early-access version 3970
This commit is contained in:
parent
ec04d0c3ff
commit
b1b49d9789
12 changed files with 406 additions and 220 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 3969.
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This is the source code for early-access 3970.
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## Legal Notice
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@ -138,7 +138,7 @@ void IRS::RunMomentProcessor(HLERequestContext& ctx) {
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if (result.IsSuccess()) {
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auto& device = GetIrCameraSharedMemoryDeviceEntry(parameters.camera_handle);
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MakeProcessor<MomentProcessor>(parameters.camera_handle, device);
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MakeProcessorWithCoreContext<MomentProcessor>(parameters.camera_handle, device);
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auto& image_transfer_processor = GetProcessor<MomentProcessor>(parameters.camera_handle);
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image_transfer_processor.SetConfig(parameters.processor_config);
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npad_device->SetPollingMode(Core::HID::EmulatedDeviceIndex::RightIndex,
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@ -48,7 +48,7 @@ void ClusteringProcessor::OnControllerUpdate(Core::HID::ControllerTriggerType ty
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}
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next_state = {};
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const auto camera_data = npad_device->GetCamera();
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const auto& camera_data = npad_device->GetCamera();
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auto filtered_image = camera_data.data;
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RemoveLowIntensityData(filtered_image);
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@ -202,14 +202,14 @@ ClusteringProcessor::ClusteringData ClusteringProcessor::MergeCluster(
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}
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u8 ClusteringProcessor::GetPixel(const std::vector<u8>& data, std::size_t x, std::size_t y) const {
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if ((y * width) + x > data.size()) {
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if ((y * width) + x >= data.size()) {
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return 0;
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}
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return data[(y * width) + x];
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}
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void ClusteringProcessor::SetPixel(std::vector<u8>& data, std::size_t x, std::size_t y, u8 value) {
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if ((y * width) + x > data.size()) {
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if ((y * width) + x >= data.size()) {
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return;
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}
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data[(y * width) + x] = value;
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@ -49,7 +49,7 @@ void ImageTransferProcessor::OnControllerUpdate(Core::HID::ControllerTriggerType
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return;
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}
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const auto camera_data = npad_device->GetCamera();
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const auto& camera_data = npad_device->GetCamera();
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// This indicates how much ambient light is present
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processor_state.ambient_noise_level = Core::IrSensor::CameraAmbientNoiseLevel::Low;
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@ -1,24 +1,136 @@
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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include "core/hid/emulated_controller.h"
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#include "core/hid/hid_core.h"
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#include "core/hle/service/hid/irsensor/moment_processor.h"
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namespace Service::IRS {
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MomentProcessor::MomentProcessor(Core::IrSensor::DeviceFormat& device_format)
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static constexpr auto format = Core::IrSensor::ImageTransferProcessorFormat::Size40x30;
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static constexpr std::size_t ImageWidth = 40;
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static constexpr std::size_t ImageHeight = 30;
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MomentProcessor::MomentProcessor(Core::HID::HIDCore& hid_core_,
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Core::IrSensor::DeviceFormat& device_format,
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std::size_t npad_index)
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: device(device_format) {
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npad_device = hid_core_.GetEmulatedControllerByIndex(npad_index);
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device.mode = Core::IrSensor::IrSensorMode::MomentProcessor;
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device.camera_status = Core::IrSensor::IrCameraStatus::Unconnected;
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device.camera_internal_status = Core::IrSensor::IrCameraInternalStatus::Stopped;
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shared_memory = std::construct_at(
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reinterpret_cast<MomentSharedMemory*>(&device_format.state.processor_raw_data));
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Core::HID::ControllerUpdateCallback engine_callback{
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.on_change = [this](Core::HID::ControllerTriggerType type) { OnControllerUpdate(type); },
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.is_npad_service = true,
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};
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callback_key = npad_device->SetCallback(engine_callback);
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}
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MomentProcessor::~MomentProcessor() = default;
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MomentProcessor::~MomentProcessor() {
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npad_device->DeleteCallback(callback_key);
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};
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void MomentProcessor::StartProcessor() {}
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void MomentProcessor::StartProcessor() {
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device.camera_status = Core::IrSensor::IrCameraStatus::Available;
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device.camera_internal_status = Core::IrSensor::IrCameraInternalStatus::Ready;
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}
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void MomentProcessor::SuspendProcessor() {}
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void MomentProcessor::StopProcessor() {}
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void MomentProcessor::OnControllerUpdate(Core::HID::ControllerTriggerType type) {
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if (type != Core::HID::ControllerTriggerType::IrSensor) {
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return;
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}
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next_state = {};
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const auto& camera_data = npad_device->GetCamera();
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const auto window_width = static_cast<std::size_t>(current_config.window_of_interest.width);
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const auto window_height = static_cast<std::size_t>(current_config.window_of_interest.height);
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const auto window_start_x = static_cast<std::size_t>(current_config.window_of_interest.x);
