early-access version 2359
This commit is contained in:
parent
7232173690
commit
a0076b154a
16 changed files with 164 additions and 32 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 2358.
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This is the source code for early-access 2359.
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## Legal Notice
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@ -187,6 +187,8 @@ add_library(core STATIC
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hle/kernel/k_event.h
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hle/kernel/k_handle_table.cpp
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hle/kernel/k_handle_table.h
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hle/kernel/k_interrupt_manager.cpp
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hle/kernel/k_interrupt_manager.h
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hle/kernel/k_light_condition_variable.cpp
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hle/kernel/k_light_condition_variable.h
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hle/kernel/k_light_lock.cpp
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@ -45,26 +45,26 @@ void DefaultControllerApplet::ReconfigureControllers(std::function<void()> callb
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// Pro Controller -> Dual Joycons -> Left Joycon/Right Joycon -> Handheld
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if (parameters.allow_pro_controller) {
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controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController);
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controller->Connect();
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controller->Connect(true);
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} else if (parameters.allow_dual_joycons) {
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controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::JoyconDual);
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controller->Connect();
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controller->Connect(true);
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} else if (parameters.allow_left_joycon && parameters.allow_right_joycon) {
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// Assign left joycons to even player indices and right joycons to odd player indices.
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// We do this since Captain Toad Treasure Tracker expects a left joycon for Player 1 and
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// a right Joycon for Player 2 in 2 Player Assist mode.
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if (index % 2 == 0) {
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controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::JoyconLeft);
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controller->Connect();
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controller->Connect(true);
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} else {
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controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::JoyconRight);
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controller->Connect();
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controller->Connect(true);
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}
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} else if (index == 0 && parameters.enable_single_mode && parameters.allow_handheld &&
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!Settings::values.use_docked_mode.GetValue()) {
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// We should *never* reach here under any normal circumstances.
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controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Handheld);
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controller->Connect();
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controller->Connect(true);
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} else {
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UNREACHABLE_MSG("Unable to add a new controller based on the given parameters!");
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}
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@ -908,8 +908,9 @@ void EmulatedController::SetSupportedNpadStyleTag(NpadStyleTag supported_styles)
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}
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}
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bool EmulatedController::IsControllerSupported() const {
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switch (npad_type) {
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bool EmulatedController::IsControllerSupported(bool use_temporary_value) const {
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const auto type = is_configuring && use_temporary_value ? tmp_npad_type : npad_type;
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switch (type) {
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case NpadStyleIndex::ProController:
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return supported_style_tag.fullkey;
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case NpadStyleIndex::Handheld:
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@ -937,9 +938,10 @@ bool EmulatedController::IsControllerSupported() const {
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}
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}
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void EmulatedController::Connect() {
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if (!IsControllerSupported()) {
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LOG_ERROR(Service_HID, "Controller type {} is not supported", npad_type);
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void EmulatedController::Connect(bool use_temporary_value) {
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if (!IsControllerSupported(use_temporary_value)) {
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const auto type = is_configuring && use_temporary_value ? tmp_npad_type : npad_type;
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LOG_ERROR(Service_HID, "Controller type {} is not supported", type);
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return;
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}
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{
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@ -169,8 +169,11 @@ public:
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*/
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void SetSupportedNpadStyleTag(NpadStyleTag supported_styles);
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/// Sets the connected status to true
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void Connect();
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/**
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* Sets the connected status to true
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* @param use_temporary_value If true tmp_npad_type will be used
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*/
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void Connect(bool use_temporary_value = false);
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/// Sets the connected status to false
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void Disconnect();
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@ -336,9 +339,10 @@ private:
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/**
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* Checks the current controller type against the supported_style_tag
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* @param use_temporary_value If true tmp_npad_type will be used
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* @return true if the controller is supported
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*/
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bool IsControllerSupported() const;
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bool IsControllerSupported(bool use_temporary_value = false) const;
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/**
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* Updates the button status of the controller
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@ -9,6 +9,7 @@
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#include "core/hle/kernel/global_scheduler_context.h"
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#include "core/hle/kernel/k_scheduler.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/physical_core.h"
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namespace Kernel {
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@ -42,6 +43,11 @@ void GlobalSchedulerContext::PreemptThreads() {
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for (u32 core_id = 0; core_id < Core::Hardware::NUM_CPU_CORES; core_id++) {
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const u32 priority = preemption_priorities[core_id];
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kernel.Scheduler(core_id).RotateScheduledQueue(core_id, priority);
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// Signal an interrupt occurred. For core 3, this is a certainty, as preemption will result
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// in the rotator thread being scheduled. For cores 0-2, this is to simulate or system
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// interrupts that may have occurred.
