestContext& ctx);
void ActivateSixAxisSensor(HLERequestContext& ctx);
void DeactivateSixAxisSensor(HLERequestContext& ctx);
void StartSixAxisSensor(HLERequestContext& ctx);
void StopSixAxisSensor(HLERequestContext& ctx);
void IsSixAxisSensorFusionEnabled(HLERequestContext& ctx);
void EnableSixAxisSensorFusion(HLERequestContext& ctx);
void SetSixAxisSensorFusionParameters(HLERequestContext& ctx);
void GetSixAxisSensorFusionParameters(HLERequestContext& ctx);
void ResetSixAxisSensorFusionParameters(HLERequestContext& ctx);
void SetGyroscopeZeroDriftMode(HLERequestContext& ctx);
void GetGyroscopeZeroDriftMode(HLERequestContext& ctx);
void ResetGyroscopeZeroDriftMode(HLERequestContext& ctx);
void IsSixAxisSensorAtRest(HLERequestContext& ctx);
void IsFirmwareUpdateAvailableForSixAxisSensor(HLERequestContext& ctx);
void EnableSixAxisSensorUnalteredPassthrough(HLERequestContext& ctx);
void IsSixAxisSensorUnalteredPassthroughEnabled(HLERequestContext& ctx);
void LoadSixAxisSensorCalibrationParameter(HLERequestContext& ctx);
void GetSixAxisSensorIcInformation(HLERequestContext& ctx);
void ResetIsSixAxisSensorDeviceNewlyAssigned(HLERequestContext& ctx);
void ActivateGesture(HLERequestContext& ctx);
void SetSupportedNpadStyleSet(HLERequestContext& ctx);
void GetSupportedNpadStyleSet(HLERequestContext& ctx);
void SetSupportedNpadIdType(HLERequestContext& ctx);
void ActivateNpad(HLERequestContext& ctx);
void DeactivateNpad(HLERequestContext& ctx);
void AcquireNpadStyleSetUpdateEventHandle(HLERequestContext& ctx);
void DisconnectNpad(HLERequestContext& ctx);
void GetPlayerLedPattern(HLERequestContext& ctx);
void ActivateNpadWithRevision(HLERequestContext& ctx);
void SetNpadJoyHoldType(HLERequestContext& ctx);
void GetNpadJoyHoldType(HLERequestContext& ctx);
void SetNpadJoyAssignmentModeSingleByDefault(HLERequestContext& ctx);
void SetNpadJoyAssignmentModeSingle(HLERequestContext& ctx);
void SetNpadJoyAssignmentModeDual(HLERequestContext& ctx);
void MergeSingleJoyAsDualJoy(HLERequestContext& ctx);
void StartLrAssignmentMode(HLERequestContext& ctx);
void StopLrAssignmentMode(HLERequestContext& ctx);
void SetNpadHandheldActivationMode(HLERequestContext& ctx);
void GetNpadHandheldActivationMode(HLERequestContext& ctx);
void SwapNpadAssignment(HLERequestContext& ctx);
void IsUnintendedHomeButtonInputProtectionEnabled(HLERequestContext& ctx);
void EnableUnintendedHomeButtonInputProtection(HLERequestContext& ctx);
void SetNpadJoyAssignmentModeSingleWithDestination(HLERequestContext& ctx);
void SetNpadAnalogStickUseCenterClamp(HLERequestContext& ctx);
void SetNpadCaptureButtonAssignment(HLERequestContext& ctx);
void ClearNpadCaptureButtonAssignment(HLERequestContext& ctx);
void GetVibrationDeviceInfo(HLERequestContext& ctx);
void SendVibrationValue(HLERequestContext& ctx);
void GetActualVibrationValue(HLERequestContext& ctx);
void CreateActiveVibrationDeviceList(HLERequestContext& ctx);
void PermitVibration(HLERequestContext& ctx);
void IsVibrationPermitted(HLERequestContext& ctx);
void SendVibrationValues(HLERequestContext& ctx);
void SendVibrationGcErmCommand(HLERequestContext& ctx);
void GetActualVibrationGcErmCommand(HLERequestContext& ctx);
void BeginPermitVibrationSession(HLERequestContext& ctx);
void EndPermitVibrationSession(HLERequestContext& ctx);
void IsVibrationDeviceMounted(HLERequestContext& ctx);
void ActivateConsoleSixAxisSensor(HLERequestContext& ctx);
void StartConsoleSixAxisSensor(HLERequestContext& ctx);
void StopConsoleSixAxisSensor(HLERequestContext& ctx);
void ActivateSevenSixAxisSensor(HLERequestContext& ctx);
void StartSevenSixAxisSensor(HLERequestContext& ctx);
void StopSevenSixAxisSensor(HLERequestContext& ctx);
void InitializeSevenSixAxisSensor(HLERequestContext& ctx);
void FinalizeSevenSixAxisSensor(HLERequestContext& ctx);
void ResetSevenSixAxisSensorTimestamp(HLERequestContext& ctx);
void IsUsbFullKeyControllerEnabled(HLERequestContext& ctx);
void GetPalmaConnectionHandle(HLERequestContext& ctx);
void InitializePalma(HLERequestContext& ctx);
void AcquirePalmaOperationCompleteEvent(HLERequestContext& ctx);
void GetPalmaOperationInfo(HLERequestContext& ctx);
void PlayPalmaActivity(HLERequestContext& ctx);
void SetPalmaFrModeType(HLERequestContext& ctx);
void ReadPalmaStep(HLERequestContext& ctx);
void EnablePalmaStep(HLERequestContext& ctx);
void ResetPalmaStep(HLERequestContext& ctx);
void ReadPalmaApplicationSection(HLERequestContext& ctx);
void WritePalmaApplicationSection(HLERequestContext& ctx);
void ReadPalmaUniqueCode(HLERequestContext& ctx);
void SetPalmaUniqueCodeInvalid(HLERequestContext& ctx);
void WritePalmaActivityEntry(HLERequestContext& ctx);
void WritePalmaRgbLedPatternEntry(HLERequestContext& ctx);
void WritePalmaWaveEntry(HLERequestContext& ctx);
void SetPalmaDataBaseIdentificationVersion(HLERequestContext& ctx);
void GetPalmaDataBaseIdentificationVersion(HLERequestContext& ctx);
void SuspendPalmaFeature(HLERequestContext& ctx);
void GetPalmaOperationResult(HLERequestContext& ctx);
void ReadPalmaPlayLog(HLERequestContext& ctx);
void ResetPalmaPlayLog(HLERequestContext& ctx);
void SetIsPalmaAllConnectable(HLERequestContext& ctx);
void SetIsPalmaPairedConnectable(HLERequestContext& ctx);
void PairPalma(HLERequestContext& ctx);
void SetPalmaBoostMode(HLERequestContext& ctx);
void CancelWritePalmaWaveEntry(HLERequestContext& ctx);
void EnablePalmaBoostMode(HLERequestContext& ctx);
void GetPalmaBluetoothAddress(HLERequestContext& ctx);
void SetDisallowedPalmaConnection(HLERequestContext& ctx);
void SetNpadCommunicationMode(HLERequestContext& ctx);
void GetNpadCommunicationMode(HLERequestContext& ctx);
void SetTouchScreenConfiguration(HLERequestContext& ctx);
void IsFirmwareUpdateNeededForNotification(HLERequestContext& ctx);
std::shared_ptr<IAppletResource> applet_resource;
KernelHelpers::ServiceContext service_context;
};
void LoopProcess(Core::System& system); void LoopProcess(Core::System& system);
} // namespace Service::HID } // namespace Service::HID

View file

@ -0,0 +1,159 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include "core/hle/service/hid/hid_debug_server.h"
#include "core/hle/service/hid/resource_manager.h"
#include "core/hle/service/ipc_helpers.h"
namespace Service::HID {
IHidDebugServer::IHidDebugServer(Core::System& system_, std::shared_ptr<ResourceManager> resource)
: ServiceFramework{system_, "hid:dbg"}, resource_manager{resource} {
// clang-format off
static const FunctionInfo functions[] = {
{0, nullptr, "DeactivateDebugPad"},
{1, nullptr, "SetDebugPadAutoPilotState"},
{2, nullptr, "UnsetDebugPadAutoPilotState"},
{10, nullptr, "DeactivateTouchScreen"},
{11, nullptr, "SetTouchScreenAutoPilotState"},
{12, nullptr, "UnsetTouchScreenAutoPilotState"},
{13, nullptr, "GetTouchScreenConfiguration"},
{14, nullptr, "ProcessTouchScreenAutoTune"},
{15, nullptr, "ForceStopTouchScreenManagement"},
{16, nullptr, "ForceRestartTouchScreenManagement"},
{17, nullptr, "IsTouchScreenManaged"},
{20, nullptr, "DeactivateMouse"},
{21, nullptr, "SetMouseAutoPilotState"},
{22, nullptr, "UnsetMouseAutoPilotState"},
{25, nullptr, "SetDebugMouseAutoPilotState"},
{26, nullptr, "UnsetDebugMouseAutoPilotState"},
{30, nullptr, "DeactivateKeyboard"},
{31, nullptr, "SetKeyboardAutoPilotState"},
{32, nullptr, "UnsetKeyboardAutoPilotState"},
{50, nullptr, "DeactivateXpad"},
{51, nullptr, "SetXpadAutoPilotState"},
{52, nullptr, "UnsetXpadAutoPilotState"},
{53, nullptr, "DeactivateJoyXpad"},
{60, nullptr, "ClearNpadSystemCommonPolicy"},
{61, nullptr, "DeactivateNpad"},
{62, nullptr, "ForceDisconnectNpad"},
{91, nullptr, "DeactivateGesture"},
{110, nullptr, "DeactivateHomeButton"},
{111, nullptr, "SetHomeButtonAutoPilotState"},
{112, nullptr, "UnsetHomeButtonAutoPilotState"},
{120, nullptr, "DeactivateSleepButton"},
{121, nullptr, "SetSleepButtonAutoPilotState"},
{122, nullptr, "UnsetSleepButtonAutoPilotState"},
{123, nullptr, "DeactivateInputDetector"},
{130, nullptr, "DeactivateCaptureButton"},
{131, nullptr, "SetCaptureButtonAutoPilotState"},
{132, nullptr, "UnsetCaptureButtonAutoPilotState"},
{133, nullptr, "SetShiftAccelerometerCalibrationValue"},
{134, nullptr, "GetShiftAccelerometerCalibrationValue"},
{135, nullptr, "SetShiftGyroscopeCalibrationValue"},
{136, nullptr, "GetShiftGyroscopeCalibrationValue"},
{140, nullptr, "DeactivateConsoleSixAxisSensor"},
{141, nullptr, "GetConsoleSixAxisSensorSamplingFrequency"},
{142, nullptr, "DeactivateSevenSixAxisSensor"},
{143, nullptr, "GetConsoleSixAxisSensorCountStates"},
{144, nullptr, "GetAccelerometerFsr"},
{145, nullptr, "SetAccelerometerFsr"},
{146, nullptr, "GetAccelerometerOdr"},
{147, nullptr, "SetAccelerometerOdr"},
{148, nullptr, "GetGyroscopeFsr"},
{149, nullptr, "SetGyroscopeFsr"},
{150, nullptr, "GetGyroscopeOdr"},
{151, nullptr, "SetGyroscopeOdr"},
{152, nullptr, "GetWhoAmI"},
{201, nullptr, "ActivateFirmwareUpdate"},
{202, nullptr, "DeactivateFirmwareUpdate"},
{203, nullptr, "StartFirmwareUpdate"},
{204, nullptr, "GetFirmwareUpdateStage"},
{205, nullptr, "GetFirmwareVersion"},
{206, nullptr, "GetDestinationFirmwareVersion"},
{207, nullptr, "DiscardFirmwareInfoCacheForRevert"},
{208, nullptr, "StartFirmwareUpdateForRevert"},
{209, nullptr, "GetAvailableFirmwareVersionForRevert"},
{210, nullptr, "IsFirmwareUpdatingDevice"},
{211, nullptr, "StartFirmwareUpdateIndividual"},
{215, nullptr, "SetUsbFirmwareForceUpdateEnabled"},
{216, nullptr, "SetAllKuinaDevicesToFirmwareUpdateMode"},
{221, nullptr, "UpdateControllerColor"},
{222, nullptr, "ConnectUsbPadsAsync"},
{223, nullptr, "DisconnectUsbPadsAsync"},
{224, nullptr, "UpdateDesignInfo"},
{225, nullptr, "GetUniquePadDriverState"},
{226, nullptr, "GetSixAxisSensorDriverStates"},
{227, nullptr, "GetRxPacketHistory"},
{228, nullptr, "AcquireOperationEventHandle"},
{229, nullptr, "ReadSerialFlash"},
{230, nullptr, "WriteSerialFlash"},
{231, nullptr, "GetOperationResult"},
{232, nullptr, "EnableShipmentMode"},
{233, nullptr, "ClearPairingInfo"},
{234, nullptr, "GetUniquePadDeviceTypeSetInternal"},
{235, nullptr, "EnableAnalogStickPower"},
{236, nullptr, "RequestKuinaUartClockCal"},
{237, nullptr, "GetKuinaUartClockCal"},
{238, nullptr, "SetKuinaUartClockTrim"},
{239, nullptr, "KuinaLoopbackTest"},
{240, nullptr, "RequestBatteryVoltage"},
{241, nullptr, "GetBatteryVoltage"},
{242, nullptr, "GetUniquePadPowerInfo"},
{243, nullptr, "RebootUniquePad"},
{244, nullptr, "RequestKuinaFirmwareVersion"},
{245, nullptr, "GetKuinaFirmwareVersion"},
{246, nullptr, "GetVidPid"},
{247, nullptr, "GetAnalogStickCalibrationValue"},
{248, nullptr, "GetUniquePadIdsFull"},
{249, nullptr, "ConnectUniquePad"},
{250, nullptr, "IsVirtual"},
{251, nullptr, "GetAnalogStickModuleParam"},
{301, nullptr, "GetAbstractedPadHandles"},
{302, nullptr, "GetAbstractedPadState"},
{303, nullptr, "GetAbstractedPadsState"},
{321, nullptr, "SetAutoPilotVirtualPadState"},
{322, nullptr, "UnsetAutoPilotVirtualPadState"},
{323, nullptr, "UnsetAllAutoPilotVirtualPadState"},
{324, nullptr, "AttachHdlsWorkBuffer"},
{325, nullptr, "ReleaseHdlsWorkBuffer"},
{326, nullptr, "DumpHdlsNpadAssignmentState"},
{327, nullptr, "DumpHdlsStates"},
{328, nullptr, "ApplyHdlsNpadAssignmentState"},
{329, nullptr, "ApplyHdlsStateList"},
{330, nullptr, "AttachHdlsVirtualDevice"},
{331, nullptr, "DetachHdlsVirtualDevice"},
{332, nullptr, "SetHdlsState"},
{350, nullptr, "AddRegisteredDevice"},
{400, nullptr, "DisableExternalMcuOnNxDevice"},
{401, nullptr, "DisableRailDeviceFiltering"},
{402, nullptr, "EnableWiredPairing"},
{403, nullptr, "EnableShipmentModeAutoClear"},
{404, nullptr, "SetRailEnabled"},
{500, nullptr, "SetFactoryInt"},
{501, nullptr, "IsFactoryBootEnabled"},
{550, nullptr, "SetAnalogStickModelDataTemporarily"},
{551, nullptr, "GetAnalogStickModelData"},
{552, nullptr, "ResetAnalogStickModelData"},
{600, nullptr, "ConvertPadState"},
{650, nullptr, "AddButtonPlayData"},
{651, nullptr, "StartButtonPlayData"},
{652, nullptr, "StopButtonPlayData"},
{2000, nullptr, "DeactivateDigitizer"},
{2001, nullptr, "SetDigitizerAutoPilotState"},
{2002, nullptr, "UnsetDigitizerAutoPilotState"},
{2002, nullptr, "ReloadFirmwareDebugSettings"},
};
// clang-format on
RegisterHandlers(functions);
}
IHidDebugServer::~IHidDebugServer() = default;
std::shared_ptr<ResourceManager> IHidDebugServer::GetResourceManager() {
resource_manager->Initialize();
return resource_manager;
}
} // namespace Service::HID

View file

@ -0,0 +1,26 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include "core/hle/service/service.h"
namespace Core {
class System;
}
namespace Service::HID {
class ResourceManager;
class IHidDebugServer final : public ServiceFramework<IHidDebugServer> {
public:
explicit IHidDebugServer(Core::System& system_, std::shared_ptr<ResourceManager> resource);
~IHidDebugServer() override;
private:
std::shared_ptr<ResourceManager> GetResourceManager();
std::shared_ptr<ResourceManager> resource_manager;
};
} // namespace Service::HID

File diff suppressed because it is too large Load diff

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@ -0,0 +1,138 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include "core/hle/service/service.h"
namespace Core {
class System;
}
namespace Service::HID {
class ResourceManager;
class IHidServer final : public ServiceFramework<IHidServer> {
public:
explicit IHidServer(Core::System& system_, std::shared_ptr<ResourceManager> resource);
~IHidServer() override;
std::shared_ptr<ResourceManager> GetResourceManager();
private:
void CreateAppletResource(HLERequestContext& ctx);
void ActivateDebugPad(HLERequestContext& ctx);
void ActivateTouchScreen(HLERequestContext& ctx);
void ActivateMouse(HLERequestContext& ctx);
void ActivateKeyboard(HLERequestContext& ctx);
void SendKeyboardLockKeyEvent(HLERequestContext& ctx);
void ActivateXpad(HLERequestContext& ctx);
void GetXpadIds(HLERequestContext& ctx);
void GetJoyXpadIds(HLERequestContext& ctx);
void ActivateSixAxisSensor(HLERequestContext& ctx);
void DeactivateSixAxisSensor(HLERequestContext& ctx);
void StartSixAxisSensor(HLERequestContext& ctx);
void StopSixAxisSensor(HLERequestContext& ctx);
void IsSixAxisSensorFusionEnabled(HLERequestContext& ctx);
void EnableSixAxisSensorFusion(HLERequestContext& ctx);
void SetSixAxisSensorFusionParameters(HLERequestContext& ctx);
void GetSixAxisSensorFusionParameters(HLERequestContext& ctx);
void ResetSixAxisSensorFusionParameters(HLERequestContext& ctx);
void SetGyroscopeZeroDriftMode(HLERequestContext& ctx);
void GetGyroscopeZeroDriftMode(HLERequestContext& ctx);
void ResetGyroscopeZeroDriftMode(HLERequestContext& ctx);
void IsSixAxisSensorAtRest(HLERequestContext& ctx);
void IsFirmwareUpdateAvailableForSixAxisSensor(HLERequestContext& ctx);
void EnableSixAxisSensorUnalteredPassthrough(HLERequestContext& ctx);
void IsSixAxisSensorUnalteredPassthroughEnabled(HLERequestContext& ctx);
void LoadSixAxisSensorCalibrationParameter(HLERequestContext& ctx);
void GetSixAxisSensorIcInformation(HLERequestContext& ctx);
void ResetIsSixAxisSensorDeviceNewlyAssigned(HLERequestContext& ctx);
void ActivateGesture(HLERequestContext& ctx);
void SetSupportedNpadStyleSet(HLERequestContext& ctx);
void GetSupportedNpadStyleSet(HLERequestContext& ctx);
void SetSupportedNpadIdType(HLERequestContext& ctx);
void ActivateNpad(HLERequestContext& ctx);
void DeactivateNpad(HLERequestContext& ctx);
void AcquireNpadStyleSetUpdateEventHandle(HLERequestContext& ctx);
void DisconnectNpad(HLERequestContext& ctx);
void GetPlayerLedPattern(HLERequestContext& ctx);
void ActivateNpadWithRevision(HLERequestContext& ctx);
void SetNpadJoyHoldType(HLERequestContext& ctx);
void GetNpadJoyHoldType(HLERequestContext& ctx);
void SetNpadJoyAssignmentModeSingleByDefault(HLERequestContext& ctx);
void SetNpadJoyAssignmentModeSingle(HLERequestContext& ctx);
void SetNpadJoyAssignmentModeDual(HLERequestContext& ctx);
void MergeSingleJoyAsDualJoy(HLERequestContext& ctx);
void StartLrAssignmentMode(HLERequestContext& ctx);
void StopLrAssignmentMode(HLERequestContext& ctx);
void SetNpadHandheldActivationMode(HLERequestContext& ctx);
void GetNpadHandheldActivationMode(HLERequestContext& ctx);
void SwapNpadAssignment(HLERequestContext& ctx);
void IsUnintendedHomeButtonInputProtectionEnabled(HLERequestContext& ctx);
void EnableUnintendedHomeButtonInputProtection(HLERequestContext& ctx);
void SetNpadJoyAssignmentModeSingleWithDestination(HLERequestContext& ctx);
void SetNpadAnalogStickUseCenterClamp(HLERequestContext& ctx);
void SetNpadCaptureButtonAssignment(HLERequestContext& ctx);
void ClearNpadCaptureButtonAssignment(HLERequestContext& ctx);
void GetVibrationDeviceInfo(HLERequestContext& ctx);
void SendVibrationValue(HLERequestContext& ctx);
void GetActualVibrationValue(HLERequestContext& ctx);
void CreateActiveVibrationDeviceList(HLERequestContext& ctx);
void PermitVibration(HLERequestContext& ctx);
void IsVibrationPermitted(HLERequestContext& ctx);
void SendVibrationValues(HLERequestContext& ctx);
void SendVibrationGcErmCommand(HLERequestContext& ctx);
void GetActualVibrationGcErmCommand(HLERequestContext& ctx);
void BeginPermitVibrationSession(HLERequestContext& ctx);
void EndPermitVibrationSession(HLERequestContext& ctx);
void IsVibrationDeviceMounted(HLERequestContext& ctx);
void ActivateConsoleSixAxisSensor(HLERequestContext& ctx);
void StartConsoleSixAxisSensor(HLERequestContext& ctx);
void StopConsoleSixAxisSensor(HLERequestContext& ctx);
void ActivateSevenSixAxisSensor(HLERequestContext& ctx);
void StartSevenSixAxisSensor(HLERequestContext& ctx);
void StopSevenSixAxisSensor(HLERequestContext& ctx);
void InitializeSevenSixAxisSensor(HLERequestContext& ctx);
void FinalizeSevenSixAxisSensor(HLERequestContext& ctx);
void ResetSevenSixAxisSensorTimestamp(HLERequestContext& ctx);
void IsUsbFullKeyControllerEnabled(HLERequestContext& ctx);
void GetPalmaConnectionHandle(HLERequestContext& ctx);
void InitializePalma(HLERequestContext& ctx);
void AcquirePalmaOperationCompleteEvent(HLERequestContext& ctx);
void GetPalmaOperationInfo(HLERequestContext& ctx);
void PlayPalmaActivity(HLERequestContext& ctx);
void SetPalmaFrModeType(HLERequestContext& ctx);
void ReadPalmaStep(HLERequestContext& ctx);
void EnablePalmaStep(HLERequestContext& ctx);
void ResetPalmaStep(HLERequestContext& ctx);
void ReadPalmaApplicationSection(HLERequestContext& ctx);
void WritePalmaApplicationSection(HLERequestContext& ctx);
void ReadPalmaUniqueCode(HLERequestContext& ctx);
void SetPalmaUniqueCodeInvalid(HLERequestContext& ctx);
void WritePalmaActivityEntry(HLERequestContext& ctx);
void WritePalmaRgbLedPatternEntry(HLERequestContext& ctx);
void WritePalmaWaveEntry(HLERequestContext& ctx);
void SetPalmaDataBaseIdentificationVersion(HLERequestContext& ctx);
void GetPalmaDataBaseIdentificationVersion(HLERequestContext& ctx);
void SuspendPalmaFeature(HLERequestContext& ctx);
void GetPalmaOperationResult(HLERequestContext& ctx);
void ReadPalmaPlayLog(HLERequestContext& ctx);
void ResetPalmaPlayLog(HLERequestContext& ctx);
void SetIsPalmaAllConnectable(HLERequestContext& ctx);
void SetIsPalmaPairedConnectable(HLERequestContext& ctx);
void PairPalma(HLERequestContext& ctx);
void SetPalmaBoostMode(HLERequestContext& ctx);
void CancelWritePalmaWaveEntry(HLERequestContext& ctx);
void EnablePalmaBoostMode(HLERequestContext& ctx);
void GetPalmaBluetoothAddress(HLERequestContext& ctx);
void SetDisallowedPalmaConnection(HLERequestContext& ctx);
void SetNpadCommunicationMode(HLERequestContext& ctx);
void GetNpadCommunicationMode(HLERequestContext& ctx);
void SetTouchScreenConfiguration(HLERequestContext& ctx);
void IsFirmwareUpdateNeededForNotification(HLERequestContext& ctx);
std::shared_ptr<ResourceManager> resource_manager;
};
} // namespace Service::HID

