diff --git a/README.md b/README.md
index 03ce876e9..831db7465 100755
--- a/README.md
+++ b/README.md
@@ -1,7 +1,7 @@
yuzu emulator early access
=============
-This is the source code for early-access 1915.
+This is the source code for early-access 1916.
## Legal Notice
diff --git a/dist/yuzu.ico b/dist/yuzu.ico
index df3be8464..7c998a5c5 100755
Binary files a/dist/yuzu.ico and b/dist/yuzu.ico differ
diff --git a/dist/yuzu.svg b/dist/yuzu.svg
index 93171d1bf..98ded2d8f 100755
--- a/dist/yuzu.svg
+++ b/dist/yuzu.svg
@@ -1 +1 @@
-
\ No newline at end of file
+
\ No newline at end of file
diff --git a/src/common/fs/fs_paths.h b/src/common/fs/fs_paths.h
index b32614797..5d447f108 100755
--- a/src/common/fs/fs_paths.h
+++ b/src/common/fs/fs_paths.h
@@ -21,6 +21,7 @@
#define SCREENSHOTS_DIR "screenshots"
#define SDMC_DIR "sdmc"
#define SHADER_DIR "shader"
+#define TAS_DIR "tas"
// yuzu-specific files
diff --git a/src/common/fs/path_util.cpp b/src/common/fs/path_util.cpp
index 6cdd14f13..43b79bd6d 100755
--- a/src/common/fs/path_util.cpp
+++ b/src/common/fs/path_util.cpp
@@ -116,6 +116,7 @@ private:
GenerateYuzuPath(YuzuPath::ScreenshotsDir, yuzu_path / SCREENSHOTS_DIR);
GenerateYuzuPath(YuzuPath::SDMCDir, yuzu_path / SDMC_DIR);
GenerateYuzuPath(YuzuPath::ShaderDir, yuzu_path / SHADER_DIR);
+ GenerateYuzuPath(YuzuPath::TASDir, yuzu_path / TAS_DIR);
}
~PathManagerImpl() = default;
diff --git a/src/common/fs/path_util.h b/src/common/fs/path_util.h
index f956ac9a2..0a9e3a145 100755
--- a/src/common/fs/path_util.h
+++ b/src/common/fs/path_util.h
@@ -23,6 +23,7 @@ enum class YuzuPath {
ScreenshotsDir, // Where yuzu screenshots are stored.
SDMCDir, // Where the emulated SDMC is stored.
ShaderDir, // Where shaders are stored.
+ TASDir, // Where TAS scripts are stored.
};
/**
diff --git a/src/common/settings.h b/src/common/settings.h
index 32dfb1d9f..c9a5959e8 100755
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -339,6 +339,7 @@ struct Values {
Setting use_nvdec_emulation{true, "use_nvdec_emulation"};
Setting accelerate_astc{true, "accelerate_astc"};
Setting use_vsync{true, "use_vsync"};
+ BasicSetting fps_cap{1000, "fps_cap"};
BasicSetting disable_fps_limit{false, "disable_fps_limit"};
Setting shader_backend{ShaderBackend::GLASM, "shader_backend"};
Setting use_asynchronous_shaders{false, "use_asynchronous_shaders"};
@@ -376,6 +377,11 @@ struct Values {
BasicSetting udp_input_servers{InputCommon::CemuhookUDP::DEFAULT_SRV,
"udp_input_servers"};
+ BasicSetting pause_tas_on_load{true, "pause_tas_on_load"};
+ BasicSetting tas_enable{false, "tas_enable"};
+ BasicSetting tas_loop{false, "tas_loop"};
+ BasicSetting tas_swap_controllers{true, "tas_swap_controllers"};
+
BasicSetting mouse_panning{false, "mouse_panning"};
BasicSetting mouse_panning_sensitivity{10, "mouse_panning_sensitivity"};
BasicSetting mouse_enabled{false, "mouse_enabled"};
diff --git a/src/core/hle/service/nvdrv/devices/nvhost_nvdec.cpp b/src/core/hle/service/nvdrv/devices/nvhost_nvdec.cpp
index 6c1edce33..4f42fffcb 100755
--- a/src/core/hle/service/nvdrv/devices/nvhost_nvdec.cpp
+++ b/src/core/hle/service/nvdrv/devices/nvhost_nvdec.cpp
@@ -68,6 +68,7 @@ void nvhost_nvdec::OnOpen(DeviceFD fd) {}
void nvhost_nvdec::OnClose(DeviceFD fd) {
LOG_INFO(Service_NVDRV, "NVDEC video stream ended");
system.GPU().ClearCdmaInstance();
+ system.GPU().MemoryManager().InvalidateQueuedCaches();
}
} // namespace Service::Nvidia::Devices
diff --git a/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp b/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp
index 1403a39d0..704788a8c 100755
--- a/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp
+++ b/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp
@@ -193,7 +193,13 @@ NvResult nvhost_nvdec_common::UnmapBuffer(const std::vector& input, std::vec
return NvResult::InvalidState;
}
if (const auto size{RemoveBufferMap(object->dma_map_addr)}; size) {
- gpu.MemoryManager().Unmap(object->dma_map_addr, *size);
+ if (vic_device) {
+ // UnmapVicFrame defers texture_cache invalidation of the frame address until
+ // the stream is over
+ gpu.MemoryManager().UnmapVicFrame(object->dma_map_addr, *size);
+ } else {
+ gpu.MemoryManager().Unmap(object->dma_map_addr, *size);
+ }
} else {
// This occurs quite frequently, however does not seem to impact functionality
LOG_DEBUG(Service_NVDRV, "invalid offset=0x{:X} dma=0x{:X}", object->addr,
diff --git a/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.h b/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.h
index da10f5f41..46c81f906 100755
--- a/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.h
+++ b/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.h
@@ -160,6 +160,7 @@ protected:
s32_le nvmap_fd{};
u32_le submit_timeout{};
+ bool vic_device{};
std::shared_ptr nvmap_dev;
SyncpointManager& syncpoint_manager;
std::array device_syncpoints{};
diff --git a/src/core/hle/service/nvdrv/devices/nvhost_vic.cpp b/src/core/hle/service/nvdrv/devices/nvhost_vic.cpp
index 21d101e8a..64aa7b06f 100755
--- a/src/core/hle/service/nvdrv/devices/nvhost_vic.cpp
+++ b/src/core/hle/service/nvdrv/devices/nvhost_vic.cpp
@@ -12,8 +12,9 @@
namespace Service::Nvidia::Devices {
nvhost_vic::nvhost_vic(Core::System& system_, std::shared_ptr nvmap_dev_,
SyncpointManager& syncpoint_manager_)
- : nvhost_nvdec_common{system_, std::move(nvmap_dev_), syncpoint_manager_} {}
-
+ : nvhost_nvdec_common(system_, std::move(nvmap_dev_), syncpoint_manager_) {
+ vic_device = true;
+}
nvhost_vic::~nvhost_vic() = default;
NvResult nvhost_vic::Ioctl1(DeviceFD fd, Ioctl command, const std::vector& input,
diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp
index 1d810562f..941748970 100755
--- a/src/core/hle/service/nvflinger/nvflinger.cpp
+++ b/src/core/hle/service/nvflinger/nvflinger.cpp
@@ -307,11 +307,12 @@ void NVFlinger::Compose() {
}
s64 NVFlinger::GetNextTicks() const {
- if (Settings::values.disable_fps_limit.GetValue()) {
- return 0;
- }
- constexpr s64 max_hertz = 120LL;
- return (1000000000 * (1LL << swap_interval)) / max_hertz;
+ static constexpr s64 max_hertz = 120LL;
+
+ const auto& settings = Settings::values;
+ const bool unlocked_fps = settings.disable_fps_limit.GetValue();
+ const s64 fps_cap = unlocked_fps ? static_cast(settings.fps_cap.GetValue()) : 1;
+ return (1000000000 * (1LL << swap_interval)) / (max_hertz * fps_cap);
}
} // namespace Service::NVFlinger
diff --git a/src/input_common/CMakeLists.txt b/src/input_common/CMakeLists.txt
index c4283a952..dd13d948f 100755
--- a/src/input_common/CMakeLists.txt
+++ b/src/input_common/CMakeLists.txt
@@ -21,6 +21,10 @@ add_library(input_common STATIC
mouse/mouse_poller.h
sdl/sdl.cpp
sdl/sdl.h
+ tas/tas_input.cpp
+ tas/tas_input.h
+ tas/tas_poller.cpp
+ tas/tas_poller.h
udp/client.cpp
udp/client.h
udp/protocol.cpp
diff --git a/src/input_common/gcadapter/gc_adapter.cpp b/src/input_common/gcadapter/gc_adapter.cpp
index a2f1bb67c..3c3b6fbde 100755
--- a/src/input_common/gcadapter/gc_adapter.cpp
+++ b/src/input_common/gcadapter/gc_adapter.cpp
@@ -14,15 +14,73 @@
namespace GCAdapter {
+class LibUSBContext {
+public:
+ explicit LibUSBContext() {
+ init_result = libusb_init(&ctx);
+ }
+
+ ~LibUSBContext() {
+ libusb_exit(ctx);
+ }
+
+ LibUSBContext& operator=(const LibUSBContext&) = delete;
+ LibUSBContext(const LibUSBContext&) = delete;
+
+ LibUSBContext& operator=(LibUSBContext&&) noexcept = delete;
+ LibUSBContext(LibUSBContext&&) noexcept = delete;
+
+ [[nodiscard]] int InitResult() const noexcept {
+ return init_result;
+ }
+
+ [[nodiscard]] libusb_context* get() noexcept {
+ return ctx;
+ }
+
+private:
+ libusb_context* ctx;
+ int init_result{};
+};
+
+class LibUSBDeviceHandle {
+public:
+ explicit LibUSBDeviceHandle(libusb_context* ctx, uint16_t vid, uint16_t pid) noexcept {
+ handle = libusb_open_device_with_vid_pid(ctx, vid, pid);
+ }
+
+ ~LibUSBDeviceHandle() noexcept {
+ if (handle) {
+ libusb_release_interface(handle, 1);
+ libusb_close(handle);
+ }
+ }
+
+ LibUSBDeviceHandle& operator=(const LibUSBDeviceHandle&) = delete;
+ LibUSBDeviceHandle(const LibUSBDeviceHandle&) = delete;
+
+ LibUSBDeviceHandle& operator=(LibUSBDeviceHandle&&) noexcept = delete;
+ LibUSBDeviceHandle(LibUSBDeviceHandle&&) noexcept = delete;
+
+ [[nodiscard]] libusb_device_handle* get() noexcept {
+ return handle;
+ }
+
+private:
+ libusb_device_handle* handle{};
+};
+
Adapter::Adapter() {
- if (usb_adapter_handle != nullptr) {
+ if (usb_adapter_handle) {
return;
}
LOG_INFO(Input, "GC Adapter Initialization started");
- const int init_res = libusb_init(&libusb_ctx);
+ libusb_ctx = std::make_unique();
+ const int init_res = libusb_ctx->InitResult();
if (init_res == LIBUSB_SUCCESS) {
- adapter_scan_thread = std::thread(&Adapter::AdapterScanThread, this);
+ adapter_scan_thread =
+ std::jthread([this](std::stop_token stop_token) { AdapterScanThread(stop_token); });
} else {
LOG_ERROR(Input, "libusb could not be initialized. failed with error = {}", init_res);
}
@@ -32,17 +90,15 @@ Adapter::~Adapter() {
Reset();
}
-void Adapter::AdapterInputThread() {
+void Adapter::AdapterInputThread(std::stop_token stop_token) {
LOG_DEBUG(Input, "GC Adapter input thread started");
s32 payload_size{};
AdapterPayload adapter_payload{};
- if (adapter_scan_thread.joinable()) {
- adapter_scan_thread.join();
- }
+ adapter_scan_thread = {};
- while (adapter_input_thread_running) {
- libusb_interrupt_transfer(usb_adapter_handle, input_endpoint, adapter_payload.data(),
+ while (!stop_token.stop_requested()) {
+ libusb_interrupt_transfer(usb_adapter_handle->get(), input_endpoint, adapter_payload.data(),
static_cast(adapter_payload.size()), &payload_size, 16);
if (IsPayloadCorrect(adapter_payload, payload_size)) {
UpdateControllers(adapter_payload);
@@ -52,7 +108,8 @@ void Adapter::AdapterInputThread() {
}
if (restart_scan_thread) {
- adapter_scan_thread = std::thread(&Adapter::AdapterScanThread, this);
+ adapter_scan_thread =
+ std::jthread([this](std::stop_token token) { AdapterScanThread(token); });
restart_scan_thread = false;
}
}
@@ -64,7 +121,7 @@ bool Adapter::IsPayloadCorrect(const AdapterPayload& adapter_payload, s32 payloa
adapter_payload[0]);
if (input_error_counter++ > 20) {
LOG_ERROR(Input, "GC adapter timeout, Is the adapter connected?");
- adapter_input_thread_running = false;
+ adapter_input_thread.request_stop();
restart_scan_thread = true;
}
return false;
@@ -96,7 +153,7 @@ void Adapter::UpdatePadType(std::size_t port, ControllerTypes pad_type) {
return;
}
// Device changed reset device and set new type
- ResetDevice(port);
+ pads[port] = {};
pads[port].type = pad_type;
}
@@ -213,8 +270,9 @@ void Adapter::SendVibrations() {
const u8 p3 = pads[2].enable_vibration;
const u8 p4 = pads[3].enable_vibration;
std::array payload = {rumble_command, p1, p2, p3, p4};
- const int err = libusb_interrupt_transfer(usb_adapter_handle, output_endpoint, payload.data(),
- static_cast(payload.size()), &size, 16);
+ const int err =
+ libusb_interrupt_transfer(usb_adapter_handle->get(), output_endpoint, payload.data(),
+ static_cast(payload.size()), &size, 16);
if (err) {
LOG_DEBUG(Input, "Adapter libusb write failed: {}", libusb_error_name(err));
if (output_error_counter++ > 5) {
@@ -233,56 +291,53 @@ bool Adapter::RumblePlay(std::size_t port, u8 amplitude) {
return rumble_enabled;
}
-void Adapter::AdapterScanThread() {
- adapter_scan_thread_running = true;
- adapter_input_thread_running = false;
- if (adapter_input_thread.joinable()) {
- adapter_input_thread.join();
- }
- ClearLibusbHandle();
- ResetDevices();
- while (adapter_scan_thread_running && !adapter_input_thread_running) {
- Setup();
- std::this_thread::sleep_for(std::chrono::seconds(1));
