early-access version 2182
This commit is contained in:
parent
c5ca895a26
commit
ba74a2d4fe
9 changed files with 102 additions and 58 deletions
|
@ -1,7 +1,7 @@
|
|||
yuzu emulator early access
|
||||
=============
|
||||
|
||||
This is the source code for early-access 2181.
|
||||
This is the source code for early-access 2182.
|
||||
|
||||
## Legal Notice
|
||||
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
#include <utility>
|
||||
#include "common/logging/log.h"
|
||||
#include "common/param_package.h"
|
||||
#include "common/uuid.h"
|
||||
|
||||
namespace Common::Input {
|
||||
|
||||
|
@ -81,6 +82,7 @@ struct AnalogStatus {
|
|||
};
|
||||
|
||||
struct ButtonStatus {
|
||||
Common::UUID uuid{};
|
||||
bool value{};
|
||||
bool inverted{};
|
||||
bool toggle{};
|
||||
|
@ -90,6 +92,7 @@ struct ButtonStatus {
|
|||
using BatteryStatus = BatteryLevel;
|
||||
|
||||
struct StickStatus {
|
||||
Common::UUID uuid{};
|
||||
AnalogStatus x{};
|
||||
AnalogStatus y{};
|
||||
bool left{};
|
||||
|
@ -99,6 +102,7 @@ struct StickStatus {
|
|||
};
|
||||
|
||||
struct TriggerStatus {
|
||||
Common::UUID uuid{};
|
||||
AnalogStatus analog{};
|
||||
ButtonStatus pressed{};
|
||||
};
|
||||
|
|
|
@ -183,8 +183,11 @@ void EmulatedController::ReloadInput() {
|
|||
if (!button_devices[index]) {
|
||||
continue;
|
||||
}
|
||||
const auto uuid = Common::UUID{button_params[index].Get("guid", "")};
|
||||
Common::Input::InputCallback button_callback{
|
||||
[this, index](Common::Input::CallbackStatus callback) { SetButton(callback, index); }};
|
||||
[this, index, uuid](Common::Input::CallbackStatus callback) {
|
||||
SetButton(callback, index, uuid);
|
||||
}};
|
||||
button_devices[index]->SetCallback(button_callback);
|
||||
button_devices[index]->ForceUpdate();
|
||||
}
|
||||
|
@ -193,8 +196,11 @@ void EmulatedController::ReloadInput() {
|
|||
if (!stick_devices[index]) {
|
||||
continue;
|
||||
}
|
||||
const auto uuid = Common::UUID{stick_params[index].Get("guid", "")};
|
||||
Common::Input::InputCallback stick_callback{
|
||||
[this, index](Common::Input::CallbackStatus callback) { SetStick(callback, index); }};
|
||||
[this, index, uuid](Common::Input::CallbackStatus callback) {
|
||||
SetStick(callback, index, uuid);
|
||||
}};
|
||||
stick_devices[index]->SetCallback(stick_callback);
|
||||
stick_devices[index]->ForceUpdate();
|
||||
}
|
||||
|
@ -203,8 +209,11 @@ void EmulatedController::ReloadInput() {
|
|||
if (!trigger_devices[index]) {
|
||||
continue;
|
||||
}
|
||||
const auto uuid = Common::UUID{trigger_params[index].Get("guid", "")};
|
||||
Common::Input::InputCallback trigger_callback{
|
||||
[this, index](Common::Input::CallbackStatus callback) { SetTrigger(callback, index); }};
|
||||
[this, index, uuid](Common::Input::CallbackStatus callback) {
|
||||
SetTrigger(callback, index, uuid);
|
||||
}};
|
||||
trigger_devices[index]->SetCallback(trigger_callback);
|
||||
trigger_devices[index]->ForceUpdate();
|
||||
}
|
||||
|
@ -229,13 +238,18 @@ void EmulatedController::ReloadInput() {
|
|||
motion_devices[index]->ForceUpdate();
|
||||
}
|
||||
|
||||
// Use a common UUID for TAS
|
||||
const auto tas_uuid = Common::UUID{0x0, 0x7A5};
|
||||
|
||||
// Register TAS devices. No need to force update
|
||||
for (std::size_t index = 0; index < tas_button_devices.size(); ++index) {
|
||||
if (!tas_button_devices[index]) {
|
||||
continue;
|
||||
}
|
||||
Common::Input::InputCallback button_callback{
|
||||
[this, index](Common::Input::CallbackStatus callback) { SetButton(callback, index); }};
|
||||
[this, index, tas_uuid](Common::Input::CallbackStatus callback) {
|
||||
SetButton(callback, index, tas_uuid);
|
||||
}};
|
||||
tas_button_devices[index]->SetCallback(button_callback);
|
||||
}
|
||||
|
||||
|
@ -244,7 +258,9 @@ void EmulatedController::ReloadInput() {
|
|||
continue;
|
||||
}
