early-access version 3874

This commit is contained in:
pineappleEA 2023-09-16 19:31:09 +02:00
parent 6aeb2166eb
commit 873a74b74f
33 changed files with 1063 additions and 126 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access
=============
This is the source code for early-access 3873.
This is the source code for early-access 3874.
## Legal Notice

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@ -174,6 +174,9 @@ target_include_directories(stb PUBLIC ./stb)
add_library(bc_decoder bc_decoder/bc_decoder.cpp)
target_include_directories(bc_decoder PUBLIC ./bc_decoder)
add_library(renderdoc INTERFACE)
target_include_directories(renderdoc SYSTEM INTERFACE ./renderdoc)
if (ANDROID)
if (ARCHITECTURE_arm64)
add_subdirectory(libadrenotools)

744
externals/renderdoc/renderdoc_app.h vendored Executable file
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@ -0,0 +1,744 @@
// SPDX-FileCopyrightText: Baldur Karlsson
// SPDX-License-Identifier: MIT
/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2023 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
//////////////////////////////////////////////////////////////////////////////////////////////////
//
// Documentation for the API is available at https://renderdoc.org/docs/in_application_api.html
//
#if !defined(RENDERDOC_NO_STDINT)
#include <stdint.h>
#endif
#if defined(WIN32) || defined(__WIN32__) || defined(_WIN32) || defined(_MSC_VER)
#define RENDERDOC_CC __cdecl
#elif defined(__linux__)
#define RENDERDOC_CC
#elif defined(__APPLE__)
#define RENDERDOC_CC
#else
#error "Unknown platform"
#endif
#ifdef __cplusplus
extern "C" {
#endif
//////////////////////////////////////////////////////////////////////////////////////////////////
// Constants not used directly in below API
// This is a GUID/magic value used for when applications pass a path where shader debug
// information can be found to match up with a stripped shader.
// the define can be used like so: const GUID RENDERDOC_ShaderDebugMagicValue =
// RENDERDOC_ShaderDebugMagicValue_value
#define RENDERDOC_ShaderDebugMagicValue_struct \
{ \
0xeab25520, 0x6670, 0x4865, 0x84, 0x29, 0x6c, 0x8, 0x51, 0x54, 0x00, 0xff \
}
// as an alternative when you want a byte array (assuming x86 endianness):
#define RENDERDOC_ShaderDebugMagicValue_bytearray \
{ \
0x20, 0x55, 0xb2, 0xea, 0x70, 0x66, 0x65, 0x48, 0x84, 0x29, 0x6c, 0x8, 0x51, 0x54, 0x00, 0xff \
}
// truncated version when only a uint64_t is available (e.g. Vulkan tags):
#define RENDERDOC_ShaderDebugMagicValue_truncated 0x48656670eab25520ULL
//////////////////////////////////////////////////////////////////////////////////////////////////
// RenderDoc capture options
//
typedef enum RENDERDOC_CaptureOption
{
// Allow the application to enable vsync
//
// Default - enabled
//
// 1 - The application can enable or disable vsync at will
// 0 - vsync is force disabled
eRENDERDOC_Option_AllowVSync = 0,
// Allow the application to enable fullscreen
//
// Default - enabled
//
// 1 - The application can enable or disable fullscreen at will
// 0 - fullscreen is force disabled
eRENDERDOC_Option_AllowFullscreen = 1,
// Record API debugging events and messages
//
// Default - disabled
//
// 1 - Enable built-in API debugging features and records the results into
// the capture, which is matched up with events on replay
// 0 - no API debugging is forcibly enabled
eRENDERDOC_Option_APIValidation = 2,
eRENDERDOC_Option_DebugDeviceMode = 2, // deprecated name of this enum
// Capture CPU callstacks for API events
//
// Default - disabled
//
// 1 - Enables capturing of callstacks
// 0 - no callstacks are captured
eRENDERDOC_Option_CaptureCallstacks = 3,
// When capturing CPU callstacks, only capture them from actions.
// This option does nothing without the above option being enabled
//
// Default - disabled
//
// 1 - Only captures callstacks for actions.
// Ignored if CaptureCallstacks is disabled
// 0 - Callstacks, if enabled, are captured for every event.
eRENDERDOC_Option_CaptureCallstacksOnlyDraws = 4,
eRENDERDOC_Option_CaptureCallstacksOnlyActions = 4,
// Specify a delay in seconds to wait for a debugger to attach, after
// creating or injecting into a process, before continuing to allow it to run.
//
// 0 indicates no delay, and the process will run immediately after injection
//
// Default - 0 seconds
//
eRENDERDOC_Option_DelayForDebugger = 5,
// Verify buffer access. This includes checking the memory returned by a Map() call to
// detect any out-of-bounds modification, as well as initialising buffers with undefined contents
// to a marker value to catch use of uninitialised memory.
//
// NOTE: This option is only valid for OpenGL and D3D11. Explicit APIs such as D3D12 and Vulkan do
// not do the same kind of interception & checking and undefined contents are really undefined.
//
// Default - disabled
//
// 1 - Verify buffer access
// 0 - No verification is performed, and overwriting bounds may cause crashes or corruption in
// RenderDoc.
eRENDERDOC_Option_VerifyBufferAccess = 6,
// The old name for eRENDERDOC_Option_VerifyBufferAccess was eRENDERDOC_Option_VerifyMapWrites.
// This option now controls the filling of uninitialised buffers with 0xdddddddd which was
// previously always enabled
eRENDERDOC_Option_VerifyMapWrites = eRENDERDOC_Option_VerifyBufferAccess,
// Hooks any system API calls that create child processes, and injects
// RenderDoc into them recursively with the same options.
//
// Default - disabled
//
// 1 - Hooks into spawned child processes
// 0 - Child processes are not hooked by RenderDoc
eRENDERDOC_Option_HookIntoChildren = 7,
// By default RenderDoc only includes resources in the final capture necessary
// for that frame, this allows you to override that behaviour.
//
// Default - disabled
//
// 1 - all live resources at the time of capture are included in the capture
// and available for inspection
// 0 - only the resources referenced by the captured frame are included
eRENDERDOC_Option_RefAllResources = 8,
// **NOTE**: As of RenderDoc v1.1 this option has been deprecated. Setting or
// getting it will be ignored, to allow compatibility with older versions.
// In v1.1 the option acts as if it's always enabled.
//
// By default RenderDoc skips saving initial states for resources where the
// previous contents don't appear to be used, assuming that writes before
// reads indicate previous contents aren't used.
//
// Default - disabled
//
// 1 - initial contents at the start of each captured frame are saved, even if
// they are later overwritten or cleared before being used.
// 0 - unless a read is detected, initial contents will not be saved and will
// appear as black or empty data.
eRENDERDOC_Option_SaveAllInitials = 9,
// In APIs that allow for the recording of command lists to be replayed later,
// RenderDoc may choose to not capture command lists before a frame capture is
// triggered, to reduce overheads. This means any command lists recorded once
// and replayed many times will not be available and may cause a failure to
// capture.
//
// NOTE: This is only true for APIs where multithreading is difficult or
// discouraged. Newer APIs like Vulkan and D3D12 will ignore this option
// and always capture all command lists since the API is heavily oriented
// around it and the overheads have been reduced by API design.
//
// 1 - All command lists are captured from the start of the application
// 0 - Command lists are only captured if their recording begins during
// the period when a frame capture is in progress.
eRENDERDOC_Option_CaptureAllCmdLists = 10,
// Mute API debugging output when the API validation mode option is enabled
//
// Default - enabled
//
// 1 - Mute any API debug messages from being displayed or passed through
// 0 - API debugging is displayed as normal
eRENDERDOC_Option_DebugOutputMute = 11,
// Option to allow vendor extensions to be used even when they may be
// incompatible with RenderDoc and cause corrupted replays or crashes.
//
// Default - inactive
//
// No values are documented, this option should only be used when absolutely
// necessary as directed by a RenderDoc developer.
eRENDERDOC_Option_AllowUnsupportedVendorExtensions = 12,
// Define a soft memory limit which some APIs may aim to keep overhead under where
// possible. Anything above this limit will where possible be saved directly to disk during
// capture.
// This will cause increased disk space use (which may cause a capture to fail if disk space is
// exhausted) as well as slower capture times.
//
// Not all memory allocations may be deferred like this so it is not a guarantee of a memory
// limit.
//
// Units are in MBs, suggested values would range from 200MB to 1000MB.
//
// Default - 0 Megabytes
eRENDERDOC_Option_SoftMemoryLimit = 13,
} RENDERDOC_CaptureOption;
// Sets an option that controls how RenderDoc behaves on capture.
//
// Returns 1 if the option and value are valid
// Returns 0 if either is invalid and the option is unchanged
typedef int(RENDERDOC_CC *pRENDERDOC_SetCaptureOptionU32)(RENDERDOC_CaptureOption opt, uint32_t val);
typedef int(RENDERDOC_CC *pRENDERDOC_SetCaptureOptionF32)(RENDERDOC_CaptureOption opt, float val);
// Gets the current value of an option as a uint32_t
//
// If the option is invalid, 0xffffffff is returned
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetCaptureOptionU32)(RENDERDOC_CaptureOption opt);
// Gets the current value of an option as a float
//
// If the option is invalid, -FLT_MAX is returned
typedef float(RENDERDOC_CC *pRENDERDOC_GetCaptureOptionF32)(RENDERDOC_CaptureOption opt);
typedef enum RENDERDOC_InputButton
{
// '0' - '9' matches ASCII values
eRENDERDOC_Key_0 = 0x30,
eRENDERDOC_Key_1 = 0x31,
eRENDERDOC_Key_2 = 0x32,
eRENDERDOC_Key_3 = 0x33,
eRENDERDOC_Key_4 = 0x34,
eRENDERDOC_Key_5 = 0x35,
eRENDERDOC_Key_6 = 0x36,
eRENDERDOC_Key_7 = 0x37,
eRENDERDOC_Key_8 = 0x38,
eRENDERDOC_Key_9 = 0x39,
// 'A' - 'Z' matches ASCII values
eRENDERDOC_Key_A = 0x41,
eRENDERDOC_Key_B = 0x42,
eRENDERDOC_Key_C = 0x43,