+void Adapter::AdapterScanThread(std::stop_token stop_token) {
+ usb_adapter_handle = nullptr;
+ pads = {};
+ while (!stop_token.stop_requested() && !Setup()) {
+ std::this_thread::sleep_for(std::chrono::seconds(2));
}
}
-void Adapter::Setup() {
- usb_adapter_handle = libusb_open_device_with_vid_pid(libusb_ctx, 0x057e, 0x0337);
-
- if (usb_adapter_handle == NULL) {
- return;
+bool Adapter::Setup() {
+ constexpr u16 nintendo_vid = 0x057e;
+ constexpr u16 gc_adapter_pid = 0x0337;
+ usb_adapter_handle =
+ std::make_unique(libusb_ctx->get(), nintendo_vid, gc_adapter_pid);
+ if (!usb_adapter_handle->get()) {
+ return false;
}
if (!CheckDeviceAccess()) {
- ClearLibusbHandle();
- return;
+ usb_adapter_handle = nullptr;
+ return false;
}
- libusb_device* device = libusb_get_device(usb_adapter_handle);
+ libusb_device* const device = libusb_get_device(usb_adapter_handle->get());
LOG_INFO(Input, "GC adapter is now connected");
// GC Adapter found and accessible, registering it
if (GetGCEndpoint(device)) {
- adapter_scan_thread_running = false;
- adapter_input_thread_running = true;
rumble_enabled = true;
input_error_counter = 0;
output_error_counter = 0;
- adapter_input_thread = std::thread(&Adapter::AdapterInputThread, this);
+ adapter_input_thread =
+ std::jthread([this](std::stop_token stop_token) { AdapterInputThread(stop_token); });
+ return true;
}
+ return false;
}
bool Adapter::CheckDeviceAccess() {
// This fixes payload problems from offbrand GCAdapters
const s32 control_transfer_error =
- libusb_control_transfer(usb_adapter_handle, 0x21, 11, 0x0001, 0, nullptr, 0, 1000);
+ libusb_control_transfer(usb_adapter_handle->get(), 0x21, 11, 0x0001, 0, nullptr, 0, 1000);
if (control_transfer_error < 0) {
LOG_ERROR(Input, "libusb_control_transfer failed with error= {}", control_transfer_error);
}
- s32 kernel_driver_error = libusb_kernel_driver_active(usb_adapter_handle, 0);
+ s32 kernel_driver_error = libusb_kernel_driver_active(usb_adapter_handle->get(), 0);
if (kernel_driver_error == 1) {
- kernel_driver_error = libusb_detach_kernel_driver(usb_adapter_handle, 0);
+ kernel_driver_error = libusb_detach_kernel_driver(usb_adapter_handle->get(), 0);
if (kernel_driver_error != 0 && kernel_driver_error != LIBUSB_ERROR_NOT_SUPPORTED) {
LOG_ERROR(Input, "libusb_detach_kernel_driver failed with error = {}",
kernel_driver_error);
@@ -290,15 +345,13 @@ bool Adapter::CheckDeviceAccess() {
}
if (kernel_driver_error && kernel_driver_error != LIBUSB_ERROR_NOT_SUPPORTED) {
- libusb_close(usb_adapter_handle);
usb_adapter_handle = nullptr;
return false;
}
- const int interface_claim_error = libusb_claim_interface(usb_adapter_handle, 0);
+ const int interface_claim_error = libusb_claim_interface(usb_adapter_handle->get(), 0);
if (interface_claim_error) {
LOG_ERROR(Input, "libusb_claim_interface failed with error = {}", interface_claim_error);
- libusb_close(usb_adapter_handle);
usb_adapter_handle = nullptr;
return false;
}
@@ -332,57 +385,17 @@ bool Adapter::GetGCEndpoint(libusb_device* device) {
// This transfer seems to be responsible for clearing the state of the adapter
// Used to clear the "busy" state of when the device is unexpectedly unplugged
unsigned char clear_payload = 0x13;
- libusb_interrupt_transfer(usb_adapter_handle, output_endpoint, &clear_payload,
+ libusb_interrupt_transfer(usb_adapter_handle->get(), output_endpoint, &clear_payload,
sizeof(clear_payload), nullptr, 16);
return true;
}
-void Adapter::JoinThreads() {
- restart_scan_thread = false;
- adapter_input_thread_running = false;
- adapter_scan_thread_running = false;
-
- if (adapter_scan_thread.joinable()) {
- adapter_scan_thread.join();
- }
-
- if (adapter_input_thread.joinable()) {
- adapter_input_thread.join();
- }
-}
-
-void Adapter::ClearLibusbHandle() {
- if (usb_adapter_handle) {
- libusb_release_interface(usb_adapter_handle, 1);
- libusb_close(usb_adapter_handle);
- usb_adapter_handle = nullptr;
- }
-}
-
-void Adapter::ResetDevices() {
- for (std::size_t i = 0; i < pads.size(); ++i) {
- ResetDevice(i);
- }
-}
-
-void Adapter::ResetDevice(std::size_t port) {
- pads[port].type = ControllerTypes::None;
- pads[port].enable_vibration = false;
- pads[port].rumble_amplitude = 0;
- pads[port].buttons = 0;
- pads[port].last_button = PadButton::Undefined;
- pads[port].axis_values.fill(0);
- pads[port].reset_origin_counter = 0;
-}
-
void Adapter::Reset() {
- JoinThreads();
- ClearLibusbHandle();
- ResetDevices();
-
- if (libusb_ctx) {
- libusb_exit(libusb_ctx);
- }
+ adapter_scan_thread = {};
+ adapter_input_thread = {};
+ usb_adapter_handle = nullptr;
+ pads = {};
+ libusb_ctx = nullptr;
}
std::vector Adapter::GetInputDevices() const {
diff --git a/src/input_common/gcadapter/gc_adapter.h b/src/input_common/gcadapter/gc_adapter.h
index e5de5e94f..28dbcbe05 100755
--- a/src/input_common/gcadapter/gc_adapter.h
+++ b/src/input_common/gcadapter/gc_adapter.h
@@ -3,11 +3,14 @@
// Refer to the license.txt file included.
#pragma once
+
#include
#include
#include
+#include
#include
#include
+
#include "common/common_types.h"
#include "common/threadsafe_queue.h"
#include "input_common/main.h"
@@ -18,6 +21,9 @@ struct libusb_device_handle;
namespace GCAdapter {
+class LibUSBContext;
+class LibUSBDeviceHandle;
+
enum class PadButton {
Undefined = 0x0000,
ButtonLeft = 0x0001,
@@ -63,11 +69,11 @@ struct GCPadStatus {
};
struct GCController {
- ControllerTypes type{};
- bool enable_vibration{};
- u8 rumble_amplitude{};
- u16 buttons{};
- PadButton last_button{};
+ ControllerTypes type = ControllerTypes::None;
+ bool enable_vibration = false;
+ u8 rumble_amplitude = 0;
+ u16 buttons = 0;
+ PadButton last_button = PadButton::Undefined;
std::array axis_values{};
std::array axis_origin{};
u8 reset_origin_counter{};
@@ -109,9 +115,9 @@ private:
void UpdateStateAxes(std::size_t port, const AdapterPayload& adapter_payload);
void UpdateVibrations();
- void AdapterInputThread();
+ void AdapterInputThread(std::stop_token stop_token);
- void AdapterScanThread();
+ void AdapterScanThread(std::stop_token stop_token);
bool IsPayloadCorrect(const AdapterPayload& adapter_payload, s32 payload_size);
@@ -119,13 +125,7 @@ private:
void SendVibrations();
/// For use in initialization, querying devices to find the adapter
- void Setup();
-
- /// Resets status of all GC controller devices to a disconnected state
- void ResetDevices();
-
- /// Resets status of device connected to a disconnected state
- void ResetDevice(std::size_t port);
+ bool Setup();
/// Returns true if we successfully gain access to GC Adapter
bool CheckDeviceAccess();
@@ -137,23 +137,15 @@ private:
/// For shutting down, clear all data, join all threads, release usb
void Reset();
- // Join all threads
- void JoinThreads();
-
- // Release usb handles
- void ClearLibusbHandle();
-
- libusb_device_handle* usb_adapter_handle = nullptr;
+ std::unique_ptr usb_adapter_handle;
std::array pads;
Common::SPSCQueue pad_queue;
- std::thread adapter_input_thread;
- std::thread adapter_scan_thread;
- bool adapter_input_thread_running;
- bool adapter_scan_thread_running;
- bool restart_scan_thread;
+ std::jthread adapter_input_thread;
+ std::jthread adapter_scan_thread;
+ bool restart_scan_thread{};
- libusb_context* libusb_ctx;
+ std::unique_ptr libusb_ctx;
u8 input_endpoint{0};
u8 output_endpoint{0};
diff --git a/src/input_common/main.cpp b/src/input_common/main.cpp
index 8de3d4520..b99970c34 100755
--- a/src/input_common/main.cpp
+++ b/src/input_common/main.cpp
@@ -5,6 +5,7 @@
#include
#include
#include "common/param_package.h"
+#include "common/settings.h"
#include "input_common/analog_from_button.h"
#include "input_common/gcadapter/gc_adapter.h"
#include "input_common/gcadapter/gc_poller.h"
@@ -13,6 +14,8 @@
#include "input_common/motion_from_button.h"
#include "input_common/mouse/mouse_input.h"
#include "input_common/mouse/mouse_poller.h"
+#include "input_common/tas/tas_input.h"
+#include "input_common/tas/tas_poller.h"
#include "input_common/touch_from_button.h"
#include "input_common/udp/client.h"
#include "input_common/udp/udp.h"
@@ -60,6 +63,12 @@ struct InputSubsystem::Impl {
Input::RegisterFactory("mouse", mousemotion);
mousetouch = std::make_shared(mouse);
Input::RegisterFactory("mouse", mousetouch);
+
+ tas = std::make_shared();
+ tasbuttons = std::make_shared(tas);
+ Input::RegisterFactory("tas", tasbuttons);
+ tasanalog = std::make_shared(tas);
+ Input::RegisterFactory("tas", tasanalog);
}
void Shutdown() {
@@ -94,6 +103,12 @@ struct InputSubsystem::Impl {
mouseanalog.reset();
mousemotion.reset();
mousetouch.reset();
+
+ Input::UnregisterFactory("tas");
+ Input::UnregisterFactory("tas");
+
+ tasbuttons.reset();
+ tasanalog.reset();
}
[[nodiscard]] std::vector GetInputDevices() const {
@@ -101,6 +116,10 @@ struct InputSubsystem::Impl {
Common::ParamPackage{{"display", "Any"}, {"class", "any"}},
Common::ParamPackage{{"display", "Keyboard/Mouse"}, {"class", "keyboard"}},
};
+ if (Settings::values.tas_enable) {
+ devices.emplace_back(
+ Common::ParamPackage{{"display", "TAS Controller"}, {"class", "tas"}});
+ }
#ifdef HAVE_SDL2
auto sdl_devices = sdl->GetInputDevices();
devices.insert(devices.end(), sdl_devices.begin(), sdl_devices.end());
@@ -120,6 +139,9 @@ struct InputSubsystem::Impl {
if (params.Get("class", "") == "gcpad") {
return gcadapter->GetAnalogMappingForDevice(params);
}
+ if (params.Get("class", "") == "tas") {
+ return tas->GetAnalogMappingForDevice(params);
+ }
#ifdef HAVE_SDL2
if (params.Get("class", "") == "sdl") {
return sdl->GetAnalogMappingForDevice(params);
@@ -136,6 +158,9 @@ struct InputSubsystem::Impl {
if (params.Get("class", "") == "gcpad") {
return gcadapter->GetButtonMappingForDevice(params);
}
+ if (params.Get("class", "") == "tas") {
+ return tas->GetButtonMappingForDevice(params);
+ }
#ifdef HAVE_SDL2
if (params.Get("class", "") == "sdl") {
return sdl->GetButtonMappingForDevice(params);
@@ -174,9 +199,12 @@ struct InputSubsystem::Impl {
std::shared_ptr mouseanalog;
std::shared_ptr mousemotion;
std::shared_ptr mousetouch;
+ std::shared_ptr tasbuttons;
+ std::shared_ptr tasanalog;
std::shared_ptr udp;
std::shared_ptr gcadapter;
std::shared_ptr mouse;
+ std::shared_ptr tas;
};
InputSubsystem::InputSubsystem() : impl{std::make_unique()} {}
@@ -207,6 +235,14 @@ const MouseInput::Mouse* InputSubsystem::GetMouse() const {
return impl->mouse.get();
}
+TasInput::Tas* InputSubsystem::GetTas() {
+ return impl->tas.get();
+}
+
+const TasInput::Tas* InputSubsystem::GetTas() const {
+ return impl->tas.get();
+}
+
std::vector InputSubsystem::GetInputDevices() const {
return impl->GetInputDevices();
}
@@ -287,6 +323,22 @@ const MouseTouchFactory* InputSubsystem::GetMouseTouch() const {
return impl->mousetouch.get();
}
+TasButtonFactory* InputSubsystem::GetTasButtons() {
+ return impl->tasbuttons.get();
+}
+
+const TasButtonFactory* InputSubsystem::GetTasButtons() const {
+ return impl->tasbuttons.get();
+}
+
+TasAnalogFactory* InputSubsystem::GetTasAnalogs() {
+ return impl->tasanalog.get();
+}
+
+const TasAnalogFactory* InputSubsystem::GetTasAnalogs() const {
+ return impl->tasanalog.get();
+}
+
void InputSubsystem::ReloadInputDevices() {
if (!impl->udp) {
return;
diff --git a/src/input_common/main.h b/src/input_common/main.h
index 5d6f26385..6390d3f09 100755
--- a/src/input_common/main.h
+++ b/src/input_common/main.h
@@ -29,6 +29,10 @@ namespace MouseInput {
class Mouse;
}
+namespace TasInput {
+class Tas;
+}
+
namespace InputCommon {
namespace Polling {
@@ -64,6 +68,8 @@ class MouseButtonFactory;
class MouseAnalogFactory;
class MouseMotionFactory;
class MouseTouchFactory;
+class TasButtonFactory;
+class TasAnalogFactory;
class Keyboard;
/**
@@ -103,6 +109,11 @@ public:
/// Retrieves the underlying mouse device.
