early-access version 3281
This commit is contained in:
parent
ece2622a91
commit
c22147eb61
26 changed files with 589 additions and 71 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 3280.
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This is the source code for early-access 3281.
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## Legal Notice
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@ -185,6 +185,7 @@ void RestoreGlobalState(bool is_powered_on) {
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// Renderer
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values.fsr_sharpening_slider.SetGlobal(true);
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values.renderer_backend.SetGlobal(true);
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values.renderer_force_max_clock.SetGlobal(true);
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values.vulkan_device.SetGlobal(true);
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values.aspect_ratio.SetGlobal(true);
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values.max_anisotropy.SetGlobal(true);
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@ -200,6 +201,7 @@ void RestoreGlobalState(bool is_powered_on) {
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values.use_asynchronous_shaders.SetGlobal(true);
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values.use_fast_gpu_time.SetGlobal(true);
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values.use_pessimistic_flushes.SetGlobal(true);
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values.use_vulkan_driver_pipeline_cache.SetGlobal(true);
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values.bg_red.SetGlobal(true);
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values.bg_green.SetGlobal(true);
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values.bg_blue.SetGlobal(true);
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@ -415,6 +415,7 @@ struct Values {
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// Renderer
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SwitchableSetting<RendererBackend, true> renderer_backend{
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RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null, "backend"};
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SwitchableSetting<bool> renderer_force_max_clock{true, "force_max_clock"};
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Setting<bool> renderer_debug{false, "debug"};
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Setting<bool> renderer_shader_feedback{false, "shader_feedback"};
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Setting<bool> enable_nsight_aftermath{false, "nsight_aftermath"};
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@ -451,6 +452,8 @@ struct Values {
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SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
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SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
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SwitchableSetting<bool> use_pessimistic_flushes{false, "use_pessimistic_flushes"};
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SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{true,
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"use_vulkan_driver_pipeline_cache"};
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SwitchableSetting<u8> bg_red{0, "bg_red"};
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SwitchableSetting<u8> bg_green{0, "bg_green"};
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@ -190,6 +190,8 @@ add_library(video_core STATIC
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renderer_vulkan/vk_texture_cache.cpp
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renderer_vulkan/vk_texture_cache.h
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renderer_vulkan/vk_texture_cache_base.cpp
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renderer_vulkan/vk_turbo_mode.cpp
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renderer_vulkan/vk_turbo_mode.h
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renderer_vulkan/vk_update_descriptor.cpp
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renderer_vulkan/vk_update_descriptor.h
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shader_cache.cpp
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@ -47,6 +47,7 @@ set(SHADER_FILES
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vulkan_present_scaleforce_fp16.frag
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vulkan_present_scaleforce_fp32.frag
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vulkan_quad_indexed.comp
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vulkan_turbo_mode.comp
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vulkan_uint8.comp
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)
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29
src/video_core/host_shaders/vulkan_turbo_mode.comp
Executable file
29
src/video_core/host_shaders/vulkan_turbo_mode.comp
Executable file
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@ -0,0 +1,29 @@
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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#version 460 core
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layout (local_size_x = 16, local_size_y = 8, local_size_z = 1) in;
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layout (binding = 0) buffer ThreadData {
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uint data[];
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};
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uint xorshift32(uint x) {
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x ^= x << 13;
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x ^= x >> 17;
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x ^= x << 5;
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return x;
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}
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uint getGlobalIndex() {
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return gl_GlobalInvocationID.x + gl_GlobalInvocationID.y * gl_WorkGroupSize.y * gl_NumWorkGroups.y;
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}
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void main() {
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uint myIndex = xorshift32(getGlobalIndex());
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uint otherIndex = xorshift32(myIndex);
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uint otherValue = atomicAdd(data[otherIndex % data.length()], 0) + 1;
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atomicAdd(data[myIndex % data.length()], otherValue);
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}
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@ -78,6 +78,8 @@ std::string BuildCommaSeparatedExtensions(std::vector<std::string> available_ext
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return separated_extensions;
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}
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} // Anonymous namespace
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Device CreateDevice(const vk::Instance& instance, const vk::InstanceDispatch& dld,
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VkSurfaceKHR surface) {
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const std::vector<VkPhysicalDevice> devices = instance.EnumeratePhysicalDevices();
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@ -89,7 +91,6 @@ Device CreateDevice(const vk::Instance& instance, const vk::InstanceDispatch& dl
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const vk::PhysicalDevice physical_device(devices[device_index], dld);
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return Device(*instance, physical_device, surface, dld);
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}
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} // Anonymous namespace
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RendererVulkan::RendererVulkan(Core::TelemetrySession& telemetry_session_,
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Core::Frontend::EmuWindow& emu_window,
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@ -109,6 +110,9 @@ RendererVulkan::RendererVulkan(Core::TelemetrySession& telemetry_session_,
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screen_info),
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rasterizer(render_window, gpu, cpu_memory, screen_info, device, memory_allocator,
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state_tracker, scheduler) {
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if (Settings::values.renderer_force_max_clock.GetValue()) {
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turbo_mode.emplace(instance, dld);
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}
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Report();
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} catch (const vk::Exception& exception) {
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LOG_ERROR(Render_Vulkan, "Vulkan initialization failed with error: {}", exception.what());
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@ -13,6 +13,7 @@
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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#include "video_core/renderer_vulkan/vk_state_tracker.h"
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#include "video_core/renderer_vulkan/vk_swapchain.h"
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#include "video_core/renderer_vulkan/vk_turbo_mode.h"
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#include "video_core/vulkan_common/vulkan_device.h"
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#include "video_core/vulkan_common/vulkan_memory_allocator.h"
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#include "video_core/vulkan_common/vulkan_wrapper.h"
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@ -31,6 +32,9 @@ class GPU;
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namespace Vulkan {
