early-access version 2746
This commit is contained in:
parent
f7ed0b4f77
commit
7efffeb933
13 changed files with 186 additions and 49 deletions
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yuzu emulator early access
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=============
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This is the source code for early-access 2745.
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This is the source code for early-access 2746.
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## Legal Notice
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@ -496,7 +496,7 @@ struct Values {
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// Renderer
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RangedSetting<RendererBackend> renderer_backend{
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RendererBackend::OpenGL, RendererBackend::OpenGL, RendererBackend::Vulkan, "backend"};
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RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Vulkan, "backend"};
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BasicSetting<bool> renderer_debug{false, "debug"};
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BasicSetting<bool> renderer_shader_feedback{false, "shader_feedback"};
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BasicSetting<bool> enable_nsight_aftermath{false, "nsight_aftermath"};
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@ -5,11 +5,13 @@
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#include "common/dynamic_library.h"
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#include "common/fs/path_util.h"
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#include "common/logging/log.h"
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#include "video_core/vulkan_common/vulkan_library.h"
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namespace Vulkan {
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Common::DynamicLibrary OpenLibrary() {
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LOG_DEBUG(Render_Vulkan, "Looking for a Vulkan library");
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Common::DynamicLibrary library;
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#ifdef __APPLE__
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// Check if a path to a specific Vulkan library has been specified.
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@ -22,9 +24,11 @@ Common::DynamicLibrary OpenLibrary() {
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}
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#else
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std::string filename = Common::DynamicLibrary::GetVersionedFilename("vulkan", 1);
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LOG_DEBUG(Render_Vulkan, "Trying Vulkan library: {}", filename);
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if (!library.Open(filename.c_str())) {
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// Android devices may not have libvulkan.so.1, only libvulkan.so.
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filename = Common::DynamicLibrary::GetVersionedFilename("vulkan");
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LOG_DEBUG(Render_Vulkan, "Trying Vulkan library (second attempt): {}", filename);
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void(library.Open(filename.c_str()));
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}
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#endif
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@ -30,6 +30,8 @@ add_executable(yuzu
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applets/qt_web_browser_scripts.h
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bootmanager.cpp
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bootmanager.h
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check_vulkan.cpp
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check_vulkan.h
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compatdb.ui
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compatibility_list.cpp
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compatibility_list.h
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53
src/yuzu/check_vulkan.cpp
Executable file
53
src/yuzu/check_vulkan.cpp
Executable file
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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "video_core/vulkan_common/vulkan_wrapper.h"
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#include <filesystem>
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#include <fstream>
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#include "common/fs/fs.h"
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#include "common/fs/path_util.h"
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#include "common/logging/log.h"
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#include "video_core/vulkan_common/vulkan_instance.h"
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#include "video_core/vulkan_common/vulkan_library.h"
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#include "yuzu/check_vulkan.h"
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#include "yuzu/uisettings.h"
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constexpr char TEMP_FILE_NAME[] = "vulkan_check";
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bool CheckVulkan() {
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if (UISettings::values.has_broken_vulkan) {
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return true;
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}
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LOG_DEBUG(Frontend, "Checking presence of Vulkan");
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const auto fs_config_loc = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir);
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const auto temp_file_loc = fs_config_loc / TEMP_FILE_NAME;
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if (std::filesystem::exists(temp_file_loc)) {
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LOG_WARNING(Frontend, "Detected recovery from previous failed Vulkan initialization");
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UISettings::values.has_broken_vulkan = true;
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std::filesystem::remove(temp_file_loc);
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return false;
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}
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std::ofstream temp_file_handle(temp_file_loc);
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temp_file_handle.close();
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try {
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Vulkan::vk::InstanceDispatch dld;
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const Common::DynamicLibrary library = Vulkan::OpenLibrary();
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const Vulkan::vk::Instance instance =
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Vulkan::CreateInstance(library, dld, VK_API_VERSION_1_0);
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} catch (const Vulkan::vk::Exception& exception) {
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LOG_ERROR(Frontend, "Failed to initialize Vulkan: {}", exception.what());
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// Don't set has_broken_vulkan to true here: we care when loading Vulkan crashes the
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// application, not when we can handle it.
