early-access version 3305

This commit is contained in:
pineappleEA 2023-01-10 22:47:47 +01:00
parent 558ae3ccbe
commit d1f91fffe7
5 changed files with 50 additions and 15 deletions

View file

@ -1,7 +1,7 @@
yuzu emulator early access yuzu emulator early access
============= =============
This is the source code for early-access 3304. This is the source code for early-access 3305.
## Legal Notice ## Legal Notice

View file

@ -298,9 +298,25 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
const vk::InstanceDispatch& dld_) const vk::InstanceDispatch& dld_)
: instance{instance_}, dld{dld_}, physical{physical_}, : instance{instance_}, dld{dld_}, physical{physical_},
format_properties(GetFormatProperties(physical)) { format_properties(GetFormatProperties(physical)) {
if (!GetSuitability(surface != nullptr)) { // Get suitability and device properties.
const bool is_suitable = GetSuitability(surface != nullptr);
const VkDriverId driver_id = properties.driver.driverID;
const bool is_radv = driver_id == VK_DRIVER_ID_MESA_RADV;
const bool is_amd_driver =
driver_id == VK_DRIVER_ID_AMD_PROPRIETARY || driver_id == VK_DRIVER_ID_AMD_OPEN_SOURCE;
const bool is_amd = is_amd_driver || is_radv;
const bool is_intel_windows = driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS;
const bool is_intel_anv = driver_id == VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA;
const bool is_nvidia = driver_id == VK_DRIVER_ID_NVIDIA_PROPRIETARY;
const bool is_mvk = driver_id == VK_DRIVER_ID_MOLTENVK;
if (is_mvk && !is_suitable) {
LOG_WARNING(Render_Vulkan, "Unsuitable driver is MoltenVK, continuing anyway");
} else if (!is_suitable) {
throw vk::Exception(VK_ERROR_INCOMPATIBLE_DRIVER); throw vk::Exception(VK_ERROR_INCOMPATIBLE_DRIVER);
} }
SetupFamilies(surface); SetupFamilies(surface);
const auto queue_cis = GetDeviceQueueCreateInfos(); const auto queue_cis = GetDeviceQueueCreateInfos();
@ -339,15 +355,6 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
CollectPhysicalMemoryInfo(); CollectPhysicalMemoryInfo();
CollectToolingInfo(); CollectToolingInfo();
const VkDriverId driver_id = properties.driver.driverID;
const bool is_radv = driver_id == VK_DRIVER_ID_MESA_RADV;
const bool is_amd_driver =
driver_id == VK_DRIVER_ID_AMD_PROPRIETARY || driver_id == VK_DRIVER_ID_AMD_OPEN_SOURCE;
const bool is_amd = is_amd_driver || is_radv;
const bool is_intel_windows = driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS;
const bool is_intel_anv = driver_id == VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA;
const bool is_nvidia = driver_id == VK_DRIVER_ID_NVIDIA_PROPRIETARY;
if (is_nvidia) { if (is_nvidia) {
const u32 nv_major_version = (properties.properties.driverVersion >> 22) & 0x3ff; const u32 nv_major_version = (properties.properties.driverVersion >> 22) & 0x3ff;
const auto arch = GetNvidiaArchitecture(physical, supported_extensions); const auto arch = GetNvidiaArchitecture(physical, supported_extensions);
@ -449,6 +456,14 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
LOG_WARNING(Render_Vulkan, "ANV driver does not support native BGR format"); LOG_WARNING(Render_Vulkan, "ANV driver does not support native BGR format");
must_emulate_bgr565 = true; must_emulate_bgr565 = true;
} }
if (is_mvk) {
LOG_WARNING(Render_Vulkan,
"MVK driver breaks when using more than 16 vertex attributes/bindings");
properties.properties.limits.maxVertexInputAttributes =
std::min(properties.properties.limits.maxVertexInputAttributes, 16U);
properties.properties.limits.maxVertexInputBindings =
std::min(properties.properties.limits.maxVertexInputBindings, 16U);
}
logical = vk::Device::Create(physical, queue_cis, ExtensionListForVulkan(loaded_extensions), logical = vk::Device::Create(physical, queue_cis, ExtensionListForVulkan(loaded_extensions),
first_next, dld); first_next, dld);