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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include "core/hid/hid_core.h"
#include "core/hle/service/hid/controllers/npad.h"
#include "core/hle/service/hid/controllers/touchscreen.h"
#include "core/hle/service/hid/errors.h"
#include "core/hle/service/hid/hid_system_server.h"
#include "core/hle/service/hid/resource_manager.h"
#include "core/hle/service/ipc_helpers.h"
namespace Service::HID {
IHidSystemServer::IHidSystemServer(Core::System& system_, std::shared_ptr<ResourceManager> resource)
: ServiceFramework{system_, "hid:sys"}, service_context{system_, service_name},
resource_manager{resource} {
// clang-format off
static const FunctionInfo functions[] = {
{31, nullptr, "SendKeyboardLockKeyEvent"},
{101, nullptr, "AcquireHomeButtonEventHandle"},
{111, nullptr, "ActivateHomeButton"},
{121, nullptr, "AcquireSleepButtonEventHandle"},
{131, nullptr, "ActivateSleepButton"},
{141, nullptr, "AcquireCaptureButtonEventHandle"},
{151, nullptr, "ActivateCaptureButton"},
{161, nullptr, "GetPlatformConfig"},
{210, nullptr, "AcquireNfcDeviceUpdateEventHandle"},
{211, nullptr, "GetNpadsWithNfc"},
{212, nullptr, "AcquireNfcActivateEventHandle"},
{213, nullptr, "ActivateNfc"},
{214, nullptr, "GetXcdHandleForNpadWithNfc"},
{215, nullptr, "IsNfcActivated"},
{230, nullptr, "AcquireIrSensorEventHandle"},
{231, nullptr, "ActivateIrSensor"},
{232, nullptr, "GetIrSensorState"},
{233, nullptr, "GetXcdHandleForNpadWithIrSensor"},
{301, nullptr, "ActivateNpadSystem"},
{303, &IHidSystemServer::ApplyNpadSystemCommonPolicy, "ApplyNpadSystemCommonPolicy"},
{304, nullptr, "EnableAssigningSingleOnSlSrPress"},
{305, nullptr, "DisableAssigningSingleOnSlSrPress"},
{306, &IHidSystemServer::GetLastActiveNpad, "GetLastActiveNpad"},
{307, nullptr, "GetNpadSystemExtStyle"},
{308, nullptr, "ApplyNpadSystemCommonPolicyFull"},
{309, nullptr, "GetNpadFullKeyGripColor"},
{310, nullptr, "GetMaskedSupportedNpadStyleSet"},
{311, nullptr, "SetNpadPlayerLedBlinkingDevice"},
{312, nullptr, "SetSupportedNpadStyleSetAll"},
{313, nullptr, "GetNpadCaptureButtonAssignment"},
{314, nullptr, "GetAppletFooterUiType"},
{315, nullptr, "GetAppletDetailedUiType"},
{316, nullptr, "GetNpadInterfaceType"},
{317, nullptr, "GetNpadLeftRightInterfaceType"},
{318, nullptr, "HasBattery"},
{319, nullptr, "HasLeftRightBattery"},
{321, &IHidSystemServer::GetUniquePadsFromNpad, "GetUniquePadsFromNpad"},
{322, nullptr, "GetIrSensorState"},
{323, nullptr, "GetXcdHandleForNpadWithIrSensor"},
{324, nullptr, "GetUniquePadButtonSet"},
{325, nullptr, "GetUniquePadColor"},
{326, nullptr, "GetUniquePadAppletDetailedUiType"},
{327, nullptr, "GetAbstractedPadIdDataFromNpad"},
{328, nullptr, "AttachAbstractedPadToNpad"},
{329, nullptr, "DetachAbstractedPadAll"},
{330, nullptr, "CheckAbstractedPadConnection"},
{500, nullptr, "SetAppletResourceUserId"},
{501, nullptr, "RegisterAppletResourceUserId"},
{502, nullptr, "UnregisterAppletResourceUserId"},
{503, nullptr, "EnableAppletToGetInput"},
{504, nullptr, "SetAruidValidForVibration"},
{505, nullptr, "EnableAppletToGetSixAxisSensor"},
{506, nullptr, "EnableAppletToGetPadInput"},
{507, nullptr, "EnableAppletToGetTouchScreen"},
{510, nullptr, "SetVibrationMasterVolume"},
{511, nullptr, "GetVibrationMasterVolume"},
{512, nullptr, "BeginPermitVibrationSession"},
{513, nullptr, "EndPermitVibrationSession"},
{514, nullptr, "Unknown514"},
{520, nullptr, "EnableHandheldHids"},
{521, nullptr, "DisableHandheldHids"},
{522, nullptr, "SetJoyConRailEnabled"},
{523, nullptr, "IsJoyConRailEnabled"},
{524, nullptr, "IsHandheldHidsEnabled"},
{525, nullptr, "IsJoyConAttachedOnAllRail"},
{540, nullptr, "AcquirePlayReportControllerUsageUpdateEvent"},
{541, nullptr, "GetPlayReportControllerUsages"},
{542, nullptr, "AcquirePlayReportRegisteredDeviceUpdateEvent"},
{543, nullptr, "GetRegisteredDevicesOld"},
{544, nullptr, "AcquireConnectionTriggerTimeoutEvent"},
{545, nullptr, "SendConnectionTrigger"},
{546, nullptr, "AcquireDeviceRegisteredEventForControllerSupport"},
{547, nullptr, "GetAllowedBluetoothLinksCount"},
{548, nullptr, "GetRegisteredDevices"},
{549, nullptr, "GetConnectableRegisteredDevices"},
{700, nullptr, "ActivateUniquePad"},
{702, nullptr, "AcquireUniquePadConnectionEventHandle"},
{703, nullptr, "GetUniquePadIds"},
{751, &IHidSystemServer::AcquireJoyDetachOnBluetoothOffEventHandle, "AcquireJoyDetachOnBluetoothOffEventHandle"},
{800, nullptr, "ListSixAxisSensorHandles"},
{801, nullptr, "IsSixAxisSensorUserCalibrationSupported"},
{802, nullptr, "ResetSixAxisSensorCalibrationValues"},
{803, nullptr, "StartSixAxisSensorUserCalibration"},
{804, nullptr, "CancelSixAxisSensorUserCalibration"},
{805, nullptr, "GetUniquePadBluetoothAddress"},
{806, nullptr, "DisconnectUniquePad"},
{807, nullptr, "GetUniquePadType"},
{808, nullptr, "GetUniquePadInterface"},
{809, nullptr, "GetUniquePadSerialNumber"},
{810, nullptr, "GetUniquePadControllerNumber"},
{811, nullptr, "GetSixAxisSensorUserCalibrationStage"},
{812, nullptr, "GetConsoleUniqueSixAxisSensorHandle"},
{821, nullptr, "StartAnalogStickManualCalibration"},
{822, nullptr, "RetryCurrentAnalogStickManualCalibrationStage"},
{823, nullptr, "CancelAnalogStickManualCalibration"},
{824, nullptr, "ResetAnalogStickManualCalibration"},
{825, nullptr, "GetAnalogStickState"},
{826, nullptr, "GetAnalogStickManualCalibrationStage"},
{827, nullptr, "IsAnalogStickButtonPressed"},
{828, nullptr, "IsAnalogStickInReleasePosition"},
{829, nullptr, "IsAnalogStickInCircumference"},
{830, nullptr, "SetNotificationLedPattern"},
{831, nullptr, "SetNotificationLedPatternWithTimeout"},
{832, nullptr, "PrepareHidsForNotificationWake"},
{850, &IHidSystemServer::IsUsbFullKeyControllerEnabled, "IsUsbFullKeyControllerEnabled"},
{851, nullptr, "EnableUsbFullKeyController"},
{852, nullptr, "IsUsbConnected"},
{870, nullptr, "IsHandheldButtonPressedOnConsoleMode"},
{900, nullptr, "ActivateInputDetector"},
{901, nullptr, "NotifyInputDetector"},
{1000, nullptr, "InitializeFirmwareUpdate"},
{1001, nullptr, "GetFirmwareVersion"},
{1002, nullptr, "GetAvailableFirmwareVersion"},
{1003, nullptr, "IsFirmwareUpdateAvailable"},
{1004, nullptr, "CheckFirmwareUpdateRequired"},
{1005, nullptr, "StartFirmwareUpdate"},
{1006, nullptr, "AbortFirmwareUpdate"},
{1007, nullptr, "GetFirmwareUpdateState"},
{1008, nullptr, "ActivateAudioControl"},
{1009, nullptr, "AcquireAudioControlEventHandle"},
{1010, nullptr, "GetAudioControlStates"},
{1011, nullptr, "DeactivateAudioControl"},
{1050, nullptr, "IsSixAxisSensorAccurateUserCalibrationSupported"},
{1051, nullptr, "StartSixAxisSensorAccurateUserCalibration"},
{1052, nullptr, "CancelSixAxisSensorAccurateUserCalibration"},
{1053, nullptr, "GetSixAxisSensorAccurateUserCalibrationState"},
{1100, nullptr, "GetHidbusSystemServiceObject"},
{1120, nullptr, "SetFirmwareHotfixUpdateSkipEnabled"},
{1130, nullptr, "InitializeUsbFirmwareUpdate"},
{1131, nullptr, "FinalizeUsbFirmwareUpdate"},
{1132, nullptr, "CheckUsbFirmwareUpdateRequired"},
{1133, nullptr, "StartUsbFirmwareUpdate"},
{1134, nullptr, "GetUsbFirmwareUpdateState"},
{1150, nullptr, "SetTouchScreenMagnification"},
{1151, nullptr, "GetTouchScreenFirmwareVersion"},
{1152, nullptr, "SetTouchScreenDefaultConfiguration"},
{1153, &IHidSystemServer::GetTouchScreenDefaultConfiguration, "GetTouchScreenDefaultConfiguration"},
{1154, nullptr, "IsFirmwareAvailableForNotification"},
{1155, nullptr, "SetForceHandheldStyleVibration"},
{1156, nullptr, "SendConnectionTriggerWithoutTimeoutEvent"},
{1157, nullptr, "CancelConnectionTrigger"},
{1200, nullptr, "IsButtonConfigSupported"},
{1201, nullptr, "IsButtonConfigEmbeddedSupported"},
{1202, nullptr, "DeleteButtonConfig"},
{1203, nullptr, "DeleteButtonConfigEmbedded"},
{1204, nullptr, "SetButtonConfigEnabled"},
{1205, nullptr, "SetButtonConfigEmbeddedEnabled"},
{1206, nullptr, "IsButtonConfigEnabled"},
{1207, nullptr, "IsButtonConfigEmbeddedEnabled"},
{1208, nullptr, "SetButtonConfigEmbedded"},
{1209, nullptr, "SetButtonConfigFull"},
{1210, nullptr, "SetButtonConfigLeft"},
{1211, nullptr, "SetButtonConfigRight"},
{1212, nullptr, "GetButtonConfigEmbedded"},
{1213, nullptr, "GetButtonConfigFull"},
{1214, nullptr, "GetButtonConfigLeft"},
{1215, nullptr, "GetButtonConfigRight"},
{1250, nullptr, "IsCustomButtonConfigSupported"},
{1251, nullptr, "IsDefaultButtonConfigEmbedded"},
{1252, nullptr, "IsDefaultButtonConfigFull"},
{1253, nullptr, "IsDefaultButtonConfigLeft"},
{1254, nullptr, "IsDefaultButtonConfigRight"},
{1255, nullptr, "IsButtonConfigStorageEmbeddedEmpty"},
{1256, nullptr, "IsButtonConfigStorageFullEmpty"},
{1257, nullptr, "IsButtonConfigStorageLeftEmpty"},
{1258, nullptr, "IsButtonConfigStorageRightEmpty"},
{1259, nullptr, "GetButtonConfigStorageEmbeddedDeprecated"},
{1260, nullptr, "GetButtonConfigStorageFullDeprecated"},
{1261, nullptr, "GetButtonConfigStorageLeftDeprecated"},
{1262, nullptr, "GetButtonConfigStorageRightDeprecated"},
{1263, nullptr, "SetButtonConfigStorageEmbeddedDeprecated"},
{1264, nullptr, "SetButtonConfigStorageFullDeprecated"},
{1265, nullptr, "SetButtonConfigStorageLeftDeprecated"},
{1266, nullptr, "SetButtonConfigStorageRightDeprecated"},
{1267, nullptr, "DeleteButtonConfigStorageEmbedded"},
{1268, nullptr, "DeleteButtonConfigStorageFull"},
{1269, nullptr, "DeleteButtonConfigStorageLeft"},
{1270, nullptr, "DeleteButtonConfigStorageRight"},
{1271, nullptr, "IsUsingCustomButtonConfig"},
{1272, nullptr, "IsAnyCustomButtonConfigEnabled"},
{1273, nullptr, "SetAllCustomButtonConfigEnabled"},
{1274, nullptr, "SetDefaultButtonConfig"},
{1275, nullptr, "SetAllDefaultButtonConfig"},
{1276, nullptr, "SetHidButtonConfigEmbedded"},
{1277, nullptr, "SetHidButtonConfigFull"},
{1278, nullptr, "SetHidButtonConfigLeft"},
{1279, nullptr, "SetHidButtonConfigRight"},
{1280, nullptr, "GetHidButtonConfigEmbedded"},
{1281, nullptr, "GetHidButtonConfigFull"},
{1282, nullptr, "GetHidButtonConfigLeft"},
{1283, nullptr, "GetHidButtonConfigRight"},
{1284, nullptr, "GetButtonConfigStorageEmbedded"},
{1285, nullptr, "GetButtonConfigStorageFull"},
{1286, nullptr, "GetButtonConfigStorageLeft"},
{1287, nullptr, "GetButtonConfigStorageRight"},
{1288, nullptr, "SetButtonConfigStorageEmbedded"},
{1289, nullptr, "SetButtonConfigStorageFull"},
{1290, nullptr, "DeleteButtonConfigStorageRight"},
{1291, nullptr, "DeleteButtonConfigStorageRight"},
};
// clang-format on
RegisterHandlers(functions);
joy_detach_event = service_context.CreateEvent("HidSys::JoyDetachEvent");
}
IHidSystemServer::~IHidSystemServer() {
service_context.CloseEvent(joy_detach_event);
};
void IHidSystemServer::ApplyNpadSystemCommonPolicy(HLERequestContext& ctx) {
LOG_WARNING(Service_HID, "called");
GetResourceManager()
->GetController<Controller_NPad>(HidController::NPad)
.ApplyNpadSystemCommonPolicy();
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void IHidSystemServer::GetLastActiveNpad(HLERequestContext& ctx) {
LOG_DEBUG(Service_HID, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.PushEnum(system.HIDCore().GetLastActiveController());
}
void IHidSystemServer::GetUniquePadsFromNpad(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto npad_id_type{rp.PopEnum<Core::HID::NpadIdType>()};
LOG_WARNING(Service_HID, "(STUBBED) called, npad_id_type={}", npad_id_type);
const std::vector<Core::HID::UniquePadId> unique_pads{};
ctx.WriteBuffer(unique_pads);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(static_cast<u32>(unique_pads.size()));
}
void IHidSystemServer::AcquireJoyDetachOnBluetoothOffEventHandle(HLERequestContext& ctx) {
LOG_INFO(Service_AM, "called");
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(ResultSuccess);
rb.PushCopyObjects(joy_detach_event->GetReadableEvent());
}
void IHidSystemServer::IsUsbFullKeyControllerEnabled(HLERequestContext& ctx) {
const bool is_enabled = false;
LOG_WARNING(Service_HID, "(STUBBED) called, is_enabled={}", is_enabled);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(is_enabled);
}
void IHidSystemServer::GetTouchScreenDefaultConfiguration(HLERequestContext& ctx) {
LOG_WARNING(Service_HID, "(STUBBED) called");
Core::HID::TouchScreenConfigurationForNx touchscreen_config{
.mode = Core::HID::TouchScreenModeForNx::Finger,
};
if (touchscreen_config.mode != Core::HID::TouchScreenModeForNx::Heat2 &&
touchscreen_config.mode != Core::HID::TouchScreenModeForNx::Finger) {
touchscreen_config.mode = Core::HID::TouchScreenModeForNx::UseSystemSetting;
}
IPC::ResponseBuilder rb{ctx, 6};
rb.Push(ResultSuccess);
rb.PushRaw(touchscreen_config);
}
std::shared_ptr<ResourceManager> IHidSystemServer::GetResourceManager() {
resource_manager->Initialize();
return resource_manager;
}
} // namespace Service::HID

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@ -0,0 +1,40 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include "core/hle/service/kernel_helpers.h"
#include "core/hle/service/service.h"
namespace Core {
class System;
}
namespace Kernel {
class KEvent;
}
namespace Service::HID {
class ResourceManager;
class IHidSystemServer final : public ServiceFramework<IHidSystemServer> {
public:
explicit IHidSystemServer(Core::System& system_, std::shared_ptr<ResourceManager> resource);
~IHidSystemServer() override;
private:
void ApplyNpadSystemCommonPolicy(HLERequestContext& ctx);
void GetLastActiveNpad(HLERequestContext& ctx);
void GetUniquePadsFromNpad(HLERequestContext& ctx);
void AcquireJoyDetachOnBluetoothOffEventHandle(HLERequestContext& ctx);
void IsUsbFullKeyControllerEnabled(HLERequestContext& ctx);
void GetTouchScreenDefaultConfiguration(HLERequestContext& ctx);
std::shared_ptr<ResourceManager> GetResourceManager();
Kernel::KEvent* joy_detach_event;
KernelHelpers::ServiceContext service_context;
std::shared_ptr<ResourceManager> resource_manager;
};
} // namespace Service::HID

View file

@ -3,15 +3,12 @@
#pragma once #pragma once
#include "core/core.h"
#include "core/hid/hid_types.h" #include "core/hid/hid_types.h"
#include "core/hid/irs_types.h" #include "core/hid/irs_types.h"
#include "core/hle/service/hid/irsensor/processor_base.h" #include "core/hle/service/hid/irsensor/processor_base.h"
#include "core/hle/service/service.h" #include "core/hle/service/service.h"
namespace Core {
class System;
}
namespace Core::HID { namespace Core::HID {
class EmulatedController; class EmulatedController;
} // namespace Core::HID } // namespace Core::HID

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@ -0,0 +1,192 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include "common/logging/log.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/hid/hid_core.h"
#include "core/hle/kernel/k_shared_memory.h"
#include "core/hle/service/hid/resource_manager.h"
#include "core/hle/service/ipc_helpers.h"
#include "core/hle/service/hid/controllers/console_sixaxis.h"
#include "core/hle/service/hid/controllers/controller_base.h"
#include "core/hle/service/hid/controllers/debug_pad.h"
#include "core/hle/service/hid/controllers/gesture.h"
#include "core/hle/service/hid/controllers/keyboard.h"
#include "core/hle/service/hid/controllers/mouse.h"
#include "core/hle/service/hid/controllers/npad.h"
#include "core/hle/service/hid/controllers/palma.h"
#include "core/hle/service/hid/controllers/stubbed.h"
#include "core/hle/service/hid/controllers/touchscreen.h"
#include "core/hle/service/hid/controllers/xpad.h"
namespace Service::HID {
// Updating period for each HID device.
// Period time is obtained by measuring the number of samples in a second on HW using a homebrew
// Correct npad_update_ns is 4ms this is overclocked to lower input lag
constexpr auto npad_update_ns = std::chrono::nanoseconds{1 * 1000 * 1000}; // (1ms, 1000Hz)
constexpr auto default_update_ns = std::chrono::nanoseconds{4 * 1000 * 1000}; // (4ms, 1000Hz)
constexpr auto mouse_keyboard_update_ns = std::chrono::nanoseconds{8 * 1000 * 1000}; // (8ms, 125Hz)
constexpr auto motion_update_ns = std::chrono::nanoseconds{5 * 1000 * 1000}; // (5ms, 200Hz)
ResourceManager::ResourceManager(Core::System& system_)
: system{system_}, service_context{system_, "hid"} {}
ResourceManager::~ResourceManager() = default;
void ResourceManager::Initialize() {
if (is_initialized) {
return;
}
u8* shared_memory = system.Kernel().GetHidSharedMem().GetPointer();
MakeController<Controller_DebugPad>(HidController::DebugPad, shared_memory);
MakeController<Controller_Touchscreen>(HidController::Touchscreen, shared_memory);
MakeController<Controller_Mouse>(HidController::Mouse, shared_memory);
MakeController<Controller_Keyboard>(HidController::Keyboard, shared_memory);
MakeController<Controller_XPad>(HidController::XPad, shared_memory);
MakeController<Controller_Stubbed>(HidController::HomeButton, shared_memory);
MakeController<Controller_Stubbed>(HidController::SleepButton, shared_memory);
MakeController<Controller_Stubbed>(HidController::CaptureButton, shared_memory);
MakeController<Controller_Stubbed>(HidController::InputDetector, shared_memory);
MakeController<Controller_Stubbed>(HidController::UniquePad, shared_memory);
MakeControllerWithServiceContext<Controller_NPad>(HidController::NPad, shared_memory);
MakeController<Controller_Gesture>(HidController::Gesture, shared_memory);
MakeController<Controller_ConsoleSixAxis>(HidController::ConsoleSixAxisSensor, shared_memory);
MakeController<Controller_Stubbed>(HidController::DebugMouse, shared_memory);
MakeControllerWithServiceContext<Controller_Palma>(HidController::Palma, shared_memory);
// Homebrew doesn't try to activate some controllers, so we activate them by default
GetController<Controller_NPad>(HidController::NPad).ActivateController();
GetController<Controller_Touchscreen>(HidController::Touchscreen).ActivateController();
GetController<Controller_Stubbed>(HidController::HomeButton).SetCommonHeaderOffset(0x4C00);
GetController<Controller_Stubbed>(HidController::SleepButton).SetCommonHeaderOffset(0x4E00);
GetController<Controller_Stubbed>(HidController::CaptureButton).SetCommonHeaderOffset(0x5000);
GetController<Controller_Stubbed>(HidController::InputDetector).SetCommonHeaderOffset(0x5200);
GetController<Controller_Stubbed>(HidController::UniquePad).SetCommonHeaderOffset(0x5A00);
GetController<Controller_Stubbed>(HidController::DebugMouse).SetCommonHeaderOffset(0x3DC00);
system.HIDCore().ReloadInputDevices();
is_initialized = true;
}
void ResourceManager::ActivateController(HidController controller) {
controllers[static_cast<size_t>(controller)]->ActivateController();
}
void ResourceManager::DeactivateController(HidController controller) {
controllers[static_cast<size_t>(controller)]->DeactivateController();
}
void ResourceManager::UpdateControllers(std::uintptr_t user_data,
std::chrono::nanoseconds ns_late) {
auto& core_timing = system.CoreTiming();
for (const auto& controller : controllers) {
// Keyboard has it's own update event
if (controller == controllers[static_cast<size_t>(HidController::Keyboard)]) {
continue;
}
// Mouse has it's own update event
if (controller == controllers[static_cast<size_t>(HidController::Mouse)]) {
continue;
}
// Npad has it's own update event
if (controller == controllers[static_cast<size_t>(HidController::NPad)]) {
continue;
}
controller->OnUpdate(core_timing);
}
}
void ResourceManager::UpdateNpad(std::uintptr_t user_data, std::chrono::nanoseconds ns_late) {
auto& core_timing = system.CoreTiming();
controllers[static_cast<size_t>(HidController::NPad)]->OnUpdate(core_timing);
}
void ResourceManager::UpdateMouseKeyboard(std::uintptr_t user_data,
std::chrono::nanoseconds ns_late) {
auto& core_timing = system.CoreTiming();
controllers[static_cast<size_t>(HidController::Mouse)]->OnUpdate(core_timing);
controllers[static_cast<size_t>(HidController::Keyboard)]->OnUpdate(core_timing);
}
void ResourceManager::UpdateMotion(std::uintptr_t user_data, std::chrono::nanoseconds ns_late) {
auto& core_timing = system.CoreTiming();
controllers[static_cast<size_t>(HidController::NPad)]->OnMotionUpdate(core_timing);
}
IAppletResource::IAppletResource(Core::System& system_, std::shared_ptr<ResourceManager> resource)
: ServiceFramework{system_, "IAppletResource"} {
static const FunctionInfo functions[] = {
{0, &IAppletResource::GetSharedMemoryHandle, "GetSharedMemoryHandle"},
};
RegisterHandlers(functions);
resource->Initialize();
// Register update callbacks
npad_update_event = Core::Timing::CreateEvent(
"HID::UpdatePadCallback",
[this, resource](std::uintptr_t user_data, s64 time, std::chrono::nanoseconds ns_late)
-> std::optional<std::chrono::nanoseconds> {
const auto guard = LockService();
resource->UpdateNpad(user_data, ns_late);
return std::nullopt;
});
default_update_event = Core::Timing::CreateEvent(
"HID::UpdateDefaultCallback",
[this, resource](std::uintptr_t user_data, s64 time, std::chrono::nanoseconds ns_late)
-> std::optional<std::chrono::nanoseconds> {
const auto guard = LockService();
resource->UpdateControllers(user_data, ns_late);
return std::nullopt;
});
mouse_keyboard_update_event = Core::Timing::CreateEvent(
"HID::UpdateMouseKeyboardCallback",
[this, resource](std::uintptr_t user_data, s64 time, std::chrono::nanoseconds ns_late)
-> std::optional<std::chrono::nanoseconds> {
const auto guard = LockService();
resource->UpdateMouseKeyboard(user_data, ns_late);
return std::nullopt;
});
motion_update_event = Core::Timing::CreateEvent(
"HID::UpdateMotionCallback",
[this, resource](std::uintptr_t user_data, s64 time, std::chrono::nanoseconds ns_late)
-> std::optional<std::chrono::nanoseconds> {
const auto guard = LockService();
resource->UpdateMotion(user_data, ns_late);
return std::nullopt;
});
system.CoreTiming().ScheduleLoopingEvent(npad_update_ns, npad_update_ns, npad_update_event);
system.CoreTiming().ScheduleLoopingEvent(default_update_ns, default_update_ns,
default_update_event);
system.CoreTiming().ScheduleLoopingEvent(mouse_keyboard_update_ns, mouse_keyboard_update_ns,
mouse_keyboard_update_event);
system.CoreTiming().ScheduleLoopingEvent(motion_update_ns, motion_update_ns,
motion_update_event);
}
IAppletResource::~IAppletResource() {
system.CoreTiming().UnscheduleEvent(npad_update_event, 0);
system.CoreTiming().UnscheduleEvent(default_update_event, 0);
system.CoreTiming().UnscheduleEvent(mouse_keyboard_update_event, 0);
system.CoreTiming().UnscheduleEvent(motion_update_event, 0);
}
void IAppletResource::GetSharedMemoryHandle(HLERequestContext& ctx) {
LOG_DEBUG(Service_HID, "called");
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(ResultSuccess);
rb.PushCopyObjects(&system.Kernel().GetHidSharedMem());
}
} // namespace Service::HID

View file

@ -0,0 +1,106 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <chrono>
#include "core/core.h"
#include "core/hle/service/hid/controllers/controller_base.h"
#include "core/hle/service/kernel_helpers.h"
#include "core/hle/service/service.h"
namespace Core::Timing {
struct EventType;
}
namespace Core::HID {
class HIDCore;
}
namespace Service::HID {
enum class HidController : std::size_t {
DebugPad,
Touchscreen,
Mouse,
Keyboard,
XPad,
HomeButton,
SleepButton,
CaptureButton,
InputDetector,
UniquePad,
NPad,
Gesture,
ConsoleSixAxisSensor,
DebugMouse,
Palma,
MaxControllers,
};
class ResourceManager {
public:
explicit ResourceManager(Core::System& system_);
~ResourceManager();
template <typename T>
T& GetController(HidController controller) {
return static_cast<T&>(*controllers[static_cast<size_t>(controller)]);
}
template <typename T>
const T& GetController(HidController controller) const {
return static_cast<T&>(*controllers[static_cast<size_t>(controller)]);
}
void Initialize();
void ActivateController(HidController controller);
void DeactivateController(HidController controller);
void UpdateControllers(std::uintptr_t user_data, std::chrono::nanoseconds ns_late);
void UpdateNpad(std::uintptr_t user_data, std::chrono::nanoseconds ns_late);
void UpdateMouseKeyboard(std::uintptr_t user_data, std::chrono::nanoseconds ns_late);
void UpdateMotion(std::uintptr_t user_data, std::chrono::nanoseconds ns_late);
private:
template <typename T>
void MakeController(HidController controller, u8* shared_memory) {
if constexpr (std::is_constructible_v<T, Core::System&, u8*>) {
controllers[static_cast<std::size_t>(controller)] =
std::make_unique<T>(system, shared_memory);
} else {
controllers[static_cast<std::size_t>(controller)] =
std::make_unique<T>(system.HIDCore(), shared_memory);
}
}
template <typename T>
void MakeControllerWithServiceContext(HidController controller, u8* shared_memory) {
controllers[static_cast<std::size_t>(controller)] =
std::make_unique<T>(system.HIDCore(), shared_memory, service_context);
}
bool is_initialized{false};
std::array<std::unique_ptr<ControllerBase>, static_cast<size_t>(HidController::MaxControllers)>
controllers{};
Core::System& system;
KernelHelpers::ServiceContext service_context;
};
class IAppletResource final : public ServiceFramework<IAppletResource> {
public:
explicit IAppletResource(Core::System& system_, std::shared_ptr<ResourceManager> resource);
~IAppletResource() override;
private:
void GetSharedMemoryHandle(HLERequestContext& ctx);
std::shared_ptr<Core::Timing::EventType> npad_update_event;
std::shared_ptr<Core::Timing::EventType> default_update_event;
std::shared_ptr<Core::Timing::EventType> mouse_keyboard_update_event;
std::shared_ptr<Core::Timing::EventType> motion_update_event;
};
} // namespace Service::HID

View file

@ -10,7 +10,8 @@
#include "core/hle/kernel/k_page_table.h" #include "core/hle/kernel/k_page_table.h"
#include "core/hle/kernel/k_process.h" #include "core/hle/kernel/k_process.h"
#include "core/hle/service/hid/controllers/npad.h" #include "core/hle/service/hid/controllers/npad.h"
#include "core/hle/service/hid/hid.h" #include "core/hle/service/hid/hid_server.h"
#include "core/hle/service/hid/resource_manager.h"
#include "core/hle/service/sm/sm.h" #include "core/hle/service/sm/sm.h"
#include "core/memory.h" #include "core/memory.h"
#include "core/memory/cheat_engine.h" #include "core/memory/cheat_engine.h"
@ -54,13 +55,13 @@ void StandardVmCallbacks::MemoryWrite(VAddr address, const void* data, u64 size)
} }
u64 StandardVmCallbacks::HidKeysDown() { u64 StandardVmCallbacks::HidKeysDown() {
const auto hid = system.ServiceManager().GetService<Service::HID::Hid>("hid"); const auto hid = system.ServiceManager().GetService<Service::HID::IHidServer>("hid");
if (hid == nullptr) { if (hid == nullptr) {
LOG_WARNING(CheatEngine, "Attempted to read input state, but hid is not initialized!"); LOG_WARNING(CheatEngine, "Attempted to read input state, but hid is not initialized!");
return 0; return 0;
} }
const auto applet_resource = hid->GetAppletResource(); const auto applet_resource = hid->GetResourceManager();
if (applet_resource == nullptr) { if (applet_resource == nullptr) {
LOG_WARNING(CheatEngine, LOG_WARNING(CheatEngine,
"Attempted to read input state, but applet resource is not initialized!"); "Attempted to read input state, but applet resource is not initialized!");

View file

@ -0,0 +1,10 @@
# SPDX-FileCopyrightText: 2023 yuzu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
add_library(frontend_common STATIC
config.cpp
config.h
)
create_target_directory_groups(frontend_common)
target_link_libraries(frontend_common PUBLIC core SimpleIni PRIVATE common Boost::headers)

