early-access version 2169
This commit is contained in:
parent
3ba284c8c2
commit
89888d0ff7
9 changed files with 27 additions and 66 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 2168.
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This is the source code for early-access 2169.
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## Legal Notice
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@ -618,7 +618,6 @@ struct Values {
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// Miscellaneous
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BasicSetting<std::string> log_filter{"*:Info", "log_filter"};
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BasicSetting<bool> use_dev_keys{false, "use_dev_keys"};
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BasicSetting<bool> disable_screen_saver{true, "disable_screen_saver"};
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// Network
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BasicSetting<std::string> network_interface{std::string(), "network_interface"};
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@ -738,7 +738,6 @@ void Config::ReadMiscellaneousValues() {
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ReadBasicSetting(Settings::values.log_filter);
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ReadBasicSetting(Settings::values.use_dev_keys);
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ReadBasicSetting(Settings::values.disable_screen_saver);
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qt_config->endGroup();
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}
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@ -1300,7 +1299,6 @@ void Config::SaveMiscellaneousValues() {
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WriteBasicSetting(Settings::values.log_filter);
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WriteBasicSetting(Settings::values.use_dev_keys);
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WriteBasicSetting(Settings::values.disable_screen_saver);
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qt_config->endGroup();
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}
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@ -44,7 +44,6 @@ void ConfigureGeneral::SetConfiguration() {
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ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot.GetValue());
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ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background.GetValue());
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ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse.GetValue());
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ui->toggle_screen_saver->setChecked(Settings::values.disable_screen_saver.GetValue());
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ui->toggle_speed_limit->setChecked(Settings::values.use_speed_limit.GetValue());
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ui->speed_limit->setValue(Settings::values.speed_limit.GetValue());
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@ -89,7 +88,6 @@ void ConfigureGeneral::ApplyConfiguration() {
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UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked();
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UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked();
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UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked();
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Settings::values.disable_screen_saver = ui->toggle_screen_saver->isChecked();
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Settings::values.fps_cap.SetValue(ui->fps_cap->value());
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@ -138,7 +136,6 @@ void ConfigureGeneral::SetupPerGameUI() {
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ui->toggle_user_on_boot->setVisible(false);
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ui->toggle_background_pause->setVisible(false);
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ui->toggle_hide_mouse->setVisible(false);
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ui->toggle_screen_saver->setVisible(false);
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ui->button_reset_defaults->setVisible(false);
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@ -119,13 +119,6 @@
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="toggle_screen_saver">
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<property name="text">
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<string>Disable screen saver while in game</string>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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</layout>
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@ -1157,24 +1157,21 @@ void GMainWindow::RestoreUIState() {
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}
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void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
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if (!UISettings::values.pause_when_in_background) {
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return;
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}
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if (state != Qt::ApplicationHidden && state != Qt::ApplicationInactive &&
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state != Qt::ApplicationActive) {
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LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state);
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}
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if (state & (Qt::ApplicationHidden | Qt::ApplicationInactive)) {
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if (UISettings::values.pause_when_in_background && ui->action_Pause->isEnabled()) {
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if (ui->action_Pause->isEnabled() &&
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(state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
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auto_paused = true;
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OnPauseGame();
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}
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AllowOSSleep();
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} else if (state == Qt::ApplicationActive) {
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if (UISettings::values.pause_when_in_background && ui->action_Start->isEnabled() &&
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auto_paused) {
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} else if (ui->action_Start->isEnabled() && auto_paused && state == Qt::ApplicationActive) {
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auto_paused = false;
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OnStartGame();
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}
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PreventOSSleep();
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}
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}
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void GMainWindow::ConnectWidgetEvents() {
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@ -1293,13 +1290,11 @@ void GMainWindow::OnDisplayTitleBars(bool show) {
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}
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void GMainWindow::PreventOSSleep() {
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if (Settings::values.disable_screen_saver) {
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#ifdef _WIN32
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SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED);
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#elif defined(HAVE_SDL2)
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SDL_DisableScreenSaver();
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#endif
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}
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}
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void GMainWindow::AllowOSSleep() {
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@ -1344,12 +1339,10 @@ bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t p
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static_cast<u32>(CalloutFlag::DRDDeprecation);
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QMessageBox::warning(
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this, tr("Warning Outdated Game Format"),
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tr("You are using the deconstructed ROM directory format for this game, which is "
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"an "
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tr("You are using the deconstructed ROM directory format for this game, which is an "
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"outdated format that has been superseded by others such as NCA, NAX, XCI, or "
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"NSP. Deconstructed ROM directories lack icons, metadata, and update "
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"support.<br><br>For an explanation of the various Switch formats yuzu "
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"supports, <a "
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"support.<br><br>For an explanation of the various Switch formats yuzu supports, <a "
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"href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our "
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"wiki</a>. This message will not be shown again."));
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}
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@ -1367,9 +1360,7 @@ bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t p
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tr("yuzu has encountered an error while running the video core, please see the "
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"log for more details."
