early-access version 2865
This commit is contained in:
parent
c1feb74617
commit
9533f7c018
8 changed files with 81 additions and 34 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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yuzu emulator early access
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=============
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=============
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This is the source code for early-access 2864.
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This is the source code for early-access 2865.
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## Legal Notice
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## Legal Notice
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@ -339,7 +339,7 @@ void CommandBuffer::GenerateDepopPrepareCommand(const s32 node_id, const VoiceSt
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cmd.previous_samples = memory_pool->Translate(CpuAddr(voice_state.previous_samples.data()),
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cmd.previous_samples = memory_pool->Translate(CpuAddr(voice_state.previous_samples.data()),
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MaxMixBuffers * sizeof(s32));
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MaxMixBuffers * sizeof(s32));
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cmd.buffer_count = buffer_count;
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cmd.buffer_count = buffer_count;
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cmd.depop_buffer = memory_pool->Translate(CpuAddr(buffer.data()), buffer_count * sizeof(s32));
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cmd.depop_buffer = memory_pool->Translate(CpuAddr(buffer.data()), buffer.size_bytes());
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GenerateEnd<DepopPrepareCommand>(cmd);
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GenerateEnd<DepopPrepareCommand>(cmd);
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}
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}
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@ -19,7 +19,7 @@ void DepopPrepareCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor
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void DepopPrepareCommand::Process(const ADSP::CommandListProcessor& processor) {
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void DepopPrepareCommand::Process(const ADSP::CommandListProcessor& processor) {
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auto samples{reinterpret_cast<s32*>(previous_samples)};
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auto samples{reinterpret_cast<s32*>(previous_samples)};
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auto buffer{std::span(reinterpret_cast<s32*>(depop_buffer), buffer_count)};
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auto buffer{reinterpret_cast<s32*>(depop_buffer)};
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for (u32 i = 0; i < buffer_count; i++) {
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for (u32 i = 0; i < buffer_count; i++) {
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if (samples[i]) {
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if (samples[i]) {
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@ -54,6 +54,10 @@ public:
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is_set = false;
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is_set = false;
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}
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}
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[[nodiscard]] bool IsSet() {
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return is_set;
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}
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private:
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private:
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std::condition_variable condvar;
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std::condition_variable condvar;
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std::mutex mutex;
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std::mutex mutex;
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@ -243,17 +243,17 @@ std::optional<s64> CoreTiming::Advance() {
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basic_lock.lock();
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basic_lock.lock();
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if (evt.reschedule_time != 0) {
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if (evt.reschedule_time != 0) {
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// If this event was scheduled into a pause, its time now is going to be way behind.
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// Re-set this event to continue from the end of the pause.
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auto next_time{evt.time + evt.reschedule_time};
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if (evt.time < pause_end_time) {
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next_time = pause_end_time + evt.reschedule_time;
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}
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const auto next_schedule_time{new_schedule_time.has_value()
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const auto next_schedule_time{new_schedule_time.has_value()
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? new_schedule_time.value().count()
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? new_schedule_time.value().count()
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: evt.reschedule_time};
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: evt.reschedule_time};
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// If this event was scheduled into a pause, its time now is going to be way behind.
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// Re-set this event to continue from the end of the pause.
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auto next_time{evt.time + next_schedule_time};
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if (evt.time < pause_end_time) {
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next_time = pause_end_time + next_schedule_time;
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}
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event_queue.emplace_back(
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event_queue.emplace_back(
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Event{next_time, event_fifo_id++, evt.user_data, evt.type, next_schedule_time});
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Event{next_time, event_fifo_id++, evt.user_data, evt.type, next_schedule_time});
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std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
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std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
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@ -264,8 +264,7 @@ std::optional<s64> CoreTiming::Advance() {
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}
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}
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if (!event_queue.empty()) {
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if (!event_queue.empty()) {
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const s64 next_time = event_queue.front().time - global_timer;
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return event_queue.front().time;
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return next_time;
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} else {
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} else {
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return std::nullopt;
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return std::nullopt;
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}
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}
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@ -278,11 +277,28 @@ void CoreTiming::ThreadLoop() {
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paused_set = false;
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paused_set = false;
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const auto next_time = Advance();
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const auto next_time = Advance();
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if (next_time) {
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if (next_time) {
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if (*next_time > 0) {
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// There are more events left in the queue, sleep until the next event.
