early-access version 1884

This commit is contained in:
pineappleEA 2021-07-16 22:17:21 +02:00
parent feb0af8546
commit 68315794e1
14 changed files with 106 additions and 79 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access
=============
This is the source code for early-access 1883.
This is the source code for early-access 1884.
## Legal Notice

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@ -103,7 +103,7 @@ float Volume() {
if (values.audio_muted) {
return 0.0f;
}
return values.volume.GetValue();
return values.volume.GetValue() / 100.0f;
}
void RestoreGlobalState(bool is_powered_on) {

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@ -284,7 +284,7 @@ struct Values {
BasicSetting<std::string> sink_id{"auto", "output_engine"};
BasicSetting<bool> audio_muted{false, "audio_muted"};
Setting<bool> enable_audio_stretching{true, "enable_audio_stretching"};
Setting<float> volume{1.0f, "volume"};
Setting<u8> volume{100, "volume"};
// Core
Setting<bool> use_multi_core{true, "use_multi_core"};
@ -345,9 +345,9 @@ struct Values {
Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
Setting<bool> use_caches_gc{false, "use_caches_gc"};
Setting<float> bg_red{0.0f, "bg_red"};
Setting<float> bg_green{0.0f, "bg_green"};
Setting<float> bg_blue{0.0f, "bg_blue"};
Setting<u8> bg_red{0, "bg_red"};
Setting<u8> bg_green{0, "bg_green"};
Setting<u8> bg_blue{0, "bg_blue"};
// System
Setting<std::optional<u32>> rng_seed{std::optional<u32>(), "rng_seed"};
@ -377,7 +377,7 @@ struct Values {
"udp_input_servers"};
BasicSetting<bool> mouse_panning{false, "mouse_panning"};
BasicSetting<float> mouse_panning_sensitivity{1.0f, "mouse_panning_sensitivity"};
BasicSetting<u8> mouse_panning_sensitivity{1, "mouse_panning_sensitivity"};
BasicSetting<bool> mouse_enabled{false, "mouse_enabled"};
std::string mouse_device;
MouseButtonsRaw mouse_buttons;

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@ -84,7 +84,7 @@ public:
std::lock_guard lock{mutex};
const auto axis_value =
static_cast<float>(mouse_input->GetMouseState(button).axis.at(axis));
const float sensitivity = Settings::values.mouse_panning_sensitivity.GetValue();
const float sensitivity = Settings::values.mouse_panning_sensitivity.GetValue() * 0.15f;
return axis_value * sensitivity / (100.0f * range);
}

