early-access version 3779
This commit is contained in:
parent
0a02d001b3
commit
81446df890
8 changed files with 86 additions and 51 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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yuzu emulator early access
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=============
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=============
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This is the source code for early-access 3778.
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This is the source code for early-access 3779.
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## Legal Notice
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## Legal Notice
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@ -108,7 +108,7 @@ public:
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using namespace Common::Literals;
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using namespace Common::Literals;
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// Prevent logs from exceeding a set maximum size in the event that log entries are spammed.
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// Prevent logs from exceeding a set maximum size in the event that log entries are spammed.
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const auto write_limit = Settings::values.extended_logging ? 1_GiB : 100_MiB;
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const auto write_limit = Settings::values.extended_logging.GetValue() ? 1_GiB : 100_MiB;
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const bool write_limit_exceeded = bytes_written > write_limit;
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const bool write_limit_exceeded = bytes_written > write_limit;
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if (entry.log_level >= Level::Error || write_limit_exceeded) {
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if (entry.log_level >= Level::Error || write_limit_exceeded) {
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if (write_limit_exceeded) {
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if (write_limit_exceeded) {
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@ -152,9 +152,6 @@ float Volume() {
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return values.volume.GetValue() / static_cast<f32>(values.volume.GetDefault());
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return values.volume.GetValue() / static_cast<f32>(values.volume.GetDefault());
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}
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}
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Linkage::Linkage(u32 initial_count) : count{initial_count} {}
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Linkage::~Linkage() = default;
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const char* TranslateCategory(Category category) {
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const char* TranslateCategory(Category category) {
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switch (category) {
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switch (category) {
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case Category::Audio:
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case Category::Audio:
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@ -134,9 +134,10 @@ struct Values {
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Specialization::RuntimeList};
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Specialization::RuntimeList};
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Setting<std::string> audio_input_device_id{linkage, "auto", "input_device", Category::Audio,
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Setting<std::string> audio_input_device_id{linkage, "auto", "input_device", Category::Audio,
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Specialization::RuntimeList};
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Specialization::RuntimeList};
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SwitchableSetting<AudioMode, true> sound_index{linkage, AudioMode::Stereo,
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SwitchableSetting<AudioMode, true> sound_index{
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AudioMode::Mono, AudioMode::Surround,
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linkage, AudioMode::Stereo, AudioMode::Mono, AudioMode::Surround,
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"sound_index", Category::SystemAudio};
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"sound_index", Category::SystemAudio, Specialization::Default, true,
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true};
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SwitchableSetting<u8, true> volume{linkage,
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SwitchableSetting<u8, true> volume{linkage,
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100,
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100,
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0,
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0,
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@ -147,7 +148,7 @@ struct Values {
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true,
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true,
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true};
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true};
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Setting<bool, false> audio_muted{
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Setting<bool, false> audio_muted{
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linkage, false, "audio_muted", Category::Audio, Specialization::Default, false};
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linkage, false, "audio_muted", Category::Audio, Specialization::Default, false, true};
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Setting<bool, false> dump_audio_commands{
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Setting<bool, false> dump_audio_commands{
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linkage, false, "dump_audio_commands", Category::Audio, Specialization::Default, false};
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linkage, false, "dump_audio_commands", Category::Audio, Specialization::Default, false};
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@ -52,4 +52,7 @@ const std::string& BasicSetting::GetLabel() const {
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return label;
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return label;
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}
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}
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Linkage::Linkage(u32 initial_count) : count{initial_count} {}
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Linkage::~Linkage() = default;
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} // namespace Settings
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} // namespace Settings
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@ -3,9 +3,14 @@
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#include <chrono>
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#include <chrono>
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#include <string>
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#include <string>
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#include <QEventLoop>
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#include <QNetworkAccessManager>
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#include <QNetworkReply>
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#include <discord_rpc.h>
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#include <discord_rpc.h>
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#include <fmt/format.h>
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#include <fmt/format.h>
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#include <httplib.h>
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "common/string_util.h"
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#include "common/string_util.h"
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#include "core/core.h"
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#include "core/core.h"
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@ -31,7 +36,7 @@ void DiscordImpl::Pause() {
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Discord_ClearPresence();
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Discord_ClearPresence();
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}
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}
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static std::string GetGameString(const std::string& title) {
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std::string DiscordImpl::GetGameString(const std::string& title) {
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// Convert to lowercase
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// Convert to lowercase
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std::string icon_name = Common::ToLower(title);
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std::string icon_name = Common::ToLower(title);
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@ -56,51 +61,56 @@ static std::string GetGameString(const std::string& title) {
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return icon_name;
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return icon_name;
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}
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}
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void DiscordImpl::Update() {
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void DiscordImpl::UpdateGameStatus(bool use_default) {
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const std::string default_text = "yuzu is an emulator for the Nintendo Switch";
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const std::string default_image = "yuzu_logo_ea";
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const std::string url = use_default ? default_image : game_url;
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s64 start_time = std::chrono::duration_cast<std::chrono::seconds>(
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s64 start_time = std::chrono::duration_cast<std::chrono::seconds>(
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std::chrono::system_clock::now().time_since_epoch())
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std::chrono::system_clock::now().time_since_epoch())
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.count();
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.count();
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const std::string default_text = "yuzu is an emulator for the Nintendo Switch";
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const std::string default_image = "yuzu_logo_ea";
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std::string game_cover_url = "https://yuzu-emu.org";
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std::string title;
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DiscordRichPresence presence{};
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DiscordRichPresence presence{};
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if (system.IsPoweredOn()) {
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presence.largeImageKey = url.c_str();
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system.GetAppLoader().ReadTitle(title);
