early-access version 1746
This commit is contained in:
parent
25b27a361a
commit
b9b72c8445
13 changed files with 197 additions and 86 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 1744.
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This is the source code for early-access 1746.
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## Legal Notice
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@ -105,7 +105,7 @@ ResultVal<VirtualDir> SaveDataFactory::Open(SaveDataSpaceId space,
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auto out = dir->GetDirectoryRelative(save_directory);
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if (out == nullptr && ShouldSaveDataBeAutomaticallyCreated(space, meta)) {
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if (out == nullptr && (ShouldSaveDataBeAutomaticallyCreated(space, meta) && auto_create)) {
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return Create(space, meta);
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}
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@ -199,4 +199,8 @@ void SaveDataFactory::WriteSaveDataSize(SaveDataType type, u64 title_id, u128 us
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size_file->WriteObject(new_value);
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}
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void SaveDataFactory::SetAutoCreate(bool state) {
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auto_create = state;
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}
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} // namespace FileSys
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@ -104,9 +104,12 @@ public:
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void WriteSaveDataSize(SaveDataType type, u64 title_id, u128 user_id,
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SaveDataSize new_value) const;
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void SetAutoCreate(bool state);
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private:
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VirtualDir dir;
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Core::System& system;
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bool auto_create{true};
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};
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} // namespace FileSys
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@ -27,6 +27,10 @@ struct AnalogProperties {
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float range;
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float threshold;
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};
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template <typename StatusType>
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struct InputCallback {
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std::function<void(StatusType)> on_change;
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};
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/// An abstract class template for an input device (a button, an analog input, etc.).
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template <typename StatusType>
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@ -50,6 +54,17 @@ public:
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[[maybe_unused]] f32 freq_high) const {
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return {};
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}
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void SetCallback(InputCallback<StatusType> callback_) {
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callback = std::move(callback_);
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}
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void TriggerOnChange() {
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if (callback.on_change) {
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callback.on_change(GetStatus());
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}
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}
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private:
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InputCallback<StatusType> callback;
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};
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/// An abstract class template for a factory that can create input devices.
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@ -721,6 +721,10 @@ FileSys::VirtualDir FileSystemController::GetBCATDirectory(u64 title_id) const {
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return bis_factory->GetBCATDirectory(title_id);
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}
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void FileSystemController::SetAutoSaveDataCreation(bool enable) {
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save_data_factory->SetAutoCreate(enable);
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}
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void FileSystemController::CreateFactories(FileSys::VfsFilesystem& vfs, bool overwrite) {
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if (overwrite) {
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bis_factory = nullptr;
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@ -120,6 +120,8 @@ public:
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FileSys::VirtualDir GetBCATDirectory(u64 title_id) const;
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void SetAutoSaveDataCreation(bool enable);
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// Creates the SaveData, SDMC, and BIS Factories. Should be called once and before any function
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// above is called.
