early-access version 1879
This commit is contained in:
parent
87928f294a
commit
c230feea19
14 changed files with 192 additions and 123 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 1878.
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This is the source code for early-access 1879.
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## Legal Notice
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@ -257,6 +257,32 @@ void SetupOutPerVertex(EmitContext& ctx, std::string& header) {
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}
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}
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void SetupInPerVertex(EmitContext& ctx, std::string& header) {
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// Currently only required for TessellationControl to adhere to
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// ARB_separate_shader_objects requirements
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if (ctx.stage != Stage::TessellationControl) {
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return;
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}
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const bool loads_position{ctx.info.loads.AnyComponent(IR::Attribute::PositionX)};
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const bool loads_point_size{ctx.info.loads[IR::Attribute::PointSize]};
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const bool loads_clip_distance{ctx.info.loads.ClipDistances()};
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const bool loads_per_vertex{loads_position || loads_point_size || loads_clip_distance};
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if (!loads_per_vertex) {
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return;
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}
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header += "in gl_PerVertex{";
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if (loads_position) {
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header += "vec4 gl_Position;";
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}
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if (loads_point_size) {
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header += "float gl_PointSize;";
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}
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if (loads_clip_distance) {
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header += "float gl_ClipDistance[];";
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}
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header += "}gl_in[gl_MaxPatchVertices];";
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}
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void SetupLegacyInPerFragment(EmitContext& ctx, std::string& header) {
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if (!ctx.info.loads.Legacy()) {
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return;
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@ -334,6 +360,7 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
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break;
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}
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SetupOutPerVertex(*this, header);
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SetupInPerVertex(*this, header);
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SetupLegacyInPerFragment(*this, header);
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for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
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@ -375,6 +402,7 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
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}
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void EmitContext::SetupExtensions() {
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header += "#extension GL_ARB_separate_shader_objects : enable\n";
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if (info.uses_shadow_lod && profile.support_gl_texture_shadow_lod) {
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header += "#extension GL_EXT_texture_shadow_lod : enable\n";
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}
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@ -550,10 +550,6 @@ bool BufferCache<P>::DMACopy(GPUVAddr src_address, GPUVAddr dest_address, u64 am
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auto& src_buffer = slot_buffers[buffer_a];
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auto& dest_buffer = slot_buffers[buffer_b];
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SynchronizeBuffer(src_buffer, *cpu_src_address, static_cast<u32>(amount));
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const VAddr aligned_dst = Common::AlignUp(*cpu_dest_address, 64);
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const u64 align_diff = aligned_dst - *cpu_dest_address;
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const u64 new_amount = align_diff > amount ? 0 : amount - align_diff;
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dest_buffer.UnmarkRegionAsCpuModified(aligned_dst, Common::AlignDown(new_amount, 64));
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SynchronizeBuffer(dest_buffer, *cpu_dest_address, static_cast<u32>(amount));
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std::array copies{BufferCopy{
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.src_offset = src_buffer.Offset(*cpu_src_address),
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@ -610,10 +606,12 @@ bool BufferCache<P>::DMAClear(GPUVAddr dst_address, u64 amount, u32 value) {
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buffer = FindBuffer(*cpu_dst_address, static_cast<u32>(size));
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} while (has_deleted_buffers);
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const VAddr aligned_dst = Common::AlignUp(*cpu_dst_address, 64);
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const u64 align_diff = aligned_dst - *cpu_dst_address;
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const u64 new_amount = align_diff > size ? 0 : size - align_diff;
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auto& dest_buffer = slot_buffers[buffer];
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const u32 offset = static_cast<u32>(*cpu_dst_address - dest_buffer.CpuAddr());
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runtime.ClearBuffer(dest_buffer, offset, size, value);
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dest_buffer.UnmarkRegionAsCpuModified(*cpu_dst_address, size);
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return true;
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}
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@ -4,6 +4,7 @@
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "common/microprofile.h"
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#include "common/settings.h"
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#include "core/core.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/renderer_base.h"
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#include "video_core/textures/decoders.h"
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MICROPROFILE_DECLARE(GPU_DMAEngine);
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MICROPROFILE_DEFINE(GPU_DMAEngine, "GPU", "DMA Engine", MP_RGB(224, 224, 128));
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namespace Tegra::Engines {
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using namespace Texture;
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@ -43,6 +47,7 @@ void MaxwellDMA::CallMultiMethod(u32 method, const u32* base_start, u32 amount,
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}
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void MaxwellDMA::Launch() {
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MICROPROFILE_SCOPE(GPU_DMAEngine);
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LOG_TRACE(Render_OpenGL, "DMA copy 0x{:x} -> 0x{:x}", static_cast<GPUVAddr>(regs.offset_in),
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static_cast<GPUVAddr>(regs.offset_out));
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@ -345,7 +345,7 @@ void MemoryManager::WriteBlock(GPUVAddr gpu_dest_addr, const void* src_buffer, s
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// Invalidate must happen on the rasterizer interface, such that memory is always
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// synchronous when it is written (even when in asynchronous GPU mode).