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const auto window_start_y = static_cast<std::size_t>(current_config.window_of_interest.y);
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const std::size_t block_width = window_width / Columns;
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const std::size_t block_height = window_height / Rows;
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for (std::size_t row = 0; row < Rows; row++) {
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for (std::size_t column = 0; column < Columns; column++) {
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const size_t x_pos = (column * block_width) + window_start_x;
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const size_t y_pos = (row * block_height) + window_start_y;
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auto& statistic = next_state.statistic[column + (row * Columns)];
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statistic = GetStatistic(camera_data.data, x_pos, y_pos, block_width, block_height);
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}
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}
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next_state.sampling_number = camera_data.sample;
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next_state.timestamp = next_state.timestamp + 131;
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next_state.ambient_noise_level = Core::IrSensor::CameraAmbientNoiseLevel::Low;
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shared_memory->moment_lifo.WriteNextEntry(next_state);
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if (!IsProcessorActive()) {
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StartProcessor();
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}
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}
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u8 MomentProcessor::GetPixel(const std::vector<u8>& data, std::size_t x, std::size_t y) const {
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if ((y * ImageWidth) + x >= data.size()) {
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return 0;
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}
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return data[(y * ImageWidth) + x];
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}
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MomentProcessor::MomentStatistic MomentProcessor::GetStatistic(const std::vector<u8>& data,
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std::size_t start_x,
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std::size_t start_y,
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std::size_t width,
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std::size_t height) const {
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// The actual implementation is always 320x240
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static constexpr std::size_t RealWidth = 320;
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static constexpr std::size_t RealHeight = 240;
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static constexpr std::size_t Threshold = 30;
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MomentStatistic statistic{};
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std::size_t active_points{};
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// Sum all data points on the block that meet with the threshold
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for (std::size_t y = 0; y < width; y++) {
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for (std::size_t x = 0; x < height; x++) {
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const size_t x_pos = x + start_x;
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const size_t y_pos = y + start_y;
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const auto pixel =
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GetPixel(data, x_pos * ImageWidth / RealWidth, y_pos * ImageHeight / RealHeight);
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if (pixel < Threshold) {
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continue;
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}
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statistic.average_intensity += pixel;
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statistic.centroid.x += static_cast<float>(x_pos);
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statistic.centroid.y += static_cast<float>(y_pos);
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active_points++;
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}
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}
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// Return an empty field if no points were available
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if (active_points == 0) {
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return {};
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}
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// Finally calculate the actual centroid and average intensity
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statistic.centroid.x /= static_cast<float>(active_points);
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statistic.centroid.y /= static_cast<float>(active_points);
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statistic.average_intensity /= static_cast<f32>(width * height);
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return statistic;
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}
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void MomentProcessor::SetConfig(Core::IrSensor::PackedMomentProcessorConfig config) {
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current_config.camera_config.exposure_time = config.camera_config.exposure_time;
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current_config.camera_config.gain = config.camera_config.gain;
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current_config.preprocess =
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static_cast<Core::IrSensor::MomentProcessorPreprocess>(config.preprocess);
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current_config.preprocess_intensity_threshold = config.preprocess_intensity_threshold;
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npad_device->SetCameraFormat(format);
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}
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} // namespace Service::IRS
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@ -6,12 +6,14 @@
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#include "common/bit_field.h"
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#include "common/common_types.h"
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#include "core/hid/irs_types.h"
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#include "core/hle/service/hid/irs_ring_lifo.h"
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#include "core/hle/service/hid/irsensor/processor_base.h"
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namespace Service::IRS {
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class MomentProcessor final : public ProcessorBase {
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public:
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explicit MomentProcessor(Core::IrSensor::DeviceFormat& device_format);
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explicit MomentProcessor(Core::HID::HIDCore& hid_core_,
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Core::IrSensor::DeviceFormat& device_format, std::size_t npad_index);
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~MomentProcessor() override;
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// Called when the processor is initialized
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void SetConfig(Core::IrSensor::PackedMomentProcessorConfig config);
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private:
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static constexpr std::size_t Columns = 8;
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static constexpr std::size_t Rows = 6;
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// This is nn::irsensor::MomentProcessorConfig
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struct MomentProcessorConfig {
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Core::IrSensor::CameraConfig camera_config;