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void CreateFactories(FileSys::VfsFilesystem& vfs, bool overwrite = true);
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@ -764,7 +764,7 @@ FSP_SRV::FSP_SRV(Core::System& system_)
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{1000, nullptr, "SetBisRootForHost"},
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{1001, nullptr, "SetSaveDataSize"},
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{1002, nullptr, "SetSaveDataRootPath"},
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{1003, nullptr, "DisableAutoSaveDataCreation"},
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{1003, &FSP_SRV::DisableAutoSaveDataCreation, "DisableAutoSaveDataCreation"},
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{1004, &FSP_SRV::SetGlobalAccessLogMode, "SetGlobalAccessLogMode"},
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{1005, &FSP_SRV::GetGlobalAccessLogMode, "GetGlobalAccessLogMode"},
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{1006, &FSP_SRV::OutputAccessLogToSdCard, "OutputAccessLogToSdCard"},
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@ -1030,6 +1030,15 @@ void FSP_SRV::OpenDataStorageWithProgramIndex(Kernel::HLERequestContext& ctx) {
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rb.PushIpcInterface<IStorage>(std::move(storage));
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}
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void FSP_SRV::DisableAutoSaveDataCreation(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_FS, "called");
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fsc.SetAutoSaveDataCreation(false);
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ResultSuccess);
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}
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void FSP_SRV::SetGlobalAccessLogMode(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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log_mode = rp.PopEnum<LogMode>();
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@ -50,6 +50,7 @@ private:
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void OpenDataStorageByDataId(Kernel::HLERequestContext& ctx);
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void OpenPatchDataStorageByCurrentProcess(Kernel::HLERequestContext& ctx);
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void OpenDataStorageWithProgramIndex(Kernel::HLERequestContext& ctx);
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void DisableAutoSaveDataCreation(Kernel::HLERequestContext& ctx);
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void SetGlobalAccessLogMode(Kernel::HLERequestContext& ctx);
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void GetGlobalAccessLogMode(Kernel::HLERequestContext& ctx);
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void OutputAccessLogToSdCard(Kernel::HLERequestContext& ctx);
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@ -21,48 +21,108 @@ public:
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: up(std::move(up_)), down(std::move(down_)), left(std::move(left_)),
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right(std::move(right_)), modifier(std::move(modifier_)), modifier_scale(modifier_scale_),
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modifier_angle(modifier_angle_) {
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update_thread_running.store(true);
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update_thread = std::thread(&Analog::UpdateStatus, this);
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Input::InputCallback<bool> callbacks{
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[this]([[maybe_unused]] bool status) { UpdateStatus(); }};
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up->SetCallback(callbacks);
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down->SetCallback(callbacks);
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left->SetCallback(callbacks);
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right->SetCallback(callbacks);
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}
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~Analog() override {
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if (update_thread_running.load()) {
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update_thread_running.store(false);
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if (update_thread.joinable()) {
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update_thread.join();
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}
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}
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}
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void MoveToDirection(bool enable, float to_angle) {
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if (!enable) {
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return;
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}
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bool IsAngleGreater(float old_angle, float new_angle) const {
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constexpr float TAU = Common::PI * 2.0f;
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// Use wider angle to ease the transition.
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constexpr float aperture = TAU * 0.15f;
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const float top_limit = to_angle + aperture;
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const float bottom_limit = to_angle - aperture;
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if ((angle > to_angle && angle <= top_limit) ||
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(angle + TAU > to_angle && angle + TAU <= top_limit)) {
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angle -= modifier_angle;
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if (angle < 0) {
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angle += TAU;
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const float top_limit = new_angle + aperture;
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return (old_angle > new_angle && old_angle <= top_limit) ||
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(old_angle + TAU > new_angle && old_angle + TAU <= top_limit);
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}
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} else if ((angle >= bottom_limit && angle < to_angle) ||
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(angle - TAU >= bottom_limit && angle - TAU < to_angle)) {
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angle += modifier_angle;
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if (angle >= TAU) {
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angle -= TAU;
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bool IsAngleSmaller(float old_angle, float new_angle) const {
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constexpr float TAU = Common::PI * 2.0f;
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// Use wider angle to ease the transition.
