early-access version 1884
This commit is contained in:
parent
feb0af8546
commit
68315794e1
14 changed files with 106 additions and 79 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 1883.
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This is the source code for early-access 1884.
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## Legal Notice
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@ -103,7 +103,7 @@ float Volume() {
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if (values.audio_muted) {
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return 0.0f;
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}
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return values.volume.GetValue();
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return values.volume.GetValue() / 100.0f;
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}
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void RestoreGlobalState(bool is_powered_on) {
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@ -284,7 +284,7 @@ struct Values {
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BasicSetting<std::string> sink_id{"auto", "output_engine"};
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BasicSetting<bool> audio_muted{false, "audio_muted"};
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Setting<bool> enable_audio_stretching{true, "enable_audio_stretching"};
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Setting<float> volume{1.0f, "volume"};
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Setting<u8> volume{100, "volume"};
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// Core
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Setting<bool> use_multi_core{true, "use_multi_core"};
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@ -345,9 +345,9 @@ struct Values {
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Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
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Setting<bool> use_caches_gc{false, "use_caches_gc"};
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Setting<float> bg_red{0.0f, "bg_red"};
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Setting<float> bg_green{0.0f, "bg_green"};
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Setting<float> bg_blue{0.0f, "bg_blue"};
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Setting<u8> bg_red{0, "bg_red"};
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Setting<u8> bg_green{0, "bg_green"};
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Setting<u8> bg_blue{0, "bg_blue"};
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// System
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Setting<std::optional<u32>> rng_seed{std::optional<u32>(), "rng_seed"};
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@ -377,7 +377,7 @@ struct Values {
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"udp_input_servers"};
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BasicSetting<bool> mouse_panning{false, "mouse_panning"};
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BasicSetting<float> mouse_panning_sensitivity{1.0f, "mouse_panning_sensitivity"};
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BasicSetting<u8> mouse_panning_sensitivity{1, "mouse_panning_sensitivity"};
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BasicSetting<bool> mouse_enabled{false, "mouse_enabled"};
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std::string mouse_device;
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MouseButtonsRaw mouse_buttons;
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@ -84,7 +84,7 @@ public:
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std::lock_guard lock{mutex};
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const auto axis_value =
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static_cast<float>(mouse_input->GetMouseState(button).axis.at(axis));
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const float sensitivity = Settings::values.mouse_panning_sensitivity.GetValue();
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const float sensitivity = Settings::values.mouse_panning_sensitivity.GetValue() * 0.15f;
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return axis_value * sensitivity / (100.0f * range);
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}
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@ -115,6 +115,41 @@ public:
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return state.buttons.at(button);
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}
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bool ToggleButton(int button) {
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std::lock_guard lock{mutex};
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if (!state.toggle_buttons.contains(button) || !state.lock_buttons.contains(button)) {
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state.toggle_buttons.insert_or_assign(button, false);
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state.lock_buttons.insert_or_assign(button, false);
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}
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const bool button_state = state.toggle_buttons.at(button);
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const bool button_lock = state.lock_buttons.at(button);
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if (button_lock) {
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return button_state;
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}
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state.lock_buttons.insert_or_assign(button, true);
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if (button_state) {
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state.toggle_buttons.insert_or_assign(button, false);
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} else {
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state.toggle_buttons.insert_or_assign(button, true);
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}
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return !button_state;
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}
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bool UnlockButton(int button) {
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std::lock_guard lock{mutex};
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if (!state.toggle_buttons.contains(button)) {
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return false;
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}
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state.lock_buttons.insert_or_assign(button, false);
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return state.toggle_buttons.at(button);
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}
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void SetAxis(int axis, Sint16 value) {
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std::lock_guard lock{mutex};
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state.axes.insert_or_assign(axis, value);
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@ -241,6 +276,8 @@ public:
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private:
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struct State {
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std::unordered_map<int, bool> buttons;
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std::unordered_map<int, bool> toggle_buttons{};
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std::unordered_map<int, bool> lock_buttons{};
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std::unordered_map<int, Sint16> axes;
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std::unordered_map<int, Uint8> hats;
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} state;
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@ -402,16 +439,25 @@ void SDLState::CloseJoysticks() {
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class SDLButton final : public Input::ButtonDevice {
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public:
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explicit SDLButton(std::shared_ptr<SDLJoystick> joystick_, int button_)
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: joystick(std::move(joystick_)), button(button_) {}