[[nodiscard]] const MouseInput::Mouse* GetMouse() const;
+ /// Retrieves the underlying tas device.
+ [[nodiscard]] TasInput::Tas* GetTas();
+
+ /// Retrieves the underlying tas device.
+ [[nodiscard]] const TasInput::Tas* GetTas() const;
/**
* Returns all available input devices that this Factory can create a new device with.
* Each returned ParamPackage should have a `display` field used for display, a class field for
@@ -144,30 +155,42 @@ public:
/// Retrieves the underlying udp touch handler.
[[nodiscard]] const UDPTouchFactory* GetUDPTouch() const;
- /// Retrieves the underlying GameCube button handler.
+ /// Retrieves the underlying mouse button handler.
[[nodiscard]] MouseButtonFactory* GetMouseButtons();
- /// Retrieves the underlying GameCube button handler.
+ /// Retrieves the underlying mouse button handler.
[[nodiscard]] const MouseButtonFactory* GetMouseButtons() const;
- /// Retrieves the underlying udp touch handler.
+ /// Retrieves the underlying mouse analog handler.
[[nodiscard]] MouseAnalogFactory* GetMouseAnalogs();
- /// Retrieves the underlying udp touch handler.
+ /// Retrieves the underlying mouse analog handler.
[[nodiscard]] const MouseAnalogFactory* GetMouseAnalogs() const;
- /// Retrieves the underlying udp motion handler.
+ /// Retrieves the underlying mouse motion handler.
[[nodiscard]] MouseMotionFactory* GetMouseMotions();
- /// Retrieves the underlying udp motion handler.
+ /// Retrieves the underlying mouse motion handler.
[[nodiscard]] const MouseMotionFactory* GetMouseMotions() const;
- /// Retrieves the underlying udp touch handler.
+ /// Retrieves the underlying mouse touch handler.
[[nodiscard]] MouseTouchFactory* GetMouseTouch();
- /// Retrieves the underlying udp touch handler.
+ /// Retrieves the underlying mouse touch handler.
[[nodiscard]] const MouseTouchFactory* GetMouseTouch() const;
+ /// Retrieves the underlying tas button handler.
+ [[nodiscard]] TasButtonFactory* GetTasButtons();
+
+ /// Retrieves the underlying tas button handler.
+ [[nodiscard]] const TasButtonFactory* GetTasButtons() const;
+
+ /// Retrieves the underlying tas analogs handler.
+ [[nodiscard]] TasAnalogFactory* GetTasAnalogs();
+
+ /// Retrieves the underlying tas analogs handler.
+ [[nodiscard]] const TasAnalogFactory* GetTasAnalogs() const;
+
/// Reloads the input devices
void ReloadInputDevices();
diff --git a/src/input_common/tas/tas_input.cpp b/src/input_common/tas/tas_input.cpp
new file mode 100755
index 000000000..a55100e33
--- /dev/null
+++ b/src/input_common/tas/tas_input.cpp
@@ -0,0 +1,432 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#include
+#include
+
+#include "common/fs/file.h"
+#include "common/fs/fs_types.h"
+#include "common/fs/path_util.h"
+#include "common/logging/log.h"
+#include "common/settings.h"
+#include "input_common/tas/tas_input.h"
+
+namespace TasInput {
+
+// Supported keywords and buttons from a TAS file
+constexpr std::array, 20> text_to_tas_button = {
+ std::pair{"KEY_A", TasButton::BUTTON_A},
+ {"KEY_B", TasButton::BUTTON_B},
+ {"KEY_X", TasButton::BUTTON_X},
+ {"KEY_Y", TasButton::BUTTON_Y},
+ {"KEY_LSTICK", TasButton::STICK_L},
+ {"KEY_RSTICK", TasButton::STICK_R},
+ {"KEY_L", TasButton::TRIGGER_L},
+ {"KEY_R", TasButton::TRIGGER_R},
+ {"KEY_PLUS", TasButton::BUTTON_PLUS},
+ {"KEY_MINUS", TasButton::BUTTON_MINUS},
+ {"KEY_DLEFT", TasButton::BUTTON_LEFT},
+ {"KEY_DUP", TasButton::BUTTON_UP},
+ {"KEY_DRIGHT", TasButton::BUTTON_RIGHT},
+ {"KEY_DDOWN", TasButton::BUTTON_DOWN},
+ {"KEY_SL", TasButton::BUTTON_SL},
+ {"KEY_SR", TasButton::BUTTON_SR},
+ {"KEY_CAPTURE", TasButton::BUTTON_CAPTURE},
+ {"KEY_HOME", TasButton::BUTTON_HOME},
+ {"KEY_ZL", TasButton::TRIGGER_ZL},
+ {"KEY_ZR", TasButton::TRIGGER_ZR},
+};
+
+Tas::Tas() {
+ if (!Settings::values.tas_enable) {
+ return;
+ }
+ LoadTasFiles();
+}
+
+Tas::~Tas() = default;
+
+void Tas::LoadTasFiles() {
+ script_length = 0;
+ for (size_t i = 0; i < commands.size(); i++) {
+ LoadTasFile(i);
+ if (commands[i].size() > script_length) {
+ script_length = commands[i].size();
+ }
+ }
+}
+
+void Tas::LoadTasFile(size_t player_index) {
+ if (!commands[player_index].empty()) {
+ commands[player_index].clear();
+ }
+ std::string file =
+ Common::FS::ReadStringFromFile(Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) /
+ fmt::format("script0-{}.txt", player_index + 1),
+ Common::FS::FileType::BinaryFile);
+ std::stringstream command_line(file);
+ std::string line;
+ int frame_no = 0;
+ while (std::getline(command_line, line, '\n')) {
+ if (line.empty()) {
+ continue;
+ }
+ LOG_DEBUG(Input, "Loading line: {}", line);
+ std::smatch m;
+
+ std::stringstream linestream(line);
+ std::string segment;
+ std::vector seglist;
+
+ while (std::getline(linestream, segment, ' ')) {
+ seglist.push_back(segment);
+ }
+
+ if (seglist.size() < 4) {
+ continue;
+ }
+
+ while (frame_no < std::stoi(seglist.at(0))) {
+ commands[player_index].push_back({});
+ frame_no++;
+ }
+
+ TASCommand command = {
+ .buttons = ReadCommandButtons(seglist.at(1)),
+ .l_axis = ReadCommandAxis(seglist.at(2)),
+ .r_axis = ReadCommandAxis(seglist.at(3)),
+ };
+ commands[player_index].push_back(command);
+ frame_no++;
+ }
+ LOG_INFO(Input, "TAS file loaded! {} frames", frame_no);
+}
+
+void Tas::WriteTasFile(std::u8string file_name) {
+ std::string output_text;
+ for (size_t frame = 0; frame < record_commands.size(); frame++) {
+ if (!output_text.empty()) {
+ output_text += "\n";
+ }
+ const TASCommand& line = record_commands[frame];
+ output_text += std::to_string(frame) + " " + WriteCommandButtons(line.buttons) + " " +
+ WriteCommandAxis(line.l_axis) + " " + WriteCommandAxis(line.r_axis);
+ }
+ const auto bytes_written = Common::FS::WriteStringToFile(
+ Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) / file_name,
+ Common::FS::FileType::TextFile, output_text);
+ if (bytes_written == output_text.size()) {
+ LOG_INFO(Input, "TAS file written to file!");
+ } else {
+ LOG_ERROR(Input, "Writing the TAS-file has failed! {} / {} bytes written", bytes_written,
+ output_text.size());
+ }
+}
+
+std::pair Tas::FlipAxisY(std::pair old) {
+ auto [x, y] = old;
+ return {x, -y};
+}
+
+void Tas::RecordInput(u32 buttons, const std::array, 2>& axes) {
+ last_input = {buttons, FlipAxisY(axes[0]), FlipAxisY(axes[1])};
+}
+
+std::tuple Tas::GetStatus() const {
+ TasState state;
+ if (is_recording) {
+ return {TasState::Recording, 0, record_commands.size()};
+ }
+
+ if (is_running) {
+ state = TasState::Running;
+ } else {
+ state = TasState::Stopped;
+ }
+
+ return {state, current_command, script_length};
+}
+
+std::string Tas::DebugButtons(u32 buttons) const {
+ return fmt::format("{{ {} }}", TasInput::Tas::ButtonsToString(buttons));
+}
+
+std::string Tas::DebugJoystick(float x, float y) const {
+ return fmt::format("[ {} , {} ]", std::to_string(x), std::to_string(y));
+}
+
+std::string Tas::DebugInput(const TasData& data) const {
+ return fmt::format("{{ {} , {} , {} }}", DebugButtons(data.buttons),
+ DebugJoystick(data.axis[0], data.axis[1]),
+ DebugJoystick(data.axis[2], data.axis[3]));
+}
+
+std::string Tas::DebugInputs(const std::array& arr) const {
+ std::string returns = "[ ";
+ for (size_t i = 0; i < arr.size(); i++) {
+ returns += DebugInput(arr[i]);
+ if (i != arr.size() - 1) {
+ returns += " , ";
+ }
+ }
+ return returns + "]";
+}
+
+std::string Tas::ButtonsToString(u32 button) const {
+ std::string returns;
+ for (auto [text_button, tas_button] : text_to_tas_button) {
+ if ((button & static_cast(tas_button)) != 0)
+ returns += fmt::format(", {}", text_button.substr(4));
+ }
+ return returns.empty() ? "" : returns.substr(2);
+}
+
+void Tas::UpdateThread() {
+ if (!Settings::values.tas_enable) {
+ return;
+ }
+
+ if (is_recording) {
+ record_commands.push_back(last_input);
+ }
+ if (needs_reset) {
+ current_command = 0;
+ needs_reset = false;
+ LoadTasFiles();
+ LOG_DEBUG(Input, "tas_reset done");
+ }
+
+ if (!is_running) {
+ tas_data.fill({});
+ return;
+ }
+ if (current_command < script_length) {
+ LOG_DEBUG(Input, "Playing TAS {}/{}", current_command, script_length);
+ size_t frame = current_command++;
+ for (size_t i = 0; i < commands.size(); i++) {
+ if (frame < commands[i].size()) {
+ TASCommand command = commands[i][frame];
+ tas_data[i].buttons = command.buttons;
+ auto [l_axis_x, l_axis_y] = command.l_axis;
+ tas_data[i].axis[0] = l_axis_x;
+ tas_data[i].axis[1] = l_axis_y;
+ auto [r_axis_x, r_axis_y] = command.r_axis;
+ tas_data[i].axis[2] = r_axis_x;
+ tas_data[i].axis[3] = r_axis_y;
+ } else {
+ tas_data[i] = {};
+ }
+ }
+ } else {
+ is_running = Settings::values.tas_loop.GetValue();
+ current_command = 0;
+ tas_data.fill({});
+ if (!is_running) {
+ SwapToStoredController();
+ }
+ }
+ LOG_DEBUG(Input, "TAS inputs: {}", DebugInputs(tas_data));
+}
+
+TasAnalog Tas::ReadCommandAxis(const std::string& line) const {
+ std::stringstream linestream(line);
+ std::string segment;
+ std::vector seglist;
+
+ while (std::getline(linestream, segment, ';')) {
+ seglist.push_back(segment);
+ }
+
+ const float x = std::stof(seglist.at(0)) / 32767.0f;
+ const float y = std::stof(seglist.at(1)) / 32767.0f;
+
+ return {x, y};
+}
+
+u32 Tas::ReadCommandButtons(const std::string& data) const {
+ std::stringstream button_text(data);
+ std::string line;
+ u32 buttons = 0;
+ while (std::getline(button_text, line, ';')) {
+ for (auto [text, tas_button] : text_to_tas_button) {
+ if (text == line) {
+ buttons |= static_cast(tas_button);
+ break;
+ }
+ }
+ }
+ return buttons;
+}
+
+std::string Tas::WriteCommandAxis(TasAnalog data) const {
+ auto [x, y] = data;
+ std::string line;
+ line += std::to_string(static_cast(x * 32767));
+ line += ";";
+ line += std::to_string(static_cast(y * 32767));
+ return line;
+}
+
+std::string Tas::WriteCommandButtons(u32 data) const {
+ if (data == 0) {
+ return "NONE";
+ }
+
+ std::string line;
+ u32 index = 0;
