early-access version 2167
This commit is contained in:
parent
5df35c4982
commit
b46aaf17ee
12 changed files with 85 additions and 76 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 2166.
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This is the source code for early-access 2167.
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## Legal Notice
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@ -106,30 +106,28 @@ NvResult nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector
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auto& event = events_interface.events[event_id];
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auto& gpu = system.GPU();
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// This is mostly to take into account unimplemented features. As synced
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// gpu is always synced.
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if (!gpu.IsAsync()) {
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event.event->GetWritableEvent().Signal();
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return NvResult::Success;
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}
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const u32 current_syncpoint_value = event.fence.value;
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const s32 diff = current_syncpoint_value - params.threshold;
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if (diff >= 0) {
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event.event->GetWritableEvent().Signal();
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params.value = current_syncpoint_value;
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std::memcpy(output.data(), ¶ms, sizeof(params));
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events_interface.failed[event_id] = false;
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return NvResult::Success;
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}
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const u32 target_value = current_syncpoint_value - diff;
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const u32 target_value = params.value;
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if (!is_async) {
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params.value = 0;
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}
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const auto check_failing = [&]() {
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if (events_interface.failed[event_id]) {
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gpu.WaitFence(params.syncpt_id, target_value);
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std::memcpy(output.data(), ¶ms, sizeof(params));
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events_interface.failed[event_id] = false;
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return true;
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}
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return false;
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};
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if (params.timeout == 0) {
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std::memcpy(output.data(), ¶ms, sizeof(params));
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if (check_failing()) {
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return NvResult::Success;
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}
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return NvResult::Timeout;
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}
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@ -148,15 +146,7 @@ NvResult nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector
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params.value = ((params.syncpt_id & 0xfff) << 16) | 0x10000000;
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}
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params.value |= event_id;
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event.event->GetWritableEvent().Clear();
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if (events_interface.failed[event_id]) {
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{
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auto lk = system.StallCPU();
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gpu.WaitFence(params.syncpt_id, target_value);
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system.UnstallCPU();
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}
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std::memcpy(output.data(), ¶ms, sizeof(params));
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events_interface.failed[event_id] = false;
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if (check_failing()) {
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return NvResult::Success;
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}
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gpu.RegisterSyncptInterrupt(params.syncpt_id, target_value);
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@ -30,7 +30,7 @@ namespace {
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return false;
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}
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void VisitMark(const IR::Inst& inst) {
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void VisitMark(IR::Block& block, IR::Inst& inst) {
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switch (inst.GetOpcode()) {
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case IR::Opcode::ShuffleIndex:
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case IR::Opcode::ShuffleUp:
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@ -49,19 +49,30 @@ void VisitMark(const IR::Inst& inst) {
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break;
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}
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IR::Inst* const bitcast_inst{bitcast_arg.InstRecursive()};
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bool must_patch_outside = false;
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if (bitcast_inst->GetOpcode() == IR::Opcode::GetAttribute) {
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const IR::Attribute attr{bitcast_inst->Arg(0).Attribute()};
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switch (attr) {
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case IR::Attribute::PositionX:
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case IR::Attribute::PositionY:
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bitcast_inst->SetFlags<u32>(0xDEADBEEF);
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must_patch_outside = true;
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break;
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default:
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break;
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}
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}
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if (must_patch_outside) {
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const auto it{IR::Block::InstructionList::s_iterator_to(inst)};
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IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
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const IR::F32 new_inst{&*block.PrependNewInst(it, inst)};
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const IR::F32 up_factor{ir.FPRecip(ir.ResolutionDownFactor())};
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const IR::Value converted{ir.FPMul(new_inst, up_factor)};
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inst.ReplaceUsesWith(converted);
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}
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break;
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}
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default:
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break;
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}
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@ -75,6 +86,14 @@ void PatchFragCoord(IR::Block& block, IR::Inst& inst) {
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inst.ReplaceUsesWith(downscaled_frag_coord);
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}
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void PatchPointSize(IR::Block& block, IR::Inst& inst) {
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IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
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const IR::F32 point_value{inst.Arg(1)};
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const IR::F32 up_factor{ir.FPRecip(ir.ResolutionDownFactor())};
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const IR::F32 upscaled_point_value{ir.FPMul(point_value, up_factor)};
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inst.SetArg(1, upscaled_point_value);
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}
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[[nodiscard]] IR::U32 Scale(IR::IREmitter& ir, const IR::U1& is_scaled, const IR::U32& value) {
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IR::U32 scaled_value{value};
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if (const u32 up_scale = Settings::values.resolution_info.up_scale; up_scale != 1) {
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@ -253,6 +272,19 @@ void Visit(const IR::Program& program, IR::Block& block, IR::Inst& inst) {
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}
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break;
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}
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case IR::Opcode::SetAttribute: {
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const IR::Attribute attr{inst.Arg(0).Attribute()};
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switch (attr) {
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case IR::Attribute::PointSize:
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if (inst.Flags<u32>() != 0xDEADBEEF) {
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PatchPointSize(block, inst);
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}
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break;
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default:
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break;
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}
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break;
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}
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case IR::Opcode::ImageQueryDimensions:
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PatchImageQueryDimensions(block, inst);
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break;
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@ -281,7 +313,7 @@ void RescalingPass(IR::Program& program) {
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if (is_fragment_shader) {
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for (IR::Block* const block : program.post_order_blocks) {
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for (IR::Inst& inst : block->Instructions()) {
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VisitMark(inst);
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VisitMark(*block, inst);
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}
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}
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}
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@ -63,8 +63,8 @@ void main() {
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// TODO(Blinkhawk): This code can be optimized through shader group instructions.
