early-access version 3970

This commit is contained in:
pineappleEA 2023-11-10 18:46:19 +01:00
parent ec04d0c3ff
commit b1b49d9789
12 changed files with 406 additions and 220 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access
=============
This is the source code for early-access 3969.
This is the source code for early-access 3970.
## Legal Notice

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@ -138,7 +138,7 @@ void IRS::RunMomentProcessor(HLERequestContext& ctx) {
if (result.IsSuccess()) {
auto& device = GetIrCameraSharedMemoryDeviceEntry(parameters.camera_handle);
MakeProcessor<MomentProcessor>(parameters.camera_handle, device);
MakeProcessorWithCoreContext<MomentProcessor>(parameters.camera_handle, device);
auto& image_transfer_processor = GetProcessor<MomentProcessor>(parameters.camera_handle);
image_transfer_processor.SetConfig(parameters.processor_config);
npad_device->SetPollingMode(Core::HID::EmulatedDeviceIndex::RightIndex,

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@ -48,7 +48,7 @@ void ClusteringProcessor::OnControllerUpdate(Core::HID::ControllerTriggerType ty
}
next_state = {};
const auto camera_data = npad_device->GetCamera();
const auto& camera_data = npad_device->GetCamera();
auto filtered_image = camera_data.data;
RemoveLowIntensityData(filtered_image);
@ -202,14 +202,14 @@ ClusteringProcessor::ClusteringData ClusteringProcessor::MergeCluster(
}
u8 ClusteringProcessor::GetPixel(const std::vector<u8>& data, std::size_t x, std::size_t y) const {
if ((y * width) + x > data.size()) {
if ((y * width) + x >= data.size()) {
return 0;
}
return data[(y * width) + x];
}
void ClusteringProcessor::SetPixel(std::vector<u8>& data, std::size_t x, std::size_t y, u8 value) {
if ((y * width) + x > data.size()) {
if ((y * width) + x >= data.size()) {
return;
}
data[(y * width) + x] = value;

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@ -49,7 +49,7 @@ void ImageTransferProcessor::OnControllerUpdate(Core::HID::ControllerTriggerType
return;
}
const auto camera_data = npad_device->GetCamera();
const auto& camera_data = npad_device->GetCamera();
// This indicates how much ambient light is present
processor_state.ambient_noise_level = Core::IrSensor::CameraAmbientNoiseLevel::Low;