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Device CreateDevice(const vk::Instance& instance, const vk::InstanceDispatch& dld,
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VkSurfaceKHR surface);
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class RendererVulkan final : public VideoCore::RendererBase {
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public:
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explicit RendererVulkan(Core::TelemetrySession& telemtry_session,
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Swapchain swapchain;
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BlitScreen blit_screen;
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RasterizerVulkan rasterizer;
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std::optional<TurboMode> turbo_mode;
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};
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} // namespace Vulkan
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@ -24,13 +24,15 @@ using Shader::ImageBufferDescriptor;
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using Shader::Backend::SPIRV::RESCALING_LAYOUT_WORDS_OFFSET;
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using Tegra::Texture::TexturePair;
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ComputePipeline::ComputePipeline(const Device& device_, DescriptorPool& descriptor_pool,
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ComputePipeline::ComputePipeline(const Device& device_, vk::PipelineCache& pipeline_cache_,
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DescriptorPool& descriptor_pool,
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UpdateDescriptorQueue& update_descriptor_queue_,
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Common::ThreadWorker* thread_worker,
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PipelineStatistics* pipeline_statistics,
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VideoCore::ShaderNotify* shader_notify, const Shader::Info& info_,
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vk::ShaderModule spv_module_)
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: device{device_}, update_descriptor_queue{update_descriptor_queue_}, info{info_},
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: device{device_}, pipeline_cache(pipeline_cache_),
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update_descriptor_queue{update_descriptor_queue_}, info{info_},
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spv_module(std::move(spv_module_)) {
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if (shader_notify) {
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shader_notify->MarkShaderBuilding();
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@ -56,23 +58,27 @@ ComputePipeline::ComputePipeline(const Device& device_, DescriptorPool& descript
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if (device.IsKhrPipelineExecutablePropertiesEnabled()) {
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flags |= VK_PIPELINE_CREATE_CAPTURE_STATISTICS_BIT_KHR;
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}
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pipeline = device.GetLogical().CreateComputePipeline({
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.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
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.pNext = nullptr,
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.flags = flags,
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.stage{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.pNext = device.IsExtSubgroupSizeControlSupported() ? &subgroup_size_ci : nullptr,
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.flags = 0,
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.stage = VK_SHADER_STAGE_COMPUTE_BIT,
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.module = *spv_module,
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.pName = "main",
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.pSpecializationInfo = nullptr,
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pipeline = device.GetLogical().CreateComputePipeline(
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{
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.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
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.pNext = nullptr,
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.flags = flags,
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.stage{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.pNext =
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device.IsExtSubgroupSizeControlSupported() ? &subgroup_size_ci : nullptr,
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.flags = 0,
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.stage = VK_SHADER_STAGE_COMPUTE_BIT,
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.module = *spv_module,
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.pName = "main",
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.pSpecializationInfo = nullptr,
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},
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.layout = *pipeline_layout,
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.basePipelineHandle = 0,
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.basePipelineIndex = 0,
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},
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.layout = *pipeline_layout,
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.basePipelineHandle = 0,
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.basePipelineIndex = 0,
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});
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*pipeline_cache);
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if (pipeline_statistics) {
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pipeline_statistics->Collect(*pipeline);
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}
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@ -28,7 +28,8 @@ class Scheduler;
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class ComputePipeline {
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public:
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explicit ComputePipeline(const Device& device, DescriptorPool& descriptor_pool,
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explicit ComputePipeline(const Device& device, vk::PipelineCache& pipeline_cache,
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DescriptorPool& descriptor_pool,
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UpdateDescriptorQueue& update_descriptor_queue,
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Common::ThreadWorker* thread_worker,
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PipelineStatistics* pipeline_statistics,
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private:
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const Device& device;
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vk::PipelineCache& pipeline_cache;
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UpdateDescriptorQueue& update_descriptor_queue;
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Shader::Info info;
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@ -234,13 +234,14 @@ ConfigureFuncPtr ConfigureFunc(const std::array<vk::ShaderModule, NUM_STAGES>& m
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GraphicsPipeline::GraphicsPipeline(
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Scheduler& scheduler_, BufferCache& buffer_cache_, TextureCache& texture_cache_,
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VideoCore::ShaderNotify* shader_notify, const Device& device_, DescriptorPool& descriptor_pool,
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vk::PipelineCache& pipeline_cache_, VideoCore::ShaderNotify* shader_notify,
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const Device& device_, DescriptorPool& descriptor_pool,
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UpdateDescriptorQueue& update_descriptor_queue_, Common::ThreadWorker* worker_thread,
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PipelineStatistics* pipeline_statistics, RenderPassCache& render_pass_cache,
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const GraphicsPipelineCacheKey& key_, std::array<vk::ShaderModule, NUM_STAGES> stages,
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const std::array<const Shader::Info*, NUM_STAGES>& infos)
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: key{key_}, device{device_}, texture_cache{texture_cache_},
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buffer_cache{buffer_cache_}, scheduler{scheduler_},
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: key{key_}, device{device_}, texture_cache{texture_cache_}, buffer_cache{buffer_cache_},
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pipeline_cache(pipeline_cache_), scheduler{scheduler_},
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update_descriptor_queue{update_descriptor_queue_}, spv_modules{std::move(stages)} {
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if (shader_notify) {
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shader_notify->MarkShaderBuilding();
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@ -894,27 +895,29 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
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if (device.IsKhrPipelineExecutablePropertiesEnabled()) {
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flags |= VK_PIPELINE_CREATE_CAPTURE_STATISTICS_BIT_KHR;
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}
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pipeline = device.GetLogical().CreateGraphicsPipeline({
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.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
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.pNext = nullptr,
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.flags = flags,
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.stageCount = static_cast<u32>(shader_stages.size()),