931
src/frontend_common/config.cpp Executable file
View file

@ -0,0 +1,931 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <array>
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/settings.h"
#include "common/settings_common.h"
#include "common/settings_enums.h"
#include "config.h"
#include "core/core.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/hle/service/hid/controllers/npad.h"
#include "network/network.h"
#include <boost/algorithm/string/replace.hpp>
namespace FS = Common::FS;
Config::Config(const ConfigType config_type)
: type(config_type), global{config_type == ConfigType::GlobalConfig} {}
void Config::Initialize(const std::string& config_name) {
const std::filesystem::path fs_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir);
const auto config_file = fmt::format("{}.ini", config_name);
switch (type) {
case ConfigType::GlobalConfig:
config_loc = FS::PathToUTF8String(fs_config_loc / config_file);
void(FS::CreateParentDir(config_loc));
SetUpIni();
Reload();
break;
case ConfigType::PerGameConfig:
config_loc = FS::PathToUTF8String(fs_config_loc / "custom" / FS::ToU8String(config_file));
void(FS::CreateParentDir(config_loc));
SetUpIni();
Reload();
break;
case ConfigType::InputProfile:
config_loc = FS::PathToUTF8String(fs_config_loc / "input" / config_file);
void(FS::CreateParentDir(config_loc));
SetUpIni();
break;
}
}
void Config::Initialize(const std::optional<std::string> config_path) {
const std::filesystem::path default_sdl_config_path =
FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "sdl2-config.ini";
config_loc = config_path.value_or(FS::PathToUTF8String(default_sdl_config_path));
void(FS::CreateParentDir(config_loc));
SetUpIni();
Reload();
}
void Config::WriteToIni() const {
if (const SI_Error rc = config->SaveFile(config_loc.c_str()); rc < 0) {
LOG_ERROR(Frontend, "Config file could not be saved!");
}
}
void Config::SetUpIni() {
config = std::make_unique<CSimpleIniA>();
config->SetUnicode(true);
config->SetSpaces(false);
config->LoadFile(config_loc.c_str());
}
bool Config::IsCustomConfig() const {
return type == ConfigType::PerGameConfig;
}
void Config::ReadPlayerValues(const std::size_t player_index) {
std::string player_prefix;
if (type != ConfigType::InputProfile) {
player_prefix.append("player_").append(ToString(player_index)).append("_");
}
auto& player = Settings::values.players.GetValue()[player_index];
if (IsCustomConfig()) {
const auto profile_name =
ReadStringSetting(std::string(player_prefix).append("profile_name"));
if (profile_name.empty()) {
// Use the global input config
player = Settings::values.players.GetValue(true)[player_index];
return;
}
player.profile_name = profile_name;
}
if (player_prefix.empty() && Settings::IsConfiguringGlobal()) {
const auto controller = static_cast<Settings::ControllerType>(
ReadIntegerSetting(std::string(player_prefix).append("type"),
static_cast<u8>(Settings::ControllerType::ProController)));
if (controller == Settings::ControllerType::LeftJoycon ||
controller == Settings::ControllerType::RightJoycon) {
player.controller_type = controller;
}
} else {
std::string connected_key = player_prefix;
player.connected = ReadBooleanSetting(connected_key.append("connected"),
std::make_optional(player_index == 0));
player.controller_type = static_cast<Settings::ControllerType>(
ReadIntegerSetting(std::string(player_prefix).append("type"),
static_cast<u8>(Settings::ControllerType::ProController)));
player.vibration_enabled = ReadBooleanSetting(
std::string(player_prefix).append("vibration_enabled"), std::make_optional(true));
player.vibration_strength = static_cast<int>(
ReadIntegerSetting(std::string(player_prefix).append("vibration_strength"), 100));
player.body_color_left = static_cast<u32>(ReadIntegerSetting(
std::string(player_prefix).append("body_color_left"), Settings::JOYCON_BODY_NEON_BLUE));
player.body_color_right = static_cast<u32>(ReadIntegerSetting(
std::string(player_prefix).append("body_color_right"), Settings::JOYCON_BODY_NEON_RED));
player.button_color_left = static_cast<u32>(
ReadIntegerSetting(std::string(player_prefix).append("button_color_left"),
Settings::JOYCON_BUTTONS_NEON_BLUE));
player.button_color_right = static_cast<u32>(
ReadIntegerSetting(std::string(player_prefix).append("button_color_right"),
Settings::JOYCON_BUTTONS_NEON_RED));
}
}
void Config::ReadTouchscreenValues() {
Settings::values.touchscreen.enabled =
ReadBooleanSetting(std::string("touchscreen_enabled"), std::make_optional(true));
Settings::values.touchscreen.rotation_angle =
static_cast<u32>(ReadIntegerSetting(std::string("touchscreen_angle"), 0));
Settings::values.touchscreen.diameter_x =
static_cast<u32>(ReadIntegerSetting(std::string("touchscreen_diameter_x"), 15));
Settings::values.touchscreen.diameter_y =
static_cast<u32>(ReadIntegerSetting(std::string("touchscreen_diameter_y"), 15));
}
void Config::ReadAudioValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Audio));
ReadCategory(Settings::Category::Audio);
ReadCategory(Settings::Category::UiAudio);
EndGroup();
}
void Config::ReadControlValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
ReadCategory(Settings::Category::Controls);
Settings::values.players.SetGlobal(!IsCustomConfig());
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
ReadPlayerValues(p);
}
// Disable docked mode if handheld is selected
const auto controller_type = Settings::values.players.GetValue()[0].controller_type;
if (controller_type == Settings::ControllerType::Handheld) {
Settings::values.use_docked_mode.SetGlobal(!IsCustomConfig());
Settings::values.use_docked_mode.SetValue(Settings::ConsoleMode::Handheld);
}
if (IsCustomConfig()) {
EndGroup();
return;
}
ReadTouchscreenValues();
ReadMotionTouchValues();
EndGroup();
}
void Config::ReadMotionTouchValues() {
int num_touch_from_button_maps = BeginArray(std::string("touch_from_button_maps"));
if (num_touch_from_button_maps > 0) {
for (int i = 0; i < num_touch_from_button_maps; ++i) {
SetArrayIndex(i);
Settings::TouchFromButtonMap map;
map.name = ReadStringSetting(std::string("name"), std::string("default"));
const int num_touch_maps = BeginArray(std::string("entries"));
map.buttons.reserve(num_touch_maps);
for (int j = 0; j < num_touch_maps; j++) {
SetArrayIndex(j);
std::string touch_mapping = ReadStringSetting(std::string("bind"));
map.buttons.emplace_back(std::move(touch_mapping));
}
EndArray(); // entries
Settings::values.touch_from_button_maps.emplace_back(std::move(map));
}
} else {
Settings::values.touch_from_button_maps.emplace_back(
Settings::TouchFromButtonMap{"default", {}});
num_touch_from_button_maps = 1;
}
EndArray(); // touch_from_button_maps
Settings::values.touch_from_button_map_index = std::clamp(
Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1);
}
void Config::ReadCoreValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Core));
ReadCategory(Settings::Category::Core);
EndGroup();
}
void Config::ReadDataStorageValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::DataStorage));
FS::SetYuzuPath(FS::YuzuPath::NANDDir, ReadStringSetting(std::string("nand_directory")));
FS::SetYuzuPath(FS::YuzuPath::SDMCDir, ReadStringSetting(std::string("sdmc_directory")));
FS::SetYuzuPath(FS::YuzuPath::LoadDir, ReadStringSetting(std::string("load_directory")));
FS::SetYuzuPath(FS::YuzuPath::DumpDir, ReadStringSetting(std::string("dump_directory")));
FS::SetYuzuPath(FS::YuzuPath::TASDir, ReadStringSetting(std::string("tas_directory")));
ReadCategory(Settings::Category::DataStorage);
EndGroup();
}
void Config::ReadDebuggingValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Debugging));
// Intentionally not using the QT default setting as this is intended to be changed in the ini
Settings::values.record_frame_times =
ReadBooleanSetting(std::string("record_frame_times"), std::make_optional(false));
ReadCategory(Settings::Category::Debugging);
ReadCategory(Settings::Category::DebuggingGraphics);
EndGroup();
}
void Config::ReadServiceValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Services));
ReadCategory(Settings::Category::Services);
EndGroup();
}
void Config::ReadDisabledAddOnValues() {
// Custom config section
BeginGroup(std::string("DisabledAddOns"));
const int size = BeginArray(std::string(""));
for (int i = 0; i < size; ++i) {
SetArrayIndex(i);
const auto title_id = ReadIntegerSetting(std::string("title_id"), 0);
std::vector<std::string> out;
const int d_size = BeginArray("disabled");
for (int j = 0; j < d_size; ++j) {
SetArrayIndex(j);
out.push_back(ReadStringSetting(std::string("d"), std::string("")));
}
EndArray(); // d
Settings::values.disabled_addons.insert_or_assign(title_id, out);
}
EndArray(); // Base disabled addons array - Has no base key
EndGroup();
}
void Config::ReadMiscellaneousValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Miscellaneous));
ReadCategory(Settings::Category::Miscellaneous);
EndGroup();
}
void Config::ReadCpuValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Cpu));
ReadCategory(Settings::Category::Cpu);
ReadCategory(Settings::Category::CpuDebug);
ReadCategory(Settings::Category::CpuUnsafe);
EndGroup();
}
void Config::ReadRendererValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Renderer));
ReadCategory(Settings::Category::Renderer);
ReadCategory(Settings::Category::RendererAdvanced);
ReadCategory(Settings::Category::RendererDebug);
EndGroup();
}
void Config::ReadScreenshotValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Screenshots));
ReadCategory(Settings::Category::Screenshots);
FS::SetYuzuPath(FS::YuzuPath::ScreenshotsDir,
ReadStringSetting(std::string("screenshot_path"),
FS::GetYuzuPathString(FS::YuzuPath::ScreenshotsDir)));
EndGroup();
}
void Config::ReadSystemValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::System));
ReadCategory(Settings::Category::System);
ReadCategory(Settings::Category::SystemAudio);
EndGroup();
}
void Config::ReadWebServiceValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::WebService));
ReadCategory(Settings::Category::WebService);
EndGroup();
}
void Config::ReadNetworkValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Services));
ReadCategory(Settings::Category::Network);
EndGroup();
}
void Config::ReadValues() {
if (global) {
ReadDataStorageValues();
ReadDebuggingValues();
ReadDisabledAddOnValues();
ReadNetworkValues();
ReadServiceValues();
ReadWebServiceValues();
ReadMiscellaneousValues();
}
ReadControlValues();
ReadCoreValues();
ReadCpuValues();
ReadRendererValues();
ReadAudioValues();
ReadSystemValues();
}
void Config::SavePlayerValues(const std::size_t player_index) {
std::string player_prefix;
if (type != ConfigType::InputProfile) {
player_prefix = std::string("player_").append(ToString(player_index)).append("_");
}
const auto& player = Settings::values.players.GetValue()[player_index];
if (IsCustomConfig()) {
if (player.profile_name.empty()) {
// No custom profile selected
return;
}
WriteSetting(std::string(player_prefix).append("profile_name"), player.profile_name,
std::make_optional(std::string("")));
}
WriteSetting(std::string(player_prefix).append("type"), static_cast<u8>(player.controller_type),
std::make_optional(static_cast<u8>(Settings::ControllerType::ProController)));
if (!player_prefix.empty() || !Settings::IsConfiguringGlobal()) {
WriteSetting(std::string(player_prefix).append("connected"), player.connected,
std::make_optional(player_index == 0));
WriteSetting(std::string(player_prefix).append("vibration_enabled"),
player.vibration_enabled, std::make_optional(true));
WriteSetting(std::string(player_prefix).append("vibration_strength"),
player.vibration_strength, std::make_optional(100));
WriteSetting(std::string(player_prefix).append("body_color_left"), player.body_color_left,
std::make_optional(Settings::JOYCON_BODY_NEON_BLUE));
WriteSetting(std::string(player_prefix).append("body_color_right"), player.body_color_right,
std::make_optional(Settings::JOYCON_BODY_NEON_RED));
WriteSetting(std::string(player_prefix).append("button_color_left"),
player.button_color_left,
std::make_optional(Settings::JOYCON_BUTTONS_NEON_BLUE));
WriteSetting(std::string(player_prefix).append("button_color_right"),
player.button_color_right,
std::make_optional(Settings::JOYCON_BUTTONS_NEON_RED));
}
}
void Config::SaveTouchscreenValues() {
const auto& touchscreen = Settings::values.touchscreen;
WriteSetting(std::string("touchscreen_enabled"), touchscreen.enabled, std::make_optional(true));
WriteSetting(std::string("touchscreen_angle"), touchscreen.rotation_angle,
std::make_optional(static_cast<u32>(0)));
WriteSetting(std::string("touchscreen_diameter_x"), touchscreen.diameter_x,
std::make_optional(static_cast<u32>(15)));
WriteSetting(std::string("touchscreen_diameter_y"), touchscreen.diameter_y,
std::make_optional(static_cast<u32>(15)));
}
void Config::SaveMotionTouchValues() {
BeginArray(std::string("touch_from_button_maps"));
for (std::size_t p = 0; p < Settings::values.touch_from_button_maps.size(); ++p) {
SetArrayIndex(static_cast<int>(p));
WriteSetting(std::string("name"), Settings::values.touch_from_button_maps[p].name,
std::make_optional(std::string("default")));
BeginArray(std::string("entries"));
for (std::size_t q = 0; q < Settings::values.touch_from_button_maps[p].buttons.size();
++q) {
SetArrayIndex(static_cast<int>(q));
WriteSetting(std::string("bind"),
Settings::values.touch_from_button_maps[p].buttons[q]);
}
EndArray(); // entries
}
EndArray(); // touch_from_button_maps
}
void Config::SaveValues() {
if (global) {
SaveDataStorageValues();
SaveDebuggingValues();
SaveDisabledAddOnValues();
SaveNetworkValues();
SaveWebServiceValues();
SaveMiscellaneousValues();
}
SaveControlValues();
SaveCoreValues();
SaveCpuValues();
SaveRendererValues();
SaveAudioValues();
SaveSystemValues();
WriteToIni();
}
void Config::SaveAudioValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Audio));
WriteCategory(Settings::Category::Audio);
WriteCategory(Settings::Category::UiAudio);
EndGroup();
}
void Config::SaveControlValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
WriteCategory(Settings::Category::Controls);
Settings::values.players.SetGlobal(!IsCustomConfig());
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
SavePlayerValues(p);
}
if (IsCustomConfig()) {
EndGroup();
return;
}
SaveTouchscreenValues();
SaveMotionTouchValues();
EndGroup();
}
void Config::SaveCoreValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Core));
WriteCategory(Settings::Category::Core);
EndGroup();
}
void Config::SaveDataStorageValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::DataStorage));
WriteSetting(std::string("nand_directory"), FS::GetYuzuPathString(FS::YuzuPath::NANDDir),
std::make_optional(FS::GetYuzuPathString(FS::YuzuPath::NANDDir)));
WriteSetting(std::string("sdmc_directory"), FS::GetYuzuPathString(FS::YuzuPath::SDMCDir),
std::make_optional(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)));
WriteSetting(std::string("load_directory"), FS::GetYuzuPathString(FS::YuzuPath::LoadDir),
std::make_optional(FS::GetYuzuPathString(FS::YuzuPath::LoadDir)));
WriteSetting(std::string("dump_directory"), FS::GetYuzuPathString(FS::YuzuPath::DumpDir),
std::make_optional(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
WriteSetting(std::string("tas_directory"), FS::GetYuzuPathString(FS::YuzuPath::TASDir),
std::make_optional(FS::GetYuzuPathString(FS::YuzuPath::TASDir)));
WriteCategory(Settings::Category::DataStorage);
EndGroup();
}
void Config::SaveDebuggingValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Debugging));
// Intentionally not using the QT default setting as this is intended to be changed in the ini
WriteSetting(std::string("record_frame_times"), Settings::values.record_frame_times);
WriteCategory(Settings::Category::Debugging);
WriteCategory(Settings::Category::DebuggingGraphics);
EndGroup();
}
void Config::SaveNetworkValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Services));
WriteCategory(Settings::Category::Network);
EndGroup();
}
void Config::SaveDisabledAddOnValues() {
// Custom config section
BeginGroup(std::string("DisabledAddOns"));
int i = 0;
BeginArray(std::string(""));
for (const auto& elem : Settings::values.disabled_addons) {
SetArrayIndex(i);
WriteSetting(std::string("title_id"), elem.first, std::make_optional(static_cast<u64>(0)));
BeginArray(std::string("disabled"));
for (std::size_t j = 0; j < elem.second.size(); ++j) {
SetArrayIndex(static_cast<int>(j));
WriteSetting(std::string("d"), elem.second[j], std::make_optional(std::string("")));
}
EndArray(); // disabled
++i;
}
EndArray(); // Base disabled addons array - Has no base key
EndGroup();
}
void Config::SaveMiscellaneousValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Miscellaneous));
WriteCategory(Settings::Category::Miscellaneous);
EndGroup();
}
void Config::SaveCpuValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Cpu));
WriteCategory(Settings::Category::Cpu);
WriteCategory(Settings::Category::CpuDebug);
WriteCategory(Settings::Category::CpuUnsafe);
EndGroup();
}
void Config::SaveRendererValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Renderer));
WriteCategory(Settings::Category::Renderer);
WriteCategory(Settings::Category::RendererAdvanced);
WriteCategory(Settings::Category::RendererDebug);
EndGroup();
}
void Config::SaveScreenshotValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Screenshots));
WriteSetting(std::string("screenshot_path"),
FS::GetYuzuPathString(FS::YuzuPath::ScreenshotsDir));
WriteCategory(Settings::Category::Screenshots);
EndGroup();
}
void Config::SaveSystemValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::System));
WriteCategory(Settings::Category::System);
WriteCategory(Settings::Category::SystemAudio);
EndGroup();
}
void Config::SaveWebServiceValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::WebService));
WriteCategory(Settings::Category::WebService);
EndGroup();
}
bool Config::ReadBooleanSetting(const std::string& key, const std::optional<bool> default_value) {
std::string full_key = GetFullKey(key, false);
if (!default_value.has_value()) {
return config->GetBoolValue(GetSection().c_str(), full_key.c_str(), false);
}
if (config->GetBoolValue(GetSection().c_str(),
std::string(full_key).append("\\default").c_str(), false)) {
return static_cast<bool>(default_value.value());
} else {
return config->GetBoolValue(GetSection().c_str(), full_key.c_str(),
static_cast<bool>(default_value.value()));
}
}
s64 Config::ReadIntegerSetting(const std::string& key, const std::optional<s64> default_value) {
std::string full_key = GetFullKey(key, false);
if (!default_value.has_value()) {
try {
return std::stoll(
std::string(config->GetValue(GetSection().c_str(), full_key.c_str(), "0")));
} catch (...) {
return 0;
}
}
s64 result = 0;
if (config->GetBoolValue(GetSection().c_str(),
std::string(full_key).append("\\default").c_str(), true)) {
result = default_value.value();
} else {
try {
result = std::stoll(std::string(config->GetValue(
GetSection().c_str(), full_key.c_str(), ToString(default_value.value()).c_str())));
} catch (...) {
result = default_value.value();
}
}
return result;
}
double Config::ReadDoubleSetting(const std::string& key,
const std::optional<double> default_value) {
std::string full_key = GetFullKey(key, false);
if (!default_value.has_value()) {
return config->GetDoubleValue(GetSection().c_str(), full_key.c_str(), 0);
}
double result;
if (config->GetBoolValue(GetSection().c_str(),
std::string(full_key).append("\\default").c_str(), true)) {
result = default_value.value();
} else {
result =
config->GetDoubleValue(GetSection().c_str(), full_key.c_str(), default_value.value());
}
return result;
}
std::string Config::ReadStringSetting(const std::string& key,
const std::optional<std::string> default_value) {
std::string result;
std::string full_key = GetFullKey(key, false);
if (!default_value.has_value()) {
result = config->GetValue(GetSection().c_str(), full_key.c_str(), "");
boost::replace_all(result, "\"", "");
return result;
}
if (config->GetBoolValue(GetSection().c_str(),
std::string(full_key).append("\\default").c_str(), true)) {
result = default_value.value();
} else {
result =
config->GetValue(GetSection().c_str(), full_key.c_str(), default_value.value().c_str());
}
boost::replace_all(result, "\"", "");
boost::replace_all(result, "//", "/");
return result;
}
bool Config::Exists(const std::string& section, const std::string& key) const {
const std::string value = config->GetValue(section.c_str(), key.c_str(), "");
return !value.empty();
}
template <typename Type>
void Config::WriteSetting(const std::string& key, const Type& value,
const std::optional<Type>& default_value,
const std::optional<bool>& use_global) {
std::string full_key = GetFullKey(key, false);
std::string saved_value;
std::string string_default;
if constexpr (std::is_same_v<Type, std::string>) {
saved_value.append(AdjustOutputString(value));
if (default_value.has_value()) {
string_default.append(AdjustOutputString(default_value.value()));
}
} else {
saved_value.append(AdjustOutputString(ToString(value)));
if (default_value.has_value()) {
string_default.append(ToString(default_value.value()));
}
}
if (default_value.has_value() && use_global.has_value()) {
if (!global) {
WriteSettingInternal(std::string(full_key).append("\\global"),
ToString(use_global.value()));
}
if (global || use_global.value() == false) {
WriteSettingInternal(std::string(full_key).append("\\default"),
ToString(string_default == saved_value));
WriteSettingInternal(full_key, saved_value);
}
} else if (default_value.has_value() && !use_global.has_value()) {
WriteSettingInternal(std::string(full_key).append("\\default"),
ToString(string_default == saved_value));
WriteSettingInternal(full_key, saved_value);
} else {
WriteSettingInternal(full_key, saved_value);
}
}
void Config::WriteSettingInternal(const std::string& key, const std::string& value) {
config->SetValue(GetSection().c_str(), key.c_str(), value.c_str());
}
void Config::Reload() {
ReadValues();
// To apply default value changes
SaveValues();
}
void Config::Save() {
SaveValues();
}
void Config::ClearControlPlayerValues() const {
// If key is an empty string, all keys in the current group() are removed.
const char* section = Settings::TranslateCategory(Settings::Category::Controls);
CSimpleIniA::TNamesDepend keys;
config->GetAllKeys(section, keys);
for (const auto& key : keys) {
if (std::string(config->GetValue(section, key.pItem)).empty()) {
config->Delete(section, key.pItem);
}
}
}
const std::string& Config::GetConfigFilePath() const {
return config_loc;
}
void Config::ReadCategory(const Settings::Category category) {
const auto& settings = FindRelevantList(category);
std::ranges::for_each(settings, [&](const auto& setting) { ReadSettingGeneric(setting); });
}
void Config::WriteCategory(const Settings::Category category) {
const auto& settings = FindRelevantList(category);
std::ranges::for_each(settings, [&](const auto& setting) { WriteSettingGeneric(setting); });
}
void Config::ReadSettingGeneric(Settings::BasicSetting* const setting) {
if (!setting->Save() || (!setting->Switchable() && !global)) {
return;
}
const std::string key = AdjustKey(setting->GetLabel());
const std::string default_value(setting->DefaultToString());
bool use_global = true;
if (setting->Switchable() && !global) {
use_global =
ReadBooleanSetting(std::string(key).append("\\use_global"), std::make_optional(true));
setting->SetGlobal(use_global);
}
if (global || !use_global) {
const bool is_default =
ReadBooleanSetting(std::string(key).append("\\default"), std::make_optional(true));
if (!is_default) {
const std::string setting_string = ReadStringSetting(key, default_value);
setting->LoadString(setting_string);
} else {
// Empty string resets the Setting to default
setting->LoadString("");
}
}
}
void Config::WriteSettingGeneric(const Settings::BasicSetting* const setting) {
if (!setting->Save()) {
return;
}
std::string key = AdjustKey(setting->GetLabel());
if (setting->Switchable()) {
if (!global) {
WriteSetting(std::string(key).append("\\use_global"), setting->UsingGlobal());
}
if (global || !setting->UsingGlobal()) {
WriteSetting(std::string(key).append("\\default"),
setting->ToString() == setting->DefaultToString());
WriteSetting(key, setting->ToString());
}
} else if (global) {
WriteSetting(std::string(key).append("\\default"),
setting->ToString() == setting->DefaultToString());
WriteSetting(key, setting->ToString());
}
}
void Config::BeginGroup(const std::string& group) {
// You can't begin a group while reading/writing from a config array
ASSERT(array_stack.empty());
key_stack.push_back(AdjustKey(group));
}
void Config::EndGroup() {
// You can't end a group if you haven't started one yet
ASSERT(!key_stack.empty());
// You can't end a group when reading/writing from a config array
ASSERT(array_stack.empty());
key_stack.pop_back();
}
std::string Config::GetSection() {
if (key_stack.empty()) {
return std::string{""};
}
return key_stack.front();
}
std::string Config::GetGroup() const {
if (key_stack.size() <= 1) {
return std::string{""};
}
std::string key;
for (size_t i = 1; i < key_stack.size(); ++i) {
key.append(key_stack[i]).append("\\");
}
return key;
}
std::string Config::AdjustKey(const std::string& key) {
std::string adjusted_key(key);
boost::replace_all(adjusted_key, "/", "\\");
boost::replace_all(adjusted_key, " ", "%20");
return adjusted_key;
}
std::string Config::AdjustOutputString(const std::string& string) {
std::string adjusted_string(string);
boost::replace_all(adjusted_string, "\\", "/");
boost::replace_all(adjusted_string, "//", "/");
// Needed for backwards compatibility with QSettings deserialization
for (const auto& special_character : special_characters) {
if (adjusted_string.find(special_character) != std::string::npos) {
adjusted_string.insert(0, "\"");
adjusted_string.append("\"");
break;
}
}
return adjusted_string;
}
std::string Config::GetFullKey(const std::string& key, bool skipArrayIndex) {
if (array_stack.empty()) {
return std::string(GetGroup()).append(AdjustKey(key));
}
std::string array_key;
for (size_t i = 0; i < array_stack.size(); ++i) {
if (!array_stack[i].name.empty()) {
array_key.append(array_stack[i].name).append("\\");
}
if (!skipArrayIndex || (array_stack.size() - 1 != i && array_stack.size() > 1)) {
array_key.append(ToString(array_stack[i].index)).append("\\");
}
}
std::string final_key = std::string(GetGroup()).append(array_key).append(AdjustKey(key));
return final_key;
}
int Config::BeginArray(const std::string& array) {
array_stack.push_back(ConfigArray{AdjustKey(array), 0, 0});
const int size = config->GetLongValue(GetSection().c_str(),
GetFullKey(std::string("size"), true).c_str(), 0);
array_stack.back().size = size;
return size;
}
void Config::EndArray() {
// You can't end a config array before starting one
ASSERT(!array_stack.empty());
// Write out the size to config
if (key_stack.size() == 1 && array_stack.back().name.empty()) {
// Edge-case where the first array created doesn't have a name
config->SetValue(GetSection().c_str(), std::string("size").c_str(),
ToString(array_stack.back().size).c_str());
} else {
const auto key = GetFullKey(std::string("size"), true);
config->SetValue(GetSection().c_str(), key.c_str(),
ToString(array_stack.back().size).c_str());
}
array_stack.pop_back();
}
void Config::SetArrayIndex(const int index) {
// You can't set the array index if you haven't started one yet
ASSERT(!array_stack.empty());
const int array_index = index + 1;
// You can't exceed the known max size of the array by more than 1
ASSERT(array_stack.front().size + 1 >= array_index);
// Change the config array size to the current index since you may want
// to reduce the number of elements that you read back from the config
// in the future.
array_stack.back().size = array_index;
array_stack.back().index = array_index;
}

206
src/frontend_common/config.h Executable file
View file

@ -0,0 +1,206 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <string>
#include "common/settings.h"
#include <SimpleIni.h>
#include <boost/algorithm/string/replace.hpp>
// Workaround for conflicting definition in libloaderapi.h caused by SimpleIni
#undef LoadString
#undef CreateFile
#undef DeleteFile
#undef CopyFile
#undef CreateDirectory
#undef MoveFile
namespace Core {
class System;
}
class Config {
public:
enum class ConfigType {
GlobalConfig,
PerGameConfig,
InputProfile,
};
virtual ~Config() = default;
void ClearControlPlayerValues() const;
[[nodiscard]] const std::string& GetConfigFilePath() const;
[[nodiscard]] bool Exists(const std::string& section, const std::string& key) const;
protected:
explicit Config(ConfigType config_type = ConfigType::GlobalConfig);
void Initialize(const std::string& config_name = "config");
void Initialize(std::optional<std::string> config_path);
void WriteToIni() const;
void SetUpIni();
[[nodiscard]] bool IsCustomConfig() const;
void Reload();
void Save();
/**
* Derived config classes must implement this so they can reload all platform-specific
* values and global ones.
*/
virtual void ReloadAllValues() = 0;
/**
* Derived config classes must implement this so they can save all platform-specific
* and global values.
*/
virtual void SaveAllValues() = 0;
void ReadValues();
void ReadPlayerValues(std::size_t player_index);
void ReadTouchscreenValues();
void ReadMotionTouchValues();
// Read functions bases off the respective config section names.
void ReadAudioValues();
void ReadControlValues();
void ReadCoreValues();
void ReadDataStorageValues();
void ReadDebuggingValues();
void ReadServiceValues();
void ReadDisabledAddOnValues();
void ReadMiscellaneousValues();
void ReadCpuValues();
void ReadRendererValues();
void ReadScreenshotValues();
void ReadSystemValues();
void ReadWebServiceValues();
void ReadNetworkValues();
// Read platform specific sections
virtual void ReadHidbusValues() = 0;
virtual void ReadDebugControlValues() = 0;
virtual void ReadPathValues() = 0;
virtual void ReadShortcutValues() = 0;
virtual void ReadUIValues() = 0;
virtual void ReadUIGamelistValues() = 0;
virtual void ReadUILayoutValues() = 0;
virtual void ReadMultiplayerValues() = 0;
void SaveValues();
void SavePlayerValues(std::size_t player_index);
void SaveTouchscreenValues();
void SaveMotionTouchValues();
// Save functions based off the respective config section names.
void SaveAudioValues();
void SaveControlValues();
void SaveCoreValues();
void SaveDataStorageValues();
void SaveDebuggingValues();
void SaveNetworkValues();
void SaveDisabledAddOnValues();
void SaveMiscellaneousValues();
void SaveCpuValues();
void SaveRendererValues();
void SaveScreenshotValues();
void SaveSystemValues();
void SaveWebServiceValues();
// Save platform specific sections
virtual void SaveHidbusValues() = 0;
virtual void SaveDebugControlValues() = 0;
virtual void SavePathValues() = 0;
virtual void SaveShortcutValues() = 0;
virtual void SaveUIValues() = 0;
virtual void SaveUIGamelistValues() = 0;
virtual void SaveUILayoutValues() = 0;
virtual void SaveMultiplayerValues() = 0;
virtual std::vector<Settings::BasicSetting*>& FindRelevantList(Settings::Category category) = 0;
/**
* Reads a setting from the qt_config.
*
* @param key The setting's identifier
* @param default_value The value to use when the setting is not already present in the config
*/
bool ReadBooleanSetting(const std::string& key,
std::optional<bool> default_value = std::nullopt);
s64 ReadIntegerSetting(const std::string& key, std::optional<s64> default_value = std::nullopt);
double ReadDoubleSetting(const std::string& key,
std::optional<double> default_value = std::nullopt);
std::string ReadStringSetting(const std::string& key,
std::optional<std::string> default_value = std::nullopt);
/**
* Writes a setting to the qt_config.
*
* @param key The setting's idetentifier
* @param value Value of the setting
* @param default_value Default of the setting if not present in config
* @param use_global Specifies if the custom or global config should be in use, for custom
* configs
*/
template <typename Type = int>
void WriteSetting(const std::string& key, const Type& value,
const std::optional<Type>& default_value = std::nullopt,
const std::optional<bool>& use_global = std::nullopt);
void WriteSettingInternal(const std::string& key, const std::string& value);
void ReadCategory(Settings::Category category);
void WriteCategory(Settings::Category category);
void ReadSettingGeneric(Settings::BasicSetting* setting);
void WriteSettingGeneric(const Settings::BasicSetting* setting);
template <typename T>
[[nodiscard]] std::string ToString(const T& value_) {
if constexpr (std::is_same_v<T, std::string>) {
return value_;
} else if constexpr (std::is_same_v<T, std::optional<u32>>) {
return value_.has_value() ? std::to_string(*value_) : "none";
} else if constexpr (std::is_same_v<T, bool>) {
return value_ ? "true" : "false";
} else {
return std::to_string(static_cast<s64>(value_));
}
}
void BeginGroup(const std::string& group);
void EndGroup();
std::string GetSection();
[[nodiscard]] std::string GetGroup() const;
static std::string AdjustKey(const std::string& key);
static std::string AdjustOutputString(const std::string& string);
std::string GetFullKey(const std::string& key, bool skipArrayIndex);
int BeginArray(const std::string& array);
void EndArray();
void SetArrayIndex(int index);
const ConfigType type;
std::unique_ptr<CSimpleIniA> config;
std::string config_loc;
const bool global;
private:
inline static std::array<char, 19> special_characters = {'!', '#', '$', '%', '^', '&', '*',
'|', ';', '\'', '\"', ',', '<', '.',
'>', '?', '`', '~', '='};
struct ConfigArray {
std::string name;
int size;
int index;
};
std::vector<ConfigArray> array_stack;
std::vector<std::string> key_stack;
};

View file

@ -4,7 +4,7 @@
add_subdirectory(host_shaders) add_subdirectory(host_shaders)
if(LIBVA_FOUND) if(LIBVA_FOUND)
set_source_files_properties(host1x/codecs/codec.cpp set_source_files_properties(host1x/ffmpeg/ffmpeg.cpp
PROPERTIES COMPILE_DEFINITIONS LIBVA_FOUND=1) PROPERTIES COMPILE_DEFINITIONS LIBVA_FOUND=1)
list(APPEND FFmpeg_LIBRARIES ${LIBVA_LIBRARIES}) list(APPEND FFmpeg_LIBRARIES ${LIBVA_LIBRARIES})
endif() endif()
@ -67,6 +67,8 @@ add_library(video_core STATIC
host1x/codecs/vp9.cpp host1x/codecs/vp9.cpp
host1x/codecs/vp9.h host1x/codecs/vp9.h
host1x/codecs/vp9_types.h host1x/codecs/vp9_types.h
host1x/ffmpeg/ffmpeg.cpp
host1x/ffmpeg/ffmpeg.h
host1x/control.cpp host1x/control.cpp
host1x/control.h host1x/control.h
host1x/host1x.cpp host1x/host1x.cpp