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@ -1,24 +1,136 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include "core/hid/emulated_controller.h"
#include "core/hid/hid_core.h"
#include "core/hle/service/hid/irsensor/moment_processor.h"
namespace Service::IRS {
MomentProcessor::MomentProcessor(Core::IrSensor::DeviceFormat& device_format)
static constexpr auto format = Core::IrSensor::ImageTransferProcessorFormat::Size40x30;
static constexpr std::size_t ImageWidth = 40;
static constexpr std::size_t ImageHeight = 30;
MomentProcessor::MomentProcessor(Core::HID::HIDCore& hid_core_,
Core::IrSensor::DeviceFormat& device_format,
std::size_t npad_index)
: device(device_format) {
npad_device = hid_core_.GetEmulatedControllerByIndex(npad_index);
device.mode = Core::IrSensor::IrSensorMode::MomentProcessor;
device.camera_status = Core::IrSensor::IrCameraStatus::Unconnected;
device.camera_internal_status = Core::IrSensor::IrCameraInternalStatus::Stopped;
shared_memory = std::construct_at(
reinterpret_cast<MomentSharedMemory*>(&device_format.state.processor_raw_data));
Core::HID::ControllerUpdateCallback engine_callback{
.on_change = [this](Core::HID::ControllerTriggerType type) { OnControllerUpdate(type); },
.is_npad_service = true,
};
callback_key = npad_device->SetCallback(engine_callback);
}
MomentProcessor::~MomentProcessor() = default;
MomentProcessor::~MomentProcessor() {
npad_device->DeleteCallback(callback_key);
};
void MomentProcessor::StartProcessor() {}
void MomentProcessor::StartProcessor() {
device.camera_status = Core::IrSensor::IrCameraStatus::Available;
device.camera_internal_status = Core::IrSensor::IrCameraInternalStatus::Ready;
}
void MomentProcessor::SuspendProcessor() {}
void MomentProcessor::StopProcessor() {}
void MomentProcessor::OnControllerUpdate(Core::HID::ControllerTriggerType type) {
if (type != Core::HID::ControllerTriggerType::IrSensor) {
return;
}
next_state = {};
const auto& camera_data = npad_device->GetCamera();
const auto window_width = static_cast<std::size_t>(current_config.window_of_interest.width);
const auto window_height = static_cast<std::size_t>(current_config.window_of_interest.height);
const auto window_start_x = static_cast<std::size_t>(current_config.window_of_interest.x);
const auto window_start_y = static_cast<std::size_t>(current_config.window_of_interest.y);
const std::size_t block_width = window_width / Columns;
const std::size_t block_height = window_height / Rows;
for (std::size_t row = 0; row < Rows; row++) {
for (std::size_t column = 0; column < Columns; column++) {
const size_t x_pos = (column * block_width) + window_start_x;
const size_t y_pos = (row * block_height) + window_start_y;
auto& statistic = next_state.statistic[column + (row * Columns)];
statistic = GetStatistic(camera_data.data, x_pos, y_pos, block_width, block_height);
}
}
next_state.sampling_number = camera_data.sample;
next_state.timestamp = next_state.timestamp + 131;
next_state.ambient_noise_level = Core::IrSensor::CameraAmbientNoiseLevel::Low;
shared_memory->moment_lifo.WriteNextEntry(next_state);
if (!IsProcessorActive()) {
StartProcessor();
}
}
u8 MomentProcessor::GetPixel(const std::vector<u8>& data, std::size_t x, std::size_t y) const {
if ((y * ImageWidth) + x >= data.size()) {
return 0;
}
return data[(y * ImageWidth) + x];
}
MomentProcessor::MomentStatistic MomentProcessor::GetStatistic(const std::vector<u8>& data,
std::size_t start_x,
std::size_t start_y,
std::size_t width,
std::size_t height) const {
// The actual implementation is always 320x240
static constexpr std::size_t RealWidth = 320;
static constexpr std::size_t RealHeight = 240;
static constexpr std::size_t Threshold = 30;
MomentStatistic statistic{};
std::size_t active_points{};
// Sum all data points on the block that meet with the threshold
for (std::size_t y = 0; y < width; y++) {
for (std::size_t x = 0; x < height; x++) {
const size_t x_pos = x + start_x;
const size_t y_pos = y + start_y;
const auto pixel =
GetPixel(data, x_pos * ImageWidth / RealWidth, y_pos * ImageHeight / RealHeight);
if (pixel < Threshold) {
continue;
}
statistic.average_intensity += pixel;
statistic.centroid.x += static_cast<float>(x_pos);
statistic.centroid.y += static_cast<float>(y_pos);
active_points++;
}
}
// Return an empty field if no points were available
if (active_points == 0) {
return {};
}
// Finally calculate the actual centroid and average intensity
statistic.centroid.x /= static_cast<float>(active_points);
statistic.centroid.y /= static_cast<float>(active_points);
statistic.average_intensity /= static_cast<f32>(width * height);
return statistic;
}
void MomentProcessor::SetConfig(Core::IrSensor::PackedMomentProcessorConfig config) {
current_config.camera_config.exposure_time = config.camera_config.exposure_time;
current_config.camera_config.gain = config.camera_config.gain;
@ -29,6 +141,8 @@ void MomentProcessor::SetConfig(Core::IrSensor::PackedMomentProcessorConfig conf
current_config.preprocess =
static_cast<Core::IrSensor::MomentProcessorPreprocess>(config.preprocess);
current_config.preprocess_intensity_threshold = config.preprocess_intensity_threshold;
npad_device->SetCameraFormat(format);
}
} // namespace Service::IRS