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.pStages = shader_stages.data(),
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.pVertexInputState = &vertex_input_ci,
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.pInputAssemblyState = &input_assembly_ci,
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.pTessellationState = &tessellation_ci,
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.pViewportState = &viewport_ci,
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.pRasterizationState = &rasterization_ci,
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.pMultisampleState = &multisample_ci,
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.pDepthStencilState = &depth_stencil_ci,
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.pColorBlendState = &color_blend_ci,
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.pDynamicState = &dynamic_state_ci,
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.layout = *pipeline_layout,
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.renderPass = render_pass,
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.subpass = 0,
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.basePipelineHandle = nullptr,
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.basePipelineIndex = 0,
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});
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pipeline = device.GetLogical().CreateGraphicsPipeline(
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{
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.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
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.pNext = nullptr,
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.flags = flags,
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.stageCount = static_cast<u32>(shader_stages.size()),
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.pStages = shader_stages.data(),
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.pVertexInputState = &vertex_input_ci,
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.pInputAssemblyState = &input_assembly_ci,
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.pTessellationState = &tessellation_ci,
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.pViewportState = &viewport_ci,
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.pRasterizationState = &rasterization_ci,
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.pMultisampleState = &multisample_ci,
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.pDepthStencilState = &depth_stencil_ci,
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.pColorBlendState = &color_blend_ci,
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.pDynamicState = &dynamic_state_ci,
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.layout = *pipeline_layout,
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.renderPass = render_pass,
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.subpass = 0,
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.basePipelineHandle = nullptr,
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.basePipelineIndex = 0,
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},
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*pipeline_cache);
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}
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void GraphicsPipeline::Validate() {
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@ -70,16 +70,14 @@ class GraphicsPipeline {
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static constexpr size_t NUM_STAGES = Tegra::Engines::Maxwell3D::Regs::MaxShaderStage;
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public:
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explicit GraphicsPipeline(Scheduler& scheduler, BufferCache& buffer_cache,
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TextureCache& texture_cache, VideoCore::ShaderNotify* shader_notify,
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const Device& device, DescriptorPool& descriptor_pool,
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UpdateDescriptorQueue& update_descriptor_queue,
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Common::ThreadWorker* worker_thread,
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PipelineStatistics* pipeline_statistics,
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RenderPassCache& render_pass_cache,
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const GraphicsPipelineCacheKey& key,
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std::array<vk::ShaderModule, NUM_STAGES> stages,
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const std::array<const Shader::Info*, NUM_STAGES>& infos);
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explicit GraphicsPipeline(
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Scheduler& scheduler, BufferCache& buffer_cache, TextureCache& texture_cache,
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vk::PipelineCache& pipeline_cache, VideoCore::ShaderNotify* shader_notify,
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const Device& device, DescriptorPool& descriptor_pool,
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UpdateDescriptorQueue& update_descriptor_queue, Common::ThreadWorker* worker_thread,
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PipelineStatistics* pipeline_statistics, RenderPassCache& render_pass_cache,
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const GraphicsPipelineCacheKey& key, std::array<vk::ShaderModule, NUM_STAGES> stages,
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const std::array<const Shader::Info*, NUM_STAGES>& infos);
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GraphicsPipeline& operator=(GraphicsPipeline&&) noexcept = delete;
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GraphicsPipeline(GraphicsPipeline&&) noexcept = delete;
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@ -133,6 +131,7 @@ private:
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const Device& device;
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TextureCache& texture_cache;
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BufferCache& buffer_cache;
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vk::PipelineCache& pipeline_cache;
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Scheduler& scheduler;
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UpdateDescriptorQueue& update_descriptor_queue;
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@ -55,6 +55,7 @@ using VideoCommon::GenericEnvironment;
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using VideoCommon::GraphicsEnvironment;
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constexpr u32 CACHE_VERSION = 10;
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constexpr std::array<char, 8> VULKAN_CACHE_MAGIC_NUMBER{'y', 'u', 'z', 'u', 'v', 'k', 'c', 'h'};
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template <typename Container>
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auto MakeSpan(Container& container) {
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@ -284,6 +285,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
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render_pass_cache{render_pass_cache_}, buffer_cache{buffer_cache_},
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texture_cache{texture_cache_}, shader_notify{shader_notify_},
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use_asynchronous_shaders{Settings::values.use_asynchronous_shaders.GetValue()},
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use_vulkan_pipeline_cache{Settings::values.use_vulkan_driver_pipeline_cache.GetValue()},
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workers(std::max(std::thread::hardware_concurrency(), 2U) - 1, "VkPipelineBuilder"),
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serialization_thread(1, "VkPipelineSerialization") {
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const auto& float_control{device.FloatControlProperties()};
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@ -362,7 +364,12 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
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};
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}
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PipelineCache::~PipelineCache() = default;
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PipelineCache::~PipelineCache() {
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if (use_vulkan_pipeline_cache && !vulkan_pipeline_cache_filename.empty()) {
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SerializeVulkanPipelineCache(vulkan_pipeline_cache_filename, vulkan_pipeline_cache,
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CACHE_VERSION);
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}
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}
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GraphicsPipeline* PipelineCache::CurrentGraphicsPipeline() {
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MICROPROFILE_SCOPE(Vulkan_PipelineCache);
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@ -418,6 +425,12 @@ void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading
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}
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pipeline_cache_filename = base_dir / "vulkan.bin";
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if (use_vulkan_pipeline_cache) {
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vulkan_pipeline_cache_filename = base_dir / "vulkan_pipelines.bin";
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vulkan_pipeline_cache =
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LoadVulkanPipelineCache(vulkan_pipeline_cache_filename, CACHE_VERSION);
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}
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struct {
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std::mutex mutex;
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size_t total{};