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u64 timestamp;
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Core::IrSensor::CameraAmbientNoiseLevel ambient_noise_level;
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INSERT_PADDING_BYTES(4);
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std::array<MomentStatistic, 0x30> stadistic;
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std::array<MomentStatistic, Columns * Rows> statistic;
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};
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static_assert(sizeof(MomentProcessorState) == 0x258, "MomentProcessorState is an invalid size");
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struct MomentSharedMemory {
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Service::IRS::Lifo<MomentProcessorState, 6> moment_lifo;
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};
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static_assert(sizeof(MomentSharedMemory) == 0xE20, "MomentSharedMemory is an invalid size");
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void OnControllerUpdate(Core::HID::ControllerTriggerType type);
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u8 GetPixel(const std::vector<u8>& data, std::size_t x, std::size_t y) const;
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MomentStatistic GetStatistic(const std::vector<u8>& data, std::size_t start_x,
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std::size_t start_y, std::size_t width, std::size_t height) const;
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MomentSharedMemory* shared_memory = nullptr;
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MomentProcessorState next_state{};
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MomentProcessorConfig current_config{};
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Core::IrSensor::DeviceFormat& device;
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Core::HID::EmulatedController* npad_device;
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int callback_key{};
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};
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} // namespace Service::IRS
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@ -567,9 +567,10 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
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QAction* verify_integrity = context_menu.addAction(tr("Verify Integrity"));
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QAction* copy_tid = context_menu.addAction(tr("Copy Title ID to Clipboard"));
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QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry"));
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// TODO: Implement shortcut creation for macOS
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#if !defined(__APPLE__)
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QMenu* shortcut_menu = context_menu.addMenu(tr("Create Shortcut"));
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QAction* create_desktop_shortcut = shortcut_menu->addAction(tr("Add to Desktop"));
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#ifndef WIN32
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QAction* create_applications_menu_shortcut =
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shortcut_menu->addAction(tr("Add to Applications Menu"));
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#endif
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connect(navigate_to_gamedb_entry, &QAction::triggered, [this, program_id]() {
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emit NavigateToGamedbEntryRequested(program_id, compatibility_list);
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});
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// TODO: Implement shortcut creation for macOS
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#if !defined(__APPLE__)
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connect(create_desktop_shortcut, &QAction::triggered, [this, program_id, path]() {
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emit CreateShortcut(program_id, path, GameListShortcutTarget::Desktop);
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});
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#ifndef WIN32
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connect(create_applications_menu_shortcut, &QAction::triggered, [this, program_id, path]() {
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emit CreateShortcut(program_id, path, GameListShortcutTarget::Applications);
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});
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@ -10,6 +10,7 @@
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#include <thread>
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#include "core/loader/nca.h"
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#include "core/tools/renderdoc.h"
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#ifdef __APPLE__
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#include <unistd.h> // for chdir
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#endif
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@ -2846,119 +2847,207 @@ void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
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QDesktopServices::openUrl(QUrl(QStringLiteral("https://yuzu-emu.org/game/") + directory));
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}
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bool GMainWindow::CreateShortcutLink(const std::filesystem::path& shortcut_path,
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const std::string& comment,
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const std::filesystem::path& icon_path,
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const std::filesystem::path& command,
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const std::string& arguments, const std::string& categories,
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const std::string& keywords, const std::string& name) try {
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#if defined(__linux__) || defined(__FreeBSD__) // Linux and FreeBSD
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std::filesystem::path shortcut_path_full = shortcut_path / (name + ".desktop");
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std::ofstream shortcut_stream(shortcut_path_full, std::ios::binary | std::ios::trunc);
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if (!shortcut_stream.is_open()) {
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LOG_ERROR(Frontend, "Failed to create shortcut");
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return false;
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}
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// TODO: Migrate fmt::print to std::print in futures STD C++ 23.
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fmt::print(shortcut_stream, "[Desktop Entry]\n");
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fmt::print(shortcut_stream, "Type=Application\n");
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fmt::print(shortcut_stream, "Version=1.0\n");
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fmt::print(shortcut_stream, "Name={}\n", name);
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if (!comment.empty()) {
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fmt::print(shortcut_stream, "Comment={}\n", comment);
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}
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if (std::filesystem::is_regular_file(icon_path)) {
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fmt::print(shortcut_stream, "Icon={}\n", icon_path.string());
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}
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fmt::print(shortcut_stream, "TryExec={}\n", command.string());
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fmt::print(shortcut_stream, "Exec={} {}\n", command.string(), arguments);
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if (!categories.empty()) {
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fmt::print(shortcut_stream, "Categories={}\n", categories);
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}
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if (!keywords.empty()) {
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fmt::print(shortcut_stream, "Keywords={}\n", keywords);
