early-access version 3330

This commit is contained in:
pineappleEA 2023-01-26 04:27:16 +01:00
parent ebe91be572
commit 53381ff153
7 changed files with 111 additions and 15 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access
=============
This is the source code for early-access 3329.
This is the source code for early-access 3330.
## Legal Notice

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@ -11,6 +11,8 @@
#ifdef __cpp_lib_jthread
#include <chrono>
#include <condition_variable>
#include <stop_token>
#include <thread>
@ -21,11 +23,23 @@ void CondvarWait(Condvar& cv, Lock& lock, std::stop_token token, Pred&& pred) {
cv.wait(lock, token, std::move(pred));
}
template <typename Rep, typename Period>
bool StoppableTimedWait(std::stop_token token, const std::chrono::duration<Rep, Period>& rel_time) {
std::condition_variable_any cv;
std::mutex m;
// Perform the timed wait.
std::unique_lock lk{m};
return !cv.wait_for(lk, token, rel_time, [&] { return token.stop_requested(); });
}
} // namespace Common
#else
#include <atomic>
#include <chrono>
#include <condition_variable>
#include <functional>
#include <list>
#include <memory>
@ -318,6 +332,28 @@ void CondvarWait(Condvar& cv, Lock& lock, std::stop_token token, Pred pred) {
cv.wait(lock, [&] { return pred() || token.stop_requested(); });
}
template <typename Rep, typename Period>
bool StoppableTimedWait(std::stop_token token, const std::chrono::duration<Rep, Period>& rel_time) {
if (token.stop_requested()) {
return false;
}
bool stop_requested = false;
std::condition_variable cv;
std::mutex m;
std::stop_callback cb(token, [&] {
// Wake up the waiting thread.
std::unique_lock lk{m};
stop_requested = true;
cv.notify_one();
});
// Perform the timed wait.
std::unique_lock lk{m};
return !cv.wait_for(lk, rel_time, [&] { return stop_requested; });
}
} // namespace Common
#endif

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@ -6,6 +6,7 @@
#include "common/logging/log.h"
#include "common/param_package.h"
#include "common/polyfill_thread.h"
#include "common/settings_input.h"
#include "common/thread.h"
#include "input_common/drivers/gc_adapter.h"
@ -217,8 +218,7 @@ void GCAdapter::AdapterScanThread(std::stop_token stop_token) {
Common::SetCurrentThreadName("ScanGCAdapter");
usb_adapter_handle = nullptr;
pads = {};
while (!stop_token.stop_requested() && !Setup()) {
std::this_thread::sleep_for(std::chrono::seconds(2));
while (!Setup() && Common::StoppableTimedWait(stop_token, std::chrono::seconds{2})) {
}
}

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@ -5,6 +5,7 @@
#include "common/param_package.h"
#include "common/polyfill_ranges.h"
#include "common/polyfill_thread.h"
#include "common/settings.h"
#include "common/thread.h"
#include "input_common/drivers/joycon.h"
@ -67,7 +68,8 @@ void Joycons::Setup() {
void Joycons::ScanThread(std::stop_token stop_token) {
constexpr u16 nintendo_vendor_id = 0x057e;
Common::SetCurrentThreadName("JoyconScanThread");
while (!stop_token.stop_requested()) {
do {
SDL_hid_device_info* devs = SDL_hid_enumerate(nintendo_vendor_id, 0x0);
SDL_hid_device_info* cur_dev = devs;
@ -81,8 +83,7 @@ void Joycons::ScanThread(std::stop_token stop_token) {
}
SDL_hid_free_enumeration(devs);
std::this_thread::sleep_for(std::chrono::seconds(5));
}
} while (Common::StoppableTimedWait(stop_token, std::chrono::seconds{5}));
}
bool Joycons::IsDeviceNew(SDL_hid_device_info* device_info) const {

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@ -575,7 +575,7 @@ void QtSoftwareKeyboardDialog::MoveAndResizeWindow(QPoint pos, QSize size) {
QDialog::resize(size);
// High DPI
const float dpi_scale = qApp->screenAt(pos)->logicalDotsPerInch() / 96.0f;
const float dpi_scale = screen()->logicalDotsPerInch() / 96.0f;
RescaleKeyboardElements(size.width(), size.height(), dpi_scale);
}

