early-access version 1984
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c8db4e5c9e
commit
bdd9b5d7c2
11 changed files with 57 additions and 33 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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yuzu emulator early access
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=============
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=============
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This is the source code for early-access 1983.
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This is the source code for early-access 1984.
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## Legal Notice
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## Legal Notice
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@ -59,6 +59,7 @@ void LogSettings() {
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log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
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log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
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log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
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log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
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log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
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log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
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log_setting("Renderer_UseGarbageCollection", values.use_caches_gc.GetValue());
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log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
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log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
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log_setting("Audio_OutputEngine", values.sink_id.GetValue());
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log_setting("Audio_OutputEngine", values.sink_id.GetValue());
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log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue());
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log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue());
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@ -142,6 +143,7 @@ void RestoreGlobalState(bool is_powered_on) {
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values.shader_backend.SetGlobal(true);
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values.shader_backend.SetGlobal(true);
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values.use_asynchronous_shaders.SetGlobal(true);
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values.use_asynchronous_shaders.SetGlobal(true);
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values.use_fast_gpu_time.SetGlobal(true);
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values.use_fast_gpu_time.SetGlobal(true);
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values.use_caches_gc.SetGlobal(true);
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values.bg_red.SetGlobal(true);
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values.bg_red.SetGlobal(true);
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values.bg_green.SetGlobal(true);
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values.bg_green.SetGlobal(true);
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values.bg_blue.SetGlobal(true);
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values.bg_blue.SetGlobal(true);
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@ -356,6 +356,7 @@ struct Values {
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Setting<ShaderBackend> shader_backend{ShaderBackend::GLASM, "shader_backend"};
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Setting<ShaderBackend> shader_backend{ShaderBackend::GLASM, "shader_backend"};
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Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
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Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
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Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
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Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
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Setting<bool> use_caches_gc{false, "use_caches_gc"};
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Setting<u8> bg_red{0, "bg_red"};
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Setting<u8> bg_red{0, "bg_red"};
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Setting<u8> bg_green{0, "bg_green"};
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Setting<u8> bg_green{0, "bg_green"};
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@ -485,7 +485,7 @@ void BufferCache<P>::TickFrame() {
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const bool skip_preferred = hits * 256 < shots * 251;
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const bool skip_preferred = hits * 256 < shots * 251;
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uniform_buffer_skip_cache_size = skip_preferred ? DEFAULT_SKIP_CACHE_SIZE : 0;
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uniform_buffer_skip_cache_size = skip_preferred ? DEFAULT_SKIP_CACHE_SIZE : 0;
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if (total_used_memory >= EXPECTED_MEMORY) {
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if (Settings::values.use_caches_gc.GetValue() && total_used_memory >= EXPECTED_MEMORY) {
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RunGarbageCollector();
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RunGarbageCollector();
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}
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}
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++frame_tick;
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++frame_tick;
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@ -23,6 +23,7 @@
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "common/literals.h"
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#include "common/literals.h"
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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#include "common/settings.h"
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#include "video_core/compatible_formats.h"
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#include "video_core/compatible_formats.h"
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#include "video_core/delayed_destruction_ring.h"
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#include "video_core/delayed_destruction_ring.h"
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#include "video_core/dirty_flags.h"
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#include "video_core/dirty_flags.h"
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@ -509,7 +510,7 @@ void TextureCache<P>::RunGarbageCollector() {
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template <class P>
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template <class P>
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void TextureCache<P>::TickFrame() {
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void TextureCache<P>::TickFrame() {
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if (total_used_memory > minimum_memory) {
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if (Settings::values.use_caches_gc.GetValue() && total_used_memory > minimum_memory) {
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RunGarbageCollector();
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RunGarbageCollector();
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}
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}
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sentenced_images.Tick();
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sentenced_images.Tick();
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@ -832,6 +832,7 @@ void Config::ReadRendererValues() {
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ReadGlobalSetting(Settings::values.shader_backend);
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ReadGlobalSetting(Settings::values.shader_backend);
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ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
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ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
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ReadGlobalSetting(Settings::values.use_fast_gpu_time);
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ReadGlobalSetting(Settings::values.use_fast_gpu_time);
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ReadGlobalSetting(Settings::values.use_caches_gc);
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ReadGlobalSetting(Settings::values.bg_red);
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ReadGlobalSetting(Settings::values.bg_red);
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ReadGlobalSetting(Settings::values.bg_green);
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ReadGlobalSetting(Settings::values.bg_green);
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ReadGlobalSetting(Settings::values.bg_blue);
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ReadGlobalSetting(Settings::values.bg_blue);
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@ -1383,6 +1384,7 @@ void Config::SaveRendererValues() {
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Settings::values.shader_backend.UsingGlobal());
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Settings::values.shader_backend.UsingGlobal());
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WriteGlobalSetting(Settings::values.use_asynchronous_shaders);
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WriteGlobalSetting(Settings::values.use_asynchronous_shaders);
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WriteGlobalSetting(Settings::values.use_fast_gpu_time);
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WriteGlobalSetting(Settings::values.use_fast_gpu_time);
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WriteGlobalSetting(Settings::values.use_caches_gc);
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WriteGlobalSetting(Settings::values.bg_red);
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WriteGlobalSetting(Settings::values.bg_red);
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WriteGlobalSetting(Settings::values.bg_green);
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WriteGlobalSetting(Settings::values.bg_green);
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WriteGlobalSetting(Settings::values.bg_blue);
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WriteGlobalSetting(Settings::values.bg_blue);
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@ -24,33 +24,6 @@
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<layout class="QHBoxLayout" name="GeneralHorizontalLayout">
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<layout class="QHBoxLayout" name="GeneralHorizontalLayout">
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<item>
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<item>
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<layout class="QVBoxLayout" name="GeneralVerticalLayout">
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<layout class="QVBoxLayout" name="GeneralVerticalLayout">
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_2">
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<item>
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<widget class="QCheckBox" name="toggle_speed_limit">