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@ -6,12 +6,14 @@
#include "common/bit_field.h"
#include "common/common_types.h"
#include "core/hid/irs_types.h"
#include "core/hle/service/hid/irs_ring_lifo.h"
#include "core/hle/service/hid/irsensor/processor_base.h"
namespace Service::IRS {
class MomentProcessor final : public ProcessorBase {
public:
explicit MomentProcessor(Core::IrSensor::DeviceFormat& device_format);
explicit MomentProcessor(Core::HID::HIDCore& hid_core_,
Core::IrSensor::DeviceFormat& device_format, std::size_t npad_index);
~MomentProcessor() override;
// Called when the processor is initialized
@ -27,6 +29,9 @@ public:
void SetConfig(Core::IrSensor::PackedMomentProcessorConfig config);
private:
static constexpr std::size_t Columns = 8;
static constexpr std::size_t Rows = 6;
// This is nn::irsensor::MomentProcessorConfig
struct MomentProcessorConfig {
Core::IrSensor::CameraConfig camera_config;
@ -50,12 +55,27 @@ private:
u64 timestamp;
Core::IrSensor::CameraAmbientNoiseLevel ambient_noise_level;
INSERT_PADDING_BYTES(4);
std::array<MomentStatistic, 0x30> stadistic;
std::array<MomentStatistic, Columns * Rows> statistic;
};
static_assert(sizeof(MomentProcessorState) == 0x258, "MomentProcessorState is an invalid size");
struct MomentSharedMemory {
Service::IRS::Lifo<MomentProcessorState, 6> moment_lifo;
};
static_assert(sizeof(MomentSharedMemory) == 0xE20, "MomentSharedMemory is an invalid size");
void OnControllerUpdate(Core::HID::ControllerTriggerType type);
u8 GetPixel(const std::vector<u8>& data, std::size_t x, std::size_t y) const;
MomentStatistic GetStatistic(const std::vector<u8>& data, std::size_t start_x,
std::size_t start_y, std::size_t width, std::size_t height) const;
MomentSharedMemory* shared_memory = nullptr;
MomentProcessorState next_state{};
MomentProcessorConfig current_config{};
Core::IrSensor::DeviceFormat& device;
Core::HID::EmulatedController* npad_device;
int callback_key{};
};
} // namespace Service::IRS

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@ -567,9 +567,10 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
QAction* verify_integrity = context_menu.addAction(tr("Verify Integrity"));
QAction* copy_tid = context_menu.addAction(tr("Copy Title ID to Clipboard"));
QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry"));
// TODO: Implement shortcut creation for macOS
#if !defined(__APPLE__)
QMenu* shortcut_menu = context_menu.addMenu(tr("Create Shortcut"));
QAction* create_desktop_shortcut = shortcut_menu->addAction(tr("Add to Desktop"));
#ifndef WIN32
QAction* create_applications_menu_shortcut =
shortcut_menu->addAction(tr("Add to Applications Menu"));
#endif
@ -647,10 +648,11 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
connect(navigate_to_gamedb_entry, &QAction::triggered, [this, program_id]() {
emit NavigateToGamedbEntryRequested(program_id, compatibility_list);
});
// TODO: Implement shortcut creation for macOS
#if !defined(__APPLE__)
connect(create_desktop_shortcut, &QAction::triggered, [this, program_id, path]() {
emit CreateShortcut(program_id, path, GameListShortcutTarget::Desktop);
});
#ifndef WIN32
connect(create_applications_menu_shortcut, &QAction::triggered, [this, program_id, path]() {
emit CreateShortcut(program_id, path, GameListShortcutTarget::Applications);
});