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vec3 horizontal = blurHorizontal(color_texture, frag_tex_coord, tex_offset).rgb;
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vec3 vertical = blurVertical(color_texture, frag_tex_coord, tex_offset).rgb;
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vec3 diagonalA = blurVertical(color_texture, frag_tex_coord, tex_offset).rgb;
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vec3 diagonalB = blurVertical(color_texture, frag_tex_coord, tex_offset * vec2(1.0, -1.0)).rgb;
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vec3 diagonalA = blurDiagonal(color_texture, frag_tex_coord, tex_offset).rgb;
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vec3 diagonalB = blurDiagonal(color_texture, frag_tex_coord, tex_offset * vec2(1.0, -1.0)).rgb;
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vec3 combination = mix(mix(horizontal, vertical, 0.5f), mix(diagonalA, diagonalB, 0.5f), 0.5f);
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color = vec4(combination + base, 1.0f);
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}
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@ -978,8 +978,9 @@ void RasterizerOpenGL::SyncPointState() {
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oglEnable(GL_POINT_SPRITE, maxwell3d.regs.point_sprite_enable);
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oglEnable(GL_PROGRAM_POINT_SIZE, maxwell3d.regs.vp_point_size.enable);
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glPointSize(std::max(1.0f, maxwell3d.regs.point_size));
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const bool is_rescaling{texture_cache.IsRescaling()};
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const float scale = is_rescaling ? Settings::values.resolution_info.up_factor : 1.0f;
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glPointSize(std::max(1.0f, maxwell3d.regs.point_size * scale));
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}
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void RasterizerOpenGL::SyncLineState() {
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@ -1201,7 +1201,14 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const TSCEntry& config) {
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glSamplerParameterfv(handle, GL_TEXTURE_BORDER_COLOR, config.BorderColor().data());
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if (GLAD_GL_ARB_texture_filter_anisotropic || GLAD_GL_EXT_texture_filter_anisotropic) {
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glSamplerParameterf(handle, GL_TEXTURE_MAX_ANISOTROPY, config.MaxAnisotropy());
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const f32 setting_anisotropic =
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static_cast<f32>(1U << Settings::values.max_anisotropy.GetValue());
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const f32 game_anisotropic = std::clamp(config.MaxAnisotropy(), 1.0f, 16.0f);
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const bool aument_anisotropic =
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game_anisotropic > 1.0f || config.mipmap_filter == TextureMipmapFilter::Linear;
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const f32 max_anisotropy =
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aument_anisotropic ? std::max(game_anisotropic, setting_anisotropic) : game_anisotropic;
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glSamplerParameterf(handle, GL_TEXTURE_MAX_ANISOTROPY, max_anisotropy);
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} else {
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LOG_WARNING(Render_OpenGL, "GL_ARB_texture_filter_anisotropic is required");
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}
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@ -1448,7 +1448,14 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const Tegra::Texture::TSCEntry& t
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LOG_WARNING(Render_Vulkan, "VK_EXT_sampler_filter_minmax is required");
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}
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// Some games have samplers with garbage. Sanitize them here.
