early-access version 2005

This commit is contained in:
pineappleEA 2021-08-20 23:54:30 +02:00
parent 5f0e7d0345
commit bcb0d9cd4f
16 changed files with 511 additions and 349 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access yuzu emulator early access
============= =============
This is the source code for early-access 2004. This is the source code for early-access 2005.
## Legal Notice ## Legal Notice

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@ -2,9 +2,13 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <algorithm>
#include <atomic> #include <atomic>
#include <chrono> #include <chrono>
#include <climits> #include <climits>
#include <condition_variable>
#include <memory>
#include <mutex>
#include <thread> #include <thread>
#include <vector> #include <vector>
@ -12,173 +16,28 @@
#include <windows.h> // For OutputDebugStringW #include <windows.h> // For OutputDebugStringW
#endif #endif
#include "common/assert.h"
#include "common/fs/file.h" #include "common/fs/file.h"
#include "common/fs/fs.h" #include "common/fs/fs.h"
#include "common/fs/fs_paths.h"
#include "common/fs/path_util.h"
#include "common/literals.h" #include "common/literals.h"
#include "common/logging/backend.h" #include "common/logging/backend.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/logging/text_formatter.h" #include "common/logging/text_formatter.h"
#include "common/settings.h" #include "common/settings.h"
#ifdef _WIN32
#include "common/string_util.h" #include "common/string_util.h"
#endif
#include "common/threadsafe_queue.h" #include "common/threadsafe_queue.h"
namespace Common::Log { namespace Common::Log {
namespace {
/**
* Interface for logging backends.
*/
class Backend {
public:
virtual ~Backend() = default;
virtual void Write(const Entry& entry) = 0;
virtual void EnableForStacktrace() = 0;
virtual void Flush() = 0;
};
/**
* Backend that writes to stderr and with color
*/
class ColorConsoleBackend final : public Backend {
public:
explicit ColorConsoleBackend() = default;
~ColorConsoleBackend() override = default;
void Write(const Entry& entry) override {
if (enabled.load(std::memory_order_relaxed)) {
PrintColoredMessage(entry);
}
}
void Flush() override {
// stderr shouldn't be buffered
}
void EnableForStacktrace() override {
enabled = true;
}
void SetEnabled(bool enabled_) {
enabled = enabled_;
}
private:
std::atomic_bool enabled{false};
};
/**
* Backend that writes to a file passed into the constructor
*/
class FileBackend final : public Backend {
public:
explicit FileBackend(const std::filesystem::path& filename) {
auto old_filename = filename;
old_filename += ".old.txt";
// Existence checks are done within the functions themselves.
// We don't particularly care if these succeed or not.
static_cast<void>(FS::RemoveFile(old_filename));
static_cast<void>(FS::RenameFile(filename, old_filename));
file = std::make_unique<FS::IOFile>(filename, FS::FileAccessMode::Write,
FS::FileType::TextFile);
}
~FileBackend() override = default;
void Write(const Entry& entry) override {
if (!enabled) {
return;
}
bytes_written += file->WriteString(FormatLogMessage(entry).append(1, '\n'));
using namespace Common::Literals;
// Prevent logs from exceeding a set maximum size in the event that log entries are spammed.
const auto write_limit = Settings::values.extended_logging ? 1_GiB : 100_MiB;
const bool write_limit_exceeded = bytes_written > write_limit;
if (entry.log_level >= Level::Error || write_limit_exceeded) {
if (write_limit_exceeded) {
// Stop writing after the write limit is exceeded.
// Don't close the file so we can print a stacktrace if necessary
enabled = false;
}
file->Flush();
}
}
void Flush() override {
file->Flush();
}
void EnableForStacktrace() override {
enabled = true;
bytes_written = 0;
}
private:
std::unique_ptr<FS::IOFile> file;
bool enabled = true;
std::size_t bytes_written = 0;
};
/**
* Backend that writes to Visual Studio's output window
*/
class DebuggerBackend final : public Backend {
public:
explicit DebuggerBackend() = default;
~DebuggerBackend() override = default;
void Write(const Entry& entry) override {
#ifdef _WIN32
::OutputDebugStringW(UTF8ToUTF16W(FormatLogMessage(entry).append(1, '\n')).c_str());
#endif
}
void Flush() override {}
void EnableForStacktrace() override {}
};
bool initialization_in_progress_suppress_logging = false;
/** /**
* Static state as a singleton. * Static state as a singleton.
*/ */
class Impl { class Impl {
public: public:
static Impl& Instance() { static Impl& Instance() {
if (!instance) { static Impl backend;
abort(); return backend;
}
return *instance;
}
static void Initialize() {
if (instance) {
abort();
}
using namespace Common::FS;
initialization_in_progress_suppress_logging = true;
const auto& log_dir = GetYuzuPath(YuzuPath::LogDir);
void(CreateDir(log_dir));
Filter filter;
filter.ParseFilterString(Settings::values.log_filter.GetValue());
instance = std::unique_ptr<Impl, decltype(&Deleter)>(new Impl(log_dir / LOG_FILE, filter),
Deleter);
initialization_in_progress_suppress_logging = false;
} }
Impl(const Impl&) = delete; Impl(const Impl&) = delete;
@ -187,54 +46,74 @@ public:
Impl(Impl&&) = delete; Impl(Impl&&) = delete;
Impl& operator=(Impl&&) = delete; Impl& operator=(Impl&&) = delete;
void PushEntry(Class log_class, Level log_level, const char* filename, unsigned int line_num,
const char* function, std::string message) {
message_queue.Push(
CreateEntry(log_class, log_level, filename, line_num, function, std::move(message)));
}
void AddBackend(std::unique_ptr<Backend> backend) {
std::lock_guard lock{writing_mutex};
backends.push_back(std::move(backend));
}
void RemoveBackend(std::string_view backend_name) {
std::lock_guard lock{writing_mutex};
std::erase_if(backends, [&backend_name](const auto& backend) {
return backend_name == backend->GetName();
});
}
const Filter& GetGlobalFilter() const {
return filter;
}
void SetGlobalFilter(const Filter& f) { void SetGlobalFilter(const Filter& f) {
filter = f; filter = f;
} }
void SetColorConsoleBackendEnabled(bool enabled) { Backend* GetBackend(std::string_view backend_name) {
color_console_backend.SetEnabled(enabled); const auto it =
} std::find_if(backends.begin(), backends.end(),