View file

@ -1,11 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <fstream>
#include <vector>
#include "common/assert.h" #include "common/assert.h"
#include "common/scope_exit.h"
#include "common/settings.h" #include "common/settings.h"
#include "video_core/host1x/codecs/codec.h" #include "video_core/host1x/codecs/codec.h"
#include "video_core/host1x/codecs/h264.h" #include "video_core/host1x/codecs/h264.h"
@ -14,242 +10,17 @@
#include "video_core/host1x/host1x.h" #include "video_core/host1x/host1x.h"
#include "video_core/memory_manager.h" #include "video_core/memory_manager.h"
extern "C" {
#include <libavfilter/buffersink.h>
#include <libavfilter/buffersrc.h>
#include <libavutil/opt.h>
#ifdef LIBVA_FOUND
// for querying VAAPI driver information
#include <libavutil/hwcontext_vaapi.h>
#endif
}
namespace Tegra { namespace Tegra {
namespace {
constexpr AVPixelFormat PREFERRED_GPU_FMT = AV_PIX_FMT_NV12;
constexpr AVPixelFormat PREFERRED_CPU_FMT = AV_PIX_FMT_YUV420P;
constexpr std::array PREFERRED_GPU_DECODERS = {
AV_HWDEVICE_TYPE_CUDA,
#ifdef _WIN32
AV_HWDEVICE_TYPE_D3D11VA,
AV_HWDEVICE_TYPE_DXVA2,
#elif defined(__unix__)
AV_HWDEVICE_TYPE_VAAPI,
AV_HWDEVICE_TYPE_VDPAU,
#endif
// last resort for Linux Flatpak (w/ NVIDIA)
AV_HWDEVICE_TYPE_VULKAN,
};
void AVPacketDeleter(AVPacket* ptr) {
av_packet_free(&ptr);
}
using AVPacketPtr = std::unique_ptr<AVPacket, decltype(&AVPacketDeleter)>;
AVPixelFormat GetGpuFormat(AVCodecContext* av_codec_ctx, const AVPixelFormat* pix_fmts) {
for (const AVPixelFormat* p = pix_fmts; *p != AV_PIX_FMT_NONE; ++p) {
if (*p == av_codec_ctx->pix_fmt) {
return av_codec_ctx->pix_fmt;
}
}
LOG_INFO(Service_NVDRV, "Could not find compatible GPU AV format, falling back to CPU");
av_buffer_unref(&av_codec_ctx->hw_device_ctx);
av_codec_ctx->pix_fmt = PREFERRED_CPU_FMT;
return PREFERRED_CPU_FMT;
}
// List all the currently available hwcontext in ffmpeg
std::vector<AVHWDeviceType> ListSupportedContexts() {
std::vector<AVHWDeviceType> contexts{};
AVHWDeviceType current_device_type = AV_HWDEVICE_TYPE_NONE;
do {
current_device_type = av_hwdevice_iterate_types(current_device_type);
contexts.push_back(current_device_type);
} while (current_device_type != AV_HWDEVICE_TYPE_NONE);
return contexts;
}
} // namespace
void AVFrameDeleter(AVFrame* ptr) {
av_frame_free(&ptr);
}
Codec::Codec(Host1x::Host1x& host1x_, const Host1x::NvdecCommon::NvdecRegisters& regs) Codec::Codec(Host1x::Host1x& host1x_, const Host1x::NvdecCommon::NvdecRegisters& regs)
: host1x(host1x_), state{regs}, h264_decoder(std::make_unique<Decoder::H264>(host1x)), : host1x(host1x_), state{regs}, h264_decoder(std::make_unique<Decoder::H264>(host1x)),
vp8_decoder(std::make_unique<Decoder::VP8>(host1x)), vp8_decoder(std::make_unique<Decoder::VP8>(host1x)),
vp9_decoder(std::make_unique<Decoder::VP9>(host1x)) {} vp9_decoder(std::make_unique<Decoder::VP9>(host1x)) {}
Codec::~Codec() { Codec::~Codec() = default;
if (!initialized) {
return;
}
// Free libav memory
avcodec_free_context(&av_codec_ctx);
av_buffer_unref(&av_gpu_decoder);
if (filters_initialized) {
avfilter_graph_free(&av_filter_graph);
}
}
bool Codec::CreateGpuAvDevice() {
static constexpr auto HW_CONFIG_METHOD = AV_CODEC_HW_CONFIG_METHOD_HW_DEVICE_CTX;
static const auto supported_contexts = ListSupportedContexts();
for (const auto& type : PREFERRED_GPU_DECODERS) {
if (std::none_of(supported_contexts.begin(), supported_contexts.end(),
[&type](const auto& context) { return context == type; })) {
LOG_DEBUG(Service_NVDRV, "{} explicitly unsupported", av_hwdevice_get_type_name(type));
continue;
}
// Avoid memory leak from not cleaning up after av_hwdevice_ctx_create
av_buffer_unref(&av_gpu_decoder);
const int hwdevice_res = av_hwdevice_ctx_create(&av_gpu_decoder, type, nullptr, nullptr, 0);
if (hwdevice_res < 0) {
LOG_DEBUG(Service_NVDRV, "{} av_hwdevice_ctx_create failed {}",
av_hwdevice_get_type_name(type), hwdevice_res);
continue;
}
#ifdef LIBVA_FOUND
if (type == AV_HWDEVICE_TYPE_VAAPI) {
// we need to determine if this is an impersonated VAAPI driver
AVHWDeviceContext* hwctx =
static_cast<AVHWDeviceContext*>(static_cast<void*>(av_gpu_decoder->data));
AVVAAPIDeviceContext* vactx = static_cast<AVVAAPIDeviceContext*>(hwctx->hwctx);
const char* vendor_name = vaQueryVendorString(vactx->display);
if (strstr(vendor_name, "VDPAU backend")) {
// VDPAU impersonated VAAPI impl's are super buggy, we need to skip them
LOG_DEBUG(Service_NVDRV, "Skipping vdapu impersonated VAAPI driver");
continue;
} else {
// according to some user testing, certain vaapi driver (Intel?) could be buggy
// so let's log the driver name which may help the developers/supporters
LOG_DEBUG(Service_NVDRV, "Using VAAPI driver: {}", vendor_name);
}
}
#endif
for (int i = 0;; i++) {
const AVCodecHWConfig* config = avcodec_get_hw_config(av_codec, i);
if (!config) {
LOG_DEBUG(Service_NVDRV, "{} decoder does not support device type {}.",
av_codec->name, av_hwdevice_get_type_name(type));
break;
}
if ((config->methods & HW_CONFIG_METHOD) != 0 && config->device_type == type) {
LOG_INFO(Service_NVDRV, "Using {} GPU decoder", av_hwdevice_get_type_name(type));
av_codec_ctx->pix_fmt = config->pix_fmt;
return true;
}
}
}
return false;
}
void Codec::InitializeAvCodecContext() {
av_codec_ctx = avcodec_alloc_context3(av_codec);
av_opt_set(av_codec_ctx->priv_data, "tune", "zerolatency", 0);
av_codec_ctx->thread_count = 0;
av_codec_ctx->thread_type &= ~FF_THREAD_FRAME;
}
void Codec::InitializeGpuDecoder() {
if (!CreateGpuAvDevice()) {
av_buffer_unref(&av_gpu_decoder);
return;
}
auto* hw_device_ctx = av_buffer_ref(av_gpu_decoder);
ASSERT_MSG(hw_device_ctx, "av_buffer_ref failed");
av_codec_ctx->hw_device_ctx = hw_device_ctx;
av_codec_ctx->get_format = GetGpuFormat;
}
void Codec::InitializeAvFilters(AVFrame* frame) {
const AVFilter* buffer_src = avfilter_get_by_name("buffer");
const AVFilter* buffer_sink = avfilter_get_by_name("buffersink");
AVFilterInOut* inputs = avfilter_inout_alloc();
AVFilterInOut* outputs = avfilter_inout_alloc();
SCOPE_EXIT({
avfilter_inout_free(&inputs);
avfilter_inout_free(&outputs);
});
// Don't know how to get the accurate time_base but it doesn't matter for yadif filter
// so just use 1/1 to make buffer filter happy
std::string args = fmt::format("video_size={}x{}:pix_fmt={}:time_base=1/1", frame->width,
frame->height, frame->format);
av_filter_graph = avfilter_graph_alloc();
int ret = avfilter_graph_create_filter(&av_filter_src_ctx, buffer_src, "in", args.c_str(),
nullptr, av_filter_graph);
if (ret < 0) {
LOG_ERROR(Service_NVDRV, "avfilter_graph_create_filter source error: {}", ret);
return;
}
ret = avfilter_graph_create_filter(&av_filter_sink_ctx, buffer_sink, "out", nullptr, nullptr,
av_filter_graph);
if (ret < 0) {
LOG_ERROR(Service_NVDRV, "avfilter_graph_create_filter sink error: {}", ret);
return;
}
inputs->name = av_strdup("out");
inputs->filter_ctx = av_filter_sink_ctx;
inputs->pad_idx = 0;
inputs->next = nullptr;
outputs->name = av_strdup("in");
outputs->filter_ctx = av_filter_src_ctx;
outputs->pad_idx = 0;
outputs->next = nullptr;
const char* description = "yadif=1:-1:0";
ret = avfilter_graph_parse_ptr(av_filter_graph, description, &inputs, &outputs, nullptr);
if (ret < 0) {
LOG_ERROR(Service_NVDRV, "avfilter_graph_parse_ptr error: {}", ret);
return;
}
ret = avfilter_graph_config(av_filter_graph, nullptr);
if (ret < 0) {
LOG_ERROR(Service_NVDRV, "avfilter_graph_config error: {}", ret);
return;
}
filters_initialized = true;
}
void Codec::Initialize() { void Codec::Initialize() {
const AVCodecID codec = [&] { initialized = decode_api.Initialize(current_codec);
switch (current_codec) {
case Host1x::NvdecCommon::VideoCodec::H264:
return AV_CODEC_ID_H264;
case Host1x::NvdecCommon::VideoCodec::VP8:
return AV_CODEC_ID_VP8;
case Host1x::NvdecCommon::VideoCodec::VP9:
return AV_CODEC_ID_VP9;
default:
UNIMPLEMENTED_MSG("Unknown codec {}", current_codec);
return AV_CODEC_ID_NONE;
}
}();
av_codec = avcodec_find_decoder(codec);
InitializeAvCodecContext();
if (Settings::values.nvdec_emulation.GetValue() == Settings::NvdecEmulation::Gpu) {
InitializeGpuDecoder();
}
if (const int res = avcodec_open2(av_codec_ctx, av_codec, nullptr); res < 0) {
LOG_ERROR(Service_NVDRV, "avcodec_open2() Failed with result {}", res);
avcodec_free_context(&av_codec_ctx);
av_buffer_unref(&av_gpu_decoder);
return;
}
if (!av_codec_ctx->hw_device_ctx) {
LOG_INFO(Service_NVDRV, "Using FFmpeg software decoding");
}
initialized = true;
} }
void Codec::SetTargetCodec(Host1x::NvdecCommon::VideoCodec codec) { void Codec::SetTargetCodec(Host1x::NvdecCommon::VideoCodec codec) {
@ -264,14 +35,18 @@ void Codec::Decode() {
if (is_first_frame) { if (is_first_frame) {
Initialize(); Initialize();
} }
if (!initialized) { if (!initialized) {
return; return;
} }
// Assemble bitstream.
bool vp9_hidden_frame = false; bool vp9_hidden_frame = false;
const auto& frame_data = [&]() { size_t configuration_size = 0;
const auto packet_data = [&]() {
switch (current_codec) { switch (current_codec) {
case Tegra::Host1x::NvdecCommon::VideoCodec::H264: case Tegra::Host1x::NvdecCommon::VideoCodec::H264:
return h264_decoder->ComposeFrame(state, is_first_frame); return h264_decoder->ComposeFrame(state, &configuration_size, is_first_frame);
case Tegra::Host1x::NvdecCommon::VideoCodec::VP8: case Tegra::Host1x::NvdecCommon::VideoCodec::VP8:
return vp8_decoder->ComposeFrame(state); return vp8_decoder->ComposeFrame(state);
case Tegra::Host1x::NvdecCommon::VideoCodec::VP9: case Tegra::Host1x::NvdecCommon::VideoCodec::VP9:
@ -283,89 +58,35 @@ void Codec::Decode() {
return std::span<const u8>{}; return std::span<const u8>{};
} }
}(); }();
AVPacketPtr packet{av_packet_alloc(), AVPacketDeleter};
if (!packet) { // Send assembled bitstream to decoder.
LOG_ERROR(Service_NVDRV, "av_packet_alloc failed"); if (!decode_api.SendPacket(packet_data, configuration_size)) {
return; return;
} }
packet->data = const_cast<u8*>(frame_data.data());
packet->size = static_cast<s32>(frame_data.size()); // Only receive/store visible frames.
if (const int res = avcodec_send_packet(av_codec_ctx, packet.get()); res != 0) {
LOG_DEBUG(Service_NVDRV, "avcodec_send_packet error {}", res);
return;
}
// Only receive/store visible frames
if (vp9_hidden_frame) { if (vp9_hidden_frame) {
return; return;
} }
AVFramePtr initial_frame{av_frame_alloc(), AVFrameDeleter};
AVFramePtr final_frame{nullptr, AVFrameDeleter};
ASSERT_MSG(initial_frame, "av_frame_alloc initial_frame failed");
if (const int ret = avcodec_receive_frame(av_codec_ctx, initial_frame.get()); ret) {
LOG_DEBUG(Service_NVDRV, "avcodec_receive_frame error {}", ret);
return;
}
if (initial_frame->width == 0 || initial_frame->height == 0) {
LOG_WARNING(Service_NVDRV, "Zero width or height in frame");
return;
}
bool is_interlaced = initial_frame->interlaced_frame != 0;
if (av_codec_ctx->hw_device_ctx) {
final_frame = AVFramePtr{av_frame_alloc(), AVFrameDeleter};
ASSERT_MSG(final_frame, "av_frame_alloc final_frame failed");
// Can't use AV_PIX_FMT_YUV420P and share code with software decoding in vic.cpp
// because Intel drivers crash unless using AV_PIX_FMT_NV12
final_frame->format = PREFERRED_GPU_FMT;
const int ret = av_hwframe_transfer_data(final_frame.get(), initial_frame.get(), 0);
ASSERT_MSG(!ret, "av_hwframe_transfer_data error {}", ret);
} else {
final_frame = std::move(initial_frame);
}
if (final_frame->format != PREFERRED_CPU_FMT && final_frame->format != PREFERRED_GPU_FMT) {
UNIMPLEMENTED_MSG("Unexpected video format: {}", final_frame->format);
return;
}
if (!is_interlaced) {
av_frames.push(std::move(final_frame));
} else {
if (!filters_initialized) {
InitializeAvFilters(final_frame.get());
}
if (const int ret = av_buffersrc_add_frame_flags(av_filter_src_ctx, final_frame.get(),
AV_BUFFERSRC_FLAG_KEEP_REF);
ret) {
LOG_DEBUG(Service_NVDRV, "av_buffersrc_add_frame_flags error {}", ret);
return;
}
while (true) {
auto filter_frame = AVFramePtr{av_frame_alloc(), AVFrameDeleter};
int ret = av_buffersink_get_frame(av_filter_sink_ctx, filter_frame.get()); // Receive output frames from decoder.
decode_api.ReceiveFrames(frames);
if (ret == AVERROR(EAGAIN) || ret == AVERROR(AVERROR_EOF)) while (frames.size() > 10) {
break; LOG_DEBUG(HW_GPU, "ReceiveFrames overflow, dropped frame");
if (ret < 0) { frames.pop();
LOG_DEBUG(Service_NVDRV, "av_buffersink_get_frame error {}", ret);
return;
}
av_frames.push(std::move(filter_frame));
}
}
while (av_frames.size() > 10) {
LOG_TRACE(Service_NVDRV, "av_frames.push overflow dropped frame");
av_frames.pop();
} }
} }
AVFramePtr Codec::GetCurrentFrame() { std::unique_ptr<FFmpeg::Frame> Codec::GetCurrentFrame() {
// Sometimes VIC will request more frames than have been decoded. // Sometimes VIC will request more frames than have been decoded.
// in this case, return a nullptr and don't overwrite previous frame data // in this case, return a blank frame and don't overwrite previous data.
if (av_frames.empty()) { if (frames.empty()) {
return AVFramePtr{nullptr, AVFrameDeleter}; return {};
} }
AVFramePtr frame = std::move(av_frames.front());
av_frames.pop(); auto frame = std::move(frames.front());
frames.pop();
return frame; return frame;
} }

View file

@ -4,28 +4,15 @@
#pragma once #pragma once
#include <memory> #include <memory>
#include <optional>
#include <string_view> #include <string_view>
#include <queue> #include <queue>
#include "common/common_types.h" #include "common/common_types.h"
#include "video_core/host1x/ffmpeg/ffmpeg.h"
#include "video_core/host1x/nvdec_common.h" #include "video_core/host1x/nvdec_common.h"
extern "C" {
#if defined(__GNUC__) || defined(__clang__)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wconversion"
#endif
#include <libavcodec/avcodec.h>
#include <libavfilter/avfilter.h>
#if defined(__GNUC__) || defined(__clang__)
#pragma GCC diagnostic pop
#endif
}
namespace Tegra { namespace Tegra {
void AVFrameDeleter(AVFrame* ptr);
using AVFramePtr = std::unique_ptr<AVFrame, decltype(&AVFrameDeleter)>;
namespace Decoder { namespace Decoder {
class H264; class H264;
class VP8; class VP8;
@ -51,7 +38,7 @@ public:
void Decode(); void Decode();
/// Returns next decoded frame /// Returns next decoded frame
[[nodiscard]] AVFramePtr GetCurrentFrame(); [[nodiscard]] std::unique_ptr<FFmpeg::Frame> GetCurrentFrame();
/// Returns the value of current_codec /// Returns the value of current_codec
[[nodiscard]] Host1x::NvdecCommon::VideoCodec GetCurrentCodec() const; [[nodiscard]] Host1x::NvdecCommon::VideoCodec GetCurrentCodec() const;
@ -60,25 +47,9 @@ public:
[[nodiscard]] std::string_view GetCurrentCodecName() const; [[nodiscard]] std::string_view GetCurrentCodecName() const;
private: private:
void InitializeAvCodecContext();
void InitializeAvFilters(AVFrame* frame);
void InitializeGpuDecoder();
bool CreateGpuAvDevice();
bool initialized{}; bool initialized{};
bool filters_initialized{};
Host1x::NvdecCommon::VideoCodec current_codec{Host1x::NvdecCommon::VideoCodec::None}; Host1x::NvdecCommon::VideoCodec current_codec{Host1x::NvdecCommon::VideoCodec::None};
FFmpeg::DecodeApi decode_api;
const AVCodec* av_codec{nullptr};
AVCodecContext* av_codec_ctx{nullptr};
AVBufferRef* av_gpu_decoder{nullptr};
AVFilterContext* av_filter_src_ctx{nullptr};
AVFilterContext* av_filter_sink_ctx{nullptr};
AVFilterGraph* av_filter_graph{nullptr};
Host1x::Host1x& host1x; Host1x::Host1x& host1x;
const Host1x::NvdecCommon::NvdecRegisters& state; const Host1x::NvdecCommon::NvdecRegisters& state;
@ -86,7 +57,7 @@ private:
std::unique_ptr<Decoder::VP8> vp8_decoder; std::unique_ptr<Decoder::VP8> vp8_decoder;
std::unique_ptr<Decoder::VP9> vp9_decoder; std::unique_ptr<Decoder::VP9> vp9_decoder;
std::queue<AVFramePtr> av_frames{}; std::queue<std::unique_ptr<FFmpeg::Frame>> frames{};
}; };
} // namespace Tegra } // namespace Tegra

View file

@ -30,7 +30,7 @@ H264::H264(Host1x::Host1x& host1x_) : host1x{host1x_} {}
H264::~H264() = default; H264::~H264() = default;
std::span<const u8> H264::ComposeFrame(const Host1x::NvdecCommon::NvdecRegisters& state, std::span<const u8> H264::ComposeFrame(const Host1x::NvdecCommon::NvdecRegisters& state,
bool is_first_frame) { size_t* out_configuration_size, bool is_first_frame) {
H264DecoderContext context; H264DecoderContext context;
host1x.MemoryManager().ReadBlock(state.picture_info_offset, &context, host1x.MemoryManager().ReadBlock(state.picture_info_offset, &context,
sizeof(H264DecoderContext)); sizeof(H264DecoderContext));
@ -39,6 +39,7 @@ std::span<const u8> H264::ComposeFrame(const Host1x::NvdecCommon::NvdecRegisters
if (!is_first_frame && frame_number != 0) { if (!is_first_frame && frame_number != 0) {
frame.resize_destructive(context.stream_len); frame.resize_destructive(context.stream_len);
host1x.MemoryManager().ReadBlock(state.frame_bitstream_offset, frame.data(), frame.size()); host1x.MemoryManager().ReadBlock(state.frame_bitstream_offset, frame.data(), frame.size());
*out_configuration_size = 0;
return frame; return frame;
} }
@ -157,6 +158,7 @@ std::span<const u8> H264::ComposeFrame(const Host1x::NvdecCommon::NvdecRegisters
frame.resize(encoded_header.size() + context.stream_len); frame.resize(encoded_header.size() + context.stream_len);
std::memcpy(frame.data(), encoded_header.data(), encoded_header.size()); std::memcpy(frame.data(), encoded_header.data(), encoded_header.size());
*out_configuration_size = encoded_header.size();
host1x.MemoryManager().ReadBlock(state.frame_bitstream_offset, host1x.MemoryManager().ReadBlock(state.frame_bitstream_offset,
frame.data() + encoded_header.size(), context.stream_len); frame.data() + encoded_header.size(), context.stream_len);

View file

@ -67,6 +67,7 @@ public:
/// Compose the H264 frame for FFmpeg decoding /// Compose the H264 frame for FFmpeg decoding
[[nodiscard]] std::span<const u8> ComposeFrame(const Host1x::NvdecCommon::NvdecRegisters& state, [[nodiscard]] std::span<const u8> ComposeFrame(const Host1x::NvdecCommon::NvdecRegisters& state,
size_t* out_configuration_size,
bool is_first_frame = false); bool is_first_frame = false);
private: private:

View file

@ -0,0 +1,419 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/assert.h"
#include "common/logging/log.h"
#include "common/scope_exit.h"
#include "common/settings.h"
#include "video_core/host1x/ffmpeg/ffmpeg.h"
extern "C" {
#ifdef LIBVA_FOUND
// for querying VAAPI driver information
#include <libavutil/hwcontext_vaapi.h>
#endif
}
namespace FFmpeg {
namespace {
constexpr AVPixelFormat PreferredGpuFormat = AV_PIX_FMT_NV12;
constexpr AVPixelFormat PreferredCpuFormat = AV_PIX_FMT_YUV420P;
constexpr std::array PreferredGpuDecoders = {
AV_HWDEVICE_TYPE_CUDA,
#ifdef _WIN32
AV_HWDEVICE_TYPE_D3D11VA,
AV_HWDEVICE_TYPE_DXVA2,
#elif defined(__unix__)
AV_HWDEVICE_TYPE_VAAPI,
AV_HWDEVICE_TYPE_VDPAU,
#endif
// last resort for Linux Flatpak (w/ NVIDIA)
AV_HWDEVICE_TYPE_VULKAN,
};
AVPixelFormat GetGpuFormat(AVCodecContext* codec_context, const AVPixelFormat* pix_fmts) {
for (const AVPixelFormat* p = pix_fmts; *p != AV_PIX_FMT_NONE; ++p) {
if (*p == codec_context->pix_fmt) {
return codec_context->pix_fmt;
}
}
LOG_INFO(HW_GPU, "Could not find compatible GPU AV format, falling back to CPU");
av_buffer_unref(&codec_context->hw_device_ctx);
codec_context->pix_fmt = PreferredCpuFormat;
return codec_context->pix_fmt;
}
std::string AVError(int errnum) {
char errbuf[AV_ERROR_MAX_STRING_SIZE] = {};
av_make_error_string(errbuf, sizeof(errbuf) - 1, errnum);
return errbuf;
}
} // namespace
Packet::Packet(std::span<const u8> data) {
m_packet = av_packet_alloc();
m_packet->data = const_cast<u8*>(data.data());
m_packet->size = static_cast<s32>(data.size());
}
Packet::~Packet() {
av_packet_free(&m_packet);
}
Frame::Frame() {
m_frame = av_frame_alloc();
}
Frame::~Frame() {
av_frame_free(&m_frame);
}
Decoder::Decoder(Tegra::Host1x::NvdecCommon::VideoCodec codec) {
const AVCodecID av_codec = [&] {
switch (codec) {
case Tegra::Host1x::NvdecCommon::VideoCodec::H264:
return AV_CODEC_ID_H264;
case Tegra::Host1x::NvdecCommon::VideoCodec::VP8:
return AV_CODEC_ID_VP8;
case Tegra::Host1x::NvdecCommon::VideoCodec::VP9:
return AV_CODEC_ID_VP9;
default:
UNIMPLEMENTED_MSG("Unknown codec {}", codec);
return AV_CODEC_ID_NONE;
}
}();
m_codec = avcodec_find_decoder(av_codec);
}
bool Decoder::SupportsDecodingOnDevice(AVPixelFormat* out_pix_fmt, AVHWDeviceType type) const {
for (int i = 0;; i++) {
const AVCodecHWConfig* config = avcodec_get_hw_config(m_codec, i);
if (!config) {
LOG_DEBUG(HW_GPU, "{} decoder does not support device type {}", m_codec->name,
av_hwdevice_get_type_name(type));
break;
}
if ((config->methods & AV_CODEC_HW_CONFIG_METHOD_HW_DEVICE_CTX) != 0 &&
config->device_type == type) {
LOG_INFO(HW_GPU, "Using {} GPU decoder", av_hwdevice_get_type_name(type));
*out_pix_fmt = config->pix_fmt;
return true;
}
}
return false;
}
std::vector<AVHWDeviceType> HardwareContext::GetSupportedDeviceTypes() {
std::vector<AVHWDeviceType> types;
AVHWDeviceType current_device_type = AV_HWDEVICE_TYPE_NONE;
while (true) {
current_device_type = av_hwdevice_iterate_types(current_device_type);
if (current_device_type == AV_HWDEVICE_TYPE_NONE) {
return types;
}
types.push_back(current_device_type);
}
}
HardwareContext::~HardwareContext() {
av_buffer_unref(&m_gpu_decoder);
}
bool HardwareContext::InitializeForDecoder(DecoderContext& decoder_context,
const Decoder& decoder) {
const auto supported_types = GetSupportedDeviceTypes();
for (const auto type : PreferredGpuDecoders) {
AVPixelFormat hw_pix_fmt;
if (std::ranges::find(supported_types, type) == supported_types.end()) {
LOG_DEBUG(HW_GPU, "{} explicitly unsupported", av_hwdevice_get_type_name(type));
continue;
}
if (!this->InitializeWithType(type)) {
continue;
}
if (decoder.SupportsDecodingOnDevice(&hw_pix_fmt, type)) {
decoder_context.InitializeHardwareDecoder(*this, hw_pix_fmt);
return true;
}
}
return false;
}
bool HardwareContext::InitializeWithType(AVHWDeviceType type) {
av_buffer_unref(&m_gpu_decoder);
if (const int ret = av_hwdevice_ctx_create(&m_gpu_decoder, type, nullptr, nullptr, 0);
ret < 0) {
LOG_DEBUG(HW_GPU, "av_hwdevice_ctx_create({}) failed: {}", av_hwdevice_get_type_name(type),
AVError(ret));
return false;
}
#ifdef LIBVA_FOUND
if (type == AV_HWDEVICE_TYPE_VAAPI) {
// We need to determine if this is an impersonated VAAPI driver.
auto* hwctx = reinterpret_cast<AVHWDeviceContext*>(m_gpu_decoder->data);
auto* vactx = static_cast<AVVAAPIDeviceContext*>(hwctx->hwctx);
const char* vendor_name = vaQueryVendorString(vactx->display);
if (strstr(vendor_name, "VDPAU backend")) {
// VDPAU impersonated VAAPI impls are super buggy, we need to skip them.
LOG_DEBUG(HW_GPU, "Skipping VDPAU impersonated VAAPI driver");
return false;
} else {
// According to some user testing, certain VAAPI drivers (Intel?) could be buggy.
// Log the driver name just in case.
LOG_DEBUG(HW_GPU, "Using VAAPI driver: {}", vendor_name);
}
}
#endif
return true;
}
DecoderContext::DecoderContext(const Decoder& decoder) {
m_codec_context = avcodec_alloc_context3(decoder.GetCodec());
av_opt_set(m_codec_context->priv_data, "tune", "zerolatency", 0);
m_codec_context->thread_count = 0;
m_codec_context->thread_type &= ~FF_THREAD_FRAME;
}
DecoderContext::~DecoderContext() {
av_buffer_unref(&m_codec_context->hw_device_ctx);
avcodec_free_context(&m_codec_context);
}
void DecoderContext::InitializeHardwareDecoder(const HardwareContext& context,
AVPixelFormat hw_pix_fmt) {
m_codec_context->hw_device_ctx = av_buffer_ref(context.GetBufferRef());
m_codec_context->get_format = GetGpuFormat;
m_codec_context->pix_fmt = hw_pix_fmt;
}
bool DecoderContext::OpenContext(const Decoder& decoder) {
if (const int ret = avcodec_open2(m_codec_context, decoder.GetCodec(), nullptr); ret < 0) {
LOG_ERROR(HW_GPU, "avcodec_open2 error: {}", AVError(ret));
return false;
}
if (!m_codec_context->hw_device_ctx) {
LOG_INFO(HW_GPU, "Using FFmpeg software decoding");
}
return true;
}
bool DecoderContext::SendPacket(const Packet& packet) {
if (const int ret = avcodec_send_packet(m_codec_context, packet.GetPacket()); ret < 0) {
LOG_DEBUG(HW_GPU, "avcodec_send_packet error: {}", AVError(ret));
return false;
}
return true;
}
std::unique_ptr<Frame> DecoderContext::ReceiveFrame(bool* out_is_interlaced) {
auto dst_frame = std::make_unique<Frame>();
const auto ReceiveImpl = [&](AVFrame* frame) {
if (const int ret = avcodec_receive_frame(m_codec_context, frame); ret < 0) {
LOG_DEBUG(HW_GPU, "avcodec_receive_frame error: {}", AVError(ret));
return false;
}
*out_is_interlaced = frame->interlaced_frame != 0;
return true;
};
if (m_codec_context->hw_device_ctx) {
// If we have a hardware context, make a separate frame here to receive the
// hardware result before sending it to the output.
Frame intermediate_frame;
if (!ReceiveImpl(intermediate_frame.GetFrame())) {
return {};
}
dst_frame->SetFormat(PreferredGpuFormat);
if (const int ret =
av_hwframe_transfer_data(dst_frame->GetFrame(), intermediate_frame.GetFrame(), 0);
ret < 0) {
LOG_ERROR(HW_GPU, "av_hwframe_transfer_data error: {}", AVError(ret));
return {};
}
} else {
// Otherwise, decode the frame as normal.
if (!ReceiveImpl(dst_frame->GetFrame())) {
return {};
}
}
return dst_frame;
}
DeinterlaceFilter::DeinterlaceFilter(const Frame& frame) {
const AVFilter* buffer_src = avfilter_get_by_name("buffer");
const AVFilter* buffer_sink = avfilter_get_by_name("buffersink");
AVFilterInOut* inputs = avfilter_inout_alloc();
AVFilterInOut* outputs = avfilter_inout_alloc();
SCOPE_EXIT({
avfilter_inout_free(&inputs);
avfilter_inout_free(&outputs);
});
// Don't know how to get the accurate time_base but it doesn't matter for yadif filter
// so just use 1/1 to make buffer filter happy
std::string args = fmt::format("video_size={}x{}:pix_fmt={}:time_base=1/1", frame.GetWidth(),
frame.GetHeight(), static_cast<int>(frame.GetPixelFormat()));
m_filter_graph = avfilter_graph_alloc();
int ret = avfilter_graph_create_filter(&m_source_context, buffer_src, "in", args.c_str(),
nullptr, m_filter_graph);
if (ret < 0) {
LOG_ERROR(HW_GPU, "avfilter_graph_create_filter source error: {}", AVError(ret));
return;
}
ret = avfilter_graph_create_filter(&m_sink_context, buffer_sink, "out", nullptr, nullptr,
m_filter_graph);
if (ret < 0) {
LOG_ERROR(HW_GPU, "avfilter_graph_create_filter sink error: {}", AVError(ret));
return;
}
inputs->name = av_strdup("out");
inputs->filter_ctx = m_sink_context;
inputs->pad_idx = 0;
inputs->next = nullptr;
outputs->name = av_strdup("in");
outputs->filter_ctx = m_source_context;
outputs->pad_idx = 0;
outputs->next = nullptr;
const char* description = "yadif=1:-1:0";
ret = avfilter_graph_parse_ptr(m_filter_graph, description, &inputs, &outputs, nullptr);
if (ret < 0) {
LOG_ERROR(HW_GPU, "avfilter_graph_parse_ptr error: {}", AVError(ret));
return;
}
ret = avfilter_graph_config(m_filter_graph, nullptr);
if (ret < 0) {
LOG_ERROR(HW_GPU, "avfilter_graph_config error: {}", AVError(ret));
return;
}
m_initialized = true;
}
bool DeinterlaceFilter::AddSourceFrame(const Frame& frame) {
if (const int ret = av_buffersrc_add_frame_flags(m_source_context, frame.GetFrame(),
AV_BUFFERSRC_FLAG_KEEP_REF);
ret < 0) {
LOG_DEBUG(HW_GPU, "av_buffersrc_add_frame_flags error: {}", AVError(ret));
return false;
}
return true;
}
std::unique_ptr<Frame> DeinterlaceFilter::DrainSinkFrame() {
auto dst_frame = std::make_unique<Frame>();
const int ret = av_buffersink_get_frame(m_sink_context, dst_frame->GetFrame());
if (ret == AVERROR(EAGAIN) || ret == AVERROR(AVERROR_EOF)) {
return {};
}
if (ret < 0) {
LOG_DEBUG(HW_GPU, "av_buffersink_get_frame error: {}", AVError(ret));
return {};
}
return dst_frame;
}
DeinterlaceFilter::~DeinterlaceFilter() {
avfilter_graph_free(&m_filter_graph);
}
void DecodeApi::Reset() {
m_deinterlace_filter.reset();
m_hardware_context.reset();
m_decoder_context.reset();
m_decoder.reset();
}
bool DecodeApi::Initialize(Tegra::Host1x::NvdecCommon::VideoCodec codec) {
this->Reset();
m_decoder.emplace(codec);
m_decoder_context.emplace(*m_decoder);
// Enable GPU decoding if requested.
if (Settings::values.nvdec_emulation.GetValue() == Settings::NvdecEmulation::Gpu) {
m_hardware_context.emplace();
m_hardware_context->InitializeForDecoder(*m_decoder_context, *m_decoder);
}
// Open the decoder context.
if (!m_decoder_context->OpenContext(*m_decoder)) {
this->Reset();
return false;
}
return true;
}
bool DecodeApi::SendPacket(std::span<const u8> packet_data, size_t configuration_size) {
FFmpeg::Packet packet(packet_data);
return m_decoder_context->SendPacket(packet);
}
void DecodeApi::ReceiveFrames(std::queue<std::unique_ptr<Frame>>& frame_queue) {
// Receive raw frame from decoder.
bool is_interlaced;
auto frame = m_decoder_context->ReceiveFrame(&is_interlaced);
if (!frame) {
return;
}
if (!is_interlaced) {
// If the frame is not interlaced, we can pend it now.
frame_queue.push(std::move(frame));
} else {
// Create the deinterlacer if needed.
if (!m_deinterlace_filter) {
m_deinterlace_filter.emplace(*frame);
}
// Add the frame we just received.
if (!m_deinterlace_filter->AddSourceFrame(*frame)) {
return;
}
// Pend output fields.
while (true) {
auto filter_frame = m_deinterlace_filter->DrainSinkFrame();
if (!filter_frame) {
break;
}
frame_queue.push(std::move(filter_frame));
}
}
}
} // namespace FFmpeg