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@ -10,6 +10,7 @@
#include <thread>
#include "core/loader/nca.h"
#include "core/tools/renderdoc.h"
#ifdef __APPLE__
#include <unistd.h> // for chdir
#endif
@ -2846,119 +2847,207 @@ void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
QDesktopServices::openUrl(QUrl(QStringLiteral("https://yuzu-emu.org/game/") + directory));
}
bool GMainWindow::CreateShortcutLink(const std::filesystem::path& shortcut_path,
const std::string& comment,
const std::filesystem::path& icon_path,
const std::filesystem::path& command,
const std::string& arguments, const std::string& categories,
const std::string& keywords, const std::string& name) try {
#if defined(__linux__) || defined(__FreeBSD__) // Linux and FreeBSD
std::filesystem::path shortcut_path_full = shortcut_path / (name + ".desktop");
std::ofstream shortcut_stream(shortcut_path_full, std::ios::binary | std::ios::trunc);
if (!shortcut_stream.is_open()) {
LOG_ERROR(Frontend, "Failed to create shortcut");
return false;
}
// TODO: Migrate fmt::print to std::print in futures STD C++ 23.
fmt::print(shortcut_stream, "[Desktop Entry]\n");
fmt::print(shortcut_stream, "Type=Application\n");
fmt::print(shortcut_stream, "Version=1.0\n");
fmt::print(shortcut_stream, "Name={}\n", name);
if (!comment.empty()) {
fmt::print(shortcut_stream, "Comment={}\n", comment);
}
if (std::filesystem::is_regular_file(icon_path)) {
fmt::print(shortcut_stream, "Icon={}\n", icon_path.string());
}
fmt::print(shortcut_stream, "TryExec={}\n", command.string());
fmt::print(shortcut_stream, "Exec={} {}\n", command.string(), arguments);
if (!categories.empty()) {
fmt::print(shortcut_stream, "Categories={}\n", categories);
}
if (!keywords.empty()) {
fmt::print(shortcut_stream, "Keywords={}\n", keywords);
}
return true;
#elif defined(_WIN32) // Windows
HRESULT hr = CoInitialize(nullptr);
if (FAILED(hr)) {
LOG_ERROR(Frontend, "CoInitialize failed");
return false;
}
SCOPE_EXIT({ CoUninitialize(); });
IShellLinkW* ps1 = nullptr;
IPersistFile* persist_file = nullptr;
SCOPE_EXIT({
if (persist_file != nullptr) {
persist_file->Release();
}
if (ps1 != nullptr) {
ps1->Release();
}
});
HRESULT hres = CoCreateInstance(CLSID_ShellLink, nullptr, CLSCTX_INPROC_SERVER, IID_IShellLinkW,
reinterpret_cast<void**>(&ps1));
if (FAILED(hres)) {
LOG_ERROR(Frontend, "Failed to create IShellLinkW instance");
return false;
}
hres = ps1->SetPath(command.c_str());
if (FAILED(hres)) {
LOG_ERROR(Frontend, "Failed to set path");
return false;
}
if (!arguments.empty()) {
hres = ps1->SetArguments(Common::UTF8ToUTF16W(arguments).data());
if (FAILED(hres)) {
LOG_ERROR(Frontend, "Failed to set arguments");
return false;
}
}
if (!comment.empty()) {
hres = ps1->SetDescription(Common::UTF8ToUTF16W(comment).data());
if (FAILED(hres)) {
LOG_ERROR(Frontend, "Failed to set description");
return false;
}
}
if (std::filesystem::is_regular_file(icon_path)) {
hres = ps1->SetIconLocation(icon_path.c_str(), 0);
if (FAILED(hres)) {
LOG_ERROR(Frontend, "Failed to set icon location");
return false;
}
}
hres = ps1->QueryInterface(IID_IPersistFile, reinterpret_cast<void**>(&persist_file));
if (FAILED(hres)) {
LOG_ERROR(Frontend, "Failed to get IPersistFile interface");
return false;
}
hres = persist_file->Save(std::filesystem::path{shortcut_path / (name + ".lnk")}.c_str(), TRUE);
if (FAILED(hres)) {
LOG_ERROR(Frontend, "Failed to save shortcut");
return false;
}
return true;
#else // Unsupported platform
return false;
#endif
} catch (const std::exception& e) {
LOG_ERROR(Frontend, "Failed to create shortcut: {}", e.what());
return false;
}
// Messages in pre-defined message boxes for less code spaghetti
bool GMainWindow::CreateShortcutMessagesGUI(QWidget* parent, int imsg, const QString& game_title) {
int result = 0;
QMessageBox::StandardButtons buttons;
switch (imsg) {
case GMainWindow::CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES:
buttons = QMessageBox::Yes | QMessageBox::No;
result =
QMessageBox::information(parent, tr("Create Shortcut"),
tr("Do you want to launch the game in fullscreen?"), buttons);
return result == QMessageBox::Yes;
case GMainWindow::CREATE_SHORTCUT_MSGBOX_SUCCESS:
QMessageBox::information(parent, tr("Create Shortcut"),
tr("Successfully created a shortcut to %1").arg(game_title));