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kernel.PhysicalCore(core_id).Interrupt();
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}
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}
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34
src/core/hle/kernel/k_interrupt_manager.cpp
Executable file
34
src/core/hle/kernel/k_interrupt_manager.cpp
Executable file
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/hle/kernel/k_interrupt_manager.h"
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#include "core/hle/kernel/k_process.h"
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#include "core/hle/kernel/k_scheduler.h"
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#include "core/hle/kernel/k_thread.h"
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#include "core/hle/kernel/kernel.h"
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namespace Kernel::KInterruptManager {
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void HandleInterrupt(KernelCore& kernel, s32 core_id) {
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auto* process = kernel.CurrentProcess();
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if (!process) {
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return;
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}
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auto& scheduler = kernel.Scheduler(core_id);
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auto& current_thread = *scheduler.GetCurrentThread();
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// If the user disable count is set, we may need to pin the current thread.
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if (current_thread.GetUserDisableCount() && !process->GetPinnedThread(core_id)) {
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KScopedSchedulerLock sl{kernel};
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// Pin the current thread.
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process->PinCurrentThread(core_id);
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// Set the interrupt flag for the thread.
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scheduler.GetCurrentThread()->SetInterruptFlag();
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}
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}
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} // namespace Kernel::KInterruptManager
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17
src/core/hle/kernel/k_interrupt_manager.h
Executable file
17
src/core/hle/kernel/k_interrupt_manager.h
Executable file
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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namespace Kernel {
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class KernelCore;
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namespace KInterruptManager {
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void HandleInterrupt(KernelCore& kernel, s32 core_id);
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}
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} // namespace Kernel
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@ -220,30 +220,28 @@ bool KProcess::ReleaseUserException(KThread* thread) {
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}
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}
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void KProcess::PinCurrentThread() {
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void KProcess::PinCurrentThread(s32 core_id) {
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ASSERT(kernel.GlobalSchedulerContext().IsLocked());
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// Get the current thread.
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const s32 core_id = GetCurrentCoreId(kernel);
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KThread* cur_thread = GetCurrentThreadPointer(kernel);
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KThread* cur_thread = kernel.Scheduler(static_cast<std::size_t>(core_id)).GetCurrentThread();
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// If the thread isn't terminated, pin it.
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if (!cur_thread->IsTerminationRequested()) {
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// Pin it.
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PinThread(core_id, cur_thread);
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cur_thread->Pin();
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cur_thread->Pin(core_id);
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// An update is needed.
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KScheduler::SetSchedulerUpdateNeeded(kernel);
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}
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}
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void KProcess::UnpinCurrentThread() {
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void KProcess::UnpinCurrentThread(s32 core_id) {
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ASSERT(kernel.GlobalSchedulerContext().IsLocked());
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// Get the current thread.
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const s32 core_id = GetCurrentCoreId(kernel);
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KThread* cur_thread = GetCurrentThreadPointer(kernel);
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KThread* cur_thread = kernel.Scheduler(static_cast<std::size_t>(core_id)).GetCurrentThread();
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// Unpin it.
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cur_thread->Unpin();
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bool IsSignaled() const override;
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void PinCurrentThread();
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void UnpinCurrentThread();
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void PinCurrentThread(s32 core_id);
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void UnpinCurrentThread(s32 core_id);
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void UnpinThread(KThread* thread);
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KLightLock& GetStateLock() {
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@ -15,6 +15,7 @@
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/cpu_manager.h"
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#include "core/hle/kernel/k_interrupt_manager.h"
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#include "core/hle/kernel/k_process.h"
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#include "core/hle/kernel/k_scheduler.h"
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#include "core/hle/kernel/k_scoped_scheduler_lock_and_sleep.h"
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}
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cores_pending_reschedule &= ~(1ULL << core);
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}
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for (std::size_t core_id = 0; core_id < Core::Hardware::NUM_CPU_CORES; ++core_id) {
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if (kernel.PhysicalCore(core_id).IsInterrupted()) {
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KInterruptManager::HandleInterrupt(kernel, static_cast<s32>(core_id));
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}
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}
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if (must_context_switch) {
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auto core_scheduler = kernel.CurrentScheduler();
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kernel.ExitSVCProfile();
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <atomic>
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#include <cinttypes>
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#include <optional>
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#include <vector>
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#include "core/hle/kernel/svc_results.h"
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#include "core/hle/kernel/time_manager.h"
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#include "core/hle/result.h"
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#include "core/memory.h"
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#ifdef ARCHITECTURE_x86_64
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#include "core/arm/dynarmic/arm_dynarmic_32.h"
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namespace {
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struct ThreadLocalRegion {
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static constexpr std::size_t MessageBufferSize = 0x100;
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std::array<u32, MessageBufferSize / sizeof(u32)> message_buffer;
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std::atomic_uint16_t disable_count;
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std::atomic_uint16_t interrupt_flag;
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};
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class ThreadQueueImplForKThreadSleep final : public KThreadQueueWithoutEndWait {
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public:
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explicit ThreadQueueImplForKThreadSleep(KernelCore& kernel_)
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if (parent != nullptr) {
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parent->ReleaseUserException(this);
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if (parent->GetPinnedThread(GetCurrentCoreId(kernel)) == this) {
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parent->UnpinCurrentThread();
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parent->UnpinCurrentThread(core_id);
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}
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}
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this->Close();
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}
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void KThread::Pin() {
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void KThread::Pin(s32 current_core) {
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ASSERT(kernel.GlobalSchedulerContext().IsLocked());
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// Set ourselves as pinned.
