early-access version 3212

This commit is contained in:
pineappleEA 2022-12-13 23:13:35 +01:00
parent 2e78a58bea
commit 9e8629b298
4 changed files with 15 additions and 8 deletions

View file

@ -1,7 +1,7 @@
yuzu emulator early access
=============
This is the source code for early-access 3211.
This is the source code for early-access 3212.
## Legal Notice

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@ -80,6 +80,11 @@ void EmuThread::run() {
system.GetCpuManager().OnGpuReady();
system.RegisterExitCallback([this]() {
stop_source.request_stop();
SetRunning(false);
});
// Holds whether the cpu was running during the last iteration,
// so that the DebugModeLeft signal can be emitted before the
// next execution step

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@ -84,9 +84,10 @@ public:
}
/**
* Requests for the emulation thread to stop running
* Requests for the emulation thread to immediately stop running
*/
void RequestStop() {
void ForceStop() {
LOG_WARNING(Frontend, "Force stopping EmuThread");
stop_source.request_stop();
SetRunning(false);
}

View file

@ -1706,9 +1706,6 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
system->RegisterExecuteProgramCallback(
[this](std::size_t program_index_) { render_window->ExecuteProgram(program_index_); });
// Register an Exit callback such that Core can exit the currently running application.
system->RegisterExitCallback([this]() { render_window->Exit(); });
connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity);
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
@ -1795,12 +1792,16 @@ void GMainWindow::ShutdownGame() {
system->SetShuttingDown(true);
system->DetachDebugger();
discord_rpc->Pause();
emu_thread->RequestStop();
RequestGameExit();
emit EmulationStopping();
// Wait for emulation thread to complete and delete it
if (!emu_thread->wait(5000)) {
emu_thread->ForceStop();
emu_thread->wait();
}
emu_thread = nullptr;
emulation_running = false;