+ while (data > 0) {
+ if ((data & 1) == 1) {
+ for (auto [text, tas_button] : text_to_tas_button) {
+ if (tas_button == static_cast(1 << index)) {
+ if (line.size() > 0) {
+ line += ";";
+ }
+ line += text;
+ break;
+ }
+ }
+ }
+ index++;
+ data >>= 1;
+ }
+ return line;
+}
+
+void Tas::StartStop() {
+ is_running = !is_running;
+ if (is_running) {
+ SwapToTasController();
+ } else {
+ SwapToStoredController();
+ }
+}
+
+void Tas::SwapToTasController() {
+ if (!Settings::values.tas_swap_controllers) {
+ return;
+ }
+ auto& players = Settings::values.players.GetValue();
+ for (std::size_t index = 0; index < players.size(); index++) {
+ auto& player = players[index];
+ player_mappings[index] = player;
+
+ // Only swap active controllers
+ if (!player.connected) {
+ continue;
+ }
+
+ auto tas_param = Common::ParamPackage{{"pad", static_cast(index)}};
+ auto button_mapping = GetButtonMappingForDevice(tas_param);
+ auto analog_mapping = GetAnalogMappingForDevice(tas_param);
+ auto& buttons = player.buttons;
+ auto& analogs = player.analogs;
+
+ for (std::size_t i = 0; i < buttons.size(); ++i) {
+ buttons[i] = button_mapping[static_cast(i)].Serialize();
+ }
+ for (std::size_t i = 0; i < analogs.size(); ++i) {
+ analogs[i] = analog_mapping[static_cast(i)].Serialize();
+ }
+ }
+ Settings::values.is_device_reload_pending.store(true);
+}
+
+void Tas::SwapToStoredController() {
+ if (!Settings::values.tas_swap_controllers) {
+ return;
+ }
+ auto& players = Settings::values.players.GetValue();
+ for (std::size_t index = 0; index < players.size(); index++) {
+ players[index] = player_mappings[index];
+ }
+ Settings::values.is_device_reload_pending.store(true);
+}
+
+void Tas::Reset() {
+ needs_reset = true;
+}
+
+bool Tas::Record() {
+ is_recording = !is_recording;
+ return is_recording;
+}
+
+void Tas::SaveRecording(bool overwrite_file) {
+ if (is_recording) {
+ return;
+ }
+ if (record_commands.empty()) {
+ return;
+ }
+ WriteTasFile(u8"record.txt");
+ if (overwrite_file) {
+ WriteTasFile(u8"script0-1.txt");
+ }
+ needs_reset = true;
+ record_commands.clear();
+}
+
+InputCommon::ButtonMapping Tas::GetButtonMappingForDevice(
+ const Common::ParamPackage& params) const {
+ // This list is missing ZL/ZR since those are not considered buttons.
+ // We will add those afterwards
+ // This list also excludes any button that can't be really mapped
+ static constexpr std::array, 20>
+ switch_to_tas_button = {
+ std::pair{Settings::NativeButton::A, TasButton::BUTTON_A},
+ {Settings::NativeButton::B, TasButton::BUTTON_B},
+ {Settings::NativeButton::X, TasButton::BUTTON_X},
+ {Settings::NativeButton::Y, TasButton::BUTTON_Y},
+ {Settings::NativeButton::LStick, TasButton::STICK_L},
+ {Settings::NativeButton::RStick, TasButton::STICK_R},
+ {Settings::NativeButton::L, TasButton::TRIGGER_L},
+ {Settings::NativeButton::R, TasButton::TRIGGER_R},
+ {Settings::NativeButton::Plus, TasButton::BUTTON_PLUS},
+ {Settings::NativeButton::Minus, TasButton::BUTTON_MINUS},
+ {Settings::NativeButton::DLeft, TasButton::BUTTON_LEFT},
+ {Settings::NativeButton::DUp, TasButton::BUTTON_UP},
+ {Settings::NativeButton::DRight, TasButton::BUTTON_RIGHT},
+ {Settings::NativeButton::DDown, TasButton::BUTTON_DOWN},
+ {Settings::NativeButton::SL, TasButton::BUTTON_SL},
+ {Settings::NativeButton::SR, TasButton::BUTTON_SR},
+ {Settings::NativeButton::Screenshot, TasButton::BUTTON_CAPTURE},
+ {Settings::NativeButton::Home, TasButton::BUTTON_HOME},
+ {Settings::NativeButton::ZL, TasButton::TRIGGER_ZL},
+ {Settings::NativeButton::ZR, TasButton::TRIGGER_ZR},
+ };
+
+ InputCommon::ButtonMapping mapping{};
+ for (const auto& [switch_button, tas_button] : switch_to_tas_button) {
+ Common::ParamPackage button_params({{"engine", "tas"}});
+ button_params.Set("pad", params.Get("pad", 0));
+ button_params.Set("button", static_cast(tas_button));
+ mapping.insert_or_assign(switch_button, std::move(button_params));
+ }
+
+ return mapping;
+}
+
+InputCommon::AnalogMapping Tas::GetAnalogMappingForDevice(
+ const Common::ParamPackage& params) const {
+
+ InputCommon::AnalogMapping mapping = {};
+ Common::ParamPackage left_analog_params;
+ left_analog_params.Set("engine", "tas");
+ left_analog_params.Set("pad", params.Get("pad", 0));
+ left_analog_params.Set("axis_x", static_cast(TasAxes::StickX));
+ left_analog_params.Set("axis_y", static_cast(TasAxes::StickY));
+ mapping.insert_or_assign(Settings::NativeAnalog::LStick, std::move(left_analog_params));
+ Common::ParamPackage right_analog_params;
+ right_analog_params.Set("engine", "tas");
+ right_analog_params.Set("pad", params.Get("pad", 0));
+ right_analog_params.Set("axis_x", static_cast(TasAxes::SubstickX));
+ right_analog_params.Set("axis_y", static_cast(TasAxes::SubstickY));
+ mapping.insert_or_assign(Settings::NativeAnalog::RStick, std::move(right_analog_params));
+ return mapping;
+}
+
+const TasData& Tas::GetTasState(std::size_t pad) const {
+ return tas_data[pad];
+}
+} // namespace TasInput
diff --git a/src/input_common/tas/tas_input.h b/src/input_common/tas/tas_input.h
new file mode 100755
index 000000000..5d3fb66bf
--- /dev/null
+++ b/src/input_common/tas/tas_input.h
@@ -0,0 +1,233 @@
+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include
+
+#include "common/common_types.h"
+#include "common/settings_input.h"
+#include "core/frontend/input.h"
+#include "input_common/main.h"
+
+/*
+To play back TAS scripts on Yuzu, select the folder with scripts in the configuration menu below
+Emulation -> Configure TAS. The file itself has normal text format and has to be called
+script0-1.txt for controller 1, script0-2.txt for controller 2 and so forth (with max. 8 players).
+
+A script file has the same format as TAS-nx uses, so final files will look like this:
+
+1 KEY_B 0;0 0;0
+6 KEY_ZL 0;0 0;0
+41 KEY_ZL;KEY_Y 0;0 0;0
+43 KEY_X;KEY_A 32767;0 0;0
+44 KEY_A 32767;0 0;0
+45 KEY_A 32767;0 0;0
+46 KEY_A 32767;0 0;0
+47 KEY_A 32767;0 0;0
+
+After placing the file at the correct location, it can be read into Yuzu with the (default) hotkey
+CTRL+F6 (refresh). In the bottom left corner, it will display the amount of frames the script file
+has. Playback can be started or stopped using CTRL+F5.
+
+However, for playback to actually work, the correct input device has to be selected: In the Controls
+menu, select TAS from the device list for the controller that the script should be played on.
+
+Recording a new script file is really simple: Just make sure that the proper device (not TAS) is
+connected on P1, and press CTRL+F7 to start recording. When done, just press the same keystroke
+again (CTRL+F7). The new script will be saved at the location previously selected, as the filename
+record.txt.
+
+For debugging purposes, the common controller debugger can be used (View -> Debugging -> Controller
+P1).
+*/
+
+namespace TasInput {
+
+constexpr size_t PLAYER_NUMBER = 8;
+
+using TasAnalog = std::pair;
+
+enum class TasState {
+ Running,
+ Recording,
+ Stopped,
+};
+
+enum class TasButton : u32 {
+ BUTTON_A = 1U << 0,
+ BUTTON_B = 1U << 1,
+ BUTTON_X = 1U << 2,
+ BUTTON_Y = 1U << 3,
+ STICK_L = 1U << 4,
+ STICK_R = 1U << 5,
+ TRIGGER_L = 1U << 6,
+ TRIGGER_R = 1U << 7,
+ TRIGGER_ZL = 1U << 8,
+ TRIGGER_ZR = 1U << 9,
+ BUTTON_PLUS = 1U << 10,
+ BUTTON_MINUS = 1U << 11,
+ BUTTON_LEFT = 1U << 12,
+ BUTTON_UP = 1U << 13,
+ BUTTON_RIGHT = 1U << 14,
+ BUTTON_DOWN = 1U << 15,
+ BUTTON_SL = 1U << 16,
+ BUTTON_SR = 1U << 17,
+ BUTTON_HOME = 1U << 18,
+ BUTTON_CAPTURE = 1U << 19,
+};
+
+enum class TasAxes : u8 {
+ StickX,
+ StickY,
+ SubstickX,
+ SubstickY,
+ Undefined,
+};
+
+struct TasData {
+ u32 buttons{};
+ std::array axis{};
+};
+
+class Tas {
+public:
+ Tas();
+ ~Tas();
+
+ // Changes the input status that will be stored in each frame
+ void RecordInput(u32 buttons, const std::array, 2>& axes);
+
+ // Main loop that records or executes input
+ void UpdateThread();
+
+ // Sets the flag to start or stop the TAS command excecution and swaps controllers profiles
+ void StartStop();
+
+ // Sets the flag to reload the file and start from the begining in the next update
+ void Reset();
+
+ /**
+ * Sets the flag to enable or disable recording of inputs
+ * @return Returns true if the current recording status is enabled
+ */
+ bool Record();
+
+ // Saves contents of record_commands on a file if overwrite is enabled player 1 will be
+ // overwritten with the recorded commands
+ void SaveRecording(bool overwrite_file);
+
+ /**
+ * Returns the current status values of TAS playback/recording
+ * @return Tuple of
+ * TasState indicating the current state out of Running, Recording or Stopped ;
+ * Current playback progress or amount of frames (so far) for Recording ;
+ * Total length of script file currently loaded or amount of frames (so far) for Recording
+ */
+ std::tuple GetStatus() const;
+
+ // Retuns an array of the default button mappings
+ InputCommon::ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) const;
+
+ // Retuns an array of the default analog mappings
+ InputCommon::AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) const;
+ [[nodiscard]] const TasData& GetTasState(std::size_t pad) const;
+
+private:
+ struct TASCommand {
+ u32 buttons{};
+ TasAnalog l_axis{};
+ TasAnalog r_axis{};
+ };
+
+ // Loads TAS files from all players
+ void LoadTasFiles();
+
+ // Loads TAS file from the specified player
+ void LoadTasFile(size_t player_index);
+
+ // Writes a TAS file from the recorded commands
+ void WriteTasFile(std::u8string file_name);
+
+ /**
+ * Parses a string containing the axis values with the following format "x;y"
+ * X and Y have a range from -32767 to 32767
+ * @return Returns a TAS analog object with axis values with range from -1.0 to 1.0
+ */
+ TasAnalog ReadCommandAxis(const std::string& line) const;
+
+ /**
+ * Parses a string containing the button values with the following format "a;b;c;d..."