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const float max_anisotropy = std::clamp(tsc.MaxAnisotropy(), 1.0f, 16.0f);
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const f32 setting_anisotropic =
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static_cast<f32>(1U << Settings::values.max_anisotropy.GetValue());
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const f32 game_anisotropic = std::clamp(tsc.MaxAnisotropy(), 1.0f, 16.0f);
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const bool aument_anisotropic =
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game_anisotropic > 1.0f || tsc.mipmap_filter == TextureMipmapFilter::Linear;
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const f32 max_anisotropy =
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aument_anisotropic ? std::max(game_anisotropic, setting_anisotropic) : game_anisotropic;
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sampler = device.GetLogical().CreateSampler(VkSamplerCreateInfo{
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.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
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.pNext = pnext,
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@ -38,7 +38,6 @@ enum class ImageFlagBits : u32 {
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Rescaled = 1 << 12,
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CheckingRescalable = 1 << 13,
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IsRescalable = 1 << 14,
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Blacklisted = 1 << 15,
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};
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DECLARE_ENUM_FLAG_OPERATORS(ImageFlagBits)
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@ -16,6 +16,7 @@ namespace VideoCommon {
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using Tegra::Texture::TextureType;
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using Tegra::Texture::TICEntry;
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using VideoCore::Surface::PixelFormat;
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using VideoCore::Surface::SurfaceType;
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ImageInfo::ImageInfo(const TICEntry& config) noexcept {
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format = PixelFormatFromTextureInfo(config.format, config.r_type, config.g_type, config.b_type,
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layer_stride = CalculateLayerStride(*this);
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maybe_unaligned_layer_stride = CalculateLayerSize(*this);
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rescaleable &= (block.depth == 0) && resources.levels == 1;
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rescaleable &= size.height > 256 || GetFormatType(format) != SurfaceType::ColorTexture;
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downscaleable = size.height > 512;
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}
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}
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@ -135,7 +137,8 @@ ImageInfo::ImageInfo(const Tegra::Engines::Maxwell3D::Regs& regs, size_t index)
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type = ImageType::e3D;
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size.depth = rt.depth;
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} else {
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rescaleable = block.depth == 0 && size.height > 256;
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rescaleable = block.depth == 0;
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rescaleable &= size.height > 256;
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downscaleable = size.height > 512;
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type = ImageType::e2D;
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resources.layers = rt.depth;
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type = ImageType::e3D;
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size.depth = regs.zeta_depth;
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} else {
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rescaleable = block.depth == 0 && size.height > 256;
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rescaleable = block.depth == 0;
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downscaleable = size.height > 512;
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type = ImageType::e2D;
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resources.layers = regs.zeta_depth;
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@ -199,7 +202,8 @@ ImageInfo::ImageInfo(const Tegra::Engines::Fermi2D::Surface& config) noexcept {
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.height = config.height,
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.depth = 1,
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};
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rescaleable = block.depth == 0 && size.height > 256;
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rescaleable = block.depth == 0;
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rescaleable &= size.height > 256;
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downscaleable = size.height > 512;
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}
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}
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@ -53,8 +53,8 @@ TextureCache<P>::TextureCache(Runtime& runtime_, VideoCore::RasterizerInterface&
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const auto device_memory = runtime.GetDeviceLocalMemory();
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const u64 possible_expected_memory = (device_memory * 4) / 10;
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const u64 possible_critical_memory = (device_memory * 7) / 10;
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expected_memory = std::max(possible_expected_memory, DEFAULT_EXPECTED_MEMORY);
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critical_memory = std::max(possible_critical_memory, DEFAULT_CRITICAL_MEMORY);
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expected_memory = std::max(possible_expected_memory, DEFAULT_EXPECTED_MEMORY - 256_MiB);
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critical_memory = std::max(possible_critical_memory, DEFAULT_CRITICAL_MEMORY - 512_MiB);
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minimum_memory = 0;
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} else {
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// On OpenGL we can be more conservatives as the driver takes care.