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rasterizer->UnmapMemory(dest_addr, copy_amount);
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rasterizer->InvalidateRegion(dest_addr, copy_amount);
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system.Memory().WriteBlockUnsafe(dest_addr, src_buffer, copy_amount);
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}
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@ -46,17 +46,13 @@ ComputePipeline::ComputePipeline(const Device& device, TextureCache& texture_cac
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kepler_compute{kepler_compute_}, program_manager{program_manager_}, info{info_} {
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switch (device.GetShaderBackend()) {
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case Settings::ShaderBackend::GLSL:
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source_program.handle = glCreateProgram();
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AttachShader(GL_COMPUTE_SHADER, source_program.handle, code);
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LinkProgram(source_program.handle);
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source_program = CreateProgram(code, GL_COMPUTE_SHADER);
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break;
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case Settings::ShaderBackend::GLASM:
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assembly_program = CompileProgram(code, GL_COMPUTE_PROGRAM_NV);
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break;
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case Settings::ShaderBackend::SPIRV:
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source_program.handle = glCreateProgram();
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AttachShader(GL_COMPUTE_SHADER, source_program.handle, code_v);
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LinkProgram(source_program.handle);
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source_program = CreateProgram(code_v, GL_COMPUTE_SHADER);
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break;
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}
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std::copy_n(info.constant_buffer_used_sizes.begin(), uniform_buffer_sizes.size(),
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if (assembly_program.handle != 0) {
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program_manager.BindComputeAssemblyProgram(assembly_program.handle);
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} else {
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program_manager.BindProgram(source_program.handle);
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program_manager.BindComputeProgram(source_program.handle);
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}
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buffer_cache.UnbindComputeTextureBuffers();
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size_t texbuf_index{};
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@ -237,43 +237,31 @@ GraphicsPipeline::GraphicsPipeline(
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if (key.xfb_enabled && device.UseAssemblyShaders()) {
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GenerateTransformFeedbackState();
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}
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auto func{
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[this, device, sources, sources_spirv, shader_notify](ShaderContext::Context*) mutable {
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if (!device.UseAssemblyShaders()) {
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program.handle = glCreateProgram();
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}
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auto func{[this, device, sources, sources_spirv,
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shader_notify](ShaderContext::Context*) mutable {
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for (size_t stage = 0; stage < 5; ++stage) {
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switch (device.GetShaderBackend()) {
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case Settings::ShaderBackend::GLSL: {
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const auto code{sources[stage]};
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if (code.empty()) {
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continue;
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case Settings::ShaderBackend::GLSL:
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if (!sources[stage].empty()) {
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source_programs[stage] = CreateProgram(sources[stage], Stage(stage));
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}
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AttachShader(Stage(stage), program.handle, code);
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} break;
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case Settings::ShaderBackend::GLASM: {
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const auto code{sources[stage]};
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if (code.empty()) {
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continue;
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break;
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case Settings::ShaderBackend::GLASM:
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if (!sources[stage].empty()) {
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assembly_programs[stage] = CompileProgram(sources[stage], AssemblyStage(stage));
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}
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assembly_programs[stage] = CompileProgram(code, AssemblyStage(stage));
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} break;
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case Settings::ShaderBackend::SPIRV: {
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const auto code{sources_spirv[stage]};
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if (code.empty()) {