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}
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return true;
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#elif defined(_WIN32) // Windows
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HRESULT hr = CoInitialize(nullptr);
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if (FAILED(hr)) {
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LOG_ERROR(Frontend, "CoInitialize failed");
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return false;
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}
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SCOPE_EXIT({ CoUninitialize(); });
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IShellLinkW* ps1 = nullptr;
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IPersistFile* persist_file = nullptr;
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SCOPE_EXIT({
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if (persist_file != nullptr) {
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persist_file->Release();
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}
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if (ps1 != nullptr) {
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ps1->Release();
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}
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});
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HRESULT hres = CoCreateInstance(CLSID_ShellLink, nullptr, CLSCTX_INPROC_SERVER, IID_IShellLinkW,
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reinterpret_cast<void**>(&ps1));
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if (FAILED(hres)) {
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LOG_ERROR(Frontend, "Failed to create IShellLinkW instance");
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return false;
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}
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hres = ps1->SetPath(command.c_str());
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if (FAILED(hres)) {
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LOG_ERROR(Frontend, "Failed to set path");
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return false;
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}
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if (!arguments.empty()) {
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hres = ps1->SetArguments(Common::UTF8ToUTF16W(arguments).data());
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if (FAILED(hres)) {
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LOG_ERROR(Frontend, "Failed to set arguments");
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return false;
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}
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}
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if (!comment.empty()) {
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hres = ps1->SetDescription(Common::UTF8ToUTF16W(comment).data());
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if (FAILED(hres)) {
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LOG_ERROR(Frontend, "Failed to set description");
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return false;
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}
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}
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if (std::filesystem::is_regular_file(icon_path)) {
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hres = ps1->SetIconLocation(icon_path.c_str(), 0);
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if (FAILED(hres)) {
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LOG_ERROR(Frontend, "Failed to set icon location");
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return false;
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}
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}
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hres = ps1->QueryInterface(IID_IPersistFile, reinterpret_cast<void**>(&persist_file));
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if (FAILED(hres)) {
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LOG_ERROR(Frontend, "Failed to get IPersistFile interface");
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return false;
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}
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hres = persist_file->Save(std::filesystem::path{shortcut_path / (name + ".lnk")}.c_str(), TRUE);
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if (FAILED(hres)) {
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LOG_ERROR(Frontend, "Failed to save shortcut");
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return false;
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}
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return true;
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#else // Unsupported platform
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return false;
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#endif
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} catch (const std::exception& e) {
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LOG_ERROR(Frontend, "Failed to create shortcut: {}", e.what());
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return false;
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}
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// Messages in pre-defined message boxes for less code spaghetti
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bool GMainWindow::CreateShortcutMessagesGUI(QWidget* parent, int imsg, const QString& game_title) {
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int result = 0;
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QMessageBox::StandardButtons buttons;
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switch (imsg) {
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case GMainWindow::CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES:
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buttons = QMessageBox::Yes | QMessageBox::No;
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result =
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QMessageBox::information(parent, tr("Create Shortcut"),
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tr("Do you want to launch the game in fullscreen?"), buttons);
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return result == QMessageBox::Yes;
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case GMainWindow::CREATE_SHORTCUT_MSGBOX_SUCCESS:
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QMessageBox::information(parent, tr("Create Shortcut"),
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tr("Successfully created a shortcut to %1").arg(game_title));
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return false;
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case GMainWindow::CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING:
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buttons = QMessageBox::StandardButton::Ok | QMessageBox::StandardButton::Cancel;
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result =
|
||||
QMessageBox::warning(this, tr("Create Shortcut"),
|
||||
tr("This will create a shortcut to the current AppImage. This may "
|
||||
"not work well if you update. Continue?"),
|
||||
buttons);
|
||||
return result == QMessageBox::Ok;
|
||||
default:
|
||||
buttons = QMessageBox::Ok;
|
||||
QMessageBox::critical(parent, tr("Create Shortcut"),
|
||||
tr("Failed to create a shortcut to %1").arg(game_title), buttons);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool GMainWindow::MakeShortcutIcoPath(const u64 program_id, const std::string_view game_file_name,
|
||||
std::filesystem::path& out_icon_path) {
|
||||
// Get path to Yuzu icons directory & icon extension
|
||||
std::string ico_extension = "png";
|
||||
#if defined(_WIN32)
|
||||
out_icon_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::IconsDir);
|
||||
ico_extension = "ico";
|
||||
#elif defined(__linux__) || defined(__FreeBSD__)
|
||||
out_icon_path = Common::FS::GetDataDirectory("XDG_DATA_HOME") / "icons/hicolor/256x256";
|
||||
#endif
|
||||
// Create icons directory if it doesn't exist
|
||||
if (!Common::FS::CreateDirs(out_icon_path)) {
|
||||
QMessageBox::critical(
|
||||
this, tr("Create Icon"),
|
||||
tr("Cannot create icon file. Path \"%1\" does not exist and cannot be created.")