eRENDERDOC_Key_D = 0x44,
eRENDERDOC_Key_E = 0x45,
eRENDERDOC_Key_F = 0x46,
eRENDERDOC_Key_G = 0x47,
eRENDERDOC_Key_H = 0x48,
eRENDERDOC_Key_I = 0x49,
eRENDERDOC_Key_J = 0x4A,
eRENDERDOC_Key_K = 0x4B,
eRENDERDOC_Key_L = 0x4C,
eRENDERDOC_Key_M = 0x4D,
eRENDERDOC_Key_N = 0x4E,
eRENDERDOC_Key_O = 0x4F,
eRENDERDOC_Key_P = 0x50,
eRENDERDOC_Key_Q = 0x51,
eRENDERDOC_Key_R = 0x52,
eRENDERDOC_Key_S = 0x53,
eRENDERDOC_Key_T = 0x54,
eRENDERDOC_Key_U = 0x55,
eRENDERDOC_Key_V = 0x56,
eRENDERDOC_Key_W = 0x57,
eRENDERDOC_Key_X = 0x58,
eRENDERDOC_Key_Y = 0x59,
eRENDERDOC_Key_Z = 0x5A,
// leave the rest of the ASCII range free
// in case we want to use it later
eRENDERDOC_Key_NonPrintable = 0x100,
eRENDERDOC_Key_Divide,
eRENDERDOC_Key_Multiply,
eRENDERDOC_Key_Subtract,
eRENDERDOC_Key_Plus,
eRENDERDOC_Key_F1,
eRENDERDOC_Key_F2,
eRENDERDOC_Key_F3,
eRENDERDOC_Key_F4,
eRENDERDOC_Key_F5,
eRENDERDOC_Key_F6,
eRENDERDOC_Key_F7,
eRENDERDOC_Key_F8,
eRENDERDOC_Key_F9,
eRENDERDOC_Key_F10,
eRENDERDOC_Key_F11,
eRENDERDOC_Key_F12,
eRENDERDOC_Key_Home,
eRENDERDOC_Key_End,
eRENDERDOC_Key_Insert,
eRENDERDOC_Key_Delete,
eRENDERDOC_Key_PageUp,
eRENDERDOC_Key_PageDn,
eRENDERDOC_Key_Backspace,
eRENDERDOC_Key_Tab,
eRENDERDOC_Key_PrtScrn,
eRENDERDOC_Key_Pause,
eRENDERDOC_Key_Max,
} RENDERDOC_InputButton;
// Sets which key or keys can be used to toggle focus between multiple windows
//
// If keys is NULL or num is 0, toggle keys will be disabled
typedef void(RENDERDOC_CC *pRENDERDOC_SetFocusToggleKeys)(RENDERDOC_InputButton *keys, int num);
// Sets which key or keys can be used to capture the next frame
//
// If keys is NULL or num is 0, captures keys will be disabled
typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureKeys)(RENDERDOC_InputButton *keys, int num);
typedef enum RENDERDOC_OverlayBits
{
// This single bit controls whether the overlay is enabled or disabled globally
eRENDERDOC_Overlay_Enabled = 0x1,
// Show the average framerate over several seconds as well as min/max
eRENDERDOC_Overlay_FrameRate = 0x2,
// Show the current frame number
eRENDERDOC_Overlay_FrameNumber = 0x4,
// Show a list of recent captures, and how many captures have been made
eRENDERDOC_Overlay_CaptureList = 0x8,
// Default values for the overlay mask
eRENDERDOC_Overlay_Default = (eRENDERDOC_Overlay_Enabled | eRENDERDOC_Overlay_FrameRate |
eRENDERDOC_Overlay_FrameNumber | eRENDERDOC_Overlay_CaptureList),
// Enable all bits
eRENDERDOC_Overlay_All = ~0U,
// Disable all bits
eRENDERDOC_Overlay_None = 0,
} RENDERDOC_OverlayBits;
// returns the overlay bits that have been set
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetOverlayBits)();
// sets the overlay bits with an and & or mask
typedef void(RENDERDOC_CC *pRENDERDOC_MaskOverlayBits)(uint32_t And, uint32_t Or);
// this function will attempt to remove RenderDoc's hooks in the application.
//
// Note: that this can only work correctly if done immediately after
// the module is loaded, before any API work happens. RenderDoc will remove its
// injected hooks and shut down. Behaviour is undefined if this is called
// after any API functions have been called, and there is still no guarantee of
// success.
typedef void(RENDERDOC_CC *pRENDERDOC_RemoveHooks)();
// DEPRECATED: compatibility for code compiled against pre-1.4.1 headers.
typedef pRENDERDOC_RemoveHooks pRENDERDOC_Shutdown;
// This function will unload RenderDoc's crash handler.
//
// If you use your own crash handler and don't want RenderDoc's handler to
// intercede, you can call this function to unload it and any unhandled
// exceptions will pass to the next handler.
typedef void(RENDERDOC_CC *pRENDERDOC_UnloadCrashHandler)();
// Sets the capture file path template
//
// pathtemplate is a UTF-8 string that gives a template for how captures will be named
// and where they will be saved.
//
// Any extension is stripped off the path, and captures are saved in the directory
// specified, and named with the filename and the frame number appended. If the
// directory does not exist it will be created, including any parent directories.
//
// If pathtemplate is NULL, the template will remain unchanged
//
// Example:
//
// SetCaptureFilePathTemplate("my_captures/example");
//
// Capture #1 -> my_captures/example_frame123.rdc
// Capture #2 -> my_captures/example_frame456.rdc
typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureFilePathTemplate)(const char *pathtemplate);
// returns the current capture path template, see SetCaptureFileTemplate above, as a UTF-8 string
typedef const char *(RENDERDOC_CC *pRENDERDOC_GetCaptureFilePathTemplate)();
// DEPRECATED: compatibility for code compiled against pre-1.1.2 headers.
typedef pRENDERDOC_SetCaptureFilePathTemplate pRENDERDOC_SetLogFilePathTemplate;
typedef pRENDERDOC_GetCaptureFilePathTemplate pRENDERDOC_GetLogFilePathTemplate;
// returns the number of captures that have been made
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetNumCaptures)();
// This function returns the details of a capture, by index. New captures are added
// to the end of the list.
//
// filename will be filled with the absolute path to the capture file, as a UTF-8 string
// pathlength will be written with the length in bytes of the filename string
// timestamp will be written with the time of the capture, in seconds since the Unix epoch
//
// Any of the parameters can be NULL and they'll be skipped.
//
// The function will return 1 if the capture index is valid, or 0 if the index is invalid
// If the index is invalid, the values will be unchanged
//
// Note: when captures are deleted in the UI they will remain in this list, so the
// capture path may not exist anymore.
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetCapture)(uint32_t idx, char *filename,
uint32_t *pathlength, uint64_t *timestamp);
// Sets the comments associated with a capture file. These comments are displayed in the
// UI program when opening.
//
// filePath should be a path to the capture file to add comments to. If set to NULL or ""
// the most recent capture file created made will be used instead.
// comments should be a NULL-terminated UTF-8 string to add as comments.
//
// Any existing comments will be overwritten.
typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureFileComments)(const char *filePath,
const char *comments);
// returns 1 if the RenderDoc UI is connected to this application, 0 otherwise
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_IsTargetControlConnected)();
// DEPRECATED: compatibility for code compiled against pre-1.1.1 headers.
// This was renamed to IsTargetControlConnected in API 1.1.1, the old typedef is kept here for
// backwards compatibility with old code, it is castable either way since it's ABI compatible
// as the same function pointer type.
typedef pRENDERDOC_IsTargetControlConnected pRENDERDOC_IsRemoteAccessConnected;
// This function will launch the Replay UI associated with the RenderDoc library injected
// into the running application.
//
// if connectTargetControl is 1, the Replay UI will be launched with a command line parameter
// to connect to this application
// cmdline is the rest of the command line, as a UTF-8 string. E.g. a captures to open
// if cmdline is NULL, the command line will be empty.
//
// returns the PID of the replay UI if successful, 0 if not successful.
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_LaunchReplayUI)(uint32_t connectTargetControl,
const char *cmdline);
// RenderDoc can return a higher version than requested if it's backwards compatible,
// this function returns the actual version returned. If a parameter is NULL, it will be
// ignored and the others will be filled out.
typedef void(RENDERDOC_CC *pRENDERDOC_GetAPIVersion)(int *major, int *minor, int *patch);
// Requests that the replay UI show itself (if hidden or not the current top window). This can be
// used in conjunction with IsTargetControlConnected and LaunchReplayUI to intelligently handle
// showing the UI after making a capture.
//
// This will return 1 if the request was successfully passed on, though it's not guaranteed that
// the UI will be on top in all cases depending on OS rules. It will return 0 if there is no current
// target control connection to make such a request, or if there was another error
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_ShowReplayUI)();
//////////////////////////////////////////////////////////////////////////
// Capturing functions
//
// A device pointer is a pointer to the API's root handle.
//
// This would be an ID3D11Device, HGLRC/GLXContext, ID3D12Device, etc
typedef void *RENDERDOC_DevicePointer;
// A window handle is the OS's native window handle
//
// This would be an HWND, GLXDrawable, etc
typedef void *RENDERDOC_WindowHandle;
// A helper macro for Vulkan, where the device handle cannot be used directly.
//
// Passing the VkInstance to this macro will return the RENDERDOC_DevicePointer to use.
//
// Specifically, the value needed is the dispatch table pointer, which sits as the first
// pointer-sized object in the memory pointed to by the VkInstance. Thus we cast to a void** and
// indirect once.
#define RENDERDOC_DEVICEPOINTER_FROM_VKINSTANCE(inst) (*((void **)(inst)))
// This sets the RenderDoc in-app overlay in the API/window pair as 'active' and it will
// respond to keypresses. Neither parameter can be NULL
typedef void(RENDERDOC_CC *pRENDERDOC_SetActiveWindow)(RENDERDOC_DevicePointer device,
RENDERDOC_WindowHandle wndHandle);
// capture the next frame on whichever window and API is currently considered active
typedef void(RENDERDOC_CC *pRENDERDOC_TriggerCapture)();
// capture the next N frames on whichever window and API is currently considered active
typedef void(RENDERDOC_CC *pRENDERDOC_TriggerMultiFrameCapture)(uint32_t numFrames);
// When choosing either a device pointer or a window handle to capture, you can pass NULL.
// Passing NULL specifies a 'wildcard' match against anything. This allows you to specify
