early-access version 3779

This commit is contained in:
pineappleEA 2023-07-26 19:15:15 +02:00
parent 0a02d001b3
commit 81446df890
8 changed files with 86 additions and 51 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access yuzu emulator early access
============= =============
This is the source code for early-access 3778. This is the source code for early-access 3779.
## Legal Notice ## Legal Notice

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@ -108,7 +108,7 @@ public:
using namespace Common::Literals; using namespace Common::Literals;
// Prevent logs from exceeding a set maximum size in the event that log entries are spammed. // Prevent logs from exceeding a set maximum size in the event that log entries are spammed.
const auto write_limit = Settings::values.extended_logging ? 1_GiB : 100_MiB; const auto write_limit = Settings::values.extended_logging.GetValue() ? 1_GiB : 100_MiB;
const bool write_limit_exceeded = bytes_written > write_limit; const bool write_limit_exceeded = bytes_written > write_limit;
if (entry.log_level >= Level::Error || write_limit_exceeded) { if (entry.log_level >= Level::Error || write_limit_exceeded) {
if (write_limit_exceeded) { if (write_limit_exceeded) {

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@ -152,9 +152,6 @@ float Volume() {
return values.volume.GetValue() / static_cast<f32>(values.volume.GetDefault()); return values.volume.GetValue() / static_cast<f32>(values.volume.GetDefault());
} }
Linkage::Linkage(u32 initial_count) : count{initial_count} {}
Linkage::~Linkage() = default;
const char* TranslateCategory(Category category) { const char* TranslateCategory(Category category) {
switch (category) { switch (category) {
case Category::Audio: case Category::Audio:

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@ -134,9 +134,10 @@ struct Values {
Specialization::RuntimeList}; Specialization::RuntimeList};
Setting<std::string> audio_input_device_id{linkage, "auto", "input_device", Category::Audio, Setting<std::string> audio_input_device_id{linkage, "auto", "input_device", Category::Audio,
Specialization::RuntimeList}; Specialization::RuntimeList};
SwitchableSetting<AudioMode, true> sound_index{linkage, AudioMode::Stereo, SwitchableSetting<AudioMode, true> sound_index{
AudioMode::Mono, AudioMode::Surround, linkage, AudioMode::Stereo, AudioMode::Mono, AudioMode::Surround,
"sound_index", Category::SystemAudio}; "sound_index", Category::SystemAudio, Specialization::Default, true,
true};
SwitchableSetting<u8, true> volume{linkage, SwitchableSetting<u8, true> volume{linkage,
100, 100,
0, 0,
@ -147,7 +148,7 @@ struct Values {
true, true,
true}; true};
Setting<bool, false> audio_muted{ Setting<bool, false> audio_muted{
linkage, false, "audio_muted", Category::Audio, Specialization::Default, false}; linkage, false, "audio_muted", Category::Audio, Specialization::Default, false, true};
Setting<bool, false> dump_audio_commands{ Setting<bool, false> dump_audio_commands{
linkage, false, "dump_audio_commands", Category::Audio, Specialization::Default, false}; linkage, false, "dump_audio_commands", Category::Audio, Specialization::Default, false};

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@ -52,4 +52,7 @@ const std::string& BasicSetting::GetLabel() const {
return label; return label;
} }
Linkage::Linkage(u32 initial_count) : count{initial_count} {}
Linkage::~Linkage() = default;
} // namespace Settings } // namespace Settings