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}
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std::filesystem::remove(temp_file_loc);
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return true;
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}
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6
src/yuzu/check_vulkan.h
Executable file
6
src/yuzu/check_vulkan.h
Executable file
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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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bool CheckVulkan();
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@ -679,6 +679,12 @@ void Config::ReadRendererValues() {
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ReadGlobalSetting(Settings::values.bg_green);
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ReadGlobalSetting(Settings::values.bg_blue);
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if (!global && UISettings::values.has_broken_vulkan &&
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Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::Vulkan &&
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!Settings::values.renderer_backend.UsingGlobal()) {
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Settings::values.renderer_backend.SetGlobal(true);
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}
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if (global) {
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ReadBasicSetting(Settings::values.renderer_debug);
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ReadBasicSetting(Settings::values.renderer_shader_feedback);
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ReadBasicSetting(UISettings::values.pause_when_in_background);
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ReadBasicSetting(UISettings::values.mute_when_in_background);
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ReadBasicSetting(UISettings::values.hide_mouse);
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ReadBasicSetting(UISettings::values.has_broken_vulkan);
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ReadBasicSetting(UISettings::values.disable_web_applet);
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qt_config->endGroup();
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WriteBasicSetting(UISettings::values.pause_when_in_background);
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WriteBasicSetting(UISettings::values.mute_when_in_background);
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WriteBasicSetting(UISettings::values.hide_mouse);
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WriteBasicSetting(UISettings::values.has_broken_vulkan);
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WriteBasicSetting(UISettings::values.disable_web_applet);
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qt_config->endGroup();
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// Include this early to include Vulkan headers how we want to
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#include "video_core/vulkan_common/vulkan_wrapper.h"
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#include <exception>
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#include <QColorDialog>
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#include <QVulkanInstance>
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#include "video_core/vulkan_common/vulkan_library.h"
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#include "yuzu/configuration/configuration_shared.h"
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#include "yuzu/configuration/configure_graphics.h"
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#include "yuzu/uisettings.h"
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ConfigureGraphics::ConfigureGraphics(const Core::System& system_, QWidget* parent)
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: QWidget(parent), ui{std::make_unique<Ui::ConfigureGraphics>()}, system{system_} {
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UpdateBackgroundColorButton(new_bg_color);
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});
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connect(ui->button_check_vulkan, &QAbstractButton::clicked, this, [this] {
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UISettings::values.has_broken_vulkan = false;
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if (RetrieveVulkanDevices()) {
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ui->api->setEnabled(true);
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ui->button_check_vulkan->hide();
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for (const auto& device : vulkan_devices) {
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ui->device->addItem(device);
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}
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} else {
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UISettings::values.has_broken_vulkan = true;
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}
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});
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ui->api->setEnabled(!UISettings::values.has_broken_vulkan.GetValue());
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ui->button_check_vulkan->setVisible(UISettings::values.has_broken_vulkan.GetValue());
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ui->bg_label->setVisible(Settings::IsConfiguringGlobal());
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ui->bg_combobox->setVisible(!Settings::IsConfiguringGlobal());
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}
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vulkan_device = Settings::values.vulkan_device.GetValue(true);
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shader_backend = Settings::values.shader_backend.GetValue(true);
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ui->device_widget->setEnabled(false);
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ui->backend_widget->setEnabled(false);
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ui->backend_widget->setEnabled(UISettings::values.has_broken_vulkan.GetValue());
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} else {
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vulkan_device = Settings::values.vulkan_device.GetValue();
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shader_backend = Settings::values.shader_backend.GetValue();
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}
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}
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void ConfigureGraphics::RetrieveVulkanDevices() try {
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bool ConfigureGraphics::RetrieveVulkanDevices() try {
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if (UISettings::values.has_broken_vulkan) {
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return false;
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}
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using namespace Vulkan;
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vk::InstanceDispatch dld;
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vulkan_devices.push_back(QString::fromStdString(name));
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}
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return true;
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} catch (const Vulkan::vk::Exception& exception) {
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LOG_ERROR(Frontend, "Failed to enumerate devices with error: {}", exception.what());
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return false;