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@ -96,9 +96,9 @@ void EmuThread::run() {
m_is_running.store(false); m_is_running.store(false);
m_is_running.notify_all(); m_is_running.notify_all();
emit DebugModeEntered(); EmulationPaused(lk);
Common::CondvarWait(m_should_run_cv, lk, stop_token, [&] { return m_should_run; }); Common::CondvarWait(m_should_run_cv, lk, stop_token, [&] { return m_should_run; });
emit DebugModeLeft(); EmulationResumed(lk);
} }
} }
@ -111,6 +111,21 @@ void EmuThread::run() {
#endif #endif
} }
// Unlock while emitting signals so that the main thread can
// continue pumping events.
void EmuThread::EmulationPaused(std::unique_lock<std::mutex>& lk) {
lk.unlock();
emit DebugModeEntered();
lk.lock();
}
void EmuThread::EmulationResumed(std::unique_lock<std::mutex>& lk) {
lk.unlock();
emit DebugModeLeft();
lk.lock();
}
#ifdef HAS_OPENGL #ifdef HAS_OPENGL
class OpenGLSharedContext : public Core::Frontend::GraphicsContext { class OpenGLSharedContext : public Core::Frontend::GraphicsContext {
public: public:

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@ -91,6 +91,10 @@ public:
m_stop_source.request_stop(); m_stop_source.request_stop();
} }
private:
void EmulationPaused(std::unique_lock<std::mutex>& lk);
void EmulationResumed(std::unique_lock<std::mutex>& lk);
private: private:
Core::System& m_system; Core::System& m_system;

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@ -22,6 +22,7 @@ ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default;
void ConfigureGraphicsAdvanced::SetConfiguration() { void ConfigureGraphicsAdvanced::SetConfiguration() {
const bool runtime_lock = !system.IsPoweredOn(); const bool runtime_lock = !system.IsPoweredOn();
ui->use_vsync->setEnabled(runtime_lock); ui->use_vsync->setEnabled(runtime_lock);
ui->renderer_force_max_clock->setEnabled(runtime_lock);
ui->use_asynchronous_shaders->setEnabled(runtime_lock); ui->use_asynchronous_shaders->setEnabled(runtime_lock);
ui->anisotropic_filtering_combobox->setEnabled(runtime_lock); ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
@ -40,12 +41,12 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
Settings::values.max_anisotropy.GetValue()); Settings::values.max_anisotropy.GetValue());
} else { } else {
ConfigurationShared::SetPerGameSetting(ui->gpu_accuracy, &Settings::values.gpu_accuracy); ConfigurationShared::SetPerGameSetting(ui->gpu_accuracy, &Settings::values.gpu_accuracy);
ConfigurationShared::SetPerGameSetting(ui->renderer_force_max_clock,
&Settings::values.renderer_force_max_clock);
ConfigurationShared::SetPerGameSetting(ui->anisotropic_filtering_combobox, ConfigurationShared::SetPerGameSetting(ui->anisotropic_filtering_combobox,
&Settings::values.max_anisotropy); &Settings::values.max_anisotropy);
ConfigurationShared::SetHighlight(ui->label_gpu_accuracy, ConfigurationShared::SetHighlight(ui->label_gpu_accuracy,
!Settings::values.gpu_accuracy.UsingGlobal()); !Settings::values.gpu_accuracy.UsingGlobal());
ConfigurationShared::SetHighlight(ui->renderer_force_max_clock,
!Settings::values.renderer_force_max_clock.UsingGlobal());
ConfigurationShared::SetHighlight(ui->af_label, ConfigurationShared::SetHighlight(ui->af_label,
!Settings::values.max_anisotropy.UsingGlobal()); !Settings::values.max_anisotropy.UsingGlobal());
} }