|
||||
Common::Input::InputCallback stick_callback{
|
||||
[this, index](Common::Input::CallbackStatus callback) { SetStick(callback, index); }};
|
||||
[this, index, tas_uuid](Common::Input::CallbackStatus callback) {
|
||||
SetStick(callback, index, tas_uuid);
|
||||
}};
|
||||
tas_stick_devices[index]->SetCallback(stick_callback);
|
||||
}
|
||||
}
|
||||
|
@ -423,7 +439,8 @@ void EmulatedController::SetMotionParam(std::size_t index, Common::ParamPackage
|
|||
ReloadInput();
|
||||
}
|
||||
|
||||
void EmulatedController::SetButton(Common::Input::CallbackStatus callback, std::size_t index) {
|
||||
void EmulatedController::SetButton(Common::Input::CallbackStatus callback, std::size_t index,
|
||||
Common::UUID uuid) {
|
||||
if (index >= controller.button_values.size()) {
|
||||
return;
|
||||
}
|
||||
|
@ -432,7 +449,16 @@ void EmulatedController::SetButton(Common::Input::CallbackStatus callback, std::
|
|||
bool value_changed = false;
|
||||
const auto new_status = TransformToButton(callback);
|
||||
auto& current_status = controller.button_values[index];
|
||||
|
||||
// Only read button values that have the same uuid or are pressed once
|
||||
if (current_status.uuid != uuid) {
|
||||
if (!new_status.value) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
current_status.toggle = new_status.toggle;
|
||||
current_status.uuid = uuid;
|
||||
|
||||
// Update button status with current
|
||||
if (!current_status.toggle) {
|
||||
|
@ -553,12 +579,23 @@ void EmulatedController::SetButton(Common::Input::CallbackStatus callback, std::
|
|||
TriggerOnChange(ControllerTriggerType::Button, true);
|
||||
}
|
||||
|
||||
void EmulatedController::SetStick(Common::Input::CallbackStatus callback, std::size_t index) {
|
||||
void EmulatedController::SetStick(Common::Input::CallbackStatus callback, std::size_t index,
|
||||
Common::UUID uuid) {
|
||||
if (index >= controller.stick_values.size()) {
|
||||
return;
|
||||
}
|
||||
std::lock_guard lock{mutex};
|
||||
controller.stick_values[index] = TransformToStick(callback);
|
||||
const auto stick_value = TransformToStick(callback);
|
||||
|
||||
// Only read stick values that have the same uuid or are over the threshold to avoid flapping
|
||||
if (controller.stick_values[index].uuid != uuid) {
|
||||
if (!stick_value.down && !stick_value.up && !stick_value.left && !stick_value.right) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
controller.stick_values[index] = stick_value;
|
||||
controller.stick_values[index].uuid = uuid;
|
||||
|
||||
if (is_configuring) {
|
||||
controller.analog_stick_state.left = {};
|
||||
|
@ -592,12 +629,23 @@ void EmulatedController::SetStick(Common::Input::CallbackStatus callback, std::s
|
|||
TriggerOnChange(ControllerTriggerType::Stick, true);
|
||||
}
|
||||
|
||||
void EmulatedController::SetTrigger(Common::Input::CallbackStatus callback, std::size_t index) {
|
||||
void EmulatedController::SetTrigger(Common::Input::CallbackStatus callback, std::size_t index,
|
||||
Common::UUID uuid) {
|
||||
if (index >= controller.trigger_values.size()) {
|
||||
return;
|
||||
}
|
||||
std::lock_guard lock{mutex};
|
||||
controller.trigger_values[index] = TransformToTrigger(callback);
|
||||
const auto trigger_value = TransformToTrigger(callback);
|
||||
|
||||
// Only read trigger values that have the same uuid or are pressed once
|
||||
if (controller.stick_values[index].uuid != uuid) {
|
||||
if (!trigger_value.pressed.value) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
controller.trigger_values[index] = trigger_value;
|
||||
controller.trigger_values[index].uuid = uuid;
|
||||
|
||||
if (is_configuring) {
|
||||
controller.gc_trigger_state.left = 0;
|
||||
|
|
|
@ -313,21 +313,21 @@ private:
|
|||
* @param callback: A CallbackStatus containing the button status
|
||||
* @param index: Button ID of the to be updated
|