// any API rendering to a specific window, or a specific API instance rendering to any window,
// or in the simplest case of one window and one API, you can just pass NULL for both.
//
// In either case, if there are two or more possible matching (device,window) pairs it
// is undefined which one will be captured.
//
// Note: for headless rendering you can pass NULL for the window handle and either specify
// a device pointer or leave it NULL as above.
// Immediately starts capturing API calls on the specified device pointer and window handle.
//
// If there is no matching thing to capture (e.g. no supported API has been initialised),
// this will do nothing.
//
// The results are undefined (including crashes) if two captures are started overlapping,
// even on separate devices and/oror windows.
typedef void(RENDERDOC_CC *pRENDERDOC_StartFrameCapture)(RENDERDOC_DevicePointer device,
RENDERDOC_WindowHandle wndHandle);
// Returns whether or not a frame capture is currently ongoing anywhere.
//
// This will return 1 if a capture is ongoing, and 0 if there is no capture running
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_IsFrameCapturing)();
// Ends capturing immediately.
//
// This will return 1 if the capture succeeded, and 0 if there was an error capturing.
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_EndFrameCapture)(RENDERDOC_DevicePointer device,
RENDERDOC_WindowHandle wndHandle);
// Ends capturing immediately and discard any data stored without saving to disk.
//
// This will return 1 if the capture was discarded, and 0 if there was an error or no capture
// was in progress
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_DiscardFrameCapture)(RENDERDOC_DevicePointer device,
RENDERDOC_WindowHandle wndHandle);
// Only valid to be called between a call to StartFrameCapture and EndFrameCapture. Gives a custom
// title to the capture produced which will be displayed in the UI.
//
// If multiple captures are ongoing, this title will be applied to the first capture to end after
// this call. The second capture to end will have no title, unless this function is called again.
//
// Calling this function has no effect if no capture is currently running, and if it is called
// multiple times only the last title will be used.
typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureTitle)(const char *title);
//////////////////////////////////////////////////////////////////////////////////////////////////
// RenderDoc API versions
//
// RenderDoc uses semantic versioning (http://semver.org/).
//
// MAJOR version is incremented when incompatible API changes happen.
// MINOR version is incremented when functionality is added in a backwards-compatible manner.
// PATCH version is incremented when backwards-compatible bug fixes happen.
//
// Note that this means the API returned can be higher than the one you might have requested.
// e.g. if you are running against a newer RenderDoc that supports 1.0.1, it will be returned
// instead of 1.0.0. You can check this with the GetAPIVersion entry point
typedef enum RENDERDOC_Version
{
eRENDERDOC_API_Version_1_0_0 = 10000, // RENDERDOC_API_1_0_0 = 1 00 00
eRENDERDOC_API_Version_1_0_1 = 10001, // RENDERDOC_API_1_0_1 = 1 00 01
eRENDERDOC_API_Version_1_0_2 = 10002, // RENDERDOC_API_1_0_2 = 1 00 02
eRENDERDOC_API_Version_1_1_0 = 10100, // RENDERDOC_API_1_1_0 = 1 01 00
eRENDERDOC_API_Version_1_1_1 = 10101, // RENDERDOC_API_1_1_1 = 1 01 01
eRENDERDOC_API_Version_1_1_2 = 10102, // RENDERDOC_API_1_1_2 = 1 01 02
eRENDERDOC_API_Version_1_2_0 = 10200, // RENDERDOC_API_1_2_0 = 1 02 00
eRENDERDOC_API_Version_1_3_0 = 10300, // RENDERDOC_API_1_3_0 = 1 03 00
eRENDERDOC_API_Version_1_4_0 = 10400, // RENDERDOC_API_1_4_0 = 1 04 00
eRENDERDOC_API_Version_1_4_1 = 10401, // RENDERDOC_API_1_4_1 = 1 04 01
eRENDERDOC_API_Version_1_4_2 = 10402, // RENDERDOC_API_1_4_2 = 1 04 02
eRENDERDOC_API_Version_1_5_0 = 10500, // RENDERDOC_API_1_5_0 = 1 05 00
eRENDERDOC_API_Version_1_6_0 = 10600, // RENDERDOC_API_1_6_0 = 1 06 00
} RENDERDOC_Version;
// API version changelog:
//
// 1.0.0 - initial release
// 1.0.1 - Bugfix: IsFrameCapturing() was returning false for captures that were triggered
// by keypress or TriggerCapture, instead of Start/EndFrameCapture.
// 1.0.2 - Refactor: Renamed eRENDERDOC_Option_DebugDeviceMode to eRENDERDOC_Option_APIValidation
// 1.1.0 - Add feature: TriggerMultiFrameCapture(). Backwards compatible with 1.0.x since the new
// function pointer is added to the end of the struct, the original layout is identical
// 1.1.1 - Refactor: Renamed remote access to target control (to better disambiguate from remote
// replay/remote server concept in replay UI)
// 1.1.2 - Refactor: Renamed "log file" in function names to just capture, to clarify that these
// are captures and not debug logging files. This is the first API version in the v1.0
// branch.
// 1.2.0 - Added feature: SetCaptureFileComments() to add comments to a capture file that will be
// displayed in the UI program on load.
// 1.3.0 - Added feature: New capture option eRENDERDOC_Option_AllowUnsupportedVendorExtensions
// which allows users to opt-in to allowing unsupported vendor extensions to function.
// Should be used at the user's own risk.
// Refactor: Renamed eRENDERDOC_Option_VerifyMapWrites to
// eRENDERDOC_Option_VerifyBufferAccess, which now also controls initialisation to
// 0xdddddddd of uninitialised buffer contents.
// 1.4.0 - Added feature: DiscardFrameCapture() to discard a frame capture in progress and stop
// capturing without saving anything to disk.
// 1.4.1 - Refactor: Renamed Shutdown to RemoveHooks to better clarify what is happening
// 1.4.2 - Refactor: Renamed 'draws' to 'actions' in callstack capture option.
// 1.5.0 - Added feature: ShowReplayUI() to request that the replay UI show itself if connected
// 1.6.0 - Added feature: SetCaptureTitle() which can be used to set a title for a
// capture made with StartFrameCapture() or EndFrameCapture()
typedef struct RENDERDOC_API_1_6_0
{
pRENDERDOC_GetAPIVersion GetAPIVersion;
pRENDERDOC_SetCaptureOptionU32 SetCaptureOptionU32;
pRENDERDOC_SetCaptureOptionF32 SetCaptureOptionF32;
pRENDERDOC_GetCaptureOptionU32 GetCaptureOptionU32;
pRENDERDOC_GetCaptureOptionF32 GetCaptureOptionF32;
pRENDERDOC_SetFocusToggleKeys SetFocusToggleKeys;
pRENDERDOC_SetCaptureKeys SetCaptureKeys;
pRENDERDOC_GetOverlayBits GetOverlayBits;
pRENDERDOC_MaskOverlayBits MaskOverlayBits;
// Shutdown was renamed to RemoveHooks in 1.4.1.
// These unions allow old code to continue compiling without changes
union
{
pRENDERDOC_Shutdown Shutdown;
pRENDERDOC_RemoveHooks RemoveHooks;
};
pRENDERDOC_UnloadCrashHandler UnloadCrashHandler;
// Get/SetLogFilePathTemplate was renamed to Get/SetCaptureFilePathTemplate in 1.1.2.
// These unions allow old code to continue compiling without changes
union
{
// deprecated name
pRENDERDOC_SetLogFilePathTemplate SetLogFilePathTemplate;
// current name
pRENDERDOC_SetCaptureFilePathTemplate SetCaptureFilePathTemplate;
};
union
{
// deprecated name
pRENDERDOC_GetLogFilePathTemplate GetLogFilePathTemplate;
// current name
pRENDERDOC_GetCaptureFilePathTemplate GetCaptureFilePathTemplate;
};
pRENDERDOC_GetNumCaptures GetNumCaptures;
pRENDERDOC_GetCapture GetCapture;
pRENDERDOC_TriggerCapture TriggerCapture;
// IsRemoteAccessConnected was renamed to IsTargetControlConnected in 1.1.1.
// This union allows old code to continue compiling without changes
union
{
// deprecated name
pRENDERDOC_IsRemoteAccessConnected IsRemoteAccessConnected;
// current name
pRENDERDOC_IsTargetControlConnected IsTargetControlConnected;
};
pRENDERDOC_LaunchReplayUI LaunchReplayUI;
pRENDERDOC_SetActiveWindow SetActiveWindow;
pRENDERDOC_StartFrameCapture StartFrameCapture;
pRENDERDOC_IsFrameCapturing IsFrameCapturing;
pRENDERDOC_EndFrameCapture EndFrameCapture;
// new function in 1.1.0
pRENDERDOC_TriggerMultiFrameCapture TriggerMultiFrameCapture;
// new function in 1.2.0
pRENDERDOC_SetCaptureFileComments SetCaptureFileComments;
// new function in 1.4.0
pRENDERDOC_DiscardFrameCapture DiscardFrameCapture;
// new function in 1.5.0
pRENDERDOC_ShowReplayUI ShowReplayUI;
// new function in 1.6.0
pRENDERDOC_SetCaptureTitle SetCaptureTitle;
} RENDERDOC_API_1_6_0;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_0_0;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_0_1;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_0_2;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_1_0;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_1_1;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_1_2;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_2_0;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_3_0;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_4_0;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_4_1;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_4_2;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_5_0;
//////////////////////////////////////////////////////////////////////////////////////////////////
// RenderDoc API entry point
//
// This entry point can be obtained via GetProcAddress/dlsym if RenderDoc is available.
//
// The name is the same as the typedef - "RENDERDOC_GetAPI"
//
// This function is not thread safe, and should not be called on multiple threads at once.
// Ideally, call this once as early as possible in your application's startup, before doing
// any API work, since some configuration functionality etc has to be done also before
// initialising any APIs.
//
// Parameters:
// version is a single value from the RENDERDOC_Version above.
//
// outAPIPointers will be filled out with a pointer to the corresponding struct of function
// pointers.
//
// Returns:
// 1 - if the outAPIPointers has been filled with a pointer to the API struct requested
// 0 - if the requested version is not supported or the arguments are invalid.
//
typedef int(RENDERDOC_CC *pRENDERDOC_GetAPI)(RENDERDOC_Version version, void **outAPIPointers);
#ifdef __cplusplus
} // extern "C"
#endif