return false;
case GMainWindow::CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING:
buttons = QMessageBox::StandardButton::Ok | QMessageBox::StandardButton::Cancel;
result =
QMessageBox::warning(this, tr("Create Shortcut"),
tr("This will create a shortcut to the current AppImage. This may "
"not work well if you update. Continue?"),
buttons);
return result == QMessageBox::Ok;
default:
buttons = QMessageBox::Ok;
QMessageBox::critical(parent, tr("Create Shortcut"),
tr("Failed to create a shortcut to %1").arg(game_title), buttons);
return false;
}
}
bool GMainWindow::MakeShortcutIcoPath(const u64 program_id, const std::string_view game_file_name,
std::filesystem::path& out_icon_path) {
// Get path to Yuzu icons directory & icon extension
std::string ico_extension = "png";
#if defined(_WIN32)
out_icon_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::IconsDir);
ico_extension = "ico";
#elif defined(__linux__) || defined(__FreeBSD__)
out_icon_path = Common::FS::GetDataDirectory("XDG_DATA_HOME") / "icons/hicolor/256x256";
#endif
// Create icons directory if it doesn't exist
if (!Common::FS::CreateDirs(out_icon_path)) {
QMessageBox::critical(
this, tr("Create Icon"),
tr("Cannot create icon file. Path \"%1\" does not exist and cannot be created.")
.arg(QString::fromStdString(out_icon_path.string())),
QMessageBox::StandardButton::Ok);
out_icon_path.clear();
return false;
}
// Create icon file path
out_icon_path /= (program_id == 0 ? fmt::format("yuzu-{}.{}", game_file_name, ico_extension)
: fmt::format("yuzu-{:016X}.{}", program_id, ico_extension));
return true;
}
void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& game_path,
GameListShortcutTarget target) {
std::string game_title;
QString qt_game_title;
std::filesystem::path out_icon_path;
// Get path to yuzu executable
const QStringList args = QApplication::arguments();
std::filesystem::path yuzu_command = args[0].toStdString();
// If relative path, make it an absolute path
if (yuzu_command.c_str()[0] == '.') {
yuzu_command = Common::FS::GetCurrentDir() / yuzu_command;
}
#if defined(__linux__)
// Warn once if we are making a shortcut to a volatile AppImage
const std::string appimage_ending =
std::string(Common::g_scm_rev).substr(0, 9).append(".AppImage");
if (yuzu_command.string().ends_with(appimage_ending) &&
!UISettings::values.shortcut_already_warned) {
if (QMessageBox::warning(this, tr("Create Shortcut"),
tr("This will create a shortcut to the current AppImage. This may "
"not work well if you update. Continue?"),
QMessageBox::StandardButton::Ok |
QMessageBox::StandardButton::Cancel) ==
QMessageBox::StandardButton::Cancel) {
return;
// Shortcut path
std::filesystem::path shortcut_path{};
if (target == GameListShortcutTarget::Desktop) {
shortcut_path =
QStandardPaths::writableLocation(QStandardPaths::DesktopLocation).toStdString();
} else if (target == GameListShortcutTarget::Applications) {
shortcut_path =
QStandardPaths::writableLocation(QStandardPaths::ApplicationsLocation).toStdString();
}
UISettings::values.shortcut_already_warned = true;
}
#endif // __linux__
std::filesystem::path target_directory{};
switch (target) {
case GameListShortcutTarget::Desktop: {
const QString desktop_path =
QStandardPaths::writableLocation(QStandardPaths::DesktopLocation);
target_directory = desktop_path.toUtf8().toStdString();
break;
}
case GameListShortcutTarget::Applications: {
const QString applications_path =
QStandardPaths::writableLocation(QStandardPaths::ApplicationsLocation);
if (applications_path.isEmpty()) {
const char* home = std::getenv("HOME");
if (home != nullptr) {
target_directory = std::filesystem::path(home) / ".local/share/applications";
}
} else {
target_directory = applications_path.toUtf8().toStdString();
}
break;
}
default:
return;
}
const QDir dir(QString::fromStdString(target_directory.generic_string()));
if (!dir.exists()) {
QMessageBox::critical(this, tr("Create Shortcut"),
tr("Cannot create shortcut. Path \"%1\" does not exist.")
.arg(QString::fromStdString(target_directory.generic_string())),
QMessageBox::StandardButton::Ok);
return;
}
const std::string game_file_name = std::filesystem::path(game_path).filename().string();
// Determine full paths for icon and shortcut
#if defined(__linux__) || defined(__FreeBSD__) || defined(__APPLE__)