||||
*/
|
||||
void SetButton(Common::Input::CallbackStatus callback, std::size_t index);
|
||||
void SetButton(Common::Input::CallbackStatus callback, std::size_t index, Common::UUID uuid);
|
||||
|
||||
/**
|
||||
* Updates the analog stick status of the controller
|
||||
* @param callback: A CallbackStatus containing the analog stick status
|
||||
* @param index: stick ID of the to be updated
|
||||
*/
|
||||
void SetStick(Common::Input::CallbackStatus callback, std::size_t index);
|
||||
void SetStick(Common::Input::CallbackStatus callback, std::size_t index, Common::UUID uuid);
|
||||
|
||||
/**
|
||||
* Updates the trigger status of the controller
|
||||
* @param callback: A CallbackStatus containing the trigger status
|
||||
* @param index: trigger ID of the to be updated
|
||||
*/
|
||||
void SetTrigger(Common::Input::CallbackStatus callback, std::size_t index);
|
||||
void SetTrigger(Common::Input::CallbackStatus callback, std::size_t index, Common::UUID uuid);
|
||||
|
||||
/**
|
||||
* Updates the motion status of the controller
|
||||
|
|
|
@ -75,9 +75,9 @@ Common::Input::MotionStatus TransformToMotion(const Common::Input::CallbackStatu
|
|||
switch (callback.type) {
|
||||
case Common::Input::InputType::Button: {
|
||||
Common::Input::AnalogProperties properties{
|
||||
.deadzone = 0.0,
|
||||
.deadzone = 0.0f,
|
||||
.range = 1.0f,
|
||||
.offset = 0.0,
|
||||
.offset = 0.0f,
|
||||
};
|
||||
status.delta_timestamp = 5000;
|
||||
status.force_update = true;
|
||||
|
@ -96,6 +96,21 @@ Common::Input::MotionStatus TransformToMotion(const Common::Input::CallbackStatu
|
|||
.raw_value = -1.0f,
|
||||
.properties = properties,
|
||||
};
|
||||
status.gyro.x = {
|
||||
.value = 0.0f,
|
||||
.raw_value = 0.0f,
|
||||
.properties = properties,
|
||||
};
|
||||
status.gyro.y = {
|
||||
.value = 0.0f,
|
||||
.raw_value = 0.0f,
|
||||
.properties = properties,
|
||||
};
|
||||
status.gyro.z = {
|
||||
.value = 0.0f,
|
||||
.raw_value = 0.0f,
|
||||
.properties = properties,
|
||||
};
|
||||
if (TransformToButton(callback).value) {
|
||||
std::random_device device;
|
||||
std::mt19937 gen(device());
|
||||
|
@ -103,21 +118,9 @@ Common::Input::MotionStatus TransformToMotion(const Common::Input::CallbackStatu
|
|||
status.accel.x.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
|
||||
status.accel.y.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
|
||||
status.accel.z.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
|
||||
status.gyro.x = {
|
||||
.value = 0,
|
||||
.raw_value = static_cast<f32>(distribution(gen)) * 0.001f,
|
||||
.properties = properties,
|
||||
};
|
||||
status.gyro.y = {
|
||||
.value = 0,
|
||||
.raw_value = static_cast<f32>(distribution(gen)) * 0.001f,
|
||||
.properties = properties,
|
||||
};
|
||||
status.gyro.z = {
|
||||
.value = 0,
|
||||
.raw_value = static_cast<f32>(distribution(gen)) * 0.001f,
|
||||
.properties = properties,
|
||||
};
|
||||
status.gyro.x.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
|
||||
status.gyro.y.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
|
||||
status.gyro.z.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -409,7 +409,7 @@ static ResultCode GetProcessId32(Core::System& system, u32* out_process_id_low,
|
|||
|
||||
/// Wait for the given handles to synchronize, timeout after the specified nanoseconds
|
||||
static ResultCode WaitSynchronization(Core::System& system, s32* index, VAddr handles_address,
|
||||
u64 num_handles, s64 nano_seconds) {
|
||||
s32 num_handles, s64 nano_seconds) {
|
||||
LOG_TRACE(Kernel_SVC, "called handles_address=0x{:X}, num_handles={}, nano_seconds={}",
|
||||
handles_address, num_handles, nano_seconds);
|
||||
|
||||
|
@ -434,7 +434,7 @@ static ResultCode WaitSynchronization(Core::System& system, s32* index, VAddr ha
|
|||
|
||||
// Ensure handles are closed when we're done.