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@ -496,6 +509,11 @@ void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading
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workers.WaitForRequests(stop_loading);
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if (use_vulkan_pipeline_cache) {
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SerializeVulkanPipelineCache(vulkan_pipeline_cache_filename, vulkan_pipeline_cache,
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CACHE_VERSION);
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}
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if (state.statistics) {
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state.statistics->Report();
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}
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@ -616,10 +634,10 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
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previous_stage = &program;
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}
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Common::ThreadWorker* const thread_worker{build_in_parallel ? &workers : nullptr};
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return std::make_unique<GraphicsPipeline>(scheduler, buffer_cache, texture_cache,
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&shader_notify, device, descriptor_pool,
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||||
update_descriptor_queue, thread_worker, statistics,
|
||||
render_pass_cache, key, std::move(modules), infos);
|
||||
return std::make_unique<GraphicsPipeline>(
|
||||
scheduler, buffer_cache, texture_cache, vulkan_pipeline_cache, &shader_notify, device,
|
||||
descriptor_pool, update_descriptor_queue, thread_worker, statistics, render_pass_cache, key,
|
||||
std::move(modules), infos);
|
||||
|
||||
} catch (const Shader::Exception& exception) {
|
||||
LOG_ERROR(Render_Vulkan, "{}", exception.what());
|
||||
|
@ -689,13 +707,107 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
|
|||
spv_module.SetObjectNameEXT(name.c_str());
|
||||
}
|
||||
Common::ThreadWorker* const thread_worker{build_in_parallel ? &workers : nullptr};
|
||||
return std::make_unique<ComputePipeline>(device, descriptor_pool, update_descriptor_queue,
|
||||
thread_worker, statistics, &shader_notify,
|
||||
program.info, std::move(spv_module));
|
||||
return std::make_unique<ComputePipeline>(device, vulkan_pipeline_cache, descriptor_pool,
|
||||
update_descriptor_queue, thread_worker, statistics,
|
||||
&shader_notify, program.info, std::move(spv_module));
|
||||
|
||||
} catch (const Shader::Exception& exception) {
|
||||
LOG_ERROR(Render_Vulkan, "{}", exception.what());
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void PipelineCache::SerializeVulkanPipelineCache(const std::filesystem::path& filename,
|
||||
const vk::PipelineCache& pipeline_cache,
|
||||
u32 cache_version) try {
|
||||
std::ofstream file(filename, std::ios::binary);
|
||||
file.exceptions(std::ifstream::failbit);
|
||||
if (!file.is_open()) {
|
||||
LOG_ERROR(Common_Filesystem, "Failed to open Vulkan driver pipeline cache file {}",
|
||||
Common::FS::PathToUTF8String(filename));
|
||||
return;
|
||||
}
|
||||
file.write(VULKAN_CACHE_MAGIC_NUMBER.data(), VULKAN_CACHE_MAGIC_NUMBER.size())
|
||||
.write(reinterpret_cast<const char*>(&cache_version), sizeof(cache_version));
|
||||
|
||||
size_t cache_size = 0;
|
||||
std::vector<char> cache_data;
|
||||
if (pipeline_cache) {
|
||||
pipeline_cache.Read(&cache_size, nullptr);
|
||||
cache_data.resize(cache_size);
|
||||
pipeline_cache.Read(&cache_size, cache_data.data());
|
||||
}
|
||||
file.write(cache_data.data(), cache_size);
|
||||
|
||||
LOG_INFO(Render_Vulkan, "Vulkan driver pipelines cached at: {}",
|
||||
Common::FS::PathToUTF8String(filename));
|
||||
|
||||
} catch (const std::ios_base::failure& e) {
|
||||
LOG_ERROR(Common_Filesystem, "{}", e.what());
|
||||
if (!Common::FS::RemoveFile(filename)) {
|
||||
LOG_ERROR(Common_Filesystem, "Failed to delete Vulkan driver pipeline cache file {}",
|
||||
Common::FS::PathToUTF8String(filename));
|
||||
}
|
||||
}
|
||||
|
||||
vk::PipelineCache PipelineCache::LoadVulkanPipelineCache(const std::filesystem::path& filename,
|
||||
u32 expected_cache_version) {
|
||||
const auto create_pipeline_cache = [this](size_t data_size, const void* data) {
|
||||
VkPipelineCacheCreateInfo pipeline_cache_ci = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.initialDataSize = data_size,
|
||||
.pInitialData = data};
|
||||
return device.GetLogical().CreatePipelineCache(pipeline_cache_ci);
|
||||
};
|
||||
try {
|
||||
std::ifstream file(filename, std::ios::binary | std::ios::ate);
|
||||
if (!file.is_open()) {
|
||||
return create_pipeline_cache(0, nullptr);
|
||||
}
|
||||
file.exceptions(std::ifstream::failbit);
|
||||
const auto end{file.tellg()};
|
||||
file.seekg(0, std::ios::beg);
|
||||
|
||||
std::array<char, 8> magic_number;
|
||||
u32 cache_version;
|
||||
file.read(magic_number.data(), magic_number.size())
|
||||
.read(reinterpret_cast<char*>(&cache_version), sizeof(cache_version));
|
||||
if (magic_number != VULKAN_CACHE_MAGIC_NUMBER || cache_version != expected_cache_version) {
|
||||
file.close();
|
||||
if (Common::FS::RemoveFile(filename)) {
|
||||
if (magic_number != VULKAN_CACHE_MAGIC_NUMBER) {
|
||||
LOG_ERROR(Common_Filesystem, "Invalid Vulkan driver pipeline cache file");
|
||||
}
|
||||
if (cache_version != expected_cache_version) {
|
||||
LOG_INFO(Common_Filesystem, "Deleting old Vulkan driver pipeline cache");
|
||||
}
|
||||
} else {
|
||||
LOG_ERROR(Common_Filesystem,
|
||||
"Invalid Vulkan pipeline cache file and failed to delete it in \"{}\"",
|
||||
Common::FS::PathToUTF8String(filename));
|
||||
}
|
||||
return create_pipeline_cache(0, nullptr);
|
||||
}
|
||||
|
||||
const size_t cache_size = static_cast<size_t>(end) - magic_number.size();
|
||||
std::vector<char> cache_data(cache_size);
|
||||
file.read(cache_data.data(), cache_size);
|
||||
|
||||
LOG_INFO(Render_Vulkan,
|
||||
"Loaded Vulkan driver pipeline cache: ", Common::FS::PathToUTF8String(filename));
|
||||
|
||||
return create_pipeline_cache(cache_size, cache_data.data());
|
||||
|
||||
} catch (const std::ios_base::failure& e) {
|
||||
LOG_ERROR(Common_Filesystem, "{}", e.what());
|
||||
if (!Common::FS::RemoveFile(filename)) {
|
||||
LOG_ERROR(Common_Filesystem, "Failed to delete Vulkan driver pipeline cache file {}",
|
||||
Common::FS::PathToUTF8String(filename));
|
||||
}
|
||||
|
||||
return create_pipeline_cache(0, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
||||
|
|
|
@ -135,6 +135,12 @@ private:
|
|||
PipelineStatistics* statistics,
|
||||
bool build_in_parallel);
|
||||
|
||||
void SerializeVulkanPipelineCache(const std::filesystem::path& filename,
|
||||
const vk::PipelineCache& pipeline_cache, u32 cache_version);
|
||||
|
||||
vk::PipelineCache LoadVulkanPipelineCache(const std::filesystem::path& filename,
|
||||
u32 expected_cache_version);
|
||||
|
||||
const Device& device;
|
||||
Scheduler& scheduler;
|
||||
DescriptorPool& descriptor_pool;
|
||||
|
@ -144,6 +150,7 @@ private:
|
|||
TextureCache& texture_cache;
|
||||
VideoCore::ShaderNotify& shader_notify;
|
||||
bool use_asynchronous_shaders{};
|
||||
bool use_vulkan_pipeline_cache{};
|
||||
|
||||
GraphicsPipelineCacheKey graphics_key{};
|
||||
GraphicsPipeline* current_pipeline{};
|
||||
|
@ -158,6 +165,9 @@ private:
|
|||
|
||||
std::filesystem::path pipeline_cache_filename;
|
||||
|
||||
std::filesystem::path vulkan_pipeline_cache_filename;
|
||||
vk::PipelineCache vulkan_pipeline_cache;
|
||||
|
||||
Common::ThreadWorker workers;
|
||||
Common::ThreadWorker serialization_thread;
|
||||
DynamicFeatures dynamic_features;
|
||||
|
|
205
src/video_core/renderer_vulkan/vk_turbo_mode.cpp
Executable file
205
src/video_core/renderer_vulkan/vk_turbo_mode.cpp
Executable file
|
@ -0,0 +1,205 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/literals.h"
|
||||
#include "video_core/host_shaders/vulkan_turbo_mode_comp_spv.h"
|
||||
#include "video_core/renderer_vulkan/renderer_vulkan.h"
|
||||
#include "video_core/renderer_vulkan/vk_shader_util.h"
|
||||
#include "video_core/renderer_vulkan/vk_turbo_mode.h"
|
||||
#include "video_core/vulkan_common/vulkan_device.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
using namespace Common::Literals;
|
||||
|
||||
TurboMode::TurboMode(const vk::Instance& instance, const vk::InstanceDispatch& dld)
|
||||
: m_device{CreateDevice(instance, dld, VK_NULL_HANDLE)}, m_allocator{m_device, false} {
|
||||
m_thread = std::jthread([&](auto stop_token) { Run(stop_token); });
|
||||
}
|
||||
|
||||
TurboMode::~TurboMode() = default;
|
||||
|
||||
void TurboMode::Run(std::stop_token stop_token) {
|
||||
auto& dld = m_device.GetLogical();
|
||||
|
||||
// Allocate buffer. 2MiB should be sufficient.
|
||||
auto buffer = dld.CreateBuffer(VkBufferCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = 2_MiB,
|
||||
.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
.queueFamilyIndexCount = 0,
|
||||
.pQueueFamilyIndices = nullptr,
|
||||
});
|
||||
|
||||
// Commit some device local memory for the buffer.
|
||||
auto commit = m_allocator.Commit(buffer, MemoryUsage::DeviceLocal);
|
||||
|
||||
// Create the descriptor pool to contain our descriptor.
|
||||
constexpr VkDescriptorPoolSize pool_size{
|
||||
.type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||
.descriptorCount = 1,
|
||||
};
|
||||
|
||||
auto descriptor_pool = dld.CreateDescriptorPool(VkDescriptorPoolCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT,
|
||||
.maxSets = 1,
|
||||
.poolSizeCount = 1,
|
||||
.pPoolSizes = &pool_size,
|
||||
});
|
||||
|
||||
// Create the descriptor set layout from the pool.
|
||||
constexpr VkDescriptorSetLayoutBinding layout_binding{
|
||||
.binding = 0,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
|
||||
.pImmutableSamplers = nullptr,
|
||||
};
|
||||
|
||||
auto descriptor_set_layout = dld.CreateDescriptorSetLayout(VkDescriptorSetLayoutCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.bindingCount = 1,
|
||||
.pBindings = &layout_binding,
|
||||
});
|
||||
|
||||
// Actually create the descriptor set.