|
||||
.arg(QString::fromStdString(out_icon_path.string())),
|
||||
QMessageBox::StandardButton::Ok);
|
||||
out_icon_path.clear();
|
||||
return false;
|
||||
}
|
||||
|
||||
// Create icon file path
|
||||
out_icon_path /= (program_id == 0 ? fmt::format("yuzu-{}.{}", game_file_name, ico_extension)
|
||||
: fmt::format("yuzu-{:016X}.{}", program_id, ico_extension));
|
||||
return true;
|
||||
}
|
||||
|
||||
void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& game_path,
|
||||
GameListShortcutTarget target) {
|
||||
std::string game_title;
|
||||
QString qt_game_title;
|
||||
std::filesystem::path out_icon_path;
|
||||
// Get path to yuzu executable
|
||||
const QStringList args = QApplication::arguments();
|
||||
std::filesystem::path yuzu_command = args[0].toStdString();
|
||||
|
||||
// If relative path, make it an absolute path
|
||||
if (yuzu_command.c_str()[0] == '.') {
|
||||
yuzu_command = Common::FS::GetCurrentDir() / yuzu_command;
|
||||
}
|
||||
|
||||
#if defined(__linux__)
|
||||
// Warn once if we are making a shortcut to a volatile AppImage
|
||||
const std::string appimage_ending =
|
||||
std::string(Common::g_scm_rev).substr(0, 9).append(".AppImage");
|
||||
if (yuzu_command.string().ends_with(appimage_ending) &&
|
||||
!UISettings::values.shortcut_already_warned) {
|
||||
if (QMessageBox::warning(this, tr("Create Shortcut"),
|
||||
tr("This will create a shortcut to the current AppImage. This may "
|
||||
"not work well if you update. Continue?"),
|
||||
QMessageBox::StandardButton::Ok |
|
||||
QMessageBox::StandardButton::Cancel) ==
|
||||
QMessageBox::StandardButton::Cancel) {
|
||||
return;
|
||||
// Shortcut path
|
||||
std::filesystem::path shortcut_path{};
|
||||
if (target == GameListShortcutTarget::Desktop) {
|
||||
shortcut_path =
|
||||
QStandardPaths::writableLocation(QStandardPaths::DesktopLocation).toStdString();
|
||||
} else if (target == GameListShortcutTarget::Applications) {
|
||||
shortcut_path =
|
||||
QStandardPaths::writableLocation(QStandardPaths::ApplicationsLocation).toStdString();
|
||||
}
|
||||
UISettings::values.shortcut_already_warned = true;
|
||||
}
|
||||
#endif // __linux__
|
||||
|
||||
std::filesystem::path target_directory{};
|
||||
|
||||
switch (target) {
|
||||
case GameListShortcutTarget::Desktop: {
|
||||
const QString desktop_path =
|
||||
QStandardPaths::writableLocation(QStandardPaths::DesktopLocation);
|
||||
target_directory = desktop_path.toUtf8().toStdString();
|
||||
break;
|
||||
}
|
||||
case GameListShortcutTarget::Applications: {
|
||||
const QString applications_path =
|
||||
QStandardPaths::writableLocation(QStandardPaths::ApplicationsLocation);
|
||||
if (applications_path.isEmpty()) {
|
||||
const char* home = std::getenv("HOME");
|
||||
if (home != nullptr) {
|
||||
target_directory = std::filesystem::path(home) / ".local/share/applications";
|
||||
}
|
||||
} else {
|
||||
target_directory = applications_path.toUtf8().toStdString();
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
const QDir dir(QString::fromStdString(target_directory.generic_string()));
|
||||
if (!dir.exists()) {
|
||||
QMessageBox::critical(this, tr("Create Shortcut"),
|
||||
tr("Cannot create shortcut. Path \"%1\" does not exist.")
|
||||
.arg(QString::fromStdString(target_directory.generic_string())),
|
||||
QMessageBox::StandardButton::Ok);
|
||||
return;
|
||||
}
|
||||
|
||||
const std::string game_file_name = std::filesystem::path(game_path).filename().string();
|
||||
// Determine full paths for icon and shortcut
|
||||
#if defined(__linux__) || defined(__FreeBSD__) || defined(__APPLE__)
|
||||
const char* home = std::getenv("HOME");
|
||||
const std::filesystem::path home_path = (home == nullptr ? "~" : home);
|
||||
const char* xdg_data_home = std::getenv("XDG_DATA_HOME");
|
||||
|
||||
std::filesystem::path system_icons_path =
|
||||
(xdg_data_home == nullptr ? home_path / ".local/share/"
|
||||
: std::filesystem::path(xdg_data_home)) /
|
||||
"icons/hicolor/256x256";
|
||||
if (!Common::FS::CreateDirs(system_icons_path)) {
|
||||
QMessageBox::critical(
|
||||
this, tr("Create Icon"),
|
||||
tr("Cannot create icon file. Path \"%1\" does not exist and cannot be created.")
