early-access version 2204

This commit is contained in:
pineappleEA 2021-11-17 02:40:33 +01:00
parent 0386e477a0
commit cdf43a0828
9 changed files with 80 additions and 19 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access
=============
This is the source code for early-access 2203.
This is the source code for early-access 2204.
## Legal Notice

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@ -514,7 +514,7 @@ struct Values {
#endif
FullscreenMode::Borderless, FullscreenMode::Exclusive, "fullscreen_mode"};
RangedSetting<int> aspect_ratio{0, 0, 3, "aspect_ratio"};
RangedSetting<int> max_anisotropy{0, 0, 4, "max_anisotropy"};
RangedSetting<int> max_anisotropy{0, 0, 5, "max_anisotropy"};
Setting<bool> use_speed_limit{true, "use_speed_limit"};
RangedSetting<u16> speed_limit{100, 0, 9999, "speed_limit"};
Setting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};

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@ -9,8 +9,8 @@
#include <glad/glad.h>
#include "common/literals.h"
#include "common/settings.h"
#include "video_core/renderer_opengl/gl_device.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
#include "video_core/renderer_opengl/gl_state_tracker.h"
@ -42,6 +42,7 @@ using VideoCore::Surface::IsPixelFormatSRGB;
using VideoCore::Surface::MaxPixelFormat;
using VideoCore::Surface::PixelFormat;
using VideoCore::Surface::SurfaceType;
using namespace Common::Literals;
struct CopyOrigin {
GLint level;
@ -496,6 +497,15 @@ ImageBufferMap TextureCacheRuntime::DownloadStagingBuffer(size_t size) {
return download_buffers.RequestMap(size, false);
}
u64 TextureCacheRuntime::GetDeviceLocalMemory() const {
if (GLAD_GL_NVX_gpu_memory_info) {
GLint cur_avail_mem_kb = 0;
glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &cur_avail_mem_kb);
return static_cast<u64>(cur_avail_mem_kb) * 1_KiB;
}
return 2_GiB; // Return minimum requirements
}
void TextureCacheRuntime::CopyImage(Image& dst_image, Image& src_image,
std::span<const ImageCopy> copies) {
const GLuint dst_name = dst_image.Handle();
@ -1117,6 +1127,8 @@ ImageView::ImageView(TextureCacheRuntime&, const VideoCommon::ImageInfo& info,
ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::NullImageViewParams& params)
: VideoCommon::ImageViewBase{params}, views{runtime.null_image_views} {}
ImageView::~ImageView() = default;
GLuint ImageView::StorageView(Shader::TextureType texture_type, Shader::ImageFormat image_format) {
if (image_format == Shader::ImageFormat::Typeless) {
return Handle(texture_type);
@ -1201,13 +1213,7 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const TSCEntry& config) {
glSamplerParameterfv(handle, GL_TEXTURE_BORDER_COLOR, config.BorderColor().data());
if (GLAD_GL_ARB_texture_filter_anisotropic || GLAD_GL_EXT_texture_filter_anisotropic) {
const f32 setting_anisotropic =
static_cast<f32>(1U << Settings::values.max_anisotropy.GetValue());
const f32 game_anisotropic = std::clamp(config.MaxAnisotropy(), 1.0f, 16.0f);
const bool aument_anisotropic =
game_anisotropic > 1.0f || config.mipmap_filter == TextureMipmapFilter::Linear;
const f32 max_anisotropy =
aument_anisotropic ? std::max(game_anisotropic, setting_anisotropic) : game_anisotropic;
const f32 max_anisotropy = std::clamp(config.MaxAnisotropy(), 1.0f, 16.0f);
glSamplerParameterf(handle, GL_TEXTURE_MAX_ANISOTROPY, max_anisotropy);
} else {
LOG_WARNING(Render_OpenGL, "GL_ARB_texture_filter_anisotropic is required");
@ -1278,6 +1284,8 @@ Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM
}
}
Framebuffer::~Framebuffer() = default;
void BGRCopyPass::CopyBGR(Image& dst_image, Image& src_image,
std::span<const VideoCommon::ImageCopy> copies) {
static constexpr VideoCommon::Offset3D zero_offset{0, 0, 0};

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@ -82,6 +82,8 @@ public:
ImageBufferMap DownloadStagingBuffer(size_t size);
u64 GetDeviceLocalMemory() const;
void CopyImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
void ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view, bool rescaled) {
@ -232,6 +234,14 @@ public:
const VideoCommon::ImageViewInfo& view_info);
explicit ImageView(TextureCacheRuntime&, const VideoCommon::NullImageViewParams&);
~ImageView();
ImageView(const ImageView&) = delete;
ImageView& operator=(const ImageView&) = delete;
ImageView(ImageView&&) = default;
ImageView& operator=(ImageView&&) = default;
[[nodiscard]] GLuint StorageView(Shader::TextureType texture_type,
Shader::ImageFormat image_format);
@ -300,6 +310,14 @@ public:
explicit Framebuffer(TextureCacheRuntime&, std::span<ImageView*, NUM_RT> color_buffers,
ImageView* depth_buffer, const VideoCommon::RenderTargets& key);
~Framebuffer();
Framebuffer(const Framebuffer&) = delete;
Framebuffer& operator=(const Framebuffer&) = delete;
Framebuffer(Framebuffer&&) = default;
Framebuffer& operator=(Framebuffer&&) = default;
[[nodiscard]] GLuint Handle() const noexcept {
return framebuffer.handle;
}
@ -317,7 +335,7 @@ struct TextureCacheParams {
static constexpr bool ENABLE_VALIDATION = true;
static constexpr bool FRAMEBUFFER_BLITS = true;
static constexpr bool HAS_EMULATED_COPIES = true;
static constexpr bool HAS_DEVICE_MEMORY_INFO = false;
static constexpr bool HAS_DEVICE_MEMORY_INFO = true;
using Runtime = OpenGL::TextureCacheRuntime;
using Image = OpenGL::Image;