|
||||
auto descriptor_set = descriptor_pool.Allocate(VkDescriptorSetAllocateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.descriptorPool = *descriptor_pool,
|
||||
.descriptorSetCount = 1,
|
||||
.pSetLayouts = descriptor_set_layout.address(),
|
||||
});
|
||||
|
||||
// Create the shader.
|
||||
auto shader = BuildShader(m_device, VULKAN_TURBO_MODE_COMP_SPV);
|
||||
|
||||
// Create the pipeline layout.
|
||||
auto pipeline_layout = dld.CreatePipelineLayout(VkPipelineLayoutCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.setLayoutCount = 1,
|
||||
.pSetLayouts = descriptor_set_layout.address(),
|
||||
.pushConstantRangeCount = 0,
|
||||
.pPushConstantRanges = nullptr,
|
||||
});
|
||||
|
||||
// Actually create the pipeline.
|
||||
const VkPipelineShaderStageCreateInfo shader_stage{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.stage = VK_SHADER_STAGE_COMPUTE_BIT,
|
||||
.module = *shader,
|
||||
.pName = "main",
|
||||
.pSpecializationInfo = nullptr,
|
||||
};
|
||||
|
||||
auto pipeline = dld.CreateComputePipeline(VkComputePipelineCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.stage = shader_stage,
|
||||
.layout = *pipeline_layout,
|
||||
.basePipelineHandle = VK_NULL_HANDLE,
|
||||
.basePipelineIndex = 0,
|
||||
});
|
||||
|
||||
// Create a fence to wait on.
|
||||
auto fence = dld.CreateFence(VkFenceCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
});
|
||||
|
||||
// Create a command pool to allocate a command buffer from.
|
||||
auto command_pool = dld.CreateCommandPool(VkCommandPoolCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags =
|
||||
VK_COMMAND_POOL_CREATE_TRANSIENT_BIT | VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT,
|
||||
.queueFamilyIndex = m_device.GetGraphicsFamily(),
|
||||
});
|
||||
|
||||
// Create a single command buffer.
|
||||
auto cmdbufs = command_pool.Allocate(1, VK_COMMAND_BUFFER_LEVEL_PRIMARY);
|
||||
auto cmdbuf = vk::CommandBuffer{cmdbufs[0], m_device.GetDispatchLoader()};
|
||||
|
||||
while (!stop_token.stop_requested()) {
|
||||
// Reset the fence.
|
||||
fence.Reset();
|
||||
|
||||
// Update descriptor set.
|
||||
const VkDescriptorBufferInfo buffer_info{
|
||||
.buffer = *buffer,
|
||||
.offset = 0,
|
||||
.range = VK_WHOLE_SIZE,
|
||||
};
|
||||
|
||||
const VkWriteDescriptorSet buffer_write{
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.pNext = nullptr,
|
||||
.dstSet = descriptor_set[0],
|
||||
.dstBinding = 0,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||
.pImageInfo = nullptr,
|
||||
.pBufferInfo = &buffer_info,
|
||||
.pTexelBufferView = nullptr,
|
||||
};
|
||||
|
||||
dld.UpdateDescriptorSets(std::array{buffer_write}, {});
|
||||
|
||||
// Set up the command buffer.
|
||||
cmdbuf.Begin(VkCommandBufferBeginInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
|
||||
.pInheritanceInfo = nullptr,
|
||||
});
|
||||
|
||||
// Clear the buffer.
|
||||
cmdbuf.FillBuffer(*buffer, 0, VK_WHOLE_SIZE, 0);
|
||||
|
||||
// Bind descriptor set.
|
||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline_layout, 0,
|
||||
descriptor_set, {});
|
||||
|
||||
// Bind the pipeline.
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline);
|
||||
|
||||
// Dispatch.
|
||||
cmdbuf.Dispatch(64, 64, 1);
|
||||
|
||||
// Finish.
|
||||
cmdbuf.End();
|
||||
|
||||
const VkSubmitInfo submit_info{
|
||||
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
|
||||
.pNext = nullptr,
|
||||
.waitSemaphoreCount = 0,
|
||||
.pWaitSemaphores = nullptr,
|
||||
.pWaitDstStageMask = nullptr,
|
||||
.commandBufferCount = 1,
|
||||
.pCommandBuffers = cmdbuf.address(),
|
||||
.signalSemaphoreCount = 0,
|
||||
.pSignalSemaphores = nullptr,
|
||||
};
|
||||
|
||||
m_device.GetGraphicsQueue().Submit(std::array{submit_info}, *fence);
|
||||
|
||||
// Wait for completion.
|
||||
fence.Wait();
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
26
src/video_core/renderer_vulkan/vk_turbo_mode.h
Executable file
26
src/video_core/renderer_vulkan/vk_turbo_mode.h
Executable file
|
@ -0,0 +1,26 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/polyfill_thread.h"
|
||||
#include "video_core/vulkan_common/vulkan_device.h"
|
||||
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
|
||||
#include "video_core/vulkan_common/vulkan_wrapper.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
class TurboMode {
|
||||
public:
|
||||
explicit TurboMode(const vk::Instance& instance, const vk::InstanceDispatch& dld);
|
||||
~TurboMode();
|
||||
|
||||
private:
|
||||
void Run(std::stop_token stop_token);
|
||||
|
||||
Device m_device;
|
||||
MemoryAllocator m_allocator;
|
||||
std::jthread m_thread;
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
|
@ -1472,7 +1472,7 @@ std::vector<const char*> Device::LoadExtensions(bool requires_surface) {
|
|||
is_patch_list_restart_supported =
|
||||
primitive_topology_list_restart.primitiveTopologyPatchListRestart;
|
||||
}
|
||||
if (has_khr_image_format_list && has_khr_swapchain_mutable_format) {
|
||||
if (requires_surface && has_khr_image_format_list && has_khr_swapchain_mutable_format) {
|
||||
extensions.push_back(VK_KHR_IMAGE_FORMAT_LIST_EXTENSION_NAME);
|
||||
extensions.push_back(VK_KHR_SWAPCHAIN_MUTABLE_FORMAT_EXTENSION_NAME);
|
||||
khr_swapchain_mutable_format = true;
|
||||
|
|
|
@ -152,6 +152,7 @@ void Load(VkDevice device, DeviceDispatch& dld) noexcept {
|
|||
X(vkCreateGraphicsPipelines);
|
||||
X(vkCreateImage);
|
||||
X(vkCreateImageView);
|
||||
X(vkCreatePipelineCache);
|
||||
X(vkCreatePipelineLayout);
|
||||
X(vkCreateQueryPool);
|
||||