+ * Each button is represented by it's text format specified in text_to_tas_button array
+ * @return Returns a u32 with each bit representing the status of a button
+ */
+ u32 ReadCommandButtons(const std::string& line) const;
+
+ /**
+ * Converts an u32 containing the button status into the text equivalent
+ * @return Returns a string with the name of the buttons to be written to the file
+ */
+ std::string WriteCommandButtons(u32 data) const;
+
+ /**
+ * Converts an TAS analog object containing the axis status into the text equivalent
+ * @return Returns a string with the value of the axis to be written to the file
+ */
+ std::string WriteCommandAxis(TasAnalog data) const;
+
+ // Inverts the Y axis polarity
+ std::pair FlipAxisY(std::pair old);
+
+ /**
+ * Converts an u32 containing the button status into the text equivalent
+ * @return Returns a string with the name of the buttons to be printed on console
+ */
+ std::string DebugButtons(u32 buttons) const;
+
+ /**
+ * Converts an TAS analog object containing the axis status into the text equivalent
+ * @return Returns a string with the value of the axis to be printed on console
+ */
+ std::string DebugJoystick(float x, float y) const;
+
+ /**
+ * Converts the given TAS status into the text equivalent
+ * @return Returns a string with the value of the TAS status to be printed on console
+ */
+ std::string DebugInput(const TasData& data) const;
+
+ /**
+ * Converts the given TAS status of multiple players into the text equivalent
+ * @return Returns a string with the value of the status of all TAS players to be printed on
+ * console
+ */
+ std::string DebugInputs(const std::array& arr) const;
+
+ /**
+ * Converts an u32 containing the button status into the text equivalent
+ * @return Returns a string with the name of the buttons
+ */
+ std::string ButtonsToString(u32 button) const;
+
+ // Stores current controller configuration and sets a TAS controller for every active controller
+ // to the current config
+ void SwapToTasController();
+
+ // Sets the stored controller configuration to the current config
+ void SwapToStoredController();
+
+ size_t script_length{0};
+ std::array tas_data;
+ bool is_recording{false};
+ bool is_running{false};
+ bool needs_reset{false};
+ std::array, PLAYER_NUMBER> commands{};
+ std::vector record_commands{};
+ size_t current_command{0};
+ TASCommand last_input{}; // only used for recording
+
+ // Old settings for swapping controllers
+ std::array player_mappings;
+};
+} // namespace TasInput
diff --git a/src/input_common/tas/tas_poller.cpp b/src/input_common/tas/tas_poller.cpp
new file mode 100755
index 000000000..15810d6b0
--- /dev/null
+++ b/src/input_common/tas/tas_poller.cpp
@@ -0,0 +1,101 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include
+#include
+
+#include "common/settings.h"
+#include "common/threadsafe_queue.h"
+#include "input_common/tas/tas_input.h"
+#include "input_common/tas/tas_poller.h"
+
+namespace InputCommon {
+
+class TasButton final : public Input::ButtonDevice {
+public:
+ explicit TasButton(u32 button_, u32 pad_, const TasInput::Tas* tas_input_)
+ : button(button_), pad(pad_), tas_input(tas_input_) {}
+
+ bool GetStatus() const override {
+ return (tas_input->GetTasState(pad).buttons & button) != 0;
+ }
+
+private:
+ const u32 button;
+ const u32 pad;
+ const TasInput::Tas* tas_input;
+};
+
+TasButtonFactory::TasButtonFactory(std::shared_ptr tas_input_)
+ : tas_input(std::move(tas_input_)) {}
+
+std::unique_ptr TasButtonFactory::Create(const Common::ParamPackage& params) {
+ const auto button_id = params.Get("button", 0);
+ const auto pad = params.Get("pad", 0);
+
+ return std::make_unique(button_id, pad, tas_input.get());
+}
+
+class TasAnalog final : public Input::AnalogDevice {
+public:
+ explicit TasAnalog(u32 pad_, u32 axis_x_, u32 axis_y_, const TasInput::Tas* tas_input_)
+ : pad(pad_), axis_x(axis_x_), axis_y(axis_y_), tas_input(tas_input_) {}
+
+ float GetAxis(u32 axis) const {
+ std::lock_guard lock{mutex};
+ return tas_input->GetTasState(pad).axis.at(axis);
+ }
+
+ std::pair GetAnalog(u32 analog_axis_x, u32 analog_axis_y) const {
+ float x = GetAxis(analog_axis_x);
+ float y = GetAxis(analog_axis_y);
+
+ // Make sure the coordinates are in the unit circle,
+ // otherwise normalize it.
+ float r = x * x + y * y;
+ if (r > 1.0f) {
+ r = std::sqrt(r);
+ x /= r;
+ y /= r;
+ }
+
+ return {x, y};
+ }
+
+ std::tuple GetStatus() const override {
+ return GetAnalog(axis_x, axis_y);
+ }
+
+ Input::AnalogProperties GetAnalogProperties() const override {
+ return {0.0f, 1.0f, 0.5f};
+ }
+
+private:
+ const u32 pad;
+ const u32 axis_x;
+ const u32 axis_y;
+ const TasInput::Tas* tas_input;
+ mutable std::mutex mutex;
+};
+
+/// An analog device factory that creates analog devices from GC Adapter
+TasAnalogFactory::TasAnalogFactory(std::shared_ptr tas_input_)
+ : tas_input(std::move(tas_input_)) {}
+
+/**
+ * Creates analog device from joystick axes
+ * @param params contains parameters for creating the device:
+ * - "port": the nth gcpad on the adapter
+ * - "axis_x": the index of the axis to be bind as x-axis
+ * - "axis_y": the index of the axis to be bind as y-axis
+ */
+std::unique_ptr TasAnalogFactory::Create(const Common::ParamPackage& params) {
+ const auto pad = static_cast(params.Get("pad", 0));
+ const auto axis_x = static_cast(params.Get("axis_x", 0));
+ const auto axis_y = static_cast(params.Get("axis_y", 1));
+
+ return std::make_unique(pad, axis_x, axis_y, tas_input.get());
+}
+
+} // namespace InputCommon
diff --git a/src/input_common/tas/tas_poller.h b/src/input_common/tas/tas_poller.h
new file mode 100755
index 000000000..09e426cef
--- /dev/null
+++ b/src/input_common/tas/tas_poller.h
@@ -0,0 +1,43 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include
+#include "core/frontend/input.h"
+#include "input_common/tas/tas_input.h"
+
+namespace InputCommon {
+
+/**
+ * A button device factory representing a tas bot. It receives tas events and forward them
+ * to all button devices it created.
+ */
+class TasButtonFactory final : public Input::Factory {
+public:
+ explicit TasButtonFactory(std::shared_ptr tas_input_);
+
+ /**
+ * Creates a button device from a button press
+ * @param params contains parameters for creating the device:
+ * - "code": the code of the key to bind with the button
+ */
+ std::unique_ptr Create(const Common::ParamPackage& params) override;
+
+private:
+ std::shared_ptr tas_input;
+};
+
+/// An analog device factory that creates analog devices from tas
+class TasAnalogFactory final : public Input::Factory {
+public:
+ explicit TasAnalogFactory(std::shared_ptr tas_input_);
+
+ std::unique_ptr Create(const Common::ParamPackage& params) override;
+
+private:
+ std::shared_ptr tas_input;
+};
+
+} // namespace InputCommon
diff --git a/src/video_core/macro/macro_hle.cpp b/src/video_core/macro/macro_hle.cpp
index 70ac7c620..121f380f8 100755
--- a/src/video_core/macro/macro_hle.cpp
+++ b/src/video_core/macro/macro_hle.cpp
@@ -4,6 +4,8 @@
#include
#include
+#include "common/scope_exit.h"
+#include "video_core/dirty_flags.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/macro/macro_hle.h"
#include "video_core/rasterizer_interface.h"
@@ -56,6 +58,7 @@ void HLE_0217920100488FF7(Engines::Maxwell3D& maxwell3d, const std::vector&
maxwell3d.regs.index_array.first = parameters[3];
maxwell3d.regs.reg_array[0x446] = element_base; // vertex id base?
maxwell3d.regs.index_array.count = parameters[1];
+ maxwell3d.dirty.flags[VideoCommon::Dirty::IndexBuffer] = true;
maxwell3d.regs.vb_element_base = element_base;
maxwell3d.regs.vb_base_instance = base_instance;
maxwell3d.mme_draw.instance_count = instance_count;
@@ -77,12 +80,70 @@ void HLE_0217920100488FF7(Engines::Maxwell3D& maxwell3d, const std::vector&
maxwell3d.CallMethodFromMME(0x8e5, 0x0);
maxwell3d.mme_draw.current_mode = Engines::Maxwell3D::MMEDrawMode::Undefined;
}
+
+// Multidraw Indirect
+void HLE_3f5e74b9c9a50164(Engines::Maxwell3D& maxwell3d, const std::vector& parameters) {
+ SCOPE_EXIT({
+ // Clean everything.
+ maxwell3d.regs.reg_array[0x446] = 0x0; // vertex id base?
+ maxwell3d.regs.index_array.count = 0;
+ maxwell3d.regs.vb_element_base = 0x0;
+ maxwell3d.regs.vb_base_instance = 0x0;
+ maxwell3d.mme_draw.instance_count = 0;
+ maxwell3d.CallMethodFromMME(0x8e3, 0x640);
+ maxwell3d.CallMethodFromMME(0x8e4, 0x0);
+ maxwell3d.CallMethodFromMME(0x8e5, 0x0);
+ maxwell3d.mme_draw.current_mode = Engines::Maxwell3D::MMEDrawMode::Undefined;
+ maxwell3d.dirty.flags[VideoCommon::Dirty::IndexBuffer] = true;
+ });
+ const u32 start_indirect = parameters[0];
+ const u32 end_indirect = parameters[1];
+ if (start_indirect >= end_indirect) {
+ // Nothing to do.
+ return;
+ }
+ const auto topology =
+ static_cast(parameters[2]);
+ maxwell3d.regs.draw.topology.Assign(topology);
+ const u32 padding = parameters[3];
+ const std::size_t max_draws = parameters[4];
+
+ const u32 indirect_words = 5 + padding;
+ const std::size_t first_draw = start_indirect;
+ const std::size_t effective_draws = end_indirect - start_indirect;
+ const std::size_t last_draw = start_indirect + std::min(effective_draws, max_draws);
+
+ for (std::size_t index = first_draw; index < last_draw; index++) {
+ const std::size_t base = index * indirect_words + 5;
+ const u32 num_vertices = parameters[base];
+ const u32 instance_count = parameters[base + 1];
+ const u32 first_index = parameters[base + 2];
+ const u32 base_vertex = parameters[base + 3];
+ const u32 base_instance = parameters[base + 4];
+ maxwell3d.regs.index_array.first = first_index;
+ maxwell3d.regs.reg_array[0x446] = base_vertex;
+ maxwell3d.regs.index_array.count = num_vertices;
+ maxwell3d.regs.vb_element_base = base_vertex;
+ maxwell3d.regs.vb_base_instance = base_instance;
+ maxwell3d.mme_draw.instance_count = instance_count;
+ maxwell3d.CallMethodFromMME(0x8e3, 0x640);
+ maxwell3d.CallMethodFromMME(0x8e4, base_vertex);
+ maxwell3d.CallMethodFromMME(0x8e5, base_instance);
+ maxwell3d.dirty.flags[VideoCommon::Dirty::IndexBuffer] = true;
+ if (maxwell3d.ShouldExecute()) {
+ maxwell3d.Rasterizer().Draw(true, true);
+ }
+ maxwell3d.mme_draw.current_mode = Engines::Maxwell3D::MMEDrawMode::Undefined;
+ }
+}
+
} // Anonymous namespace
-constexpr std::array, 3> hle_funcs{{
+constexpr std::array, 4> hle_funcs{{
{0x771BB18C62444DA0, &HLE_771BB18C62444DA0},
{0x0D61FC9FAAC9FCAD, &HLE_0D61FC9FAAC9FCAD},
{0x0217920100488FF7, &HLE_0217920100488FF7},
+ {0x3f5e74b9c9a50164, &HLE_3f5e74b9c9a50164},
}};
HLEMacro::HLEMacro(Engines::Maxwell3D& maxwell3d_) : maxwell3d{maxwell3d_} {}
diff --git a/src/video_core/memory_manager.cpp b/src/video_core/memory_manager.cpp
index 882eff880..fa396ccf8 100755
--- a/src/video_core/memory_manager.cpp
+++ b/src/video_core/memory_manager.cpp
@@ -118,6 +118,25 @@ void MemoryManager::TryUnlockPage(PageEntry page_entry, std::size_t size) {
.IsSuccess());
}
+void MemoryManager::UnmapVicFrame(GPUVAddr gpu_addr, std::size_t size) {
+ if (!size) {
+ return;
+ }
+
+ const std::optional cpu_addr = GpuToCpuAddress(gpu_addr);
+ ASSERT(cpu_addr);
+ rasterizer->InvalidateExceptTextureCache(*cpu_addr, size);
+ cache_invalidate_queue.push_back({*cpu_addr, size});
+
+ UpdateRange(gpu_addr, PageEntry::State::Unmapped, size);
+}
+
+void MemoryManager::InvalidateQueuedCaches() {
+ for (const auto& entry : cache_invalidate_queue) {
+ rasterizer->InvalidateTextureCache(entry.first, entry.second);
+ }
+ cache_invalidate_queue.clear();
+}
PageEntry MemoryManager::GetPageEntry(GPUVAddr gpu_addr) const {
return page_table[PageEntryIndex(gpu_addr)];
}
diff --git a/src/video_core/memory_manager.h b/src/video_core/memory_manager.h
index 99d13e7f6..509f14f26 100755
--- a/src/video_core/memory_manager.h
+++ b/src/video_core/memory_manager.h
@@ -143,6 +143,14 @@ public:
[[nodiscard]] GPUVAddr Allocate(std::size_t size, std::size_t align);
void Unmap(GPUVAddr gpu_addr, std::size_t size);
+ /**
+ * Some Decoded NVDEC frames require that texture cache does not get invalidated.