View file

@ -349,6 +349,8 @@ struct Values {
Category::RendererDebug};
Setting<bool> disable_shader_loop_safety_checks{
linkage, false, "disable_shader_loop_safety_checks", Category::RendererDebug};
Setting<bool> enable_renderdoc_hotkey{linkage, false, "renderdoc_hotkey",
Category::RendererDebug};
// TODO: remove this once AMDVLK supports VK_EXT_depth_bias_control
bool renderer_amdvlk_depth_bias_workaround{};

View file

@ -864,6 +864,8 @@ add_library(core STATIC
telemetry_session.h
tools/freezer.cpp
tools/freezer.h
tools/renderdoc.cpp
tools/renderdoc.h
)
if (MSVC)
@ -879,6 +881,7 @@ else()
-Werror=conversion
-Wno-sign-conversion
-Wno-cast-function-type
$<$<CXX_COMPILER_ID:Clang>:-fsized-deallocation>
)
@ -887,7 +890,7 @@ endif()
create_target_directory_groups(core)
target_link_libraries(core PUBLIC common PRIVATE audio_core network video_core nx_tzdb)
target_link_libraries(core PUBLIC Boost::headers PRIVATE fmt::fmt nlohmann_json::nlohmann_json mbedtls)
target_link_libraries(core PUBLIC Boost::headers PRIVATE fmt::fmt nlohmann_json::nlohmann_json mbedtls renderdoc)
if (MINGW)
target_link_libraries(core PRIVATE ${MSWSOCK_LIBRARY})
endif()

View file

@ -51,6 +51,7 @@
#include "core/reporter.h"
#include "core/telemetry_session.h"
#include "core/tools/freezer.h"
#include "core/tools/renderdoc.h"
#include "network/network.h"
#include "video_core/host1x/host1x.h"
#include "video_core/renderer_base.h"
@ -281,6 +282,10 @@ struct System::Impl {
microprofile_cpu[2] = MICROPROFILE_TOKEN(ARM_CPU2);
microprofile_cpu[3] = MICROPROFILE_TOKEN(ARM_CPU3);
if (Settings::values.enable_renderdoc_hotkey) {
renderdoc_api = std::make_unique<Tools::RenderdocAPI>();
}
LOG_DEBUG(Core, "Initialized OK");
return SystemResultStatus::Success;
@ -528,6 +533,8 @@ struct System::Impl {
std::unique_ptr<Tools::Freezer> memory_freezer;
std::array<u8, 0x20> build_id{};
std::unique_ptr<Tools::RenderdocAPI> renderdoc_api;
/// Frontend applets
Service::AM::Applets::AppletManager applet_manager;
@ -1031,6 +1038,10 @@ const Network::RoomNetwork& System::GetRoomNetwork() const {
return impl->room_network;
}
Tools::RenderdocAPI& System::GetRenderdocAPI() {
return *impl->renderdoc_api;
}
void System::RunServer(std::unique_ptr<Service::ServerManager>&& server_manager) {
return impl->kernel.RunServer(std::move(server_manager));
}

View file

@ -102,6 +102,10 @@ namespace Network {
class RoomNetwork;
}
namespace Tools {
class RenderdocAPI;
}
namespace Core {
class ARM_Interface;
@ -413,6 +417,8 @@ public:
/// Gets an immutable reference to the Room Network.
[[nodiscard]] const Network::RoomNetwork& GetRoomNetwork() const;
[[nodiscard]] Tools::RenderdocAPI& GetRenderdocAPI();
void SetExitLocked(bool locked);
bool GetExitLocked() const;

View file

@ -294,11 +294,11 @@ std::vector<u8> PatchManager::PatchNSO(const std::vector<u8>& nso, const std::st
return out;
}
bool PatchManager::HasNSOPatch(const BuildID& build_id_) const {
bool PatchManager::HasNSOPatch(const BuildID& build_id_, std::string_view name) const {
const auto build_id_raw = Common::HexToString(build_id_);
const auto build_id = build_id_raw.substr(0, build_id_raw.find_last_not_of('0') + 1);
LOG_INFO(Loader, "Querying NSO patch existence for build_id={}", build_id);
LOG_INFO(Loader, "Querying NSO patch existence for build_id={}, name={}", build_id, name);
const auto load_dir = fs_controller.GetModificationLoadRoot(title_id);
if (load_dir == nullptr) {