X(vkCreateRenderPass);
|
||||
|
@ -171,6 +172,7 @@ void Load(VkDevice device, DeviceDispatch& dld) noexcept {
|
|||
X(vkDestroyImage);
|
||||
X(vkDestroyImageView);
|
||||
X(vkDestroyPipeline);
|
||||
X(vkDestroyPipelineCache);
|
||||
X(vkDestroyPipelineLayout);
|
||||
X(vkDestroyQueryPool);
|
||||
X(vkDestroyRenderPass);
|
||||
|
@ -188,6 +190,7 @@ void Load(VkDevice device, DeviceDispatch& dld) noexcept {
|
|||
X(vkGetEventStatus);
|
||||
X(vkGetFenceStatus);
|
||||
X(vkGetImageMemoryRequirements);
|
||||
X(vkGetPipelineCacheData);
|
||||
X(vkGetMemoryFdKHR);
|
||||
#ifdef _WIN32
|
||||
X(vkGetMemoryWin32HandleKHR);
|
||||
|
@ -431,6 +434,10 @@ void Destroy(VkDevice device, VkPipeline handle, const DeviceDispatch& dld) noex
|
|||
dld.vkDestroyPipeline(device, handle, nullptr);
|
||||
}
|
||||
|
||||
void Destroy(VkDevice device, VkPipelineCache handle, const DeviceDispatch& dld) noexcept {
|
||||
dld.vkDestroyPipelineCache(device, handle, nullptr);
|
||||
}
|
||||
|
||||
void Destroy(VkDevice device, VkPipelineLayout handle, const DeviceDispatch& dld) noexcept {
|
||||
dld.vkDestroyPipelineLayout(device, handle, nullptr);
|
||||
}
|
||||
|
@ -651,6 +658,10 @@ void ShaderModule::SetObjectNameEXT(const char* name) const {
|
|||
SetObjectName(dld, owner, handle, VK_OBJECT_TYPE_SHADER_MODULE, name);
|
||||
}
|
||||
|
||||
void PipelineCache::SetObjectNameEXT(const char* name) const {
|
||||
SetObjectName(dld, owner, handle, VK_OBJECT_TYPE_PIPELINE_CACHE, name);
|
||||
}
|
||||
|
||||
void Semaphore::SetObjectNameEXT(const char* name) const {
|
||||
SetObjectName(dld, owner, handle, VK_OBJECT_TYPE_SEMAPHORE, name);
|
||||
}
|
||||
|
@ -746,21 +757,29 @@ DescriptorSetLayout Device::CreateDescriptorSetLayout(
|
|||
return DescriptorSetLayout(object, handle, *dld);
|
||||
}
|
||||
|
||||
PipelineCache Device::CreatePipelineCache(const VkPipelineCacheCreateInfo& ci) const {
|
||||
VkPipelineCache cache;
|
||||
Check(dld->vkCreatePipelineCache(handle, &ci, nullptr, &cache));
|
||||
return PipelineCache(cache, handle, *dld);
|
||||
}
|
||||
|
||||
PipelineLayout Device::CreatePipelineLayout(const VkPipelineLayoutCreateInfo& ci) const {
|
||||
VkPipelineLayout object;
|
||||
Check(dld->vkCreatePipelineLayout(handle, &ci, nullptr, &object));
|
||||
return PipelineLayout(object, handle, *dld);
|
||||
}
|
||||
|
||||
Pipeline Device::CreateGraphicsPipeline(const VkGraphicsPipelineCreateInfo& ci) const {
|
||||
Pipeline Device::CreateGraphicsPipeline(const VkGraphicsPipelineCreateInfo& ci,
|
||||
VkPipelineCache cache) const {
|
||||
VkPipeline object;
|
||||
Check(dld->vkCreateGraphicsPipelines(handle, nullptr, 1, &ci, nullptr, &object));
|
||||
Check(dld->vkCreateGraphicsPipelines(handle, cache, 1, &ci, nullptr, &object));
|
||||
return Pipeline(object, handle, *dld);
|
||||
}
|
||||
|
||||
Pipeline Device::CreateComputePipeline(const VkComputePipelineCreateInfo& ci) const {
|
||||
Pipeline Device::CreateComputePipeline(const VkComputePipelineCreateInfo& ci,
|
||||
VkPipelineCache cache) const {
|
||||
VkPipeline object;
|
||||
Check(dld->vkCreateComputePipelines(handle, nullptr, 1, &ci, nullptr, &object));
|
||||
Check(dld->vkCreateComputePipelines(handle, cache, 1, &ci, nullptr, &object));
|
||||
return Pipeline(object, handle, *dld);
|
||||
}
|
||||
|
||||
|
|
|
@ -270,6 +270,7 @@ struct DeviceDispatch : InstanceDispatch {
|
|||
PFN_vkCreateGraphicsPipelines vkCreateGraphicsPipelines{};
|
||||
PFN_vkCreateImage vkCreateImage{};
|
||||
PFN_vkCreateImageView vkCreateImageView{};
|
||||
PFN_vkCreatePipelineCache vkCreatePipelineCache{};
|
||||
PFN_vkCreatePipelineLayout vkCreatePipelineLayout{};
|
||||
PFN_vkCreateQueryPool vkCreateQueryPool{};
|
||||
PFN_vkCreateRenderPass vkCreateRenderPass{};
|
||||
|
@ -289,6 +290,7 @@ struct DeviceDispatch : InstanceDispatch {
|
|||
PFN_vkDestroyImage vkDestroyImage{};
|
||||
PFN_vkDestroyImageView vkDestroyImageView{};
|
||||
PFN_vkDestroyPipeline vkDestroyPipeline{};
|
||||
PFN_vkDestroyPipelineCache vkDestroyPipelineCache{};
|
||||
PFN_vkDestroyPipelineLayout vkDestroyPipelineLayout{};
|
||||
PFN_vkDestroyQueryPool vkDestroyQueryPool{};
|
||||
PFN_vkDestroyRenderPass vkDestroyRenderPass{};
|
||||
|
@ -306,6 +308,7 @@ struct DeviceDispatch : InstanceDispatch {
|
|||
PFN_vkGetEventStatus vkGetEventStatus{};
|
||||
PFN_vkGetFenceStatus vkGetFenceStatus{};
|
||||
PFN_vkGetImageMemoryRequirements vkGetImageMemoryRequirements{};
|
||||
PFN_vkGetPipelineCacheData vkGetPipelineCacheData{};
|
||||
PFN_vkGetMemoryFdKHR vkGetMemoryFdKHR{};
|
||||
#ifdef _WIN32
|
||||
PFN_vkGetMemoryWin32HandleKHR vkGetMemoryWin32HandleKHR{};
|
||||
|
@ -351,6 +354,7 @@ void Destroy(VkDevice, VkFramebuffer, const DeviceDispatch&) noexcept;
|
|||
void Destroy(VkDevice, VkImage, const DeviceDispatch&) noexcept;
|
||||
void Destroy(VkDevice, VkImageView, const DeviceDispatch&) noexcept;
|
||||
void Destroy(VkDevice, VkPipeline, const DeviceDispatch&) noexcept;
|
||||
void Destroy(VkDevice, VkPipelineCache, const DeviceDispatch&) noexcept;
|
||||
void Destroy(VkDevice, VkPipelineLayout, const DeviceDispatch&) noexcept;
|
||||
void Destroy(VkDevice, VkQueryPool, const DeviceDispatch&) noexcept;
|
||||
void Destroy(VkDevice, VkRenderPass, const DeviceDispatch&) noexcept;
|
||||
|
@ -773,6 +777,18 @@ public:
|
|||
void SetObjectNameEXT(const char* name) const;
|
||||
};
|
||||
|
||||
class PipelineCache : public Handle<VkPipelineCache, VkDevice, DeviceDispatch> {
|
||||
using Handle<VkPipelineCache, VkDevice, DeviceDispatch>::Handle;
|
||||
|
||||
public:
|
||||
/// Set object name.