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@ -680,8 +680,10 @@ void GMainWindow::SoftwareKeyboardShowNormal() {
const auto y = layout.screen.top;
const auto w = layout.screen.GetWidth();
const auto h = layout.screen.GetHeight();
const auto scale_ratio = devicePixelRatioF();
software_keyboard->ShowNormalKeyboard(render_window->mapToGlobal(QPoint(x, y)), QSize(w, h));
software_keyboard->ShowNormalKeyboard(render_window->mapToGlobal(QPoint(x, y) / scale_ratio),
QSize(w, h) / scale_ratio);
}
void GMainWindow::SoftwareKeyboardShowTextCheck(
@ -714,9 +716,11 @@ void GMainWindow::SoftwareKeyboardShowInline(
(1.0f - appear_parameters.key_top_scale_y))));
const auto w = static_cast<int>(layout.screen.GetWidth() * appear_parameters.key_top_scale_x);
const auto h = static_cast<int>(layout.screen.GetHeight() * appear_parameters.key_top_scale_y);
const auto scale_ratio = devicePixelRatioF();
software_keyboard->ShowInlineKeyboard(std::move(appear_parameters),
render_window->mapToGlobal(QPoint(x, y)), QSize(w, h));
render_window->mapToGlobal(QPoint(x, y) / scale_ratio),
QSize(w, h) / scale_ratio);
}
void GMainWindow::SoftwareKeyboardHideInline() {
@ -796,10 +800,11 @@ void GMainWindow::WebBrowserOpenWebPage(const std::string& main_url,
}
const auto& layout = render_window->GetFramebufferLayout();
web_browser_view.resize(layout.screen.GetWidth(), layout.screen.GetHeight());
web_browser_view.move(layout.screen.left, layout.screen.top + menuBar()->height());
web_browser_view.setZoomFactor(static_cast<qreal>(layout.screen.GetWidth()) /
static_cast<qreal>(Layout::ScreenUndocked::Width));
const auto scale_ratio = devicePixelRatioF();
web_browser_view.resize(layout.screen.GetWidth() / scale_ratio,
layout.screen.GetHeight() / scale_ratio);
web_browser_view.move(layout.screen.left / scale_ratio,
(layout.screen.top / scale_ratio) + menuBar()->height());
web_browser_view.setFocus();
web_browser_view.show();
@ -4399,6 +4404,55 @@ void GMainWindow::changeEvent(QEvent* event) {
#undef main
#endif
static void SetHighDPIAttributes() {
#ifdef _WIN32
// For Windows, we want to avoid scaling artifacts on fractional scaling ratios.
// This is done by setting the optimal scaling policy for the primary screen.
// Create a temporary QApplication.
int temp_argc = 0;
char** temp_argv = nullptr;
QApplication temp{temp_argc, temp_argv};
// Get the current screen geometry.
const QScreen* primary_screen = QGuiApplication::primaryScreen();
if (primary_screen == nullptr) {
return;
}
const QRect screen_rect = primary_screen->geometry();
const int real_width = screen_rect.width();
const int real_height = screen_rect.height();
const float real_ratio = primary_screen->logicalDotsPerInch() / 96.0f;
// Recommended minimum width and height for proper window fit.
// Any screen with a lower resolution than this will still have a scale of 1.
constexpr float minimum_width = 1350.0f;
constexpr float minimum_height = 900.0f;
const float width_ratio = std::max(1.0f, real_width / minimum_width);
const float height_ratio = std::max(1.0f, real_height / minimum_height);
// Get the lower of the 2 ratios and truncate, this is the maximum integer scale.
const float max_ratio = std::trunc(std::min(width_ratio, height_ratio));
if (max_ratio > real_ratio) {
QApplication::setHighDpiScaleFactorRoundingPolicy(
Qt::HighDpiScaleFactorRoundingPolicy::Round);
} else {
QApplication::setHighDpiScaleFactorRoundingPolicy(
Qt::HighDpiScaleFactorRoundingPolicy::Floor);
}
#else
// Other OSes should be better than Windows at fractional scaling.
QApplication::setHighDpiScaleFactorRoundingPolicy(
Qt::HighDpiScaleFactorRoundingPolicy::PassThrough);
#endif
QApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
QApplication::setAttribute(Qt::AA_UseHighDpiPixmaps);
}
int main(int argc, char* argv[]) {
std::unique_ptr<Config> config = std::make_unique<Config>();
bool has_broken_vulkan = false;
@ -4454,11 +4508,16 @@ int main(int argc, char* argv[]) {
}
#endif
// Disables the "?" button on all dialogs.
SetHighDPIAttributes();
#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
// Disables the "?" button on all dialogs. Disabled by default on Qt6.
QCoreApplication::setAttribute(Qt::AA_DisableWindowContextHelpButton);
#endif
// Enables the core to make the qt created contexts current on std::threads
QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity);
QApplication app(argc, argv);
#ifdef _WIN32

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@ -163,7 +163,7 @@ void OverlayDialog::MoveAndResizeWindow() {
const auto height = static_cast<float>(parentWidget()->height());
// High DPI
const float dpi_scale = parentWidget()->windowHandle()->screen()->logicalDotsPerInch() / 96.0f;
const float dpi_scale = screen()->logicalDotsPerInch() / 96.0f;
const auto title_text_font_size = BASE_TITLE_FONT_SIZE * (height / BASE_HEIGHT) / dpi_scale;
const auto body_text_font_size =