View file

@ -52,7 +52,7 @@ public:
// Checks to see if PatchNSO() will have any effect given the NSO's build ID.
// Used to prevent expensive copies in NSO loader.
[[nodiscard]] bool HasNSOPatch(const BuildID& build_id) const;
[[nodiscard]] bool HasNSOPatch(const BuildID& build_id, std::string_view name) const;
// Creates a CheatList object with all
[[nodiscard]] std::vector<Core::Memory::CheatEntry> CreateCheatList(

View file

@ -154,6 +154,14 @@ NpadIdType HIDCore::GetFirstDisconnectedNpadId() const {
return NpadIdType::Player1;
}
void HIDCore::SetLastActiveController(NpadIdType npad_id) {
last_active_controller = npad_id;
}
NpadIdType HIDCore::GetLastActiveController() const {
return last_active_controller;
}
void HIDCore::EnableAllControllerConfiguration() {
player_1->EnableConfiguration();
player_2->EnableConfiguration();

View file

@ -48,6 +48,12 @@ public:
/// Returns the first disconnected npad id
NpadIdType GetFirstDisconnectedNpadId() const;
/// Sets the npad id of the last active controller
void SetLastActiveController(NpadIdType npad_id);
/// Returns the npad id of the last controller that pushed a button
NpadIdType GetLastActiveController() const;
/// Sets all emulated controllers into configuring mode.
void EnableAllControllerConfiguration();
@ -77,6 +83,7 @@ private:
std::unique_ptr<EmulatedConsole> console;
std::unique_ptr<EmulatedDevices> devices;
NpadStyleTag supported_style_tag{NpadStyleSet::All};
NpadIdType last_active_controller{NpadIdType::Handheld};
};
} // namespace Core::HID

View file

@ -96,6 +96,7 @@ Result KProcess::Initialize(KProcess* process, Core::System& system, std::string
process->m_is_suspended = false;
process->m_schedule_count = 0;
process->m_is_handle_table_initialized = false;
process->m_is_hbl = false;
// Open a reference to the resource limit.
process->m_resource_limit->Open();
@ -351,12 +352,14 @@ Result KProcess::SetActivity(ProcessActivity activity) {
R_SUCCEED();
}
Result KProcess::LoadFromMetadata(const FileSys::ProgramMetadata& metadata, std::size_t code_size) {
Result KProcess::LoadFromMetadata(const FileSys::ProgramMetadata& metadata, std::size_t code_size,
bool is_hbl) {
m_program_id = metadata.GetTitleID();
m_ideal_core = metadata.GetMainThreadCore();
m_is_64bit_process = metadata.Is64BitProgram();
m_system_resource_size = metadata.GetSystemResourceSize();
m_image_size = code_size;
m_is_hbl = is_hbl;
if (metadata.GetAddressSpaceType() == FileSys::ProgramAddressSpaceType::Is39Bit) {
// For 39-bit processes, the ASLR region starts at 0x800'0000 and is ~512GiB large.

View file

@ -338,7 +338,8 @@ public:
* @returns ResultSuccess if all relevant metadata was able to be
* loaded and parsed. Otherwise, an error code is returned.
*/
Result LoadFromMetadata(const FileSys::ProgramMetadata& metadata, std::size_t code_size);
Result LoadFromMetadata(const FileSys::ProgramMetadata& metadata, std::size_t code_size,
bool is_hbl);
/**
* Starts the main application thread for this process.
@ -368,6 +369,10 @@ public:
return GetProcessId();
}
bool IsHbl() const {
return m_is_hbl;
}
bool IsSignaled() const override;
void DoWorkerTaskImpl();
@ -525,6 +530,7 @@ private:
bool m_is_immortal{};
bool m_is_handle_table_initialized{};
bool m_is_initialized{};
bool m_is_hbl{};
std::atomic<u16> m_num_running_threads{};

View file

@ -14,7 +14,7 @@ Result OutputDebugString(Core::System& system, u64 address, u64 len) {
std::string str(len, '\0');
GetCurrentMemory(system.Kernel()).ReadBlock(address, str.data(), str.size());
LOG_DEBUG(Debug_Emulated, "{}", str);
LOG_INFO(Debug_Emulated, "{}", str);
R_SUCCEED();
}

View file

@ -3,6 +3,7 @@
#include "core/core.h"
#include "core/debugger/debugger.h"
#include "core/hle/kernel/k_process.h"
#include "core/hle/kernel/k_thread.h"
#include "core/hle/kernel/svc.h"
#include "core/hle/kernel/svc_types.h"
@ -107,7 +108,10 @@ void Break(Core::System& system, BreakReason reason, u64 info1, u64 info2) {
system.ArmInterface(static_cast<std::size_t>(thread_processor_id)).LogBacktrace();
}
if (system.DebuggerEnabled()) {
const bool is_hbl = GetCurrentProcess(system.Kernel()).IsHbl();
const bool should_break = is_hbl || !notification_only;
if (system.DebuggerEnabled() && should_break) {
auto* thread = system.Kernel().GetCurrentEmuThread();
system.GetDebugger().NotifyThreadStopped(thread);
thread->RequestSuspend(Kernel::SuspendType::Debug);