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"For more information on accessing the log, please see the following page: "
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"<a "
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"href='https://community.citra-emu.org/t/how-to-upload-the-log-file/"
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"296'>How "
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"<a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How "
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"to "
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"Upload the Log File</a>."
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"Ensure that you have the latest graphics drivers for your GPU."));
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@ -1387,8 +1378,7 @@ bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t p
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tr("Error while loading ROM! %1", "%1 signifies a numeric error code.")
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.arg(QString::fromStdString(error_code));
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const auto description =
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tr("%1<br>Please follow <a "
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"href='https://yuzu-emu.org/help/quickstart/'>the "
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tr("%1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the "
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"yuzu quickstart guide</a> to redump your files.<br>You can refer "
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"to the yuzu wiki</a> or the yuzu Discord</a> for help.",
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"%1 signifies an error string.")
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@ -1479,8 +1469,8 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
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connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
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connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity);
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// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our
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// views before the CPU continues
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// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
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// before the CPU continues
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connect(emu_thread.get(), &EmuThread::DebugModeEntered, waitTreeWidget,
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&WaitTreeWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection);
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connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget,
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@ -2065,8 +2055,7 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa
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const QStringList selections{tr("Full"), tr("Skeleton")};
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const auto res = QInputDialog::getItem(
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this, tr("Select RomFS Dump Mode"),
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tr("Please select the how you would like the RomFS dumped.<br>Full will copy all of "
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"the "
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tr("Please select the how you would like the RomFS dumped.<br>Full will copy all of the "
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"files into the new directory while <br>skeleton will only create the directory "
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"structure."),
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selections, 0, false, &ok);
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if (detected_base_install) {
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QMessageBox::warning(
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this, tr("Install Results"),
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tr("To avoid possible conflicts, we discourage users from installing base games to "
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"the "
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tr("To avoid possible conflicts, we discourage users from installing base games to the "
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"NAND.\nPlease, only use this feature to install updates and DLC."));
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}
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const auto result = configure_dialog.exec();
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if (result != QDialog::Accepted && !UISettings::values.configuration_applied &&
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!UISettings::values.reset_to_defaults) {
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// Runs if the user hit Cancel or closed the window, and did not ever press the Apply
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// button or `Reset to Defaults` button
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// Runs if the user hit Cancel or closed the window, and did not ever press the Apply button
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// or `Reset to Defaults` button
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return;
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} else if (result == QDialog::Accepted) {
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// Only apply new changes if user hit Okay
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// This is here to avoid applying changes if the user hit Apply, made some changes, then
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// hit Cancel
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// This is here to avoid applying changes if the user hit Apply, made some changes, then hit
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// Cancel
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configure_dialog.ApplyConfiguration();
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} else if (UISettings::values.reset_to_defaults) {
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LOG_INFO(Frontend, "Resetting all settings to defaults");
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LOG_WARNING(Frontend, "Failed to remove game metadata cache files");
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}
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// Explicitly save the game directories, since reinitializing config does not explicitly
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// do so.
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// Explicitly save the game directories, since reinitializing config does not explicitly do
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// so.
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QVector<UISettings::GameDir> old_game_dirs = std::move(UISettings::values.game_dirs);
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QVector<u64> old_favorited_ids = std::move(UISettings::values.favorited_ids);
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render_window->setAttribute(Qt::WA_Hover, false);
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}
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if (emulation_running) {
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PreventOSSleep();
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} else {
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AllowOSSleep();
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}
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if (UISettings::values.hide_mouse) {
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mouse_hide_timer.start();
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}
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Settings::values.log_filter =
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sdl2_config->Get("Miscellaneous", Settings::values.log_filter.GetLabel(), "*:Trace");
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ReadSetting("Miscellaneous", Settings::values.use_dev_keys);
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ReadSetting("Miscellaneous", Settings::values.disable_screen_saver);
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// Debugging
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Settings::values.record_frame_times =
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@ -414,10 +414,6 @@ log_filter = *:Trace
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# 0 (default): Disabled, 1: Enabled
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use_dev_keys =
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# Disables the screensaver while yuzu is in session.
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# 1 (defualt): Yes, 0 : No
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disable_screen_saver =
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[Debugging]
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# Record frame time data, can be found in the log directory. Boolean value
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record_frame_times =
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LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
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exit(1);
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}
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if (!Settings::values.disable_screen_saver) {
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SDL_EnableScreenSaver();
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}
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input_subsystem->Initialize();
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SDL_SetMainReady();
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}
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