early-access version 2904
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4 changed files with 124 additions and 10 deletions
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yuzu emulator early access
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=============
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This is the source code for early-access 2901.
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This is the source code for early-access 2904.
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## Legal Notice
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@ -26,8 +26,6 @@
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namespace Vulkan {
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using Tegra::Texture::SWIZZLE_TABLE;
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namespace {
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constexpr u32 ASTC_BINDING_INPUT_BUFFER = 0;
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@ -15,6 +15,24 @@
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namespace Tegra::Texture {
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namespace {
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template <u32 mask>
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constexpr u32 pdep(u32 value) {
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u32 result = 0;
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u32 m = mask;
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for (u32 bit = 1; m; bit += bit) {
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if (value & bit)
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result |= m & -m;
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m &= m - 1;
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}
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return result;
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}
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template <u32 mask, u32 incr_amount>
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void incrpdep(u32& value) {
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constexpr u32 swizzled_incr = pdep<mask>(incr_amount);
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value = ((value | ~mask) + swizzled_incr) & mask;
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}
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template <bool TO_LINEAR, u32 BYTES_PER_PIXEL>
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void SwizzleImpl(std::span<u8> output, std::span<const u8> input, u32 width, u32 height, u32 depth,
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u32 block_height, u32 block_depth, u32 stride) {
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@ -43,18 +61,20 @@ void SwizzleImpl(std::span<u8> output, std::span<const u8> input, u32 width, u32
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((z & block_depth_mask) << (GOB_SIZE_SHIFT + block_height));
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for (u32 line = 0; line < height; ++line) {
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const u32 y = line + origin_y;
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const auto& table = SWIZZLE_TABLE[y % GOB_SIZE_Y];
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const u32 swizzled_y = pdep<SWIZZLE_Y_BITS>(y);
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const u32 block_y = y >> GOB_SIZE_Y_SHIFT;
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const u32 offset_y = (block_y >> block_height) * block_size +
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((block_y & block_height_mask) << GOB_SIZE_SHIFT);
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for (u32 column = 0; column < width; ++column) {
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u32 swizzled_x = pdep<SWIZZLE_X_BITS>(origin_x * BYTES_PER_PIXEL);
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for (u32 column = 0; column < width;
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++column, incrpdep<SWIZZLE_X_BITS, BYTES_PER_PIXEL>(swizzled_x)) {
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const u32 x = (column + origin_x) * BYTES_PER_PIXEL;
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const u32 offset_x = (x >> GOB_SIZE_X_SHIFT) << x_shift;
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const u32 base_swizzled_offset = offset_z + offset_y + offset_x;
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const u32 swizzled_offset = base_swizzled_offset + table[x % GOB_SIZE_X];
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const u32 swizzled_offset = base_swizzled_offset + (swizzled_x | swizzled_y);
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const u32 unswizzled_offset =
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slice * pitch * height + line * pitch + column * BYTES_PER_PIXEL;
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@ -100,18 +120,20 @@ void SwizzleSubrectImpl(std::span<u8> output, std::span<const u8> input, u32 wid
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const u32 lines_in_y = std::min(unprocessed_lines, extent_y);
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for (u32 line = 0; line < lines_in_y; ++line) {
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const u32 y = line + origin_y;
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const auto& table = SWIZZLE_TABLE[y % GOB_SIZE_Y];
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const u32 swizzled_y = pdep<SWIZZLE_Y_BITS>(y);
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const u32 block_y = y >> GOB_SIZE_Y_SHIFT;
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const u32 offset_y = (block_y >> block_height) * block_size +
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((block_y & block_height_mask) << GOB_SIZE_SHIFT);
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for (u32 column = 0; column < extent_x; ++column) {
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u32 swizzled_x = 0;
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for (u32 column = 0; column < extent_x;
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++column, incrpdep<SWIZZLE_X_BITS, BYTES_PER_PIXEL>(swizzled_x)) {
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const u32 x = (column + origin_x) * BYTES_PER_PIXEL;
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const u32 offset_x = (x >> GOB_SIZE_X_SHIFT) << x_shift;
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const u32 base_swizzled_offset = offset_z + offset_y + offset_x;
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const u32 swizzled_offset = base_swizzled_offset + table[x % GOB_SIZE_X];
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const u32 swizzled_offset = base_swizzled_offset + (swizzled_x | swizzled_y);
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const u32 unswizzled_offset =
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slice * pitch * height + line * pitch + column * BYTES_PER_PIXEL;
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@ -151,6 +173,98 @@ void Swizzle(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixe
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}
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}
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template <u32 BYTES_PER_PIXEL>
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void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32 swizzled_width,
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u8* swizzled_data, const u8* unswizzled_data, u32 block_height_bit,
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u32 offset_x, u32 offset_y) {
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const u32 block_height = 1U << block_height_bit;
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const u32 image_width_in_gobs =
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(swizzled_width * BYTES_PER_PIXEL + (GOB_SIZE_X - 1)) / GOB_SIZE_X;
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for (u32 line = 0; line < subrect_height; ++line) {
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const u32 dst_y = line + offset_y;
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const u32 gob_address_y =