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@ -355,7 +355,6 @@ void TextureCache<P>::FillImageViews(DescriptorTable<TICEntry>& table,
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if (view.blacklist && view.id != NULL_IMAGE_VIEW_ID) {
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const ImageViewBase& image_view{slot_image_views[view.id]};
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auto& image = slot_images[image_view.image_id];
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image.flags |= ImageFlagBits::Blacklisted;
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has_blacklisted |= ScaleDown(image);
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image.scale_rating = 0;
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}
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@ -985,7 +984,6 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
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bool can_rescale = info.rescaleable;
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bool any_rescaled = false;
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bool any_blacklisted = false;
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for (const ImageId sibling_id : all_siblings) {
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if (!can_rescale) {
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break;
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@ -993,7 +991,6 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
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Image& sibling = slot_images[sibling_id];
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can_rescale &= ImageCanRescale(sibling);
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any_rescaled |= True(sibling.flags & ImageFlagBits::Rescaled);
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any_blacklisted |= True(sibling.flags & ImageFlagBits::Blacklisted);
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}
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can_rescale &= any_rescaled;
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@ -1007,9 +1004,6 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
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for (const ImageId sibling_id : all_siblings) {
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Image& sibling = slot_images[sibling_id];
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ScaleDown(sibling);
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if (any_blacklisted) {
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sibling.flags |= ImageFlagBits::Blacklisted;
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}
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}
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}
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@ -1644,7 +1638,6 @@ void TextureCache<P>::SynchronizeAliases(ImageId image_id) {
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boost::container::small_vector<const AliasedImage*, 1> aliased_images;
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Image& image = slot_images[image_id];
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bool any_rescaled = True(image.flags & ImageFlagBits::Rescaled);
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bool any_blacklisted = True(image.flags & ImageFlagBits::Blacklisted);
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u64 most_recent_tick = image.modification_tick;
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for (const AliasedImage& aliased : image.aliased_images) {
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ImageBase& aliased_image = slot_images[aliased.id];
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@ -1652,7 +1645,6 @@ void TextureCache<P>::SynchronizeAliases(ImageId image_id) {
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most_recent_tick = std::max(most_recent_tick, aliased_image.modification_tick);
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aliased_images.push_back(&aliased);
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any_rescaled |= True(aliased_image.flags & ImageFlagBits::Rescaled);
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any_blacklisted |= True(aliased_image.flags & ImageFlagBits::Blacklisted);
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}
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}
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if (aliased_images.empty()) {
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@ -1664,9 +1656,6 @@ void TextureCache<P>::SynchronizeAliases(ImageId image_id) {
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ScaleUp(image);
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} else {
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ScaleDown(image);
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if (any_blacklisted) {
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image.flags |= ImageFlagBits::Blacklisted;
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}
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}
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}
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image.modification_tick = most_recent_tick;
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@ -1684,9 +1673,6 @@ void TextureCache<P>::SynchronizeAliases(ImageId image_id) {
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Image& aliased_image = slot_images[aliased->id];
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if (!can_rescale) {
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ScaleDown(aliased_image);
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if (any_blacklisted) {
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aliased_image.flags |= ImageFlagBits::Blacklisted;
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}
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CopyImage(image_id, aliased->id, aliased->copies);
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continue;
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}
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@ -6,7 +6,6 @@
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#include <array>
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#include "common/cityhash.h"
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#include "common/settings.h"
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#include "video_core/textures/texture.h"
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using Tegra::Texture::TICEntry;
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@ -51,22 +50,6 @@ constexpr std::array<float, 256> SRGB_CONVERSION_LUT = {
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0.917104f, 0.929242f, 0.941493f, 0.953859f, 0.966338f, 1.000000f, 1.000000f, 1.000000f,
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};
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unsigned SettingsMinimumAnisotropy() noexcept {
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switch (static_cast<Anisotropy>(Settings::values.max_anisotropy.GetValue())) {
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default:
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case Anisotropy::Default:
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return 1U;
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case Anisotropy::Filter2x:
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return 2U;
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case Anisotropy::Filter4x:
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return 4U;
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case Anisotropy::Filter8x:
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return 8U;
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case Anisotropy::Filter16x:
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return 16U;
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}
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}
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} // Anonymous namespace
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std::array<float, 4> TSCEntry::BorderColor() const noexcept {
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@ -78,7 +61,7 @@ std::array<float, 4> TSCEntry::BorderColor() const noexcept {
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}
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float TSCEntry::MaxAnisotropy() const noexcept {
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return static_cast<float>(std::max(1U << max_anisotropy, SettingsMinimumAnisotropy()));
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return static_cast<float>(1U << max_anisotropy);
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}
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} // namespace Tegra::Texture
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@ -130,22 +130,22 @@
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</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>2x (WILL BREAK THINGS)</string>
|
||||
<string>2x</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>4x (WILL BREAK THINGS)</string>
|
||||
<string>4x</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>8x (WILL BREAK THINGS)</string>
|
||||
<string>8x</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>16x (WILL BREAK THINGS)</string>
|
||||
<string>16x</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
|
|
Loading…
Reference in a new issue