View file

@ -0,0 +1,210 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <optional>
#include <span>
#include <vector>
#include <queue>
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "video_core/host1x/nvdec_common.h"
extern "C" {
#if defined(__GNUC__) || defined(__clang__)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wconversion"
#endif
#include <libavcodec/avcodec.h>
#include <libavfilter/avfilter.h>
#include <libavfilter/buffersink.h>
#include <libavfilter/buffersrc.h>
#include <libavutil/avutil.h>
#include <libavutil/opt.h>
#if defined(__GNUC__) || defined(__clang__)
#pragma GCC diagnostic pop
#endif
}
namespace FFmpeg {
class Packet;
class Frame;
class Decoder;
class HardwareContext;
class DecoderContext;
class DeinterlaceFilter;
// Wraps an AVPacket, a container for compressed bitstream data.
class Packet {
public:
YUZU_NON_COPYABLE(Packet);
YUZU_NON_MOVEABLE(Packet);
explicit Packet(std::span<const u8> data);
~Packet();
AVPacket* GetPacket() const {
return m_packet;
}
private:
AVPacket* m_packet{};
};
// Wraps an AVFrame, a container for audio and video stream data.
class Frame {
public:
YUZU_NON_COPYABLE(Frame);
YUZU_NON_MOVEABLE(Frame);
explicit Frame();
~Frame();
int GetWidth() const {
return m_frame->width;
}
int GetHeight() const {
return m_frame->height;
}
AVPixelFormat GetPixelFormat() const {
return static_cast<AVPixelFormat>(m_frame->format);
}
int GetStride(int plane) const {
return m_frame->linesize[plane];
}
int* GetStrides() const {
return m_frame->linesize;
}
u8* GetData(int plane) const {
return m_frame->data[plane];
}
u8** GetPlanes() const {
return m_frame->data;
}
void SetFormat(int format) {
m_frame->format = format;
}
AVFrame* GetFrame() const {
return m_frame;
}
private:
AVFrame* m_frame{};
};
// Wraps an AVCodec, a type containing information about a codec.
class Decoder {
public:
YUZU_NON_COPYABLE(Decoder);
YUZU_NON_MOVEABLE(Decoder);
explicit Decoder(Tegra::Host1x::NvdecCommon::VideoCodec codec);
~Decoder() = default;
bool SupportsDecodingOnDevice(AVPixelFormat* out_pix_fmt, AVHWDeviceType type) const;
const AVCodec* GetCodec() const {
return m_codec;
}
private:
const AVCodec* m_codec{};
};
// Wraps AVBufferRef for an accelerated decoder.
class HardwareContext {
public:
YUZU_NON_COPYABLE(HardwareContext);
YUZU_NON_MOVEABLE(HardwareContext);
static std::vector<AVHWDeviceType> GetSupportedDeviceTypes();
explicit HardwareContext() = default;
~HardwareContext();
bool InitializeForDecoder(DecoderContext& decoder_context, const Decoder& decoder);
AVBufferRef* GetBufferRef() const {
return m_gpu_decoder;
}
private:
bool InitializeWithType(AVHWDeviceType type);
AVBufferRef* m_gpu_decoder{};
};
// Wraps an AVCodecContext.
class DecoderContext {
public:
YUZU_NON_COPYABLE(DecoderContext);
YUZU_NON_MOVEABLE(DecoderContext);
explicit DecoderContext(const Decoder& decoder);
~DecoderContext();
void InitializeHardwareDecoder(const HardwareContext& context, AVPixelFormat hw_pix_fmt);
bool OpenContext(const Decoder& decoder);
bool SendPacket(const Packet& packet);
std::unique_ptr<Frame> ReceiveFrame(bool* out_is_interlaced);
AVCodecContext* GetCodecContext() const {
return m_codec_context;
}
private:
AVCodecContext* m_codec_context{};
};
// Wraps an AVFilterGraph.
class DeinterlaceFilter {
public:
YUZU_NON_COPYABLE(DeinterlaceFilter);
YUZU_NON_MOVEABLE(DeinterlaceFilter);
explicit DeinterlaceFilter(const Frame& frame);
~DeinterlaceFilter();
bool AddSourceFrame(const Frame& frame);
std::unique_ptr<Frame> DrainSinkFrame();
private:
AVFilterGraph* m_filter_graph{};
AVFilterContext* m_source_context{};
AVFilterContext* m_sink_context{};
bool m_initialized{};
};
class DecodeApi {
public:
DecodeApi() = default;
~DecodeApi() = default;
bool Initialize(Tegra::Host1x::NvdecCommon::VideoCodec codec);
void Reset();
bool SendPacket(std::span<const u8> packet_data, size_t configuration_size);
void ReceiveFrames(std::queue<std::unique_ptr<Frame>>& frame_queue);
private:
std::optional<FFmpeg::Decoder> m_decoder;
std::optional<FFmpeg::DecoderContext> m_decoder_context;
std::optional<FFmpeg::HardwareContext> m_hardware_context;
std::optional<FFmpeg::DeinterlaceFilter> m_deinterlace_filter;
};
} // namespace FFmpeg

View file

@ -28,7 +28,7 @@ void Nvdec::ProcessMethod(u32 method, u32 argument) {
} }
} }
AVFramePtr Nvdec::GetFrame() { std::unique_ptr<FFmpeg::Frame> Nvdec::GetFrame() {
return codec->GetCurrentFrame(); return codec->GetCurrentFrame();
} }

View file

@ -23,7 +23,7 @@ public:
void ProcessMethod(u32 method, u32 argument); void ProcessMethod(u32 method, u32 argument);
/// Return most recently decoded frame /// Return most recently decoded frame
[[nodiscard]] AVFramePtr GetFrame(); [[nodiscard]] std::unique_ptr<FFmpeg::Frame> GetFrame();
private: private:
/// Invoke codec to decode a frame /// Invoke codec to decode a frame

View file

@ -82,27 +82,26 @@ void Vic::Execute() {
return; return;
} }
const VicConfig config{host1x.MemoryManager().Read<u64>(config_struct_address + 0x20)}; const VicConfig config{host1x.MemoryManager().Read<u64>(config_struct_address + 0x20)};
const AVFramePtr frame_ptr = nvdec_processor->GetFrame(); auto frame = nvdec_processor->GetFrame();
const auto* frame = frame_ptr.get();
if (!frame) { if (!frame) {
return; return;
} }
const u64 surface_width = config.surface_width_minus1 + 1; const u64 surface_width = config.surface_width_minus1 + 1;
const u64 surface_height = config.surface_height_minus1 + 1; const u64 surface_height = config.surface_height_minus1 + 1;
if (static_cast<u64>(frame->width) != surface_width || if (static_cast<u64>(frame->GetWidth()) != surface_width ||
static_cast<u64>(frame->height) != surface_height) { static_cast<u64>(frame->GetHeight()) != surface_height) {
// TODO: Properly support multiple video streams with differing frame dimensions // TODO: Properly support multiple video streams with differing frame dimensions
LOG_WARNING(Service_NVDRV, "Frame dimensions {}x{} don't match surface dimensions {}x{}", LOG_WARNING(Service_NVDRV, "Frame dimensions {}x{} don't match surface dimensions {}x{}",
frame->width, frame->height, surface_width, surface_height); frame->GetWidth(), frame->GetHeight(), surface_width, surface_height);
} }
switch (config.pixel_format) { switch (config.pixel_format) {
case VideoPixelFormat::RGBA8: case VideoPixelFormat::RGBA8:
case VideoPixelFormat::BGRA8: case VideoPixelFormat::BGRA8:
case VideoPixelFormat::RGBX8: case VideoPixelFormat::RGBX8:
WriteRGBFrame(frame, config); WriteRGBFrame(std::move(frame), config);
break; break;
case VideoPixelFormat::YUV420: case VideoPixelFormat::YUV420:
WriteYUVFrame(frame, config); WriteYUVFrame(std::move(frame), config);
break; break;
default: default:
UNIMPLEMENTED_MSG("Unknown video pixel format {:X}", config.pixel_format.Value()); UNIMPLEMENTED_MSG("Unknown video pixel format {:X}", config.pixel_format.Value());
@ -110,10 +109,14 @@ void Vic::Execute() {
} }
} }
void Vic::WriteRGBFrame(const AVFrame* frame, const VicConfig& config) { void Vic::WriteRGBFrame(std::unique_ptr<FFmpeg::Frame> frame, const VicConfig& config) {
LOG_TRACE(Service_NVDRV, "Writing RGB Frame"); LOG_TRACE(Service_NVDRV, "Writing RGB Frame");
if (!scaler_ctx || frame->width != scaler_width || frame->height != scaler_height) { const auto frame_width = frame->GetWidth();
const auto frame_height = frame->GetHeight();
const auto frame_format = frame->GetPixelFormat();
if (!scaler_ctx || frame_width != scaler_width || frame_height != scaler_height) {
const AVPixelFormat target_format = [pixel_format = config.pixel_format]() { const AVPixelFormat target_format = [pixel_format = config.pixel_format]() {
switch (pixel_format) { switch (pixel_format) {
case VideoPixelFormat::RGBA8: case VideoPixelFormat::RGBA8:
@ -129,27 +132,26 @@ void Vic::WriteRGBFrame(const AVFrame* frame, const VicConfig& config) {
sws_freeContext(scaler_ctx); sws_freeContext(scaler_ctx);
// Frames are decoded into either YUV420 or NV12 formats. Convert to desired RGB format // Frames are decoded into either YUV420 or NV12 formats. Convert to desired RGB format
scaler_ctx = sws_getContext(frame->width, frame->height, scaler_ctx = sws_getContext(frame_width, frame_height, frame_format, frame_width,
static_cast<AVPixelFormat>(frame->format), frame->width, frame_height, target_format, 0, nullptr, nullptr, nullptr);
frame->height, target_format, 0, nullptr, nullptr, nullptr); scaler_width = frame_width;
scaler_width = frame->width; scaler_height = frame_height;
scaler_height = frame->height;
converted_frame_buffer.reset(); converted_frame_buffer.reset();
} }
if (!converted_frame_buffer) { if (!converted_frame_buffer) {
const size_t frame_size = frame->width * frame->height * 4; const size_t frame_size = frame_width * frame_height * 4;
converted_frame_buffer = AVMallocPtr{static_cast<u8*>(av_malloc(frame_size)), av_free}; converted_frame_buffer = AVMallocPtr{static_cast<u8*>(av_malloc(frame_size)), av_free};
} }
const std::array<int, 4> converted_stride{frame->width * 4, frame->height * 4, 0, 0}; const std::array<int, 4> converted_stride{frame_width * 4, frame_height * 4, 0, 0};
u8* const converted_frame_buf_addr{converted_frame_buffer.get()}; u8* const converted_frame_buf_addr{converted_frame_buffer.get()};
sws_scale(scaler_ctx, frame->data, frame->linesize, 0, frame->height, &converted_frame_buf_addr, sws_scale(scaler_ctx, frame->GetPlanes(), frame->GetStrides(), 0, frame_height,
converted_stride.data()); &converted_frame_buf_addr, converted_stride.data());
// Use the minimum of surface/frame dimensions to avoid buffer overflow. // Use the minimum of surface/frame dimensions to avoid buffer overflow.
const u32 surface_width = static_cast<u32>(config.surface_width_minus1) + 1; const u32 surface_width = static_cast<u32>(config.surface_width_minus1) + 1;
const u32 surface_height = static_cast<u32>(config.surface_height_minus1) + 1; const u32 surface_height = static_cast<u32>(config.surface_height_minus1) + 1;
const u32 width = std::min(surface_width, static_cast<u32>(frame->width)); const u32 width = std::min(surface_width, static_cast<u32>(frame_width));
const u32 height = std::min(surface_height, static_cast<u32>(frame->height)); const u32 height = std::min(surface_height, static_cast<u32>(frame_height));
const u32 blk_kind = static_cast<u32>(config.block_linear_kind); const u32 blk_kind = static_cast<u32>(config.block_linear_kind);
if (blk_kind != 0) { if (blk_kind != 0) {
// swizzle pitch linear to block linear // swizzle pitch linear to block linear
@ -169,23 +171,23 @@ void Vic::WriteRGBFrame(const AVFrame* frame, const VicConfig& config) {
} }
} }
void Vic::WriteYUVFrame(const AVFrame* frame, const VicConfig& config) { void Vic::WriteYUVFrame(std::unique_ptr<FFmpeg::Frame> frame, const VicConfig& config) {
LOG_TRACE(Service_NVDRV, "Writing YUV420 Frame"); LOG_TRACE(Service_NVDRV, "Writing YUV420 Frame");
const std::size_t surface_width = config.surface_width_minus1 + 1; const std::size_t surface_width = config.surface_width_minus1 + 1;
const std::size_t surface_height = config.surface_height_minus1 + 1; const std::size_t surface_height = config.surface_height_minus1 + 1;
const std::size_t aligned_width = (surface_width + 0xff) & ~0xffUL; const std::size_t aligned_width = (surface_width + 0xff) & ~0xffUL;
// Use the minimum of surface/frame dimensions to avoid buffer overflow. // Use the minimum of surface/frame dimensions to avoid buffer overflow.
const auto frame_width = std::min(surface_width, static_cast<size_t>(frame->width)); const auto frame_width = std::min(surface_width, static_cast<size_t>(frame->GetWidth()));
const auto frame_height = std::min(surface_height, static_cast<size_t>(frame->height)); const auto frame_height = std::min(surface_height, static_cast<size_t>(frame->GetHeight()));
const auto stride = static_cast<size_t>(frame->linesize[0]); const auto stride = static_cast<size_t>(frame->GetStride(0));
luma_buffer.resize_destructive(aligned_width * surface_height); luma_buffer.resize_destructive(aligned_width * surface_height);
chroma_buffer.resize_destructive(aligned_width * surface_height / 2); chroma_buffer.resize_destructive(aligned_width * surface_height / 2);
// Populate luma buffer // Populate luma buffer
const u8* luma_src = frame->data[0]; const u8* luma_src = frame->GetData(0);
for (std::size_t y = 0; y < frame_height; ++y) { for (std::size_t y = 0; y < frame_height; ++y) {
const std::size_t src = y * stride; const std::size_t src = y * stride;
const std::size_t dst = y * aligned_width; const std::size_t dst = y * aligned_width;
@ -196,16 +198,16 @@ void Vic::WriteYUVFrame(const AVFrame* frame, const VicConfig& config) {
// Chroma // Chroma
const std::size_t half_height = frame_height / 2; const std::size_t half_height = frame_height / 2;
const auto half_stride = static_cast<size_t>(frame->linesize[1]); const auto half_stride = static_cast<size_t>(frame->GetStride(1));
switch (frame->format) { switch (frame->GetPixelFormat()) {
case AV_PIX_FMT_YUV420P: { case AV_PIX_FMT_YUV420P: {
// Frame from FFmpeg software // Frame from FFmpeg software
// Populate chroma buffer from both channels with interleaving. // Populate chroma buffer from both channels with interleaving.
const std::size_t half_width = frame_width / 2; const std::size_t half_width = frame_width / 2;
u8* chroma_buffer_data = chroma_buffer.data(); u8* chroma_buffer_data = chroma_buffer.data();
const u8* chroma_b_src = frame->data[1]; const u8* chroma_b_src = frame->GetData(1);
const u8* chroma_r_src = frame->data[2]; const u8* chroma_r_src = frame->GetData(2);
for (std::size_t y = 0; y < half_height; ++y) { for (std::size_t y = 0; y < half_height; ++y) {
const std::size_t src = y * half_stride; const std::size_t src = y * half_stride;
const std::size_t dst = y * aligned_width; const std::size_t dst = y * aligned_width;
@ -219,7 +221,7 @@ void Vic::WriteYUVFrame(const AVFrame* frame, const VicConfig& config) {
case AV_PIX_FMT_NV12: { case AV_PIX_FMT_NV12: {
// Frame from VA-API hardware // Frame from VA-API hardware
// This is already interleaved so just copy // This is already interleaved so just copy
const u8* chroma_src = frame->data[1]; const u8* chroma_src = frame->GetData(1);
for (std::size_t y = 0; y < half_height; ++y) { for (std::size_t y = 0; y < half_height; ++y) {
const std::size_t src = y * stride; const std::size_t src = y * stride;
const std::size_t dst = y * aligned_width; const std::size_t dst = y * aligned_width;

View file

@ -39,9 +39,9 @@ public:
private: private:
void Execute(); void Execute();
void WriteRGBFrame(const AVFrame* frame, const VicConfig& config); void WriteRGBFrame(std::unique_ptr<FFmpeg::Frame> frame, const VicConfig& config);
void WriteYUVFrame(const AVFrame* frame, const VicConfig& config); void WriteYUVFrame(std::unique_ptr<FFmpeg::Frame> frame, const VicConfig& config);
Host1x& host1x; Host1x& host1x;
std::shared_ptr<Tegra::Host1x::Nvdec> nvdec_processor; std::shared_ptr<Tegra::Host1x::Nvdec> nvdec_processor;

View file

@ -38,8 +38,6 @@ add_executable(yuzu
compatdb.ui compatdb.ui
compatibility_list.cpp compatibility_list.cpp
compatibility_list.h compatibility_list.h
configuration/config.cpp
configuration/config.h
configuration/configuration_shared.cpp configuration/configuration_shared.cpp
configuration/configuration_shared.h configuration/configuration_shared.h
configuration/configure.ui configuration/configure.ui
@ -147,6 +145,8 @@ add_executable(yuzu
configuration/shared_translation.h configuration/shared_translation.h
configuration/shared_widget.cpp configuration/shared_widget.cpp
configuration/shared_widget.h configuration/shared_widget.h
configuration/qt_config.cpp
configuration/qt_config.h
debugger/console.cpp debugger/console.cpp
debugger/console.h debugger/console.h
debugger/controller.cpp debugger/controller.cpp
@ -344,7 +344,7 @@ endif()
create_target_directory_groups(yuzu) create_target_directory_groups(yuzu)
target_link_libraries(yuzu PRIVATE common core input_common network video_core) target_link_libraries(yuzu PRIVATE common core input_common frontend_common network video_core)
target_link_libraries(yuzu PRIVATE Boost::headers glad Qt${QT_MAJOR_VERSION}::Widgets) target_link_libraries(yuzu PRIVATE Boost::headers glad Qt${QT_MAJOR_VERSION}::Widgets)
target_link_libraries(yuzu PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads) target_link_libraries(yuzu PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads)

View file

@ -13,7 +13,6 @@
#include "core/hid/hid_core.h" #include "core/hid/hid_core.h"
#include "core/hid/hid_types.h" #include "core/hid/hid_types.h"
#include "core/hle/service/hid/controllers/npad.h" #include "core/hle/service/hid/controllers/npad.h"
#include "core/hle/service/hid/hid.h"
#include "core/hle/service/sm/sm.h" #include "core/hle/service/sm/sm.h"
#include "ui_qt_controller.h" #include "ui_qt_controller.h"
#include "yuzu/applets/qt_controller.h" #include "yuzu/applets/qt_controller.h"

View file

@ -10,10 +10,10 @@
#include <QStandardItemModel> #include <QStandardItemModel>
#include <QTimer> #include <QTimer>
#include "common/settings.h"
#include "input_common/drivers/camera.h" #include "input_common/drivers/camera.h"
#include "input_common/main.h" #include "input_common/main.h"
#include "ui_configure_camera.h" #include "ui_configure_camera.h"
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_camera.h" #include "yuzu/configuration/configure_camera.h"
ConfigureCamera::ConfigureCamera(QWidget* parent, InputCommon::InputSubsystem* input_subsystem_) ConfigureCamera::ConfigureCamera(QWidget* parent, InputCommon::InputSubsystem* input_subsystem_)

View file

@ -8,7 +8,6 @@
#include "core/core.h" #include "core/core.h"
#include "ui_configure.h" #include "ui_configure.h"
#include "vk_device_info.h" #include "vk_device_info.h"
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_audio.h" #include "yuzu/configuration/configure_audio.h"
#include "yuzu/configuration/configure_cpu.h" #include "yuzu/configuration/configure_cpu.h"
#include "yuzu/configuration/configure_debug_tab.h" #include "yuzu/configuration/configure_debug_tab.h"

View file

@ -9,10 +9,11 @@
#include "core/hid/emulated_controller.h" #include "core/hid/emulated_controller.h"
#include "core/hid/hid_core.h" #include "core/hid/hid_core.h"
#include "frontend_common/config.h"
#include "ui_configure_hotkeys.h" #include "ui_configure_hotkeys.h"
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_hotkeys.h" #include "yuzu/configuration/configure_hotkeys.h"
#include "yuzu/hotkeys.h" #include "yuzu/hotkeys.h"
#include "yuzu/uisettings.h"
#include "yuzu/util/sequence_dialog/sequence_dialog.h" #include "yuzu/util/sequence_dialog/sequence_dialog.h"
constexpr int name_column = 0; constexpr int name_column = 0;
@ -62,18 +63,21 @@ ConfigureHotkeys::~ConfigureHotkeys() = default;
void ConfigureHotkeys::Populate(const HotkeyRegistry& registry) { void ConfigureHotkeys::Populate(const HotkeyRegistry& registry) {
for (const auto& group : registry.hotkey_groups) { for (const auto& group : registry.hotkey_groups) {
QString parent_item_data = QString::fromStdString(group.first);
auto* parent_item = auto* parent_item =
new QStandardItem(QCoreApplication::translate("Hotkeys", qPrintable(group.first))); new QStandardItem(QCoreApplication::translate("Hotkeys", qPrintable(parent_item_data)));
parent_item->setEditable(false); parent_item->setEditable(false);
parent_item->setData(group.first); parent_item->setData(parent_item_data);
for (const auto& hotkey : group.second) { for (const auto& hotkey : group.second) {
auto* action = QString hotkey_action_data = QString::fromStdString(hotkey.first);
new QStandardItem(QCoreApplication::translate("Hotkeys", qPrintable(hotkey.first))); auto* action = new QStandardItem(
QCoreApplication::translate("Hotkeys", qPrintable(hotkey_action_data)));
auto* keyseq = auto* keyseq =
new QStandardItem(hotkey.second.keyseq.toString(QKeySequence::NativeText)); new QStandardItem(hotkey.second.keyseq.toString(QKeySequence::NativeText));
auto* controller_keyseq = new QStandardItem(hotkey.second.controller_keyseq); auto* controller_keyseq =
new QStandardItem(QString::fromStdString(hotkey.second.controller_keyseq));
action->setEditable(false); action->setEditable(false);
action->setData(hotkey.first); action->setData(hotkey_action_data);
keyseq->setEditable(false); keyseq->setEditable(false);
controller_keyseq->setEditable(false); controller_keyseq->setEditable(false);
parent_item->appendRow({action, keyseq, controller_keyseq}); parent_item->appendRow({action, keyseq, controller_keyseq});
@ -301,13 +305,13 @@ void ConfigureHotkeys::ApplyConfiguration(HotkeyRegistry& registry) {
const QStandardItem* controller_keyseq = const QStandardItem* controller_keyseq =
parent->child(key_column_id, controller_column); parent->child(key_column_id, controller_column);
for (auto& [group, sub_actions] : registry.hotkey_groups) { for (auto& [group, sub_actions] : registry.hotkey_groups) {
if (group != parent->data()) if (group != parent->data().toString().toStdString())
continue; continue;
for (auto& [action_name, hotkey] : sub_actions) { for (auto& [action_name, hotkey] : sub_actions) {
if (action_name != action->data()) if (action_name != action->data().toString().toStdString())
continue; continue;
hotkey.keyseq = QKeySequence(keyseq->text()); hotkey.keyseq = QKeySequence(keyseq->text());
hotkey.controller_keyseq = controller_keyseq->text(); hotkey.controller_keyseq = controller_keyseq->text().toStdString();
} }
} }
} }
@ -319,7 +323,7 @@ void ConfigureHotkeys::ApplyConfiguration(HotkeyRegistry& registry) {
void ConfigureHotkeys::RestoreDefaults() { void ConfigureHotkeys::RestoreDefaults() {
for (int r = 0; r < model->rowCount(); ++r) { for (int r = 0; r < model->rowCount(); ++r) {
const QStandardItem* parent = model->item(r, 0); const QStandardItem* parent = model->item(r, 0);
const int hotkey_size = static_cast<int>(Config::default_hotkeys.size()); const int hotkey_size = static_cast<int>(UISettings::default_hotkeys.size());
if (hotkey_size != parent->rowCount()) { if (hotkey_size != parent->rowCount()) {
QMessageBox::warning(this, tr("Invalid hotkey settings"), QMessageBox::warning(this, tr("Invalid hotkey settings"),
@ -330,10 +334,11 @@ void ConfigureHotkeys::RestoreDefaults() {
for (int r2 = 0; r2 < parent->rowCount(); ++r2) { for (int r2 = 0; r2 < parent->rowCount(); ++r2) {
model->item(r, 0) model->item(r, 0)
->child(r2, hotkey_column) ->child(r2, hotkey_column)
->setText(Config::default_hotkeys[r2].shortcut.keyseq); ->setText(QString::fromStdString(UISettings::default_hotkeys[r2].shortcut.keyseq));
model->item(r, 0) model->item(r, 0)
->child(r2, controller_column) ->child(r2, controller_column)
->setText(Config::default_hotkeys[r2].shortcut.controller_keyseq); ->setText(QString::fromStdString(
UISettings::default_hotkeys[r2].shortcut.controller_keyseq));
} }
} }
} }
@ -379,7 +384,7 @@ void ConfigureHotkeys::PopupContextMenu(const QPoint& menu_location) {
void ConfigureHotkeys::RestoreControllerHotkey(QModelIndex index) { void ConfigureHotkeys::RestoreControllerHotkey(QModelIndex index) {
const QString& default_key_sequence = const QString& default_key_sequence =
Config::default_hotkeys[index.row()].shortcut.controller_keyseq; QString::fromStdString(UISettings::default_hotkeys[index.row()].shortcut.controller_keyseq);
const auto [key_sequence_used, used_action] = IsUsedControllerKey(default_key_sequence); const auto [key_sequence_used, used_action] = IsUsedControllerKey(default_key_sequence);
if (key_sequence_used && default_key_sequence != model->data(index).toString()) { if (key_sequence_used && default_key_sequence != model->data(index).toString()) {
@ -393,7 +398,8 @@ void ConfigureHotkeys::RestoreControllerHotkey(QModelIndex index) {
void ConfigureHotkeys::RestoreHotkey(QModelIndex index) { void ConfigureHotkeys::RestoreHotkey(QModelIndex index) {
const QKeySequence& default_key_sequence = QKeySequence::fromString( const QKeySequence& default_key_sequence = QKeySequence::fromString(
Config::default_hotkeys[index.row()].shortcut.keyseq, QKeySequence::NativeText); QString::fromStdString(UISettings::default_hotkeys[index.row()].shortcut.keyseq),
QKeySequence::NativeText);
const auto [key_sequence_used, used_action] = IsUsedKey(default_key_sequence); const auto [key_sequence_used, used_action] = IsUsedKey(default_key_sequence);
if (key_sequence_used && default_key_sequence != QKeySequence(model->data(index).toString())) { if (key_sequence_used && default_key_sequence != QKeySequence(model->data(index).toString())) {