const char* home = std::getenv("HOME");
const std::filesystem::path home_path = (home == nullptr ? "~" : home);
const char* xdg_data_home = std::getenv("XDG_DATA_HOME");
std::filesystem::path system_icons_path =
(xdg_data_home == nullptr ? home_path / ".local/share/"
: std::filesystem::path(xdg_data_home)) /
"icons/hicolor/256x256";
if (!Common::FS::CreateDirs(system_icons_path)) {
QMessageBox::critical(
this, tr("Create Icon"),
tr("Cannot create icon file. Path \"%1\" does not exist and cannot be created.")
.arg(QString::fromStdString(system_icons_path)),
QMessageBox::StandardButton::Ok);
return;
}
std::filesystem::path icon_path =
system_icons_path / (program_id == 0 ? fmt::format("yuzu-{}.png", game_file_name)
: fmt::format("yuzu-{:016X}.png", program_id));
const std::filesystem::path shortcut_path =
target_directory / (program_id == 0 ? fmt::format("yuzu-{}.desktop", game_file_name)
: fmt::format("yuzu-{:016X}.desktop", program_id));
#elif defined(WIN32)
std::filesystem::path icons_path =
Common::FS::GetYuzuPathString(Common::FS::YuzuPath::IconsDir);
std::filesystem::path icon_path =
icons_path / ((program_id == 0 ? fmt::format("yuzu-{}.ico", game_file_name)
: fmt::format("yuzu-{:016X}.ico", program_id)));
#else
std::string icon_extension;
#endif
// Icon path and title
if (std::filesystem::exists(shortcut_path)) {
// Get title from game file
const FileSys::PatchManager pm{program_id, system->GetFileSystemController(),
system->GetContentProvider()};
const auto control = pm.GetControlMetadata();
const auto loader = Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::Mode::Read));
std::string title{fmt::format("{:016X}", program_id)};
const auto loader =
Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::Mode::Read));
game_title = fmt::format("{:016X}", program_id);
if (control.first != nullptr) {
title = control.first->GetApplicationName();
game_title = control.first->GetApplicationName();
} else {
loader->ReadTitle(title);
loader->ReadTitle(game_title);
}
// Delete illegal characters from title
const std::string illegal_chars = "<>:\"/\\|?*.";
for (auto it = game_title.rbegin(); it != game_title.rend(); ++it) {
if (illegal_chars.find(*it) != std::string::npos) {
game_title.erase(it.base() - 1);
}
}
qt_game_title = QString::fromStdString(game_title);
// Get icon from game file
std::vector<u8> icon_image_file{};
if (control.second != nullptr) {
@ -2966,50 +3055,51 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
} else if (loader->ReadIcon(icon_image_file) != Loader::ResultStatus::Success) {
LOG_WARNING(Frontend, "Could not read icon from {:s}", game_path);
}
QImage icon_data =
QImage::fromData(icon_image_file.data(), static_cast<int>(icon_image_file.size()));
#if defined(__linux__) || defined(__FreeBSD__) || defined(__APPLE__)
// Convert and write the icon as a PNG
if (!icon_data.save(QString::fromStdString(icon_path.string()))) {
LOG_ERROR(Frontend, "Could not write icon as PNG to file");
} else {
LOG_INFO(Frontend, "Wrote an icon to {}", icon_path.string());
}
#elif defined(WIN32)
if (!SaveIconToFile(icon_path.string(), icon_data)) {
if (GMainWindow::MakeShortcutIcoPath(program_id, game_title, out_icon_path)) {
if (!SaveIconToFile(out_icon_path, icon_data)) {
LOG_ERROR(Frontend, "Could not write icon to file");
}
}
} else {
GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ERROR,
qt_game_title);
LOG_ERROR(Frontend, "Invalid shortcut target");
return;
}
#endif // __linux__
#ifdef _WIN32
// Replace characters that are illegal in Windows filenames by a dash
const std::string illegal_chars = "<>:\"/\\|?*";
for (char c : illegal_chars) {
std::replace(title.begin(), title.end(), c, '_');
#if defined(__linux__)
// Special case for AppImages
// Warn once if we are making a shortcut to a volatile AppImage
const std::string appimage_ending =
std::string(Common::g_scm_rev).substr(0, 9).append(".AppImage");
if (yuzu_command.string().ends_with(appimage_ending) &&
!UISettings::values.shortcut_already_warned) {
if (GMainWindow::CreateShortcutMessagesGUI(
this, GMainWindow::CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING, qt_game_title)) {
return;
}
const std::filesystem::path shortcut_path = target_directory / (title + ".lnk").c_str();
#endif
const std::string comment =