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@ -1366,6 +1366,8 @@ ImageView::ImageView(TextureCacheRuntime&, const VideoCommon::ImageInfo& info,
ImageView::ImageView(TextureCacheRuntime&, const VideoCommon::NullImageViewParams& params)
: VideoCommon::ImageViewBase{params} {}
ImageView::~ImageView() = default;
VkImageView ImageView::DepthView() {
if (depth_view) {
return *depth_view;
@ -1448,13 +1450,7 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const Tegra::Texture::TSCEntry& t
LOG_WARNING(Render_Vulkan, "VK_EXT_sampler_filter_minmax is required");
}
// Some games have samplers with garbage. Sanitize them here.
const f32 setting_anisotropic =
static_cast<f32>(1U << Settings::values.max_anisotropy.GetValue());
const f32 game_anisotropic = std::clamp(tsc.MaxAnisotropy(), 1.0f, 16.0f);
const bool aument_anisotropic =
game_anisotropic > 1.0f || tsc.mipmap_filter == TextureMipmapFilter::Linear;
const f32 max_anisotropy =
aument_anisotropic ? std::max(game_anisotropic, setting_anisotropic) : game_anisotropic;
const f32 max_anisotropy = std::clamp(tsc.MaxAnisotropy(), 1.0f, 16.0f);
sampler = device.GetLogical().CreateSampler(VkSamplerCreateInfo{
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
@ -1498,6 +1494,8 @@ Framebuffer::Framebuffer(TextureCacheRuntime& runtime, ImageView* color_buffer,
CreateFramebuffer(runtime, color_buffers, depth_buffer);
}
Framebuffer::~Framebuffer() = default;
void Framebuffer::CreateFramebuffer(TextureCacheRuntime& runtime,
std::span<ImageView*, NUM_RT> color_buffers,
ImageView* depth_buffer) {

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@ -162,6 +162,14 @@ public:
const VideoCommon::ImageViewInfo&, GPUVAddr);
explicit ImageView(TextureCacheRuntime&, const VideoCommon::NullImageViewParams&);
~ImageView();
ImageView(const ImageView&) = delete;
ImageView& operator=(const ImageView&) = delete;
ImageView(ImageView&&) = default;
ImageView& operator=(ImageView&&) = default;
[[nodiscard]] VkImageView DepthView();
[[nodiscard]] VkImageView StencilView();
@ -235,6 +243,14 @@ public:
explicit Framebuffer(TextureCacheRuntime& runtime, ImageView* color_buffer,
ImageView* depth_buffer, VkExtent2D extent);
~Framebuffer();
Framebuffer(const Framebuffer&) = delete;
Framebuffer& operator=(const Framebuffer&) = delete;
Framebuffer(Framebuffer&&) = default;
Framebuffer& operator=(Framebuffer&&) = default;
void CreateFramebuffer(TextureCacheRuntime& runtime,
std::span<ImageView*, NUM_RT> color_buffers, ImageView* depth_buffer);

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@ -1620,6 +1620,9 @@ void TextureCache<P>::RemoveFramebuffers(std::span<const ImageViewId> removed_vi
auto it = framebuffers.begin();
while (it != framebuffers.end()) {
if (it->first.Contains(removed_views)) {
auto framebuffer_id = it->second;
ASSERT(framebuffer_id);
sentenced_framebuffers.Push(std::move(slot_framebuffers[framebuffer_id]));
it = framebuffers.erase(it);
} else {
++it;

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@ -6,6 +6,7 @@
#include <array>
#include "common/cityhash.h"
#include "common/settings.h"
#include "video_core/textures/texture.h"
using Tegra::Texture::TICEntry;
@ -61,7 +62,19 @@ std::array<float, 4> TSCEntry::BorderColor() const noexcept {
}
float TSCEntry::MaxAnisotropy() const noexcept {
return static_cast<float>(1U << max_anisotropy);
if (max_anisotropy == 0 && mipmap_filter != TextureMipmapFilter::Linear) {
return 1.0f;
}
const auto anisotropic_settings = Settings::values.max_anisotropy.GetValue();
u32 new_max_anisotropic{};
if (anisotropic_settings == 0) {
const auto anisotropic_based_onscale = Settings::values.resolution_info.up_scale >>
Settings::values.resolution_info.down_shift;
new_max_anisotropic = std::max(anisotropic_based_onscale + 1U, 1U);
} else {
new_max_anisotropic = Settings::values.max_anisotropy.GetValue();
}
return static_cast<float>(1U << std::min(max_anisotropy + anisotropic_settings - 1, 31U));
}
} // namespace Tegra::Texture

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@ -123,6 +123,11 @@
</item>
<item>
<widget class="QComboBox" name="anisotropic_filtering_combobox">
<item>
<property name="text">
<string>Automatic</string>
</property>
</item>
<item>
<property name="text">
<string>Default</string>