early-access version 1513
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yuzu emulator early access
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yuzu emulator early access
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=============
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=============
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This is the source code for early-access 1512.
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This is the source code for early-access 1513.
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## Legal Notice
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## Legal Notice
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@ -129,11 +129,12 @@ void UtilShaders::ASTCDecode(Image& image, const ImageBufferMap& map,
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glBindImageTexture(BINDING_OUTPUT_IMAGE, image.StorageHandle(), swizzle.level, GL_TRUE, 0,
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glBindImageTexture(BINDING_OUTPUT_IMAGE, image.StorageHandle(), swizzle.level, GL_TRUE, 0,
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GL_WRITE_ONLY, GL_RGBA8);
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GL_WRITE_ONLY, GL_RGBA8);
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// ASTC texture data
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// ASTC texture data
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glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_INPUT_BUFFER, map.buffer, input_offset,
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glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_INPUT_BUFFER, map.buffer, input_offset,
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image.guest_size_bytes - swizzle.buffer_offset);
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image.guest_size_bytes - swizzle.buffer_offset);
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// Ensure buffer data is valid before dispatching compute
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glFinish();
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glDispatchCompute(num_dispatches_x, num_dispatches_y, image.info.resources.layers);
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glDispatchCompute(num_dispatches_x, num_dispatches_y, image.info.resources.layers);
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}
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}
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program_manager.RestoreGuestCompute();
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program_manager.RestoreGuestCompute();
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