early-access version 2071
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9 changed files with 1 additions and 30 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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yuzu emulator early access
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=============
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=============
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This is the source code for early-access 2070.
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This is the source code for early-access 2071.
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## Legal Notice
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## Legal Notice
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@ -61,7 +61,6 @@ void LogSettings() {
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log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
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log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
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log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
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log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
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log_setting("Audio_OutputEngine", values.sink_id.GetValue());
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log_setting("Audio_OutputEngine", values.sink_id.GetValue());
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log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue());
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log_setting("Audio_OutputDevice", values.audio_device_id.GetValue());
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log_setting("Audio_OutputDevice", values.audio_device_id.GetValue());
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log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd.GetValue());
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log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd.GetValue());
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log_path("DataStorage_CacheDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir));
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log_path("DataStorage_CacheDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir));
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@ -115,7 +114,6 @@ void RestoreGlobalState(bool is_powered_on) {
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}
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}
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// Audio
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// Audio
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values.enable_audio_stretching.SetGlobal(true);
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values.volume.SetGlobal(true);
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values.volume.SetGlobal(true);
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// Core
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// Core
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@ -414,7 +414,6 @@ struct Values {
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BasicSetting<std::string> audio_device_id{"auto", "output_device"};
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BasicSetting<std::string> audio_device_id{"auto", "output_device"};
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BasicSetting<std::string> sink_id{"auto", "output_engine"};
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BasicSetting<std::string> sink_id{"auto", "output_engine"};
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BasicSetting<bool> audio_muted{false, "audio_muted"};
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BasicSetting<bool> audio_muted{false, "audio_muted"};
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Setting<bool> enable_audio_stretching{true, "enable_audio_stretching"};
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RangedSetting<u8> volume{100, 0, 100, "volume"};
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RangedSetting<u8> volume{100, 0, 100, "volume"};
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// Core
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// Core
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@ -226,8 +226,6 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader,
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// Log user configuration information
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// Log user configuration information
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constexpr auto field_type = Telemetry::FieldType::UserConfig;
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constexpr auto field_type = Telemetry::FieldType::UserConfig;
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AddField(field_type, "Audio_SinkId", Settings::values.sink_id.GetValue());
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AddField(field_type, "Audio_SinkId", Settings::values.sink_id.GetValue());
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AddField(field_type, "Audio_EnableAudioStretching",
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Settings::values.enable_audio_stretching.GetValue());
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AddField(field_type, "Core_UseMultiCore", Settings::values.use_multi_core.GetValue());
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AddField(field_type, "Core_UseMultiCore", Settings::values.use_multi_core.GetValue());
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AddField(field_type, "Renderer_Backend",
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AddField(field_type, "Renderer_Backend",
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TranslateRenderer(Settings::values.renderer_backend.GetValue()));
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TranslateRenderer(Settings::values.renderer_backend.GetValue()));
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@ -545,7 +545,6 @@ void Config::ReadAudioValues() {
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ReadBasicSetting(Settings::values.audio_device_id);
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ReadBasicSetting(Settings::values.audio_device_id);
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ReadBasicSetting(Settings::values.sink_id);
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ReadBasicSetting(Settings::values.sink_id);
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}
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}
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ReadGlobalSetting(Settings::values.enable_audio_stretching);
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ReadGlobalSetting(Settings::values.volume);
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ReadGlobalSetting(Settings::values.volume);
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qt_config->endGroup();
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qt_config->endGroup();
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@ -1179,7 +1178,6 @@ void Config::SaveAudioValues() {
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WriteBasicSetting(Settings::values.sink_id);
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WriteBasicSetting(Settings::values.sink_id);
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WriteBasicSetting(Settings::values.audio_device_id);
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WriteBasicSetting(Settings::values.audio_device_id);
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}
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}
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WriteGlobalSetting(Settings::values.enable_audio_stretching);
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WriteGlobalSetting(Settings::values.volume);