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continue;
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break;
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case Settings::ShaderBackend::SPIRV:
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if (!sources_spirv[stage].empty()) {
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source_programs[stage] = CreateProgram(sources_spirv[stage], Stage(stage));
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}
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AttachShader(Stage(stage), program.handle, code);
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} break;
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break;
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}
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}
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if (!device.UseAssemblyShaders()) {
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LinkProgram(program.handle);
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}
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if (shader_notify) {
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shader_notify->MarkShaderComplete();
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}
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is_built.store(true, std::memory_order_relaxed);
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is_built = true;
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}};
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if (thread_worker) {
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thread_worker->QueueWork(std::move(func));
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if (assembly_programs[0].handle != 0) {
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program_manager.BindAssemblyPrograms(assembly_programs, enabled_stages_mask);
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} else {
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program_manager.BindProgram(program.handle);
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program_manager.BindSourcePrograms(source_programs);
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}
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const ImageId* views_it{image_view_ids.data()};
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GLsizei texture_binding = 0;
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@ -129,7 +129,7 @@ private:
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void (*configure_func)(GraphicsPipeline*, bool){};
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OGLProgram program;
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std::array<OGLProgram, 5> source_programs;
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std::array<OGLAssemblyProgram, 5> assembly_programs;
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u32 enabled_stages_mask{};
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@ -24,34 +24,68 @@ class ProgramManager {
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public:
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explicit ProgramManager(const Device& device) {
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glCreateProgramPipelines(1, &pipeline.handle);
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if (device.UseAssemblyShaders()) {
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glEnable(GL_COMPUTE_PROGRAM_NV);
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}
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}
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void BindProgram(GLuint program) {
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if (current_source_program == program) {
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return;
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}
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current_source_program = program;
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void BindComputeProgram(GLuint program) {
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glUseProgram(program);
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is_compute_bound = true;
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}
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void BindComputeAssemblyProgram(GLuint program) {
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if (current_compute_assembly_program != program) {
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current_compute_assembly_program = program;
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if (current_assembly_compute_program != program) {
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current_assembly_compute_program = program;
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glBindProgramARB(GL_COMPUTE_PROGRAM_NV, program);
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}
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if (current_source_program != 0) {
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current_source_program = 0;
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glUseProgram(0);
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UnbindPipeline();
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}
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void BindSourcePrograms(std::span<const OGLProgram, NUM_STAGES> programs) {
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static constexpr std::array<GLenum, 5> stage_enums{
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GL_VERTEX_SHADER_BIT, GL_TESS_CONTROL_SHADER_BIT, GL_TESS_EVALUATION_SHADER_BIT,
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GL_GEOMETRY_SHADER_BIT, GL_FRAGMENT_SHADER_BIT,
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};
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for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
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if (current_programs[stage] != programs[stage].handle) {
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current_programs[stage] = programs[stage].handle;
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glUseProgramStages(pipeline.handle, stage_enums[stage], programs[stage].handle);