|
||||
void SetObjectNameEXT(const char* name) const;
|
||||
|
||||
VkResult Read(size_t* size, void* data) const noexcept {
|
||||
return dld->vkGetPipelineCacheData(owner, handle, size, data);
|
||||
}
|
||||
};
|
||||
|
||||
class Semaphore : public Handle<VkSemaphore, VkDevice, DeviceDispatch> {
|
||||
using Handle<VkSemaphore, VkDevice, DeviceDispatch>::Handle;
|
||||
|
||||
|
@ -844,11 +860,15 @@ public:
|
|||
|
||||
DescriptorSetLayout CreateDescriptorSetLayout(const VkDescriptorSetLayoutCreateInfo& ci) const;
|
||||
|
||||
PipelineCache CreatePipelineCache(const VkPipelineCacheCreateInfo& ci) const;
|
||||
|
||||
PipelineLayout CreatePipelineLayout(const VkPipelineLayoutCreateInfo& ci) const;
|
||||
|
||||
Pipeline CreateGraphicsPipeline(const VkGraphicsPipelineCreateInfo& ci) const;
|
||||
Pipeline CreateGraphicsPipeline(const VkGraphicsPipelineCreateInfo& ci,
|
||||
VkPipelineCache cache = nullptr) const;
|
||||
|
||||
Pipeline CreateComputePipeline(const VkComputePipelineCreateInfo& ci) const;
|
||||
Pipeline CreateComputePipeline(const VkComputePipelineCreateInfo& ci,
|
||||
VkPipelineCache cache = nullptr) const;
|
||||
|
||||
Sampler CreateSampler(const VkSamplerCreateInfo& ci) const;
|
||||
|
||||
|
|
|
@ -691,6 +691,7 @@ void Config::ReadRendererValues() {
|
|||
qt_config->beginGroup(QStringLiteral("Renderer"));
|
||||
|
||||
ReadGlobalSetting(Settings::values.renderer_backend);
|
||||
ReadGlobalSetting(Settings::values.renderer_force_max_clock);
|
||||
ReadGlobalSetting(Settings::values.vulkan_device);
|
||||
ReadGlobalSetting(Settings::values.fullscreen_mode);
|
||||
ReadGlobalSetting(Settings::values.aspect_ratio);
|
||||
|
@ -710,6 +711,7 @@ void Config::ReadRendererValues() {
|
|||
ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
|
||||
ReadGlobalSetting(Settings::values.use_fast_gpu_time);
|
||||
ReadGlobalSetting(Settings::values.use_pessimistic_flushes);
|
||||
ReadGlobalSetting(Settings::values.use_vulkan_driver_pipeline_cache);
|
||||
ReadGlobalSetting(Settings::values.bg_red);
|
||||
ReadGlobalSetting(Settings::values.bg_green);
|
||||
ReadGlobalSetting(Settings::values.bg_blue);
|
||||
|
@ -1307,6 +1309,9 @@ void Config::SaveRendererValues() {
|
|||
static_cast<u32>(Settings::values.renderer_backend.GetValue(global)),
|
||||
static_cast<u32>(Settings::values.renderer_backend.GetDefault()),
|
||||
Settings::values.renderer_backend.UsingGlobal());
|
||||
WriteSetting(QString::fromStdString(Settings::values.renderer_force_max_clock.GetLabel()),
|
||||
static_cast<u32>(Settings::values.renderer_force_max_clock.GetValue(global)),
|
||||
static_cast<u32>(Settings::values.renderer_force_max_clock.GetDefault()));
|
||||
WriteGlobalSetting(Settings::values.vulkan_device);
|
||||
WriteSetting(QString::fromStdString(Settings::values.fullscreen_mode.GetLabel()),
|
||||
static_cast<u32>(Settings::values.fullscreen_mode.GetValue(global)),
|
||||
|
@ -1350,6 +1355,7 @@ void Config::SaveRendererValues() {
|
|||
WriteGlobalSetting(Settings::values.use_asynchronous_shaders);
|
||||
WriteGlobalSetting(Settings::values.use_fast_gpu_time);
|
||||
WriteGlobalSetting(Settings::values.use_pessimistic_flushes);
|
||||
WriteGlobalSetting(Settings::values.use_vulkan_driver_pipeline_cache);
|
||||
WriteGlobalSetting(Settings::values.bg_red);
|
||||
WriteGlobalSetting(Settings::values.bg_green);
|
||||
WriteGlobalSetting(Settings::values.bg_blue);
|
||||
|
|
|
@ -25,10 +25,13 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
|
|||
ui->use_asynchronous_shaders->setEnabled(runtime_lock);
|
||||
ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
|
||||
|
||||
ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue());
|
||||
ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
|
||||
ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
|
||||
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
|
||||
ui->use_pessimistic_flushes->setChecked(Settings::values.use_pessimistic_flushes.GetValue());
|
||||
ui->use_vulkan_driver_pipeline_cache->setChecked(
|
||||
Settings::values.use_vulkan_driver_pipeline_cache.GetValue());
|
||||
|
||||
if (Settings::IsConfiguringGlobal()) {
|
||||
ui->gpu_accuracy->setCurrentIndex(
|
||||
|
@ -37,6 +40,8 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
|
|||
Settings::values.max_anisotropy.GetValue());
|
||||
} else {
|
||||
ConfigurationShared::SetPerGameSetting(ui->gpu_accuracy, &Settings::values.gpu_accuracy);
|
||||
ConfigurationShared::SetPerGameSetting(ui->renderer_force_max_clock,
|
||||
&Settings::values.renderer_force_max_clock);
|
||||
ConfigurationShared::SetPerGameSetting(ui->anisotropic_filtering_combobox,
|
||||
&Settings::values.max_anisotropy);
|
||||
ConfigurationShared::SetHighlight(ui->label_gpu_accuracy,
|
||||
|
@ -48,6 +53,9 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
|
|||
|
||||
void ConfigureGraphicsAdvanced::ApplyConfiguration() {
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.gpu_accuracy, ui->gpu_accuracy);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.renderer_force_max_clock,
|
||||
ui->renderer_force_max_clock,
|
||||
renderer_force_max_clock);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
|
||||
ui->anisotropic_filtering_combobox);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync);
|
||||
|
@ -58,6 +66,9 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
|
|||
ui->use_fast_gpu_time, use_fast_gpu_time);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_pessimistic_flushes,
|
||||
ui->use_pessimistic_flushes, use_pessimistic_flushes);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vulkan_driver_pipeline_cache,
|
||||
ui->use_vulkan_driver_pipeline_cache,
|
||||
use_vulkan_driver_pipeline_cache);
|
||||
}
|
||||
|
||||
void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) {
|
||||
|
@ -76,18 +87,25 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
|
|||
// Disable if not global (only happens during game)
|
||||
if (Settings::IsConfiguringGlobal()) {
|
||||
ui->gpu_accuracy->setEnabled(Settings::values.gpu_accuracy.UsingGlobal());
|
||||
