early-access version 1931
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4 changed files with 3 additions and 6 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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yuzu emulator early access
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=============
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=============
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This is the source code for early-access 1930.
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This is the source code for early-access 1931.
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## Legal Notice
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## Legal Notice
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@ -817,7 +817,6 @@ void BufferCache<P>::CommitAsyncFlushesHigh() {
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const std::size_t size = interval.upper() - interval.lower();
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const std::size_t size = interval.upper() - interval.lower();
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const VAddr cpu_addr = interval.lower();
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const VAddr cpu_addr = interval.lower();
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ForEachBufferInRange(cpu_addr, size, [&](BufferId buffer_id, Buffer& buffer) {
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ForEachBufferInRange(cpu_addr, size, [&](BufferId buffer_id, Buffer& buffer) {
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boost::container::small_vector<BufferCopy, 1> copies;
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buffer.ForEachDownloadRangeAndClear(
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buffer.ForEachDownloadRangeAndClear(
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cpu_addr, size, [&](u64 range_offset, u64 range_size) {
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cpu_addr, size, [&](u64 range_offset, u64 range_size) {
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const VAddr buffer_addr = buffer.CpuAddr();
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const VAddr buffer_addr = buffer.CpuAddr();
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@ -441,7 +441,6 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
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std::array<const Shader::Info*, Maxwell::MaxShaderStage> infos{};
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std::array<const Shader::Info*, Maxwell::MaxShaderStage> infos{};
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OGLProgram source_program;
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std::array<std::string, 5> sources;
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std::array<std::string, 5> sources;
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std::array<std::vector<u32>, 5> sources_spirv;
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std::array<std::vector<u32>, 5> sources_spirv;
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Shader::Backend::Bindings binding;
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Shader::Backend::Bindings binding;
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@ -258,10 +258,9 @@ std::pair<VkBuffer, VkDeviceSize> Uint8Pass::Assemble(u32 num_vertices, VkBuffer
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update_descriptor_queue.AddBuffer(src_buffer, src_offset, num_vertices);
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update_descriptor_queue.AddBuffer(src_buffer, src_offset, num_vertices);
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update_descriptor_queue.AddBuffer(staging.buffer, staging.offset, staging_size);
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update_descriptor_queue.AddBuffer(staging.buffer, staging.offset, staging_size);
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const void* const descriptor_data{update_descriptor_queue.UpdateData()};
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const void* const descriptor_data{update_descriptor_queue.UpdateData()};
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const VkBuffer buffer{staging.buffer};
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scheduler.RequestOutsideRenderPassOperationContext();
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scheduler.RequestOutsideRenderPassOperationContext();
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scheduler.Record([this, buffer, descriptor_data, num_vertices](vk::CommandBuffer cmdbuf) {
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scheduler.Record([this, descriptor_data, num_vertices](vk::CommandBuffer cmdbuf) {
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static constexpr u32 DISPATCH_SIZE = 1024;
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static constexpr u32 DISPATCH_SIZE = 1024;
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static constexpr VkMemoryBarrier WRITE_BARRIER{
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static constexpr VkMemoryBarrier WRITE_BARRIER{
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.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
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.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
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@ -319,7 +318,7 @@ std::pair<VkBuffer, VkDeviceSize> QuadIndexedPass::Assemble(
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const void* const descriptor_data{update_descriptor_queue.UpdateData()};
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const void* const descriptor_data{update_descriptor_queue.UpdateData()};
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scheduler.RequestOutsideRenderPassOperationContext();
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scheduler.RequestOutsideRenderPassOperationContext();
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scheduler.Record([this, buffer = staging.buffer, descriptor_data, num_tri_vertices, base_vertex,
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scheduler.Record([this, descriptor_data, num_tri_vertices, base_vertex,
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index_shift](vk::CommandBuffer cmdbuf) {
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index_shift](vk::CommandBuffer cmdbuf) {
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static constexpr u32 DISPATCH_SIZE = 1024;
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static constexpr u32 DISPATCH_SIZE = 1024;
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static constexpr VkMemoryBarrier WRITE_BARRIER{
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static constexpr VkMemoryBarrier WRITE_BARRIER{
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