View file

@ -5,12 +5,12 @@
#include "core/core.h" #include "core/core.h"
#include "core/hid/emulated_controller.h" #include "core/hid/emulated_controller.h"
#include "core/hid/hid_core.h" #include "core/hid/hid_core.h"
#include "frontend_common/config.h"
#include "ui_configure_input_per_game.h" #include "ui_configure_input_per_game.h"
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_input_per_game.h" #include "yuzu/configuration/configure_input_per_game.h"
#include "yuzu/configuration/input_profiles.h" #include "yuzu/configuration/input_profiles.h"
ConfigureInputPerGame::ConfigureInputPerGame(Core::System& system_, Config* config_, ConfigureInputPerGame::ConfigureInputPerGame(Core::System& system_, QtConfig* config_,
QWidget* parent) QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureInputPerGame>()), : QWidget(parent), ui(std::make_unique<Ui::ConfigureInputPerGame>()),
profiles(std::make_unique<InputProfiles>()), system{system_}, config{config_} { profiles(std::make_unique<InputProfiles>()), system{system_}, config{config_} {
@ -110,6 +110,6 @@ void ConfigureInputPerGame::SaveConfiguration() {
// Clear all controls from the config in case the user reverted back to globals // Clear all controls from the config in case the user reverted back to globals
config->ClearControlPlayerValues(); config->ClearControlPlayerValues();
for (size_t index = 0; index < Settings::values.players.GetValue().size(); ++index) { for (size_t index = 0; index < Settings::values.players.GetValue().size(); ++index) {
config->SaveControlPlayerValue(index); config->SaveQtControlPlayerValues(index);
} }
} }

View file

@ -9,6 +9,7 @@
#include "ui_configure_input_per_game.h" #include "ui_configure_input_per_game.h"
#include "yuzu/configuration/input_profiles.h" #include "yuzu/configuration/input_profiles.h"
#include "yuzu/configuration/qt_config.h"
class QComboBox; class QComboBox;
@ -22,7 +23,7 @@ class ConfigureInputPerGame : public QWidget {
Q_OBJECT Q_OBJECT
public: public:
explicit ConfigureInputPerGame(Core::System& system_, Config* config_, explicit ConfigureInputPerGame(Core::System& system_, QtConfig* config_,
QWidget* parent = nullptr); QWidget* parent = nullptr);
/// Load and Save configurations to settings file. /// Load and Save configurations to settings file.
@ -41,5 +42,5 @@ private:
std::array<QComboBox*, 8> profile_comboboxes; std::array<QComboBox*, 8> profile_comboboxes;
Core::System& system; Core::System& system;
Config* config; QtConfig* config;
}; };

View file

@ -12,15 +12,16 @@
#include <QTimer> #include <QTimer>
#include "common/assert.h" #include "common/assert.h"
#include "common/param_package.h" #include "common/param_package.h"
#include "configuration/qt_config.h"
#include "core/hid/emulated_controller.h" #include "core/hid/emulated_controller.h"
#include "core/hid/hid_core.h" #include "core/hid/hid_core.h"
#include "core/hid/hid_types.h" #include "core/hid/hid_types.h"
#include "frontend_common/config.h"
#include "input_common/drivers/keyboard.h" #include "input_common/drivers/keyboard.h"
#include "input_common/drivers/mouse.h" #include "input_common/drivers/mouse.h"
#include "input_common/main.h" #include "input_common/main.h"
#include "ui_configure_input_player.h" #include "ui_configure_input_player.h"
#include "yuzu/bootmanager.h" #include "yuzu/bootmanager.h"
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_input_player.h" #include "yuzu/configuration/configure_input_player.h"
#include "yuzu/configuration/configure_input_player_widget.h" #include "yuzu/configuration/configure_input_player_widget.h"
#include "yuzu/configuration/configure_mouse_panning.h" #include "yuzu/configuration/configure_mouse_panning.h"
@ -1397,25 +1398,25 @@ void ConfigureInputPlayer::UpdateMappingWithDefaults() {
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) { for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) {
emulated_controller->SetButtonParam( emulated_controller->SetButtonParam(
button_id, Common::ParamPackage{InputCommon::GenerateKeyboardParam( button_id, Common::ParamPackage{InputCommon::GenerateKeyboardParam(
Config::default_buttons[button_id])}); QtConfig::default_buttons[button_id])});
} }
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) { for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) {
Common::ParamPackage analog_param{}; Common::ParamPackage analog_param{};
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) { for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) {
Common::ParamPackage params{InputCommon::GenerateKeyboardParam( Common::ParamPackage params{InputCommon::GenerateKeyboardParam(
Config::default_analogs[analog_id][sub_button_id])}; QtConfig::default_analogs[analog_id][sub_button_id])};
SetAnalogParam(params, analog_param, analog_sub_buttons[sub_button_id]); SetAnalogParam(params, analog_param, analog_sub_buttons[sub_button_id]);
} }
analog_param.Set("modifier", InputCommon::GenerateKeyboardParam( analog_param.Set("modifier", InputCommon::GenerateKeyboardParam(
Config::default_stick_mod[analog_id])); QtConfig::default_stick_mod[analog_id]));
emulated_controller->SetStickParam(analog_id, analog_param); emulated_controller->SetStickParam(analog_id, analog_param);
} }
for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) { for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) {
emulated_controller->SetMotionParam( emulated_controller->SetMotionParam(
motion_id, Common::ParamPackage{InputCommon::GenerateKeyboardParam( motion_id, Common::ParamPackage{InputCommon::GenerateKeyboardParam(
Config::default_motions[motion_id])}); QtConfig::default_motions[motion_id])});
} }
// If mouse is selected we want to override with mappings from the driver // If mouse is selected we want to override with mappings from the driver

View file

@ -25,8 +25,8 @@
#include "core/file_sys/patch_manager.h" #include "core/file_sys/patch_manager.h"
#include "core/file_sys/xts_archive.h" #include "core/file_sys/xts_archive.h"
#include "core/loader/loader.h" #include "core/loader/loader.h"
#include "frontend_common/config.h"
#include "ui_configure_per_game.h" #include "ui_configure_per_game.h"
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configuration_shared.h" #include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_audio.h" #include "yuzu/configuration/configure_audio.h"
#include "yuzu/configuration/configure_cpu.h" #include "yuzu/configuration/configure_cpu.h"
@ -50,8 +50,7 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st
const auto file_path = std::filesystem::path(Common::FS::ToU8String(file_name)); const auto file_path = std::filesystem::path(Common::FS::ToU8String(file_name));
const auto config_file_name = title_id == 0 ? Common::FS::PathToUTF8String(file_path.filename()) const auto config_file_name = title_id == 0 ? Common::FS::PathToUTF8String(file_path.filename())
: fmt::format("{:016X}", title_id); : fmt::format("{:016X}", title_id);
game_config = std::make_unique<Config>(config_file_name, Config::ConfigType::PerGameConfig); game_config = std::make_unique<QtConfig>(config_file_name, Config::ConfigType::PerGameConfig);
addons_tab = std::make_unique<ConfigurePerGameAddons>(system_, this); addons_tab = std::make_unique<ConfigurePerGameAddons>(system_, this);
audio_tab = std::make_unique<ConfigureAudio>(system_, tab_group, *builder, this); audio_tab = std::make_unique<ConfigureAudio>(system_, tab_group, *builder, this);
cpu_tab = std::make_unique<ConfigureCpu>(system_, tab_group, *builder, this); cpu_tab = std::make_unique<ConfigureCpu>(system_, tab_group, *builder, this);
@ -108,7 +107,7 @@ void ConfigurePerGame::ApplyConfiguration() {
system.ApplySettings(); system.ApplySettings();
Settings::LogSettings(); Settings::LogSettings();
game_config->Save(); game_config->SaveAllValues();
} }
void ConfigurePerGame::changeEvent(QEvent* event) { void ConfigurePerGame::changeEvent(QEvent* event) {

View file

@ -12,9 +12,10 @@
#include "configuration/shared_widget.h" #include "configuration/shared_widget.h"
#include "core/file_sys/vfs_types.h" #include "core/file_sys/vfs_types.h"
#include "frontend_common/config.h"
#include "vk_device_info.h" #include "vk_device_info.h"
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configuration_shared.h" #include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/qt_config.h"
#include "yuzu/configuration/shared_translation.h" #include "yuzu/configuration/shared_translation.h"
namespace Core { namespace Core {
@ -72,7 +73,7 @@ private:
QGraphicsScene* scene; QGraphicsScene* scene;
std::unique_ptr<Config> game_config; std::unique_ptr<QtConfig> game_config;
Core::System& system; Core::System& system;
std::unique_ptr<ConfigurationShared::Builder> builder; std::unique_ptr<ConfigurationShared::Builder> builder;

View file

@ -19,7 +19,6 @@
#include "core/file_sys/xts_archive.h" #include "core/file_sys/xts_archive.h"
#include "core/loader/loader.h" #include "core/loader/loader.h"
#include "ui_configure_per_game_addons.h" #include "ui_configure_per_game_addons.h"
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_input.h" #include "yuzu/configuration/configure_input.h"
#include "yuzu/configuration/configure_per_game_addons.h" #include "yuzu/configuration/configure_per_game_addons.h"
#include "yuzu/uisettings.h" #include "yuzu/uisettings.h"

View file

@ -8,6 +8,7 @@
#include <QTimer> #include <QTimer>
#include <fmt/format.h> #include <fmt/format.h>
#include "configuration/qt_config.h"
#include "core/hid/emulated_controller.h" #include "core/hid/emulated_controller.h"
#include "core/hid/hid_core.h" #include "core/hid/hid_core.h"
#include "input_common/drivers/keyboard.h" #include "input_common/drivers/keyboard.h"
@ -15,7 +16,6 @@
#include "input_common/main.h" #include "input_common/main.h"
#include "ui_configure_ringcon.h" #include "ui_configure_ringcon.h"
#include "yuzu/bootmanager.h" #include "yuzu/bootmanager.h"
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_ringcon.h" #include "yuzu/configuration/configure_ringcon.h"
const std::array<std::string, ConfigureRingController::ANALOG_SUB_BUTTONS_NUM> const std::array<std::string, ConfigureRingController::ANALOG_SUB_BUTTONS_NUM>
@ -270,7 +270,7 @@ void ConfigureRingController::LoadConfiguration() {
void ConfigureRingController::RestoreDefaults() { void ConfigureRingController::RestoreDefaults() {
const std::string default_ring_string = InputCommon::GenerateAnalogParamFromKeys( const std::string default_ring_string = InputCommon::GenerateAnalogParamFromKeys(
0, 0, Config::default_ringcon_analogs[0], Config::default_ringcon_analogs[1], 0, 0.05f); 0, 0, QtConfig::default_ringcon_analogs[0], QtConfig::default_ringcon_analogs[1], 0, 0.05f);
emulated_controller->SetRingParam(Common::ParamPackage(default_ring_string)); emulated_controller->SetRingParam(Common::ParamPackage(default_ring_string));
UpdateUI(); UpdateUI();
} }

View file

@ -16,7 +16,6 @@
#include "core/core.h" #include "core/core.h"
#include "core/hle/service/time/time_manager.h" #include "core/hle/service/time/time_manager.h"
#include "ui_configure_system.h" #include "ui_configure_system.h"
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configuration_shared.h" #include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_system.h" #include "yuzu/configuration/configure_system.h"
#include "yuzu/configuration/shared_widget.h" #include "yuzu/configuration/shared_widget.h"

View file

@ -2,8 +2,8 @@
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#include <memory> #include <memory>
#include "common/settings.h"
#include "ui_configure_touchscreen_advanced.h" #include "ui_configure_touchscreen_advanced.h"
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_touchscreen_advanced.h" #include "yuzu/configuration/configure_touchscreen_advanced.h"
ConfigureTouchscreenAdvanced::ConfigureTouchscreenAdvanced(QWidget* parent) ConfigureTouchscreenAdvanced::ConfigureTouchscreenAdvanced(QWidget* parent)

View file

@ -164,7 +164,7 @@ ConfigureUi::~ConfigureUi() = default;
void ConfigureUi::ApplyConfiguration() { void ConfigureUi::ApplyConfiguration() {
UISettings::values.theme = UISettings::values.theme =
ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString(); ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString().toStdString();
UISettings::values.show_add_ons = ui->show_add_ons->isChecked(); UISettings::values.show_add_ons = ui->show_add_ons->isChecked();
UISettings::values.show_compat = ui->show_compat->isChecked(); UISettings::values.show_compat = ui->show_compat->isChecked();
UISettings::values.show_size = ui->show_size->isChecked(); UISettings::values.show_size = ui->show_size->isChecked();
@ -191,9 +191,10 @@ void ConfigureUi::RequestGameListUpdate() {
} }
void ConfigureUi::SetConfiguration() { void ConfigureUi::SetConfiguration() {
ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme)); ui->theme_combobox->setCurrentIndex(
ui->theme_combobox->findData(QString::fromStdString(UISettings::values.theme)));
ui->language_combobox->setCurrentIndex( ui->language_combobox->setCurrentIndex(
ui->language_combobox->findData(UISettings::values.language)); ui->language_combobox->findData(QString::fromStdString(UISettings::values.language)));
ui->show_add_ons->setChecked(UISettings::values.show_add_ons.GetValue()); ui->show_add_ons->setChecked(UISettings::values.show_add_ons.GetValue());
ui->show_compat->setChecked(UISettings::values.show_compat.GetValue()); ui->show_compat->setChecked(UISettings::values.show_compat.GetValue());
ui->show_size->setChecked(UISettings::values.show_size.GetValue()); ui->show_size->setChecked(UISettings::values.show_size.GetValue());

View file

@ -5,7 +5,7 @@
#include "common/fs/fs.h" #include "common/fs/fs.h"
#include "common/fs/path_util.h" #include "common/fs/path_util.h"
#include "yuzu/configuration/config.h" #include "frontend_common/config.h"
#include "yuzu/configuration/input_profiles.h" #include "yuzu/configuration/input_profiles.h"
namespace FS = Common::FS; namespace FS = Common::FS;
@ -44,7 +44,7 @@ InputProfiles::InputProfiles() {
if (IsINI(filename) && IsProfileNameValid(name_without_ext)) { if (IsINI(filename) && IsProfileNameValid(name_without_ext)) {
map_profiles.insert_or_assign( map_profiles.insert_or_assign(
name_without_ext, name_without_ext,
std::make_unique<Config>(name_without_ext, Config::ConfigType::InputProfile)); std::make_unique<QtConfig>(name_without_ext, Config::ConfigType::InputProfile));
} }
return true; return true;
@ -85,7 +85,7 @@ bool InputProfiles::CreateProfile(const std::string& profile_name, std::size_t p
} }
map_profiles.insert_or_assign( map_profiles.insert_or_assign(
profile_name, std::make_unique<Config>(profile_name, Config::ConfigType::InputProfile)); profile_name, std::make_unique<QtConfig>(profile_name, Config::ConfigType::InputProfile));
return SaveProfile(profile_name, player_index); return SaveProfile(profile_name, player_index);
} }
@ -113,7 +113,7 @@ bool InputProfiles::LoadProfile(const std::string& profile_name, std::size_t pla
return false; return false;
} }
map_profiles[profile_name]->ReadControlPlayerValue(player_index); map_profiles[profile_name]->ReadQtControlPlayerValues(player_index);
return true; return true;
} }
@ -122,7 +122,7 @@ bool InputProfiles::SaveProfile(const std::string& profile_name, std::size_t pla
return false; return false;
} }
map_profiles[profile_name]->SaveControlPlayerValue(player_index); map_profiles[profile_name]->SaveQtControlPlayerValues(player_index);
return true; return true;
} }

View file

@ -6,6 +6,8 @@
#include <string> #include <string>
#include <unordered_map> #include <unordered_map>
#include "configuration/qt_config.h"
namespace Core { namespace Core {
class System; class System;
} }
@ -30,5 +32,5 @@ public:
private: private:
bool ProfileExistsInMap(const std::string& profile_name) const; bool ProfileExistsInMap(const std::string& profile_name) const;
std::unordered_map<std::string, std::unique_ptr<Config>> map_profiles; std::unordered_map<std::string, std::unique_ptr<QtConfig>> map_profiles;
}; };

View file

@ -0,0 +1,548 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "input_common/main.h"
#include "qt_config.h"
#include "uisettings.h"
const std::array<int, Settings::NativeButton::NumButtons> QtConfig::default_buttons = {
Qt::Key_C, Qt::Key_X, Qt::Key_V, Qt::Key_Z, Qt::Key_F,
Qt::Key_G, Qt::Key_Q, Qt::Key_E, Qt::Key_R, Qt::Key_T,
Qt::Key_M, Qt::Key_N, Qt::Key_Left, Qt::Key_Up, Qt::Key_Right,
Qt::Key_Down, Qt::Key_Q, Qt::Key_E, 0, 0,
Qt::Key_Q, Qt::Key_E,
};
const std::array<int, Settings::NativeMotion::NumMotions> QtConfig::default_motions = {
Qt::Key_7,
Qt::Key_8,
};
const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> QtConfig::default_analogs{{
{
Qt::Key_W,
Qt::Key_S,
Qt::Key_A,
Qt::Key_D,
},
{
Qt::Key_I,
Qt::Key_K,
Qt::Key_J,
Qt::Key_L,
},
}};
const std::array<int, 2> QtConfig::default_stick_mod = {
Qt::Key_Shift,
0,
};
const std::array<int, 2> QtConfig::default_ringcon_analogs{{
Qt::Key_A,
Qt::Key_D,
}};
QtConfig::QtConfig(const std::string& config_name, const ConfigType config_type)
: Config(config_type) {
Initialize(config_name);
if (config_type != ConfigType::InputProfile) {
ReadQtValues();
SaveQtValues();
}
}
QtConfig::~QtConfig() {
if (global) {
QtConfig::SaveAllValues();
}
}
void QtConfig::ReloadAllValues() {
Reload();
ReadQtValues();
SaveQtValues();
}
void QtConfig::SaveAllValues() {
Save();
SaveQtValues();
}
void QtConfig::ReadQtValues() {
if (global) {
ReadUIValues();
}
ReadQtControlValues();
}
void QtConfig::ReadQtPlayerValues(const std::size_t player_index) {
std::string player_prefix;
if (type != ConfigType::InputProfile) {
player_prefix.append("player_").append(ToString(player_index)).append("_");
}
auto& player = Settings::values.players.GetValue()[player_index];
if (IsCustomConfig()) {
const auto profile_name =
ReadStringSetting(std::string(player_prefix).append("profile_name"));
if (profile_name.empty()) {
// Use the global input config
player = Settings::values.players.GetValue(true)[player_index];
return;
}
}
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
auto& player_buttons = player.buttons[i];
player_buttons = ReadStringSetting(
std::string(player_prefix).append(Settings::NativeButton::mapping[i]), default_param);
if (player_buttons.empty()) {
player_buttons = default_param;
}
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
default_analogs[i][3], default_stick_mod[i], 0.5f);
auto& player_analogs = player.analogs[i];
player_analogs = ReadStringSetting(
std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]), default_param);
if (player_analogs.empty()) {
player_analogs = default_param;
}
}
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
auto& player_motions = player.motions[i];
player_motions = ReadStringSetting(
std::string(player_prefix).append(Settings::NativeMotion::mapping[i]), default_param);
if (player_motions.empty()) {
player_motions = default_param;
}
}
}
void QtConfig::ReadHidbusValues() {
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
auto& ringcon_analogs = Settings::values.ringcon_analogs;
ringcon_analogs = ReadStringSetting(std::string("ring_controller"), default_param);
if (ringcon_analogs.empty()) {
ringcon_analogs = default_param;
}
}
void QtConfig::ReadDebugControlValues() {
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
auto& debug_pad_buttons = Settings::values.debug_pad_buttons[i];
debug_pad_buttons = ReadStringSetting(
std::string("debug_pad_").append(Settings::NativeButton::mapping[i]), default_param);
if (debug_pad_buttons.empty()) {
debug_pad_buttons = default_param;
}
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
default_analogs[i][3], default_stick_mod[i], 0.5f);
auto& debug_pad_analogs = Settings::values.debug_pad_analogs[i];
debug_pad_analogs = ReadStringSetting(
std::string("debug_pad_").append(Settings::NativeAnalog::mapping[i]), default_param);
if (debug_pad_analogs.empty()) {
debug_pad_analogs = default_param;
}
}
}
void QtConfig::ReadQtControlValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
Settings::values.players.SetGlobal(!IsCustomConfig());
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
ReadQtPlayerValues(p);
}
if (IsCustomConfig()) {
EndGroup();
return;
}
ReadDebugControlValues();
ReadHidbusValues();
EndGroup();
}
void QtConfig::ReadPathValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Paths));
UISettings::values.roms_path = ReadStringSetting(std::string("romsPath"));
UISettings::values.symbols_path = ReadStringSetting(std::string("symbolsPath"));
UISettings::values.game_dir_deprecated =
ReadStringSetting(std::string("gameListRootDir"), std::string("."));
UISettings::values.game_dir_deprecated_deepscan =
ReadBooleanSetting(std::string("gameListDeepScan"), std::make_optional(false));
const int gamedirs_size = BeginArray(std::string("gamedirs"));
for (int i = 0; i < gamedirs_size; ++i) {
SetArrayIndex(i);
UISettings::GameDir game_dir;
game_dir.path = ReadStringSetting(std::string("path"));
game_dir.deep_scan =
ReadBooleanSetting(std::string("deep_scan"), std::make_optional(false));
game_dir.expanded = ReadBooleanSetting(std::string("expanded"), std::make_optional(true));
UISettings::values.game_dirs.append(game_dir);
}
EndArray();
// Create NAND and SD card directories if empty, these are not removable through the UI,
// also carries over old game list settings if present
if (UISettings::values.game_dirs.empty()) {
UISettings::GameDir game_dir;
game_dir.path = std::string("SDMC");
game_dir.expanded = true;
UISettings::values.game_dirs.append(game_dir);
game_dir.path = std::string("UserNAND");
UISettings::values.game_dirs.append(game_dir);
game_dir.path = std::string("SysNAND");
UISettings::values.game_dirs.append(game_dir);
if (UISettings::values.game_dir_deprecated != std::string(".")) {
game_dir.path = UISettings::values.game_dir_deprecated;
game_dir.deep_scan = UISettings::values.game_dir_deprecated_deepscan;
UISettings::values.game_dirs.append(game_dir);
}
}
UISettings::values.recent_files =
QString::fromStdString(ReadStringSetting(std::string("recentFiles")))
.split(QStringLiteral(", "), Qt::SkipEmptyParts, Qt::CaseSensitive);
UISettings::values.language = ReadStringSetting(std::string("language"), std::string(""));
EndGroup();
}
void QtConfig::ReadShortcutValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Shortcuts));
for (const auto& [name, group, shortcut] : UISettings::default_hotkeys) {
BeginGroup(group);
BeginGroup(name);
// No longer using ReadSetting for shortcut.second as it inaccurately returns a value of 1
// for WidgetWithChildrenShortcut which is a value of 3. Needed to fix shortcuts the open
// a file dialog in windowed mode
UISettings::values.shortcuts.push_back(
{name,
group,
{ReadStringSetting(std::string("KeySeq"), shortcut.keyseq),
ReadStringSetting(std::string("Controller_KeySeq"), shortcut.controller_keyseq),
shortcut.context,
ReadBooleanSetting(std::string("Repeat"), std::optional(shortcut.repeat))}});
EndGroup(); // name
EndGroup(); // group
}
EndGroup();
}
void QtConfig::ReadUIValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Ui));
UISettings::values.theme = ReadStringSetting(
std::string("theme"),
std::string(UISettings::themes[static_cast<size_t>(UISettings::default_theme)].second));
ReadUIGamelistValues();
ReadUILayoutValues();
ReadPathValues();
ReadScreenshotValues();
ReadShortcutValues();
ReadMultiplayerValues();
ReadCategory(Settings::Category::Ui);
ReadCategory(Settings::Category::UiGeneral);
EndGroup();
}
void QtConfig::ReadUIGamelistValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::UiGameList));
ReadCategory(Settings::Category::UiGameList);
const int favorites_size = BeginArray("favorites");
for (int i = 0; i < favorites_size; i++) {
SetArrayIndex(i);
UISettings::values.favorited_ids.append(ReadIntegerSetting(std::string("program_id")));
}
EndArray();
EndGroup();
}
void QtConfig::ReadUILayoutValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::UiGameList));
ReadCategory(Settings::Category::UiLayout);
EndGroup();
}
void QtConfig::ReadMultiplayerValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Multiplayer));
ReadCategory(Settings::Category::Multiplayer);
// Read ban list back
int size = BeginArray(std::string("username_ban_list"));
UISettings::values.multiplayer_ban_list.first.resize(size);
for (int i = 0; i < size; ++i) {
SetArrayIndex(i);
UISettings::values.multiplayer_ban_list.first[i] =
ReadStringSetting(std::string("username"), std::string(""));
}
EndArray();
size = BeginArray(std::string("ip_ban_list"));
UISettings::values.multiplayer_ban_list.second.resize(size);
for (int i = 0; i < size; ++i) {
UISettings::values.multiplayer_ban_list.second[i] =
ReadStringSetting("username", std::string(""));
}
EndArray();
EndGroup();
}
void QtConfig::SaveQtValues() {
if (global) {
SaveUIValues();
}
SaveQtControlValues();
WriteToIni();
}
void QtConfig::SaveQtPlayerValues(const std::size_t player_index) {
std::string player_prefix;
if (type != ConfigType::InputProfile) {
player_prefix = std::string("player_").append(ToString(player_index)).append("_");
}
const auto& player = Settings::values.players.GetValue()[player_index];
if (IsCustomConfig() && player.profile_name.empty()) {
// No custom profile selected
return;
}
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
WriteSetting(std::string(player_prefix).append(Settings::NativeButton::mapping[i]),
player.buttons[i], std::make_optional(default_param));
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
default_analogs[i][3], default_stick_mod[i], 0.5f);
WriteSetting(std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]),
player.analogs[i], std::make_optional(default_param));
}
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
WriteSetting(std::string(player_prefix).append(Settings::NativeMotion::mapping[i]),
player.motions[i], std::make_optional(default_param));
}
}
void QtConfig::SaveDebugControlValues() {
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
WriteSetting(std::string("debug_pad_").append(Settings::NativeButton::mapping[i]),
Settings::values.debug_pad_buttons[i], std::make_optional(default_param));
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
default_analogs[i][3], default_stick_mod[i], 0.5f);
WriteSetting(std::string("debug_pad_").append(Settings::NativeAnalog::mapping[i]),
Settings::values.debug_pad_analogs[i], std::make_optional(default_param));
}
}
void QtConfig::SaveHidbusValues() {
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
WriteSetting(std::string("ring_controller"), Settings::values.ringcon_analogs,
std::make_optional(default_param));
}
void QtConfig::SaveQtControlValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
Settings::values.players.SetGlobal(!IsCustomConfig());
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
SaveQtPlayerValues(p);
}
if (IsCustomConfig()) {
EndGroup();
return;
}
SaveDebugControlValues();
SaveHidbusValues();
EndGroup();
}
void QtConfig::SavePathValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Paths));
WriteSetting(std::string("romsPath"), UISettings::values.roms_path);
WriteSetting(std::string("symbolsPath"), UISettings::values.symbols_path);
BeginArray(std::string("gamedirs"));
for (int i = 0; i < UISettings::values.game_dirs.size(); ++i) {
SetArrayIndex(i);
const auto& game_dir = UISettings::values.game_dirs[i];
WriteSetting(std::string("path"), game_dir.path);
WriteSetting(std::string("deep_scan"), game_dir.deep_scan, std::make_optional(false));
WriteSetting(std::string("expanded"), game_dir.expanded, std::make_optional(true));
}
EndArray();
WriteSetting(std::string("recentFiles"),
UISettings::values.recent_files.join(QStringLiteral(", ")).toStdString());
WriteSetting(std::string("language"), UISettings::values.language);
EndGroup();
}
void QtConfig::SaveShortcutValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Shortcuts));
// Lengths of UISettings::values.shortcuts & default_hotkeys are same.
// However, their ordering must also be the same.
for (std::size_t i = 0; i < UISettings::default_hotkeys.size(); i++) {
const auto& [name, group, shortcut] = UISettings::values.shortcuts[i];
const auto& default_hotkey = UISettings::default_hotkeys[i].shortcut;
BeginGroup(group);
BeginGroup(name);
WriteSetting(std::string("KeySeq"), shortcut.keyseq,
std::make_optional(default_hotkey.keyseq));
WriteSetting(std::string("Controller_KeySeq"), shortcut.controller_keyseq,
std::make_optional(default_hotkey.controller_keyseq));
WriteSetting(std::string("Context"), shortcut.context,
std::make_optional(default_hotkey.context));
WriteSetting(std::string("Repeat"), shortcut.repeat,
std::make_optional(default_hotkey.repeat));
EndGroup(); // name
EndGroup(); // group
}
EndGroup();
}
void QtConfig::SaveUIValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Ui));
WriteCategory(Settings::Category::Ui);
WriteCategory(Settings::Category::UiGeneral);
WriteSetting(std::string("theme"), UISettings::values.theme,
std::make_optional(std::string(
UISettings::themes[static_cast<size_t>(UISettings::default_theme)].second)));
SaveUIGamelistValues();
SaveUILayoutValues();
SavePathValues();
SaveScreenshotValues();
SaveShortcutValues();
SaveMultiplayerValues();
EndGroup();
}
void QtConfig::SaveUIGamelistValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::UiGameList));
WriteCategory(Settings::Category::UiGameList);
BeginArray(std::string("favorites"));
for (int i = 0; i < UISettings::values.favorited_ids.size(); i++) {
SetArrayIndex(i);
WriteSetting(std::string("program_id"), UISettings::values.favorited_ids[i]);
}
EndArray(); // favorites
EndGroup();
}
void QtConfig::SaveUILayoutValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::UiLayout));
WriteCategory(Settings::Category::UiLayout);
EndGroup();
}
void QtConfig::SaveMultiplayerValues() {
BeginGroup(std::string("Multiplayer"));
WriteCategory(Settings::Category::Multiplayer);
// Write ban list
BeginArray(std::string("username_ban_list"));
for (std::size_t i = 0; i < UISettings::values.multiplayer_ban_list.first.size(); ++i) {
SetArrayIndex(static_cast<int>(i));
WriteSetting(std::string("username"), UISettings::values.multiplayer_ban_list.first[i]);
}
EndArray(); // username_ban_list
BeginArray(std::string("ip_ban_list"));
for (std::size_t i = 0; i < UISettings::values.multiplayer_ban_list.second.size(); ++i) {
SetArrayIndex(static_cast<int>(i));
WriteSetting(std::string("ip"), UISettings::values.multiplayer_ban_list.second[i]);
}
EndArray(); // ip_ban_list
EndGroup();
}
std::vector<Settings::BasicSetting*>& QtConfig::FindRelevantList(Settings::Category category) {
auto& map = Settings::values.linkage.by_category;
if (map.contains(category)) {
return Settings::values.linkage.by_category[category];
}
return UISettings::values.linkage.by_category[category];
}
void QtConfig::ReadQtControlPlayerValues(std::size_t player_index) {
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
ReadPlayerValues(player_index);
ReadQtPlayerValues(player_index);
EndGroup();
}
void QtConfig::SaveQtControlPlayerValues(std::size_t player_index) {
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
SavePlayerValues(player_index);
SaveQtPlayerValues(player_index);
EndGroup();
WriteToIni();
}