+ * UnmapVicFrame defers the texture cache invalidation until the stream ends
+ * by invoking InvalidateQueuedCaches to invalidate all frame texture caches.
+ */
+ void UnmapVicFrame(GPUVAddr gpu_addr, std::size_t size);
+ void InvalidateQueuedCaches();
+
private:
[[nodiscard]] PageEntry GetPageEntry(GPUVAddr gpu_addr) const;
void SetPageEntry(GPUVAddr gpu_addr, PageEntry page_entry, std::size_t size = page_size);
diff --git a/src/video_core/rasterizer_interface.h b/src/video_core/rasterizer_interface.h
index b094fc064..e9e7a1064 100755
--- a/src/video_core/rasterizer_interface.h
+++ b/src/video_core/rasterizer_interface.h
@@ -77,6 +77,12 @@ public:
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
virtual void FlushRegion(VAddr addr, u64 size) = 0;
+ /// Notify rasterizer to flush the texture cache to Switch memory
+ virtual void InvalidateExceptTextureCache(VAddr addr, u64 size) = 0;
+
+ /// Notify rasterizer to invalidate the texture cache
+ virtual void InvalidateTextureCache(VAddr addr, u64 size) = 0;
+
/// Check if the the specified memory area requires flushing to CPU Memory.
virtual bool MustFlushRegion(VAddr addr, u64 size) = 0;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 41d2b73f4..d5169e9c4 100755
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -322,6 +322,26 @@ void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {
query_cache.FlushRegion(addr, size);
}
+void RasterizerOpenGL::InvalidateExceptTextureCache(VAddr addr, u64 size) {
+ if (addr == 0 || size == 0) {
+ return;
+ }
+ shader_cache.InvalidateRegion(addr, size);
+ {
+ std::scoped_lock lock{buffer_cache.mutex};
+ buffer_cache.WriteMemory(addr, size);
+ }
+ query_cache.InvalidateRegion(addr, size);
+}
+
+void RasterizerOpenGL::InvalidateTextureCache(VAddr addr, u64 size) {
+ if (addr == 0 || size == 0) {
+ return;
+ }
+ std::scoped_lock lock{texture_cache.mutex};
+ texture_cache.UnmapMemory(addr, size);
+}
+
bool RasterizerOpenGL::MustFlushRegion(VAddr addr, u64 size) {
std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
if (!Settings::IsGPULevelHigh()) {
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index d0397b745..2618e095a 100755
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -86,6 +86,8 @@ public:
void DisableGraphicsUniformBuffer(size_t stage, u32 index) override;
void FlushAll() override;
void FlushRegion(VAddr addr, u64 size) override;
+ void InvalidateExceptTextureCache(VAddr addr, u64 size) override;
+ void InvalidateTextureCache(VAddr addr, u64 size) override;
bool MustFlushRegion(VAddr addr, u64 size) override;
void InvalidateRegion(VAddr addr, u64 size) override;
void OnCPUWrite(VAddr addr, u64 size) override;
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
index c7a07fdd8..609f5c576 100755
--- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp
+++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
@@ -311,6 +311,26 @@ void RasterizerVulkan::FlushRegion(VAddr addr, u64 size) {
query_cache.FlushRegion(addr, size);
}
+void Vulkan::RasterizerVulkan::InvalidateExceptTextureCache(VAddr addr, u64 size) {
+ if (addr == 0 || size == 0) {
+ return;
+ }
+ pipeline_cache.InvalidateRegion(addr, size);
+ {
+ std::scoped_lock lock{buffer_cache.mutex};
+ buffer_cache.WriteMemory(addr, size);
+ }
+ query_cache.InvalidateRegion(addr, size);
+}
+
+void Vulkan::RasterizerVulkan::InvalidateTextureCache(VAddr addr, u64 size) {
+ if (addr == 0 || size == 0) {
+ return;
+ }
+ std::scoped_lock lock{texture_cache.mutex};
+ texture_cache.UnmapMemory(addr, size);
+}
+
bool RasterizerVulkan::MustFlushRegion(VAddr addr, u64 size) {
std::scoped_lock lock{texture_cache.mutex, buffer_cache.mutex};
if (!Settings::IsGPULevelHigh()) {
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.h b/src/video_core/renderer_vulkan/vk_rasterizer.h
index 866827247..2fc249563 100755
--- a/src/video_core/renderer_vulkan/vk_rasterizer.h
+++ b/src/video_core/renderer_vulkan/vk_rasterizer.h
@@ -79,6 +79,8 @@ public:
void DisableGraphicsUniformBuffer(size_t stage, u32 index) override;
void FlushAll() override;
void FlushRegion(VAddr addr, u64 size) override;
+ void InvalidateExceptTextureCache(VAddr addr, u64 size) override;
+ void InvalidateTextureCache(VAddr addr, u64 size) override;
bool MustFlushRegion(VAddr addr, u64 size) override;
void InvalidateRegion(VAddr addr, u64 size) override;
void OnCPUWrite(VAddr addr, u64 size) override;
diff --git a/src/yuzu/CMakeLists.txt b/src/yuzu/CMakeLists.txt
index cb4bdcc7e..9ae0df6cf 100755
--- a/src/yuzu/CMakeLists.txt
+++ b/src/yuzu/CMakeLists.txt
@@ -108,6 +108,9 @@ add_executable(yuzu
configuration/configure_system.cpp
configuration/configure_system.h
configuration/configure_system.ui
+ configuration/configure_tas.cpp
+ configuration/configure_tas.h
+ configuration/configure_tas.ui
configuration/configure_touch_from_button.cpp
configuration/configure_touch_from_button.h
configuration/configure_touch_from_button.ui
diff --git a/src/yuzu/applets/qt_web_browser.cpp b/src/yuzu/applets/qt_web_browser.cpp
index b112dd7b0..87e1750e4 100755
--- a/src/yuzu/applets/qt_web_browser.cpp
+++ b/src/yuzu/applets/qt_web_browser.cpp
@@ -112,6 +112,7 @@ void QtNXWebEngineView::LoadLocalWebPage(const std::string& main_url,
SetExitReason(Service::AM::Applets::WebExitReason::EndButtonPressed);
SetLastURL("http://localhost/");
StartInputThread();
+ FocusFirstLinkElement();
load(QUrl(QUrl::fromLocalFile(QString::fromStdString(main_url)).toString() +
QString::fromStdString(additional_args)));
@@ -128,6 +129,8 @@ void QtNXWebEngineView::LoadExternalWebPage(const std::string& main_url,
StartInputThread();
load(QUrl(QString::fromStdString(main_url) + QString::fromStdString(additional_args)));
+
+ FocusFirstLinkElement();
}
void QtNXWebEngineView::SetUserAgent(UserAgent user_agent) {
@@ -208,7 +211,7 @@ void QtNXWebEngineView::HandleWindowFooterButtonPressedOnce() {
if (input_interpreter->IsButtonPressedOnce(button)) {
page()->runJavaScript(
QStringLiteral("yuzu_key_callbacks[%1] == null;").arg(static_cast(button)),
- [&](const QVariant& variant) {
+ [this, button](const QVariant& variant) {
if (variant.toBool()) {
switch (button) {
case HIDButton::A:
@@ -364,6 +367,17 @@ void QtNXWebEngineView::LoadExtractedFonts() {
Qt::QueuedConnection);
}
+void QtNXWebEngineView::FocusFirstLinkElement() {
+ QWebEngineScript focus_link_element;
+
+ focus_link_element.setName(QStringLiteral("focus_link_element.js"));
+ focus_link_element.setSourceCode(QString::fromStdString(FOCUS_LINK_ELEMENT_SCRIPT));
+ focus_link_element.setWorldId(QWebEngineScript::MainWorld);
+ focus_link_element.setInjectionPoint(QWebEngineScript::Deferred);
+ focus_link_element.setRunsOnSubFrames(true);
+ default_profile->scripts()->insert(focus_link_element);
+}
+
#endif
QtWebBrowser::QtWebBrowser(GMainWindow& main_window) {
diff --git a/src/yuzu/applets/qt_web_browser.h b/src/yuzu/applets/qt_web_browser.h
index 7ad07409f..7e9f703fc 100755
--- a/src/yuzu/applets/qt_web_browser.h
+++ b/src/yuzu/applets/qt_web_browser.h
@@ -161,6 +161,9 @@ private:
/// Loads the extracted fonts using JavaScript.
void LoadExtractedFonts();
+ /// Brings focus to the first available link element.
+ void FocusFirstLinkElement();
+
InputCommon::InputSubsystem* input_subsystem;
std::unique_ptr url_interceptor;
diff --git a/src/yuzu/applets/qt_web_browser_scripts.h b/src/yuzu/applets/qt_web_browser_scripts.h
index 992837a85..c4ba8d40f 100755
--- a/src/yuzu/applets/qt_web_browser_scripts.h
+++ b/src/yuzu/applets/qt_web_browser_scripts.h
@@ -73,6 +73,12 @@ constexpr char LOAD_NX_FONT[] = R"(
})();
)";
+constexpr char FOCUS_LINK_ELEMENT_SCRIPT[] = R"(
+if (document.getElementsByTagName("a").length > 0) {
+ document.getElementsByTagName("a")[0].focus();
+}
+)";
+
constexpr char GAMEPAD_SCRIPT[] = R"(
window.addEventListener("gamepadconnected", function(e) {
console.log("Gamepad connected at index %d: %s. %d buttons, %d axes.",
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp
index 25b658b2a..484b6d71b 100755
--- a/src/yuzu/bootmanager.cpp
+++ b/src/yuzu/bootmanager.cpp
@@ -36,6 +36,7 @@
#include "input_common/keyboard.h"
#include "input_common/main.h"
#include "input_common/mouse/mouse_input.h"
+#include "input_common/tas/tas_input.h"
#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
#include "yuzu/bootmanager.h"
@@ -312,6 +313,7 @@ GRenderWindow::~GRenderWindow() {
}
void GRenderWindow::OnFrameDisplayed() {
+ input_subsystem->GetTas()->UpdateThread();
if (!first_frame) {
first_frame = true;
emit FirstFrameDisplayed();
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 52b3ed02e..9834cd2b3 100755
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -221,7 +221,7 @@ const std::array Config::default
// This must be in alphabetical order according to action name as it must have the same order as
// UISetting::values.shortcuts, which is alphabetically ordered.