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@ -115,6 +115,41 @@ public:
return state.buttons.at(button);
}
bool ToggleButton(int button) {
std::lock_guard lock{mutex};
if (!state.toggle_buttons.contains(button) || !state.lock_buttons.contains(button)) {
state.toggle_buttons.insert_or_assign(button, false);
state.lock_buttons.insert_or_assign(button, false);
}
const bool button_state = state.toggle_buttons.at(button);
const bool button_lock = state.lock_buttons.at(button);
if (button_lock) {
return button_state;
}
state.lock_buttons.insert_or_assign(button, true);
if (button_state) {
state.toggle_buttons.insert_or_assign(button, false);
} else {
state.toggle_buttons.insert_or_assign(button, true);
}
return !button_state;
}
bool UnlockButton(int button) {
std::lock_guard lock{mutex};
if (!state.toggle_buttons.contains(button)) {
return false;
}
state.lock_buttons.insert_or_assign(button, false);
return state.toggle_buttons.at(button);
}
void SetAxis(int axis, Sint16 value) {
std::lock_guard lock{mutex};
state.axes.insert_or_assign(axis, value);
@ -241,6 +276,8 @@ public:
private:
struct State {
std::unordered_map<int, bool> buttons;
std::unordered_map<int, bool> toggle_buttons{};
std::unordered_map<int, bool> lock_buttons{};
std::unordered_map<int, Sint16> axes;
std::unordered_map<int, Uint8> hats;
} state;
@ -402,16 +439,25 @@ void SDLState::CloseJoysticks() {
class SDLButton final : public Input::ButtonDevice {
public:
explicit SDLButton(std::shared_ptr<SDLJoystick> joystick_, int button_)
: joystick(std::move(joystick_)), button(button_) {}
explicit SDLButton(std::shared_ptr<SDLJoystick> joystick_, int button_, bool toggle_)
: joystick(std::move(joystick_)), button(button_), toggle(toggle_) {}
bool GetStatus() const override {
return joystick->GetButton(button);
const bool button_state = joystick->GetButton(button);
if (!toggle) {
return button_state;
}
if (button_state) {
return joystick->ToggleButton(button);
}
return joystick->UnlockButton(button);
}
private:
std::shared_ptr<SDLJoystick> joystick;
int button;
bool toggle;
};
class SDLDirectionButton final : public Input::ButtonDevice {
@ -635,6 +681,7 @@ public:
std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override {
const std::string guid = params.Get("guid", "0");
const int port = params.Get("port", 0);
const auto toggle = params.Get("toggle", false);
auto joystick = state.GetSDLJoystickByGUID(guid, port);
@ -660,7 +707,8 @@ public:
if (params.Has("axis")) {
const int axis = params.Get("axis", 0);
const float threshold = params.Get("threshold", 0.5f);
// Convert range from (0.0, 1.0) to (-1.0, 1.0)
const float threshold = (params.Get("threshold", 0.5f) - 0.5f) * 2.0f;
const std::string direction_name = params.Get("direction", "");
bool trigger_if_greater;
if (direction_name == "+") {
@ -679,7 +727,7 @@ public:
const int button = params.Get("button", 0);
// This is necessary so accessing GetButton with button won't crash
joystick->SetButton(button, false);
return std::make_unique<SDLButton>(joystick, button);
return std::make_unique<SDLButton>(joystick, button, toggle);
}
private:
@ -933,12 +981,11 @@ Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid
params.Set("port", port);
params.Set("guid", std::move(guid));
params.Set("axis", axis);
params.Set("threshold", "0.5");
if (value > 0) {
params.Set("direction", "+");
params.Set("threshold", "0.5");
} else {
params.Set("direction", "-");
params.Set("threshold", "-0.5");
}
return params;
}

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@ -250,9 +250,6 @@ void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color
}
void RendererOpenGL::InitOpenGLObjects() {
glClearColor(Settings::values.bg_red.GetValue(), Settings::values.bg_green.GetValue(),
Settings::values.bg_blue.GetValue(), 0.0f);
// Create shader programs
present_vertex = CreateProgram(HostShaders::OPENGL_PRESENT_VERT, GL_VERTEX_SHADER);
present_fragment = CreateProgram(HostShaders::OPENGL_PRESENT_FRAG, GL_FRAGMENT_SHADER);
@ -333,8 +330,9 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
if (renderer_settings.set_background_color) {
// Update background color before drawing
glClearColor(Settings::values.bg_red.GetValue(), Settings::values.bg_green.GetValue(),
Settings::values.bg_blue.GetValue(), 0.0f);
glClearColor(Settings::values.bg_red.GetValue() / 255.0f,
Settings::values.bg_green.GetValue() / 255.0f,
Settings::values.bg_blue.GetValue() / 255.0f, 1.0f);
}
// Set projection matrix
const std::array ortho_matrix =

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@ -221,8 +221,11 @@ VkSemaphore VKBlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer, bool
});
}
scheduler.Record([this, image_index, size = swapchain.GetSize()](vk::CommandBuffer cmdbuf) {
const f32 bg_red = Settings::values.bg_red.GetValue() / 255.0f;
const f32 bg_green = Settings::values.bg_green.GetValue() / 255.0f;
const f32 bg_blue = Settings::values.bg_blue.GetValue() / 255.0f;
const VkClearValue clear_color{
.color = {.float32 = {0.0f, 0.0f, 0.0f, 0.0f}},
.color = {.float32 = {bg_red, bg_green, bg_blue, 1.0f}},
};
const VkRenderPassBeginInfo renderpass_bi{
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,