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std::chrono::nanoseconds next_time_ns = std::chrono::nanoseconds(*next_time);
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const auto diff_ns{*next_time - GetGlobalTimeNs().count()};
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event.WaitFor(next_time_ns);
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if (diff_ns > 0) {
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// Only try to sleep if the remaining time is >= 1ms. Take off 500 microseconds
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// from the target time to account for possible over-sleeping, and spin the
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// remaining.
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const auto sleep_time_ns{diff_ns - 500LL * 1'000LL};
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const auto sleep_time_ms{sleep_time_ns / 1'000'000LL};
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if (sleep_time_ms >= 1) {
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event.WaitFor(std::chrono::nanoseconds(sleep_time_ns));
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}
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const auto end_time{std::chrono::nanoseconds(*next_time)};
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while (!paused && !event.IsSet() && GetGlobalTimeNs() < end_time) {
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}
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if (event.IsSet()) {
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event.Reset();
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}
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}
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}
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} else {
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} else {
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// Queue is empty, wait until another event is scheduled and signals us to continue.
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wait_set = true;
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wait_set = true;
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event.Wait();
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event.Wait();
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}
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}
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@ -40,20 +40,16 @@ void NVFlinger::SplitVSync(std::stop_token stop_token) {
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Common::SetCurrentThreadName(name.c_str());
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Common::SetCurrentThreadName(name.c_str());
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Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
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Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
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s64 delay = 0;
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while (!stop_token.stop_requested()) {
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while (!stop_token.stop_requested()) {
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vsync_signal.wait(false);
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vsync_signal.store(false);
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guard->lock();
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guard->lock();
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const s64 time_start = system.CoreTiming().GetGlobalTimeNs().count();
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Compose();
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Compose();
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const auto ticks = GetNextTicks();
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const s64 time_end = system.CoreTiming().GetGlobalTimeNs().count();
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const s64 time_passed = time_end - time_start;
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const s64 next_time = std::max<s64>(0, ticks - time_passed - delay);
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guard->unlock();
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guard->unlock();
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if (next_time > 0) {
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std::this_thread::sleep_for(std::chrono::nanoseconds{next_time});
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}
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delay = (system.CoreTiming().GetGlobalTimeNs().count() - time_end) - next_time;
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}
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}
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}
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}
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@ -68,27 +64,41 @@ NVFlinger::NVFlinger(Core::System& system_, HosBinderDriverServer& hos_binder_dr
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guard = std::make_shared<std::mutex>();
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guard = std::make_shared<std::mutex>();
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// Schedule the screen composition events
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// Schedule the screen composition events
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composition_event = Core::Timing::CreateEvent(
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multi_composition_event = Core::Timing::CreateEvent(
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"ScreenComposition",
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[this](std::uintptr_t, s64 time,
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std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
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vsync_signal.store(true);
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vsync_signal.notify_all();
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return std::chrono::nanoseconds(GetNextTicks());
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});
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single_composition_event = Core::Timing::CreateEvent(
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"ScreenComposition",
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"ScreenComposition",
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[this](std::uintptr_t, s64 time,
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[this](std::uintptr_t, s64 time,
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std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
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std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
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const auto lock_guard = Lock();
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const auto lock_guard = Lock();
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Compose();
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Compose();
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return std::max(std::chrono::nanoseconds::zero(),
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return std::chrono::nanoseconds(GetNextTicks());
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std::chrono::nanoseconds(GetNextTicks()) - ns_late);
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});
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});