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presence.largeImageText = game_title.c_str();
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// Used to format Icon URL for yuzu website game compatibility page
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std::string icon_name = GetGameString(title);
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// New Check for game cover
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httplib::Client cli(game_cover_url);
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cli.set_connection_timeout(std::chrono::seconds(3));
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cli.set_read_timeout(std::chrono::seconds(3));
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if (auto res = cli.Head(fmt::format("/images/game/boxart/{}.png", icon_name))) {
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if (res->status == 200) {
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game_cover_url += fmt::format("/images/game/boxart/{}.png", icon_name);
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} else {
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game_cover_url = "yuzu_logo_ea";
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}
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} else {
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game_cover_url = "yuzu_logo_ea";
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}
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presence.largeImageKey = game_cover_url.c_str();
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presence.largeImageText = title.c_str();
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presence.smallImageKey = default_image.c_str();
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presence.smallImageKey = default_image.c_str();
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presence.smallImageText = default_text.c_str();
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presence.smallImageText = default_text.c_str();
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presence.state = title.c_str();
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presence.state = game_title.c_str();
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presence.details = "Currently in game";
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presence.details = "Currently in game";
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} else {
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presence.startTimestamp = start_time;
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Discord_UpdatePresence(&presence);
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}
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void DiscordImpl::Update() {
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const std::string default_text = "yuzu is an emulator for the Nintendo Switch";
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const std::string default_image = "yuzu_logo_ea";
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if (system.IsPoweredOn()) {
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system.GetAppLoader().ReadTitle(game_title);
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// Used to format Icon URL for yuzu website game compatibility page
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std::string icon_name = GetGameString(game_title);
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game_url = fmt::format("https://yuzu-emu.org/images/game/boxart/{}.png", icon_name);
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QNetworkAccessManager manager;
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QNetworkRequest request;
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request.setUrl(QUrl(QString::fromStdString(game_url)));
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request.setTransferTimeout(3000);
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QNetworkReply* reply = manager.head(request);
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QEventLoop request_event_loop;
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QObject::connect(reply, &QNetworkReply::finished, &request_event_loop, &QEventLoop::quit);
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request_event_loop.exec();
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UpdateGameStatus(reply->error());
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return;
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}
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s64 start_time = std::chrono::duration_cast<std::chrono::seconds>(
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std::chrono::system_clock::now().time_since_epoch())
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.count();
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DiscordRichPresence presence{};
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presence.largeImageKey = default_image.c_str();
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presence.largeImageKey = default_image.c_str();
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presence.largeImageText = default_text.c_str();
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presence.largeImageText = default_text.c_str();
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presence.details = "Currently not in game";
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presence.details = "Currently not in game";
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}
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presence.startTimestamp = start_time;
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presence.startTimestamp = start_time;
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Discord_UpdatePresence(&presence);
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Discord_UpdatePresence(&presence);
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}
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}
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void Pause() override;
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void Pause() override;
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void Update() override;
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void Update() override;
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private:
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std::string GetGameString(const std::string& title);
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void UpdateGameStatus(bool use_default);
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std::string game_url{};
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std::string game_title{};
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Core::System& system;
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Core::System& system;
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};
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};
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Setting<bool> show_filter_bar{linkage, true, "showFilterBar", Category::Ui};
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Setting<bool> show_filter_bar{linkage, true, "showFilterBar", Category::Ui};
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Setting<bool> show_status_bar{linkage, true, "showStatusBar", Category::Ui};
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Setting<bool> show_status_bar{linkage, true, "showStatusBar", Category::Ui};
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Setting<bool> confirm_before_closing{linkage, true, "confirmClose", Category::UiGeneral};
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Setting<bool> confirm_before_closing{
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linkage, true, "confirmClose", Category::UiGeneral, Settings::Specialization::Default,
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true, true};
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Setting<bool> first_start{linkage, true, "firstStart", Category::Ui};
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Setting<bool> first_start{linkage, true, "firstStart", Category::Ui};
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Setting<bool> pause_when_in_background{linkage, false, "pauseWhenInBackground",
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Setting<bool> pause_when_in_background{linkage,
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Category::UiGeneral};
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false,
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Setting<bool> mute_when_in_background{linkage, false, "muteWhenInBackground", Category::Ui};
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"pauseWhenInBackground",
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Setting<bool> hide_mouse{linkage, true, "hideInactiveMouse", Category::UiGeneral};
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Category::UiGeneral,
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Settings::Specialization::Default,
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true,
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true};
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Setting<bool> mute_when_in_background{
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linkage, false, "muteWhenInBackground", Category::Ui, Settings::Specialization::Default,
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true, true};
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Setting<bool> hide_mouse{
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linkage, true, "hideInactiveMouse", Category::UiGeneral, Settings::Specialization::Default,
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true, true};
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Setting<bool> controller_applet_disabled{linkage, false, "disableControllerApplet",
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Setting<bool> controller_applet_disabled{linkage, false, "disableControllerApplet",
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Category::UiGeneral};
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Category::UiGeneral};
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// Set when Vulkan is known to crash the application
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// Set when Vulkan is known to crash the application
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bool has_broken_vulkan = false;
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bool has_broken_vulkan = false;
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Setting<bool> select_user_on_boot{linkage, false, "select_user_on_boot", Category::UiGeneral};
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Setting<bool> select_user_on_boot{linkage,
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false,
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"select_user_on_boot",
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Category::UiGeneral,
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Settings::Specialization::Default,
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true,
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true};
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Setting<bool> disable_web_applet{linkage, true, "disable_web_applet", Category::Ui};
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Setting<bool> disable_web_applet{linkage, true, "disable_web_applet", Category::Ui};
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// Discord RPC
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// Discord RPC
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