|
||||
.arg(QString::fromStdString(system_icons_path)),
|
||||
QMessageBox::StandardButton::Ok);
|
||||
return;
|
||||
}
|
||||
std::filesystem::path icon_path =
|
||||
system_icons_path / (program_id == 0 ? fmt::format("yuzu-{}.png", game_file_name)
|
||||
: fmt::format("yuzu-{:016X}.png", program_id));
|
||||
const std::filesystem::path shortcut_path =
|
||||
target_directory / (program_id == 0 ? fmt::format("yuzu-{}.desktop", game_file_name)
|
||||
: fmt::format("yuzu-{:016X}.desktop", program_id));
|
||||
#elif defined(WIN32)
|
||||
std::filesystem::path icons_path =
|
||||
Common::FS::GetYuzuPathString(Common::FS::YuzuPath::IconsDir);
|
||||
std::filesystem::path icon_path =
|
||||
icons_path / ((program_id == 0 ? fmt::format("yuzu-{}.ico", game_file_name)
|
||||
: fmt::format("yuzu-{:016X}.ico", program_id)));
|
||||
#else
|
||||
std::string icon_extension;
|
||||
#endif
|
||||
|
||||
// Icon path and title
|
||||
if (std::filesystem::exists(shortcut_path)) {
|
||||
// Get title from game file
|
||||
const FileSys::PatchManager pm{program_id, system->GetFileSystemController(),
|
||||
system->GetContentProvider()};
|
||||
const auto control = pm.GetControlMetadata();
|
||||
const auto loader = Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::Mode::Read));
|
||||
|
||||
std::string title{fmt::format("{:016X}", program_id)};
|
||||
|
||||
const auto loader =
|
||||
Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::Mode::Read));
|
||||
game_title = fmt::format("{:016X}", program_id);
|
||||
if (control.first != nullptr) {
|
||||
title = control.first->GetApplicationName();
|
||||
game_title = control.first->GetApplicationName();
|
||||
} else {
|
||||
loader->ReadTitle(title);
|
||||
loader->ReadTitle(game_title);
|
||||
}
|
||||
|
||||
// Delete illegal characters from title
|
||||
const std::string illegal_chars = "<>:\"/\\|?*.";
|
||||
for (auto it = game_title.rbegin(); it != game_title.rend(); ++it) {
|
||||
if (illegal_chars.find(*it) != std::string::npos) {
|
||||
game_title.erase(it.base() - 1);
|
||||
}
|
||||
}
|
||||
qt_game_title = QString::fromStdString(game_title);
|
||||
// Get icon from game file
|
||||
std::vector<u8> icon_image_file{};
|
||||
if (control.second != nullptr) {
|
||||
|
@ -2966,50 +3055,51 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
|
|||
} else if (loader->ReadIcon(icon_image_file) != Loader::ResultStatus::Success) {
|
||||
LOG_WARNING(Frontend, "Could not read icon from {:s}", game_path);
|
||||
}
|
||||
|
||||
QImage icon_data =
|
||||
QImage::fromData(icon_image_file.data(), static_cast<int>(icon_image_file.size()));
|
||||
#if defined(__linux__) || defined(__FreeBSD__) || defined(__APPLE__)
|
||||
// Convert and write the icon as a PNG
|
||||
if (!icon_data.save(QString::fromStdString(icon_path.string()))) {
|
||||
LOG_ERROR(Frontend, "Could not write icon as PNG to file");
|
||||
} else {
|
||||
LOG_INFO(Frontend, "Wrote an icon to {}", icon_path.string());
|
||||
}
|
||||
#elif defined(WIN32)
|
||||
if (!SaveIconToFile(icon_path.string(), icon_data)) {
|
||||
if (GMainWindow::MakeShortcutIcoPath(program_id, game_title, out_icon_path)) {
|
||||
if (!SaveIconToFile(out_icon_path, icon_data)) {
|
||||
LOG_ERROR(Frontend, "Could not write icon to file");
|
||||
}
|
||||
}
|
||||
} else {
|
||||
GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ERROR,
|
||||
qt_game_title);
|
||||
LOG_ERROR(Frontend, "Invalid shortcut target");
|
||||
return;
|
||||
}
|
||||
#endif // __linux__
|
||||
|
||||
#ifdef _WIN32
|
||||
// Replace characters that are illegal in Windows filenames by a dash
|
||||
const std::string illegal_chars = "<>:\"/\\|?*";
|
||||
for (char c : illegal_chars) {
|
||||
std::replace(title.begin(), title.end(), c, '_');
|
||||
#if defined(__linux__)
|
||||
// Special case for AppImages
|
||||
// Warn once if we are making a shortcut to a volatile AppImage
|
||||
const std::string appimage_ending =
|
||||
std::string(Common::g_scm_rev).substr(0, 9).append(".AppImage");
|
||||
if (yuzu_command.string().ends_with(appimage_ending) &&
|
||||
!UISettings::values.shortcut_already_warned) {
|
||||
if (GMainWindow::CreateShortcutMessagesGUI(
|
||||
this, GMainWindow::CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING, qt_game_title)) {
|
||||
return;
|
||||
}
|
||||
const std::filesystem::path shortcut_path = target_directory / (title + ".lnk").c_str();
|
||||
#endif
|
||||
|
||||
const std::string comment =
|
||||
tr("Start %1 with the yuzu Emulator").arg(QString::fromStdString(title)).toStdString();