tr("Start %1 with the yuzu Emulator").arg(QString::fromStdString(title)).toStdString();
const std::string arguments = fmt::format("-g \"{:s}\"", game_path);
UISettings::values.shortcut_already_warned = true;
}
#endif // __linux__
// Create shortcut
std::string arguments = fmt::format("-g \"{:s}\"", game_path);
if (GMainWindow::CreateShortcutMessagesGUI(
this, GMainWindow::CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES, qt_game_title)) {
arguments = "-f " + arguments;
}
const std::string comment = fmt::format("Start {:s} with the yuzu Emulator", game_title);
const std::string categories = "Game;Emulator;Qt;";
const std::string keywords = "Switch;Nintendo;";
if (!CreateShortcut(shortcut_path.string(), title, comment, icon_path.string(),
yuzu_command.string(), arguments, categories, keywords)) {
QMessageBox::critical(this, tr("Create Shortcut"),
tr("Failed to create a shortcut at %1")
.arg(QString::fromStdString(shortcut_path.string())));
if (GMainWindow::CreateShortcutLink(shortcut_path, comment, out_icon_path, yuzu_command,
arguments, categories, keywords, game_title)) {
GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_SUCCESS,
qt_game_title);
return;
}
LOG_INFO(Frontend, "Wrote a shortcut to {}", shortcut_path.string());
QMessageBox::information(
this, tr("Create Shortcut"),
tr("Successfully created a shortcut to %1").arg(QString::fromStdString(title)));
GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ERROR,
qt_game_title);
}
void GMainWindow::OnGameListOpenDirectory(const QString& directory) {
@ -4004,66 +4094,6 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file
}
}
bool GMainWindow::CreateShortcut(const std::string& shortcut_path, const std::string& title,
const std::string& comment, const std::string& icon_path,
const std::string& command, const std::string& arguments,
const std::string& categories, const std::string& keywords) {
#if defined(__linux__) || defined(__FreeBSD__) || defined(__APPLE__)
// This desktop file template was writing referencing
// https://specifications.freedesktop.org/desktop-entry-spec/desktop-entry-spec-1.0.html
std::string shortcut_contents{};
shortcut_contents.append("[Desktop Entry]\n");
shortcut_contents.append("Type=Application\n");
shortcut_contents.append("Version=1.0\n");
shortcut_contents.append(fmt::format("Name={:s}\n", title));
shortcut_contents.append(fmt::format("Comment={:s}\n", comment));
shortcut_contents.append(fmt::format("Icon={:s}\n", icon_path));
shortcut_contents.append(fmt::format("TryExec={:s}\n", command));
shortcut_contents.append(fmt::format("Exec={:s} {:s}\n", command, arguments));
shortcut_contents.append(fmt::format("Categories={:s}\n", categories));
shortcut_contents.append(fmt::format("Keywords={:s}\n", keywords));
std::ofstream shortcut_stream(shortcut_path);
if (!shortcut_stream.is_open()) {
LOG_WARNING(Common, "Failed to create file {:s}", shortcut_path);
return false;
}
shortcut_stream << shortcut_contents;
shortcut_stream.close();
return true;
#elif defined(WIN32)
IShellLinkW* shell_link;
auto hres = CoCreateInstance(CLSID_ShellLink, NULL, CLSCTX_INPROC_SERVER, IID_IShellLinkW,
(void**)&shell_link);
if (FAILED(hres)) {
return false;
}
shell_link->SetPath(
Common::UTF8ToUTF16W(command).data()); // Path to the object we are referring to
shell_link->SetArguments(Common::UTF8ToUTF16W(arguments).data());
shell_link->SetDescription(Common::UTF8ToUTF16W(comment).data());
shell_link->SetIconLocation(Common::UTF8ToUTF16W(icon_path).data(), 0);
IPersistFile* persist_file;
hres = shell_link->QueryInterface(IID_IPersistFile, (void**)&persist_file);
if (FAILED(hres)) {
return false;
}
hres = persist_file->Save(Common::UTF8ToUTF16W(shortcut_path).data(), TRUE);
if (FAILED(hres)) {
return false;
}
persist_file->Release();
shell_link->Release();
return true;
#endif
return false;
}
void GMainWindow::OnLoadAmiibo() {
if (emu_thread == nullptr || !emu_thread->IsRunning()) {
return;
@ -4102,7 +4132,6 @@ void GMainWindow::OnLoadAmiibo() {
bool GMainWindow::question(QWidget* parent, const QString& title, const QString& text,
QMessageBox::StandardButtons buttons,
QMessageBox::StandardButton defaultButton) {
QMessageBox* box_dialog = new QMessageBox(parent);
box_dialog->setWindowTitle(title);
box_dialog->setText(text);