|
||||
SCOPE_EXIT({
|
||||
for (u64 i = 0; i < num_handles; ++i) {
|
||||
for (s32 i = 0; i < num_handles; ++i) {
|
||||
kernel.UnregisterInUseObject(objs[i]);
|
||||
objs[i]->Close();
|
||||
}
|
||||
|
|
|
@ -248,10 +248,10 @@ void SvcWrap64(Core::System& system) {
|
|||
}
|
||||
|
||||
// Used by WaitSynchronization
|
||||
template <ResultCode func(Core::System&, s32*, u64, u64, s64)>
|
||||
template <ResultCode func(Core::System&, s32*, u64, s32, s64)>
|
||||
void SvcWrap64(Core::System& system) {
|
||||
s32 param_1 = 0;
|
||||
const u32 retval = func(system, ¶m_1, Param(system, 1), static_cast<u32>(Param(system, 2)),
|
||||
const u32 retval = func(system, ¶m_1, Param(system, 1), static_cast<s32>(Param(system, 2)),
|
||||
static_cast<s64>(Param(system, 3)))
|
||||
.raw;
|
||||
|
||||
|
|
|
@ -71,21 +71,21 @@ Tas::~Tas() {
|
|||
void Tas::LoadTasFiles() {
|
||||
script_length = 0;
|
||||
for (size_t i = 0; i < commands.size(); i++) {
|
||||
LoadTasFile(i);
|
||||
LoadTasFile(i, 0);
|
||||
if (commands[i].size() > script_length) {
|
||||
script_length = commands[i].size();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Tas::LoadTasFile(size_t player_index) {
|
||||
void Tas::LoadTasFile(size_t player_index, size_t file_index) {
|
||||
if (!commands[player_index].empty()) {
|
||||
commands[player_index].clear();
|
||||
}
|
||||
std::string file =
|
||||
Common::FS::ReadStringFromFile(Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) /
|
||||
fmt::format("script0-{}.txt", player_index + 1),
|
||||
Common::FS::FileType::BinaryFile);
|
||||
std::string file = Common::FS::ReadStringFromFile(
|
||||
Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) /
|
||||
fmt::format("script{}-{}.txt", file_index, player_index + 1),
|
||||
Common::FS::FileType::BinaryFile);
|
||||
std::stringstream command_line(file);
|
||||
std::string line;
|
||||
int frame_no = 0;
|
||||
|
@ -144,15 +144,8 @@ void Tas::WriteTasFile(std::u8string file_name) {
|
|||
void Tas::RecordInput(u64 buttons, TasAnalog left_axis, TasAnalog right_axis) {
|
||||
last_input = {
|
||||
.buttons = buttons,
|
||||
.l_axis = FlipAxisY(left_axis),
|
||||
.r_axis = FlipAxisY(right_axis),
|
||||
};
|
||||
}
|
||||
|
||||
TasAnalog Tas::FlipAxisY(TasAnalog old) {
|
||||
return {
|
||||
.x = old.x,
|
||||
.y = -old.y,
|
||||
.l_axis = left_axis,
|
||||
.r_axis = right_axis,
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -219,6 +212,7 @@ void Tas::UpdateThread() {
|
|||
}
|
||||
} else {
|
||||
is_running = Settings::values.tas_loop.GetValue();
|
||||
LoadTasFiles();
|
||||
current_command = 0;
|
||||
ClearInput();
|
||||
}
|
||||
|
|
|
@ -138,21 +138,16 @@ private:
|
|||
void LoadTasFiles();
|
||||
|
||||
/** Loads TAS file from the specified player
|
||||
* @param player_index: player number where data is going to be stored
|
||||
* @param player_index: player number to save the script
|
||||
* @param file_index: script number of the file
|
||||
*/
|
||||
void LoadTasFile(size_t player_index);
|
||||
void LoadTasFile(size_t player_index, size_t file_index);
|
||||
|
||||
/** Writes a TAS file from the recorded commands
|
||||
* @param file_name: name of the file to be written
|
||||
*/
|
||||
void WriteTasFile(std::u8string file_name);
|
||||
|
||||
/** Inverts the Y axis polarity
|
||||
* @param old: value of the axis
|
||||
* @return new value of the axis
|
||||
*/
|
||||
TasAnalog FlipAxisY(TasAnalog old);
|
||||
|
||||
/**
|
||||
* Parses a string containing the axis values. X and Y have a range from -32767 to 32767
|
||||
* @param line: string containing axis values with the following format "x;y"
|
||||
|
|
Loading…
Reference in a new issue