early-access version 3920
This commit is contained in:
parent
9d6e12aaf3
commit
c7233d4856
11 changed files with 239 additions and 9 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 3916.
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This is the source code for early-access 3920.
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## Legal Notice
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4
dist/qt_themes/default/style.qss
vendored
4
dist/qt_themes/default/style.qss
vendored
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@ -120,6 +120,10 @@ QWidget#connectedControllers {
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background: transparent;
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}
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QWidget#closeButtons {
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background: transparent;
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}
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QWidget#playersSupported,
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QWidget#controllersSupported,
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QWidget#controllerSupported1,
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4
dist/qt_themes/qdarkstyle/style.qss
vendored
4
dist/qt_themes/qdarkstyle/style.qss
vendored
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@ -1380,6 +1380,10 @@ QWidget#connectedControllers {
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background: transparent;
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}
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QWidget#closeButtons {
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background: transparent;
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}
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QWidget#playersSupported,
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QWidget#controllersSupported,
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QWidget#controllerSupported1,
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@ -2305,6 +2305,10 @@ QWidget#connectedControllers {
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background: transparent;
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}
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QWidget#closeButtons {
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background: transparent;
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}
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QWidget#playersSupported,
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QWidget#controllersSupported,
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QWidget#controllerSupported1,
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@ -189,6 +189,14 @@ if(ARCHITECTURE_x86_64)
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target_link_libraries(common PRIVATE xbyak::xbyak)
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endif()
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if (ARCHITECTURE_arm64 AND (ANDROID OR LINUX))
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target_sources(common
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PRIVATE
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arm64/native_clock.cpp
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arm64/native_clock.h
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)
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endif()
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if (MSVC)
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target_compile_definitions(common PRIVATE
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# The standard library doesn't provide any replacement for codecvt yet
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72
src/common/arm64/native_clock.cpp
Executable file
72
src/common/arm64/native_clock.cpp
Executable file
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@ -0,0 +1,72 @@
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/arm64/native_clock.h"
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namespace Common::Arm64 {
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namespace {
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NativeClock::FactorType GetFixedPointFactor(u64 num, u64 den) {
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return (static_cast<NativeClock::FactorType>(num) << 64) / den;
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}
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u64 MultiplyHigh(u64 m, NativeClock::FactorType factor) {
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return static_cast<u64>((m * factor) >> 64);
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}
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} // namespace
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NativeClock::NativeClock() {
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const u64 host_cntfrq = GetHostCNTFRQ();
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ns_cntfrq_factor = GetFixedPointFactor(NsRatio::den, host_cntfrq);
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us_cntfrq_factor = GetFixedPointFactor(UsRatio::den, host_cntfrq);
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ms_cntfrq_factor = GetFixedPointFactor(MsRatio::den, host_cntfrq);
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guest_cntfrq_factor = GetFixedPointFactor(CNTFRQ, host_cntfrq);
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gputick_cntfrq_factor = GetFixedPointFactor(GPUTickFreq, host_cntfrq);
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}
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std::chrono::nanoseconds NativeClock::GetTimeNS() const {
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return std::chrono::nanoseconds{MultiplyHigh(GetHostTicksElapsed(), ns_cntfrq_factor)};
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}
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std::chrono::microseconds NativeClock::GetTimeUS() const {
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return std::chrono::microseconds{MultiplyHigh(GetHostTicksElapsed(), us_cntfrq_factor)};
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}
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std::chrono::milliseconds NativeClock::GetTimeMS() const {
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return std::chrono::milliseconds{MultiplyHigh(GetHostTicksElapsed(), ms_cntfrq_factor)};
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}
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u64 NativeClock::GetCNTPCT() const {
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return MultiplyHigh(GetHostTicksElapsed(), guest_cntfrq_factor);
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}
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u64 NativeClock::GetGPUTick() const {