[&backend_name](const auto& i) { return backend_name == i->GetName(); });
void PushEntry(Class log_class, Level log_level, const char* filename, unsigned int line_num, if (it == backends.end())
const char* function, std::string message) { return nullptr;
if (!filter.CheckMessage(log_class, log_level)) return it->get();
return;
const Entry& entry =
CreateEntry(log_class, log_level, filename, line_num, function, std::move(message));
message_queue.Push(entry);
} }
private: private:
Impl(const std::filesystem::path& file_backend_filename, const Filter& filter_) Impl() {
: filter{filter_}, file_backend{file_backend_filename}, backend_thread{std::thread([this] { backend_thread = std::thread([&] {
Common::SetCurrentThreadName("yuzu:Log"); Entry entry;
Entry entry; auto write_logs = [&](Entry& e) {
const auto write_logs = [this, &entry]() { std::lock_guard lock{writing_mutex};
ForEachBackend([&entry](Backend& backend) { backend.Write(entry); }); for (const auto& backend : backends) {
}; backend->Write(e);
while (true) { }
entry = message_queue.PopWait(); };
if (entry.final_entry) { while (true) {
break; entry = message_queue.PopWait();
} if (entry.final_entry) {
write_logs(); break;
} }
// Drain the logging queue. Only writes out up to MAX_LOGS_TO_WRITE to prevent a write_logs(entry);
// case where a system is repeatedly spamming logs even on close. }
int max_logs_to_write = filter.IsDebug() ? INT_MAX : 100;
while (max_logs_to_write-- && message_queue.Pop(entry)) {
write_logs();
}
})} {}
~Impl() { // Drain the logging queue. Only writes out up to MAX_LOGS_TO_WRITE to prevent a
StopBackendThread(); // case where a system is repeatedly spamming logs even on close.
const int MAX_LOGS_TO_WRITE = filter.IsDebug() ? INT_MAX : 100;
int logs_written = 0;
while (logs_written++ < MAX_LOGS_TO_WRITE && message_queue.Pop(entry)) {
write_logs(entry);
}
});
} }
void StopBackendThread() { ~Impl() {
Entry stop_entry{}; Entry entry;
stop_entry.final_entry = true; entry.final_entry = true;
message_queue.Push(stop_entry); message_queue.Push(entry);
backend_thread.join(); backend_thread.join();
} }
@ -256,51 +135,100 @@ private:
}; };
} }
void ForEachBackend(auto lambda) { std::mutex writing_mutex;
lambda(static_cast<Backend&>(debugger_backend));
lambda(static_cast<Backend&>(color_console_backend));
lambda(static_cast<Backend&>(file_backend));
}
static void Deleter(Impl* ptr) {
delete ptr;
}
static inline std::unique_ptr<Impl, decltype(&Deleter)> instance{nullptr, Deleter};
Filter filter;
DebuggerBackend debugger_backend{};
ColorConsoleBackend color_console_backend{};
FileBackend file_backend;
std::thread backend_thread; std::thread backend_thread;
MPSCQueue<Entry> message_queue{}; std::vector<std::unique_ptr<Backend>> backends;
MPSCQueue<Entry> message_queue;
Filter filter;
std::chrono::steady_clock::time_point time_origin{std::chrono::steady_clock::now()}; std::chrono::steady_clock::time_point time_origin{std::chrono::steady_clock::now()};
}; };
} // namespace
void Initialize() { ConsoleBackend::~ConsoleBackend() = default;
Impl::Initialize();
void ConsoleBackend::Write(const Entry& entry) {
PrintMessage(entry);
} }
void DisableLoggingInTests() { ColorConsoleBackend::~ColorConsoleBackend() = default;
initialization_in_progress_suppress_logging = true;
void ColorConsoleBackend::Write(const Entry& entry) {
PrintColoredMessage(entry);
}
FileBackend::FileBackend(const std::filesystem::path& filename) {
auto old_filename = filename;
old_filename += ".old.txt";
// Existence checks are done within the functions themselves.
// We don't particularly care if these succeed or not.
FS::RemoveFile(old_filename);
void(FS::RenameFile(filename, old_filename));
file =
std::make_unique<FS::IOFile>(filename, FS::FileAccessMode::Write, FS::FileType::TextFile);
}
FileBackend::~FileBackend() = default;
void FileBackend::Write(const Entry& entry) {
if (!file->IsOpen()) {
return;
}
using namespace Common::Literals;
// Prevent logs from exceeding a set maximum size in the event that log entries are spammed.
constexpr std::size_t MAX_BYTES_WRITTEN = 100_MiB;
constexpr std::size_t MAX_BYTES_WRITTEN_EXTENDED = 1_GiB;
const bool write_limit_exceeded =
bytes_written > MAX_BYTES_WRITTEN_EXTENDED ||
(bytes_written > MAX_BYTES_WRITTEN && !Settings::values.extended_logging);
// Close the file after the write limit is exceeded.
if (write_limit_exceeded) {
file->Close();
return;
}
bytes_written += file->WriteString(FormatLogMessage(entry).append(1, '\n'));
if (entry.log_level >= Level::Error) {
file->Flush();
}
}
DebuggerBackend::~DebuggerBackend() = default;
void DebuggerBackend::Write(const Entry& entry) {
#ifdef _WIN32
::OutputDebugStringW(UTF8ToUTF16W(FormatLogMessage(entry).append(1, '\n')).c_str());
#endif
} }
void SetGlobalFilter(const Filter& filter) { void SetGlobalFilter(const Filter& filter) {
Impl::Instance().SetGlobalFilter(filter); Impl::Instance().SetGlobalFilter(filter);
} }
void SetColorConsoleBackendEnabled(bool enabled) { void AddBackend(std::unique_ptr<Backend> backend) {
Impl::Instance().SetColorConsoleBackendEnabled(enabled); Impl::Instance().AddBackend(std::move(backend));
}
void RemoveBackend(std::string_view backend_name) {
Impl::Instance().RemoveBackend(backend_name);
}
Backend* GetBackend(std::string_view backend_name) {
return Impl::Instance().GetBackend(backend_name);
} }
void FmtLogMessageImpl(Class log_class, Level log_level, const char* filename, void FmtLogMessageImpl(Class log_class, Level log_level, const char* filename,
unsigned int line_num, const char* function, const char* format, unsigned int line_num, const char* function, const char* format,
const fmt::format_args& args) { const fmt::format_args& args) {
if (!initialization_in_progress_suppress_logging) { auto& instance = Impl::Instance();
Impl::Instance().PushEntry(log_class, log_level, filename, line_num, function, const auto& filter = instance.GetGlobalFilter();
fmt::vformat(format, args)); if (!filter.CheckMessage(log_class, log_level))
} return;
instance.PushEntry(log_class, log_level, filename, line_num, function,
fmt::vformat(format, args));
} }
} // namespace Common::Log } // namespace Common::Log

