early-access version 2440
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3 changed files with 7 additions and 4 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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yuzu emulator early access
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=============
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=============
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This is the source code for early-access 2439.
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This is the source code for early-access 2440.
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## Legal Notice
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## Legal Notice
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@ -72,7 +72,9 @@ std::unique_ptr<WallClock> CreateBestMatchingClock(u32 emulated_cpu_frequency,
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if (caps.invariant_tsc) {
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if (caps.invariant_tsc) {
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rtsc_frequency = EstimateRDTSCFrequency();
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rtsc_frequency = EstimateRDTSCFrequency();
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}
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}
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if (rtsc_frequency == 0) {
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// Fallback to StandardWallClock if rtsc period is higher than a nano second
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if (rtsc_frequency <= 1000000000) {
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return std::make_unique<StandardWallClock>(emulated_cpu_frequency,
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return std::make_unique<StandardWallClock>(emulated_cpu_frequency,
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emulated_clock_frequency);
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emulated_clock_frequency);
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} else {
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} else {
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@ -109,8 +109,9 @@ public:
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bool HasHDRumble() const {
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bool HasHDRumble() const {
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if (sdl_controller) {
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if (sdl_controller) {
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return (SDL_GameControllerGetType(sdl_controller.get()) ==
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const auto type = SDL_GameControllerGetType(sdl_controller.get());
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SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO);
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return (type == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO) ||
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(type == SDL_CONTROLLER_TYPE_PS5);
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}
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}
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return false;
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return false;
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}
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}
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