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explicit SDLButton(std::shared_ptr<SDLJoystick> joystick_, int button_, bool toggle_)
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: joystick(std::move(joystick_)), button(button_), toggle(toggle_) {}
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bool GetStatus() const override {
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return joystick->GetButton(button);
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const bool button_state = joystick->GetButton(button);
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if (!toggle) {
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return button_state;
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}
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if (button_state) {
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return joystick->ToggleButton(button);
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}
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return joystick->UnlockButton(button);
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}
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private:
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std::shared_ptr<SDLJoystick> joystick;
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int button;
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bool toggle;
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};
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class SDLDirectionButton final : public Input::ButtonDevice {
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@ -635,6 +681,7 @@ public:
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std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override {
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const std::string guid = params.Get("guid", "0");
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const int port = params.Get("port", 0);
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const auto toggle = params.Get("toggle", false);
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auto joystick = state.GetSDLJoystickByGUID(guid, port);
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@ -660,7 +707,8 @@ public:
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if (params.Has("axis")) {
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const int axis = params.Get("axis", 0);
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const float threshold = params.Get("threshold", 0.5f);
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// Convert range from (0.0, 1.0) to (-1.0, 1.0)
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const float threshold = (params.Get("threshold", 0.5f) - 0.5f) * 2.0f;
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const std::string direction_name = params.Get("direction", "");
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bool trigger_if_greater;
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if (direction_name == "+") {
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const int button = params.Get("button", 0);
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// This is necessary so accessing GetButton with button won't crash
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joystick->SetButton(button, false);
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return std::make_unique<SDLButton>(joystick, button);
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return std::make_unique<SDLButton>(joystick, button, toggle);
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}
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private:
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@ -933,12 +981,11 @@ Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid
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params.Set("port", port);
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params.Set("guid", std::move(guid));
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params.Set("axis", axis);
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params.Set("threshold", "0.5");
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if (value > 0) {
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params.Set("direction", "+");
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params.Set("threshold", "0.5");
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} else {
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params.Set("direction", "-");
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params.Set("threshold", "-0.5");
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}
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return params;
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}
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@ -250,9 +250,6 @@ void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color
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}
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void RendererOpenGL::InitOpenGLObjects() {
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glClearColor(Settings::values.bg_red.GetValue(), Settings::values.bg_green.GetValue(),
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Settings::values.bg_blue.GetValue(), 0.0f);
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// Create shader programs
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present_vertex = CreateProgram(HostShaders::OPENGL_PRESENT_VERT, GL_VERTEX_SHADER);
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present_fragment = CreateProgram(HostShaders::OPENGL_PRESENT_FRAG, GL_FRAGMENT_SHADER);
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@ -333,8 +330,9 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
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void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
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if (renderer_settings.set_background_color) {
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// Update background color before drawing
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glClearColor(Settings::values.bg_red.GetValue(), Settings::values.bg_green.GetValue(),
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Settings::values.bg_blue.GetValue(), 0.0f);
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glClearColor(Settings::values.bg_red.GetValue() / 255.0f,
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Settings::values.bg_green.GetValue() / 255.0f,
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Settings::values.bg_blue.GetValue() / 255.0f, 1.0f);
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}
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// Set projection matrix
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const std::array ortho_matrix =
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@ -221,8 +221,11 @@ VkSemaphore VKBlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer, bool
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});
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}
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scheduler.Record([this, image_index, size = swapchain.GetSize()](vk::CommandBuffer cmdbuf) {
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const f32 bg_red = Settings::values.bg_red.GetValue() / 255.0f;
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const f32 bg_green = Settings::values.bg_green.GetValue() / 255.0f;
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const f32 bg_blue = Settings::values.bg_blue.GetValue() / 255.0f;
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const VkClearValue clear_color{
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.color = {.float32 = {0.0f, 0.0f, 0.0f, 0.0f}},
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.color = {.float32 = {bg_red, bg_green, bg_blue, 1.0f}},
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};
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const VkRenderPassBeginInfo renderpass_bi{
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.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
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@ -311,16 +311,6 @@ void Config::WriteBasicSetting(const Settings::BasicSetting<std::string>& settin
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qt_config->setValue(name, QString::fromStdString(value));