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@ -5,21 +5,120 @@
#pragma once #pragma once
#include <filesystem> #include <filesystem>
#include <memory>
#include <string>
#include <string_view>
#include "common/logging/filter.h" #include "common/logging/filter.h"
#include "common/logging/log.h"
namespace Common::FS {
class IOFile;
}
namespace Common::Log { namespace Common::Log {
class Filter; class Filter;
/// Initializes the logging system. This should be the first thing called in main. /**
void Initialize(); * Interface for logging backends. As loggers can be created and removed at runtime, this can be
* used by a frontend for adding a custom logging backend as needed
*/
class Backend {
public:
virtual ~Backend() = default;
void DisableLoggingInTests(); virtual void SetFilter(const Filter& new_filter) {
filter = new_filter;
}
virtual const char* GetName() const = 0;
virtual void Write(const Entry& entry) = 0;
private:
Filter filter;
};
/** /**
* The global filter will prevent any messages from even being processed if they are filtered. * Backend that writes to stderr without any color commands
*/
class ConsoleBackend : public Backend {
public:
~ConsoleBackend() override;
static const char* Name() {
return "console";
}
const char* GetName() const override {
return Name();
}
void Write(const Entry& entry) override;
};
/**
* Backend that writes to stderr and with color
*/
class ColorConsoleBackend : public Backend {
public:
~ColorConsoleBackend() override;
static const char* Name() {
return "color_console";
}
const char* GetName() const override {
return Name();
}
void Write(const Entry& entry) override;
};
/**
* Backend that writes to a file passed into the constructor
*/
class FileBackend : public Backend {
public:
explicit FileBackend(const std::filesystem::path& filename);
~FileBackend() override;
static const char* Name() {
return "file";
}
const char* GetName() const override {
return Name();
}
void Write(const Entry& entry) override;
private:
std::unique_ptr<FS::IOFile> file;
std::size_t bytes_written = 0;
};
/**
* Backend that writes to Visual Studio's output window
*/
class DebuggerBackend : public Backend {
public:
~DebuggerBackend() override;
static const char* Name() {
return "debugger";
}
const char* GetName() const override {
return Name();
}
void Write(const Entry& entry) override;
};
void AddBackend(std::unique_ptr<Backend> backend);
void RemoveBackend(std::string_view backend_name);
Backend* GetBackend(std::string_view backend_name);
/**
* The global filter will prevent any messages from even being processed if they are filtered. Each
* backend can have a filter, but if the level is lower than the global filter, the backend will
* never get the message
*/ */
void SetGlobalFilter(const Filter& filter); void SetGlobalFilter(const Filter& filter);
void SetColorConsoleBackendEnabled(bool enabled);
} // namespace Common::Log } // namespace Common::Log

141
src/common/lru_cache.h Executable file
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@ -0,0 +1,141 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2+ or any later version
// Refer to the license.txt file included.
#pragma once
#include <deque>
#include <memory>
#include <type_traits>
#include "common/common_types.h"
namespace Common {
template <class Traits>
class LeastRecentlyUsedCache {
using ObjectType = typename Traits::ObjectType;
using TickType = typename Traits::TickType;
struct Item {
ObjectType obj;
TickType tick;
Item* next{};
Item* prev{};
};
public:
LeastRecentlyUsedCache() : first_item{}, last_item{} {}
~LeastRecentlyUsedCache() = default;
size_t Insert(ObjectType obj, TickType tick) {
const auto new_id = build();
auto& item = item_pool[new_id];
item.obj = obj;
item.tick = tick;
attach(item);
return new_id;
}
void Touch(size_t id, TickType tick) {
auto& item = item_pool[id];
if (item.tick >= tick) {
return;
}
item.tick = tick;
if (&item == last_item) {
return;
}
detach(item);
attach(item);
}
void Free(size_t id) {
auto& item = item_pool[id];
detach(item);
item.prev = nullptr;
item.next = nullptr;
free_items.push_back(id);
}
template <typename Func>
void ForEachItemBelow(TickType tick, Func&& func) {
static constexpr bool RETURNS_BOOL =
std::is_same_v<std::invoke_result<Func, ObjectType>, bool>;
Item* iterator = first_item;
while (iterator) {
if (static_cast<s64>(tick) - static_cast<s64>(iterator->tick) < 0) {
return;
}
Item* next = iterator->next;
if constexpr (RETURNS_BOOL) {
if (func(iterator->obj)) {
return;
}
} else {
func(iterator->obj);
}
iterator = next;
}
}
private:
size_t build() {
if (free_items.empty()) {
const size_t item_id = item_pool.size();
item_pool.emplace_back();
auto& item = item_pool[item_id];
item.next = nullptr;
item.prev = nullptr;
return item_id;
}
const size_t item_id = free_items.front();
free_items.pop_front();
auto& item = item_pool[item_id];
item.next = nullptr;
item.prev = nullptr;
return item_id;
}
void attach(Item& item) {
if (!first_item) {
first_item = &item;
}
if (!last_item) {
last_item = &item;
} else {
item.prev = last_item;
last_item->next = &item;
item.next = nullptr;
last_item = &item;
}
}
void detach(Item& item) {
if (item.prev) {
item.prev->next = item.next;
}
if (item.next) {
item.next->prev = item.prev;
}
if (&item == first_item) {
first_item = item.next;
if (first_item) {
first_item->prev = nullptr;
}
}
if (&item == last_item) {
last_item = item.prev;
if (last_item) {
last_item->next = nullptr;
}
}
}
std::deque<Item> item_pool;
std::deque<size_t> free_items;
Item* first_item;
Item* last_item;
};
} // namespace Common

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@ -84,6 +84,8 @@ FileSys::StorageId GetStorageIdForFrontendSlot(
} // Anonymous namespace } // Anonymous namespace
/*static*/ System System::s_instance;
FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs, FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
const std::string& path) { const std::string& path) {
// To account for split 00+01+etc files. // To account for split 00+01+etc files.
@ -423,13 +425,6 @@ struct System::Impl {
System::System() : impl{std::make_unique<Impl>(*this)} {} System::System() : impl{std::make_unique<Impl>(*this)} {}
System::~System() = default; System::~System() = default;
void System::InitializeGlobalInstance() {
if (s_instance) {
abort();
}
s_instance = std::unique_ptr<System>(new System);
}
CpuManager& System::GetCpuManager() { CpuManager& System::GetCpuManager() {
return impl->cpu_manager; return impl->cpu_manager;
} }