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return MultiplyHigh(GetHostTicksElapsed(), gputick_cntfrq_factor);
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}
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u64 NativeClock::GetHostTicksNow() const {
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u64 cntvct_el0 = 0;
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asm volatile("dsb ish\n\t"
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"mrs %[cntvct_el0], cntvct_el0\n\t"
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"dsb ish\n\t"
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: [cntvct_el0] "=r"(cntvct_el0));
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return cntvct_el0;
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}
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u64 NativeClock::GetHostTicksElapsed() const {
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return GetHostTicksNow();
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}
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bool NativeClock::IsNative() const {
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return true;
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}
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u64 NativeClock::GetHostCNTFRQ() {
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u64 cntfrq_el0 = 0;
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asm("mrs %[cntfrq_el0], cntfrq_el0" : [cntfrq_el0] "=r"(cntfrq_el0));
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return cntfrq_el0;
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}
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} // namespace Common::Arm64
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47
src/common/arm64/native_clock.h
Executable file
47
src/common/arm64/native_clock.h
Executable file
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "common/wall_clock.h"
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namespace Common::Arm64 {
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class NativeClock final : public WallClock {
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public:
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explicit NativeClock();
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std::chrono::nanoseconds GetTimeNS() const override;
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std::chrono::microseconds GetTimeUS() const override;
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std::chrono::milliseconds GetTimeMS() const override;
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u64 GetCNTPCT() const override;
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u64 GetGPUTick() const override;
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u64 GetHostTicksNow() const override;
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u64 GetHostTicksElapsed() const override;
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bool IsNative() const override;
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static u64 GetHostCNTFRQ();
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public:
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using FactorType = unsigned __int128;
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FactorType GetGuestCNTFRQFactor() const {
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return guest_cntfrq_factor;
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}
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private:
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FactorType ns_cntfrq_factor;
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FactorType us_cntfrq_factor;
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FactorType ms_cntfrq_factor;
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FactorType guest_cntfrq_factor;
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FactorType gputick_cntfrq_factor;
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};
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} // namespace Common::Arm64
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@ -10,6 +10,10 @@
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#include "common/x64/rdtsc.h"
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#endif
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#if defined(ARCHITECTURE_arm64) && defined(__linux__)
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#include "common/arm64/native_clock.h"
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#endif
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namespace Common {
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class StandardWallClock final : public WallClock {
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};
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std::unique_ptr<WallClock> CreateOptimalClock() {
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#ifdef ARCHITECTURE_x86_64
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#if defined(ARCHITECTURE_x86_64)
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const auto& caps = GetCPUCaps();
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if (caps.invariant_tsc && caps.tsc_frequency >= std::nano::den) {
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// - Is not more precise than 1 GHz (1ns resolution)
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return std::make_unique<StandardWallClock>();
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}
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#elif defined(ARCHITECTURE_arm64) && defined(__linux__)
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return std::make_unique<Arm64::NativeClock>();
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#else
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return std::make_unique<StandardWallClock>();
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#endif
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@ -23,6 +23,7 @@
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#include "yuzu/configuration/configure_vibration.h"
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#include "yuzu/configuration/input_profiles.h"
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#include "yuzu/main.h"
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#include "yuzu/util/controller_navigation.h"
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namespace {
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ui->checkboxPlayer7Connected, ui->checkboxPlayer8Connected,
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};
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ui->labelError->setVisible(false);
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// Setup/load everything prior to setting up connections.
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// This avoids unintentionally changing the states of elements while loading them in.