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}
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// Explicit float definition: use a double as Qt doesn't write legible floats to config files
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template <>
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void Config::WriteBasicSetting(const Settings::BasicSetting<float>& setting) {
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const QString name = QString::fromStdString(setting.GetLabel());
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const double value = setting.GetValue();
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qt_config->setValue(name + QStringLiteral("/default"),
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setting.GetValue() == setting.GetDefault());
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qt_config->setValue(name, value);
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}
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template <typename Type>
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void Config::WriteBasicSetting(const Settings::BasicSetting<Type>& setting) {
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const QString name = QString::fromStdString(setting.GetLabel());
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qt_config->setValue(name, value);
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}
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// Explicit float definition: use a double as Qt doesn't write legible floats to config files
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template <>
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void Config::WriteGlobalSetting(const Settings::Setting<float>& setting) {
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const QString name = QString::fromStdString(setting.GetLabel());
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const double value = setting.GetValue(global);
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if (!global) {
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qt_config->setValue(name + QStringLiteral("/use_global"), setting.UsingGlobal());
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}
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if (global || !setting.UsingGlobal()) {
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qt_config->setValue(name + QStringLiteral("/default"),
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setting.GetValue(global) == setting.GetDefault());
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qt_config->setValue(name, value);
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}
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}
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template <typename Type>
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void Config::WriteGlobalSetting(const Settings::Setting<Type>& setting) {
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const QString name = QString::fromStdString(setting.GetLabel());
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SetAudioDeviceFromDeviceID();
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ui->volume_slider->setValue(Settings::values.volume.GetValue() * ui->volume_slider->maximum());
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const auto volume_value = static_cast<int>(Settings::values.volume.GetValue());
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ui->volume_slider->setValue(volume_value);
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ui->toggle_audio_stretching->setChecked(Settings::values.enable_audio_stretching.GetValue());
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@ -112,18 +113,16 @@ void ConfigureAudio::ApplyConfiguration() {
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// Guard if during game and set to game-specific value
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if (Settings::values.volume.UsingGlobal()) {
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Settings::values.volume.SetValue(
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static_cast<float>(ui->volume_slider->sliderPosition()) /
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ui->volume_slider->maximum());
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const auto volume = static_cast<u8>(ui->volume_slider->value());
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Settings::values.volume.SetValue(volume);
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}
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} else {
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if (ui->volume_combo_box->currentIndex() == 0) {
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Settings::values.volume.SetGlobal(true);
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} else {
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Settings::values.volume.SetGlobal(false);
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Settings::values.volume.SetValue(
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static_cast<float>(ui->volume_slider->sliderPosition()) /
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ui->volume_slider->maximum());
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const auto volume = static_cast<u8>(ui->volume_slider->value());
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Settings::values.volume.SetValue(volume);
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}
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}
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}
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@ -119,10 +119,9 @@ void ConfigureGraphics::SetConfiguration() {
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ui->bg_button->setEnabled(!Settings::values.bg_red.UsingGlobal());
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ConfigurationShared::SetHighlight(ui->bg_layout, !Settings::values.bg_red.UsingGlobal());
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}
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UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red.GetValue(),
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Settings::values.bg_green.GetValue(),
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Settings::values.bg_blue.GetValue()));
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UpdateBackgroundColorButton(QColor::fromRgb(Settings::values.bg_red.GetValue(),
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Settings::values.bg_green.GetValue(),
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Settings::values.bg_blue.GetValue()));
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UpdateAPILayout();
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}
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@ -154,9 +153,9 @@ void ConfigureGraphics::ApplyConfiguration() {
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Settings::values.vulkan_device.SetValue(vulkan_device);
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}
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if (Settings::values.bg_red.UsingGlobal()) {
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Settings::values.bg_red.SetValue(static_cast<float>(bg_color.redF()));
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Settings::values.bg_green.SetValue(static_cast<float>(bg_color.greenF()));
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Settings::values.bg_blue.SetValue(static_cast<float>(bg_color.blueF()));
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Settings::values.bg_red.SetValue(static_cast<u8>(bg_color.red()));
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Settings::values.bg_green.SetValue(static_cast<u8>(bg_color.green()));
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Settings::values.bg_blue.SetValue(static_cast<u8>(bg_color.blue()));
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}
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} else {
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if (ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
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Settings::values.bg_red.SetGlobal(false);
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Settings::values.bg_green.SetGlobal(false);
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Settings::values.bg_blue.SetGlobal(false);