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@ -121,14 +121,9 @@ public:
* @returns Reference to the instance of the System singleton class. * @returns Reference to the instance of the System singleton class.
*/ */
[[deprecated("Use of the global system instance is deprecated")]] static System& GetInstance() { [[deprecated("Use of the global system instance is deprecated")]] static System& GetInstance() {
if (!s_instance) { return s_instance;
abort();
}
return *s_instance;
} }
static void InitializeGlobalInstance();
/// Enumeration representing the return values of the System Initialize and Load process. /// Enumeration representing the return values of the System Initialize and Load process.
enum class ResultStatus : u32 { enum class ResultStatus : u32 {
Success, ///< Succeeded Success, ///< Succeeded
@ -398,7 +393,7 @@ private:
struct Impl; struct Impl;
std::unique_ptr<Impl> impl; std::unique_ptr<Impl> impl;
inline static std::unique_ptr<System> s_instance{}; static System s_instance;
}; };
} // namespace Core } // namespace Core

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@ -4,13 +4,11 @@
#include <catch2/catch.hpp> #include <catch2/catch.hpp>
#include <math.h> #include <math.h>
#include "common/logging/backend.h"
#include "common/param_package.h" #include "common/param_package.h"
namespace Common { namespace Common {
TEST_CASE("ParamPackage", "[common]") { TEST_CASE("ParamPackage", "[common]") {
Common::Log::DisableLoggingInTests();
ParamPackage original{ ParamPackage original{
{"abc", "xyz"}, {"abc", "xyz"},
{"def", "42"}, {"def", "42"},

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@ -261,16 +261,6 @@ public:
stream_score += score; stream_score += score;
} }
/// Sets the new frame tick
void SetFrameTick(u64 new_frame_tick) noexcept {
frame_tick = new_frame_tick;
}
/// Returns the new frame tick
[[nodiscard]] u64 FrameTick() const noexcept {
return frame_tick;
}
/// Returns the likeliness of this being a stream buffer /// Returns the likeliness of this being a stream buffer
[[nodiscard]] int StreamScore() const noexcept { [[nodiscard]] int StreamScore() const noexcept {
return stream_score; return stream_score;
@ -307,6 +297,8 @@ public:
return words.size_bytes; return words.size_bytes;
} }
size_t lru_id;
private: private:
template <Type type> template <Type type>
u64* Array() noexcept { u64* Array() noexcept {
@ -603,7 +595,6 @@ private:
RasterizerInterface* rasterizer = nullptr; RasterizerInterface* rasterizer = nullptr;
VAddr cpu_addr = 0; VAddr cpu_addr = 0;
Words words; Words words;
u64 frame_tick = 0;
BufferFlagBits flags{}; BufferFlagBits flags{};
int stream_score = 0; int stream_score = 0;
}; };