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}
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Settings::RendererBackend ConfigureGraphics::GetCurrentGraphicsBackend() const {
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ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true)));
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ConfigurationShared::InsertGlobalItem(
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ui->nvdec_emulation, static_cast<int>(Settings::values.nvdec_emulation.GetValue(true)));
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if (UISettings::values.has_broken_vulkan) {
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ui->backend_widget->setEnabled(true);
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ConfigurationShared::SetColoredComboBox(
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ui->backend, ui->backend_widget,
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static_cast<int>(Settings::values.shader_backend.GetValue(true)));
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}
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}
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void UpdateDeviceSelection(int device);
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void UpdateShaderBackendSelection(int backend);
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void RetrieveVulkanDevices();
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bool RetrieveVulkanDevices();
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void SetupPerGameUI();
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<rect>
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<x>0</x>
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<y>0</y>
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<width>437</width>
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<height>482</height>
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<width>471</width>
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<height>759</height>
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</rect>
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</property>
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<property name="windowTitle">
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</property>
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</spacer>
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</item>
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<item>
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<widget class="QPushButton" name="button_check_vulkan">
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<property name="text">
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<string>Check for Working Vulkan</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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<resources/>
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@ -115,6 +115,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
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#include "video_core/shader_notify.h"
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#include "yuzu/about_dialog.h"
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#include "yuzu/bootmanager.h"
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#include "yuzu/check_vulkan.h"
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#include "yuzu/compatdb.h"
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#include "yuzu/compatibility_list.h"
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#include "yuzu/configuration/config.h"
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MigrateConfigFiles();
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if (!CheckVulkan()) {
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config->Save();
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QMessageBox::warning(
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this, tr("Broken Vulkan Installation Detected"),
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tr("Vulkan initialization failed on the previous boot.<br><br>Click <a "
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"href='https://yuzu-emu.org/wiki/faq/"
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"#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for "
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"instructions to fix the issue</a>."));
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}
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if (UISettings::values.has_broken_vulkan) {
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Settings::values.renderer_backend = Settings::RendererBackend::OpenGL;
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renderer_status_button->setDisabled(true);
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renderer_status_button->setChecked(false);
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}
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#if defined(HAVE_SDL2) && !defined(_WIN32)
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SDL_InitSubSystem(SDL_INIT_VIDEO);
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// SDL disables the screen saver by default, and setting the hint
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emu_speed_label->setVisible(false);
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game_fps_label->setVisible(false);
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emu_frametime_label->setVisible(false);
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renderer_status_button->setEnabled(true);
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renderer_status_button->setEnabled(!UISettings::values.has_broken_vulkan);
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game_path.clear();
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mouse_hide_timer.start();
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}
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if (!UISettings::values.has_broken_vulkan) {
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renderer_status_button->setEnabled(!emulation_running);
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}
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UpdateStatusButtons();
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controller_dialog->refreshConfiguration();
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}
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Settings::BasicSetting<bool> pause_when_in_background{false, "pauseWhenInBackground"};
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Settings::BasicSetting<bool> mute_when_in_background{false, "muteWhenInBackground"};
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Settings::BasicSetting<bool> hide_mouse{true, "hideInactiveMouse"};
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// Set when Vulkan is known to crash the application
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Settings::BasicSetting<bool> has_broken_vulkan{false, "has_broken_vulkan"};
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Settings::BasicSetting<bool> select_user_on_boot{false, "select_user_on_boot"};
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[Renderer]
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# Which backend API to use.
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# 0 (default): OpenGL, 1: Vulkan
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# 0: OpenGL, 1 (default): Vulkan
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backend =
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# Enable graphics API debugging mode.
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