View file

@ -0,0 +1,55 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <QMetaType>
#include "frontend_common/config.h"
class QtConfig final : public Config {
public:
explicit QtConfig(const std::string& config_name = "qt-config",
ConfigType config_type = ConfigType::GlobalConfig);
~QtConfig() override;
void ReloadAllValues() override;
void SaveAllValues() override;
void ReadQtControlPlayerValues(std::size_t player_index);
void SaveQtControlPlayerValues(std::size_t player_index);
protected:
void ReadQtValues();
void ReadQtPlayerValues(std::size_t player_index);
void ReadQtControlValues();
void ReadHidbusValues() override;
void ReadDebugControlValues() override;
void ReadPathValues() override;
void ReadShortcutValues() override;
void ReadUIValues() override;
void ReadUIGamelistValues() override;
void ReadUILayoutValues() override;
void ReadMultiplayerValues() override;
void SaveQtValues();
void SaveQtPlayerValues(std::size_t player_index);
void SaveQtControlValues();
void SaveHidbusValues() override;
void SaveDebugControlValues() override;
void SavePathValues() override;
void SaveShortcutValues() override;
void SaveUIValues() override;
void SaveUIGamelistValues() override;
void SaveUILayoutValues() override;
void SaveMultiplayerValues() override;
std::vector<Settings::BasicSetting*>& FindRelevantList(Settings::Category category) override;
public:
static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
static const std::array<int, Settings::NativeMotion::NumMotions> default_motions;
static const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> default_analogs;
static const std::array<int, 2> default_stick_mod;
static const std::array<int, 2> default_ringcon_analogs;
};

View file

@ -10,6 +10,7 @@
#include <vector> #include <vector>
#include <QString> #include <QString>
#include "common/common_types.h" #include "common/common_types.h"
#include "common/settings.h"
class QWidget; class QWidget;
@ -22,4 +23,46 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent);
std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent); std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent);
static const std::map<Settings::AntiAliasing, QString> anti_aliasing_texts_map = {
{Settings::AntiAliasing::None, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "None"))},
{Settings::AntiAliasing::Fxaa, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "FXAA"))},
{Settings::AntiAliasing::Smaa, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "SMAA"))},
};
static const std::map<Settings::ScalingFilter, QString> scaling_filter_texts_map = {
{Settings::ScalingFilter::NearestNeighbor,
QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Nearest"))},
{Settings::ScalingFilter::Bilinear,
QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Bilinear"))},
{Settings::ScalingFilter::Bicubic, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Bicubic"))},
{Settings::ScalingFilter::Gaussian,
QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Gaussian"))},
{Settings::ScalingFilter::ScaleForce,
QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "ScaleForce"))},
{Settings::ScalingFilter::Fsr, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "FSR"))},
};
static const std::map<Settings::ConsoleMode, QString> use_docked_mode_texts_map = {
{Settings::ConsoleMode::Docked, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Docked"))},
{Settings::ConsoleMode::Handheld, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Handheld"))},
};
static const std::map<Settings::GpuAccuracy, QString> gpu_accuracy_texts_map = {
{Settings::GpuAccuracy::Normal, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Normal"))},
{Settings::GpuAccuracy::High, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "High"))},
{Settings::GpuAccuracy::Extreme, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Extreme"))},
};
static const std::map<Settings::RendererBackend, QString> renderer_backend_texts_map = {
{Settings::RendererBackend::Vulkan, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Vulkan"))},
{Settings::RendererBackend::OpenGL, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "OpenGL"))},
{Settings::RendererBackend::Null, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Null"))},
};
static const std::map<Settings::ShaderBackend, QString> shader_backend_texts_map = {
{Settings::ShaderBackend::Glsl, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLSL"))},
{Settings::ShaderBackend::Glasm, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLASM"))},
{Settings::ShaderBackend::SpirV, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "SPIRV"))},
};
} // namespace ConfigurationShared } // namespace ConfigurationShared

View file

@ -36,10 +36,8 @@ constexpr std::array<std::array<Qt::GlobalColor, 2>, 10> WaitTreeColors{{
bool IsDarkTheme() { bool IsDarkTheme() {
const auto& theme = UISettings::values.theme; const auto& theme = UISettings::values.theme;
return theme == QStringLiteral("qdarkstyle") || return theme == std::string("qdarkstyle") || theme == std::string("qdarkstyle_midnight_blue") ||
theme == QStringLiteral("qdarkstyle_midnight_blue") || theme == std::string("colorful_dark") || theme == std::string("colorful_midnight_blue");
theme == QStringLiteral("colorful_dark") ||
theme == QStringLiteral("colorful_midnight_blue");
} }
} // namespace } // namespace

View file

@ -278,7 +278,7 @@ void GameList::OnUpdateThemedIcons() {
case GameListItemType::CustomDir: { case GameListItemType::CustomDir: {
const UISettings::GameDir& game_dir = const UISettings::GameDir& game_dir =
UISettings::values.game_dirs[child->data(GameListDir::GameDirRole).toInt()]; UISettings::values.game_dirs[child->data(GameListDir::GameDirRole).toInt()];
const QString icon_name = QFileInfo::exists(game_dir.path) const QString icon_name = QFileInfo::exists(QString::fromStdString(game_dir.path))
? QStringLiteral("folder") ? QStringLiteral("folder")
: QStringLiteral("bad_folder"); : QStringLiteral("bad_folder");
child->setData( child->setData(
@ -727,7 +727,8 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
}); });
connect(open_directory_location, &QAction::triggered, [this, game_dir_index] { connect(open_directory_location, &QAction::triggered, [this, game_dir_index] {
emit OpenDirectory(UISettings::values.game_dirs[game_dir_index].path); emit OpenDirectory(
QString::fromStdString(UISettings::values.game_dirs[game_dir_index].path));
}); });
} }
@ -869,7 +870,7 @@ const QStringList GameList::supported_file_extensions = {
QStringLiteral("xci"), QStringLiteral("nsp"), QStringLiteral("kip")}; QStringLiteral("xci"), QStringLiteral("nsp"), QStringLiteral("kip")};
void GameList::RefreshGameDirectory() { void GameList::RefreshGameDirectory() {
if (!UISettings::values.game_dirs.isEmpty() && current_worker != nullptr) { if (!UISettings::values.game_dirs.empty() && current_worker != nullptr) {
LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list."); LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
PopulateAsync(UISettings::values.game_dirs); PopulateAsync(UISettings::values.game_dirs);
} }

View file

@ -286,13 +286,13 @@ public:
setData(QObject::tr("System Titles"), Qt::DisplayRole); setData(QObject::tr("System Titles"), Qt::DisplayRole);
break; break;
case GameListItemType::CustomDir: { case GameListItemType::CustomDir: {
const QString icon_name = QFileInfo::exists(game_dir->path) QString path = QString::fromStdString(game_dir->path);
? QStringLiteral("folder") const QString icon_name =
: QStringLiteral("bad_folder"); QFileInfo::exists(path) ? QStringLiteral("folder") : QStringLiteral("bad_folder");
setData(QIcon::fromTheme(icon_name).pixmap(icon_size).scaled( setData(QIcon::fromTheme(icon_name).pixmap(icon_size).scaled(
icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
Qt::DecorationRole); Qt::DecorationRole);
setData(game_dir->path, Qt::DisplayRole); setData(path, Qt::DisplayRole);
break; break;
} }
default: default:

View file

@ -456,26 +456,26 @@ void GameListWorker::run() {
break; break;
} }
if (game_dir.path == QStringLiteral("SDMC")) { if (game_dir.path == std::string("SDMC")) {
auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SdmcDir); auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SdmcDir);
DirEntryReady(game_list_dir); DirEntryReady(game_list_dir);
AddTitlesToGameList(game_list_dir); AddTitlesToGameList(game_list_dir);
} else if (game_dir.path == QStringLiteral("UserNAND")) { } else if (game_dir.path == std::string("UserNAND")) {
auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::UserNandDir); auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::UserNandDir);
DirEntryReady(game_list_dir); DirEntryReady(game_list_dir);
AddTitlesToGameList(game_list_dir); AddTitlesToGameList(game_list_dir);
} else if (game_dir.path == QStringLiteral("SysNAND")) { } else if (game_dir.path == std::string("SysNAND")) {
auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SysNandDir); auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SysNandDir);
DirEntryReady(game_list_dir); DirEntryReady(game_list_dir);
AddTitlesToGameList(game_list_dir); AddTitlesToGameList(game_list_dir);
} else { } else {
watch_list.append(game_dir.path); watch_list.append(QString::fromStdString(game_dir.path));
auto* const game_list_dir = new GameListDir(game_dir); auto* const game_list_dir = new GameListDir(game_dir);
DirEntryReady(game_list_dir); DirEntryReady(game_list_dir);
ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path.toStdString(), ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path, game_dir.deep_scan,
game_dir.deep_scan, game_list_dir); game_list_dir);
ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path.toStdString(), ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path, game_dir.deep_scan,
game_dir.deep_scan, game_list_dir); game_list_dir);
} }
} }

View file

@ -19,7 +19,7 @@ void HotkeyRegistry::SaveHotkeys() {
for (const auto& hotkey : group.second) { for (const auto& hotkey : group.second) {
UISettings::values.shortcuts.push_back( UISettings::values.shortcuts.push_back(
{hotkey.first, group.first, {hotkey.first, group.first,
UISettings::ContextualShortcut({hotkey.second.keyseq.toString(), UISettings::ContextualShortcut({hotkey.second.keyseq.toString().toStdString(),
hotkey.second.controller_keyseq, hotkey.second.controller_keyseq,
hotkey.second.context, hotkey.second.repeat})}); hotkey.second.context, hotkey.second.repeat})});
} }
@ -31,12 +31,12 @@ void HotkeyRegistry::LoadHotkeys() {
// beginGroup() // beginGroup()
for (auto shortcut : UISettings::values.shortcuts) { for (auto shortcut : UISettings::values.shortcuts) {
Hotkey& hk = hotkey_groups[shortcut.group][shortcut.name]; Hotkey& hk = hotkey_groups[shortcut.group][shortcut.name];
if (!shortcut.shortcut.keyseq.isEmpty()) { if (!shortcut.shortcut.keyseq.empty()) {
hk.keyseq = hk.keyseq = QKeySequence::fromString(QString::fromStdString(shortcut.shortcut.keyseq),
QKeySequence::fromString(shortcut.shortcut.keyseq, QKeySequence::NativeText); QKeySequence::NativeText);
hk.context = static_cast<Qt::ShortcutContext>(shortcut.shortcut.context); hk.context = static_cast<Qt::ShortcutContext>(shortcut.shortcut.context);
} }
if (!shortcut.shortcut.controller_keyseq.isEmpty()) { if (!shortcut.shortcut.controller_keyseq.empty()) {
hk.controller_keyseq = shortcut.shortcut.controller_keyseq; hk.controller_keyseq = shortcut.shortcut.controller_keyseq;
} }
if (hk.shortcut) { if (hk.shortcut) {
@ -51,7 +51,8 @@ void HotkeyRegistry::LoadHotkeys() {
} }
} }
QShortcut* HotkeyRegistry::GetHotkey(const QString& group, const QString& action, QWidget* widget) { QShortcut* HotkeyRegistry::GetHotkey(const std::string& group, const std::string& action,
QWidget* widget) {
Hotkey& hk = hotkey_groups[group][action]; Hotkey& hk = hotkey_groups[group][action];
if (!hk.shortcut) { if (!hk.shortcut) {
@ -62,7 +63,8 @@ QShortcut* HotkeyRegistry::GetHotkey(const QString& group, const QString& action
return hk.shortcut; return hk.shortcut;
} }
ControllerShortcut* HotkeyRegistry::GetControllerHotkey(const QString& group, const QString& action, ControllerShortcut* HotkeyRegistry::GetControllerHotkey(const std::string& group,
const std::string& action,
Core::HID::EmulatedController* controller) { Core::HID::EmulatedController* controller) {
Hotkey& hk = hotkey_groups[group][action]; Hotkey& hk = hotkey_groups[group][action];
@ -74,12 +76,12 @@ ControllerShortcut* HotkeyRegistry::GetControllerHotkey(const QString& group, co
return hk.controller_shortcut; return hk.controller_shortcut;
} }
QKeySequence HotkeyRegistry::GetKeySequence(const QString& group, const QString& action) { QKeySequence HotkeyRegistry::GetKeySequence(const std::string& group, const std::string& action) {
return hotkey_groups[group][action].keyseq; return hotkey_groups[group][action].keyseq;
} }
Qt::ShortcutContext HotkeyRegistry::GetShortcutContext(const QString& group, Qt::ShortcutContext HotkeyRegistry::GetShortcutContext(const std::string& group,
const QString& action) { const std::string& action) {
return hotkey_groups[group][action].context; return hotkey_groups[group][action].context;
} }
@ -101,10 +103,10 @@ void ControllerShortcut::SetKey(const ControllerButtonSequence& buttons) {
button_sequence = buttons; button_sequence = buttons;
} }
void ControllerShortcut::SetKey(const QString& buttons_shortcut) { void ControllerShortcut::SetKey(const std::string& buttons_shortcut) {
ControllerButtonSequence sequence{}; ControllerButtonSequence sequence{};
name = buttons_shortcut.toStdString(); name = buttons_shortcut;
std::istringstream command_line(buttons_shortcut.toStdString()); std::istringstream command_line(buttons_shortcut);
std::string line; std::string line;
while (std::getline(command_line, line, '+')) { while (std::getline(command_line, line, '+')) {
if (line.empty()) { if (line.empty()) {

View file

@ -33,7 +33,7 @@ public:
~ControllerShortcut(); ~ControllerShortcut();
void SetKey(const ControllerButtonSequence& buttons); void SetKey(const ControllerButtonSequence& buttons);
void SetKey(const QString& buttons_shortcut); void SetKey(const std::string& buttons_shortcut);
ControllerButtonSequence ButtonSequence() const; ControllerButtonSequence ButtonSequence() const;
@ -88,8 +88,8 @@ public:
* will be the same. Thus, you shouldn't rely on the caller really being the * will be the same. Thus, you shouldn't rely on the caller really being the
* QShortcut's parent. * QShortcut's parent.
*/ */
QShortcut* GetHotkey(const QString& group, const QString& action, QWidget* widget); QShortcut* GetHotkey(const std::string& group, const std::string& action, QWidget* widget);
ControllerShortcut* GetControllerHotkey(const QString& group, const QString& action, ControllerShortcut* GetControllerHotkey(const std::string& group, const std::string& action,
Core::HID::EmulatedController* controller); Core::HID::EmulatedController* controller);
/** /**
@ -98,7 +98,7 @@ public:
* @param group General group this hotkey belongs to (e.g. "Main Window", "Debugger"). * @param group General group this hotkey belongs to (e.g. "Main Window", "Debugger").
* @param action Name of the action (e.g. "Start Emulation", "Load Image"). * @param action Name of the action (e.g. "Start Emulation", "Load Image").
*/ */
QKeySequence GetKeySequence(const QString& group, const QString& action); QKeySequence GetKeySequence(const std::string& group, const std::string& action);
/** /**
* Returns a Qt::ShortcutContext object who can be connected to other * Returns a Qt::ShortcutContext object who can be connected to other
@ -108,20 +108,20 @@ public:
* "Debugger"). * "Debugger").
* @param action Name of the action (e.g. "Start Emulation", "Load Image"). * @param action Name of the action (e.g. "Start Emulation", "Load Image").
*/ */
Qt::ShortcutContext GetShortcutContext(const QString& group, const QString& action); Qt::ShortcutContext GetShortcutContext(const std::string& group, const std::string& action);
private: private:
struct Hotkey { struct Hotkey {
QKeySequence keyseq; QKeySequence keyseq;
QString controller_keyseq; std::string controller_keyseq;
QShortcut* shortcut = nullptr; QShortcut* shortcut = nullptr;
ControllerShortcut* controller_shortcut = nullptr; ControllerShortcut* controller_shortcut = nullptr;
Qt::ShortcutContext context = Qt::WindowShortcut; Qt::ShortcutContext context = Qt::WindowShortcut;
bool repeat; bool repeat;
}; };
using HotkeyMap = std::map<QString, Hotkey>; using HotkeyMap = std::map<std::string, Hotkey>;
using HotkeyGroupMap = std::map<QString, HotkeyMap>; using HotkeyGroupMap = std::map<std::string, HotkeyMap>;
HotkeyGroupMap hotkey_groups; HotkeyGroupMap hotkey_groups;
}; };

View file

@ -128,6 +128,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include "core/loader/loader.h" #include "core/loader/loader.h"
#include "core/perf_stats.h" #include "core/perf_stats.h"
#include "core/telemetry_session.h" #include "core/telemetry_session.h"
#include "frontend_common/config.h"
#include "input_common/drivers/tas_input.h" #include "input_common/drivers/tas_input.h"
#include "input_common/drivers/virtual_amiibo.h" #include "input_common/drivers/virtual_amiibo.h"
#include "input_common/main.h" #include "input_common/main.h"
@ -140,9 +141,9 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include "yuzu/bootmanager.h" #include "yuzu/bootmanager.h"
#include "yuzu/compatdb.h" #include "yuzu/compatdb.h"
#include "yuzu/compatibility_list.h" #include "yuzu/compatibility_list.h"
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_dialog.h" #include "yuzu/configuration/configure_dialog.h"
#include "yuzu/configuration/configure_input_per_game.h" #include "yuzu/configuration/configure_input_per_game.h"
#include "yuzu/configuration/qt_config.h"
#include "yuzu/debugger/console.h" #include "yuzu/debugger/console.h"
#include "yuzu/debugger/controller.h" #include "yuzu/debugger/controller.h"
#include "yuzu/debugger/profiler.h" #include "yuzu/debugger/profiler.h"
@ -311,7 +312,7 @@ bool GMainWindow::CheckDarkMode() {
#endif // __unix__ #endif // __unix__
} }
GMainWindow::GMainWindow(std::unique_ptr<Config> config_, bool has_broken_vulkan) GMainWindow::GMainWindow(std::unique_ptr<QtConfig> config_, bool has_broken_vulkan)
: ui{std::make_unique<Ui::MainWindow>()}, system{std::make_unique<Core::System>()}, : ui{std::make_unique<Ui::MainWindow>()}, system{std::make_unique<Core::System>()},
input_subsystem{std::make_shared<InputCommon::InputSubsystem>()}, config{std::move(config_)}, input_subsystem{std::make_shared<InputCommon::InputSubsystem>()}, config{std::move(config_)},
vfs{std::make_shared<FileSys::RealVfsFilesystem>()}, vfs{std::make_shared<FileSys::RealVfsFilesystem>()},
@ -676,7 +677,7 @@ void GMainWindow::ControllerSelectorReconfigureControllers(
// Don't forget to apply settings. // Don't forget to apply settings.
system->HIDCore().DisableAllControllerConfiguration(); system->HIDCore().DisableAllControllerConfiguration();
system->ApplySettings(); system->ApplySettings();
config->Save(); config->SaveAllValues();
UpdateStatusButtons(); UpdateStatusButtons();
@ -1129,7 +1130,7 @@ void GMainWindow::InitializeWidgets() {
connect(aa_status_button, &QPushButton::customContextMenuRequested, connect(aa_status_button, &QPushButton::customContextMenuRequested,
[this](const QPoint& menu_location) { [this](const QPoint& menu_location) {
QMenu context_menu; QMenu context_menu;
for (auto const& aa_text_pair : Config::anti_aliasing_texts_map) { for (auto const& aa_text_pair : ConfigurationShared::anti_aliasing_texts_map) {
context_menu.addAction(aa_text_pair.second, [this, aa_text_pair] { context_menu.addAction(aa_text_pair.second, [this, aa_text_pair] {
Settings::values.anti_aliasing.SetValue(aa_text_pair.first); Settings::values.anti_aliasing.SetValue(aa_text_pair.first);
UpdateAAText(); UpdateAAText();
@ -1153,7 +1154,7 @@ void GMainWindow::InitializeWidgets() {
connect(filter_status_button, &QPushButton::customContextMenuRequested, connect(filter_status_button, &QPushButton::customContextMenuRequested,
[this](const QPoint& menu_location) { [this](const QPoint& menu_location) {
QMenu context_menu; QMenu context_menu;
for (auto const& filter_text_pair : Config::scaling_filter_texts_map) { for (auto const& filter_text_pair : ConfigurationShared::scaling_filter_texts_map) {
context_menu.addAction(filter_text_pair.second, [this, filter_text_pair] { context_menu.addAction(filter_text_pair.second, [this, filter_text_pair] {
Settings::values.scaling_filter.SetValue(filter_text_pair.first); Settings::values.scaling_filter.SetValue(filter_text_pair.first);
UpdateFilterText(); UpdateFilterText();
@ -1176,7 +1177,7 @@ void GMainWindow::InitializeWidgets() {
[this](const QPoint& menu_location) { [this](const QPoint& menu_location) {
QMenu context_menu; QMenu context_menu;
for (auto const& pair : Config::use_docked_mode_texts_map) { for (auto const& pair : ConfigurationShared::use_docked_mode_texts_map) {
context_menu.addAction(pair.second, [this, &pair] { context_menu.addAction(pair.second, [this, &pair] {
if (pair.first != Settings::values.use_docked_mode.GetValue()) { if (pair.first != Settings::values.use_docked_mode.GetValue()) {
OnToggleDockedMode(); OnToggleDockedMode();
@ -1200,7 +1201,7 @@ void GMainWindow::InitializeWidgets() {
[this](const QPoint& menu_location) { [this](const QPoint& menu_location) {
QMenu context_menu; QMenu context_menu;
for (auto const& gpu_accuracy_pair : Config::gpu_accuracy_texts_map) { for (auto const& gpu_accuracy_pair : ConfigurationShared::gpu_accuracy_texts_map) {
if (gpu_accuracy_pair.first == Settings::GpuAccuracy::Extreme) { if (gpu_accuracy_pair.first == Settings::GpuAccuracy::Extreme) {
continue; continue;
} }
@ -1229,7 +1230,8 @@ void GMainWindow::InitializeWidgets() {
[this](const QPoint& menu_location) { [this](const QPoint& menu_location) {
QMenu context_menu; QMenu context_menu;
for (auto const& renderer_backend_pair : Config::renderer_backend_texts_map) { for (auto const& renderer_backend_pair :
ConfigurationShared::renderer_backend_texts_map) {
if (renderer_backend_pair.first == Settings::RendererBackend::Null) { if (renderer_backend_pair.first == Settings::RendererBackend::Null) {
continue; continue;
} }
@ -1294,16 +1296,17 @@ void GMainWindow::InitializeRecentFileMenuActions() {
void GMainWindow::LinkActionShortcut(QAction* action, const QString& action_name, void GMainWindow::LinkActionShortcut(QAction* action, const QString& action_name,
const bool tas_allowed) { const bool tas_allowed) {
static const QString main_window = QStringLiteral("Main Window"); static const auto main_window = std::string("Main Window");
action->setShortcut(hotkey_registry.GetKeySequence(main_window, action_name)); action->setShortcut(hotkey_registry.GetKeySequence(main_window, action_name.toStdString()));
action->setShortcutContext(hotkey_registry.GetShortcutContext(main_window, action_name)); action->setShortcutContext(
hotkey_registry.GetShortcutContext(main_window, action_name.toStdString()));
action->setAutoRepeat(false); action->setAutoRepeat(false);
this->addAction(action); this->addAction(action);
auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1); auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
const auto* controller_hotkey = const auto* controller_hotkey =
hotkey_registry.GetControllerHotkey(main_window, action_name, controller); hotkey_registry.GetControllerHotkey(main_window, action_name.toStdString(), controller);
connect( connect(
controller_hotkey, &ControllerShortcut::Activated, this, controller_hotkey, &ControllerShortcut::Activated, this,
[action, tas_allowed, this] { [action, tas_allowed, this] {
@ -1335,10 +1338,11 @@ void GMainWindow::InitializeHotkeys() {
static const QString main_window = QStringLiteral("Main Window"); static const QString main_window = QStringLiteral("Main Window");
const auto connect_shortcut = [&]<typename Fn>(const QString& action_name, const Fn& function) { const auto connect_shortcut = [&]<typename Fn>(const QString& action_name, const Fn& function) {
const auto* hotkey = hotkey_registry.GetHotkey(main_window, action_name, this); const auto* hotkey =
hotkey_registry.GetHotkey(main_window.toStdString(), action_name.toStdString(), this);
auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1); auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
const auto* controller_hotkey = const auto* controller_hotkey = hotkey_registry.GetControllerHotkey(
hotkey_registry.GetControllerHotkey(main_window, action_name, controller); main_window.toStdString(), action_name.toStdString(), controller);
connect(hotkey, &QShortcut::activated, this, function); connect(hotkey, &QShortcut::activated, this, function);
connect(controller_hotkey, &ControllerShortcut::Activated, this, function, connect(controller_hotkey, &ControllerShortcut::Activated, this, function,
Qt::QueuedConnection); Qt::QueuedConnection);
@ -1918,7 +1922,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
// Save configurations // Save configurations
UpdateUISettings(); UpdateUISettings();
game_list->SaveInterfaceLayout(); game_list->SaveInterfaceLayout();
config->Save(); config->SaveAllValues();
u64 title_id{0}; u64 title_id{0};
@ -1936,7 +1940,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
const auto config_file_name = title_id == 0 const auto config_file_name = title_id == 0
? Common::FS::PathToUTF8String(file_path.filename()) ? Common::FS::PathToUTF8String(file_path.filename())
: fmt::format("{:016X}", title_id); : fmt::format("{:016X}", title_id);
Config per_game_config(config_file_name, Config::ConfigType::PerGameConfig); QtConfig per_game_config(config_file_name, Config::ConfigType::PerGameConfig);
system->HIDCore().ReloadInputDevices(); system->HIDCore().ReloadInputDevices();
system->ApplySettings(); system->ApplySettings();
} }
@ -3135,7 +3139,7 @@ void GMainWindow::OnGameListAddDirectory() {
return; return;
} }
UISettings::GameDir game_dir{dir_path, false, true}; UISettings::GameDir game_dir{dir_path.toStdString(), false, true};
if (!UISettings::values.game_dirs.contains(game_dir)) { if (!UISettings::values.game_dirs.contains(game_dir)) {
UISettings::values.game_dirs.append(game_dir); UISettings::values.game_dirs.append(game_dir);
game_list->PopulateAsync(UISettings::values.game_dirs); game_list->PopulateAsync(UISettings::values.game_dirs);
@ -3181,14 +3185,14 @@ void GMainWindow::OnMenuLoadFile() {
"%1 is an identifier for the Switch executable file extensions.") "%1 is an identifier for the Switch executable file extensions.")
.arg(extensions); .arg(extensions);
const QString filename = QFileDialog::getOpenFileName( const QString filename = QFileDialog::getOpenFileName(
this, tr("Load File"), UISettings::values.roms_path, file_filter); this, tr("Load File"), QString::fromStdString(UISettings::values.roms_path), file_filter);
is_load_file_select_active = false; is_load_file_select_active = false;
if (filename.isEmpty()) { if (filename.isEmpty()) {
return; return;
} }
UISettings::values.roms_path = QFileInfo(filename).path(); UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
BootGame(filename); BootGame(filename);
} }
@ -3221,7 +3225,8 @@ void GMainWindow::OnMenuInstallToNAND() {
"Image (*.xci)"); "Image (*.xci)");
QStringList filenames = QFileDialog::getOpenFileNames( QStringList filenames = QFileDialog::getOpenFileNames(
this, tr("Install Files"), UISettings::values.roms_path, file_filter); this, tr("Install Files"), QString::fromStdString(UISettings::values.roms_path),
file_filter);
if (filenames.isEmpty()) { if (filenames.isEmpty()) {
return; return;
@ -3239,7 +3244,7 @@ void GMainWindow::OnMenuInstallToNAND() {
} }
// Save folder location of the first selected file // Save folder location of the first selected file
UISettings::values.roms_path = QFileInfo(filenames[0]).path(); UISettings::values.roms_path = QFileInfo(filenames[0]).path().toStdString();
int remaining = filenames.size(); int remaining = filenames.size();
@ -3584,7 +3589,7 @@ void GMainWindow::OnExit() {
void GMainWindow::OnSaveConfig() { void GMainWindow::OnSaveConfig() {
system->ApplySettings(); system->ApplySettings();
config->Save(); config->SaveAllValues();
} }
void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_text) { void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_text) {
@ -3840,7 +3845,7 @@ void GMainWindow::OnConfigure() {
Settings::values.disabled_addons.clear(); Settings::values.disabled_addons.clear();
config = std::make_unique<Config>(); config = std::make_unique<QtConfig>();
UISettings::values.reset_to_defaults = false; UISettings::values.reset_to_defaults = false;
UISettings::values.game_dirs = std::move(old_game_dirs); UISettings::values.game_dirs = std::move(old_game_dirs);
@ -3875,7 +3880,7 @@ void GMainWindow::OnConfigure() {
UISettings::values.configuration_applied = false; UISettings::values.configuration_applied = false;
config->Save(); config->SaveAllValues();
if ((UISettings::values.hide_mouse || Settings::values.mouse_panning) && emulation_running) { if ((UISettings::values.hide_mouse || Settings::values.mouse_panning) && emulation_running) {
render_window->installEventFilter(render_window); render_window->installEventFilter(render_window);
@ -4091,7 +4096,7 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file
UISettings::values.configuration_applied = false; UISettings::values.configuration_applied = false;
if (!is_powered_on) { if (!is_powered_on) {
config->Save(); config->SaveAllValues();
} }
} }
@ -4324,7 +4329,7 @@ void GMainWindow::OnAlbum() {
system->GetAppletManager().SetCurrentAppletId(Service::AM::Applets::AppletId::PhotoViewer); system->GetAppletManager().SetCurrentAppletId(Service::AM::Applets::AppletId::PhotoViewer);
const auto filename = QString::fromStdString(album_nca->GetFullPath()); const auto filename = QString::fromStdString(album_nca->GetFullPath());
UISettings::values.roms_path = QFileInfo(filename).path(); UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
BootGame(filename, AlbumId); BootGame(filename, AlbumId);
} }
@ -4348,7 +4353,7 @@ void GMainWindow::OnCabinet(Service::NFP::CabinetMode mode) {
system->GetAppletManager().SetCabinetMode(mode); system->GetAppletManager().SetCabinetMode(mode);
const auto filename = QString::fromStdString(cabinet_nca->GetFullPath()); const auto filename = QString::fromStdString(cabinet_nca->GetFullPath());
UISettings::values.roms_path = QFileInfo(filename).path(); UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
BootGame(filename, CabinetId); BootGame(filename, CabinetId);
} }
@ -4371,7 +4376,7 @@ void GMainWindow::OnMiiEdit() {
system->GetAppletManager().SetCurrentAppletId(Service::AM::Applets::AppletId::MiiEdit); system->GetAppletManager().SetCurrentAppletId(Service::AM::Applets::AppletId::MiiEdit);
const auto filename = QString::fromStdString((mii_applet_nca->GetFullPath())); const auto filename = QString::fromStdString((mii_applet_nca->GetFullPath()));
UISettings::values.roms_path = QFileInfo(filename).path(); UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
BootGame(filename, MiiEditId); BootGame(filename, MiiEditId);
} }
@ -4565,7 +4570,8 @@ void GMainWindow::UpdateStatusBar() {
void GMainWindow::UpdateGPUAccuracyButton() { void GMainWindow::UpdateGPUAccuracyButton() {
const auto gpu_accuracy = Settings::values.gpu_accuracy.GetValue(); const auto gpu_accuracy = Settings::values.gpu_accuracy.GetValue();
const auto gpu_accuracy_text = Config::gpu_accuracy_texts_map.find(gpu_accuracy)->second; const auto gpu_accuracy_text =
ConfigurationShared::gpu_accuracy_texts_map.find(gpu_accuracy)->second;
gpu_accuracy_button->setText(gpu_accuracy_text.toUpper()); gpu_accuracy_button->setText(gpu_accuracy_text.toUpper());
gpu_accuracy_button->setChecked(gpu_accuracy != Settings::GpuAccuracy::Normal); gpu_accuracy_button->setChecked(gpu_accuracy != Settings::GpuAccuracy::Normal);
} }
@ -4574,31 +4580,32 @@ void GMainWindow::UpdateDockedButton() {
const auto console_mode = Settings::values.use_docked_mode.GetValue(); const auto console_mode = Settings::values.use_docked_mode.GetValue();
dock_status_button->setChecked(Settings::IsDockedMode()); dock_status_button->setChecked(Settings::IsDockedMode());
dock_status_button->setText( dock_status_button->setText(
Config::use_docked_mode_texts_map.find(console_mode)->second.toUpper()); ConfigurationShared::use_docked_mode_texts_map.find(console_mode)->second.toUpper());
} }
void GMainWindow::UpdateAPIText() { void GMainWindow::UpdateAPIText() {
const auto api = Settings::values.renderer_backend.GetValue(); const auto api = Settings::values.renderer_backend.GetValue();
const auto renderer_status_text = Config::renderer_backend_texts_map.find(api)->second; const auto renderer_status_text =
ConfigurationShared::renderer_backend_texts_map.find(api)->second;
renderer_status_button->setText( renderer_status_button->setText(
api == Settings::RendererBackend::OpenGL api == Settings::RendererBackend::OpenGL
? tr("%1 %2").arg( ? tr("%1 %2").arg(renderer_status_text.toUpper(),
renderer_status_text.toUpper(), ConfigurationShared::shader_backend_texts_map
Config::shader_backend_texts_map.find(Settings::values.shader_backend.GetValue()) .find(Settings::values.shader_backend.GetValue())
->second) ->second)
: renderer_status_text.toUpper()); : renderer_status_text.toUpper());
} }
void GMainWindow::UpdateFilterText() { void GMainWindow::UpdateFilterText() {
const auto filter = Settings::values.scaling_filter.GetValue(); const auto filter = Settings::values.scaling_filter.GetValue();
const auto filter_text = Config::scaling_filter_texts_map.find(filter)->second; const auto filter_text = ConfigurationShared::scaling_filter_texts_map.find(filter)->second;
filter_status_button->setText(filter == Settings::ScalingFilter::Fsr ? tr("FSR") filter_status_button->setText(filter == Settings::ScalingFilter::Fsr ? tr("FSR")
: filter_text.toUpper()); : filter_text.toUpper());
} }
void GMainWindow::UpdateAAText() { void GMainWindow::UpdateAAText() {
const auto aa_mode = Settings::values.anti_aliasing.GetValue(); const auto aa_mode = Settings::values.anti_aliasing.GetValue();
const auto aa_text = Config::anti_aliasing_texts_map.find(aa_mode)->second; const auto aa_text = ConfigurationShared::anti_aliasing_texts_map.find(aa_mode)->second;
aa_status_button->setText(aa_mode == Settings::AntiAliasing::None aa_status_button->setText(aa_mode == Settings::AntiAliasing::None
? QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "NO AA")) ? QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "NO AA"))
: aa_text.toUpper()); : aa_text.toUpper());
@ -4901,6 +4908,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
UpdateUISettings(); UpdateUISettings();
game_list->SaveInterfaceLayout(); game_list->SaveInterfaceLayout();
UISettings::SaveWindowState();
hotkey_registry.SaveHotkeys(); hotkey_registry.SaveHotkeys();
// Unload controllers early // Unload controllers early
@ -5055,9 +5063,9 @@ static void AdjustLinkColor() {
} }
void GMainWindow::UpdateUITheme() { void GMainWindow::UpdateUITheme() {
const QString default_theme = const QString default_theme = QString::fromUtf8(
QString::fromUtf8(UISettings::themes[static_cast<size_t>(Config::default_theme)].second); UISettings::themes[static_cast<size_t>(UISettings::default_theme)].second);
QString current_theme = UISettings::values.theme; QString current_theme = QString::fromStdString(UISettings::values.theme);
if (current_theme.isEmpty()) { if (current_theme.isEmpty()) {
current_theme = default_theme; current_theme = default_theme;
@ -5085,7 +5093,7 @@ void GMainWindow::UpdateUITheme() {
QFile f(theme_uri); QFile f(theme_uri);
if (!f.open(QFile::ReadOnly | QFile::Text)) { if (!f.open(QFile::ReadOnly | QFile::Text)) {
LOG_ERROR(Frontend, "Unable to open style \"{}\", fallback to the default theme", LOG_ERROR(Frontend, "Unable to open style \"{}\", fallback to the default theme",
UISettings::values.theme.toStdString()); UISettings::values.theme);
current_theme = default_theme; current_theme = default_theme;
} }
} }
@ -5098,7 +5106,7 @@ void GMainWindow::UpdateUITheme() {
setStyleSheet(ts.readAll()); setStyleSheet(ts.readAll());
} else { } else {
LOG_ERROR(Frontend, "Unable to set style \"{}\", stylesheet file not found", LOG_ERROR(Frontend, "Unable to set style \"{}\", stylesheet file not found",
UISettings::values.theme.toStdString()); UISettings::values.theme);
qApp->setStyleSheet({}); qApp->setStyleSheet({});
setStyleSheet({}); setStyleSheet({});
} }
@ -5107,27 +5115,28 @@ void GMainWindow::UpdateUITheme() {
void GMainWindow::LoadTranslation() { void GMainWindow::LoadTranslation() {
bool loaded; bool loaded;
if (UISettings::values.language.isEmpty()) { if (UISettings::values.language.empty()) {
// If the selected language is empty, use system locale // If the selected language is empty, use system locale
loaded = translator.load(QLocale(), {}, {}, QStringLiteral(":/languages/")); loaded = translator.load(QLocale(), {}, {}, QStringLiteral(":/languages/"));
} else { } else {
// Otherwise load from the specified file // Otherwise load from the specified file
loaded = translator.load(UISettings::values.language, QStringLiteral(":/languages/")); loaded = translator.load(QString::fromStdString(UISettings::values.language),
QStringLiteral(":/languages/"));
} }
if (loaded) { if (loaded) {
qApp->installTranslator(&translator); qApp->installTranslator(&translator);
} else { } else {
UISettings::values.language = QStringLiteral("en"); UISettings::values.language = std::string("en");
} }
} }
void GMainWindow::OnLanguageChanged(const QString& locale) { void GMainWindow::OnLanguageChanged(const QString& locale) {
if (UISettings::values.language != QStringLiteral("en")) { if (UISettings::values.language != std::string("en")) {
qApp->removeTranslator(&translator); qApp->removeTranslator(&translator);
} }
UISettings::values.language = locale; UISettings::values.language = locale.toStdString();
LoadTranslation(); LoadTranslation();
ui->retranslateUi(this); ui->retranslateUi(this);
multiplayer_state->retranslateUi(); multiplayer_state->retranslateUi();
@ -5153,7 +5162,7 @@ void GMainWindow::changeEvent(QEvent* event) {
// UpdateUITheme is a decent work around // UpdateUITheme is a decent work around
if (event->type() == QEvent::PaletteChange) { if (event->type() == QEvent::PaletteChange) {
const QPalette test_palette(qApp->palette()); const QPalette test_palette(qApp->palette());
const QString current_theme = UISettings::values.theme; const QString current_theme = QString::fromStdString(UISettings::values.theme);
// Keeping eye on QPalette::Window to avoid looping. QPalette::Text might be useful too // Keeping eye on QPalette::Window to avoid looping. QPalette::Text might be useful too
static QColor last_window_color; static QColor last_window_color;
const QColor window_color = test_palette.color(QPalette::Active, QPalette::Window); const QColor window_color = test_palette.color(QPalette::Active, QPalette::Window);
@ -5247,7 +5256,8 @@ static void SetHighDPIAttributes() {
} }
int main(int argc, char* argv[]) { int main(int argc, char* argv[]) {
std::unique_ptr<Config> config = std::make_unique<Config>(); std::unique_ptr<QtConfig> config = std::make_unique<QtConfig>();
UISettings::RestoreWindowState(config);
bool has_broken_vulkan = false; bool has_broken_vulkan = false;
bool is_child = false; bool is_child = false;
if (CheckEnvVars(&is_child)) { if (CheckEnvVars(&is_child)) {