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@ -20,6 +20,7 @@
#include "common/common_types.h" #include "common/common_types.h"
#include "common/div_ceil.h" #include "common/div_ceil.h"
#include "common/literals.h" #include "common/literals.h"
#include "common/lru_cache.h"
#include "common/microprofile.h" #include "common/microprofile.h"
#include "common/scope_exit.h" #include "common/scope_exit.h"
#include "common/settings.h" #include "common/settings.h"
@ -77,7 +78,7 @@ class BufferCache {
static constexpr BufferId NULL_BUFFER_ID{0}; static constexpr BufferId NULL_BUFFER_ID{0};
static constexpr u64 EXPECTED_MEMORY = 512_MiB; static constexpr u64 EXPECTED_MEMORY = 256_MiB;
static constexpr u64 CRITICAL_MEMORY = 1_GiB; static constexpr u64 CRITICAL_MEMORY = 1_GiB;
using Maxwell = Tegra::Engines::Maxwell3D::Regs; using Maxwell = Tegra::Engines::Maxwell3D::Regs;
@ -330,7 +331,7 @@ private:
template <bool insert> template <bool insert>
void ChangeRegister(BufferId buffer_id); void ChangeRegister(BufferId buffer_id);
void TouchBuffer(Buffer& buffer) const noexcept; void TouchBuffer(Buffer& buffer, BufferId buffer_id) noexcept;
bool SynchronizeBuffer(Buffer& buffer, VAddr cpu_addr, u32 size); bool SynchronizeBuffer(Buffer& buffer, VAddr cpu_addr, u32 size);
@ -428,7 +429,11 @@ private:
size_t immediate_buffer_capacity = 0; size_t immediate_buffer_capacity = 0;
std::unique_ptr<u8[]> immediate_buffer_alloc; std::unique_ptr<u8[]> immediate_buffer_alloc;
typename SlotVector<Buffer>::Iterator deletion_iterator; struct LRUItemParams {
using ObjectType = BufferId;
using TickType = u64;
};
Common::LeastRecentlyUsedCache<LRUItemParams> lru_cache;
u64 frame_tick = 0; u64 frame_tick = 0;
u64 total_used_memory = 0; u64 total_used_memory = 0;
@ -445,7 +450,6 @@ BufferCache<P>::BufferCache(VideoCore::RasterizerInterface& rasterizer_,
kepler_compute{kepler_compute_}, gpu_memory{gpu_memory_}, cpu_memory{cpu_memory_} { kepler_compute{kepler_compute_}, gpu_memory{gpu_memory_}, cpu_memory{cpu_memory_} {
// Ensure the first slot is used for the null buffer // Ensure the first slot is used for the null buffer
void(slot_buffers.insert(runtime, NullBufferParams{})); void(slot_buffers.insert(runtime, NullBufferParams{}));
deletion_iterator = slot_buffers.end();
common_ranges.clear(); common_ranges.clear();
} }
@ -454,20 +458,17 @@ void BufferCache<P>::RunGarbageCollector() {
const bool aggressive_gc = total_used_memory >= CRITICAL_MEMORY; const bool aggressive_gc = total_used_memory >= CRITICAL_MEMORY;
const u64 ticks_to_destroy = aggressive_gc ? 60 : 120; const u64 ticks_to_destroy = aggressive_gc ? 60 : 120;
int num_iterations = aggressive_gc ? 64 : 32; int num_iterations = aggressive_gc ? 64 : 32;
for (; num_iterations > 0; --num_iterations) { const auto clean_up = [this, &num_iterations](BufferId buffer_id) {
if (deletion_iterator == slot_buffers.end()) { if (num_iterations == 0) {
deletion_iterator = slot_buffers.begin(); return true;
} }
++deletion_iterator; --num_iterations;
if (deletion_iterator == slot_buffers.end()) { auto& buffer = slot_buffers[buffer_id];
break; DownloadBufferMemory(buffer);
} DeleteBuffer(buffer_id);
const auto [buffer_id, buffer] = *deletion_iterator; return false;
if (buffer->FrameTick() + ticks_to_destroy < frame_tick) { };
DownloadBufferMemory(*buffer); lru_cache.ForEachItemBelow(frame_tick - ticks_to_destroy, clean_up);
DeleteBuffer(buffer_id);
}
}
} }
template <class P> template <class P>
@ -954,7 +955,7 @@ bool BufferCache<P>::IsRegionCpuModified(VAddr addr, size_t size) {
template <class P> template <class P>
void BufferCache<P>::BindHostIndexBuffer() { void BufferCache<P>::BindHostIndexBuffer() {
Buffer& buffer = slot_buffers[index_buffer.buffer_id]; Buffer& buffer = slot_buffers[index_buffer.buffer_id];
TouchBuffer(buffer); TouchBuffer(buffer, index_buffer.buffer_id);
const u32 offset = buffer.Offset(index_buffer.cpu_addr); const u32 offset = buffer.Offset(index_buffer.cpu_addr);
const u32 size = index_buffer.size; const u32 size = index_buffer.size;
SynchronizeBuffer(buffer, index_buffer.cpu_addr, size); SynchronizeBuffer(buffer, index_buffer.cpu_addr, size);
@ -975,7 +976,7 @@ void BufferCache<P>::BindHostVertexBuffers() {
for (u32 index = 0; index < NUM_VERTEX_BUFFERS; ++index) { for (u32 index = 0; index < NUM_VERTEX_BUFFERS; ++index) {
const Binding& binding = vertex_buffers[index]; const Binding& binding = vertex_buffers[index];
Buffer& buffer = slot_buffers[binding.buffer_id]; Buffer& buffer = slot_buffers[binding.buffer_id];
TouchBuffer(buffer); TouchBuffer(buffer, binding.buffer_id);
SynchronizeBuffer(buffer, binding.cpu_addr, binding.size); SynchronizeBuffer(buffer, binding.cpu_addr, binding.size);
if (!flags[Dirty::VertexBuffer0 + index]) { if (!flags[Dirty::VertexBuffer0 + index]) {
continue; continue;
@ -1011,7 +1012,7 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32
const VAddr cpu_addr = binding.cpu_addr; const VAddr cpu_addr = binding.cpu_addr;
const u32 size = std::min(binding.size, (*uniform_buffer_sizes)[stage][index]); const u32 size = std::min(binding.size, (*uniform_buffer_sizes)[stage][index]);
Buffer& buffer = slot_buffers[binding.buffer_id]; Buffer& buffer = slot_buffers[binding.buffer_id];
TouchBuffer(buffer); TouchBuffer(buffer, binding.buffer_id);