// clang-format off
-const std::array Config::default_hotkeys{{
+const std::array Config::default_hotkeys{{
{QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), Qt::WidgetWithChildrenShortcut}},
{QStringLiteral("Change Docked Mode"), QStringLiteral("Main Window"), {QStringLiteral("F10"), Qt::ApplicationShortcut}},
{QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), Qt::WindowShortcut}},
@@ -235,6 +235,9 @@ const std::array Config::default_hotkeys{{
{QStringLiteral("Mute Audio"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+M"), Qt::WindowShortcut}},
{QStringLiteral("Restart Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F6"), Qt::WindowShortcut}},
{QStringLiteral("Stop Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F5"), Qt::WindowShortcut}},
+ {QStringLiteral("TAS Start/Stop"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F5"), Qt::ApplicationShortcut}},
+ {QStringLiteral("TAS Reset"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F6"), Qt::ApplicationShortcut}},
+ {QStringLiteral("TAS Record"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F7"), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Filter Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F"), Qt::WindowShortcut}},
{QStringLiteral("Toggle Framerate Limit"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+U"), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Mouse Panning"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F9"), Qt::ApplicationShortcut}},
@@ -564,6 +567,11 @@ void Config::ReadControlValues() {
Settings::values.mouse_panning = false;
ReadBasicSetting(Settings::values.mouse_panning_sensitivity);
+ ReadBasicSetting(Settings::values.tas_enable);
+ ReadBasicSetting(Settings::values.tas_loop);
+ ReadBasicSetting(Settings::values.tas_swap_controllers);
+ ReadBasicSetting(Settings::values.pause_tas_on_load);
+
ReadGlobalSetting(Settings::values.use_docked_mode);
// Disable docked mode if handheld is selected
@@ -661,6 +669,13 @@ void Config::ReadDataStorageValues() {
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)))
.toString()
.toStdString());
+ FS::SetYuzuPath(FS::YuzuPath::TASDir,
+ qt_config
+ ->value(QStringLiteral("tas_directory"),
+ QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASDir)))
+ .toString()
+ .toStdString());
+
ReadBasicSetting(Settings::values.gamecard_inserted);
ReadBasicSetting(Settings::values.gamecard_current_game);
ReadBasicSetting(Settings::values.gamecard_path);
@@ -823,6 +838,7 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.bg_blue);
if (global) {
+ ReadBasicSetting(Settings::values.fps_cap);
ReadBasicSetting(Settings::values.renderer_debug);
ReadBasicSetting(Settings::values.enable_nsight_aftermath);
ReadBasicSetting(Settings::values.disable_shader_loop_safety_checks);
@@ -1185,6 +1201,11 @@ void Config::SaveControlValues() {
WriteBasicSetting(Settings::values.emulate_analog_keyboard);
WriteBasicSetting(Settings::values.mouse_panning_sensitivity);
+ WriteBasicSetting(Settings::values.tas_enable);
+ WriteBasicSetting(Settings::values.tas_loop);
+ WriteBasicSetting(Settings::values.tas_swap_controllers);
+ WriteBasicSetting(Settings::values.pause_tas_on_load);
+
qt_config->endGroup();
}
@@ -1212,6 +1233,10 @@ void Config::SaveDataStorageValues() {
WriteSetting(QStringLiteral("dump_directory"),
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)),
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
+ WriteSetting(QStringLiteral("tas_directory"),
+ QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASDir)),
+ QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASDir)));
+
WriteBasicSetting(Settings::values.gamecard_inserted);
WriteBasicSetting(Settings::values.gamecard_current_game);
WriteBasicSetting(Settings::values.gamecard_path);
@@ -1357,6 +1382,7 @@ void Config::SaveRendererValues() {
WriteGlobalSetting(Settings::values.bg_blue);
if (global) {
+ WriteBasicSetting(Settings::values.fps_cap);
WriteBasicSetting(Settings::values.renderer_debug);
WriteBasicSetting(Settings::values.enable_nsight_aftermath);
WriteBasicSetting(Settings::values.disable_shader_loop_safety_checks);
diff --git a/src/yuzu/configuration/config.h b/src/yuzu/configuration/config.h
index 4bbb9f1cd..a47b5a7da 100755
--- a/src/yuzu/configuration/config.h
+++ b/src/yuzu/configuration/config.h
@@ -42,7 +42,7 @@ public:
default_mouse_buttons;
static const std::array default_keyboard_keys;
static const std::array default_keyboard_mods;
- static const std::array default_hotkeys;
+ static const std::array default_hotkeys;
private:
void Initialize(const std::string& config_name);
diff --git a/src/yuzu/configuration/configure_general.cpp b/src/yuzu/configuration/configure_general.cpp
index 18f25def6..d79d2e23e 100755
--- a/src/yuzu/configuration/configure_general.cpp
+++ b/src/yuzu/configuration/configure_general.cpp
@@ -48,6 +48,8 @@ void ConfigureGeneral::SetConfiguration() {
ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit.GetValue());
ui->frame_limit->setValue(Settings::values.frame_limit.GetValue());
+ ui->fps_cap->setValue(Settings::values.fps_cap.GetValue());
+
ui->button_reset_defaults->setEnabled(runtime_lock);
if (Settings::IsConfiguringGlobal()) {
@@ -87,6 +89,8 @@ void ConfigureGeneral::ApplyConfiguration() {
UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked();
UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked();
+ Settings::values.fps_cap.SetValue(ui->fps_cap->value());
+
// Guard if during game and set to game-specific value
if (Settings::values.use_frame_limit.UsingGlobal()) {
Settings::values.use_frame_limit.SetValue(ui->toggle_frame_limit->checkState() ==
diff --git a/src/yuzu/configuration/configure_general.ui b/src/yuzu/configuration/configure_general.ui
index bc7041090..bc3c4b481 100755
--- a/src/yuzu/configuration/configure_general.ui
+++ b/src/yuzu/configuration/configure_general.ui
@@ -51,6 +51,36 @@
+ -
+
+
-
+
+
+ Framerate Cap
+
+
+ Requires the use of the FPS Limiter Toggle hotkey to take effect.
+
+
+
+ -
+
+
+ x
+
+
+ 1
+
+
+ 1000
+
+
+ 500
+
+
+
+
+
-
diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp
index 6b9bd05f1..d415d9cad 100755
--- a/src/yuzu/configuration/configure_input_player.cpp
+++ b/src/yuzu/configuration/configure_input_player.cpp
@@ -124,6 +124,19 @@ QString ButtonToText(const Common::ParamPackage& param) {
return GetKeyName(param.Get("code", 0));
}
+ if (param.Get("engine", "") == "tas") {
+ if (param.Has("axis")) {
+ const QString axis_str = QString::fromStdString(param.Get("axis", ""));
+
+ return QObject::tr("TAS Axis %1").arg(axis_str);
+ }
+ if (param.Has("button")) {
+ const QString button_str = QString::number(int(std::log2(param.Get("button", 0))));
+ return QObject::tr("TAS Btn %1").arg(button_str);
+ }
+ return GetKeyName(param.Get("code", 0));
+ }
+
if (param.Get("engine", "") == "cemuhookudp") {
if (param.Has("pad_index")) {
const QString motion_str = QString::fromStdString(param.Get("pad_index", ""));
@@ -187,7 +200,8 @@ QString AnalogToText(const Common::ParamPackage& param, const std::string& dir)
const QString axis_y_str = QString::fromStdString(param.Get("axis_y", ""));
const bool invert_x = param.Get("invert_x", "+") == "-";
const bool invert_y = param.Get("invert_y", "+") == "-";
- if (engine_str == "sdl" || engine_str == "gcpad" || engine_str == "mouse") {
+ if (engine_str == "sdl" || engine_str == "gcpad" || engine_str == "mouse" ||
+ engine_str == "tas") {
if (dir == "modifier") {
return QObject::tr("[unused]");
}
@@ -923,9 +937,9 @@ void ConfigureInputPlayer::UpdateUI() {
int slider_value;
auto& param = analogs_param[analog_id];
- const bool is_controller = param.Get("engine", "") == "sdl" ||
- param.Get("engine", "") == "gcpad" ||
- param.Get("engine", "") == "mouse";
+ const bool is_controller =
+ param.Get("engine", "") == "sdl" || param.Get("engine", "") == "gcpad" ||
+ param.Get("engine", "") == "mouse" || param.Get("engine", "") == "tas";
if (is_controller) {
if (!param.Has("deadzone")) {
@@ -1042,8 +1056,12 @@ int ConfigureInputPlayer::GetIndexFromControllerType(Settings::ControllerType ty
void ConfigureInputPlayer::UpdateInputDevices() {
input_devices = input_subsystem->GetInputDevices();
ui->comboDevices->clear();
- for (auto device : input_devices) {
- ui->comboDevices->addItem(QString::fromStdString(device.Get("display", "Unknown")), {});
+ for (auto& device : input_devices) {
+ const std::string display = device.Get("display", "Unknown");
+ ui->comboDevices->addItem(QString::fromStdString(display), {});
+ if (display == "TAS") {
+ device.Set("pad", static_cast(player_index));
+ }
}
}
diff --git a/src/yuzu/configuration/configure_input_player_widget.cpp b/src/yuzu/configuration/configure_input_player_widget.cpp
index f50cda2f3..e8fa23c26 100755
--- a/src/yuzu/configuration/configure_input_player_widget.cpp
+++ b/src/yuzu/configuration/configure_input_player_widget.cpp
@@ -173,7 +173,7 @@ void PlayerControlPreview::ResetInputs() {
}
void PlayerControlPreview::UpdateInput() {
- if (!is_enabled && !mapping_active) {
+ if (!is_enabled && !mapping_active && !Settings::values.tas_enable) {
return;
}
bool input_changed = false;
@@ -220,6 +220,19 @@ void PlayerControlPreview::UpdateInput() {
if (input_changed) {
update();
+ if (controller_callback.input != nullptr) {
+ ControllerInput input{
+ .axis_values = {std::pair{
+ axis_values[Settings::NativeAnalog::LStick].value.x(),
+ axis_values[Settings::NativeAnalog::LStick].value.y()},
+ std::pair{
+ axis_values[Settings::NativeAnalog::RStick].value.x(),
+ axis_values[Settings::NativeAnalog::RStick].value.y()}},
+ .button_values = button_values,
+ .changed = true,
+ };
+ controller_callback.input(std::move(input));
+ }
}
if (mapping_active) {
@@ -227,6 +240,10 @@ void PlayerControlPreview::UpdateInput() {
}
}
+void PlayerControlPreview::SetCallBack(ControllerCallback callback_) {
+ controller_callback = std::move(callback_);
+}
+
void PlayerControlPreview::paintEvent(QPaintEvent* event) {
QFrame::paintEvent(event);
QPainter p(this);
diff --git a/src/yuzu/configuration/configure_input_player_widget.h b/src/yuzu/configuration/configure_input_player_widget.h
index 5fc16d8af..6326dc375 100755
--- a/src/yuzu/configuration/configure_input_player_widget.h
+++ b/src/yuzu/configuration/configure_input_player_widget.h
@@ -9,6 +9,7 @@
#include
#include "common/settings.h"
#include "core/frontend/input.h"
+#include "yuzu/debugger/controller.h"
class QLabel;
@@ -33,6 +34,7 @@ public:
void BeginMappingAnalog(std::size_t button_id);
void EndMapping();
void UpdateInput();
+ void SetCallBack(ControllerCallback callback_);
protected:
void paintEvent(QPaintEvent* event) override;
@@ -177,6 +179,7 @@ private:
using StickArray =
std::array, Settings::NativeAnalog::NUM_STICKS_HID>;
+ ControllerCallback controller_callback;
bool is_enabled{};
bool mapping_active{};
int blink_counter{};
diff --git a/src/yuzu/configuration/configure_tas.cpp b/src/yuzu/configuration/configure_tas.cpp
new file mode 100755
index 000000000..00d6c1ba5
--- /dev/null
+++ b/src/yuzu/configuration/configure_tas.cpp
@@ -0,0 +1,84 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include
+#include
+#include "common/fs/fs.h"
+#include "common/fs/path_util.h"
+#include "common/settings.h"
+#include "ui_configure_tas.h"
+#include "yuzu/configuration/configure_tas.h"
+#include "yuzu/uisettings.h"
+
+ConfigureTasDialog::ConfigureTasDialog(QWidget* parent)
+ : QDialog(parent), ui(std::make_unique()) {
+
+ ui->setupUi(this);
+
+ setFocusPolicy(Qt::ClickFocus);
+ setWindowTitle(tr("TAS Configuration"));
+
+ connect(ui->tas_path_button, &QToolButton::pressed, this,
+ [this] { SetDirectory(DirectoryTarget::TAS, ui->tas_path_edit); });
+
+ LoadConfiguration();
+}
+
+ConfigureTasDialog::~ConfigureTasDialog() = default;
+
+void ConfigureTasDialog::LoadConfiguration() {
+ ui->tas_path_edit->setText(
+ QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASDir)));
+ ui->tas_enable->setChecked(Settings::values.tas_enable.GetValue());
+ ui->tas_control_swap->setChecked(Settings::values.tas_swap_controllers.GetValue());
+ ui->tas_loop_script->setChecked(Settings::values.tas_loop.GetValue());
+ ui->tas_pause_on_load->setChecked(Settings::values.pause_tas_on_load.GetValue());
+}
+
+void ConfigureTasDialog::ApplyConfiguration() {
+ Common::FS::SetYuzuPath(Common::FS::YuzuPath::TASDir, ui->tas_path_edit->text().toStdString());
+ Settings::values.tas_enable.SetValue(ui->tas_enable->isChecked());
+ Settings::values.tas_swap_controllers.SetValue(ui->tas_control_swap->isChecked());
+ Settings::values.tas_loop.SetValue(ui->tas_loop_script->isChecked());
+ Settings::values.pause_tas_on_load.SetValue(ui->tas_pause_on_load->isChecked());
+}
+
+void ConfigureTasDialog::SetDirectory(DirectoryTarget target, QLineEdit* edit) {
+ QString caption;
+
+ switch (target) {
+ case DirectoryTarget::TAS:
+ caption = tr("Select TAS Load Directory...");
+ break;
+ }
+
+ QString str = QFileDialog::getExistingDirectory(this, caption, edit->text());
+
+ if (str.isNull() || str.isEmpty()) {
+ return;
+ }
+
+ if (str.back() != QChar::fromLatin1('/')) {
+ str.append(QChar::fromLatin1('/'));
+ }
+
+ edit->setText(str);
+}
+
+void ConfigureTasDialog::changeEvent(QEvent* event) {
+ if (event->type() == QEvent::LanguageChange) {
+ RetranslateUI();
+ }
+
+ QDialog::changeEvent(event);
+}
+
+void ConfigureTasDialog::RetranslateUI() {
+ ui->retranslateUi(this);
+}
+
+void ConfigureTasDialog::HandleApplyButtonClicked() {
+ UISettings::values.configuration_applied = true;
+ ApplyConfiguration();
+}
diff --git a/src/yuzu/configuration/configure_tas.h b/src/yuzu/configuration/configure_tas.h
new file mode 100755
index 000000000..1546bf16f
--- /dev/null
+++ b/src/yuzu/configuration/configure_tas.h
@@ -0,0 +1,38 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include
+
+namespace Ui {
+class ConfigureTas;
+}
+
+class ConfigureTasDialog : public QDialog {
+ Q_OBJECT
+
+public:
+ explicit ConfigureTasDialog(QWidget* parent);
+ ~ConfigureTasDialog() override;
+
+ /// Save all button configurations to settings file
+ void ApplyConfiguration();
+
+private:
+ enum class DirectoryTarget {
+ TAS,
+ };
+
+ void LoadConfiguration();
+
+ void SetDirectory(DirectoryTarget target, QLineEdit* edit);
+
+ void changeEvent(QEvent* event) override;
+ void RetranslateUI();
+
+ void HandleApplyButtonClicked();
+
+ std::unique_ptr ui;
+};
diff --git a/src/yuzu/configuration/configure_tas.ui b/src/yuzu/configuration/configure_tas.ui
new file mode 100755
index 000000000..445904d8f
--- /dev/null
+++ b/src/yuzu/configuration/configure_tas.ui
@@ -0,0 +1,140 @@
+
+
+ ConfigureTas
+
+
+
+ 0
+ 0
+ 800
+ 300
+
+
+
+ Dialog
+
+
+
-
+
+
-
+
+
+ TAS Settings
+
+
+
-
+
+
+ Enable TAS features
+
+
+
+ -
+
+
+ Automatic controller profile swapping
+
+
+
+ -
+
+
+ Loop script
+
+
+
+ -
+
+
+ false
+
+
+ Pause execution during loads
+
+
+
+
+
+
+
+
+ -
+
+
-
+
+
+ TAS Directories
+
+
+
-
+
+
+ Path
+
+
+
+ -
+
+
+ ...