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@ -311,16 +311,6 @@ void Config::WriteBasicSetting(const Settings::BasicSetting<std::string>& settin
qt_config->setValue(name, QString::fromStdString(value));
}
// Explicit float definition: use a double as Qt doesn't write legible floats to config files
template <>
void Config::WriteBasicSetting(const Settings::BasicSetting<float>& setting) {
const QString name = QString::fromStdString(setting.GetLabel());
const double value = setting.GetValue();
qt_config->setValue(name + QStringLiteral("/default"),
setting.GetValue() == setting.GetDefault());
qt_config->setValue(name, value);
}
template <typename Type>
void Config::WriteBasicSetting(const Settings::BasicSetting<Type>& setting) {
const QString name = QString::fromStdString(setting.GetLabel());
@ -329,21 +319,6 @@ void Config::WriteBasicSetting(const Settings::BasicSetting<Type>& setting) {
qt_config->setValue(name, value);
}
// Explicit float definition: use a double as Qt doesn't write legible floats to config files
template <>
void Config::WriteGlobalSetting(const Settings::Setting<float>& setting) {
const QString name = QString::fromStdString(setting.GetLabel());
const double value = setting.GetValue(global);
if (!global) {
qt_config->setValue(name + QStringLiteral("/use_global"), setting.UsingGlobal());
}
if (global || !setting.UsingGlobal()) {
qt_config->setValue(name + QStringLiteral("/default"),
setting.GetValue(global) == setting.GetDefault());
qt_config->setValue(name, value);
}
}
template <typename Type>
void Config::WriteGlobalSetting(const Settings::Setting<Type>& setting) {
const QString name = QString::fromStdString(setting.GetLabel());

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@ -47,7 +47,8 @@ void ConfigureAudio::SetConfiguration() {
SetAudioDeviceFromDeviceID();
ui->volume_slider->setValue(Settings::values.volume.GetValue() * ui->volume_slider->maximum());
const auto volume_value = static_cast<int>(Settings::values.volume.GetValue());
ui->volume_slider->setValue(volume_value);
ui->toggle_audio_stretching->setChecked(Settings::values.enable_audio_stretching.GetValue());
@ -112,18 +113,16 @@ void ConfigureAudio::ApplyConfiguration() {
// Guard if during game and set to game-specific value
if (Settings::values.volume.UsingGlobal()) {
Settings::values.volume.SetValue(
static_cast<float>(ui->volume_slider->sliderPosition()) /
ui->volume_slider->maximum());
const auto volume = static_cast<u8>(ui->volume_slider->value());
Settings::values.volume.SetValue(volume);
}
} else {
if (ui->volume_combo_box->currentIndex() == 0) {
Settings::values.volume.SetGlobal(true);
} else {
Settings::values.volume.SetGlobal(false);
Settings::values.volume.SetValue(
static_cast<float>(ui->volume_slider->sliderPosition()) /
ui->volume_slider->maximum());
const auto volume = static_cast<u8>(ui->volume_slider->value());
Settings::values.volume.SetValue(volume);
}
}
}

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@ -119,10 +119,9 @@ void ConfigureGraphics::SetConfiguration() {
ui->bg_button->setEnabled(!Settings::values.bg_red.UsingGlobal());
ConfigurationShared::SetHighlight(ui->bg_layout, !Settings::values.bg_red.UsingGlobal());
}
UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red.GetValue(),
Settings::values.bg_green.GetValue(),
Settings::values.bg_blue.GetValue()));
UpdateBackgroundColorButton(QColor::fromRgb(Settings::values.bg_red.GetValue(),
Settings::values.bg_green.GetValue(),
Settings::values.bg_blue.GetValue()));
UpdateAPILayout();
}
@ -154,9 +153,9 @@ void ConfigureGraphics::ApplyConfiguration() {
Settings::values.vulkan_device.SetValue(vulkan_device);
}
if (Settings::values.bg_red.UsingGlobal()) {
Settings::values.bg_red.SetValue(static_cast<float>(bg_color.redF()));
Settings::values.bg_green.SetValue(static_cast<float>(bg_color.greenF()));
Settings::values.bg_blue.SetValue(static_cast<float>(bg_color.blueF()));
Settings::values.bg_red.SetValue(static_cast<u8>(bg_color.red()));
Settings::values.bg_green.SetValue(static_cast<u8>(bg_color.green()));
Settings::values.bg_blue.SetValue(static_cast<u8>(bg_color.blue()));
}
} else {
if (ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
@ -188,9 +187,9 @@ void ConfigureGraphics::ApplyConfiguration() {
Settings::values.bg_red.SetGlobal(false);
Settings::values.bg_green.SetGlobal(false);
Settings::values.bg_blue.SetGlobal(false);
Settings::values.bg_red.SetValue(static_cast<float>(bg_color.redF()));
Settings::values.bg_green.SetValue(static_cast<float>(bg_color.greenF()));
Settings::values.bg_blue.SetValue(static_cast<float>(bg_color.blueF()));
Settings::values.bg_red.SetValue(static_cast<u8>(bg_color.red()));
Settings::values.bg_green.SetValue(static_cast<u8>(bg_color.green()));
Settings::values.bg_blue.SetValue(static_cast<u8>(bg_color.blue()));
}
}
}