const bool use_fast_buffer = binding.buffer_id != NULL_BUFFER_ID && const bool use_fast_buffer = binding.buffer_id != NULL_BUFFER_ID &&
size <= uniform_buffer_skip_cache_size && size <= uniform_buffer_skip_cache_size &&
!buffer.IsRegionGpuModified(cpu_addr, size); !buffer.IsRegionGpuModified(cpu_addr, size);
@ -1083,7 +1084,7 @@ void BufferCache<P>::BindHostGraphicsStorageBuffers(size_t stage) {
ForEachEnabledBit(enabled_storage_buffers[stage], [&](u32 index) { ForEachEnabledBit(enabled_storage_buffers[stage], [&](u32 index) {
const Binding& binding = storage_buffers[stage][index]; const Binding& binding = storage_buffers[stage][index];
Buffer& buffer = slot_buffers[binding.buffer_id]; Buffer& buffer = slot_buffers[binding.buffer_id];
TouchBuffer(buffer); TouchBuffer(buffer, binding.buffer_id);
const u32 size = binding.size; const u32 size = binding.size;
SynchronizeBuffer(buffer, binding.cpu_addr, size); SynchronizeBuffer(buffer, binding.cpu_addr, size);
@ -1128,7 +1129,7 @@ void BufferCache<P>::BindHostTransformFeedbackBuffers() {
for (u32 index = 0; index < NUM_TRANSFORM_FEEDBACK_BUFFERS; ++index) { for (u32 index = 0; index < NUM_TRANSFORM_FEEDBACK_BUFFERS; ++index) {
const Binding& binding = transform_feedback_buffers[index]; const Binding& binding = transform_feedback_buffers[index];
Buffer& buffer = slot_buffers[binding.buffer_id]; Buffer& buffer = slot_buffers[binding.buffer_id];
TouchBuffer(buffer); TouchBuffer(buffer, binding.buffer_id);
const u32 size = binding.size; const u32 size = binding.size;
SynchronizeBuffer(buffer, binding.cpu_addr, size); SynchronizeBuffer(buffer, binding.cpu_addr, size);
@ -1148,7 +1149,7 @@ void BufferCache<P>::BindHostComputeUniformBuffers() {
ForEachEnabledBit(enabled_compute_uniform_buffer_mask, [&](u32 index) { ForEachEnabledBit(enabled_compute_uniform_buffer_mask, [&](u32 index) {
const Binding& binding = compute_uniform_buffers[index]; const Binding& binding = compute_uniform_buffers[index];
Buffer& buffer = slot_buffers[binding.buffer_id]; Buffer& buffer = slot_buffers[binding.buffer_id];
TouchBuffer(buffer); TouchBuffer(buffer, binding.buffer_id);
const u32 size = std::min(binding.size, (*compute_uniform_buffer_sizes)[index]); const u32 size = std::min(binding.size, (*compute_uniform_buffer_sizes)[index]);
SynchronizeBuffer(buffer, binding.cpu_addr, size); SynchronizeBuffer(buffer, binding.cpu_addr, size);
@ -1168,7 +1169,7 @@ void BufferCache<P>::BindHostComputeStorageBuffers() {
ForEachEnabledBit(enabled_compute_storage_buffers, [&](u32 index) { ForEachEnabledBit(enabled_compute_storage_buffers, [&](u32 index) {
const Binding& binding = compute_storage_buffers[index]; const Binding& binding = compute_storage_buffers[index];
Buffer& buffer = slot_buffers[binding.buffer_id]; Buffer& buffer = slot_buffers[binding.buffer_id];
TouchBuffer(buffer); TouchBuffer(buffer, binding.buffer_id);
const u32 size = binding.size; const u32 size = binding.size;
SynchronizeBuffer(buffer, binding.cpu_addr, size); SynchronizeBuffer(buffer, binding.cpu_addr, size);
@ -1513,11 +1514,11 @@ BufferId BufferCache<P>::CreateBuffer(VAddr cpu_addr, u32 wanted_size) {
const OverlapResult overlap = ResolveOverlaps(cpu_addr, wanted_size); const OverlapResult overlap = ResolveOverlaps(cpu_addr, wanted_size);
const u32 size = static_cast<u32>(overlap.end - overlap.begin); const u32 size = static_cast<u32>(overlap.end - overlap.begin);
const BufferId new_buffer_id = slot_buffers.insert(runtime, rasterizer, overlap.begin, size); const BufferId new_buffer_id = slot_buffers.insert(runtime, rasterizer, overlap.begin, size);
TouchBuffer(slot_buffers[new_buffer_id]);
for (const BufferId overlap_id : overlap.ids) { for (const BufferId overlap_id : overlap.ids) {
JoinOverlap(new_buffer_id, overlap_id, !overlap.has_stream_leap); JoinOverlap(new_buffer_id, overlap_id, !overlap.has_stream_leap);
} }
Register(new_buffer_id); Register(new_buffer_id);
TouchBuffer(slot_buffers[new_buffer_id], new_buffer_id);
return new_buffer_id; return new_buffer_id;
} }
@ -1534,12 +1535,14 @@ void BufferCache<P>::Unregister(BufferId buffer_id) {
template <class P> template <class P>
template <bool insert> template <bool insert>
void BufferCache<P>::ChangeRegister(BufferId buffer_id) { void BufferCache<P>::ChangeRegister(BufferId buffer_id) {
const Buffer& buffer = slot_buffers[buffer_id]; Buffer& buffer = slot_buffers[buffer_id];
const auto size = buffer.SizeBytes(); const auto size = buffer.SizeBytes();
if (insert) { if (insert) {
total_used_memory += Common::AlignUp(size, 1024); total_used_memory += Common::AlignUp(size, 1024);
buffer.lru_id = lru_cache.Insert(buffer_id, frame_tick);
} else { } else {
total_used_memory -= Common::AlignUp(size, 1024); total_used_memory -= Common::AlignUp(size, 1024);
lru_cache.Free(buffer.lru_id);
} }
const VAddr cpu_addr_begin = buffer.CpuAddr(); const VAddr cpu_addr_begin = buffer.CpuAddr();
const VAddr cpu_addr_end = cpu_addr_begin + size; const VAddr cpu_addr_end = cpu_addr_begin + size;
@ -1555,8 +1558,10 @@ void BufferCache<P>::ChangeRegister(BufferId buffer_id) {
} }
template <class P> template <class P>
void BufferCache<P>::TouchBuffer(Buffer& buffer) const noexcept { void BufferCache<P>::TouchBuffer(Buffer& buffer, BufferId buffer_id) noexcept {
buffer.SetFrameTick(frame_tick); if (buffer_id != NULL_BUFFER_ID) {
lru_cache.Touch(buffer.lru_id, frame_tick);
}
} }
template <class P> template <class P>