View file

@ -193,7 +193,7 @@ void Controller_NPad::InitNewlyAddedController(Core::HID::NpadIdType npad_id) {
shared_memory->system_properties.use_minus.Assign(1);
shared_memory->system_properties.is_charging_joy_dual.Assign(
battery_level.dual.is_charging);
shared_memory->applet_nfc_xcd.applet_footer.type = AppletFooterUiType::SwitchProController;
shared_memory->applet_footer_type = AppletFooterUiType::SwitchProController;
shared_memory->sixaxis_fullkey_properties.is_newly_assigned.Assign(1);
break;
case Core::HID::NpadStyleIndex::Handheld:
@ -216,8 +216,7 @@ void Controller_NPad::InitNewlyAddedController(Core::HID::NpadIdType npad_id) {
shared_memory->system_properties.is_charging_joy_right.Assign(
battery_level.right.is_charging);
shared_memory->assignment_mode = NpadJoyAssignmentMode::Dual;
shared_memory->applet_nfc_xcd.applet_footer.type =
AppletFooterUiType::HandheldJoyConLeftJoyConRight;
shared_memory->applet_footer_type = AppletFooterUiType::HandheldJoyConLeftJoyConRight;
shared_memory->sixaxis_handheld_properties.is_newly_assigned.Assign(1);
break;
case Core::HID::NpadStyleIndex::JoyconDual:
@ -247,19 +246,19 @@ void Controller_NPad::InitNewlyAddedController(Core::HID::NpadIdType npad_id) {
shared_memory->assignment_mode = NpadJoyAssignmentMode::Dual;
if (controller.is_dual_left_connected && controller.is_dual_right_connected) {
shared_memory->applet_nfc_xcd.applet_footer.type = AppletFooterUiType::JoyDual;
shared_memory->applet_footer_type = AppletFooterUiType::JoyDual;
shared_memory->fullkey_color.fullkey = body_colors.left;
shared_memory->battery_level_dual = battery_level.left.battery_level;
shared_memory->system_properties.is_charging_joy_dual.Assign(
battery_level.left.is_charging);
} else if (controller.is_dual_left_connected) {
shared_memory->applet_nfc_xcd.applet_footer.type = AppletFooterUiType::JoyDualLeftOnly;
shared_memory->applet_footer_type = AppletFooterUiType::JoyDualLeftOnly;
shared_memory->fullkey_color.fullkey = body_colors.left;
shared_memory->battery_level_dual = battery_level.left.battery_level;
shared_memory->system_properties.is_charging_joy_dual.Assign(
battery_level.left.is_charging);
} else {
shared_memory->applet_nfc_xcd.applet_footer.type = AppletFooterUiType::JoyDualRightOnly;
shared_memory->applet_footer_type = AppletFooterUiType::JoyDualRightOnly;
shared_memory->fullkey_color.fullkey = body_colors.right;
shared_memory->battery_level_dual = battery_level.right.battery_level;
shared_memory->system_properties.is_charging_joy_dual.Assign(
@ -278,7 +277,7 @@ void Controller_NPad::InitNewlyAddedController(Core::HID::NpadIdType npad_id) {
shared_memory->system_properties.use_minus.Assign(1);
shared_memory->system_properties.is_charging_joy_left.Assign(
battery_level.left.is_charging);
shared_memory->applet_nfc_xcd.applet_footer.type = AppletFooterUiType::JoyLeftHorizontal;
shared_memory->applet_footer_type = AppletFooterUiType::JoyLeftHorizontal;
shared_memory->sixaxis_left_properties.is_newly_assigned.Assign(1);
break;
case Core::HID::NpadStyleIndex::JoyconRight:
@ -293,7 +292,7 @@ void Controller_NPad::InitNewlyAddedController(Core::HID::NpadIdType npad_id) {
shared_memory->system_properties.use_plus.Assign(1);
shared_memory->system_properties.is_charging_joy_right.Assign(
battery_level.right.is_charging);
shared_memory->applet_nfc_xcd.applet_footer.type = AppletFooterUiType::JoyRightHorizontal;
shared_memory->applet_footer_type = AppletFooterUiType::JoyRightHorizontal;
shared_memory->sixaxis_right_properties.is_newly_assigned.Assign(1);
break;
case Core::HID::NpadStyleIndex::GameCube:
@ -314,12 +313,12 @@ void Controller_NPad::InitNewlyAddedController(Core::HID::NpadIdType npad_id) {
case Core::HID::NpadStyleIndex::SNES:
shared_memory->style_tag.lucia.Assign(1);
shared_memory->device_type.fullkey.Assign(1);
shared_memory->applet_nfc_xcd.applet_footer.type = AppletFooterUiType::Lucia;
shared_memory->applet_footer_type = AppletFooterUiType::Lucia;
break;
case Core::HID::NpadStyleIndex::N64:
shared_memory->style_tag.lagoon.Assign(1);
shared_memory->device_type.fullkey.Assign(1);
shared_memory->applet_nfc_xcd.applet_footer.type = AppletFooterUiType::Lagon;
shared_memory->applet_footer_type = AppletFooterUiType::Lagon;
break;
case Core::HID::NpadStyleIndex::SegaGenesis:
shared_memory->style_tag.lager.Assign(1);
@ -419,9 +418,17 @@ void Controller_NPad::RequestPadStateUpdate(Core::HID::NpadIdType npad_id) {
std::scoped_lock lock{mutex};
auto& controller = GetControllerFromNpadIdType(npad_id);
const auto controller_type = controller.device->GetNpadStyleIndex();
if (!controller.device->IsConnected() && controller.is_connected) {
DisconnectNpad(npad_id);
return;
}
if (!controller.device->IsConnected()) {
return;
}
if (controller.device->IsConnected() && !controller.is_connected) {
InitNewlyAddedController(npad_id);
}
// This function is unique to yuzu for the turbo buttons and motion to work properly
controller.device->StatusUpdate();
@ -468,6 +475,10 @@ void Controller_NPad::RequestPadStateUpdate(Core::HID::NpadIdType npad_id) {
pad_entry.npad_buttons.l.Assign(button_state.zl);
pad_entry.npad_buttons.r.Assign(button_state.zr);
}
if (pad_entry.npad_buttons.raw != Core::HID::NpadButton::None) {
hid_core.SetLastActiveController(npad_id);
}
}
void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing) {
@ -736,14 +747,6 @@ void Controller_NPad::SetSupportedStyleSet(Core::HID::NpadStyleTag style_set) {
// Once SetSupportedStyleSet is called controllers are fully initialized
is_controller_initialized = true;
// Connect all active controllers
for (auto& controller : controller_data) {
const auto& device = controller.device;
if (device->IsConnected()) {
AddNewControllerAt(device->GetNpadStyleIndex(), device->GetNpadIdType());
}
}
}
Core::HID::NpadStyleTag Controller_NPad::GetSupportedStyleSet() const {
@ -1116,7 +1119,7 @@ Result Controller_NPad::DisconnectNpad(Core::HID::NpadIdType npad_id) {
.left = {},
.right = {},
};
shared_memory->applet_nfc_xcd.applet_footer.type = AppletFooterUiType::None;
shared_memory->applet_footer_type = AppletFooterUiType::None;
controller.is_dual_left_connected = true;
controller.is_dual_right_connected = true;
@ -1508,6 +1511,31 @@ Core::HID::NpadButton Controller_NPad::GetAndResetPressState() {
return static_cast<Core::HID::NpadButton>(press_state.exchange(0));
}
void Controller_NPad::ApplyNpadSystemCommonPolicy() {
Core::HID::NpadStyleTag styletag{};
styletag.fullkey.Assign(1);
styletag.handheld.Assign(1);
styletag.joycon_dual.Assign(1);
styletag.system_ext.Assign(1);
styletag.system.Assign(1);
SetSupportedStyleSet(styletag);
SetNpadHandheldActivationMode(NpadHandheldActivationMode::Dual);
supported_npad_id_types.clear();
supported_npad_id_types.resize(10);
supported_npad_id_types[0] = Core::HID::NpadIdType::Player1;
supported_npad_id_types[1] = Core::HID::NpadIdType::Player2;
supported_npad_id_types[2] = Core::HID::NpadIdType::Player3;
supported_npad_id_types[3] = Core::HID::NpadIdType::Player4;
supported_npad_id_types[4] = Core::HID::NpadIdType::Player5;
supported_npad_id_types[5] = Core::HID::NpadIdType::Player6;
supported_npad_id_types[6] = Core::HID::NpadIdType::Player7;
supported_npad_id_types[7] = Core::HID::NpadIdType::Player8;
supported_npad_id_types[8] = Core::HID::NpadIdType::Other;
supported_npad_id_types[9] = Core::HID::NpadIdType::Handheld;
}
bool Controller_NPad::IsControllerSupported(Core::HID::NpadStyleIndex controller) const {
if (controller == Core::HID::NpadStyleIndex::Handheld) {
const bool support_handheld =

View file

@ -190,6 +190,8 @@ public:
// Specifically for cheat engine and other features.
Core::HID::NpadButton GetAndResetPressState();
void ApplyNpadSystemCommonPolicy();
static bool IsNpadIdValid(Core::HID::NpadIdType npad_id);
static Result IsDeviceHandleValid(const Core::HID::VibrationDeviceHandle& device_handle);
static Result VerifyValidSixAxisSensorHandle(
@ -360,7 +362,7 @@ private:
enum class AppletFooterUiType : u8 {
None = 0,
HandheldNone = 1,
HandheldJoyConLeftOnly = 1,
HandheldJoyConLeftOnly = 2,
HandheldJoyConRightOnly = 3,
HandheldJoyConLeftJoyConRight = 4,
JoyDual = 5,
@ -382,13 +384,6 @@ private:
Lagon = 21,
};
struct AppletFooterUi {
AppletFooterUiAttributes attributes{};
AppletFooterUiType type{AppletFooterUiType::None};
INSERT_PADDING_BYTES(0x5B); // Reserved
};
static_assert(sizeof(AppletFooterUi) == 0x60, "AppletFooterUi is an invalid size");
// This is nn::hid::NpadLarkType
enum class NpadLarkType : u32 {
Invalid,
@ -419,13 +414,6 @@ private:
U,
};
struct AppletNfcXcd {
union {
AppletFooterUi applet_footer{};
Lifo<NfcXcdDeviceHandleStateImpl, 0x2> nfc_xcd_device_lifo;
};
};
// This is nn::hid::detail::NpadInternalState
struct NpadInternalState {
Core::HID::NpadStyleTag style_tag{Core::HID::NpadStyleSet::None};
@ -452,7 +440,9 @@ private:
Core::HID::NpadBatteryLevel battery_level_dual{};
Core::HID::NpadBatteryLevel battery_level_left{};
Core::HID::NpadBatteryLevel battery_level_right{};
AppletNfcXcd applet_nfc_xcd{};
AppletFooterUiAttributes applet_footer_attributes{};
AppletFooterUiType applet_footer_type{AppletFooterUiType::None};
INSERT_PADDING_BYTES(0x5B); // Reserved
INSERT_PADDING_BYTES(0x20); // Unknown
Lifo<NpadGcTriggerState, hid_entry_count> gc_trigger_lifo{};
NpadLarkType lark_type_l_and_main{};