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if (system.IsMulticore()) {
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if (system.IsMulticore()) {
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system.CoreTiming().ScheduleLoopingEvent(frame_ns, frame_ns, multi_composition_event);
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vsync_thread = std::jthread([this](std::stop_token token) { SplitVSync(token); });
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vsync_thread = std::jthread([this](std::stop_token token) { SplitVSync(token); });
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} else {
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} else {
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system.CoreTiming().ScheduleLoopingEvent(frame_ns, frame_ns, composition_event);
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system.CoreTiming().ScheduleLoopingEvent(frame_ns, frame_ns, single_composition_event);
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}
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}
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}
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}
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NVFlinger::~NVFlinger() {
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NVFlinger::~NVFlinger() {
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if (!system.IsMulticore()) {
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if (system.IsMulticore()) {
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system.CoreTiming().UnscheduleEvent(composition_event, 0);
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system.CoreTiming().UnscheduleEvent(multi_composition_event, {});
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vsync_thread.request_stop();
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vsync_signal.store(true);
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vsync_signal.notify_all();
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} else {
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system.CoreTiming().UnscheduleEvent(single_composition_event, {});
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}
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}
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for (auto& display : displays) {
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for (auto& display : displays) {
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@ -127,12 +127,15 @@ private:
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u32 swap_interval = 1;
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u32 swap_interval = 1;
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/// Event that handles screen composition.
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/// Event that handles screen composition.
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std::shared_ptr<Core::Timing::EventType> composition_event;
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std::shared_ptr<Core::Timing::EventType> multi_composition_event;
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std::shared_ptr<Core::Timing::EventType> single_composition_event;
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std::shared_ptr<std::mutex> guard;
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std::shared_ptr<std::mutex> guard;
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Core::System& system;
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Core::System& system;
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std::atomic<bool> vsync_signal;
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std::jthread vsync_thread;
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std::jthread vsync_thread;
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KernelHelpers::ServiceContext service_context;
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KernelHelpers::ServiceContext service_context;
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[] { Settings::values.audio_muted = !Settings::values.audio_muted; });
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[] { Settings::values.audio_muted = !Settings::values.audio_muted; });
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connect_shortcut(QStringLiteral("Audio Volume Down"), [] {
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connect_shortcut(QStringLiteral("Audio Volume Down"), [] {
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const auto current_volume = static_cast<int>(Settings::values.volume.GetValue());
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const auto current_volume = static_cast<int>(Settings::values.volume.GetValue());
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const auto new_volume = std::max(current_volume - 5, 0);
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int step = 5;
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if (current_volume <= 30) {
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step = 2;
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}
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if (current_volume <= 6) {
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step = 1;
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}
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const auto new_volume = std::max(current_volume - step, 0);
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Settings::values.volume.SetValue(static_cast<u8>(new_volume));
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Settings::values.volume.SetValue(static_cast<u8>(new_volume));
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});
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});
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connect_shortcut(QStringLiteral("Audio Volume Up"), [] {
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connect_shortcut(QStringLiteral("Audio Volume Up"), [] {
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const auto current_volume = static_cast<int>(Settings::values.volume.GetValue());
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const auto current_volume = static_cast<int>(Settings::values.volume.GetValue());
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const auto new_volume = std::min(current_volume + 5, 100);
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int step = 5;
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if (current_volume < 30) {
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step = 2;
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}
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if (current_volume < 6) {
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step = 1;
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}
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const auto new_volume = std::min(current_volume + step, 100);
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Settings::values.volume.SetValue(static_cast<u8>(new_volume));
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Settings::values.volume.SetValue(static_cast<u8>(new_volume));
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});
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});
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connect_shortcut(QStringLiteral("Toggle Framerate Limit"), [] {
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connect_shortcut(QStringLiteral("Toggle Framerate Limit"), [] {
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