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}
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}
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BindPipeline();
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}
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void BindPresentPrograms(GLuint vertex, GLuint fragment) {
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if (current_programs[0] != vertex) {
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current_programs[0] = vertex;
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glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, vertex);
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}
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if (current_programs[4] != fragment) {
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current_programs[4] = fragment;
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glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, fragment);
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}
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glUseProgramStages(
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pipeline.handle,
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GL_TESS_CONTROL_SHADER_BIT | GL_TESS_EVALUATION_SHADER_BIT | GL_GEOMETRY_SHADER_BIT, 0);
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current_programs[1] = 0;
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current_programs[2] = 0;
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current_programs[3] = 0;
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if (current_stage_mask != 0) {
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current_stage_mask = 0;
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for (const GLenum program_type : ASSEMBLY_PROGRAM_ENUMS) {
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glDisable(program_type);
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}
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}
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BindPipeline();
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}
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void BindAssemblyPrograms(std::span<const OGLAssemblyProgram, NUM_STAGES> programs,
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u32 stage_mask) {
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const u32 changed_mask = current_assembly_mask ^ stage_mask;
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current_assembly_mask = stage_mask;
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const u32 changed_mask = current_stage_mask ^ stage_mask;
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current_stage_mask = stage_mask;
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if (changed_mask != 0) {
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for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
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}
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}
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for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
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if (current_assembly_programs[stage] != programs[stage].handle) {
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current_assembly_programs[stage] = programs[stage].handle;
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if (current_programs[stage] != programs[stage].handle) {
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current_programs[stage] = programs[stage].handle;
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glBindProgramARB(ASSEMBLY_PROGRAM_ENUMS[stage], programs[stage].handle);
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}
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}
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if (current_source_program != 0) {
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current_source_program = 0;
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glUseProgram(0);
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}
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UnbindPipeline();
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}
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void RestoreGuestCompute() {}
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private:
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GLuint current_source_program = 0;
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void BindPipeline() {
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if (!is_pipeline_bound) {
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is_pipeline_bound = true;
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glBindProgramPipeline(pipeline.handle);
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}
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UnbindCompute();
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}
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u32 current_assembly_mask = 0;
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std::array<GLuint, NUM_STAGES> current_assembly_programs{};
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GLuint current_compute_assembly_program = 0;
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void UnbindPipeline() {
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if (is_pipeline_bound) {
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is_pipeline_bound = false;
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glBindProgramPipeline(0);
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}
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UnbindCompute();
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}
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void UnbindCompute() {
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if (is_compute_bound) {
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is_compute_bound = false;
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glUseProgram(0);
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}
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}
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OGLPipeline pipeline;