ui->renderer_force_max_clock->setEnabled(
|
||||
Settings::values.renderer_force_max_clock.UsingGlobal());
|
||||
ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal());
|
||||
ui->use_asynchronous_shaders->setEnabled(
|
||||
Settings::values.use_asynchronous_shaders.UsingGlobal());
|
||||
ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
|
||||
ui->use_pessimistic_flushes->setEnabled(
|
||||
Settings::values.use_pessimistic_flushes.UsingGlobal());
|
||||
ui->use_vulkan_driver_pipeline_cache->setEnabled(
|
||||
Settings::values.use_vulkan_driver_pipeline_cache.UsingGlobal());
|
||||
ui->anisotropic_filtering_combobox->setEnabled(
|
||||
Settings::values.max_anisotropy.UsingGlobal());
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
ConfigurationShared::SetColoredTristate(ui->renderer_force_max_clock,
|
||||
Settings::values.renderer_force_max_clock,
|
||||
renderer_force_max_clock);
|
||||
ConfigurationShared::SetColoredTristate(ui->use_vsync, Settings::values.use_vsync, use_vsync);
|
||||
ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders,
|
||||
Settings::values.use_asynchronous_shaders,
|
||||
|
@ -97,6 +115,9 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
|
|||
ConfigurationShared::SetColoredTristate(ui->use_pessimistic_flushes,
|
||||
Settings::values.use_pessimistic_flushes,
|
||||
use_pessimistic_flushes);
|
||||
ConfigurationShared::SetColoredTristate(ui->use_vulkan_driver_pipeline_cache,
|
||||
Settings::values.use_vulkan_driver_pipeline_cache,
|
||||
use_vulkan_driver_pipeline_cache);
|
||||
ConfigurationShared::SetColoredComboBox(
|
||||
ui->gpu_accuracy, ui->label_gpu_accuracy,
|
||||
static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));
|
||||
|
|
|
@ -36,10 +36,12 @@ private:
|
|||
|
||||
std::unique_ptr<Ui::ConfigureGraphicsAdvanced> ui;
|
||||
|
||||
ConfigurationShared::CheckState renderer_force_max_clock;
|
||||
ConfigurationShared::CheckState use_vsync;
|
||||
ConfigurationShared::CheckState use_asynchronous_shaders;
|
||||
ConfigurationShared::CheckState use_fast_gpu_time;
|
||||
ConfigurationShared::CheckState use_pessimistic_flushes;
|
||||
ConfigurationShared::CheckState use_vulkan_driver_pipeline_cache;
|
||||
|
||||
const Core::System& system;
|
||||
};
|
||||
|
|
|
@ -69,6 +69,16 @@
|
|||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="renderer_force_max_clock">
|
||||
<property name="toolTip">
|
||||
<string>Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Force maximum clocks (Vulkan only)</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="use_vsync">
|
||||
<property name="toolTip">
|
||||
|
@ -109,6 +119,16 @@
|
|||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="use_vulkan_driver_pipeline_cache">
|
||||
<property name="toolTip">
|
||||
<string>Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Use Vulkan pipeline cache</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QWidget" name="af_layout" native="true">
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_1">
|
||||
|
|
|
@ -2228,8 +2228,10 @@ void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget targ
|
|||
}
|
||||
|
||||
switch (target) {
|
||||
case GameListRemoveTarget::GlShaderCache:
|
||||
case GameListRemoveTarget::VkShaderCache:
|
||||
RemoveVulkanDriverPipelineCache(program_id);
|
||||
[[fallthrough]];
|
||||
case GameListRemoveTarget::GlShaderCache:
|
||||
RemoveTransferableShaderCache(program_id, target);
|
||||
break;
|
||||
case GameListRemoveTarget::AllShaderCache:
|
||||
|
@ -2270,6 +2272,22 @@ void GMainWindow::RemoveTransferableShaderCache(u64 program_id, GameListRemoveTa
|
|||
}
|
||||
}
|
||||
|
||||
void GMainWindow::RemoveVulkanDriverPipelineCache(u64 program_id) {
|
||||
static constexpr std::string_view target_file_name = "vulkan_pipelines.bin";
|
||||
|
||||
const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir);
|
||||
const auto shader_cache_folder_path = shader_cache_dir / fmt::format("{:016x}", program_id);
|
||||
const auto target_file = shader_cache_folder_path / target_file_name;
|
||||
|
||||
if (!Common::FS::Exists(target_file)) {
|
||||
return;
|
||||
}
|
||||
if (!Common::FS::RemoveFile(target_file)) {
|
||||
QMessageBox::warning(this, tr("Error Removing Vulkan Driver Pipeline Cache"),
|
||||
tr("Failed to remove the driver pipeline cache."));
|
||||
}
|
||||
}
|
||||
|
||||
void GMainWindow::RemoveAllTransferableShaderCaches(u64 program_id) {
|
||||
const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir);
|
||||
const auto program_shader_cache_dir = shader_cache_dir / fmt::format("{:016x}", program_id);
|
||||
|
|
|
@ -347,6 +347,7 @@ private:
|
|||
void RemoveUpdateContent(u64 program_id, InstalledEntryType type);
|
||||
void RemoveAddOnContent(u64 program_id, InstalledEntryType type);
|
||||
void RemoveTransferableShaderCache(u64 program_id, GameListRemoveTarget target);
|
||||
void RemoveVulkanDriverPipelineCache(u64 program_id);
|
||||
void RemoveAllTransferableShaderCaches(u64 program_id);
|
||||
void RemoveCustomConfiguration(u64 program_id, const std::string& game_path);
|
||||
std::optional<u64> SelectRomFSDumpTarget(const FileSys::ContentProvider&, u64 program_id);
|
||||
|
|
|
@ -296,6 +296,7 @@ void Config::ReadValues() {
|
|||
|
||||
// Renderer
|
||||
ReadSetting("Renderer", Settings::values.renderer_backend);
|
||||
ReadSetting("Renderer", Settings::values.renderer_force_max_clock);
|
||||
ReadSetting("Renderer", Settings::values.renderer_debug);
|
||||
ReadSetting("Renderer", Settings::values.renderer_shader_feedback);
|
||||
ReadSetting("Renderer", Settings::values.enable_nsight_aftermath);
|
||||
|
@ -321,6 +322,7 @@ void Config::ReadValues() {
|
|||
ReadSetting("Renderer", Settings::values.accelerate_astc);
|
||||
ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
|
||||
ReadSetting("Renderer", Settings::values.use_pessimistic_flushes);
|
||||
ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache);
|
||||
|
||||
ReadSetting("Renderer", Settings::values.bg_red);
|
||||
ReadSetting("Renderer", Settings::values.bg_green);
|
||||
|
|
Loading…
Reference in a new issue