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@ -3,9 +3,14 @@
#include <chrono> #include <chrono>
#include <string> #include <string>
#include <QEventLoop>
#include <QNetworkAccessManager>
#include <QNetworkReply>
#include <discord_rpc.h> #include <discord_rpc.h>
#include <fmt/format.h> #include <fmt/format.h>
#include <httplib.h>
#include "common/common_types.h" #include "common/common_types.h"
#include "common/string_util.h" #include "common/string_util.h"
#include "core/core.h" #include "core/core.h"
@ -31,7 +36,7 @@ void DiscordImpl::Pause() {
Discord_ClearPresence(); Discord_ClearPresence();
} }
static std::string GetGameString(const std::string& title) { std::string DiscordImpl::GetGameString(const std::string& title) {
// Convert to lowercase // Convert to lowercase
std::string icon_name = Common::ToLower(title); std::string icon_name = Common::ToLower(title);
@ -56,51 +61,56 @@ static std::string GetGameString(const std::string& title) {
return icon_name; return icon_name;
} }
void DiscordImpl::Update() { void DiscordImpl::UpdateGameStatus(bool use_default) {
const std::string default_text = "yuzu is an emulator for the Nintendo Switch";
const std::string default_image = "yuzu_logo_ea";
const std::string url = use_default ? default_image : game_url;
s64 start_time = std::chrono::duration_cast<std::chrono::seconds>( s64 start_time = std::chrono::duration_cast<std::chrono::seconds>(
std::chrono::system_clock::now().time_since_epoch()) std::chrono::system_clock::now().time_since_epoch())
.count(); .count();
const std::string default_text = "yuzu is an emulator for the Nintendo Switch";
const std::string default_image = "yuzu_logo_ea";
std::string game_cover_url = "https://yuzu-emu.org";
std::string title;
DiscordRichPresence presence{}; DiscordRichPresence presence{};
presence.largeImageKey = url.c_str();
presence.largeImageText = game_title.c_str();
presence.smallImageKey = default_image.c_str();
presence.smallImageText = default_text.c_str();
presence.state = game_title.c_str();
presence.details = "Currently in game";
presence.startTimestamp = start_time;
Discord_UpdatePresence(&presence);
}
void DiscordImpl::Update() {
const std::string default_text = "yuzu is an emulator for the Nintendo Switch";
const std::string default_image = "yuzu_logo_ea";
if (system.IsPoweredOn()) { if (system.IsPoweredOn()) {
system.GetAppLoader().ReadTitle(title); system.GetAppLoader().ReadTitle(game_title);
// Used to format Icon URL for yuzu website game compatibility page // Used to format Icon URL for yuzu website game compatibility page
std::string icon_name = GetGameString(title); std::string icon_name = GetGameString(game_title);
game_url = fmt::format("https://yuzu-emu.org/images/game/boxart/{}.png", icon_name);
// New Check for game cover QNetworkAccessManager manager;
httplib::Client cli(game_cover_url); QNetworkRequest request;
cli.set_connection_timeout(std::chrono::seconds(3)); request.setUrl(QUrl(QString::fromStdString(game_url)));
cli.set_read_timeout(std::chrono::seconds(3)); request.setTransferTimeout(3000);
QNetworkReply* reply = manager.head(request);
if (auto res = cli.Head(fmt::format("/images/game/boxart/{}.png", icon_name))) { QEventLoop request_event_loop;
if (res->status == 200) { QObject::connect(reply, &QNetworkReply::finished, &request_event_loop, &QEventLoop::quit);
game_cover_url += fmt::format("/images/game/boxart/{}.png", icon_name); request_event_loop.exec();
} else { UpdateGameStatus(reply->error());
game_cover_url = "yuzu_logo_ea"; return;
}
} else {
game_cover_url = "yuzu_logo_ea";
}
presence.largeImageKey = game_cover_url.c_str();
presence.largeImageText = title.c_str();
presence.smallImageKey = default_image.c_str();
presence.smallImageText = default_text.c_str();
presence.state = title.c_str();
presence.details = "Currently in game";
} else {
presence.largeImageKey = default_image.c_str();
presence.largeImageText = default_text.c_str();
presence.details = "Currently not in game";
} }
s64 start_time = std::chrono::duration_cast<std::chrono::seconds>(
std::chrono::system_clock::now().time_since_epoch())
.count();
DiscordRichPresence presence{};
presence.largeImageKey = default_image.c_str();
presence.largeImageText = default_text.c_str();
presence.details = "Currently not in game";
presence.startTimestamp = start_time; presence.startTimestamp = start_time;
Discord_UpdatePresence(&presence); Discord_UpdatePresence(&presence);
} }

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@ -19,6 +19,13 @@ public:
void Pause() override; void Pause() override;
void Update() override; void Update() override;
private:
std::string GetGameString(const std::string& title);
void UpdateGameStatus(bool use_default);
std::string game_url{};
std::string game_title{};
Core::System& system; Core::System& system;
}; };

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@ -90,18 +90,35 @@ struct Values {
Setting<bool> show_filter_bar{linkage, true, "showFilterBar", Category::Ui}; Setting<bool> show_filter_bar{linkage, true, "showFilterBar", Category::Ui};
Setting<bool> show_status_bar{linkage, true, "showStatusBar", Category::Ui}; Setting<bool> show_status_bar{linkage, true, "showStatusBar", Category::Ui};
Setting<bool> confirm_before_closing{linkage, true, "confirmClose", Category::UiGeneral}; Setting<bool> confirm_before_closing{
linkage, true, "confirmClose", Category::UiGeneral, Settings::Specialization::Default,
true, true};
Setting<bool> first_start{linkage, true, "firstStart", Category::Ui}; Setting<bool> first_start{linkage, true, "firstStart", Category::Ui};
Setting<bool> pause_when_in_background{linkage, false, "pauseWhenInBackground", Setting<bool> pause_when_in_background{linkage,
Category::UiGeneral}; false,
Setting<bool> mute_when_in_background{linkage, false, "muteWhenInBackground", Category::Ui}; "pauseWhenInBackground",
Setting<bool> hide_mouse{linkage, true, "hideInactiveMouse", Category::UiGeneral}; Category::UiGeneral,
Settings::Specialization::Default,
true,
true};
Setting<bool> mute_when_in_background{
linkage, false, "muteWhenInBackground", Category::Ui, Settings::Specialization::Default,
true, true};
Setting<bool> hide_mouse{
linkage, true, "hideInactiveMouse", Category::UiGeneral, Settings::Specialization::Default,
true, true};
Setting<bool> controller_applet_disabled{linkage, false, "disableControllerApplet", Setting<bool> controller_applet_disabled{linkage, false, "disableControllerApplet",
Category::UiGeneral}; Category::UiGeneral};
// Set when Vulkan is known to crash the application // Set when Vulkan is known to crash the application
bool has_broken_vulkan = false; bool has_broken_vulkan = false;
Setting<bool> select_user_on_boot{linkage, false, "select_user_on_boot", Category::UiGeneral}; Setting<bool> select_user_on_boot{linkage,
false,
"select_user_on_boot",
Category::UiGeneral,
Settings::Specialization::Default,
true,
true};
Setting<bool> disable_web_applet{linkage, true, "disable_web_applet", Category::Ui}; Setting<bool> disable_web_applet{linkage, true, "disable_web_applet", Category::Ui};
// Discord RPC // Discord RPC