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Settings::values.bg_red.SetValue(static_cast<float>(bg_color.redF()));
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Settings::values.bg_green.SetValue(static_cast<float>(bg_color.greenF()));
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Settings::values.bg_blue.SetValue(static_cast<float>(bg_color.blueF()));
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Settings::values.bg_red.SetValue(static_cast<u8>(bg_color.red()));
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Settings::values.bg_green.SetValue(static_cast<u8>(bg_color.green()));
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Settings::values.bg_blue.SetValue(static_cast<u8>(bg_color.blue()));
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}
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}
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}
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@ -2573,27 +2573,24 @@
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</widget>
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</item>
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<item row="2" column="2">
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<widget class="QDoubleSpinBox" name="mouse_panning_sensitivity">
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<widget class="QSpinBox" name="mouse_panning_sensitivity">
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<property name="toolTip">
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<string>Mouse sensitivity</string>
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</property>
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<property name="alignment">
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<set>Qt::AlignCenter</set>
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</property>
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<property name="decimals">
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<number>2</number>
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<property name="suffix">
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<string>%</string>
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</property>
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<property name="minimum">
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<double>0.100000000000000</double>
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<number>1</number>
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</property>
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<property name="maximum">
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<double>16.000000000000000</double>
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</property>
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<property name="singleStep">
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<double>0.010000000000000</double>
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<number>100</number>
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</property>
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<property name="value">
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<double>1.000000000000000</double>
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<number>100</number>
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</property>
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</widget>
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</item>
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@ -149,8 +149,9 @@ QString ButtonToText(const Common::ParamPackage& param) {
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if (param.Has("button")) {
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const QString button_str = QString::fromStdString(param.Get("button", ""));
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const QString toggle = QString::fromStdString(param.Get("toggle", false) ? "~" : "");
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return QObject::tr("Button %1").arg(button_str);
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return QObject::tr("%1Button %2").arg(toggle, button_str);
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}
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if (param.Has("motion")) {
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@ -313,6 +314,16 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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buttons_param[button_id].Set("toggle", toggle_value);
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button_map[button_id]->setText(ButtonToText(buttons_param[button_id]));
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});
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if (buttons_param[button_id].Has("threshold")) {
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context_menu.addAction(tr("Set threshold"), [&] {
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const int button_threshold = static_cast<int>(
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buttons_param[button_id].Get("threshold", 0.5f) * 100.0f);
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const int new_threshold = QInputDialog::getInt(
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this, tr("Set threshold"), tr("Choose a value between 0% and 100%"),
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button_threshold, 0, 100);
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buttons_param[button_id].Set("threshold", new_threshold / 100.0f);
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});
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}
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context_menu.exec(button_map[button_id]->mapToGlobal(menu_location));
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ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
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});
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@ -241,18 +241,16 @@ static const std::array<int, 8> keyboard_mods{
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SDL_SCANCODE_RCTRL, SDL_SCANCODE_RSHIFT, SDL_SCANCODE_RALT, SDL_SCANCODE_RGUI,
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};
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template <>
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void Config::ReadSetting(const std::string& group, Settings::BasicSetting<float>& setting) {
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setting = sdl2_config->GetReal(group, setting.GetLabel(), setting.GetDefault());
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}
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template <>
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void Config::ReadSetting(const std::string& group, Settings::BasicSetting<std::string>& setting) {
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setting = sdl2_config->Get(group, setting.GetLabel(), setting.GetDefault());
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}
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template <>
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void Config::ReadSetting(const std::string& group, Settings::BasicSetting<bool>& setting) {
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setting = sdl2_config->GetBoolean(group, setting.GetLabel(), setting.GetDefault());
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}
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template <typename Type>
|
||||
void Config::ReadSetting(const std::string& group, Settings::BasicSetting<Type>& setting) {
|
||||
setting = static_cast<Type>(sdl2_config->GetInteger(group, setting.GetLabel(),
|
||||
|
|
|
@ -241,7 +241,7 @@ use_vsync =
|
|||
use_caches_gc =
|
||||
|
||||
# The clear color for the renderer. What shows up on the sides of the bottom screen.
|
||||
# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
|
||||
# Must be in range of 0-255. Defaults to 0 for all.
|
||||
bg_red =
|
||||
bg_blue =
|
||||
bg_green =
|
||||
|
@ -290,7 +290,7 @@ enable_audio_stretching =
|
|||
output_device =
|
||||
|
||||
# Output volume.
|
||||
# 1.0 (default): 100%, 0.0; mute
|
||||
# 100 (default): 100%, 0; mute
|
||||
volume =
|
||||
|
||||
[Data Storage]
|
||||
|
|
Loading…
Reference in a new issue