|
||||
const std::string arguments = fmt::format("-g \"{:s}\"", game_path);
|
||||
UISettings::values.shortcut_already_warned = true;
|
||||
}
|
||||
#endif // __linux__
|
||||
// Create shortcut
|
||||
std::string arguments = fmt::format("-g \"{:s}\"", game_path);
|
||||
if (GMainWindow::CreateShortcutMessagesGUI(
|
||||
this, GMainWindow::CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES, qt_game_title)) {
|
||||
arguments = "-f " + arguments;
|
||||
}
|
||||
const std::string comment = fmt::format("Start {:s} with the yuzu Emulator", game_title);
|
||||
const std::string categories = "Game;Emulator;Qt;";
|
||||
const std::string keywords = "Switch;Nintendo;";
|
||||
|
||||
if (!CreateShortcut(shortcut_path.string(), title, comment, icon_path.string(),
|
||||
yuzu_command.string(), arguments, categories, keywords)) {
|
||||
QMessageBox::critical(this, tr("Create Shortcut"),
|
||||
tr("Failed to create a shortcut at %1")
|
||||
.arg(QString::fromStdString(shortcut_path.string())));
|
||||
if (GMainWindow::CreateShortcutLink(shortcut_path, comment, out_icon_path, yuzu_command,
|
||||
arguments, categories, keywords, game_title)) {
|
||||
GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_SUCCESS,
|
||||
qt_game_title);
|
||||
return;
|
||||
}
|
||||
|
||||
LOG_INFO(Frontend, "Wrote a shortcut to {}", shortcut_path.string());
|
||||
QMessageBox::information(
|
||||
this, tr("Create Shortcut"),
|
||||
tr("Successfully created a shortcut to %1").arg(QString::fromStdString(title)));
|
||||
GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ERROR,
|
||||
qt_game_title);
|
||||
}
|
||||
|
||||
void GMainWindow::OnGameListOpenDirectory(const QString& directory) {
|
||||
|
@ -4004,66 +4094,6 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file
|
|||
}
|
||||
}
|
||||
|
||||
bool GMainWindow::CreateShortcut(const std::string& shortcut_path, const std::string& title,
|
||||
const std::string& comment, const std::string& icon_path,
|
||||
const std::string& command, const std::string& arguments,
|
||||
const std::string& categories, const std::string& keywords) {
|
||||
#if defined(__linux__) || defined(__FreeBSD__) || defined(__APPLE__)
|
||||
// This desktop file template was writing referencing
|
||||
// https://specifications.freedesktop.org/desktop-entry-spec/desktop-entry-spec-1.0.html
|
||||
std::string shortcut_contents{};
|
||||
shortcut_contents.append("[Desktop Entry]\n");
|
||||
shortcut_contents.append("Type=Application\n");
|
||||
shortcut_contents.append("Version=1.0\n");
|
||||
shortcut_contents.append(fmt::format("Name={:s}\n", title));
|
||||
shortcut_contents.append(fmt::format("Comment={:s}\n", comment));
|
||||
shortcut_contents.append(fmt::format("Icon={:s}\n", icon_path));
|
||||
shortcut_contents.append(fmt::format("TryExec={:s}\n", command));
|
||||
shortcut_contents.append(fmt::format("Exec={:s} {:s}\n", command, arguments));
|
||||
shortcut_contents.append(fmt::format("Categories={:s}\n", categories));
|
||||
shortcut_contents.append(fmt::format("Keywords={:s}\n", keywords));
|
||||
|
||||
std::ofstream shortcut_stream(shortcut_path);
|
||||
if (!shortcut_stream.is_open()) {
|
||||
LOG_WARNING(Common, "Failed to create file {:s}", shortcut_path);
|
||||
return false;
|
||||
}
|
||||
shortcut_stream << shortcut_contents;
|
||||
shortcut_stream.close();
|
||||
|
||||
return true;
|
||||
#elif defined(WIN32)
|
||||
IShellLinkW* shell_link;
|
||||
auto hres = CoCreateInstance(CLSID_ShellLink, NULL, CLSCTX_INPROC_SERVER, IID_IShellLinkW,
|
||||
(void**)&shell_link);
|
||||
if (FAILED(hres)) {
|
||||
return false;
|
||||
}
|
||||
shell_link->SetPath(
|
||||
Common::UTF8ToUTF16W(command).data()); // Path to the object we are referring to
|
||||
shell_link->SetArguments(Common::UTF8ToUTF16W(arguments).data());
|
||||
shell_link->SetDescription(Common::UTF8ToUTF16W(comment).data());
|
||||
shell_link->SetIconLocation(Common::UTF8ToUTF16W(icon_path).data(), 0);
|
||||
|
||||
IPersistFile* persist_file;
|
||||
hres = shell_link->QueryInterface(IID_IPersistFile, (void**)&persist_file);
|
||||
if (FAILED(hres)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
hres = persist_file->Save(Common::UTF8ToUTF16W(shortcut_path).data(), TRUE);
|
||||
if (FAILED(hres)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
persist_file->Release();
|
||||
shell_link->Release();
|
||||
|
||||
return true;
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
||||
void GMainWindow::OnLoadAmiibo() {
|
||||