View file

@ -15,6 +15,7 @@
#include "common/announce_multiplayer_room.h" #include "common/announce_multiplayer_room.h"
#include "common/common_types.h" #include "common/common_types.h"
#include "configuration/qt_config.h"
#include "input_common/drivers/tas_input.h" #include "input_common/drivers/tas_input.h"
#include "yuzu/compatibility_list.h" #include "yuzu/compatibility_list.h"
#include "yuzu/hotkeys.h" #include "yuzu/hotkeys.h"
@ -26,7 +27,7 @@
#include <QtDBus/QtDBus> #include <QtDBus/QtDBus>
#endif #endif
class Config; class QtConfig;
class ClickableLabel; class ClickableLabel;
class EmuThread; class EmuThread;
class GameList; class GameList;
@ -185,7 +186,7 @@ class GMainWindow : public QMainWindow {
public: public:
void filterBarSetChecked(bool state); void filterBarSetChecked(bool state);
void UpdateUITheme(); void UpdateUITheme();
explicit GMainWindow(std::unique_ptr<Config> config_, bool has_broken_vulkan); explicit GMainWindow(std::unique_ptr<QtConfig> config_, bool has_broken_vulkan);
~GMainWindow() override; ~GMainWindow() override;
bool DropAction(QDropEvent* event); bool DropAction(QDropEvent* event);
@ -520,7 +521,7 @@ private:
QSlider* volume_slider = nullptr; QSlider* volume_slider = nullptr;
QTimer status_bar_update_timer; QTimer status_bar_update_timer;
std::unique_ptr<Config> config; std::unique_ptr<QtConfig> config;
// Whether emulation is currently running in yuzu. // Whether emulation is currently running in yuzu.
bool emulation_running = false; bool emulation_running = false;

View file

@ -1,6 +1,9 @@
// SPDX-FileCopyrightText: 2016 Citra Emulator Project // SPDX-FileCopyrightText: 2016 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#include <QSettings>
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "yuzu/uisettings.h" #include "yuzu/uisettings.h"
#ifndef CANNOT_EXPLICITLY_INSTANTIATE #ifndef CANNOT_EXPLICITLY_INSTANTIATE
@ -15,6 +18,8 @@ template class Setting<unsigned long long>;
} // namespace Settings } // namespace Settings
#endif #endif
namespace FS = Common::FS;
namespace UISettings { namespace UISettings {
const Themes themes{{ const Themes themes{{
@ -28,10 +33,8 @@ const Themes themes{{
bool IsDarkTheme() { bool IsDarkTheme() {
const auto& theme = UISettings::values.theme; const auto& theme = UISettings::values.theme;
return theme == QStringLiteral("qdarkstyle") || return theme == std::string("qdarkstyle") || theme == std::string("qdarkstyle_midnight_blue") ||
theme == QStringLiteral("qdarkstyle_midnight_blue") || theme == std::string("colorful_dark") || theme == std::string("colorful_midnight_blue");
theme == QStringLiteral("colorful_dark") ||
theme == QStringLiteral("colorful_midnight_blue");
} }
Values values = {}; Values values = {};
@ -52,4 +55,58 @@ u32 CalculateWidth(u32 height, Settings::AspectRatio ratio) {
return height * 16 / 9; return height * 16 / 9;
} }
void SaveWindowState() {
const auto window_state_config_loc =
FS::PathToUTF8String(FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "window_state.ini");
void(FS::CreateParentDir(window_state_config_loc));
QSettings config(QString::fromStdString(window_state_config_loc), QSettings::IniFormat);
config.setValue(QStringLiteral("geometry"), values.geometry);
config.setValue(QStringLiteral("state"), values.state);
config.setValue(QStringLiteral("geometryRenderWindow"), values.renderwindow_geometry);
config.setValue(QStringLiteral("gameListHeaderState"), values.gamelist_header_state);
config.setValue(QStringLiteral("microProfileDialogGeometry"), values.microprofile_geometry);
config.sync();
}
void RestoreWindowState(std::unique_ptr<QtConfig>& qtConfig) {
const auto window_state_config_loc =
FS::PathToUTF8String(FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "window_state.ini");
// Migrate window state from old location
if (!FS::Exists(window_state_config_loc) && qtConfig->Exists("UI", "UILayout\\geometry")) {
const auto config_loc =
FS::PathToUTF8String(FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "qt-config.ini");
QSettings config(QString::fromStdString(config_loc), QSettings::IniFormat);
config.beginGroup(QStringLiteral("UI"));
config.beginGroup(QStringLiteral("UILayout"));
values.geometry = config.value(QStringLiteral("geometry")).toByteArray();
values.state = config.value(QStringLiteral("state")).toByteArray();
values.renderwindow_geometry =
config.value(QStringLiteral("geometryRenderWindow")).toByteArray();
values.gamelist_header_state =
config.value(QStringLiteral("gameListHeaderState")).toByteArray();
values.microprofile_geometry =
config.value(QStringLiteral("microProfileDialogGeometry")).toByteArray();
config.endGroup();
config.endGroup();
return;
}
void(FS::CreateParentDir(window_state_config_loc));
const QSettings config(QString::fromStdString(window_state_config_loc), QSettings::IniFormat);
values.geometry = config.value(QStringLiteral("geometry")).toByteArray();
values.state = config.value(QStringLiteral("state")).toByteArray();
values.renderwindow_geometry =
config.value(QStringLiteral("geometryRenderWindow")).toByteArray();
values.gamelist_header_state =
config.value(QStringLiteral("gameListHeaderState")).toByteArray();
values.microprofile_geometry =
config.value(QStringLiteral("microProfileDialogGeometry")).toByteArray();
}
} // namespace UISettings } // namespace UISettings

View file

@ -14,6 +14,7 @@
#include "common/common_types.h" #include "common/common_types.h"
#include "common/settings.h" #include "common/settings.h"
#include "common/settings_enums.h" #include "common/settings_enums.h"
#include "configuration/qt_config.h"
using Settings::Category; using Settings::Category;
using Settings::ConfirmStop; using Settings::ConfirmStop;
@ -37,15 +38,15 @@ namespace UISettings {
bool IsDarkTheme(); bool IsDarkTheme();
struct ContextualShortcut { struct ContextualShortcut {
QString keyseq; std::string keyseq;
QString controller_keyseq; std::string controller_keyseq;
int context; int context;
bool repeat; bool repeat;
}; };
struct Shortcut { struct Shortcut {
QString name; std::string name;
QString group; std::string group;
ContextualShortcut shortcut; ContextualShortcut shortcut;
}; };
@ -58,11 +59,19 @@ enum class Theme {
MidnightBlueColorful, MidnightBlueColorful,
}; };
static constexpr Theme default_theme{
#ifdef _WIN32
Theme::DarkColorful
#else
Theme::DefaultColorful
#endif
};
using Themes = std::array<std::pair<const char*, const char*>, 6>; using Themes = std::array<std::pair<const char*, const char*>, 6>;
extern const Themes themes; extern const Themes themes;
struct GameDir { struct GameDir {
QString path; std::string path;
bool deep_scan = false; bool deep_scan = false;
bool expanded = false; bool expanded = false;
bool operator==(const GameDir& rhs) const { bool operator==(const GameDir& rhs) const {
@ -144,15 +153,15 @@ struct Values {
Category::Screenshots}; Category::Screenshots};
Setting<u32> screenshot_height{linkage, 0, "screenshot_height", Category::Screenshots}; Setting<u32> screenshot_height{linkage, 0, "screenshot_height", Category::Screenshots};
QString roms_path; std::string roms_path;
QString symbols_path; std::string symbols_path;
QString game_dir_deprecated; std::string game_dir_deprecated;
bool game_dir_deprecated_deepscan; bool game_dir_deprecated_deepscan;
QVector<UISettings::GameDir> game_dirs; QVector<GameDir> game_dirs;
QStringList recent_files; QStringList recent_files;
QString language; std::string language;
QString theme; std::string theme;
// Shortcut name <Shortcut, context> // Shortcut name <Shortcut, context>
std::vector<Shortcut> shortcuts; std::vector<Shortcut> shortcuts;
@ -206,6 +215,54 @@ extern Values values;
u32 CalculateWidth(u32 height, Settings::AspectRatio ratio); u32 CalculateWidth(u32 height, Settings::AspectRatio ratio);
void SaveWindowState();
void RestoreWindowState(std::unique_ptr<QtConfig>& qtConfig);
// This shouldn't have anything except static initializers (no functions). So
// QKeySequence(...).toString() is NOT ALLOWED HERE.
// This must be in alphabetical order according to action name as it must have the same order as
// UISetting::values.shortcuts, which is alphabetically ordered.
// clang-format off
const std::array<Shortcut, 23> default_hotkeys{{
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Mute/Unmute")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+M"), std::string("Home+Dpad_Right"), Qt::WindowShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Volume Down")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("-"), std::string("Home+Dpad_Down"), Qt::ApplicationShortcut, true}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Volume Up")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("="), std::string("Home+Dpad_Up"), Qt::ApplicationShortcut, true}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Capture Screenshot")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+P"), std::string("Screenshot"), Qt::WidgetWithChildrenShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change Adapting Filter")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F8"), std::string("Home+L"), Qt::ApplicationShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change Docked Mode")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F10"), std::string("Home+X"), Qt::ApplicationShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change GPU Accuracy")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F9"), std::string("Home+R"), Qt::ApplicationShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Continue/Pause Emulation")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F4"), std::string("Home+Plus"), Qt::WindowShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Exit Fullscreen")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Esc"), std::string(""), Qt::WindowShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Exit yuzu")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+Q"), std::string("Home+Minus"), Qt::WindowShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Fullscreen")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F11"), std::string("Home+B"), Qt::WindowShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load File")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+O"), std::string(""), Qt::WidgetWithChildrenShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load/Remove Amiibo")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F2"), std::string("Home+A"), Qt::WidgetWithChildrenShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Restart Emulation")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F6"), std::string("R+Plus+Minus"), Qt::WindowShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Stop Emulation")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F5"), std::string("L+Plus+Minus"), Qt::WindowShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Record")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F7"), std::string(""), Qt::ApplicationShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Reset")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F6"), std::string(""), Qt::ApplicationShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Start/Stop")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F5"), std::string(""), Qt::ApplicationShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Filter Bar")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F"), std::string(""), Qt::WindowShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Framerate Limit")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+U"), std::string("Home+Y"), Qt::ApplicationShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Mouse Panning")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F9"), std::string(""), Qt::ApplicationShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Renderdoc Capture")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string(""), std::string(""), Qt::ApplicationShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Status Bar")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+S"), std::string(""), Qt::WindowShortcut, false}},
}};
// clang-format on
} // namespace UISettings } // namespace UISettings
Q_DECLARE_METATYPE(UISettings::GameDir*); Q_DECLARE_METATYPE(UISettings::GameDir*);
// These metatype declarations cannot be in common/settings.h because core is devoid of QT
Q_DECLARE_METATYPE(Settings::CpuAccuracy);
Q_DECLARE_METATYPE(Settings::GpuAccuracy);
Q_DECLARE_METATYPE(Settings::FullscreenMode);
Q_DECLARE_METATYPE(Settings::NvdecEmulation);
Q_DECLARE_METATYPE(Settings::ResolutionSetup);
Q_DECLARE_METATYPE(Settings::ScalingFilter);
Q_DECLARE_METATYPE(Settings::AntiAliasing);
Q_DECLARE_METATYPE(Settings::RendererBackend);
Q_DECLARE_METATYPE(Settings::ShaderBackend);
Q_DECLARE_METATYPE(Settings::AstcRecompression);
Q_DECLARE_METATYPE(Settings::AstcDecodeMode);

View file

@ -13,9 +13,6 @@ function(create_resource file output filename)
endfunction() endfunction()
add_executable(yuzu-cmd add_executable(yuzu-cmd
config.cpp
config.h
default_ini.h
emu_window/emu_window_sdl2.cpp emu_window/emu_window_sdl2.cpp
emu_window/emu_window_sdl2.h emu_window/emu_window_sdl2.h
emu_window/emu_window_sdl2_gl.cpp emu_window/emu_window_sdl2_gl.cpp
@ -25,14 +22,16 @@ add_executable(yuzu-cmd
emu_window/emu_window_sdl2_vk.cpp emu_window/emu_window_sdl2_vk.cpp
emu_window/emu_window_sdl2_vk.h emu_window/emu_window_sdl2_vk.h
precompiled_headers.h precompiled_headers.h
sdl_config.cpp
sdl_config.h
yuzu.cpp yuzu.cpp
yuzu.rc yuzu.rc
) )
create_target_directory_groups(yuzu-cmd) create_target_directory_groups(yuzu-cmd)
target_link_libraries(yuzu-cmd PRIVATE common core input_common) target_link_libraries(yuzu-cmd PRIVATE common core input_common frontend_common)
target_link_libraries(yuzu-cmd PRIVATE inih::INIReader glad) target_link_libraries(yuzu-cmd PRIVATE glad)
if (MSVC) if (MSVC)
target_link_libraries(yuzu-cmd PRIVATE getopt) target_link_libraries(yuzu-cmd PRIVATE getopt)
endif() endif()

257
src/yuzu_cmd/sdl_config.cpp Executable file
View file

@ -0,0 +1,257 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
// SDL will break our main function in yuzu-cmd if we don't define this before adding SDL.h
#define SDL_MAIN_HANDLED
#include <SDL.h>
#include "input_common/main.h"
#include "sdl_config.h"
const std::array<int, Settings::NativeButton::NumButtons> SdlConfig::default_buttons = {
SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_T,
SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H, SDL_SCANCODE_Q, SDL_SCANCODE_W,
SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_B,
};
const std::array<int, Settings::NativeMotion::NumMotions> SdlConfig::default_motions = {
SDL_SCANCODE_7,
SDL_SCANCODE_8,
};
const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> SdlConfig::default_analogs{
{
{
SDL_SCANCODE_UP,
SDL_SCANCODE_DOWN,
SDL_SCANCODE_LEFT,
SDL_SCANCODE_RIGHT,
},
{
SDL_SCANCODE_I,
SDL_SCANCODE_K,
SDL_SCANCODE_J,
SDL_SCANCODE_L,
},
}};
const std::array<int, 2> SdlConfig::default_stick_mod = {
SDL_SCANCODE_D,
0,
};
const std::array<int, 2> SdlConfig::default_ringcon_analogs{{
0,
0,
}};
SdlConfig::SdlConfig(const std::optional<std::string> config_path) {
Initialize(config_path);
ReadSdlValues();
SaveSdlValues();
}
SdlConfig::~SdlConfig() {
if (global) {
SdlConfig::SaveAllValues();
}
}
void SdlConfig::ReloadAllValues() {
Reload();
ReadSdlValues();
SaveSdlValues();
}
void SdlConfig::SaveAllValues() {
Save();
SaveSdlValues();
}
void SdlConfig::ReadSdlValues() {
ReadSdlControlValues();
}
void SdlConfig::ReadSdlControlValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
Settings::values.players.SetGlobal(!IsCustomConfig());
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
ReadSdlPlayerValues(p);
}
if (IsCustomConfig()) {
EndGroup();
return;
}
ReadDebugControlValues();
ReadHidbusValues();
EndGroup();
}
void SdlConfig::ReadSdlPlayerValues(const std::size_t player_index) {
std::string player_prefix;
if (type != ConfigType::InputProfile) {
player_prefix.append("player_").append(ToString(player_index)).append("_");
}
auto& player = Settings::values.players.GetValue()[player_index];
if (IsCustomConfig()) {
const auto profile_name =
ReadStringSetting(std::string(player_prefix).append("profile_name"));
if (profile_name.empty()) {
// Use the global input config
player = Settings::values.players.GetValue(true)[player_index];
return;
}
}
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
auto& player_buttons = player.buttons[i];
player_buttons = ReadStringSetting(
std::string(player_prefix).append(Settings::NativeButton::mapping[i]), default_param);
if (player_buttons.empty()) {
player_buttons = default_param;
}
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
default_analogs[i][3], default_stick_mod[i], 0.5f);
auto& player_analogs = player.analogs[i];
player_analogs = ReadStringSetting(
std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]), default_param);
if (player_analogs.empty()) {
player_analogs = default_param;
}
}
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
auto& player_motions = player.motions[i];
player_motions = ReadStringSetting(
std::string(player_prefix).append(Settings::NativeMotion::mapping[i]), default_param);
if (player_motions.empty()) {
player_motions = default_param;
}
}
}
void SdlConfig::ReadDebugControlValues() {
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
auto& debug_pad_buttons = Settings::values.debug_pad_buttons[i];
debug_pad_buttons = ReadStringSetting(
std::string("debug_pad_").append(Settings::NativeButton::mapping[i]), default_param);
if (debug_pad_buttons.empty()) {
debug_pad_buttons = default_param;
}
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
default_analogs[i][3], default_stick_mod[i], 0.5f);
auto& debug_pad_analogs = Settings::values.debug_pad_analogs[i];
debug_pad_analogs = ReadStringSetting(
std::string("debug_pad_").append(Settings::NativeAnalog::mapping[i]), default_param);
if (debug_pad_analogs.empty()) {
debug_pad_analogs = default_param;
}
}
}
void SdlConfig::ReadHidbusValues() {
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
auto& ringcon_analogs = Settings::values.ringcon_analogs;
ringcon_analogs = ReadStringSetting(std::string("ring_controller"), default_param);
if (ringcon_analogs.empty()) {
ringcon_analogs = default_param;
}
}
void SdlConfig::SaveSdlValues() {
SaveSdlControlValues();
WriteToIni();
}
void SdlConfig::SaveSdlControlValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
Settings::values.players.SetGlobal(!IsCustomConfig());
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
SaveSdlPlayerValues(p);
}
if (IsCustomConfig()) {
EndGroup();
return;
}
SaveDebugControlValues();
SaveHidbusValues();
EndGroup();
}
void SdlConfig::SaveSdlPlayerValues(const std::size_t player_index) {
std::string player_prefix;
if (type != ConfigType::InputProfile) {
player_prefix = std::string("player_").append(ToString(player_index)).append("_");
}
const auto& player = Settings::values.players.GetValue()[player_index];
if (IsCustomConfig() && player.profile_name.empty()) {
// No custom profile selected
return;
}
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
WriteSetting(std::string(player_prefix).append(Settings::NativeButton::mapping[i]),
player.buttons[i], std::make_optional(default_param));
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
default_analogs[i][3], default_stick_mod[i], 0.5f);
WriteSetting(std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]),
player.analogs[i], std::make_optional(default_param));
}
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
WriteSetting(std::string(player_prefix).append(Settings::NativeMotion::mapping[i]),
player.motions[i], std::make_optional(default_param));
}
}
void SdlConfig::SaveDebugControlValues() {
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
WriteSetting(std::string("debug_pad_").append(Settings::NativeButton::mapping[i]),
Settings::values.debug_pad_buttons[i], std::make_optional(default_param));
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
default_analogs[i][3], default_stick_mod[i], 0.5f);
WriteSetting(std::string("debug_pad_").append(Settings::NativeAnalog::mapping[i]),
Settings::values.debug_pad_analogs[i], std::make_optional(default_param));
}
}
void SdlConfig::SaveHidbusValues() {
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
WriteSetting(std::string("ring_controller"), Settings::values.ringcon_analogs,
std::make_optional(default_param));
}
std::vector<Settings::BasicSetting*>& SdlConfig::FindRelevantList(Settings::Category category) {
return Settings::values.linkage.by_category[category];
}

49
src/yuzu_cmd/sdl_config.h Executable file
View file

@ -0,0 +1,49 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "frontend_common/config.h"
class SdlConfig final : public Config {
public:
explicit SdlConfig(std::optional<std::string> config_path);
~SdlConfig() override;
void ReloadAllValues() override;
void SaveAllValues() override;
protected:
void ReadSdlValues();
void ReadSdlPlayerValues(std::size_t player_index);
void ReadSdlControlValues();
void ReadHidbusValues() override;
void ReadDebugControlValues() override;
void ReadPathValues() override {}
void ReadShortcutValues() override {}
void ReadUIValues() override {}
void ReadUIGamelistValues() override {}
void ReadUILayoutValues() override {}
void ReadMultiplayerValues() override {}
void SaveSdlValues();
void SaveSdlPlayerValues(std::size_t player_index);
void SaveSdlControlValues();
void SaveHidbusValues() override;
void SaveDebugControlValues() override;
void SavePathValues() override {}
void SaveShortcutValues() override {}
void SaveUIValues() override {}
void SaveUIGamelistValues() override {}
void SaveUILayoutValues() override {}
void SaveMultiplayerValues() override {}
std::vector<Settings::BasicSetting*>& FindRelevantList(Settings::Category category) override;
public:
static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
static const std::array<int, Settings::NativeMotion::NumMotions> default_motions;
static const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> default_analogs;
static const std::array<int, 2> default_stick_mod;
static const std::array<int, 2> default_ringcon_analogs;
};

View file

@ -29,10 +29,11 @@
#include "core/hle/service/filesystem/filesystem.h" #include "core/hle/service/filesystem/filesystem.h"
#include "core/loader/loader.h" #include "core/loader/loader.h"
#include "core/telemetry_session.h" #include "core/telemetry_session.h"
#include "frontend_common/config.h"
#include "input_common/main.h" #include "input_common/main.h"
#include "network/network.h" #include "network/network.h"
#include "sdl_config.h"
#include "video_core/renderer_base.h" #include "video_core/renderer_base.h"
#include "yuzu_cmd/config.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2.h" #include "yuzu_cmd/emu_window/emu_window_sdl2.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2_gl.h" #include "yuzu_cmd/emu_window/emu_window_sdl2_gl.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2_null.h" #include "yuzu_cmd/emu_window/emu_window_sdl2_null.h"
@ -300,7 +301,7 @@ int main(int argc, char** argv) {
} }
} }
Config config{config_path}; SdlConfig config{config_path};
// apply the log_filter setting // apply the log_filter setting
// the logger was initialized before and doesn't pick up the filter on its own // the logger was initialized before and doesn't pick up the filter on its own