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SetSupportedControllers();
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LoadConfiguration();
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controller_navigation = new ControllerNavigation(system.HIDCore(), this);
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for (std::size_t i = 0; i < NUM_PLAYERS; ++i) {
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SetExplainText(i);
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UpdateControllerIcon(i);
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connect(player_groupboxes[i], &QGroupBox::toggled, [this, i](bool checked) {
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if (checked) {
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// Hide eventual error message about number of controllers
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ui->labelError->setVisible(false);
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for (std::size_t index = 0; index <= i; ++index) {
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connected_controller_checkboxes[index]->setChecked(checked);
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}
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connect(ui->buttonBox, &QDialogButtonBox::accepted, this,
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&QtControllerSelectorDialog::ApplyConfiguration);
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connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent,
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[this](Qt::Key key) {
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QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);
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QCoreApplication::postEvent(this, event);
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});
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// Enhancement: Check if the parameters have already been met before disconnecting controllers.
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// If all the parameters are met AND only allows a single player,
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// stop the constructor here as we do not need to continue.
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}
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QtControllerSelectorDialog::~QtControllerSelectorDialog() {
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controller_navigation->UnloadController();
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system.HIDCore().DisableAllControllerConfiguration();
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}
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dialog.exec();
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}
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void QtControllerSelectorDialog::keyPressEvent(QKeyEvent* evt) {
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const auto num_connected_players = static_cast<int>(
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std::count_if(player_groupboxes.begin(), player_groupboxes.end(),
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[](const QGroupBox* player) { return player->isChecked(); }));
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const auto min_supported_players = parameters.enable_single_mode ? 1 : parameters.min_players;
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const auto max_supported_players = parameters.enable_single_mode ? 1 : parameters.max_players;
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if ((evt->key() == Qt::Key_Enter || evt->key() == Qt::Key_Return) && !parameters_met) {
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// Display error message when trying to validate using "Enter" and "OK" button is disabled
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ui->labelError->setVisible(true);
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return;
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} else if (evt->key() == Qt::Key_Left && num_connected_players > min_supported_players) {
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// Remove a player if possible
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connected_controller_checkboxes[num_connected_players - 1]->setChecked(false);
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return;
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} else if (evt->key() == Qt::Key_Right && num_connected_players < max_supported_players) {
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// Add a player, if possible
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ui->labelError->setVisible(false);
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connected_controller_checkboxes[num_connected_players]->setChecked(true);
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return;
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}
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QDialog::keyPressEvent(evt);
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}
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bool QtControllerSelectorDialog::CheckIfParametersMet() {
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// Here, we check and validate the current configuration against all applicable parameters.
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const auto num_connected_players = static_cast<int>(
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enum class NpadStyleIndex : u8;
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} // namespace Core::HID
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class ControllerNavigation;
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class QtControllerSelectorDialog final : public QDialog {
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Q_OBJECT
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int exec() override;
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void keyPressEvent(QKeyEvent* evt) override;
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private:
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// Applies the current configuration.
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void ApplyConfiguration();
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Core::System& system;
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ControllerNavigation* controller_navigation = nullptr;
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// This is true if and only if all parameters are met. Otherwise, this is false.
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// This determines whether the "OK" button can be clicked to exit the applet.
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bool parameters_met{false};
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@ -2624,13 +2624,53 @@
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</spacer>
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</item>
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<item alignment="Qt::AlignBottom">
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<widget class="QDialogButtonBox" name="buttonBox">
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<property name="enabled">
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<bool>true</bool>
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</property>
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<property name="standardButtons">
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<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
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</property>
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<widget class="QWidget" name="closeButtons" native="true">
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<layout class="QVBoxLayout" name="verticalLayout_46">
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<property name="spacing">
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<number>7</number>
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</property>
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QLabel" name="labelError">
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<property name="enabled">
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<bool>true</bool>
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</property>
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<property name="styleSheet">
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<string notr="true">QLabel { color : red; }</string>
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</property>
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<property name="text">
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<string>Not enough controllers</string>
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</property>
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<property name="alignment">
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<set>Qt::AlignCenter</set>
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</property>
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<property name="margin">
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<number>0</number>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QDialogButtonBox" name="buttonBox">
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<property name="enabled">
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<bool>true</bool>
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</property>
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<property name="standardButtons">
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<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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</layout>
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