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<property name="text">
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<string>Limit Speed Percent</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QSpinBox" name="speed_limit">
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<property name="suffix">
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<string>%</string>
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</property>
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<property name="minimum">
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<number>1</number>
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</property>
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<property name="maximum">
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<number>9999</number>
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</property>
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<property name="value">
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<number>100</number>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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<item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_2">
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<layout class="QHBoxLayout" name="horizontalLayout_2">
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<item>
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<item>
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</item>
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</item>
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</layout>
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</layout>
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</item>
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</item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_2">
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<item>
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<widget class="QCheckBox" name="toggle_speed_limit">
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<property name="text">
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<string>Limit Speed Percent</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QSpinBox" name="speed_limit">
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<property name="suffix">
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<string>%</string>
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</property>
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<property name="minimum">
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<number>1</number>
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</property>
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<property name="maximum">
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<number>9999</number>
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</property>
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<property name="value">
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<number>100</number>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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<item>
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<item>
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<widget class="QCheckBox" name="use_multi_core">
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<widget class="QCheckBox" name="use_multi_core">
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<property name="text">
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<property name="text">
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@ -28,6 +28,7 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
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ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
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ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
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ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
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ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
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ui->use_caches_gc->setChecked(Settings::values.use_caches_gc.GetValue());
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ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
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ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
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if (Settings::IsConfiguringGlobal()) {
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if (Settings::IsConfiguringGlobal()) {
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@ -54,6 +55,8 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
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ui->use_asynchronous_shaders,
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ui->use_asynchronous_shaders,
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use_asynchronous_shaders);
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use_asynchronous_shaders);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_caches_gc, ui->use_caches_gc,
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use_caches_gc);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
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ui->use_fast_gpu_time, use_fast_gpu_time);
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ui->use_fast_gpu_time, use_fast_gpu_time);
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}
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}
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ui->use_asynchronous_shaders->setEnabled(
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ui->use_asynchronous_shaders->setEnabled(
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Settings::values.use_asynchronous_shaders.UsingGlobal());
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Settings::values.use_asynchronous_shaders.UsingGlobal());
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ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
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ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
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ui->use_caches_gc->setEnabled(Settings::values.use_caches_gc.UsingGlobal());
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ui->anisotropic_filtering_combobox->setEnabled(
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ui->anisotropic_filtering_combobox->setEnabled(
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Settings::values.max_anisotropy.UsingGlobal());
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Settings::values.max_anisotropy.UsingGlobal());
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use_asynchronous_shaders);
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use_asynchronous_shaders);
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ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time,
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ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time,
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Settings::values.use_fast_gpu_time, use_fast_gpu_time);
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Settings::values.use_fast_gpu_time, use_fast_gpu_time);
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ConfigurationShared::SetColoredTristate(ui->use_caches_gc, Settings::values.use_caches_gc,
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use_caches_gc);
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ConfigurationShared::SetColoredComboBox(
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ConfigurationShared::SetColoredComboBox(
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ui->gpu_accuracy, ui->label_gpu_accuracy,
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ui->gpu_accuracy, ui->label_gpu_accuracy,
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static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));
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static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));
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ConfigurationShared::CheckState use_vsync;
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ConfigurationShared::CheckState use_vsync;
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ConfigurationShared::CheckState use_asynchronous_shaders;
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ConfigurationShared::CheckState use_asynchronous_shaders;
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ConfigurationShared::CheckState use_fast_gpu_time;
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ConfigurationShared::CheckState use_fast_gpu_time;
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ConfigurationShared::CheckState use_caches_gc;
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};
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};
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@ -96,6 +96,16 @@
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<widget class="QCheckBox" name="use_caches_gc">
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<property name="toolTip">
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<string>Enables garbage collection for the GPU caches, this will try to keep VRAM within 3-4 GB by flushing the least used textures/buffers. May cause issues in a few games.</string>
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</property>
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<property name="text">
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<string>Enable GPU cache garbage collection (experimental)</string>
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</property>
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</widget>
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</item>
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<item>
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<item>
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<widget class="QWidget" name="af_layout" native="true">
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<widget class="QWidget" name="af_layout" native="true">
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<layout class="QHBoxLayout" name="horizontalLayout_1">
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<layout class="QHBoxLayout" name="horizontalLayout_1">
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@ -468,6 +468,7 @@ void Config::ReadValues() {
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ReadSetting("Renderer", Settings::values.nvdec_emulation);
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ReadSetting("Renderer", Settings::values.nvdec_emulation);
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ReadSetting("Renderer", Settings::values.accelerate_astc);
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ReadSetting("Renderer", Settings::values.accelerate_astc);
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ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
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ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
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ReadSetting("Renderer", Settings::values.use_caches_gc);
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ReadSetting("Renderer", Settings::values.bg_red);
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ReadSetting("Renderer", Settings::values.bg_red);
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ReadSetting("Renderer", Settings::values.bg_green);
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ReadSetting("Renderer", Settings::values.bg_green);
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