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constexpr float aperture = TAU * 0.15f;
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const float bottom_limit = new_angle - aperture;
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return (old_angle >= bottom_limit && old_angle < new_angle) ||
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(old_angle - TAU >= bottom_limit && old_angle - TAU < new_angle);
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}
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float GetAngle(std::chrono::time_point<std::chrono::steady_clock> now) const {
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constexpr float TAU = Common::PI * 2.0f;
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float new_angle = angle;
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auto time_difference = static_cast<float>(
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std::chrono::duration_cast<std::chrono::microseconds>(now - last_update).count());
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time_difference /= 1000.0f * 1000.0f;
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if (time_difference > 0.5f) {
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time_difference = 0.5f;
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}
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if (IsAngleGreater(new_angle, goal_angle)) {
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new_angle -= modifier_angle * time_difference;
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if (new_angle < 0) {
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new_angle += TAU;
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}
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if (!IsAngleGreater(new_angle, goal_angle)) {
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return goal_angle;
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}
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} else if (IsAngleSmaller(new_angle, goal_angle)) {
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new_angle += modifier_angle * time_difference;
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if (new_angle >= TAU) {
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new_angle -= TAU;
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}
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if (!IsAngleSmaller(new_angle, goal_angle)) {
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return goal_angle;
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}
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} else {
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angle = to_angle;
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return goal_angle;
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}
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return new_angle;
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}
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void SetGoalAngle(bool r, bool l, bool u, bool d) {
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// Move to the right
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if (r && !u && !d) {
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goal_angle = 0.0f;
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}
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// Move to the upper right
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if (r && u && !d) {
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goal_angle = Common::PI * 0.25f;
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}
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// Move up
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if (u && !l && !r) {
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goal_angle = Common::PI * 0.5f;
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}
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// Move to the upper left
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if (l && u && !d) {
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goal_angle = Common::PI * 0.75f;
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}
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// Move to the left
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if (l && !u && !d) {
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goal_angle = Common::PI;
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}
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// Move to the bottom left
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if (l && !u && d) {
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goal_angle = Common::PI * 1.25f;
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}
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// Move down
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if (d && !l && !r) {
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goal_angle = Common::PI * 1.5f;
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}
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// Move to the bottom right
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if (r && !u && d) {
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goal_angle = Common::PI * 1.75f;
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}
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}
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void UpdateStatus() {
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while (update_thread_running.load()) {
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const float coef = modifier->GetStatus() ? modifier_scale : 1.0f;
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bool r = right->GetStatus();
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d = false;
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}
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// Move to the right
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MoveToDirection(r && !u && !d, 0.0f);
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// Move to the upper right
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MoveToDirection(r && u && !d, Common::PI * 0.25f);
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// Move up
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MoveToDirection(u && !l && !r, Common::PI * 0.5f);
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// Move to the upper left
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MoveToDirection(l && u && !d, Common::PI * 0.75f);
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// Move to the left
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MoveToDirection(l && !u && !d, Common::PI);
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// Move to the bottom left
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MoveToDirection(l && !u && d, Common::PI * 1.25f);
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// Move down
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MoveToDirection(d && !l && !r, Common::PI * 1.5f);
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// Move to the bottom right
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MoveToDirection(r && !u && d, Common::PI * 1.75f);
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// Move if a key is pressed
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if (r || l || u || d) {
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amplitude = coef;
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amplitude = 0;
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}
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// Delay the update rate to 100hz
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std::this_thread::sleep_for(std::chrono::milliseconds(10));
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const auto now = std::chrono::steady_clock::now();
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const auto time_difference = static_cast<u64>(
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std::chrono::duration_cast<std::chrono::milliseconds>(now - last_update).count());
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if (time_difference < 10) {
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// Disable analog mode if inputs are too fast
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SetGoalAngle(r, l, u, d);
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angle = goal_angle;
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} else {
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angle = GetAngle(now);
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SetGoalAngle(r, l, u, d);
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}
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last_update = now;
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}
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std::tuple<float, float> GetStatus() const override {
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if (Settings::values.emulate_analog_keyboard) {
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return std::make_tuple(std::cos(angle) * amplitude, std::sin(angle) * amplitude);
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const auto now = std::chrono::steady_clock::now();
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float angle_ = GetAngle(now);
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return std::make_tuple(std::cos(angle_) * amplitude, std::sin(angle_) * amplitude);