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// Bind ourselves to this core.
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const s32 active_core = GetActiveCore();
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const s32 current_core = GetCurrentCoreId(kernel);
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SetActiveCore(current_core);
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physical_ideal_core_id = current_core;
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}
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}
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u16 KThread::GetUserDisableCount() const {
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if (!IsUserThread()) {
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// We only emulate TLS for user threads
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return {};
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}
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auto& memory = kernel.System().Memory();
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return memory.Read16(tls_address + offsetof(ThreadLocalRegion, disable_count));
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}
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void KThread::SetInterruptFlag() {
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if (!IsUserThread()) {
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// We only emulate TLS for user threads
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return;
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}
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auto& memory = kernel.System().Memory();
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memory.Write16(tls_address + offsetof(ThreadLocalRegion, interrupt_flag), 1);
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}
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void KThread::ClearInterruptFlag() {
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if (!IsUserThread()) {
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// We only emulate TLS for user threads
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return;
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}
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auto& memory = kernel.System().Memory();
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memory.Write16(tls_address + offsetof(ThreadLocalRegion, interrupt_flag), 0);
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}
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ResultCode KThread::GetCoreMask(s32* out_ideal_core, u64* out_affinity_mask) {
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KScopedSchedulerLock sl{kernel};
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return parent != nullptr;
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}
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u16 GetUserDisableCount() const;
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void SetInterruptFlag();
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void ClearInterruptFlag();
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[[nodiscard]] KThread* GetLockOwner() const {
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return lock_owner;
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}
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this->GetStackParameters().disable_count--;
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}
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void Pin();
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void Pin(s32 current_core);
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void Unpin();
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@ -2027,6 +2027,25 @@ static ResultCode SignalToAddress(Core::System& system, VAddr address, Svc::Sign
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count);
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}
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static void SynchronizePreemptionState(Core::System& system) {
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auto& kernel = system.Kernel();
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// Lock the scheduler.
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KScopedSchedulerLock sl{kernel};
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// If the current thread is pinned, unpin it.
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KProcess* cur_process = system.Kernel().CurrentProcess();
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const auto core_id = GetCurrentCoreId(kernel);
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if (cur_process->GetPinnedThread(core_id) == GetCurrentThreadPointer(kernel)) {
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// Clear the current thread's interrupt flag.
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GetCurrentThread(kernel).ClearInterruptFlag();
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// Unpin the current thread.
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cur_process->UnpinCurrentThread(core_id);
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}
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}
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static ResultCode SignalToAddress32(Core::System& system, u32 address, Svc::SignalType signal_type,
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s32 value, s32 count) {
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return SignalToAddress(system, address, signal_type, value, count);
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{0x33, SvcWrap64<GetThreadContext>, "GetThreadContext"},
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{0x34, SvcWrap64<WaitForAddress>, "WaitForAddress"},
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{0x35, SvcWrap64<SignalToAddress>, "SignalToAddress"},
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{0x36, nullptr, "SynchronizePreemptionState"},
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{0x36, SvcWrap64<SynchronizePreemptionState>, "SynchronizePreemptionState"},
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{0x37, nullptr, "Unknown"},
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{0x38, nullptr, "Unknown"},
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{0x39, nullptr, "Unknown"},
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@ -33,7 +33,7 @@ void UpdateController(Core::HID::EmulatedController* controller,
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}
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controller->SetNpadStyleIndex(controller_type);
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if (connected) {
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controller->Connect();
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controller->Connect(true);
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}
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}
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@ -599,11 +599,11 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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if (is_connected) {
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if (type == Core::HID::NpadStyleIndex::Handheld) {
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emulated_controller_p1->Disconnect();
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emulated_controller_handheld->Connect();
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emulated_controller_handheld->Connect(true);
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emulated_controller = emulated_controller_handheld;
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} else {
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emulated_controller_handheld->Disconnect();
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emulated_controller_p1->Connect();
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emulated_controller_p1->Connect(true);
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emulated_controller = emulated_controller_p1;
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}
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}
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@ -718,7 +718,7 @@ void ConfigureInputPlayer::LoadConfiguration() {
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void ConfigureInputPlayer::ConnectPlayer(bool connected) {
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ui->groupConnectedController->setChecked(connected);
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if (connected) {
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emulated_controller->Connect();
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emulated_controller->Connect(true);
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} else {
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emulated_controller->Disconnect();
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}
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