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@ -2573,27 +2573,24 @@
</widget>
</item>
<item row="2" column="2">
<widget class="QDoubleSpinBox" name="mouse_panning_sensitivity">
<widget class="QSpinBox" name="mouse_panning_sensitivity">
<property name="toolTip">
<string>Mouse sensitivity</string>
</property>
<property name="alignment">
<set>Qt::AlignCenter</set>
</property>
<property name="decimals">
<number>2</number>
<property name="suffix">
<string>%</string>
</property>
<property name="minimum">
<double>0.100000000000000</double>
<number>1</number>
</property>
<property name="maximum">
<double>16.000000000000000</double>
</property>
<property name="singleStep">
<double>0.010000000000000</double>
<number>100</number>
</property>
<property name="value">
<double>1.000000000000000</double>
<number>100</number>
</property>
</widget>
</item>

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@ -149,8 +149,9 @@ QString ButtonToText(const Common::ParamPackage& param) {
if (param.Has("button")) {
const QString button_str = QString::fromStdString(param.Get("button", ""));
const QString toggle = QString::fromStdString(param.Get("toggle", false) ? "~" : "");
return QObject::tr("Button %1").arg(button_str);
return QObject::tr("%1Button %2").arg(toggle, button_str);
}
if (param.Has("motion")) {
@ -313,6 +314,16 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
buttons_param[button_id].Set("toggle", toggle_value);
button_map[button_id]->setText(ButtonToText(buttons_param[button_id]));
});
if (buttons_param[button_id].Has("threshold")) {
context_menu.addAction(tr("Set threshold"), [&] {
const int button_threshold = static_cast<int>(
buttons_param[button_id].Get("threshold", 0.5f) * 100.0f);
const int new_threshold = QInputDialog::getInt(
this, tr("Set threshold"), tr("Choose a value between 0% and 100%"),
button_threshold, 0, 100);
buttons_param[button_id].Set("threshold", new_threshold / 100.0f);
});
}
context_menu.exec(button_map[button_id]->mapToGlobal(menu_location));
ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
});

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@ -241,18 +241,16 @@ static const std::array<int, 8> keyboard_mods{
SDL_SCANCODE_RCTRL, SDL_SCANCODE_RSHIFT, SDL_SCANCODE_RALT, SDL_SCANCODE_RGUI,
};
template <>
void Config::ReadSetting(const std::string& group, Settings::BasicSetting<float>& setting) {
setting = sdl2_config->GetReal(group, setting.GetLabel(), setting.GetDefault());
}
template <>
void Config::ReadSetting(const std::string& group, Settings::BasicSetting<std::string>& setting) {
setting = sdl2_config->Get(group, setting.GetLabel(), setting.GetDefault());
}
template <>
void Config::ReadSetting(const std::string& group, Settings::BasicSetting<bool>& setting) {
setting = sdl2_config->GetBoolean(group, setting.GetLabel(), setting.GetDefault());
}
template <typename Type>
void Config::ReadSetting(const std::string& group, Settings::BasicSetting<Type>& setting) {
setting = static_cast<Type>(sdl2_config->GetInteger(group, setting.GetLabel(),

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@ -241,7 +241,7 @@ use_vsync =
use_caches_gc =
# The clear color for the renderer. What shows up on the sides of the bottom screen.
# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
# Must be in range of 0-255. Defaults to 0 for all.
bg_red =
bg_blue =
bg_green =
@ -290,7 +290,7 @@ enable_audio_stretching =
output_device =
# Output volume.
# 1.0 (default): 100%, 0.0; mute
# 100 (default): 100%, 0; mute
volume =
[Data Storage]