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WriteGlobalSetting(Settings::values.volume);
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qt_config->endGroup();
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qt_config->endGroup();
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@ -50,8 +50,6 @@ void ConfigureAudio::SetConfiguration() {
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const auto volume_value = static_cast<int>(Settings::values.volume.GetValue());
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const auto volume_value = static_cast<int>(Settings::values.volume.GetValue());
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ui->volume_slider->setValue(volume_value);
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ui->volume_slider->setValue(volume_value);
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ui->toggle_audio_stretching->setChecked(Settings::values.enable_audio_stretching.GetValue());
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if (!Settings::IsConfiguringGlobal()) {
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if (!Settings::IsConfiguringGlobal()) {
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if (Settings::values.volume.UsingGlobal()) {
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if (Settings::values.volume.UsingGlobal()) {
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ui->volume_combo_box->setCurrentIndex(0);
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ui->volume_combo_box->setCurrentIndex(0);
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@ -100,8 +98,6 @@ void ConfigureAudio::SetVolumeIndicatorText(int percentage) {
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}
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}
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void ConfigureAudio::ApplyConfiguration() {
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void ConfigureAudio::ApplyConfiguration() {
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.enable_audio_stretching,
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ui->toggle_audio_stretching, enable_audio_stretching);
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if (Settings::IsConfiguringGlobal()) {
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if (Settings::IsConfiguringGlobal()) {
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Settings::values.sink_id =
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Settings::values.sink_id =
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@ -162,15 +158,10 @@ void ConfigureAudio::RetranslateUI() {
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void ConfigureAudio::SetupPerGameUI() {
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void ConfigureAudio::SetupPerGameUI() {
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if (Settings::IsConfiguringGlobal()) {
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if (Settings::IsConfiguringGlobal()) {
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ui->volume_slider->setEnabled(Settings::values.volume.UsingGlobal());
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ui->volume_slider->setEnabled(Settings::values.volume.UsingGlobal());
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ui->toggle_audio_stretching->setEnabled(
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Settings::values.enable_audio_stretching.UsingGlobal());
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return;
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return;
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}
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}
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ConfigurationShared::SetColoredTristate(ui->toggle_audio_stretching,
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Settings::values.enable_audio_stretching,
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enable_audio_stretching);
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connect(ui->volume_combo_box, qOverload<int>(&QComboBox::activated), this, [this](int index) {
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connect(ui->volume_combo_box, qOverload<int>(&QComboBox::activated), this, [this](int index) {
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ui->volume_slider->setEnabled(index == 1);
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ui->volume_slider->setEnabled(index == 1);
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ConfigurationShared::SetHighlight(ui->volume_layout, index == 1);
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ConfigurationShared::SetHighlight(ui->volume_layout, index == 1);
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void SetupPerGameUI();
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void SetupPerGameUI();
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std::unique_ptr<Ui::ConfigureAudio> ui;
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std::unique_ptr<Ui::ConfigureAudio> ui;
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ConfigurationShared::CheckState enable_audio_stretching;
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};
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};
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</item>
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</item>
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</layout>
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</layout>
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</item>
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</item>
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<item>
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<widget class="QCheckBox" name="toggle_audio_stretching">
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<property name="toolTip">
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<string>This post-processing effect adjusts audio speed to match emulation speed and helps prevent audio stutter. This however increases audio latency.</string>
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</property>
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<property name="text">
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<string>Enable audio stretching</string>
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</property>
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</widget>
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</item>
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<item>
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<item>
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<layout class="QHBoxLayout" name="_2">
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<layout class="QHBoxLayout" name="_2">
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<item>
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<item>
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@ -475,7 +475,6 @@ void Config::ReadValues() {
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// Audio
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// Audio
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ReadSetting("Audio", Settings::values.sink_id);
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ReadSetting("Audio", Settings::values.sink_id);
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ReadSetting("Audio", Settings::values.enable_audio_stretching);
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ReadSetting("Audio", Settings::values.audio_device_id);
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ReadSetting("Audio", Settings::values.audio_device_id);
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ReadSetting("Audio", Settings::values.volume);
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ReadSetting("Audio", Settings::values.volume);
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