View file

@ -231,8 +231,10 @@ std::shared_ptr<IAppletResource> Hid::GetAppletResource() {
return applet_resource;
}
Hid::Hid(Core::System& system_)
: ServiceFramework{system_, "hid"}, service_context{system_, service_name} {
Hid::Hid(Core::System& system_, std::shared_ptr<IAppletResource> applet_resource_)
: ServiceFramework{system_, "hid"}, applet_resource{applet_resource_}, service_context{
system_,
service_name} {
// clang-format off
static const FunctionInfo functions[] = {
{0, &Hid::CreateAppletResource, "CreateAppletResource"},
@ -2543,8 +2545,9 @@ public:
class HidSys final : public ServiceFramework<HidSys> {
public:
explicit HidSys(Core::System& system_)
: ServiceFramework{system_, "hid:sys"}, service_context{system_, "hid:sys"} {
explicit HidSys(Core::System& system_, std::shared_ptr<IAppletResource> applet_resource_)
: ServiceFramework{system_, "hid:sys"}, service_context{system_, "hid:sys"},
applet_resource{applet_resource_} {
// clang-format off
static const FunctionInfo functions[] = {
{31, nullptr, "SendKeyboardLockKeyEvent"},
@ -2756,9 +2759,12 @@ public:
private:
void ApplyNpadSystemCommonPolicy(HLERequestContext& ctx) {
// We already do this for homebrew so we can just stub it out
LOG_WARNING(Service_HID, "called");
GetAppletResource()
->GetController<Controller_NPad>(HidController::NPad)
.ApplyNpadSystemCommonPolicy();
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
@ -2768,7 +2774,7 @@ private:
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.PushEnum(Core::HID::NpadIdType::Handheld);
rb.PushEnum(system.HIDCore().GetLastActiveController());
}
void GetUniquePadsFromNpad(HLERequestContext& ctx) {
@ -2821,17 +2827,28 @@ private:
rb.PushRaw(touchscreen_config);
}
std::shared_ptr<IAppletResource> GetAppletResource() {
if (applet_resource == nullptr) {
applet_resource = std::make_shared<IAppletResource>(system, service_context);
}
return applet_resource;
}
Kernel::KEvent* joy_detach_event;
KernelHelpers::ServiceContext service_context;
std::shared_ptr<IAppletResource> applet_resource;
};
void LoopProcess(Core::System& system) {
auto server_manager = std::make_unique<ServerManager>(system);
std::shared_ptr<IAppletResource> applet_resource;
server_manager->RegisterNamedService("hid", std::make_shared<Hid>(system));
server_manager->RegisterNamedService("hid", std::make_shared<Hid>(system, applet_resource));
server_manager->RegisterNamedService("hidbus", std::make_shared<HidBus>(system));
server_manager->RegisterNamedService("hid:dbg", std::make_shared<HidDbg>(system));
server_manager->RegisterNamedService("hid:sys", std::make_shared<HidSys>(system));
server_manager->RegisterNamedService("hid:sys",
std::make_shared<HidSys>(system, applet_resource));
server_manager->RegisterNamedService("irs", std::make_shared<Service::IRS::IRS>(system));
server_manager->RegisterNamedService("irs:sys",

View file

@ -95,7 +95,7 @@ private:
class Hid final : public ServiceFramework<Hid> {
public:
explicit Hid(Core::System& system_);
explicit Hid(Core::System& system_, std::shared_ptr<IAppletResource> applet_resource_);
~Hid() override;
std::shared_ptr<IAppletResource> GetAppletResource();

View file

@ -874,17 +874,19 @@ Result NfcDevice::RestoreAmiibo() {
}
Result NfcDevice::Format() {
auto result1 = DeleteApplicationArea();
auto result2 = DeleteRegisterInfo();
Result result = ResultSuccess;
if (result1.IsError()) {
return result1;
if (device_state == DeviceState::TagFound) {
result = Mount(NFP::ModelType::Amiibo, NFP::MountTarget::All);
}
if (result2.IsError()) {
return result2;
if (result.IsError()) {
return result;
}
DeleteApplicationArea();
DeleteRegisterInfo();
return Flush();
}

View file

@ -18,7 +18,7 @@ namespace Loader {
AppLoader_DeconstructedRomDirectory::AppLoader_DeconstructedRomDirectory(FileSys::VirtualFile file_,
bool override_update_)
: AppLoader(std::move(file_)), override_update(override_update_) {
: AppLoader(std::move(file_)), override_update(override_update_), is_hbl(false) {
const auto file_dir = file->GetContainingDirectory();
// Title ID
@ -69,9 +69,9 @@ AppLoader_DeconstructedRomDirectory::AppLoader_DeconstructedRomDirectory(FileSys
}
AppLoader_DeconstructedRomDirectory::AppLoader_DeconstructedRomDirectory(
FileSys::VirtualDir directory, bool override_update_)
FileSys::VirtualDir directory, bool override_update_, bool is_hbl_)
: AppLoader(directory->GetFile("main")), dir(std::move(directory)),
override_update(override_update_) {}
override_update(override_update_), is_hbl(is_hbl_) {}
FileType AppLoader_DeconstructedRomDirectory::IdentifyType(const FileSys::VirtualFile& dir_file) {
if (FileSys::IsDirectoryExeFS(dir_file->GetContainingDirectory())) {
@ -147,7 +147,7 @@ AppLoader_DeconstructedRomDirectory::LoadResult AppLoader_DeconstructedRomDirect
}
// Setup the process code layout
if (process.LoadFromMetadata(metadata, code_size).IsError()) {
if (process.LoadFromMetadata(metadata, code_size, is_hbl).IsError()) {
return {ResultStatus::ErrorUnableToParseKernelMetadata, {}};
}

View file

@ -27,7 +27,8 @@ public:
// Overload to accept exefs directory. Must contain 'main' and 'main.npdm'
explicit AppLoader_DeconstructedRomDirectory(FileSys::VirtualDir directory,
bool override_update_ = false);
bool override_update_ = false,
bool is_hbl_ = false);
/**
* Identifies whether or not the given file is a deconstructed ROM directory.
@ -62,6 +63,7 @@ private:
std::string name;
u64 title_id{};
bool override_update;
bool is_hbl;
Modules modules;
};

View file

@ -90,7 +90,8 @@ AppLoader::LoadResult AppLoader_KIP::Load(Kernel::KProcess& process,
codeset.DataSegment().size += kip->GetBSSSize();
// Setup the process code layout
if (process.LoadFromMetadata(FileSys::ProgramMetadata::GetDefault(), program_image.size())
if (process
.LoadFromMetadata(FileSys::ProgramMetadata::GetDefault(), program_image.size(), false)
.IsError()) {
return {ResultStatus::ErrorNotInitialized, {}};
}

View file

@ -196,7 +196,8 @@ static bool LoadNroImpl(Kernel::KProcess& process, const std::vector<u8>& data)
program_image.resize(static_cast<u32>(program_image.size()) + bss_size);
// Setup the process code layout
if (process.LoadFromMetadata(FileSys::ProgramMetadata::GetDefault(), program_image.size())
if (process
.LoadFromMetadata(FileSys::ProgramMetadata::GetDefault(), program_image.size(), false)
.IsError()) {
return false;
}

View file

@ -127,13 +127,14 @@ std::optional<VAddr> AppLoader_NSO::LoadModule(Kernel::KProcess& process, Core::
}
// Apply patches if necessary
if (pm && (pm->HasNSOPatch(nso_header.build_id) || Settings::values.dump_nso)) {
const auto name = nso_file.GetName();
if (pm && (pm->HasNSOPatch(nso_header.build_id, name) || Settings::values.dump_nso)) {
std::vector<u8> pi_header(sizeof(NSOHeader) + program_image.size());
std::memcpy(pi_header.data(), &nso_header, sizeof(NSOHeader));
std::memcpy(pi_header.data() + sizeof(NSOHeader), program_image.data(),
program_image.size());
pi_header = pm->PatchNSO(pi_header, nso_file.GetName());
pi_header = pm->PatchNSO(pi_header, name);
std::copy(pi_header.begin() + sizeof(NSOHeader), pi_header.end(), program_image.data());
}

View file

@ -30,7 +30,8 @@ AppLoader_NSP::AppLoader_NSP(FileSys::VirtualFile file_,
}
if (nsp->IsExtractedType()) {
secondary_loader = std::make_unique<AppLoader_DeconstructedRomDirectory>(nsp->GetExeFS());
secondary_loader = std::make_unique<AppLoader_DeconstructedRomDirectory>(
nsp->GetExeFS(), false, file->GetName() == "hbl.nsp");
} else {
const auto control_nca =
nsp->GetNCA(nsp->GetProgramTitleID(), FileSys::ContentRecordType::Control);

55
src/core/tools/renderdoc.cpp Executable file
View file

@ -0,0 +1,55 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <renderdoc_app.h>
#include "common/assert.h"
#include "common/dynamic_library.h"
#include "core/tools/renderdoc.h"
#ifdef WIN32
#include <windows.h>
#else
#include <dlfcn.h>
#endif
namespace Tools {
RenderdocAPI::RenderdocAPI() {
#ifdef WIN32
if (HMODULE mod = GetModuleHandleA("renderdoc.dll")) {
const auto RENDERDOC_GetAPI =
reinterpret_cast<pRENDERDOC_GetAPI>(GetProcAddress(mod, "RENDERDOC_GetAPI"));
const s32 ret = RENDERDOC_GetAPI(eRENDERDOC_API_Version_1_6_0, (void**)&rdoc_api);
ASSERT(ret == 1);
}
#else
#ifdef ANDROID
static constexpr const char RENDERDOC_LIB[] = "libVkLayer_GLES_RenderDoc.so";
#else
static constexpr const char RENDERDOC_LIB[] = "librenderdoc.so";
#endif
if (void* mod = dlopen(RENDERDOC_LIB, RTLD_NOW | RTLD_NOLOAD)) {
const auto RENDERDOC_GetAPI =
reinterpret_cast<pRENDERDOC_GetAPI>(dlsym(mod, "RENDERDOC_GetAPI"));
const s32 ret = RENDERDOC_GetAPI(eRENDERDOC_API_Version_1_6_0, (void**)&rdoc_api);
ASSERT(ret == 1);
}
#endif
}
RenderdocAPI::~RenderdocAPI() = default;
void RenderdocAPI::ToggleCapture() {
if (!rdoc_api) [[unlikely]] {
return;
}
if (!is_capturing) {
rdoc_api->StartFrameCapture(NULL, NULL);
} else {
rdoc_api->EndFrameCapture(NULL, NULL);
}
is_capturing = !is_capturing;
}
} // namespace Tools