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(dst_y / (GOB_SIZE_Y * block_height)) * GOB_SIZE * block_height * image_width_in_gobs +
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((dst_y % (GOB_SIZE_Y * block_height)) / GOB_SIZE_Y) * GOB_SIZE;
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const u32 swizzled_y = pdep<SWIZZLE_Y_BITS>(dst_y);
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u32 swizzled_x = pdep<SWIZZLE_X_BITS>(offset_x * BYTES_PER_PIXEL);
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for (u32 x = 0; x < subrect_width;
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++x, incrpdep<SWIZZLE_X_BITS, BYTES_PER_PIXEL>(swizzled_x)) {
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const u32 dst_x = x + offset_x;
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const u32 gob_address =
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gob_address_y + (dst_x * BYTES_PER_PIXEL / GOB_SIZE_X) * GOB_SIZE * block_height;
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const u32 swizzled_offset = gob_address + (swizzled_x | swizzled_y);
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const u32 unswizzled_offset = line * source_pitch + x * BYTES_PER_PIXEL;
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const u8* const source_line = unswizzled_data + unswizzled_offset;
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u8* const dest_addr = swizzled_data + swizzled_offset;
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std::memcpy(dest_addr, source_line, BYTES_PER_PIXEL);
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}
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}
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}
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template <u32 BYTES_PER_PIXEL>
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void UnswizzleSubrect(u32 line_length_in, u32 line_count, u32 pitch, u32 width, u32 block_height,
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u32 origin_x, u32 origin_y, u8* output, const u8* input) {
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const u32 stride = width * BYTES_PER_PIXEL;
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const u32 gobs_in_x = (stride + GOB_SIZE_X - 1) / GOB_SIZE_X;
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const u32 block_size = gobs_in_x << (GOB_SIZE_SHIFT + block_height);
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const u32 block_height_mask = (1U << block_height) - 1;
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const u32 x_shift = GOB_SIZE_SHIFT + block_height;
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for (u32 line = 0; line < line_count; ++line) {
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const u32 src_y = line + origin_y;
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const u32 swizzled_y = pdep<SWIZZLE_Y_BITS>(src_y);
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const u32 block_y = src_y >> GOB_SIZE_Y_SHIFT;
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const u32 src_offset_y = (block_y >> block_height) * block_size +
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((block_y & block_height_mask) << GOB_SIZE_SHIFT);
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u32 swizzled_x = pdep<SWIZZLE_X_BITS>(origin_x * BYTES_PER_PIXEL);
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for (u32 column = 0; column < line_length_in;
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++column, incrpdep<SWIZZLE_X_BITS, BYTES_PER_PIXEL>(swizzled_x)) {
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const u32 src_x = (column + origin_x) * BYTES_PER_PIXEL;
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const u32 src_offset_x = (src_x >> GOB_SIZE_X_SHIFT) << x_shift;
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const u32 swizzled_offset = src_offset_y + src_offset_x + (swizzled_x | swizzled_y);
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const u32 unswizzled_offset = line * pitch + column * BYTES_PER_PIXEL;
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std::memcpy(output + unswizzled_offset, input + swizzled_offset, BYTES_PER_PIXEL);
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}
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}
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}
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template <u32 BYTES_PER_PIXEL>
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void SwizzleSliceToVoxel(u32 line_length_in, u32 line_count, u32 pitch, u32 width, u32 height,
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u32 block_height, u32 block_depth, u32 origin_x, u32 origin_y, u8* output,
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const u8* input) {
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UNIMPLEMENTED_IF(origin_x > 0);
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UNIMPLEMENTED_IF(origin_y > 0);
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const u32 stride = width * BYTES_PER_PIXEL;
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const u32 gobs_in_x = (stride + GOB_SIZE_X - 1) / GOB_SIZE_X;
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const u32 block_size = gobs_in_x << (GOB_SIZE_SHIFT + block_height + block_depth);
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const u32 block_height_mask = (1U << block_height) - 1;
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const u32 x_shift = static_cast<u32>(GOB_SIZE_SHIFT) + block_height + block_depth;
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for (u32 line = 0; line < line_count; ++line) {
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const u32 swizzled_y = pdep<SWIZZLE_Y_BITS>(line);
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const u32 block_y = line / GOB_SIZE_Y;
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const u32 dst_offset_y =
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(block_y >> block_height) * block_size + (block_y & block_height_mask) * GOB_SIZE;
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u32 swizzled_x = 0;
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for (u32 x = 0; x < line_length_in; ++x, incrpdep<SWIZZLE_X_BITS, 1>(swizzled_x)) {
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const u32 dst_offset =
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((x / GOB_SIZE_X) << x_shift) + dst_offset_y + (swizzled_x | swizzled_y);
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const u32 src_offset = x * BYTES_PER_PIXEL + line * pitch;
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std::memcpy(output + dst_offset, input + src_offset, BYTES_PER_PIXEL);
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}
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}
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}
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} // Anonymous namespace
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void UnswizzleTexture(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel,
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@ -20,6 +20,9 @@ constexpr u32 GOB_SIZE_Y_SHIFT = 3;
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constexpr u32 GOB_SIZE_Z_SHIFT = 0;
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constexpr u32 GOB_SIZE_SHIFT = GOB_SIZE_X_SHIFT + GOB_SIZE_Y_SHIFT + GOB_SIZE_Z_SHIFT;
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constexpr u32 SWIZZLE_X_BITS = 0b100101111;
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constexpr u32 SWIZZLE_Y_BITS = 0b011010000;
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using SwizzleTable = std::array<std::array<u32, GOB_SIZE_X>, GOB_SIZE_Y>;
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/**
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}
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return table;
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}
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constexpr SwizzleTable SWIZZLE_TABLE = MakeSwizzleTable();
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/// Unswizzles a block linear texture into linear memory.
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void UnswizzleTexture(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel,
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