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}
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constexpr float SQRT_HALF = 0.707106781f;
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int x = 0, y = 0;
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float modifier_scale;
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float modifier_angle;
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float angle{};
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float goal_angle{};
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float amplitude{};
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std::thread update_thread;
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std::atomic<bool> update_thread_running{};
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std::chrono::time_point<std::chrono::steady_clock> last_update;
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};
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std::unique_ptr<Input::AnalogDevice> AnalogFromButton::Create(const Common::ParamPackage& params) {
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auto right = Input::CreateDevice<Input::ButtonDevice>(params.Get("right", null_engine));
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auto modifier = Input::CreateDevice<Input::ButtonDevice>(params.Get("modifier", null_engine));
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auto modifier_scale = params.Get("modifier_scale", 0.5f);
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auto modifier_angle = params.Get("modifier_angle", 0.035f);
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auto modifier_angle = params.Get("modifier_angle", 5.5f);
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return std::make_unique<Analog>(std::move(up), std::move(down), std::move(left),
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std::move(right), std::move(modifier), modifier_scale,
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modifier_angle);
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} else {
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pair.key_button->UnlockButton();
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}
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pair.key_button->TriggerOnChange();
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}
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}
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}
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@ -85,6 +85,8 @@ void PlayerControlPreview::SetConnectedStatus(bool checked) {
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led_color[1] = led_pattern.position2 ? colors.led_on : colors.led_off;
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led_color[2] = led_pattern.position3 ? colors.led_on : colors.led_off;
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led_color[3] = led_pattern.position4 ? colors.led_on : colors.led_off;
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is_enabled = checked;
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ResetInputs();
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}
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void PlayerControlPreview::SetControllerType(const Settings::ControllerType type) {
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analog_mapping_index = Settings::NativeAnalog::NumAnalogs;
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mapping_active = false;
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blink_counter = 0;
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ResetInputs();
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}
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void PlayerControlPreview::UpdateColors() {
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// colors.right = QColor(Settings::values.players.GetValue()[player_index].body_color_right);
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}
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void PlayerControlPreview::ResetInputs() {
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for (std::size_t index = 0; index < button_values.size(); ++index) {
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button_values[index] = false;
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}
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for (std::size_t index = 0; index < axis_values.size(); ++index) {
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axis_values[index].properties = {0, 1, 0};
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axis_values[index].value = {0, 0};
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axis_values[index].raw_value = {0, 0};
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}
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update();
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}
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void PlayerControlPreview::UpdateInput() {
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if (!is_enabled && !mapping_active) {
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return;
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}
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bool input_changed = false;
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const auto& button_state = buttons;
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for (std::size_t index = 0; index < button_values.size(); ++index) {
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@ -100,6 +100,7 @@ private:
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static LedPattern GetColorPattern(std::size_t index, bool player_on);
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void UpdateColors();
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void ResetInputs();
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// Draw controller functions
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void DrawHandheldController(QPainter& p, QPointF center);
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@ -176,6 +177,7 @@ private:
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using StickArray =
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std::array<std::unique_ptr<Input::AnalogDevice>, Settings::NativeAnalog::NUM_STICKS_HID>;
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bool is_enabled{};
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bool mapping_active{};
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int blink_counter{};
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QColor button_color{};
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@ -28,6 +28,7 @@ ControllerDialog::ControllerDialog(QWidget* parent) : QWidget(parent, Qt::Dialog
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// Configure focus so that widget is focusable and the dialog automatically forwards focus to
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// it.
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setFocusProxy(widget);
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widget->SetConnectedStatus(false);
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widget->setFocusPolicy(Qt::StrongFocus);
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widget->setFocus();
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}
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@ -36,9 +37,8 @@ void ControllerDialog::refreshConfiguration() {
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const auto& players = Settings::values.players.GetValue();
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constexpr std::size_t player = 0;
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widget->SetPlayerInputRaw(player, players[player].buttons, players[player].analogs);
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widget->SetConnectedStatus(players[player].connected);
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widget->SetControllerType(players[player].controller_type);
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widget->repaint();
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widget->SetConnectedStatus(players[player].connected);
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}
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QAction* ControllerDialog::toggleViewAction() {
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@ -56,6 +56,7 @@ void ControllerDialog::showEvent(QShowEvent* ev) {
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if (toggle_view_action) {
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toggle_view_action->setChecked(isVisible());
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}
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refreshConfiguration();
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QWidget::showEvent(ev);
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}
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@ -63,5 +64,6 @@ void ControllerDialog::hideEvent(QHideEvent* ev) {
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if (toggle_view_action) {
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toggle_view_action->setChecked(isVisible());
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}
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widget->SetConnectedStatus(false);
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QWidget::hideEvent(ev);
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}
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