early-access version 4003
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3 changed files with 7 additions and 7 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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yuzu emulator early access
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=============
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=============
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This is the source code for early-access 4002.
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This is the source code for early-access 4003.
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## Legal Notice
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## Legal Notice
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@ -438,16 +438,16 @@ Result NfcDevice::Mount(NFP::ModelType model_type, NFP::MountTarget mount_target
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is_corrupted = true;
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is_corrupted = true;
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}
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}
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if (!is_corrupted) {
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device_state = DeviceState::TagMounted;
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mount_target = mount_target_;
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if (!is_corrupted && mount_target != NFP::MountTarget::Rom) {
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std::vector<u8> data(sizeof(NFP::EncryptedNTAG215File));
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std::vector<u8> data(sizeof(NFP::EncryptedNTAG215File));
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memcpy(data.data(), &encrypted_tag_data, sizeof(encrypted_tag_data));
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memcpy(data.data(), &encrypted_tag_data, sizeof(encrypted_tag_data));
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WriteBackupData(encrypted_tag_data.uuid, data);
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WriteBackupData(encrypted_tag_data.uuid, data);
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}
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}
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device_state = DeviceState::TagMounted;
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if (is_corrupted && mount_target != NFP::MountTarget::Rom) {
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mount_target = mount_target_;
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if (is_corrupted) {
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bool has_backup = HasBackup(encrypted_tag_data.uuid).IsSuccess();
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bool has_backup = HasBackup(encrypted_tag_data.uuid).IsSuccess();
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return has_backup ? ResultCorruptedDataWithBackup : ResultCorruptedData;
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return has_backup ? ResultCorruptedDataWithBackup : ResultCorruptedData;
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}
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}
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@ -1211,7 +1211,7 @@ void BlitScreen::CreateRawImages(const Tegra::FramebufferConfig& framebuffer) {
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aa_framebuffer = CreateFramebuffer(*aa_image_view, size, aa_renderpass);
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aa_framebuffer = CreateFramebuffer(*aa_image_view, size, aa_renderpass);
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return;
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return;
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}
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}
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aa_renderpass = CreateRenderPassImpl(GetFormat(framebuffer));
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aa_renderpass = CreateRenderPassImpl(VK_FORMAT_R16G16B16A16_SFLOAT);
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aa_framebuffer = CreateFramebuffer(*aa_image_view, size, aa_renderpass);
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aa_framebuffer = CreateFramebuffer(*aa_image_view, size, aa_renderpass);
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const std::array<VkPipelineShaderStageCreateInfo, 2> fxaa_shader_stages{{
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const std::array<VkPipelineShaderStageCreateInfo, 2> fxaa_shader_stages{{
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