early-access version 2728
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8 changed files with 23 additions and 43 deletions
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 2725.
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This is the source code for early-access 2728.
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## Legal Notice
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9
externals/sirit/CMakeLists.txt
vendored
9
externals/sirit/CMakeLists.txt
vendored
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@ -10,6 +10,10 @@ if (CMAKE_CURRENT_SOURCE_DIR STREQUAL CMAKE_SOURCE_DIR)
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set(MASTER_PROJECT ON)
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endif()
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# Sirit project options
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option(SIRIT_TESTS "Build tests" OFF)
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option(SIRIT_USE_SYSTEM_SPIRV_HEADERS "Use system SPIR-V headers" OFF)
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# Default to a Release build
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if (NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE "Release" CACHE STRING "Choose the type of build, options are: Debug Release RelWithDebInfo MinSizeRel." FORCE)
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@ -81,7 +85,12 @@ endif()
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enable_testing(true)
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# SPIR-V headers
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if (SIRIT_USE_SYSTEM_SPIRV_HEADERS)
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find_package(SPIRV-Headers REQUIRED)
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else()
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add_subdirectory(externals/SPIRV-Headers EXCLUDE_FROM_ALL)
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add_library(SPIRV-Headers::SPIRV-Headers ALIAS SPIRV-Headers)
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endif()
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# Sirit project files
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add_subdirectory(src)
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5
externals/sirit/src/CMakeLists.txt
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5
externals/sirit/src/CMakeLists.txt
vendored
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@ -27,5 +27,6 @@ target_compile_options(sirit PRIVATE ${SIRIT_CXX_FLAGS})
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target_include_directories(sirit
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PUBLIC ../include
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PRIVATE . ${SPIRV-Headers_SOURCE_DIR}/include
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INTERFACE ${SPIRV-Headers_SOURCE_DIR}/include)
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PRIVATE .)
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target_link_libraries(sirit PUBLIC SPIRV-Headers::SPIRV-Headers)
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@ -20,7 +20,7 @@ struct fmt::formatter<Dynarmic::A32::CoprocReg> {
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}
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template <typename FormatContext>
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auto format(const Dynarmic::A32::CoprocReg& reg, FormatContext& ctx) {
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return format_to(ctx.out(), "cp{}", static_cast<size_t>(reg));
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return fmt::format_to(ctx.out(), "cp{}", static_cast<size_t>(reg));
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}
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};
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@ -631,11 +631,14 @@ void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback
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lock.unlock();
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// Reconnect controller if input is detected
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if (!is_connected) {
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TryReconnectController(index);
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if (npad_id_type == NpadIdType::Player1 && npad_type != NpadStyleIndex::Handheld) {
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Connect();
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}
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if (npad_id_type == NpadIdType::Handheld && npad_type == NpadStyleIndex::Handheld) {
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Connect();
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}
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}
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TriggerOnChange(ControllerTriggerType::Button, true);
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}
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@ -987,33 +990,6 @@ bool EmulatedController::IsControllerSupported(bool use_temporary_value) const {
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return false;
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}
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}
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void EmulatedController::TryReconnectController(std::size_t button_index) {
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if (button_index >= button_params.size()) {
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return;
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}
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const auto engine = button_params[button_index].Get("engine", "");
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bool reconnect_controller = false;
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// TAS is not allowed to turn on controllers
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if (engine == "tas") {
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return;
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}
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// Only connect the controller if button config is custom
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if (engine != "keyboard") {
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reconnect_controller = true;
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}
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if (npad_id_type == NpadIdType::Player1 && npad_type != NpadStyleIndex::Handheld) {
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reconnect_controller = true;
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}
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if (npad_id_type == NpadIdType::Handheld && npad_type == NpadStyleIndex::Handheld) {
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reconnect_controller = true;
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}
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if (reconnect_controller) {
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Connect();
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}
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}
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void EmulatedController::Connect(bool use_temporary_value) {
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if (!IsControllerSupported(use_temporary_value)) {
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@ -166,12 +166,6 @@ public:
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*/
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void SetSupportedNpadStyleTag(NpadStyleTag supported_styles);
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/**
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* Tries to turn on the controller if a button is pressed
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* @param button_index index to verify if controller should be connected
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*/
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void TryReconnectController(std::size_t button_index);
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/**
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* Sets the connected status to true
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* @param use_temporary_value If true tmp_npad_type will be used
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@ -103,6 +103,6 @@ struct fmt::formatter<Shader::IR::Opcode> {
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}
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template <typename FormatContext>
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auto format(const Shader::IR::Opcode& op, FormatContext& ctx) {
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return format_to(ctx.out(), "{}", Shader::IR::NameOf(op));
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return fmt::format_to(ctx.out(), "{}", Shader::IR::NameOf(op));
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}
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};
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@ -24,6 +24,6 @@ struct fmt::formatter<Shader::Maxwell::Opcode> {
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}
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template <typename FormatContext>
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auto format(const Shader::Maxwell::Opcode& opcode, FormatContext& ctx) {
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return format_to(ctx.out(), "{}", NameOf(opcode));
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return fmt::format_to(ctx.out(), "{}", NameOf(opcode));
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}
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};
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