+
+
+
+ -
+
+
+ -
+
+
+ Qt::Horizontal
+
+
+ QSizePolicy::Maximum
+
+
+
+ 60
+ 20
+
+
+
+
+
+
+
+
+
+ -
+
+
+
+ 0
+ 0
+
+
+
+ Qt::Horizontal
+
+
+ QDialogButtonBox::Cancel|QDialogButtonBox::Ok
+
+
+
+
+
+
+
+
+ buttonBox
+ accepted()
+ ConfigureTas
+ accept()
+
+
+ buttonBox
+ rejected()
+ ConfigureTas
+ reject()
+
+
+
diff --git a/src/yuzu/debugger/controller.cpp b/src/yuzu/debugger/controller.cpp
index c1fc69578..5a844409b 100755
--- a/src/yuzu/debugger/controller.cpp
+++ b/src/yuzu/debugger/controller.cpp
@@ -6,10 +6,13 @@
#include
#include
#include "common/settings.h"
+#include "input_common/main.h"
+#include "input_common/tas/tas_input.h"
#include "yuzu/configuration/configure_input_player_widget.h"
#include "yuzu/debugger/controller.h"
-ControllerDialog::ControllerDialog(QWidget* parent) : QWidget(parent, Qt::Dialog) {
+ControllerDialog::ControllerDialog(QWidget* parent, InputCommon::InputSubsystem* input_subsystem_)
+ : QWidget(parent, Qt::Dialog), input_subsystem{input_subsystem_} {
setObjectName(QStringLiteral("Controller"));
setWindowTitle(tr("Controller P1"));
resize(500, 350);
@@ -38,6 +41,9 @@ void ControllerDialog::refreshConfiguration() {
constexpr std::size_t player = 0;
widget->SetPlayerInputRaw(player, players[player].buttons, players[player].analogs);
widget->SetControllerType(players[player].controller_type);
+ ControllerCallback callback{[this](ControllerInput input) { InputController(input); }};
+ widget->SetCallBack(callback);
+ widget->repaint();
widget->SetConnectedStatus(players[player].connected);
}
@@ -67,3 +73,13 @@ void ControllerDialog::hideEvent(QHideEvent* ev) {
widget->SetConnectedStatus(false);
QWidget::hideEvent(ev);
}
+
+void ControllerDialog::InputController(ControllerInput input) {
+ u32 buttons = 0;
+ int index = 0;
+ for (bool btn : input.button_values) {
+ buttons |= (btn ? 1U : 0U) << index;
+ index++;
+ }
+ input_subsystem->GetTas()->RecordInput(buttons, input.axis_values);
+}
diff --git a/src/yuzu/debugger/controller.h b/src/yuzu/debugger/controller.h
index c54750070..7742db58b 100755
--- a/src/yuzu/debugger/controller.h
+++ b/src/yuzu/debugger/controller.h
@@ -4,18 +4,35 @@
#pragma once
+#include
#include
+#include "common/settings.h"
class QAction;
class QHideEvent;
class QShowEvent;
class PlayerControlPreview;
+namespace InputCommon {
+class InputSubsystem;
+}
+
+struct ControllerInput {
+ std::array, Settings::NativeAnalog::NUM_STICKS_HID> axis_values{};
+ std::array button_values{};
+ bool changed{};
+};
+
+struct ControllerCallback {
+ std::function input;
+};
+
class ControllerDialog : public QWidget {
Q_OBJECT
public:
- explicit ControllerDialog(QWidget* parent = nullptr);
+ explicit ControllerDialog(QWidget* parent = nullptr,
+ InputCommon::InputSubsystem* input_subsystem_ = nullptr);
/// Returns a QAction that can be used to toggle visibility of this dialog.
QAction* toggleViewAction();
@@ -26,6 +43,9 @@ protected:
void hideEvent(QHideEvent* ev) override;
private:
+ void InputController(ControllerInput input);
QAction* toggle_view_action = nullptr;
+ QFileSystemWatcher* watcher = nullptr;
PlayerControlPreview* widget;
+ InputCommon::InputSubsystem* input_subsystem;
};
diff --git a/src/yuzu/discord_impl.cpp b/src/yuzu/discord_impl.cpp
index a93733b26..aad06ac2a 100755
--- a/src/yuzu/discord_impl.cpp
+++ b/src/yuzu/discord_impl.cpp
@@ -38,7 +38,7 @@ void DiscordImpl::Update() {
if (Core::System::GetInstance().IsPoweredOn())
Core::System::GetInstance().GetAppLoader().ReadTitle(title);
DiscordRichPresence presence{};
- presence.largeImageKey = "yuzu_logo";
+ presence.largeImageKey = "yuzu_logo_ea";
presence.largeImageText = "yuzu is an emulator for the Nintendo Switch";
if (Core::System::GetInstance().IsPoweredOn()) {
presence.state = title.c_str();
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 2f84ada73..db22d0d84 100755
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -19,6 +19,7 @@
#include "common/nvidia_flags.h"
#include "configuration/configure_input.h"
#include "configuration/configure_per_game.h"
+#include "configuration/configure_tas.h"
#include "configuration/configure_vibration.h"
#include "core/file_sys/vfs.h"
#include "core/file_sys/vfs_real.h"
@@ -102,6 +103,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include "core/perf_stats.h"
#include "core/telemetry_session.h"
#include "input_common/main.h"
+#include "input_common/tas/tas_input.h"
#include "util/overlay_dialog.h"
#include "video_core/gpu.h"
#include "video_core/renderer_base.h"
@@ -762,6 +764,11 @@ void GMainWindow::InitializeWidgets() {
statusBar()->addPermanentWidget(label);
}
+ tas_label = new QLabel();
+ tas_label->setObjectName(QStringLiteral("TASlabel"));
+ tas_label->setFocusPolicy(Qt::NoFocus);
+ statusBar()->insertPermanentWidget(0, tas_label);
+
// Setup Dock button
dock_status_button = new QPushButton();
dock_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
@@ -856,7 +863,7 @@ void GMainWindow::InitializeDebugWidgets() {
waitTreeWidget->hide();
debug_menu->addAction(waitTreeWidget->toggleViewAction());
- controller_dialog = new ControllerDialog(this);
+ controller_dialog = new ControllerDialog(this, input_subsystem.get());
controller_dialog->hide();
debug_menu->addAction(controller_dialog->toggleViewAction());
@@ -1029,6 +1036,20 @@ void GMainWindow::InitializeHotkeys() {
render_window->setAttribute(Qt::WA_Hover, true);
}
});
+ connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Start/Stop"), this),
+ &QShortcut::activated, this, [&] { input_subsystem->GetTas()->StartStop(); });
+ connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Reset"), this),
+ &QShortcut::activated, this, [&] { input_subsystem->GetTas()->Reset(); });
+ connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Record"), this),
+ &QShortcut::activated, this, [&] {
+ bool is_recording = input_subsystem->GetTas()->Record();
+ if (!is_recording) {
+ const auto res = QMessageBox::question(this, tr("TAS Recording"),
+ tr("Overwrite file of player 1?"),
+ QMessageBox::Yes | QMessageBox::No);
+ input_subsystem->GetTas()->SaveRecording(res == QMessageBox::Yes);
+ }
+ });
}
void GMainWindow::SetDefaultUIGeometry() {
@@ -1147,6 +1168,7 @@ void GMainWindow::ConnectMenuEvents() {
connect(ui.action_Open_FAQ, &QAction::triggered, this, &GMainWindow::OnOpenFAQ);
connect(ui.action_Restart, &QAction::triggered, this, [this] { BootGame(QString(game_path)); });
connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
+ connect(ui.action_Configure_Tas, &QAction::triggered, this, &GMainWindow::OnConfigureTas);
connect(ui.action_Configure_Current_Game, &QAction::triggered, this,
&GMainWindow::OnConfigurePerGame);
@@ -2713,6 +2735,19 @@ void GMainWindow::OnConfigure() {
UpdateStatusButtons();
}
+void GMainWindow::OnConfigureTas() {
+ const auto& system = Core::System::GetInstance();
+ ConfigureTasDialog dialog(this);
+ const auto result = dialog.exec();
+
+ if (result != QDialog::Accepted && !UISettings::values.configuration_applied) {
+ Settings::RestoreGlobalState(system.IsPoweredOn());
+ return;
+ } else if (result == QDialog::Accepted) {
+ dialog.ApplyConfiguration();
+ }
+}
+
void GMainWindow::OnConfigurePerGame() {
const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
OpenPerGameConfiguration(title_id, game_path.toStdString());
@@ -2892,12 +2927,32 @@ void GMainWindow::UpdateWindowTitle(std::string_view title_name, std::string_vie
}
}
+QString GMainWindow::GetTasStateDescription() const {
+ auto [tas_status, current_tas_frame, total_tas_frames] = input_subsystem->GetTas()->GetStatus();
+ switch (tas_status) {
+ case TasInput::TasState::Running:
+ return tr("TAS state: Running %1/%2").arg(current_tas_frame).arg(total_tas_frames);
+ case TasInput::TasState::Recording:
+ return tr("TAS state: Recording %1").arg(total_tas_frames);
+ case TasInput::TasState::Stopped:
+ return tr("TAS state: Idle %1/%2").arg(current_tas_frame).arg(total_tas_frames);
+ default:
+ return tr("TAS State: Invalid");
+ }
+}
+
void GMainWindow::UpdateStatusBar() {
if (emu_thread == nullptr) {
status_bar_update_timer.stop();
return;
}
+ if (Settings::values.tas_enable) {
+ tas_label->setText(GetTasStateDescription());
+ } else {
+ tas_label->clear();
+ }
+
auto& system = Core::System::GetInstance();
auto results = system.GetAndResetPerfStats();
auto& shader_notify = system.GPU().ShaderNotify();
@@ -2919,7 +2974,7 @@ void GMainWindow::UpdateStatusBar() {
}
if (Settings::values.disable_fps_limit) {
game_fps_label->setText(
- tr("Game: %1 FPS (Limit off)").arg(results.average_game_fps, 0, 'f', 0));
+ tr("Game: %1 FPS (Unlocked)").arg(results.average_game_fps, 0, 'f', 0));
} else {
game_fps_label->setText(tr("Game: %1 FPS").arg(results.average_game_fps, 0, 'f', 0));
}
diff --git a/src/yuzu/main.h b/src/yuzu/main.h
index 38e66ccd0..36eed6103 100755
--- a/src/yuzu/main.h
+++ b/src/yuzu/main.h
@@ -259,6 +259,7 @@ private slots:
void OnMenuInstallToNAND();
void OnMenuRecentFile();
void OnConfigure();
+ void OnConfigureTas();
void OnConfigurePerGame();
void OnLoadAmiibo();
void OnOpenYuzuFolder();
@@ -300,6 +301,7 @@ private:
void OpenURL(const QUrl& url);
void LoadTranslation();
void OpenPerGameConfiguration(u64 title_id, const std::string& file_name);
+ QString GetTasStateDescription() const;
Ui::MainWindow ui;
@@ -318,6 +320,7 @@ private:
QLabel* emu_speed_label = nullptr;
QLabel* game_fps_label = nullptr;
QLabel* emu_frametime_label = nullptr;
+ QLabel* tas_label = nullptr;
QPushButton* gpu_accuracy_button = nullptr;
QPushButton* renderer_status_button = nullptr;
QPushButton* dock_status_button = nullptr;
diff --git a/src/yuzu/main.ui b/src/yuzu/main.ui
index 048870687..31c1a20f3 100755
--- a/src/yuzu/main.ui
+++ b/src/yuzu/main.ui
@@ -72,6 +72,7 @@
+