View file

@ -463,6 +463,7 @@ std::vector<std::pair<GPUVAddr, std::size_t>> MemoryManager::GetSubmappedRange(
++page_index; ++page_index;
page_offset = 0; page_offset = 0;
remaining_size -= num_bytes; remaining_size -= num_bytes;
old_page_addr = page_addr;
} }
split(); split();
return result; return result;

View file

@ -80,7 +80,7 @@ struct ImageBase {
VAddr cpu_addr_end = 0; VAddr cpu_addr_end = 0;
u64 modification_tick = 0; u64 modification_tick = 0;
u64 frame_tick = 0; size_t lru_index = ~0;
std::array<u32, MAX_MIP_LEVELS> mip_level_offsets{}; std::array<u32, MAX_MIP_LEVELS> mip_level_offsets{};

View file

@ -43,8 +43,6 @@ TextureCache<P>::TextureCache(Runtime& runtime_, VideoCore::RasterizerInterface&
void(slot_image_views.insert(runtime, NullImageParams{})); void(slot_image_views.insert(runtime, NullImageParams{}));
void(slot_samplers.insert(runtime, sampler_descriptor)); void(slot_samplers.insert(runtime, sampler_descriptor));
deletion_iterator = slot_images.begin();
if constexpr (HAS_DEVICE_MEMORY_INFO) { if constexpr (HAS_DEVICE_MEMORY_INFO) {
const auto device_memory = runtime.GetDeviceLocalMemory(); const auto device_memory = runtime.GetDeviceLocalMemory();
const u64 possible_expected_memory = (device_memory * 3) / 10; const u64 possible_expected_memory = (device_memory * 3) / 10;
@ -64,65 +62,33 @@ template <class P>
void TextureCache<P>::RunGarbageCollector() { void TextureCache<P>::RunGarbageCollector() {
const bool high_priority_mode = total_used_memory >= expected_memory; const bool high_priority_mode = total_used_memory >= expected_memory;
const bool aggressive_mode = total_used_memory >= critical_memory; const bool aggressive_mode = total_used_memory >= critical_memory;
const u64 ticks_to_destroy = high_priority_mode ? 60 : 100; const u64 ticks_to_destroy = aggressive_mode ? 10ULL : high_priority_mode ? 50ULL : 100ULL;
int num_iterations = aggressive_mode ? 256 : (high_priority_mode ? 128 : 64); size_t num_iterations = aggressive_mode ? 10000 : (high_priority_mode ? 50 : 5);
for (; num_iterations > 0; --num_iterations) { const auto clean_up = [this, &num_iterations, high_priority_mode](ImageId image_id) {
if (deletion_iterator == slot_images.end()) { if (num_iterations == 0) {
deletion_iterator = slot_images.begin(); return true;
if (deletion_iterator == slot_images.end()) {
break;
}
} }
auto [image_id, image_tmp] = *deletion_iterator; --num_iterations;
Image* image = image_tmp; // fix clang error. auto& image = slot_images[image_id];
const bool is_alias = True(image->flags & ImageFlagBits::Alias); const bool must_download = image.IsSafeDownload();
const bool is_bad_overlap = True(image->flags & ImageFlagBits::BadOverlap); if (!high_priority_mode && must_download) {
const bool must_download = image->IsSafeDownload(); return false;
bool should_care = is_bad_overlap || is_alias || (high_priority_mode && !must_download);
const u64 ticks_needed =
is_bad_overlap
? ticks_to_destroy >> 4
: ((should_care && aggressive_mode) ? ticks_to_destroy >> 1 : ticks_to_destroy);
should_care |= aggressive_mode;
if (should_care && image->frame_tick + ticks_needed < frame_tick) {
if (is_bad_overlap) {
const bool overlap_check = std::ranges::all_of(
image->overlapping_images, [&, image](const ImageId& overlap_id) {
auto& overlap = slot_images[overlap_id];
return overlap.frame_tick >= image->frame_tick;
});
if (!overlap_check) {
++deletion_iterator;
continue;
}
}
if (!is_bad_overlap && must_download) {
const bool alias_check = std::ranges::none_of(
image->aliased_images, [&, image](const AliasedImage& alias) {
auto& alias_image = slot_images[alias.id];
return (alias_image.frame_tick < image->frame_tick) ||
(alias_image.modification_tick < image->modification_tick);
});
if (alias_check) {
auto map = runtime.DownloadStagingBuffer(image->unswizzled_size_bytes);
const auto copies = FullDownloadCopies(image->info);
image->DownloadMemory(map, copies);
runtime.Finish();
SwizzleImage(gpu_memory, image->gpu_addr, image->info, copies, map.mapped_span);
}
}
if (True(image->flags & ImageFlagBits::Tracked)) {
UntrackImage(*image, image_id);
}
UnregisterImage(image_id);
DeleteImage(image_id);
if (is_bad_overlap) {
++num_iterations;
}
} }
++deletion_iterator; if (must_download) {
} auto map = runtime.DownloadStagingBuffer(image.unswizzled_size_bytes);
const auto copies = FullDownloadCopies(image.info);
image.DownloadMemory(map, copies);
runtime.Finish();
SwizzleImage(gpu_memory, image.gpu_addr, image.info, copies, map.mapped_span);
}
if (True(image.flags & ImageFlagBits::Tracked)) {
UntrackImage(image, image_id);
}
UnregisterImage(image_id);
DeleteImage(image_id);
return false;
};
lru_cache.ForEachItemBelow(frame_tick - ticks_to_destroy, clean_up);
} }
template <class P> template <class P>
@ -1078,6 +1044,8 @@ void TextureCache<P>::RegisterImage(ImageId image_id) {
tentative_size = EstimatedDecompressedSize(tentative_size, image.info.format); tentative_size = EstimatedDecompressedSize(tentative_size, image.info.format);
} }
total_used_memory += Common::AlignUp(tentative_size, 1024); total_used_memory += Common::AlignUp(tentative_size, 1024);
image.lru_index = lru_cache.Insert(image_id, frame_tick);
ForEachGPUPage(image.gpu_addr, image.guest_size_bytes, ForEachGPUPage(image.gpu_addr, image.guest_size_bytes,
[this, image_id](u64 page) { gpu_page_table[page].push_back(image_id); }); [this, image_id](u64 page) { gpu_page_table[page].push_back(image_id); });
if (False(image.flags & ImageFlagBits::Sparse)) { if (False(image.flags & ImageFlagBits::Sparse)) {
@ -1115,6 +1083,7 @@ void TextureCache<P>::UnregisterImage(ImageId image_id) {
tentative_size = EstimatedDecompressedSize(tentative_size, image.info.format); tentative_size = EstimatedDecompressedSize(tentative_size, image.info.format);
} }
total_used_memory -= Common::AlignUp(tentative_size, 1024); total_used_memory -= Common::AlignUp(tentative_size, 1024);
lru_cache.Free(image.lru_index);
const auto& clear_page_table = const auto& clear_page_table =
[this, image_id]( [this, image_id](
u64 page, u64 page,
@ -1384,7 +1353,7 @@ void TextureCache<P>::PrepareImage(ImageId image_id, bool is_modification, bool
if (is_modification) { if (is_modification) {
MarkModification(image); MarkModification(image);
} }
image.frame_tick = frame_tick; lru_cache.Touch(image.lru_index, frame_tick);
} }
template <class P> template <class P>

View file

@ -14,6 +14,7 @@
#include "common/common_types.h" #include "common/common_types.h"
#include "common/literals.h" #include "common/literals.h"
#include "common/lru_cache.h"
#include "video_core/compatible_formats.h" #include "video_core/compatible_formats.h"
#include "video_core/delayed_destruction_ring.h" #include "video_core/delayed_destruction_ring.h"
#include "video_core/engines/fermi_2d.h" #include "video_core/engines/fermi_2d.h"
@ -370,6 +371,12 @@ private:
std::vector<ImageId> uncommitted_downloads; std::vector<ImageId> uncommitted_downloads;
std::queue<std::vector<ImageId>> committed_downloads; std::queue<std::vector<ImageId>> committed_downloads;
struct LRUItemParams {
using ObjectType = ImageId;
using TickType = u64;
};
Common::LeastRecentlyUsedCache<LRUItemParams> lru_cache;
static constexpr size_t TICKS_TO_DESTROY = 6; static constexpr size_t TICKS_TO_DESTROY = 6;
DelayedDestructionRing<Image, TICKS_TO_DESTROY> sentenced_images; DelayedDestructionRing<Image, TICKS_TO_DESTROY> sentenced_images;
DelayedDestructionRing<ImageView, TICKS_TO_DESTROY> sentenced_image_view; DelayedDestructionRing<ImageView, TICKS_TO_DESTROY> sentenced_image_view;
@ -379,7 +386,6 @@ private:
u64 modification_tick = 0; u64 modification_tick = 0;
u64 frame_tick = 0; u64 frame_tick = 0;
typename SlotVector<Image>::Iterator deletion_iterator;
}; };
} // namespace VideoCommon } // namespace VideoCommon