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bool is_pipeline_bound{};
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bool is_compute_bound{};
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u32 current_stage_mask = 0;
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std::array<GLuint, NUM_STAGES> current_programs{};
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GLuint current_assembly_compute_program = 0;
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};
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} // namespace OpenGL
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@ -13,6 +13,33 @@
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namespace OpenGL {
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static OGLProgram LinkSeparableProgram(GLuint shader) {
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OGLProgram program;
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program.handle = glCreateProgram();
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glProgramParameteri(program.handle, GL_PROGRAM_SEPARABLE, GL_TRUE);
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glAttachShader(program.handle, shader);
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glLinkProgram(program.handle);
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if (!Settings::values.renderer_debug) {
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return program;
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}
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GLint link_status{};
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glGetProgramiv(program.handle, GL_LINK_STATUS, &link_status);
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GLint log_length{};
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glGetProgramiv(program.handle, GL_INFO_LOG_LENGTH, &log_length);
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if (log_length == 0) {
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return program;
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}
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std::string log(log_length, 0);
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glGetProgramInfoLog(program.handle, log_length, nullptr, log.data());
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if (link_status == GL_FALSE) {
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LOG_ERROR(Render_OpenGL, "{}", log);
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} else {
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LOG_WARNING(Render_OpenGL, "{}", log);
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}
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return program;
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}
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static void LogShader(GLuint shader, std::string_view code = {}) {
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GLint shader_status{};
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glGetShaderiv(shader, GL_COMPILE_STATUS, &shader_status);
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|
@ -36,7 +63,7 @@ static void LogShader(GLuint shader, std::string_view code = {}) {
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}
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}
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void AttachShader(GLenum stage, GLuint program, std::string_view code) {
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OGLProgram CreateProgram(std::string_view code, GLenum stage) {
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OGLShader shader;
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shader.handle = glCreateShader(stage);
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|
@ -44,45 +71,23 @@ void AttachShader(GLenum stage, GLuint program, std::string_view code) {
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const GLchar* const code_ptr = code.data();
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glShaderSource(shader.handle, 1, &code_ptr, &length);
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glCompileShader(shader.handle);
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glAttachShader(program, shader.handle);
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if (Settings::values.renderer_debug) {
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LogShader(shader.handle, code);
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}
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return LinkSeparableProgram(shader.handle);
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}
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void AttachShader(GLenum stage, GLuint program, std::span<const u32> code) {
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OGLProgram CreateProgram(std::span<const u32> code, GLenum stage) {
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OGLShader shader;
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shader.handle = glCreateShader(stage);
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glShaderBinary(1, &shader.handle, GL_SHADER_BINARY_FORMAT_SPIR_V_ARB, code.data(),
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static_cast<GLsizei>(code.size_bytes()));
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glSpecializeShader(shader.handle, "main", 0, nullptr, nullptr);
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glAttachShader(program, shader.handle);
|
||||
if (Settings::values.renderer_debug) {
|
||||
LogShader(shader.handle);
|
||||
}
|
||||
}
|
||||
|
||||
void LinkProgram(GLuint program) {
|
||||
glLinkProgram(program);
|
||||
if (!Settings::values.renderer_debug) {
|
||||
return;
|
||||
}
|
||||
GLint link_status{};
|
||||
glGetProgramiv(program, GL_LINK_STATUS, &link_status);
|
||||
|
||||
GLint log_length{};
|
||||
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_length);
|
||||
if (log_length == 0) {
|
||||
return;
|
||||
}
|
||||
std::string log(log_length, 0);
|
||||
glGetProgramInfoLog(program, log_length, nullptr, log.data());
|
||||
if (link_status == GL_FALSE) {
|
||||
LOG_ERROR(Render_OpenGL, "{}", log);
|
||||
} else {
|
||||
LOG_WARNING(Render_OpenGL, "{}", log);