22
src/core/tools/renderdoc.h Executable file
View file

@ -0,0 +1,22 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
struct RENDERDOC_API_1_6_0;
namespace Tools {
class RenderdocAPI {
public:
explicit RenderdocAPI();
~RenderdocAPI();
void ToggleCapture();
private:
RENDERDOC_API_1_6_0* rdoc_api{};
bool is_capturing{false};
};
} // namespace Tools

View file

@ -140,6 +140,8 @@ PixelFormat PixelFormatFromTextureInfo(TextureFormat format, ComponentType red,
return PixelFormat::D32_FLOAT;
case Hash(TextureFormat::Z16, UNORM):
return PixelFormat::D16_UNORM;
case Hash(TextureFormat::Z16, UNORM, UINT, UINT, UINT, LINEAR):
return PixelFormat::D16_UNORM;
case Hash(TextureFormat::Z24S8, UINT, UNORM, UNORM, UNORM, LINEAR):
return PixelFormat::S8_UINT_D24_UNORM;
case Hash(TextureFormat::Z24S8, UINT, UNORM, UINT, UINT, LINEAR):

View file

@ -59,6 +59,8 @@ void ConfigureDebug::SetConfiguration() {
ui->use_debug_asserts->setChecked(Settings::values.use_debug_asserts.GetValue());
ui->use_auto_stub->setChecked(Settings::values.use_auto_stub.GetValue());
ui->enable_all_controllers->setChecked(Settings::values.enable_all_controllers.GetValue());
ui->enable_renderdoc_hotkey->setEnabled(runtime_lock);
ui->enable_renderdoc_hotkey->setChecked(Settings::values.enable_renderdoc_hotkey.GetValue());
ui->enable_graphics_debugging->setEnabled(runtime_lock);
ui->enable_graphics_debugging->setChecked(Settings::values.renderer_debug.GetValue());
ui->enable_shader_feedback->setEnabled(runtime_lock);
@ -111,6 +113,7 @@ void ConfigureDebug::ApplyConfiguration() {
Settings::values.use_auto_stub = ui->use_auto_stub->isChecked();
Settings::values.enable_all_controllers = ui->enable_all_controllers->isChecked();
Settings::values.renderer_debug = ui->enable_graphics_debugging->isChecked();
Settings::values.enable_renderdoc_hotkey = ui->enable_renderdoc_hotkey->isChecked();
Settings::values.renderer_shader_feedback = ui->enable_shader_feedback->isChecked();
Settings::values.cpu_debug_mode = ui->enable_cpu_debugging->isChecked();
Settings::values.enable_nsight_aftermath = ui->enable_nsight_aftermath->isChecked();

View file

@ -18,8 +18,8 @@
<rect>
<x>0</x>
<y>0</y>
<width>829</width>
<height>758</height>
<width>842</width>
<height>741</height>
</rect>
</property>
<layout class="QVBoxLayout" name="verticalLayout_1">
@ -260,7 +260,7 @@
<string>Graphics</string>
</property>
<layout class="QGridLayout" name="gridLayout_2">
<item row="3" column="0">
<item row="4" column="0">
<widget class="QCheckBox" name="disable_loop_safety_checks">
<property name="toolTip">
<string>When checked, it executes shaders without loop logic changes</string>
@ -270,20 +270,7 @@
</property>
</widget>
</item>
<item row="4" column="0">
<widget class="QCheckBox" name="dump_shaders">
<property name="enabled">
<bool>true</bool>
</property>
<property name="toolTip">
<string>When checked, it will dump all the original assembler shaders from the disk shader cache or game as found</string>
</property>
<property name="text">
<string>Dump Game Shaders</string>
</property>
</widget>
</item>
<item row="7" column="0">
<item row="8" column="0">
<widget class="QCheckBox" name="disable_macro_hle">
<property name="enabled">
<bool>true</bool>
@ -296,33 +283,7 @@
</property>
</widget>
</item>
<item row="5" column="0">
<widget class="QCheckBox" name="disable_macro_jit">
<property name="enabled">
<bool>true</bool>
</property>
<property name="toolTip">
<string>When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower</string>
</property>
<property name="text">
<string>Disable Macro JIT</string>
</property>
</widget>
</item>
<item row="0" column="0">
<widget class="QCheckBox" name="enable_graphics_debugging">
<property name="enabled">
<bool>true</bool>
</property>
<property name="toolTip">
<string>When checked, the graphics API enters a slower debugging mode</string>
</property>
<property name="text">
<string>Enable Graphics Debugging</string>
</property>
</widget>
</item>
<item row="6" column="0">
<item row="7" column="0">
<widget class="QCheckBox" name="dump_macros">
<property name="enabled">
<bool>true</bool>
@ -335,17 +296,7 @@
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QCheckBox" name="enable_shader_feedback">
<property name="toolTip">
<string>When checked, yuzu will log statistics about the compiled pipeline cache</string>
</property>
<property name="text">
<string>Enable Shader Feedback</string>
</property>
</widget>
</item>
<item row="2" column="0">
<item row="3" column="0">
<widget class="QCheckBox" name="enable_nsight_aftermath">
<property name="toolTip">
<string>When checked, it enables Nsight Aftermath crash dumps</string>
@ -355,7 +306,30 @@
</property>
</widget>
</item>
<item row="8" column="0">
<item row="2" column="0">
<widget class="QCheckBox" name="enable_shader_feedback">
<property name="toolTip">
<string>When checked, yuzu will log statistics about the compiled pipeline cache</string>
</property>
<property name="text">
<string>Enable Shader Feedback</string>
</property>
</widget>
</item>
<item row="6" column="0">
<widget class="QCheckBox" name="disable_macro_jit">
<property name="enabled">
<bool>true</bool>
</property>
<property name="toolTip">
<string>When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower</string>
</property>
<property name="text">
<string>Disable Macro JIT</string>
</property>
</widget>
</item>
<item row="9" column="0">
<spacer name="verticalSpacer_5">
<property name="orientation">
<enum>Qt::Vertical</enum>
@ -371,6 +345,39 @@
</property>
</spacer>
</item>
<item row="0" column="0">
<widget class="QCheckBox" name="enable_graphics_debugging">
<property name="enabled">
<bool>true</bool>
</property>
<property name="toolTip">
<string>When checked, the graphics API enters a slower debugging mode</string>
</property>
<property name="text">
<string>Enable Graphics Debugging</string>
</property>
</widget>
</item>
<item row="5" column="0">
<widget class="QCheckBox" name="dump_shaders">
<property name="enabled">
<bool>true</bool>
</property>
<property name="toolTip">
<string>When checked, it will dump all the original assembler shaders from the disk shader cache or game as found</string>
</property>
<property name="text">
<string>Dump Game Shaders</string>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QCheckBox" name="enable_renderdoc_hotkey">
<property name="text">
<string>Enable Renderdoc Hotkey</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>

View file

@ -4,10 +4,12 @@
#pragma once
#include <map>
#include <QKeySequence>
#include <QString>
#include <QWidget>
#include "core/hid/hid_types.h"
class QDialog;
class QKeySequence;
class QSettings;
class QShortcut;
class ControllerShortcut;

View file

@ -9,6 +9,7 @@
#include <memory>
#include <thread>
#include "core/loader/nca.h"
#include "core/tools/renderdoc.h"
#ifdef __APPLE__
#include <unistd.h> // for chdir
#endif
@ -1351,6 +1352,11 @@ void GMainWindow::InitializeHotkeys() {
connect_shortcut(QStringLiteral("Toggle Framerate Limit"), [] {
Settings::values.use_speed_limit.SetValue(!Settings::values.use_speed_limit.GetValue());
});
connect_shortcut(QStringLiteral("Toggle Renderdoc Capture"), [this] {
if (Settings::values.enable_renderdoc_hotkey) {
system->GetRenderdocAPI().ToggleCapture();
}
});
connect_shortcut(QStringLiteral("Toggle Mouse Panning"), [&] {
if (Settings::values.mouse_enabled) {
Settings::values.mouse_panning = false;