View file

@ -21,7 +21,6 @@ void ToggleConsole() {
console_shown = UISettings::values.show_console.GetValue(); console_shown = UISettings::values.show_console.GetValue();
} }
using namespace Common::Log;
#if defined(_WIN32) && !defined(_DEBUG) #if defined(_WIN32) && !defined(_DEBUG)
FILE* temp; FILE* temp;
if (UISettings::values.show_console) { if (UISettings::values.show_console) {
@ -30,20 +29,24 @@ void ToggleConsole() {
freopen_s(&temp, "CONIN$", "r", stdin); freopen_s(&temp, "CONIN$", "r", stdin);
freopen_s(&temp, "CONOUT$", "w", stdout); freopen_s(&temp, "CONOUT$", "w", stdout);
freopen_s(&temp, "CONOUT$", "w", stderr); freopen_s(&temp, "CONOUT$", "w", stderr);
SetColorConsoleBackendEnabled(true); Common::Log::AddBackend(std::make_unique<Common::Log::ColorConsoleBackend>());
} }
} else { } else {
if (FreeConsole()) { if (FreeConsole()) {
// In order to close the console, we have to also detach the streams on it. // In order to close the console, we have to also detach the streams on it.
// Just redirect them to NUL if there is no console window // Just redirect them to NUL if there is no console window
SetColorConsoleBackendEnabled(false); Common::Log::RemoveBackend(Common::Log::ColorConsoleBackend::Name());
freopen_s(&temp, "NUL", "r", stdin); freopen_s(&temp, "NUL", "r", stdin);
freopen_s(&temp, "NUL", "w", stdout); freopen_s(&temp, "NUL", "w", stdout);
freopen_s(&temp, "NUL", "w", stderr); freopen_s(&temp, "NUL", "w", stderr);
} }
} }
#else #else
SetColorConsoleBackendEnabled(UISettings::values.show_console.GetValue()); if (UISettings::values.show_console) {
Common::Log::AddBackend(std::make_unique<Common::Log::ColorConsoleBackend>());
} else {
Common::Log::RemoveBackend(Common::Log::ColorConsoleBackend::Name());
}
#endif #endif
} }
} // namespace Debugger } // namespace Debugger

View file

@ -177,6 +177,21 @@ void GMainWindow::ShowTelemetryCallout() {
const int GMainWindow::max_recent_files_item; const int GMainWindow::max_recent_files_item;
static void InitializeLogging() {
using namespace Common;
Log::Filter log_filter;
log_filter.ParseFilterString(Settings::values.log_filter.GetValue());
Log::SetGlobalFilter(log_filter);
const auto log_dir = FS::GetYuzuPath(FS::YuzuPath::LogDir);
void(FS::CreateDir(log_dir));
Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir / LOG_FILE));
#ifdef _WIN32
Log::AddBackend(std::make_unique<Log::DebuggerBackend>());
#endif
}
static void RemoveCachedContents() { static void RemoveCachedContents() {
const auto cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir); const auto cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir);
const auto offline_fonts = cache_dir / "fonts"; const auto offline_fonts = cache_dir / "fonts";
@ -194,6 +209,8 @@ GMainWindow::GMainWindow()
: input_subsystem{std::make_shared<InputCommon::InputSubsystem>()}, : input_subsystem{std::make_shared<InputCommon::InputSubsystem>()},
config{std::make_unique<Config>()}, vfs{std::make_shared<FileSys::RealVfsFilesystem>()}, config{std::make_unique<Config>()}, vfs{std::make_shared<FileSys::RealVfsFilesystem>()},
provider{std::make_unique<FileSys::ManualContentProvider>()} { provider{std::make_unique<FileSys::ManualContentProvider>()} {
InitializeLogging();
LoadTranslation(); LoadTranslation();
setAcceptDrops(true); setAcceptDrops(true);
@ -3446,7 +3463,6 @@ void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
#endif #endif
int main(int argc, char* argv[]) { int main(int argc, char* argv[]) {
Common::Log::Initialize();
Common::DetachedTasks detached_tasks; Common::DetachedTasks detached_tasks;
MicroProfileOnThreadCreate("Frontend"); MicroProfileOnThreadCreate("Frontend");
SCOPE_EXIT({ MicroProfileShutdown(); }); SCOPE_EXIT({ MicroProfileShutdown(); });
@ -3486,7 +3502,6 @@ int main(int argc, char* argv[]) {
// generating shaders // generating shaders
setlocale(LC_ALL, "C"); setlocale(LC_ALL, "C");
Core::System::InitializeGlobalInstance();
GMainWindow main_window; GMainWindow main_window;
// After settings have been loaded by GMainWindow, apply the filter // After settings have been loaded by GMainWindow, apply the filter
main_window.show(); main_window.show();

View file

@ -74,14 +74,31 @@ static void PrintVersion() {
std::cout << "yuzu " << Common::g_scm_branch << " " << Common::g_scm_desc << std::endl; std::cout << "yuzu " << Common::g_scm_branch << " " << Common::g_scm_desc << std::endl;
} }
static void InitializeLogging() {
using namespace Common;
Log::Filter log_filter(Log::Level::Debug);
log_filter.ParseFilterString(static_cast<std::string>(Settings::values.log_filter));
Log::SetGlobalFilter(log_filter);
Log::AddBackend(std::make_unique<Log::ColorConsoleBackend>());
const auto& log_dir = FS::GetYuzuPath(FS::YuzuPath::LogDir);
void(FS::CreateDir(log_dir));
Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir / LOG_FILE));
#ifdef _WIN32
Log::AddBackend(std::make_unique<Log::DebuggerBackend>());
#endif
}
/// Application entry point /// Application entry point
int main(int argc, char** argv) { int main(int argc, char** argv) {
Common::Log::Initialize();
Common::Log::SetColorConsoleBackendEnabled(true);
Common::DetachedTasks detached_tasks; Common::DetachedTasks detached_tasks;
Config config; Config config;
int option_index = 0; int option_index = 0;
InitializeLogging();
#ifdef _WIN32 #ifdef _WIN32
int argc_w; int argc_w;
auto argv_w = CommandLineToArgvW(GetCommandLineW(), &argc_w); auto argv_w = CommandLineToArgvW(GetCommandLineW(), &argc_w);
@ -146,7 +163,6 @@ int main(int argc, char** argv) {
return -1; return -1;
} }
Core::System::InitializeGlobalInstance();
auto& system{Core::System::GetInstance()}; auto& system{Core::System::GetInstance()};
InputCommon::InputSubsystem input_subsystem; InputCommon::InputSubsystem input_subsystem;