|
||||
}
|
||||
return LinkSeparableProgram(shader.handle);
|
||||
}
|
||||
|
||||
OGLAssemblyProgram CompileProgram(std::string_view code, GLenum target) {
|
||||
|
|
|
@ -17,11 +17,9 @@
|
|||
|
||||
namespace OpenGL {
|
||||
|
||||
void AttachShader(GLenum stage, GLuint program, std::string_view code);
|
||||
OGLProgram CreateProgram(std::string_view code, GLenum stage);
|
||||
|
||||
void AttachShader(GLenum stage, GLuint program, std::span<const u32> code);
|
||||
|
||||
void LinkProgram(GLuint program);
|
||||
OGLProgram CreateProgram(std::span<const u32> code, GLenum stage);
|
||||
|
||||
OGLAssemblyProgram CompileProgram(std::string_view code, GLenum target);
|
||||
|
||||
|
|
|
@ -254,10 +254,8 @@ void RendererOpenGL::InitOpenGLObjects() {
|
|||
Settings::values.bg_blue.GetValue(), 0.0f);
|
||||
|
||||
// Create shader programs
|
||||
present_program.handle = glCreateProgram();
|
||||
AttachShader(GL_VERTEX_SHADER, present_program.handle, HostShaders::OPENGL_PRESENT_VERT);
|
||||
AttachShader(GL_FRAGMENT_SHADER, present_program.handle, HostShaders::OPENGL_PRESENT_FRAG);
|
||||
LinkProgram(present_program.handle);
|
||||
present_vertex = CreateProgram(HostShaders::OPENGL_PRESENT_VERT, GL_VERTEX_SHADER);
|
||||
present_fragment = CreateProgram(HostShaders::OPENGL_PRESENT_FRAG, GL_FRAGMENT_SHADER);
|
||||
|
||||
// Generate presentation sampler
|
||||
present_sampler.Create();
|
||||
|
@ -341,8 +339,9 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
|
|||
// Set projection matrix
|
||||
const std::array ortho_matrix =
|
||||
MakeOrthographicMatrix(static_cast<float>(layout.width), static_cast<float>(layout.height));
|
||||
program_manager.BindProgram(present_program.handle);
|
||||
glUniformMatrix3x2fv(ModelViewMatrixLocation, 1, GL_FALSE, ortho_matrix.data());
|
||||
program_manager.BindPresentPrograms(present_vertex.handle, present_fragment.handle);
|
||||
glProgramUniformMatrix3x2fv(present_vertex.handle, ModelViewMatrixLocation, 1, GL_FALSE,
|
||||
ortho_matrix.data());
|
||||
|
||||
const auto& texcoords = screen_info.display_texcoords;
|
||||
auto left = texcoords.left;
|
||||
|
|
|
@ -110,7 +110,8 @@ private:
|
|||
// OpenGL object IDs
|
||||
OGLSampler present_sampler;
|
||||
OGLBuffer vertex_buffer;
|
||||
OGLProgram present_program;
|
||||
OGLProgram present_vertex;
|
||||
OGLProgram present_fragment;
|
||||
OGLFramebuffer screenshot_framebuffer;
|
||||
|
||||
// GPU address of the vertex buffer
|
||||
|
|
|
@ -42,12 +42,7 @@ using VideoCore::Surface::BytesPerBlock;
|
|||
|
||||
namespace {
|
||||
OGLProgram MakeProgram(std::string_view source) {
|
||||
OGLProgram program;
|
||||
OGLShader shader;
|
||||
program.handle = glCreateProgram();
|
||||
AttachShader(GL_COMPUTE_SHADER, program.handle, source);
|
||||
LinkProgram(program.handle);
|
||||
return program;
|
||||
return CreateProgram(source, GL_COMPUTE_SHADER);
|
||||
}
|
||||
|
||||
size_t NumPixelsInCopy(const VideoCommon::ImageCopy& copy) {
|
||||
|
@ -84,7 +79,7 @@ void UtilShaders::ASTCDecode(Image& image, const ImageBufferMap& map,
|
|||
.width = VideoCore::Surface::DefaultBlockWidth(image.info.format),
|
||||
.height = VideoCore::Surface::DefaultBlockHeight(image.info.format),
|
||||
};
|
||||
program_manager.BindProgram(astc_decoder_program.handle);
|
||||
program_manager.BindComputeProgram(astc_decoder_program.handle);
|
||||
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, BINDING_SWIZZLE_BUFFER, swizzle_table_buffer.handle);
|
||||
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, BINDING_ENC_BUFFER, astc_buffer.handle);
|
||||
|
||||
|
@ -132,7 +127,7 @@ void UtilShaders::BlockLinearUpload2D(Image& image, const ImageBufferMap& map,
|
|||
static constexpr GLuint BINDING_INPUT_BUFFER = 1;
|
||||
static constexpr GLuint BINDING_OUTPUT_IMAGE = 0;
|
||||
|
||||
program_manager.BindProgram(block_linear_unswizzle_2d_program.handle);
|
||||
program_manager.BindComputeProgram(block_linear_unswizzle_2d_program.handle);
|
||||
glFlushMappedNamedBufferRange(map.buffer, map.offset, image.guest_size_bytes);
|
||||
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, BINDING_SWIZZLE_BUFFER, swizzle_table_buffer.handle);
|
||||
|
||||
|
@ -171,7 +166,7 @@ void UtilShaders::BlockLinearUpload3D(Image& image, const ImageBufferMap& map,
|
|||
static constexpr GLuint BINDING_OUTPUT_IMAGE = 0;
|
||||
|
||||
glFlushMappedNamedBufferRange(map.buffer, map.offset, image.guest_size_bytes);
|
||||
program_manager.BindProgram(block_linear_unswizzle_3d_program.handle);
|
||||
program_manager.BindComputeProgram(block_linear_unswizzle_3d_program.handle);
|
||||
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, BINDING_SWIZZLE_BUFFER, swizzle_table_buffer.handle);
|
||||
|
||||
const GLenum store_format = StoreFormat(BytesPerBlock(image.info.format));
|
||||
|
@ -220,7 +215,7 @@ void UtilShaders::PitchUpload(Image& image, const ImageBufferMap& map,
|
|||
UNIMPLEMENTED_IF_MSG(!std::has_single_bit(bytes_per_block),
|
||||
"Non-power of two images are not implemented");
|
||||
|
||||
program_manager.BindProgram(pitch_unswizzle_program.handle);
|
||||
program_manager.BindComputeProgram(pitch_unswizzle_program.handle);
|
||||
glFlushMappedNamedBufferRange(map.buffer, map.offset, image.guest_size_bytes);
|
||||
glUniform2ui(LOC_ORIGIN, 0, 0);
|
||||
glUniform2i(LOC_DESTINATION, 0, 0);
|
||||
|
@ -248,7 +243,7 @@ void UtilShaders::CopyBC4(Image& dst_image, Image& src_image, std::span<const Im
|
|||
static constexpr GLuint LOC_SRC_OFFSET = 0;
|
||||
static constexpr GLuint LOC_DST_OFFSET = 1;
|
||||
|
||||
program_manager.BindProgram(copy_bc4_program.handle);
|
||||
program_manager.BindComputeProgram(copy_bc4_program.handle);
|
||||
|
||||
for (const ImageCopy& copy : copies) {
|
||||
ASSERT(copy.src_subresource.base_layer == 0);
|
||||
|
@ -284,7 +279,7 @@ void UtilShaders::CopyBGR(Image& dst_image, Image& src_image,
|
|||
break;
|
||||
case 4: {
|
||||
// BGRA8 copy
|
||||
program_manager.BindProgram(copy_bgra_program.handle);
|
||||
program_manager.BindComputeProgram(copy_bgra_program.handle);
|
||||
constexpr GLenum FORMAT = GL_RGBA8;
|
||||
for (const ImageCopy& copy : copies) {
|
||||
ASSERT(copy.src_offset == zero_offset);
|
||||
|
|
Loading…
Reference in a new issue