early-access version 1991
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3 changed files with 6 additions and 4 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 1990.
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This is the source code for early-access 1991.
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## Legal Notice
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@ -889,6 +889,9 @@ SDLState::SDLState() {
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RegisterFactory<VibrationDevice>("sdl", vibration_factory);
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RegisterFactory<MotionDevice>("sdl", motion_factory);
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// Disable raw input. When enabled this setting causes SDL to die when a web applet opens
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SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, "0");
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// Enable HIDAPI rumble. This prevents SDL from disabling motion on PS4 and PS5 controllers
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
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@ -96,12 +96,11 @@ void Vic::Execute() {
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if (!converted_frame_buffer) {
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converted_frame_buffer = AVMallocPtr{static_cast<u8*>(av_malloc(linear_size)), av_free};
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}
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const int converted_stride{frame->width * 4};
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const std::array<int, 4> converted_stride{frame->width * 4, frame->height * 4, 0, 0};
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u8* const converted_frame_buf_addr{converted_frame_buffer.get()};
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sws_scale(scaler_ctx, frame->data, frame->linesize, 0, frame->height,
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&converted_frame_buf_addr, &converted_stride);
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&converted_frame_buf_addr, converted_stride.data());
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const u32 blk_kind = static_cast<u32>(config.block_linear_kind);
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if (blk_kind != 0) {
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