View file

@ -6,6 +6,7 @@
#include <memory>
#include <optional>
#include <filesystem>
#include <QMainWindow>
#include <QMessageBox>
#include <QPushButton>
@ -174,6 +175,13 @@ class GMainWindow : public QMainWindow {
UI_EMU_STOPPING,
};
enum {
CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES,
CREATE_SHORTCUT_MSGBOX_SUCCESS,
CREATE_SHORTCUT_MSGBOX_ERROR,
CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING,
};
public:
void filterBarSetChecked(bool state);
void UpdateUITheme();
@ -456,11 +464,14 @@ private:
bool ConfirmShutdownGame();
QString GetTasStateDescription() const;
bool CreateShortcut(const std::string& shortcut_path, const std::string& title,
const std::string& comment, const std::string& icon_path,
const std::string& command, const std::string& arguments,
const std::string& categories, const std::string& keywords);
bool CreateShortcutMessagesGUI(QWidget* parent, int imsg, const QString& game_title);
bool MakeShortcutIcoPath(const u64 program_id, const std::string_view game_file_name,
std::filesystem::path& out_icon_path);
bool CreateShortcutLink(const std::filesystem::path& shortcut_path, const std::string& comment,
const std::filesystem::path& icon_path,
const std::filesystem::path& command, const std::string& arguments,
const std::string& categories, const std::string& keywords,
const std::string& name);
/**
* Mimic the behavior of QMessageBox::question but link controller navigation to the dialog
* The only difference is that it returns a boolean.

View file

@ -42,7 +42,7 @@ QPixmap CreateCirclePixmapFromColor(const QColor& color) {
return circle_pixmap;
}
bool SaveIconToFile(const std::string_view path, const QImage& image) {
bool SaveIconToFile(const std::filesystem::path& icon_path, const QImage& image) {
#if defined(WIN32)
#pragma pack(push, 2)
struct IconDir {
@ -73,7 +73,7 @@ bool SaveIconToFile(const std::string_view path, const QImage& image) {
.id_count = static_cast<WORD>(scale_sizes.size()),
};
Common::FS::IOFile icon_file(path, Common::FS::FileAccessMode::Write,
Common::FS::IOFile icon_file(icon_path.string(), Common::FS::FileAccessMode::Write,
Common::FS::FileType::BinaryFile);
if (!icon_file.IsOpen()) {
return false;
@ -134,6 +134,14 @@ bool SaveIconToFile(const std::string_view path, const QImage& image) {
}
icon_file.Close();
return true;
#elif defined(__linux__) || defined(__FreeBSD__)
// Convert and write the icon as a PNG
if (!image.save(QString::fromStdString(icon_path.string()))) {
LOG_ERROR(Frontend, "Could not write icon as PNG to file");
} else {
LOG_INFO(Frontend, "Wrote an icon to {}", icon_path.string());
}
return true;
#else
return false;

View file

@ -3,6 +3,7 @@
#pragma once
#include <filesystem>
#include <QFont>
#include <QString>
@ -25,4 +26,4 @@
* @param image The image to save
* @return bool If the operation succeeded
*/
[[nodiscard]] bool SaveIconToFile(const std::string_view path, const QImage& image);
[[nodiscard]] bool SaveIconToFile(const std::filesystem::path& icon_path, const QImage& image);

View file

@ -31,6 +31,7 @@ void PopulateRecords(std::vector<Record>& records, QWindow* window) try {
// Create a test window with a Vulkan surface type for checking present modes.
QWindow test_window(window);
test_window.setSurfaceType(QWindow::VulkanSurface);
test_window.create();
auto wsi = QtCommon::GetWindowSystemInfo(&test_window);
vk::InstanceDispatch dld;