if (emu_thread == nullptr || !emu_thread->IsRunning()) {
|
||||
return;
|
||||
|
@ -4102,7 +4132,6 @@ void GMainWindow::OnLoadAmiibo() {
|
|||
bool GMainWindow::question(QWidget* parent, const QString& title, const QString& text,
|
||||
QMessageBox::StandardButtons buttons,
|
||||
QMessageBox::StandardButton defaultButton) {
|
||||
|
||||
QMessageBox* box_dialog = new QMessageBox(parent);
|
||||
box_dialog->setWindowTitle(title);
|
||||
box_dialog->setText(text);
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
#include <memory>
|
||||
#include <optional>
|
||||
|
||||
#include <filesystem>
|
||||
#include <QMainWindow>
|
||||
#include <QMessageBox>
|
||||
#include <QPushButton>
|
||||
|
@ -174,6 +175,13 @@ class GMainWindow : public QMainWindow {
|
|||
UI_EMU_STOPPING,
|
||||
};
|
||||
|
||||
enum {
|
||||
CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES,
|
||||
CREATE_SHORTCUT_MSGBOX_SUCCESS,
|
||||
CREATE_SHORTCUT_MSGBOX_ERROR,
|
||||
CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING,
|
||||
};
|
||||
|
||||
public:
|
||||
void filterBarSetChecked(bool state);
|
||||
void UpdateUITheme();
|
||||
|
@ -456,11 +464,14 @@ private:
|
|||
bool ConfirmShutdownGame();
|
||||
|
||||
QString GetTasStateDescription() const;
|
||||
bool CreateShortcut(const std::string& shortcut_path, const std::string& title,
|
||||
const std::string& comment, const std::string& icon_path,
|
||||
const std::string& command, const std::string& arguments,
|
||||
const std::string& categories, const std::string& keywords);
|
||||
|
||||
bool CreateShortcutMessagesGUI(QWidget* parent, int imsg, const QString& game_title);
|
||||
bool MakeShortcutIcoPath(const u64 program_id, const std::string_view game_file_name,
|
||||
std::filesystem::path& out_icon_path);
|
||||
bool CreateShortcutLink(const std::filesystem::path& shortcut_path, const std::string& comment,
|
||||
const std::filesystem::path& icon_path,
|
||||
const std::filesystem::path& command, const std::string& arguments,
|
||||
const std::string& categories, const std::string& keywords,
|
||||
const std::string& name);
|
||||
/**
|
||||
* Mimic the behavior of QMessageBox::question but link controller navigation to the dialog
|
||||
* The only difference is that it returns a boolean.
|
||||
|
|
|
@ -42,7 +42,7 @@ QPixmap CreateCirclePixmapFromColor(const QColor& color) {
|
|||
return circle_pixmap;
|
||||
}
|
||||
|
||||
bool SaveIconToFile(const std::string_view path, const QImage& image) {
|
||||
bool SaveIconToFile(const std::filesystem::path& icon_path, const QImage& image) {
|
||||
#if defined(WIN32)
|
||||
#pragma pack(push, 2)
|
||||
struct IconDir {
|
||||
|
@ -73,7 +73,7 @@ bool SaveIconToFile(const std::string_view path, const QImage& image) {
|
|||
.id_count = static_cast<WORD>(scale_sizes.size()),
|
||||
};
|
||||
|
||||
Common::FS::IOFile icon_file(path, Common::FS::FileAccessMode::Write,
|
||||
Common::FS::IOFile icon_file(icon_path.string(), Common::FS::FileAccessMode::Write,
|
||||
Common::FS::FileType::BinaryFile);
|
||||
if (!icon_file.IsOpen()) {
|
||||
return false;
|
||||
|
@ -134,6 +134,14 @@ bool SaveIconToFile(const std::string_view path, const QImage& image) {
|
|||
}
|
||||
icon_file.Close();
|
||||
|
||||
return true;
|
||||
#elif defined(__linux__) || defined(__FreeBSD__)
|
||||
// Convert and write the icon as a PNG
|
||||
if (!image.save(QString::fromStdString(icon_path.string()))) {
|
||||
LOG_ERROR(Frontend, "Could not write icon as PNG to file");
|
||||
} else {
|
||||
LOG_INFO(Frontend, "Wrote an icon to {}", icon_path.string());
|
||||
}
|
||||
return true;
|
||||
#else
|
||||
return false;
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <filesystem>
|
||||
#include <QFont>
|
||||
#include <QString>
|
||||
|
||||
|
@ -25,4 +26,4 @@
|
|||
* @param image The image to save
|
||||
* @return bool If the operation succeeded
|
||||
*/
|
||||
[[nodiscard]] bool SaveIconToFile(const std::string_view path, const QImage& image);
|
||||
[[nodiscard]] bool SaveIconToFile(const std::filesystem::path& icon_path, const QImage& image);
|
||||
|
|
|
@ -31,6 +31,7 @@ void PopulateRecords(std::vector<Record>& records, QWindow* window) try {
|
|||
// Create a test window with a Vulkan surface type for checking present modes.
|
||||
QWindow test_window(window);
|
||||
test_window.setSurfaceType(QWindow::VulkanSurface);
|
||||
test_window.create();
|
||||
auto wsi = QtCommon::GetWindowSystemInfo(&test_window);
|
||||
|
||||
vk::InstanceDispatch dld;
|
||||
|
|
Loading…
Reference in a new issue